Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 80 | 19% |
| M4A1-S | 39 | 33% |
| Desert Eagle | 23 | 22% |
| M4A4 | 23 | 39% |
| USP-S | 15 | 13% |
| Glock-18 | 11 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/107 | 16 1:29 | 4 kills (M4A1-S ×3, USP-S), 1 headshot, in 33.7 s CT | 6.9 |
| 24/107 | 6 bomb 0:17 | 2 kills (AK-47 ×2), 1 headshot, in 0.3 s T | 2.1 |
| 25/107 | 17 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 2.3 s CT | 2.0 |
| 30/107 | 22 1:28 | 1 kill (Deagle), 1 headshot CT | 1.3 |
| 65/107 | 12 0:56 | 1 kill (Deagle), 1 headshot T | 0.2 |
| 67/107 | 21 bomb 0:20 | 1 kill (Deagle) CT | 0.1 |
| 69/107 | 8 1:11 | 2 kills (AK-47 ×2), 1 headshot, in 16.5 s T | 0.0 |
| 75/107 | 20 1:31 | 1 kill (M4A4), 1 headshot CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:57 | 1v5 before the plant T · 11 HP · Pit | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 13 bomb 0:31 | 1v2 after the plant CT · 100 HP · B Doors | lost - died later · saw each other |
| 16 bomb 0:14 | 1v2 after the plant CT · 72 HP · Bombsite B | lost - saved, the bomb went off · first fight won, they saw them first |
Flashes
8 flashes: 1 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | wasted | no enemy blinded for long |
| 5 1:37 | wasted | no enemy blinded for long |
| 6 1:48 | good | blinded Sara 3.7 s (1.0 s white) |
| 7 1:49 | weak | barely blinded MAKAC 2.4 s (0.2 s white) |
| 8 1:22 | wasted | barely blinded Sara 0.8 s (0.1 s white) |
| 9 1:47 | weak | barely blinded Zvezdan 1.7 s (0.1 s white) |
| 10 1:29 | wasted | no enemy blinded for long |
| 11 1:47 | weak | barely blinded MAKAC 1.6 s (0.1 s white), <★LEOPOLD★> 0.7 s (0.1 s white) |
Throws
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:39 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 668 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:32 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:31 | hold | held with éphémère, 831 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:29 | trade | éphémère was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | Amoral was killed 147 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:11 | line of fire | stood in éternel's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 8 1:49 | trade | éphémère was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | hold | held with _Ӿ₦J*, 664 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after _Ӿ₦J*) |
| 8 0:57 | line of fire | stood in éternel's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:45 | hold | held with éphémère, 335 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after éphémère) |
| 9 1:43 | hold | held with éphémère, 208 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after éphémère) |
| 9 1:34 | trade | _Ӿ₦J* was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | line of fire | stood in Amoral's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:32 | trade | Amoral was killed 529 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:36 | trade | _Ӿ₦J* was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:27 | trade | Amoral was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:22 | hold | held with éternel, 676 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | trade | éternel was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | éphémère was killed 106 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:57 | trade | Amoral was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:34 | trade | _Ӿ₦J* was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:22 | trade | éternel was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:01 | line of fire | stood in Amoral's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 bomb 0:29 | hold | held with éphémère, 295 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after éphémère) |
| 16 bomb 0:14 | trade | éphémère was killed 514 units away: you traded in 1,812 ms (pros: 625 ms) |
| 17 1:27 | trade | éternel was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:23 | trade | _Ӿ₦J* was killed 304 units away: you traded in 2,766 ms (pros: 1,641 ms) |
