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Dust II, won 13-9 · Mon 19 Oct, 22:53

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The match

Aim

438 msTTD594 msTTK3.0°Crosshair↓19%1st bullet28%Spray14%Head54%Counter-strafe

Scoreboard

76ADR82%KAST

Positioning

Shots

33/45Rushed↓5/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478019%
M4A1-S3933%
Desert Eagle2322%
M4A42339%
USP-S1513%
Glock-18110%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10716 1:29 4 kills (M4A1-S ×3, USP-S), 1 headshot, in 33.7 s CT6.9
24/1076 bomb 0:17 2 kills (AK-47 ×2), 1 headshot, in 0.3 s T2.1
25/10717 1:45 2 kills (M4A4 ×2), 1 headshot, in 2.3 s CT2.0
30/10722 1:28 1 kill (Deagle), 1 headshot CT1.3
65/10712 0:56 1 kill (Deagle), 1 headshot T0.2
67/10721 bomb 0:20 1 kill (Deagle) CT0.1
69/1078 1:11 2 kills (AK-47 ×2), 1 headshot, in 16.5 s T0.0
75/10720 1:31 1 kill (M4A4), 1 headshot CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:57 1v5 before the plant T · 11 HP · Pitlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
13 bomb 0:31 1v2 after the plant CT · 100 HP · B Doorslost - died later · saw each other
16 bomb 0:14 1v2 after the plant CT · 72 HP · Bombsite Blost - saved, the bomb went off · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 wastedno enemy blinded for long
5 1:37 wastedno enemy blinded for long
6 1:48 goodblinded Sara 3.7 s (1.0 s white)
7 1:49 weakbarely blinded MAKAC 2.4 s (0.2 s white)
8 1:22 wastedbarely blinded Sara 0.8 s (0.1 s white)
9 1:47 weakbarely blinded Zvezdan 1.7 s (0.1 s white)
10 1:29 wastedno enemy blinded for long
11 1:47 weakbarely blinded MAKAC 1.6 s (0.1 s white), <★LEOPOLD★> 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:39 exposeda smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 668 units away

