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Dust II, won 13-9 · Mon 19 Oct, 22:53

éphémèreGold Nova II

The match

Aim

547 msTTD625 msTTK2.5°Crosshair↓44%1st bullet16%Spray51%Head92%Counter-strafe

Scoreboard

112ADR77%KAST

Positioning

Shots

15/41Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477323%
Galil AR1414%
Desert Eagle1354%
M4A1-S933%
Five-SeveN714%
AWP540%
Glock-182100%
USP-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10710 1:32 5 kills (AK-47 ×4, Deagle), a wallbang, all headshots, in 106.6 s T16.1
2/1074 1:04 4 kills (Deagle ×3, M4A1-S), 3 headshots, in 55.2 s T13.3
9/10719 1:35 2 kills (AWP ×2), a wallbang, in 22.5 s CT3.8
10/1071 1:28 2 kills (Glock, USP-S), all headshots, in 4.8 s T3.8
29/1075 1:25 3 kills (AK-47 ×3), in 28.1 s T1.3
44/10716 bomb 0:27 1 kill (AK-47), 1 headshot CT0.8
45/10717 1:20 1 kill (Deagle), 1 headshot CT0.8
56/10715 0:19 1 kill (AK-47), 1 headshot CT0.5
61/1076 1:44 1 kill (AK-47), 1 headshot T0.3
102/1072 1:31 1 kill (Galil), 1 headshot T-2.7
103/1079 1:43 1 kill (AK-47), 1 headshot T-2.8
106/10713 1:40 1 kill (Five-SeveN), 1 headshot CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:55 1v2 before the plant T · 42 HP · Long Doorswon - killed both · first fight won, saw each other
10 0:25 1v4 before the plant T · 100 HP · Upper Tunnelwon - killed all 4 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 1 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:34 goodblinded Sara 3.2 s (0.6 s white)
5 1:45 weakbarely blinded Agnostic 2.7 s (0.4 s white)
9 1:46 blinded an enemy, but hurt the team tooblinded <★LEOPOLD★> 4.8 s (2.0 s white), MAKAC 4.5 s (1.7 s white), Sara 3.9 s (1.1 s white); blinded themselves 4.8 s on the move through Top Mid - an enemy could see them
10 0:23 misled a peekbarely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and éphémère peeked <★LEOPOLD★> 0.6 s after the pop; got hit first
12 1:49 misled a peekbarely blinded <★LEOPOLD★> 0.7 s (0.1 s white); blinded Amoral 2.7 s on the move through Outside Long - safe the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.0 s after the pop; hit them first
12 1:47 wastedbarely blinded <★LEOPOLD★> 1.4 s (0.1 s white); blinded Amoral 1.3 s on the move through Outside Long - safe
19 1:02 wastedno enemy blinded for long; blinded Amoral 2.2 s on the move through Extended A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:48 exposeda flash at Outside Long - seen by 1 enemy for 0.6 s, the nearest 660 units away; a running throw
16 bomb 0:28 punishedhit by Agnostic 0.0 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 871 units away, thrown in the open
19 1:03 punishedkilled by Agnostic 2.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1041 units away