| 21 bomb 0:19 | trade | éphémère was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:39 | trade | Amoral was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:38 | hit them | AK-47 | 828 ms | – | 0.8° | ||
| 2 1:22 | hit by them | Five-SeveN | 656 ms | – | 2.3° | ||
| 3 1:40 | killed by them | M4A4 | 344 ms | 1141 ms | 1.3° | ||
| 3 1:40 | hit them | AK-47 | 609 ms | – | 4.9° | ||
| 4 1:39 | hit them | Desert Eagle | 172 ms | – | 1.0° | ||
| 4 1:38 | hit by them | M4A4 | 16 ms | – | 7.3° | ||
| 4 1:20 | killed by them | M4A1-S | 297 ms | 594 ms | 1.5° | ||
| 4 1:20 | hit by them | M4A4 | 281 ms | – | 2.4° | ||
| 6 1:20 | hit them | AK-47 | 438 ms | – | 0.7° | ||
| 6 bomb 0:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:17 | killed them | AK-47 | 328 ms | 328 ms | 2.2° | ||
| 7 1:29 | hit them | AK-47 | 359 ms | – | 0.4° | ||
| 7 1:29 | hit by them | MP7 | 609 ms | – | 42.9° | ||
| 7 1:23 | hit by them | M4A4 | 594 ms | – | 4.0° | ||
| 7 1:23 | hit them | AK-47 | 906 ms | – | 3.0° | ||
| 8 1:11 | killed them | AK-47 | 391 ms | 1094 ms | 4.2° | ||
| 8 1:00 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | killed them | AK-47 | 438 ms | 438 ms | 3.5° | ||
| 8 0:52 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit by them | M4A4 | 266 ms | – | 1.0° | ||
| 9 1:33 | hit them | AK-47 | 234 ms | – | 8.6° | ||
| 9 1:32 | killed by them | M4A1-S | 828 ms | 828 ms | 12.6° | ||
| 10 0:25 | killed by them | AK-47 | 938 ms | 938 ms | 2.5° | ||
| 11 1:01 | killed by them | M4A4 | 234 ms | 406 ms | 4.0° | ||
| 12 1:47 | hit them | Desert Eagle | 359 ms | – | 1.0° | ||
| 12 1:42 | hit by them | AK-47 | 641 ms | – | 5.6° | ||
| 12 0:58 | hit them | Desert Eagle | 547 ms | – | 0.2° | ||
| 12 0:56 | killed them | Desert Eagle | 1016 ms | 1016 ms | 0.5° | ||
| 12 0:55 | killed by them | M4A1-S | 781 ms | 781 ms | 2.8° | ||
| 13 bomb 0:28 | hit by them | Desert Eagle | 500 ms | – | 5.4° | ||
| 13 bomb 0:27 | hit them | P2000 | 438 ms | – | 1.9° | ||
| 14 1:42 | killed by them | AK-47 | 219 ms | 219 ms | 0.3° | ||
| 15 0:42 | killed by them | Glock-18 | 578 ms | 578 ms | 2.5° | ||
| 16 1:30 | killed them | M4A1-S | 0 ms | 594 ms | 5.3° | ||
| 16 1:30 | hit by them | Tec-9 | 0 ms | – | 0.8° | ||
| 16 bomb 0:18 | hit by them | AK-47 | 31 ms | – | 1.4° | ||
| 16 bomb 0:17 | killed them | M4A1-S | 94 ms | 484 ms | 0.4° | ||
| 16 bomb 0:13 | killed them | M4A1-S | 375 ms | 1172 ms | 51.4° | ||
| 16 bomb 0:13 | hit by them | MAC-10 | 1281 ms | – | 8.8° | ||
| 16 bomb 0:07 | killed them | USP-S | 594 ms | 594 ms | 9.6° | ||
| 17 1:45 | hit by them | AK-47 | 453 ms | – | 0.8° | ||
| 17 1:45 | killed them | M4A4 | 641 ms | 641 ms | 1.4° | ||
| 17 1:43 | killed them | M4A4 | 375 ms | 469 ms | 0.6° | ||
| 17 1:43 | hit by them | Desert Eagle | 406 ms | – | 1.7° | ||
| 17 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:05 | killed by them | Tec-9 | 422 ms | 1000 ms | 1.4° | ||
| 18 1:05 | hit them | M4A4 | 500 ms | – | 3.7° | ||
| 19 1:46 | hit them | M4A4 | 969 ms | – | 3.0° | ||
| 19 1:25 | killed by them | MAC-10 | 703 ms | 1594 ms | 1.4° | ||
| 20 1:31 | killed them | M4A4 | 266 ms | 359 ms | 8.1° | ||
| 20 bomb 0:37 | killed by them | MAC-10 | 719 ms | 953 ms | 9.5° | ||
| 20 bomb 0:37 | hit them | M4A4 | 875 ms | – | 7.1° | ||
| 21 bomb 0:21 | hit by them | AK-47 | 125 ms | – | 4.4° | ||
| 21 bomb 0:20 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:16 | killed by them | Glock-18 | 281 ms | 281 ms | 1.7° | ||
| 22 1:28 | killed them | Desert Eagle | 1328 ms | 1328 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 1277 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/12 | 35% / 40% | ||
| 2 1:38 | AK-47 | 1247 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/7 | 7% / 48% | ||
| 3 1:41 | AK-47 | 496 | fired while moving (159 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 3% / 57% | |
| 4 1:39 | Desert Eagle | 538 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/1 | 16% / 61% | ||
| 4 1:20 | Desert Eagle | 296 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 48% | |
