Competitive · Mon 19 Oct, 22:53 · 22 rounds, 34 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 14 | 6 | +9 | 112 | 74% | 77% | 4-4 | 58 | 7 | 2/2 | 547 ms | 625 ms | 2.5° | 44% | 16% | 51% | 92% | 28 | 2% 1/42 | 1 | 0 | 0 | 41% | 33% 5/15 | 0/1 | 37% 15/41 | 4 | 11 | 33% 4/12 | 2% | 41% pro 57% | |||
| 19 | 14 | 6 | +5 | 86 | 53% | 59% | 1-2 | 89 | 13 | 0/2 | 484 ms | 781 ms | 3.9° | 20% | 32% | 22% | 61% | 19 | 3% 1/37 | 1 | 0 | 0 | 52% | 8% 1/13 | 0% 0/7 | 52% 22/42 | 12 | 10 | 62% 13/21 | 1% | 30% pro 52% | ||||
![]() | 17 | 16 | 3 | +1 | 74 | 29% | 73% | 3-1 | 45 | 5 | – | 633 ms | 602 ms | 4.8° | 40% | 38% | 24% | 70% | 24 | 3% 1/37 | 1 | 0 | 0 | 7% | 0% 0/16 | 0/1 | 61% 19/31 | 9 | 10 | 53% 9/17 | 0% | 28% pro 56% | |||
| 15 | 15 | 4 | +0 | 76 | 47% | 82% | 1-3 | 114 | 5 | 0/3 | 438 ms | 594 ms | 3.0° | 19% | 28% | 14% | 54% | 25 | 3% 1/37 | 1 | 0 | 0 | 34% | 6% 1/17 | 0/2 | 73% 33/45 | 20 | 13 | 23% 5/22 | 7% | 20% pro 51% | ||||
![]() | 13 | 13 | 4 | +0 | 70 | 38% | 62% | 2-1 | 0 | 11 | 0/4 | 531 ms | 953 ms | 2.2° | 33% | 28% | 10% | 67% | 19 | 7% 2/29 | 0 | 0 | 2 | 23% | 0% 0/7 | 0/3 | 51% 20/39 | 11 | 9 | 30% 6/20 | 14% | 31% pro 52% | |||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
| 17 | 18 | 5 | -1 | 88 | 71% | 59% | 4-0 | 38 | 20 | 0/4 | 532 ms | 641 ms | 4.3° | 21% | 32% | 28% | 71% | 24 | 13% 5/38 | 3 | 0 | 2 | 30% | 0% 0/15 | 0% 0/5 | 49% 19/39 | 4 | 15 | 6% 1/18 | 1% | 30% pro 52% | ||||
| 17 | 19 | 3 | -2 | 78 | 65% | 64% | 3-2 | 36 | 6 | 1/3 | 390 ms | 640 ms | 2.8° | 35% | 39% | 20% | 58% | 26 | 5% 2/39 | 1 | 0 | 1 | 19% | 0% 0/13 | 0/2 | 47% 14/30 | 6 | 8 | 57% 4/7 | 2% | 33% pro 56% | ||||
| 14 | 18 | 3 | -4 | 57 | 43% | 64% | 1-5 | 17 | 9 | 0/2 | 508 ms | 758 ms | 2.7° | 21% | 17% | 13% | 42% | 22 | 10% 3/31 | 3 | 0 | 0 | 25% | 0% 0/16 | 0% 0/6 | 69% 31/45 | 17 | 14 | 64% 16/25 | 10% | 28% pro 52% | ||||
![]() | 12 | 15 | 7 | -3 | 76 | 33% | 68% | 2-2 | 0 | 0 | 0/3 | 446 ms | 781 ms | 1.6° | 39% | 17% | 11% | 66% | 26 | 3% 1/38 | 1 | 0 | 0 | 21% | 0/4 | 0% 0/9 | 56% 28/50 | 20 | 8 | 41% 11/27 | 0% | 32% pro 56% | |||
![]() | 10 | 17 | 5 | -7 | 70 | 30% | 64% | 1-2 | 0 | 8 | 1/3 | 375 ms | 703 ms | 1.7° | 31% | 28% | 9% | 61% | 21 | 11% 4/35 | 1 | 0 | 4 | 0% | 0% 0/16 | 0% 0/5 | 50% 22/44 | 12 | 10 | 27% 7/26 | 0% | 33% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 10 1:32 | 5 kills (AK-47 ×4, Deagle), a wallbang, all headshots, in 106.6 s T | 16.1 | |
| 2 | 4 1:04 | 4 kills (Deagle ×3, M4A1-S), 3 headshots, in 55.2 s T | 13.3 | |
| 3 | 16 1:29 | 4 kills (M4A1-S ×3, USP-S), 1 headshot, in 33.7 s CT | 6.9 | |
| 4 | 16 1:51 | 3 kills (AWP ×3), 1 headshot, in 43.5 s T | 5.7 | |
| 5 | 22 1:46 | 3 kills (M4A1-S ×3), 1 headshot, in 20.3 s CT | 5.5 | |
| 6 | 3 1:28 | 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 18.9 s T | 5.3 | |
| 7 | 10 1:36 | 3 kills (AK-47 ×3), all headshots, in 70.8 s CT | 4.2 | |
| 8 | 20 1:41 | 3 kills (MAC-10 ×2, Glock), 1 through smoke, 2 headshots, in 17.8 s T | 4.1 | |
| 9 | 19 1:35 | 2 kills (AWP ×2), a wallbang, in 22.5 s CT | 3.8 | |
| 10 | 1 1:28 | 2 kills (Glock, USP-S), all headshots, in 4.8 s T | 3.8 | |
| 11 | 9 1:32 | 2 kills (M4A1-S ×2), in 0.5 s CT | 3.5 | |
| 12 | 15 1:30 | 2 kills (Scout ×2), in 6.6 s CT | 3.5 |
Every moment (107)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 21 1:43 | 3 kills (M4A4 ×2, Glock), 1 headshot, in 42.8 s T | 3.4 | |
