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Dust II, won 13-9 · Mon 19 Oct, 22:53

AmoralSilver Elite

The match

Aim

633 msTTD602 msTTK4.8°Crosshair↓40%1st bullet38%Spray24%Head70%Counter-strafe

Scoreboard

74ADR73%KAST

Positioning

Shots

19/31Rushed↓9/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2133%
AK-472030%
Glock-181828%
Five-SeveN1331%
AWP850%
XM1014850%
USP-S714%
SSG 083100%
Sawed-Off2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/10715 1:30 2 kills (Scout ×2), in 6.6 s CT3.5
18/10711 1:37 1 kill (AK-47), a wallbang, 1 headshot T2.7
19/1077 1:32 2 kills (M4A1-S ×2), 1 through smoke, in 19.4 s T2.7
28/1075 bomb 0:23 2 kills (AK-47 ×2), in 2 s T1.5
36/10717 0:56 1 kill (AWP) CT1.0
38/10722 1:42 1 kill (XM1014), 1 headshot CT1.0
42/1078 1:28 1 kill (M4A1-S) T0.8
47/10718 1:34 1 kill (AWP) CT0.7
72/10719 0:48 1 kill (AWP) CT-0.1
85/10721 1:44 1 kill (XM1014), 1 headshot CT-0.6
90/1076 bomb 0:39 1 kill (M4A1-S) T-1.1
94/1074 1:17 1 kill (Zeus) T-1.3
97/1071 1:16 1 kill (Glock), 1 headshot T-2.0
105/10714 1:38 1 kill (Five-SeveN), 1 headshot CT-3.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 0 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 goodblinded MAKAC 3.0 s (0.5 s white)
7 1:16 goodblinded Sara 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Short Stairs - safe; blinded éphémère 4.7 s on the move through Short Stairs - safe
8 1:40 hurt the teamno enemy blinded for long; blinded _Ӿ₦J* 3.8 s on the move through Upper Tunnel - ran into a fight
10 1:43 wastedbarely blinded <★LEOPOLD★> 1.5 s (0.1 s white)
10 1:22 wastedbarely blinded Sara 1.4 s (0.1 s white), <★LEOPOLD★> 0.9 s (0.1 s white)
11 1:10 goodblinded Sara 4.6 s (1.8 s white), Zvezdan 3.2 s (0.7 s white)
14 1:48 wastedno enemy blinded for long
18 1:07 misled a peekbarely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.3 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:35 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 434 units away, thrown in the open; a running throw
9 1:35 punishedhit by Sara 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 725 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
21 1:46 <★LEOPOLD★>Tunnel Stairspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:40 tradeебать вас нахуй was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
3 1:10 tradeéphémère was killed 137 units away: not traded within 5 s (pros: 625 ms)
4 1:20 tradeебать вас нахуй was killed 228 units away: you traded in 2,625 ms (pros: 969 ms)
8 1:49 tradeéphémère was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 holdheld with _Ӿ₦J*, 651 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after _Ӿ₦J*)
9 1:43 holdheld with ебать вас нахуй, 722 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:34 trade_Ӿ₦J* was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 trade_Ӿ₦J* was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
11 1:38 tradeéphémère was killed 512 units away: you traded in 438 ms (pros: 2,031 ms)
11 1:22 holdheld with éternel, 818 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 tradeéternel was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 in their waystood between ебать вас нахуй and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:41 tradeéphémère was killed 98 units away: not traded within 5 s (pros: 625 ms)
14 1:42 tradeебать вас нахуй was killed 999 units away: you traded in 4,500 ms (pros: 2,031 ms)
15 0:42 tradeебать вас нахуй was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
19 1:30 holdheld with éphémère, 810 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Zvezdanhit themGlock-181188 ms–15.4°
1 1:19 Zvezdanhit by themP20001875 ms–4.8°
1 1:18 Zvezdanhit themGlock-183016 ms–15.4°
1 1:16 Zvezdankilled themGlock-184625 ms4625 ms15.4°
1 1:12 Sarahit themGlock-181078 ms–5.0°
1 1:11 Sarahit by themP20002172 ms–44.7°
2 1:28 <★LEOPOLD★>killed by themFive-SeveN469 ms641 ms5.9°
3 1:09 MAKAChit by themXM1014609 ms–13.4°
3 1:09 Zvezdankilled by themM4A1-S828 ms828 ms11.1°
4 1:18 MAKACkilled by themM4A1-S406 ms1250 ms3.3°
5 bomb 0:24 <★LEOPOLD★>killed themAK-471938 ms2625 ms3.8°
5 bomb 0:22 MAKACkilled themAK-471125 ms1625 ms27.6°
6 1:43 Sarahit by themDesert Eagle31 ms–0.3°
6 1:20 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:39 Agnostickilled themM4A1-S406 ms406 ms2.3°
7 1:32 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:14 Sarahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:13 Sarakilled themM4A1-S625 ms828 ms1.2°
8 1:37 Agnostichit by themMP9547 ms–13.2°
8 1:29 Agnostickilled themM4A1-S391 ms703 ms4.5°
8 1:00 Zvezdanhit themM4A4453 ms–15.6°
8 1:00 Zvezdankilled by themMP9484 ms484 ms1.8°
9 1:33 Sarakilled by themM4A1-S625 ms1516 ms3.0°
10 0:27 <★LEOPOLD★>killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 MAKACkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:47 Agnostickilled by themM4A4391 ms562 ms0.7°
12 1:42 <★LEOPOLD★>hit by themAK-471094 ms–1.2°
12 0:58 Zvezdanhit themSawed-Off2500 ms–49.0°
12 0:57 Zvezdankilled by themM4A1-S406 ms703 ms47.9°
13 bomb 0:39 Zvezdanhit themP2000219 ms–1.4°
13 bomb 0:38 Zvezdanhit by themTec-9641 ms–46.6°
13 bomb 0:31 Sarakilled by themDesert Eagle1141 ms1141 ms3.6°
14 1:38 MAKACkilled themFive-SeveN1781 ms2125 ms9.0°
14 1:38 Sarakilled by themAK-4747 ms1906 ms3.9°
14 1:36 <★LEOPOLD★>hit themFive-SeveN1922 ms–38.4°
15 1:37 Zvezdanhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 Zvezdanhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:30 Zvezdankilled themSSG 08391 ms391 ms0.1°
15 1:28 Sarahit themSSG 08844 ms–4.1°
15 1:28 Sarahit by themAK-47922 ms–0.7°
15 1:25 Sarahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:24 Sarakilled themSSG 08484 ms484 ms0.4°
15 0:32 MAKACkilled by themAK-47219 ms219 ms2.8°
16 1:51 MAKACkilled by themAWP359 ms359 ms1.0°
17 1:15 <★LEOPOLD★>hit themAWP0 ms–0.6°
17 1:15 <★LEOPOLD★>hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:56 <★LEOPOLD★>killed themAWP469 ms469 ms0.6°
18 1:34 Agnostickilled themAWP641 ms641 ms1.3°
18 1:03 <★LEOPOLD★>killed by themTec-9391 ms391 ms2.9°
19 0:52 Agnostichit by themAK-47547 ms–5.1°
19 0:48 Agnostickilled themAWP422 ms422 ms8.7°
20 1:37 Agnostichit by themGalil AR16 ms–0.4°
20 1:31 Zvezdankilled by themMAC-10203 ms203 ms25.8°
21 1:45 <★LEOPOLD★>hit themXM1014875 ms–2.3°
21 1:44 Sarakilled themXM1014141 ms141 ms28.5°
21 1:43 Agnostickilled by themM4A41297 ms1922 ms24.8°
22 1:42 Sarahit by themAK-47438 ms–2.7°
22 1:42 Sarakilled themXM1014562 ms562 ms5.0°
22 1:39 MAKACkilled by themAK-47312 ms312 ms4.3°

