Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 21 | 33% |
| AK-47 | 20 | 30% |
| Glock-18 | 18 | 28% |
| Five-SeveN | 13 | 31% |
| AWP | 8 | 50% |
| XM1014 | 8 | 50% |
| USP-S | 7 | 14% |
| SSG 08 | 3 | 100% |
| Sawed-Off | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/107 | 15 1:30 | 2 kills (Scout ×2), in 6.6 s CT | 3.5 |
| 18/107 | 11 1:37 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.7 |
| 19/107 | 7 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 19.4 s T | 2.7 |
| 28/107 | 5 bomb 0:23 | 2 kills (AK-47 ×2), in 2 s T | 1.5 |
| 36/107 | 17 0:56 | 1 kill (AWP) CT | 1.0 |
| 38/107 | 22 1:42 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 42/107 | 8 1:28 | 1 kill (M4A1-S) T | 0.8 |
| 47/107 | 18 1:34 | 1 kill (AWP) CT | 0.7 |
| 72/107 | 19 0:48 | 1 kill (AWP) CT | -0.1 |
| 85/107 | 21 1:44 | 1 kill (XM1014), 1 headshot CT | -0.6 |
| 90/107 | 6 bomb 0:39 | 1 kill (M4A1-S) T | -1.1 |
| 94/107 | 4 1:17 | 1 kill (Zeus) T | -1.3 |
| 97/107 | 1 1:16 | 1 kill (Glock), 1 headshot T | -2.0 |
| 105/107 | 14 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -3.0 |
Flashes
8 flashes: 3 good, 0 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | good | blinded MAKAC 3.0 s (0.5 s white) |
| 7 1:16 | good | blinded Sara 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Short Stairs - safe; blinded éphémère 4.7 s on the move through Short Stairs - safe |
| 8 1:40 | hurt the team | no enemy blinded for long; blinded _Ӿ₦J* 3.8 s on the move through Upper Tunnel - ran into a fight |
| 10 1:43 | wasted | barely blinded <★LEOPOLD★> 1.5 s (0.1 s white) |
| 10 1:22 | wasted | barely blinded Sara 1.4 s (0.1 s white), <★LEOPOLD★> 0.9 s (0.1 s white) |
| 11 1:10 | good | blinded Sara 4.6 s (1.8 s white), Zvezdan 3.2 s (0.7 s white) |
| 14 1:48 | wasted | no enemy blinded for long |
| 18 1:07 | misled a peek | barely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.3 s after the pop; got hit first |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:35 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 434 units away, thrown in the open; a running throw |
| 9 1:35 | punished | hit by Sara 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 725 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 21 1:46 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:40 | trade | ебать вас нахуй was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:10 | trade | éphémère was killed 137 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:20 | trade | ебать вас нахуй was killed 228 units away: you traded in 2,625 ms (pros: 969 ms) |
| 8 1:49 | trade | éphémère was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | hold | held with _Ӿ₦J*, 651 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after _Ӿ₦J*) |
| 9 1:43 | hold | held with ебать вас нахуй, 722 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:34 | trade | _Ӿ₦J* was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | trade | _Ӿ₦J* was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:38 | trade | éphémère was killed 512 units away: you traded in 438 ms (pros: 2,031 ms) |
| 11 1:22 | hold | held with éternel, 818 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | trade | éternel was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | in their way | stood between ебать вас нахуй and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:41 | trade | éphémère was killed 98 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:42 | trade | ебать вас нахуй was killed 999 units away: you traded in 4,500 ms (pros: 2,031 ms) |
| 15 0:42 | trade | ебать вас нахуй was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:30 | hold | held with éphémère, 810 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit them | Glock-18 | 1188 ms | – | 15.4° | ||
| 1 1:19 | hit by them | P2000 | 1875 ms | – | 4.8° | ||
| 1 1:18 | hit them | Glock-18 | 3016 ms | – | 15.4° | ||
| 1 1:16 | killed them | Glock-18 | 4625 ms | 4625 ms | 15.4° | ||
| 1 1:12 | hit them | Glock-18 | 1078 ms | – | 5.0° | ||
| 1 1:11 | hit by them | P2000 | 2172 ms | – | 44.7° | ||
| 2 1:28 | killed by them | Five-SeveN | 469 ms | 641 ms | 5.9° | ||
| 3 1:09 | hit by them | XM1014 | 609 ms | – | 13.4° | ||
| 3 1:09 | killed by them | M4A1-S | 828 ms | 828 ms | 11.1° | ||
| 4 1:18 | killed by them | M4A1-S | 406 ms | 1250 ms | 3.3° | ||
| 5 bomb 0:24 | killed them | AK-47 | 1938 ms | 2625 ms | 3.8° | ||
| 5 bomb 0:22 | killed them | AK-47 | 1125 ms | 1625 ms | 27.6° | ||
| 6 1:43 | hit by them | Desert Eagle | 31 ms | – | 0.3° | ||
| 6 1:20 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:39 | killed them | M4A1-S | 406 ms | 406 ms | 2.3° | ||
| 7 1:32 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:13 | killed them | M4A1-S | 625 ms | 828 ms | 1.2° | ||
| 8 1:37 | hit by them | MP9 | 547 ms | – | 13.2° | ||
| 8 1:29 | killed them | M4A1-S | 391 ms | 703 ms | 4.5° | ||
| 8 1:00 | hit them | M4A4 | 453 ms | – | 15.6° | ||
| 8 1:00 | killed by them | MP9 | 484 ms | 484 ms | 1.8° | ||
| 9 1:33 | killed by them | M4A1-S | 625 ms | 1516 ms | 3.0° | ||