| 14 | 13 bomb 0:31 | 2 kills (Deagle, Knife), 1 headshot, in 10.9 s T | 3.1 | |
| 15 | 19 1:00 | 1 kill (AWP), a wallbang CT | 3.0 | |
| 16 | 3 1:10 | 2 kills (XM1014 ×2), all headshots, in 6.9 s CT | 3.0 | |
| 17 | 8 1:00 | 2 kills (MP9, M4A1-S), a wallbang, 1 headshot, in 8.1 s CT | 3.0 | |
| 18 | 11 1:37 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.7 | |
| 19 | 7 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 19.4 s T | 2.7 | |
| 20 | 3 1:08 | 1 kill (Deagle) CT | 2.5 | |
| 21 | 17 1:11 | 1 kill (AK-47), a wallbang T | 2.3 | |
| 22 | 21 bomb 0:10 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 23 | 15 1:21 | 2 kills (Five-SeveN, AK-47), a wallbang, all headshots, in 10.1 s CT | 2.1 | |
| 24 | 6 bomb 0:17 | 2 kills (AK-47 ×2), 1 headshot, in 0.3 s T | 2.1 | |
| 25 | 17 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 2.3 s CT | 2.0 | |
| 26 | 2 1:16 | 3 kills (Galil ×3), 2 headshots, in 10.7 s T | 1.6 | |
| 27 | 2 1:29 | 1 kill (Deagle) CT | 1.6 | |
| 28 | 5 bomb 0:23 | 2 kills (AK-47 ×2), in 2 s T | 1.5 | |
| 29 | 5 1:25 | 3 kills (AK-47 ×3), in 28.1 s T | 1.3 | |
| 30 | 22 1:28 | 1 kill (Deagle), 1 headshot CT | 1.3 | |
| 31 | 21 bomb 0:23 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 | |
| 32 | 8 1:49 | 1 kill (AWP) CT | 1.0 | |
| 33 | 10 1:35 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 34 | 11 1:22 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 35 | 12 1:37 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 36 | 17 0:56 | 1 kill (AWP) CT | 1.0 | |
| 37 | 18 1:23 | 1 kill (MP9) CT | 1.0 | |
| 38 | 22 1:42 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 39 | 5 bomb 0:39 | 1 kill (MP9), 1 headshot CT | 0.9 | |
| 40 | 14 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 41 | 1 1:28 | 2 kills (Dualies ×2), a wallbang, 1 headshot, in 16.9 s T | 0.9 | |
| 42 | 8 1:28 | 1 kill (M4A1-S) T | 0.8 | |
| 43 | 11 1:00 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 44 | 16 bomb 0:27 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 45 | 17 1:20 | 1 kill (Deagle), 1 headshot CT | 0.8 | |
| 46 | 8 0:46 | 1 kill (AWP), a no-scope T | 0.8 | |
| 47 | 18 1:34 | 1 kill (AWP) CT | 0.7 | |
| 48 | 7 1:22 | 1 kill (AK-47) T | 0.7 | |
| 49 | 2 bomb 0:34 | 1 kill (Galil), 1 headshot T | 0.7 | |
| 50 | 9 1:34 | 2 kills (MP9 ×2), in 9.3 s CT | 0.6 | |
| 51 | 2 1:28 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 | |
| 52 | 11 0:47 | 1 kill (M4A4), 1 while flashed, 1 headshot CT | 0.6 | |
| 53 | 17 1:27 | 1 kill (AK-47) T | 0.6 | |
| 54 | 4 1:17 | 2 kills (M4A1-S, USP-S), 1 headshot, in 6.2 s CT | 0.6 | |
| 55 | 3 1:40 | 1 kill (M4A4) CT | 0.5 | |
| 56 | 15 0:19 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 57 | 15 1:22 | 1 kill (AK-47) T | 0.5 | |
| 58 | 17 bomb 0:34 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 59 | 20 bomb 0:37 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 60 | 20 bomb 0:01 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 61 | 6 1:44 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 62 | 19 1:24 | 1 kill (MAC-10), 1 headshot T | 0.3 | |
| 63 | 15 0:42 | 2 kills (Glock, AK-47), 1 headshot, in 10.4 s T | 0.2 | |
| 64 | 8 1:33 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 65 | 12 0:56 | 1 kill (Deagle), 1 headshot T | 0.2 | |
| 66 | 14 1:18 | 1 kill (Five-SeveN) CT | 0.2 | |
| 67 | 21 bomb 0:20 | 1 kill (Deagle) CT | 0.1 | |