Positioning

In 1 of your 42 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 14 of your 34 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 5 of your 15 fast peeks (33%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:22 MAKACHolepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:12 peek togetherpeeked the same enemy as Amoral, 547 ms before them - early - you went first, alone
3 1:11 line of firestood in _Ӿ₦J*'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:11 in their waystood between _Ӿ₦J* and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:11 trade_Ӿ₦J* was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
4 0:55 tradeéternel was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:17 holdheld with éternel, 800 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after éternel)
6 1:38 line of firestood in éternel's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:27 line of firestood in ебать вас нахуй's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:24 peek togetherpeeked the same enemy as éternel, 625 ms before them - early - you went first, alone
7 1:24 peek togetherpeeked the same enemy as Amoral, 31 ms after them - a double peek
7 1:24 peek togetherpeeked the same enemy as ебать вас нахуй, 312 ms before them - early - you went first, alone
7 1:23 in their waystood between ебать вас нахуй and an enemy they could see, for 250 ms (pros: 125 ms at a time)
7 1:23 line of firestood in ебать вас нахуй's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:45 holdheld with ебать вас нахуй, 335 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before ебать вас нахуй)
9 1:43 holdheld with ебать вас нахуй, 208 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ебать вас нахуй)
10 1:35 tradeéternel was killed 397 units away: you traded in 3,641 ms (pros: 1,641 ms)
10 0:27 tradeAmoral was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
10 0:25 tradeебать вас нахуй was killed 461 units away: you traded in 4,047 ms (pros: 1,641 ms)
12 1:42 peek togetherpeeked the same enemy as Amoral, 719 ms after them - late - your team-mate went first, as bait
12 1:41 in their waystood between ебать вас нахуй and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:41 line of firestood in ебать вас нахуй's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:41 tradeéternel was killed 563 units away: you traded in 938 ms (pros: 625 ms)
15 0:32 tradeAmoral was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
16 1:47 trade_Ӿ₦J* was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:29 holdheld with ебать вас нахуй, 295 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before ебать вас нахуй)
16 bomb 0:18 peek togetherpeeked the same enemy as ебать вас нахуй, 31 ms before them - a double peek
16 bomb 0:15 peek togetherpeeked the same enemy as ебать вас нахуй, 656 ms before them - early - you went first, alone
17 1:27 tradeéternel was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
22 1:47 holdheld with éternel, 44 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after éternel)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Agnostickilled themGlock-18766 ms1094 ms5.0°
1 1:24 MAKAChit by themP2000109 ms–2.5°
1 1:23 MAKACkilled themUSP-S1281 ms1281 ms1.4°
2 1:32 Zvezdanhit by themP25031 ms–1.2°
2 1:32 Zvezdankilled themGalil AR641 ms1000 ms9.8°
2 1:30 Sarahit themGalil AR625 ms–25.4°
2 1:30 Sarahit by themDesert Eagle656 ms–0.4°
2 1:29 Sarakilled by themDesert Eagle234 ms234 ms2.3°
3 1:11 MAKACkilled by themXM1014516 ms1219 ms5.5°
4 1:04 Agnostickilled themDesert Eagle438 ms438 ms1.3°
4 1:03 MAKACkilled themDesert Eagle516 ms516 ms2.4°
4 0:58 Zvezdanhit by themAK-47938 ms–1.7°
4 0:24 Zvezdankilled themDesert Eagle1609 ms1609 ms1.3°
4 0:09 <★LEOPOLD★>killed themM4A1-S766 ms1672 ms46.7°
5 1:35 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 Agnostickilled themAK-47219 ms219 ms0.8°
5 bomb 0:28 Zvezdanhit themAK-47109 ms–0.3°
5 bomb 0:26 MAKAChit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 MAKAChit themAK-47297 ms–0.5°
5 bomb 0:21 Zvezdankilled themAK-47578 ms578 ms4.6°
5 bomb 0:15 Sarakilled themAK-47484 ms688 ms2.2°
6 1:45 MAKAChit by themM4A41016 ms–4.3°
6 1:44 MAKACkilled themAK-471609 ms1609 ms1.5°
7 1:52 Zvezdanhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 <★LEOPOLD★>hit by themM4A4719 ms–6.9°
8 1:49 Sarakilled by themAWP297 ms297 ms0.3°
9 1:44 MAKAChit by themXM10141094 ms–4.1°
9 1:43 MAKACkilled themAK-471391 ms1391 ms23.4°
10 1:32 MAKACkilled themDesert Eagle609 ms609 ms4.6°
10 0:22 <★LEOPOLD★>hit by themAK-47594 ms–13.6°
10 0:21 <★LEOPOLD★>killed themAK-47375 ms375 ms48.8°
10 0:19 Sarakilled themAK-47594 ms797 ms28.0°
10 bomb 0:39 Agnostickilled themAK-47250 ms359 ms5.7°
10 bomb 0:15 Zvezdankilled themAK-47234 ms734 ms4.0°
11 1:39 MAKACkilled by themXM1014281 ms1344 ms2.0°
11 1:38 MAKAChit themAK-47969 ms–1.7°
12 1:41 <★LEOPOLD★>killed by themAK-47438 ms828 ms10.4°
13 1:40 <★LEOPOLD★>killed themFive-SeveN1969 ms1969 ms9.0°
13 1:38 Agnostickilled by themGlock-18188 ms188 ms19.5°
14 1:19 Zvezdankilled by themGalil AR453 ms547 ms1.3°
15 0:19 MAKACkilled themAK-47172 ms172 ms2.6°
16 bomb 0:28 Agnostichit by themAK-47250 ms–1.7°
16 bomb 0:27 Agnostickilled themAK-47625 ms625 ms2.4°
16 bomb 0:18 Sarahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:14 Zvezdankilled by themMAC-10734 ms812 ms9.9°
17 1:20 Agnostichit by themAK-47234 ms–0.6°
17 1:20 <★LEOPOLD★>killed by themAK-47391 ms484 ms0.9°
17 1:20 Agnostickilled themDesert Eagle438 ms438 ms3.3°
19 1:35 <★LEOPOLD★>killed themAWP250 ms250 ms1.0°
19 1:30 Zvezdanhit by themAK-47125 ms–2.2°
19 1:12 Zvezdankilled themAWP62 ms62 ms0.2°
19 1:12 Agnostichit by themAK-47625 ms–5.4°
19 1:01 Agnostickilled by themAK-47109 ms109 ms0.9°
20 1:42 Zvezdankilled by themMAC-101016 ms1328 ms51.5°
21 bomb 0:20 Agnostickilled by themM4A4375 ms734 ms1.4°
22 1:45 Agnostichit by themAK-47234 ms–2.2°
22 1:45 Agnostichit themDesert Eagle453 ms–0.5°
22 1:27 Agnostickilled by themAK-47766 ms766 ms3.4°