Shots

You fired 19 of your 31 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 ZvezdanGlock-18845fired while moving (240 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
1 1:19 ZvezdanGlock-18857fired while moving (117 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
1 1:18 ZvezdanGlock-18856fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 51%
1 1:17 ZvezdanGlock-18857fine - pros would have fired it too1/5killed them52% / 52%
1 1:13 SaraGlock-181751fired while moving (125 u/s), too fast to be accurate - stop first2/411% / 34%
1 1:11 SaraGlock-181771fired while moving (118 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 32%
2 1:28 <★LEOPOLD★>AK-47575fine - pros would have fired it too0/2cut short (a death, a reload)25% / 48%
5 bomb 0:24 <★LEOPOLD★>AK-47217aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/11killed them23% / 58%
5 bomb 0:22 MAKACAK-47460fired while moving (195 u/s), too fast to be accurate - stop first2/14killed them0% / 50%
6 bomb 0:39 AgnosticM4A1-S1001fine - pros would have fired it too1/4killed them67% / 67%
7 1:34 AgnosticM4A1-S686fired while moving (126 u/s), too fast to be accurate - stop first0/70% / 61%
7 1:33 AgnosticM4A1-S727aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/21% / 54%
7 1:13 SaraM4A1-S1085aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/10killed them8% / 55%
8 1:37 AgnosticM4A1-S573fired while moving (220 u/s), too fast to be accurate - stop first0/935% / 64%
8 1:29 AgnosticM4A1-S290fine - pros would have fired it too3/7killed them44% / 57%
8 1:00 ZvezdanM4A1-S360fine - pros would have fired it too1/1cut short (a death, a reload)52% / 56%
9 1:39 ZvezdanAWP880aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/232% / 76%
13 bomb 0:39 ZvezdanUSP-S1242fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 bomb 0:38 ZvezdanUSP-S1315fired while moving (87 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 39%
13 bomb 0:38 ZvezdanUSP-S1351aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 47%
13 bomb 0:37 ZvezdanUSP-S1365aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 38%
13 bomb 0:31 SaraUSP-S455fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 47%
13 bomb 0:31 SaraUSP-S456aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/2cut short (a death, a reload)3% / 50%
14 1:38 MAKACFive-SeveN454fine - pros would have fired it too4/12killed them71% / 71%
17 1:15 <★LEOPOLD★>AWP2097fine - pros would have fired it too1/140% / 69%
17 0:56 <★LEOPOLD★>AWP1725aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them39% / 78%
18 1:34 AgnosticAWP1869fine - pros would have fired it too1/1killed them59% / 70%
18 1:30 SaraAWP1367aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first0/21% / 70%
18 1:03 <★LEOPOLD★>Five-SeveN227fired while moving (229 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 47%
19 0:52 AgnosticAWP1069fine - pros would have fired it too1/2killed them60% / 70%
20 1:37 AgnosticAWP1230aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/133% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.