| 68 | 22 1:39 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 69 | 8 1:11 | 2 kills (AK-47 ×2), 1 headshot, in 16.5 s T | 0.0 | |
| 70 | 14 1:38 | 2 kills (Galil ×2), 1 headshot, in 19.5 s T | -0.1 | |
| 71 | 19 1:01 | 1 kill (AK-47) T | -0.1 | |
| 72 | 19 0:48 | 1 kill (AWP) CT | -0.1 | |
| 73 | 1 1:35 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 74 | 6 1:39 | 1 kill (AK-47) T | -0.2 | |
| 75 | 20 1:31 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 76 | 18 1:38 | 3 kills (AK-47 ×3), 1 headshot, in 35.3 s CT | -0.2 | |
| 77 | 12 0:57 | 1 kill (M4A1-S) CT | -0.3 | |
| 78 | 18 1:05 | 2 kills (Tec-9 ×2), all headshots, in 2 s T | -0.3 | |
| 79 | 7 1:14 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 80 | 11 1:38 | 1 kill (XM1014) CT | -0.5 | |
| 81 | 17 1:20 | 1 kill (AK-47) T | -0.5 | |
| 82 | 21 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 29.2 s CT | -0.6 | |
| 83 | 13 bomb 0:34 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 84 | 19 1:43 | 1 kill (MP9) CT | -0.6 | |
| 85 | 21 1:44 | 1 kill (XM1014), 1 headshot CT | -0.6 | |
| 86 | 14 1:42 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 87 | 4 0:55 | 1 kill (AK-47) CT | -0.8 | |
| 88 | 12 0:55 | 1 kill (M4A1-S), 1 headshot CT | -0.9 | |
| 89 | 14 1:36 | 1 kill (AK-47) T | -0.9 | |
| 90 | 6 bomb 0:39 | 1 kill (M4A1-S) T | -1.1 | |
| 91 | 13 1:38 | 1 kill (Glock), 1 headshot T | -1.2 | |
| 92 | 3 1:09 | 1 kill (M4A1-S), 1 headshot CT | -1.3 | |
| 93 | 11 0:42 | 1 kill (M4A1-S) CT | -1.3 | |
| 94 | 4 1:17 | 1 kill (Zeus) T | -1.3 | |
| 95 | 22 1:27 | 1 kill (AK-47) T | -1.6 | |
| 96 | 12 1:41 | 1 kill (AK-47) CT | -1.7 | |
| 97 | 1 1:16 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 98 | 6 bomb 0:27 | 1 kill (P250), 1 headshot CT | -2.0 | |
| 99 | 13 1:36 | 2 kills (P2000 ×2), 1 headshot, in 17.7 s CT | -2.1 | |
| 100 | 4 1:20 | 1 kill (M4A1-S) CT | -2.1 | |
| 101 | 19 1:39 | 1 kill (Tec-9) T | -2.3 | |
| 102 | 2 1:31 | 1 kill (Galil), 1 headshot T | -2.7 | |
| 103 | 9 1:43 | 1 kill (AK-47), 1 headshot T | -2.8 | |
| 104 | 13 1:41 | 1 kill (Glock) T | -2.9 | |
| 105 | 14 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -3.0 | |
| 106 | 13 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -3.1 | |
| 107 | 16 bomb 0:14 | 1 kill (MAC-10) T | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other | |
| 2 bomb 0:40 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 3 1:08 | 1v2 before the plant T · 48 HP · Extended A | lost - died in the first fight · saw each other | |
| 4 0:55 | 1v2 before the plant T · 42 HP · Long Doors | won - killed both · first fight won, saw each other | |
| 4 0:24 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 5 bomb 0:21 | 1v4 after the plant CT · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 bomb 0:17 | 1v4 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 7 1:14 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 8 0:54 | 1v3 before the plant CT · 75 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:32 | 1v4 before the plant T · 2 HP · Top Mid | lost - died in the first fight · saw each other | |
| 10 0:25 | 1v4 before the plant T · 100 HP · Upper Tunnel | won - killed all 4 · first fight won, saw each other | |
| 10 bomb 0:39 | 1v1 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 11 0:47 | 1v4 before the plant T · 19 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 12 0:57 | 1v5 before the plant T · 11 HP · Pit | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 13 bomb 0:31 | 1v2 after the plant CT · 100 HP · B Doors | lost - died later · saw each other | |