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 29 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:32 MAKACMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:31 holdheld with éphémère, 831 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:29 tradeéphémère was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeAmoral was killed 147 units away: not traded within 5 s (pros: 969 ms)
2 1:11 line of firestood in éternel's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
8 1:49 tradeéphémère was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 holdheld with _Ӿ₦J*, 664 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after _Ӿ₦J*)
8 0:57 line of firestood in éternel's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:45 holdheld with éphémère, 335 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after éphémère)
9 1:43 holdheld with éphémère, 208 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after éphémère)
9 1:34 trade_Ӿ₦J* was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 line of firestood in Amoral's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:32 tradeAmoral was killed 529 units away: not traded within 5 s (pros: 625 ms)
10 1:36 trade_Ӿ₦J* was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
10 0:27 tradeAmoral was killed 195 units away: not traded within 5 s (pros: 969 ms)
11 1:22 holdheld with éternel, 676 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 tradeéternel was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 tradeéphémère was killed 106 units away: not traded within 5 s (pros: 625 ms)
12 0:57 tradeAmoral was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:34 trade_Ӿ₦J* was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
15 1:22 tradeéternel was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
15 1:01 line of firestood in Amoral's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 bomb 0:29 holdheld with éphémère, 295 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after éphémère)
16 bomb 0:14 tradeéphémère was killed 514 units away: you traded in 1,812 ms (pros: 625 ms)
17 1:27 tradeéternel was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:23 trade_Ӿ₦J* was killed 304 units away: you traded in 2,766 ms (pros: 1,641 ms)
21 bomb 0:19 tradeéphémère was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
22 1:39 tradeAmoral was killed 594 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:38 Agnostichit themAK-47828 ms–0.8°
2 1:22 <★LEOPOLD★>hit by themFive-SeveN656 ms–2.3°
3 1:40 Agnostickilled by themM4A4344 ms1141 ms1.3°
3 1:40 Agnostichit themAK-47609 ms–4.9°
4 1:39 MAKAChit themDesert Eagle172 ms–1.0°
4 1:38 MAKAChit by themM4A416 ms–7.3°
4 1:20 Sarakilled by themM4A1-S297 ms594 ms1.5°
4 1:20 MAKAChit by themM4A4281 ms–2.4°
6 1:20 Agnostichit themAK-47438 ms–0.7°
6 bomb 0:17 Zvezdankilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:17 <★LEOPOLD★>killed themAK-47328 ms328 ms2.2°
7 1:29 MAKAChit themAK-47359 ms–0.4°
7 1:29 MAKAChit by themMP7609 ms–42.9°
7 1:23 <★LEOPOLD★>hit by themM4A4594 ms–4.0°
7 1:23 <★LEOPOLD★>hit themAK-47906 ms–3.0°
8 1:11 <★LEOPOLD★>killed themAK-47391 ms1094 ms4.2°
8 1:00 Sarahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 Sarakilled themAK-47438 ms438 ms3.5°
8 0:52 Zvezdankilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Sarahit by themM4A4266 ms–1.0°
9 1:33 Sarahit themAK-47234 ms–8.6°
9 1:32 Sarakilled by themM4A1-S828 ms828 ms12.6°
10 0:25 <★LEOPOLD★>killed by themAK-47938 ms938 ms2.5°
11 1:01 <★LEOPOLD★>killed by themM4A4234 ms406 ms4.0°
12 1:47 <★LEOPOLD★>hit themDesert Eagle359 ms–1.0°
12 1:42 <★LEOPOLD★>hit by themAK-47641 ms–5.6°
12 0:58 Sarahit themDesert Eagle547 ms–0.2°
12 0:56 <★LEOPOLD★>killed themDesert Eagle1016 ms1016 ms0.5°
12 0:55 MAKACkilled by themM4A1-S781 ms781 ms2.8°
13 bomb 0:28 Sarahit by themDesert Eagle500 ms–5.4°
13 bomb 0:27 Sarahit themP2000438 ms–1.9°
14 1:42 MAKACkilled by themAK-47219 ms219 ms0.3°
15 0:42 MAKACkilled by themGlock-18578 ms578 ms2.5°
16 1:30 <★LEOPOLD★>killed themM4A1-S0 ms594 ms5.3°
16 1:30 <★LEOPOLD★>hit by themTec-90 ms–0.8°
16 bomb 0:18 Sarahit by themAK-4731 ms–1.4°
16 bomb 0:17 Sarakilled themM4A1-S94 ms484 ms0.4°
16 bomb 0:13 Zvezdankilled themM4A1-S375 ms1172 ms51.4°
16 bomb 0:13 Zvezdanhit by themMAC-101281 ms–8.8°
16 bomb 0:07 MAKACkilled themUSP-S594 ms594 ms9.6°
17 1:45 Zvezdanhit by themAK-47453 ms–0.8°
17 1:45 Zvezdankilled themM4A4641 ms641 ms1.4°
17 1:43 Sarakilled themM4A4375 ms469 ms0.6°
17 1:43 Sarahit by themDesert Eagle406 ms–1.7°
17 1:11 MAKACkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:05 <★LEOPOLD★>killed by themTec-9422 ms1000 ms1.4°
18 1:05 <★LEOPOLD★>hit themM4A4500 ms–3.7°
19 1:46 Agnostichit themM4A4969 ms–3.0°
19 1:25 MAKACkilled by themMAC-10703 ms1594 ms1.4°
20 1:31 MAKACkilled themM4A4266 ms359 ms8.1°
20 bomb 0:37 <★LEOPOLD★>killed by themMAC-10719 ms953 ms9.5°
20 bomb 0:37 <★LEOPOLD★>hit themM4A4875 ms–7.1°
21 bomb 0:21 <★LEOPOLD★>hit by themAK-47125 ms–4.4°
21 bomb 0:20 <★LEOPOLD★>killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:16 Agnostickilled by themGlock-18281 ms281 ms1.7°
22 1:28 MAKACkilled themDesert Eagle1328 ms1328 ms5.2°