Shots

You fired 15 of your 41 first shots too soon: 11 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 AgnosticGlock-18709fine - pros would have fired it too2/2killed them71% / 71%
1 1:23 MAKACUSP-S433fine - pros would have fired it too1/1killed them59% / 59%
1 1:18 SaraUSP-S2112aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/16% / 38%
2 1:32 ZvezdanGalil AR625fired while moving (107 u/s), too fast to be accurate - stop first2/11killed them17% / 60%
2 1:31 SaraGalil AR1076fired while moving (165 u/s), too fast to be accurate - stop first2/71% / 52%
4 1:04 AgnosticDesert Eagle875fine - pros would have fired it too1/1killed them60% / 60%
4 1:03 MAKACDesert Eagle791fine - pros would have fired it too1/1killed them65% / 65%
4 0:58 ZvezdanAWP1561fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
4 0:24 ZvezdanDesert Eagle808fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 37%
4 0:24 ZvezdanDesert Eagle808fine - pros would have fired it too1/1killed them59% / 59%
4 0:10 <★LEOPOLD★>M4A1-S1502fired while moving (102 u/s), too fast to be accurate - stop first2/519% / 54%
4 0:09 <★LEOPOLD★>M4A1-S1499aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8killed them; 2 bullets after pros would have stopped17% / 47%
5 1:25 AgnosticAK-47658fine - pros would have fired it too1/5killed them65% / 65%
5 bomb 0:28 ZvezdanAK-471562fine - pros would have fired it too2/355% / 55%
5 bomb 0:27 MAKACAK-471409aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/21% / 44%
5 bomb 0:22 MAKACAK-471170fine - pros would have fired it too2/639% / 45%
5 bomb 0:15 SaraAK-471390fine - pros would have fired it too2/8killed them33% / 49%
6 1:45 MAKACAK-47870fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 47%
6 1:45 MAKACAK-47870fine - pros would have fired it too1/8killed them41% / 46%
8 1:49 SaraAWP2653aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)4% / 59%
10 1:32 MAKACDesert Eagle323aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2killed them34% / 67%
10 0:21 <★LEOPOLD★>AK-47640fine - pros would have fired it too1/5killed them65% / 65%
10 0:19 SaraAK-47928fine - pros would have fired it too3/8killed them34% / 52%
10 bomb 0:39 AgnosticAK-47381fine - pros would have fired it too2/5killed them61% / 61%
10 bomb 0:15 ZvezdanAK-47237fine - pros would have fired it too2/10killed them61% / 61%
11 1:39 MAKACAK-47397fine - pros would have fired it too1/10cut short (a death, a reload)61% / 61%
12 1:42 <★LEOPOLD★>Desert Eagle664fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
13 1:40 <★LEOPOLD★>Five-SeveN49fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
13 1:40 <★LEOPOLD★>Five-SeveN95aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3killed them8% / 47%
13 1:39 ZvezdanFive-SeveN750aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)10% / 49%
14 1:19 ZvezdanDesert Eagle389fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)37% / 46%
15 0:19 MAKACAK-47238fine - pros would have fired it too1/7killed them81% / 81%
16 bomb 0:27 AgnosticAK-47909fine - pros would have fired it too1/4killed them67% / 67%
16 bomb 0:14 ZvezdanAK-47778aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/3cut short (a death, a reload)5% / 56%
17 1:20 AgnosticDesert Eagle851fine - pros would have fired it too1/1killed them71% / 71%
19 1:35 <★LEOPOLD★>AWP1275fine - pros would have fired it too1/1killed them70% / 80%
19 1:12 ZvezdanAWP909fine - pros would have fired it too1/1killed them74% / 74%
20 1:43 ZvezdanAWP891aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)12% / 75%
21 bomb 0:21 <★LEOPOLD★>Desert Eagle488aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/220% / 49%
21 bomb 0:20 AgnosticDesert Eagle679aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)13% / 39%
22 1:45 AgnosticDesert Eagle944fine - pros would have fired it too2/355% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.