| 6 1:20 | AK-47 | 1351 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 72% | |
| 6 bomb 0:17 | AK-47 | 574 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/10 | killed them | 6% / 59% | |
| 7 1:46 | AK-47 | 894 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 56% | |
| 7 1:29 | AK-47 | 333 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/9 | killed them | 4% / 47% | |
| 7 1:23 | AK-47 | 1260 | fine - pros would have fired it too | 1/12 | 5 bullets after pros would have stopped | 67% / 67% | |
| 8 1:37 | AK-47 | 508 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/13 | 9% / 61% | ||
| 8 1:35 | AK-47 | 532 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/11 | 22% / 63% | ||
| 8 1:11 | AK-47 | 1071 | fine - pros would have fired it too | 4/13 | killed them | 43% / 57% | |
| 8 0:54 | AK-47 | 585 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 47% | |
| 9 1:43 | AK-47 | 824 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/11 | 2 bullets after pros would have stopped | 1% / 53% | |
| 10 0:26 | AK-47 | 1059 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 17% / 49% | |
| 12 1:47 | Desert Eagle | 926 | fine - pros would have fired it too | 1/2 | 47% / 56% | ||
| 12 1:42 | Desert Eagle | 765 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 3% / 39% | |
| 12 1:08 | Desert Eagle | 1801 | fine - pros would have fired it too | 0/1 | 41% / 41% | ||
| 12 1:07 | Desert Eagle | 1758 | fine - pros would have fired it too | 0/1 | 40% / 40% | ||
| 12 1:06 | Desert Eagle | 1684 | fine - pros would have fired it too | 0/1 | 15% / 29% | ||
| 12 1:05 | Desert Eagle | 1711 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 16% / 38% | ||
| 12 1:03 | Desert Eagle | 1703 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 6% / 29% | ||
| 12 1:01 | Desert Eagle | 1718 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 12 0:58 | Desert Eagle | 1760 | fine - pros would have fired it too | 1/1 | 29% / 29% | ||
| 12 0:57 | Desert Eagle | 1686 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | 0% / 32% | ||
| 12 0:56 | Desert Eagle | 1695 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/2 | killed them | 12% / 42% | |
| 13 bomb 0:28 | USP-S | 473 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 45% | |
| 13 bomb 0:27 | USP-S | 468 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 44% | |
| 13 bomb 0:25 | USP-S | 468 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 51% | |
| 13 bomb 0:20 | USP-S | 70 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 8% / 51% | |
| 14 1:42 | Desert Eagle | 1273 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 42% | |
| 16 1:31 | M4A1-S | 1026 | fired while moving (161 u/s), too fast to be accurate - stop first | 4/17 | killed them; 2 bullets after pros would have stopped | 15% / 50% | |
| 16 bomb 0:17 | M4A1-S | 818 | fine - pros would have fired it too | 2/5 | killed them | 48% / 48% | |
| 16 bomb 0:08 | USP-S | 272 | fine - pros would have fired it too | 1/3 | killed them | 34% / 47% | |
| 17 1:45 | M4A4 | 767 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/9 | killed them | 4% / 52% | |
| 17 1:43 | M4A4 | 838 | fired while moving (193 u/s), too fast to be accurate - stop first | 2/9 | killed them | 10% / 51% | |
| 18 1:05 | M4A4 | 189 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 4% / 61% | |
| 19 1:46 | M4A1-S | 1124 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 60% | |
| 19 1:45 | M4A1-S | 1210 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/10 | 4 bullets after pros would have stopped | 0% / 62% | |
| 20 1:31 | M4A4 | 208 | fine - pros would have fired it too | 2/6 | killed them | 58% / 58% | |
| 20 bomb 0:37 | M4A4 | 903 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 6% / 51% | |
| 21 bomb 0:21 | Desert Eagle | 242 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/6 | killed them | 8% / 55% | |
| 22 1:37 | Desert Eagle | 484 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 31% / 54% | ||
| 22 1:29 | Desert Eagle | 237 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 19% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.