| 10 0:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:47 | killed by them | M4A4 | 391 ms | 562 ms | 0.7° | ||
| 12 1:42 | hit by them | AK-47 | 1094 ms | – | 1.2° | ||
| 12 0:58 | hit them | Sawed-Off | 2500 ms | – | 49.0° | ||
| 12 0:57 | killed by them | M4A1-S | 406 ms | 703 ms | 47.9° | ||
| 13 bomb 0:39 | hit them | P2000 | 219 ms | – | 1.4° | ||
| 13 bomb 0:38 | hit by them | Tec-9 | 641 ms | – | 46.6° | ||
| 13 bomb 0:31 | killed by them | Desert Eagle | 1141 ms | 1141 ms | 3.6° | ||
| 14 1:38 | killed them | Five-SeveN | 1781 ms | 2125 ms | 9.0° | ||
| 14 1:38 | killed by them | AK-47 | 47 ms | 1906 ms | 3.9° | ||
| 14 1:36 | hit them | Five-SeveN | 1922 ms | – | 38.4° | ||
| 15 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:30 | killed them | SSG 08 | 391 ms | 391 ms | 0.1° | ||
| 15 1:28 | hit them | SSG 08 | 844 ms | – | 4.1° | ||
| 15 1:28 | hit by them | AK-47 | 922 ms | – | 0.7° | ||
| 15 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:24 | killed them | SSG 08 | 484 ms | 484 ms | 0.4° | ||
| 15 0:32 | killed by them | AK-47 | 219 ms | 219 ms | 2.8° | ||
| 16 1:51 | killed by them | AWP | 359 ms | 359 ms | 1.0° | ||
| 17 1:15 | hit them | AWP | 0 ms | – | 0.6° | ||
| 17 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:56 | killed them | AWP | 469 ms | 469 ms | 0.6° | ||
| 18 1:34 | killed them | AWP | 641 ms | 641 ms | 1.3° | ||
| 18 1:03 | killed by them | Tec-9 | 391 ms | 391 ms | 2.9° | ||
| 19 0:52 | hit by them | AK-47 | 547 ms | – | 5.1° | ||
| 19 0:48 | killed them | AWP | 422 ms | 422 ms | 8.7° | ||
| 20 1:37 | hit by them | Galil AR | 16 ms | – | 0.4° | ||
| 20 1:31 | killed by them | MAC-10 | 203 ms | 203 ms | 25.8° | ||
| 21 1:45 | hit them | XM1014 | 875 ms | – | 2.3° | ||
| 21 1:44 | killed them | XM1014 | 141 ms | 141 ms | 28.5° | ||
| 21 1:43 | killed by them | M4A4 | 1297 ms | 1922 ms | 24.8° | ||
| 22 1:42 | hit by them | AK-47 | 438 ms | – | 2.7° | ||
| 22 1:42 | killed them | XM1014 | 562 ms | 562 ms | 5.0° | ||
| 22 1:39 | killed by them | AK-47 | 312 ms | 312 ms | 4.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 845 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 1 1:19 | Glock-18 | 857 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 49% | |
| 1 1:18 | Glock-18 | 856 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 51% | |
| 1 1:17 | Glock-18 | 857 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 1 1:13 | Glock-18 | 1751 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/4 | 11% / 34% | ||
| 1 1:11 | Glock-18 | 1771 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 32% | |
| 2 1:28 | AK-47 | 575 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 25% / 48% | |
| 5 bomb 0:24 | AK-47 | 217 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/11 | killed them | 23% / 58% | |
| 5 bomb 0:22 | AK-47 | 460 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/14 | killed them | 0% / 50% | |
| 6 bomb 0:39 | M4A1-S | 1001 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 7 1:34 | M4A1-S | 686 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/7 | 0% / 61% | ||
| 7 1:33 | M4A1-S | 727 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/2 | 1% / 54% | ||
| 7 1:13 | M4A1-S | 1085 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/10 | killed them | 8% / 55% | |
| 8 1:37 | M4A1-S | 573 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/9 | 35% / 64% | ||
| 8 1:29 | M4A1-S | 290 | fine - pros would have fired it too | 3/7 | killed them | 44% / 57% | |
| 8 1:00 | M4A1-S | 360 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 52% / 56% | |
| 9 1:39 | AWP | 880 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 32% / 76% | ||
| 13 bomb 0:39 | USP-S | 1242 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 bomb 0:38 | USP-S | 1315 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 39% | |
| 13 bomb 0:38 | USP-S | 1351 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 47% | |
| 13 bomb 0:37 | USP-S | 1365 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 38% | |
| 13 bomb 0:31 | USP-S | 455 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 47% | |
| 13 bomb 0:31 | USP-S | 456 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 50% | |
| 14 1:38 | Five-SeveN | 454 | fine - pros would have fired it too | 4/12 | killed them | 71% / 71% | |
| 17 1:15 | AWP | 2097 | fine - pros would have fired it too | 1/1 | 40% / 69% | ||
| 17 0:56 | AWP | 1725 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 39% / 78% | |
| 18 1:34 | AWP | 1869 | fine - pros would have fired it too | 1/1 | killed them | 59% / 70% | |
| 18 1:30 | AWP | 1367 | aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first | 0/2 | 1% / 70% | ||
| 18 1:03 | Five-SeveN | 227 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 47% | |
| 19 0:52 | AWP | 1069 | fine - pros would have fired it too | 1/2 | killed them | 60% / 70% | |
| 20 1:37 | AWP | 1230 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 33% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