Shots

You fired 33 of your 45 first shots too soon: 20 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 SaraGlock-181277fired while moving (123 u/s), too fast to be accurate - stop first0/1235% / 40%
2 1:38 AgnosticAK-471247fired while moving (158 u/s), too fast to be accurate - stop first2/77% / 48%
3 1:41 AgnosticAK-47496fired while moving (159 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)3% / 57%
4 1:39 MAKACDesert Eagle538aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/116% / 61%
4 1:20 MAKACDesert Eagle296aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1cut short (a death, a reload)4% / 48%
6 1:20 AgnosticAK-471351fired while moving (86 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 72%
6 bomb 0:17 <★LEOPOLD★>AK-47574fired while moving (83 u/s), too fast to be accurate - stop first2/10killed them6% / 59%
7 1:46 MAKACAK-47894aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 56%
7 1:29 MAKACAK-47333fired while moving (103 u/s), too fast to be accurate - stop first3/9killed them4% / 47%
7 1:23 <★LEOPOLD★>AK-471260fine - pros would have fired it too1/125 bullets after pros would have stopped67% / 67%
8 1:37 AgnosticAK-47508fired while moving (149 u/s), too fast to be accurate - stop first0/139% / 61%
8 1:35 AgnosticAK-47532fired while moving (181 u/s), too fast to be accurate - stop first0/1122% / 63%
8 1:11 <★LEOPOLD★>AK-471071fine - pros would have fired it too4/13killed them43% / 57%
8 0:54 SaraAK-47585fired while moving (209 u/s), too fast to be accurate - stop first1/7killed them5% / 47%
9 1:43 <★LEOPOLD★>AK-47824aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/112 bullets after pros would have stopped1% / 53%
10 0:26 <★LEOPOLD★>AK-471059aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/6cut short (a death, a reload)17% / 49%
12 1:47 <★LEOPOLD★>Desert Eagle926fine - pros would have fired it too1/247% / 56%
12 1:42 <★LEOPOLD★>Desert Eagle765aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/5cut short (a death, a reload)3% / 39%
12 1:08 <★LEOPOLD★>Desert Eagle1801fine - pros would have fired it too0/141% / 41%
12 1:07 <★LEOPOLD★>Desert Eagle1758fine - pros would have fired it too0/140% / 40%
12 1:06 <★LEOPOLD★>Desert Eagle1684fine - pros would have fired it too0/115% / 29%
12 1:05 <★LEOPOLD★>Desert Eagle1711aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/116% / 38%
12 1:03 <★LEOPOLD★>Desert Eagle1703aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/16% / 29%
12 1:01 <★LEOPOLD★>Desert Eagle1718fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
12 0:58 SaraDesert Eagle1760fine - pros would have fired it too1/129% / 29%
12 0:57 <★LEOPOLD★>Desert Eagle1686fired while moving (80 u/s), too fast to be accurate - stop first0/10% / 32%
12 0:56 <★LEOPOLD★>Desert Eagle1695fired while moving (85 u/s), too fast to be accurate - stop first1/2killed them12% / 42%
13 bomb 0:28 SaraUSP-S473aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 45%
13 bomb 0:27 SaraUSP-S468fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 44%
13 bomb 0:25 SaraUSP-S468aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)15% / 51%
13 bomb 0:20 SaraUSP-S70aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/4cut short (a death, a reload)8% / 51%
14 1:42 SaraDesert Eagle1273fired while moving (118 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 42%
16 1:31 <★LEOPOLD★>M4A1-S1026fired while moving (161 u/s), too fast to be accurate - stop first4/17killed them; 2 bullets after pros would have stopped15% / 50%
16 bomb 0:17 SaraM4A1-S818fine - pros would have fired it too2/5killed them48% / 48%
16 bomb 0:08 MAKACUSP-S272fine - pros would have fired it too1/3killed them34% / 47%
17 1:45 ZvezdanM4A4767fired while moving (225 u/s), too fast to be accurate - stop first1/9killed them4% / 52%
17 1:43 SaraM4A4838fired while moving (193 u/s), too fast to be accurate - stop first2/9killed them10% / 51%
18 1:05 <★LEOPOLD★>M4A4189fired while moving (225 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)4% / 61%
19 1:46 AgnosticM4A1-S1124fired while moving (215 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 60%
19 1:45 <★LEOPOLD★>M4A1-S1210fired while moving (159 u/s), too fast to be accurate - stop first0/104 bullets after pros would have stopped0% / 62%
20 1:31 MAKACM4A4208fine - pros would have fired it too2/6killed them58% / 58%
20 bomb 0:37 <★LEOPOLD★>M4A4903fired while moving (212 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)6% / 51%
21 bomb 0:21 <★LEOPOLD★>Desert Eagle242aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/6killed them8% / 55%
22 1:37 MAKACDesert Eagle484fired while moving (96 u/s), too fast to be accurate - stop first0/231% / 54%
22 1:29 MAKACDesert Eagle237aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them19% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.