| 14 1:19 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw them first | |
| 15 1:11 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later, after 2 kills · saw each other | |
| 16 bomb 0:14 | 1v2 after the plant CT · 72 HP · Bombsite B | lost - saved, the bomb went off · first fight won, they saw them first | |
| 16 bomb 0:12 | 1v1 after the plant T · 100 HP · Outside Tunnel | won - the bomb went off · first fight lost, saw each other | |
| 17 0:56 | 1v2 before the plant T · 100 HP · Long A | lost - died later · saw each other | |
| 18 1:11 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 1:00 | 1v2 before the plant T · 25 HP · Long Doors | lost - died in the first fight · saw each other | |
| 20 bomb 0:35 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw them first | |
| 21 bomb 0:20 | 1v3 after the plant T · 63 HP · Bombsite B | won - the bomb went off, 2 kills · first fight won, saw each other | |
| 21 bomb 0:16 | 1v1 after the plant CT · 94 HP · Hole | lost - saved, the bomb went off · first fight won, saw each other | |
| 22 1:28 | 1v4 before the plant T · 19 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 6 1:34 | misled a peek | barely blinded _Ӿ₦J* 0.7 s (0.1 s white); blinded themselves 1.6 s holding Catwalk - safe the enemy was barely blinded, and Agnostic peeked _Ӿ₦J* 2.3 s after the pop; got hit first | |
| 8 1:40 | hurt the team | no enemy blinded for long; blinded _Ӿ₦J* 3.8 s on the move through Upper Tunnel - ran into a fight | |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded <★LEOPOLD★> 4.8 s (2.0 s white), MAKAC 4.5 s (1.7 s white), Sara 3.9 s (1.1 s white); blinded themselves 4.8 s on the move through Top Mid - an enemy could see them | |
| 9 1:42 | blinded an enemy, but hurt the team too | blinded MAKAC 4.8 s (2.0 s white), Agnostic 3.7 s (1.0 s white); blinded ебать вас нахуй 4.0 s holding Outside Long - took damage 0.6 s after the pop; blinded éphémère 1.7 s holding Outside Long - safe; blinded themselves 3.4 s on the move through Top Mid - safe | |
| 10 0:23 | misled a peek | barely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and éphémère peeked <★LEOPOLD★> 0.6 s after the pop; got hit first | |
| 11 0:47 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded Amoral 1.8 s on the move through Short Stairs - died 0.1 s after the pop Amoral peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; got hit first | |
| 12 1:49 | misled a peek | barely blinded <★LEOPOLD★> 0.7 s (0.1 s white); blinded Amoral 2.7 s on the move through Outside Long - safe the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.0 s after the pop; hit them first | |
| 12 1:05 | hurt the team | barely blinded ебать вас нахуй 1.7 s (0.1 s white); blinded <★LEOPOLD★> 2.1 s holding Long A - an enemy could see them | |
| 12 1:03 | misled a peek | barely blinded Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked Amoral 1.8 s after the pop; got hit first | |
| 13 1:44 | misled a peek | barely blinded éternel 1.8 s (0.1 s white) the enemy was barely blinded, and <★LEOPOLD★> peeked éternel 1.5 s after the pop; hit them first | |
| 14 1:41 | misled a peek | barely blinded ебать вас нахуй 2.1 s (0.2 s white), Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and MAKAC peeked Amoral 1.0 s after the pop; got hit first | |
| 18 1:14 | misled a peek | barely blinded Sara 0.9 s (0.1 s white) the enemy was barely blinded, and _Ӿ₦J* peeked Sara 1.5 s after the pop; got hit first | |
| 18 1:07 | misled a peek | barely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.3 s after the pop; got hit first | |
| 19 1:45 | hurt the team | barely blinded éternel 1.6 s (0.1 s white); blinded Sara 2.6 s holding Long Doors - took damage 0.1 s after the pop | |
| 19 1:45 | blinded an enemy, but hurt the team too | blinded Agnostic 3.4 s (0.8 s white); blinded ебать вас нахуй 3.5 s holding Top Mid - an enemy could see them | |
| 20 1:45 | misled a peek | barely blinded éphémère 1.3 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éphémère 1.2 s after the pop; hit them first | |
| 20 1:42 | blinded an enemy, but hurt the team too | blinded éphémère 4.1 s (1.3 s white); blinded Zvezdan 1.0 s on the move through Bombsite B - an enemy could see them | |
| 20 1:32 | hurt the team | barely blinded _Ӿ₦J* 1.8 s (0.1 s white), Amoral 1.7 s (0.1 s white); blinded themselves 2.8 s on the move through Hole - an enemy could see them; blinded <★LEOPOLD★> 3.7 s on the move through Bombsite B - safe; blinded Agnostic 2.6 s holding Bombsite B - safe | |
| 21 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.6 s on the move through Upper Tunnel - an enemy could see them | |
| 21 bomb 0:25 | blinded an enemy, but hurt the team too | blinded Agnostic 4.5 s (1.7 s white), MAKAC 4.4 s (1.7 s white); blinded ебать вас нахуй 4.6 s on the move through Mid Doors - an enemy could see them | |
| 22 1:48 | misled a peek | barely blinded éternel 2.9 s (0.5 s white), éphémère 1.8 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éternel 0.4 s after the pop; got hit first | |
| 22 1:43 | hurt the team | barely blinded éternel 2.2 s (0.2 s white), éphémère 2.1 s (0.2 s white); blinded themselves 1.3 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.4 s holding Long Doors - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:04 | punished | killed by éphémère 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 888 units away, thrown in the open; a running throw | |
| 9 1:35 | punished | hit by Sara 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 725 units away; a running throw | |
| 10 1:32 | punished | killed by éphémère with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 274 units away | |
| 12 1:47 | punished | hit by ебать вас нахуй 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 920 units away, thrown in the open; a running throw | |
| 14 1:37 | punished | hit by Amoral 0.7 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 291 units away, thrown in the open; a running throw | |
| 16 bomb 0:28 | punished | hit by Agnostic 0.0 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 871 units away, thrown in the open | |
| 19 1:03 | punished | killed by Agnostic 2.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1041 units away | |
| 21 1:44 | punished | hit by Amoral with a flash out at Upper Tunnel, 0.8 s before the throw - seen by 1 enemy for 2.6 s, the nearest 399 units away, thrown in the open | |
| 21 1:36 | punished | killed by _Ӿ₦J* 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 373 units away, thrown in the open | |
| 21 1:33 | punished | hit by éternel with a smoke out at Bombsite B, 0.4 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1107 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



