Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 23% |
| Galil AR | 14 | 14% |
| Desert Eagle | 13 | 54% |
| M4A1-S | 9 | 33% |
| Five-SeveN | 7 | 14% |
| AWP | 5 | 40% |
| Glock-18 | 2 | 100% |
| USP-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/107 | 10 1:32 | 5 kills (AK-47 ×4, Deagle), a wallbang, all headshots, in 106.6 s T | 16.1 |
| 2/107 | 4 1:04 | 4 kills (Deagle ×3, M4A1-S), 3 headshots, in 55.2 s T | 13.3 |
| 9/107 | 19 1:35 | 2 kills (AWP ×2), a wallbang, in 22.5 s CT | 3.8 |
| 10/107 | 1 1:28 | 2 kills (Glock, USP-S), all headshots, in 4.8 s T | 3.8 |
| 29/107 | 5 1:25 | 3 kills (AK-47 ×3), in 28.1 s T | 1.3 |
| 44/107 | 16 bomb 0:27 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 45/107 | 17 1:20 | 1 kill (Deagle), 1 headshot CT | 0.8 |
| 56/107 | 15 0:19 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 61/107 | 6 1:44 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 102/107 | 2 1:31 | 1 kill (Galil), 1 headshot T | -2.7 |
| 103/107 | 9 1:43 | 1 kill (AK-47), 1 headshot T | -2.8 |
| 106/107 | 13 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:55 | 1v2 before the plant T · 42 HP · Long Doors | won - killed both · first fight won, saw each other |
| 10 0:25 | 1v4 before the plant T · 100 HP · Upper Tunnel | won - killed all 4 · first fight won, saw each other |
Flashes
7 flashes: 1 good, 1 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:34 | good | blinded Sara 3.2 s (0.6 s white) |
| 5 1:45 | weak | barely blinded Agnostic 2.7 s (0.4 s white) |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded <★LEOPOLD★> 4.8 s (2.0 s white), MAKAC 4.5 s (1.7 s white), Sara 3.9 s (1.1 s white); blinded themselves 4.8 s on the move through Top Mid - an enemy could see them |
| 10 0:23 | misled a peek | barely blinded <★LEOPOLD★> 0.9 s (0.1 s white) the enemy was barely blinded, and éphémère peeked <★LEOPOLD★> 0.6 s after the pop; got hit first |
| 12 1:49 | misled a peek | barely blinded <★LEOPOLD★> 0.7 s (0.1 s white); blinded Amoral 2.7 s on the move through Outside Long - safe the enemy was barely blinded, and ебать вас нахуй peeked <★LEOPOLD★> 1.0 s after the pop; hit them first |
| 12 1:47 | wasted | barely blinded <★LEOPOLD★> 1.4 s (0.1 s white); blinded Amoral 1.3 s on the move through Outside Long - safe |
| 19 1:02 | wasted | no enemy blinded for long; blinded Amoral 2.2 s on the move through Extended A - safe |
Throws
21 grenades: 18 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:48 | exposed | a flash at Outside Long - seen by 1 enemy for 0.6 s, the nearest 660 units away; a running throw |
| 16 bomb 0:28 | punished | hit by Agnostic 0.0 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 871 units away, thrown in the open |
| 19 1:03 | punished | killed by Agnostic 2.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1041 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:22 | Hole | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:12 | peek together | peeked the same enemy as Amoral, 547 ms before them - early - you went first, alone |
| 3 1:11 | line of fire | stood in _Ӿ₦J*'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:11 | in their way | stood between _Ӿ₦J* and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:11 | trade | _Ӿ₦J* was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:55 | trade | éternel was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:17 | hold | held with éternel, 800 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after éternel) |
| 6 1:38 | line of fire | stood in éternel's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:27 | line of fire | stood in ебать вас нахуй's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:24 | peek together | peeked the same enemy as éternel, 625 ms before them - early - you went first, alone |
| 7 1:24 | peek together | peeked the same enemy as Amoral, 31 ms after them - a double peek |
| 7 1:24 | peek together | peeked the same enemy as ебать вас нахуй, 312 ms before them - early - you went first, alone |
| 7 1:23 | in their way | stood between ебать вас нахуй and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 7 1:23 | line of fire | stood in ебать вас нахуй's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:45 | hold | held with ебать вас нахуй, 335 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before ебать вас нахуй) |
| 9 1:43 | hold | held with ебать вас нахуй, 208 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ебать вас нахуй) |
| 10 1:35 | trade | éternel was killed 397 units away: you traded in 3,641 ms (pros: 1,641 ms) |
| 10 0:27 | trade | Amoral was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:25 | trade | ебать вас нахуй was killed 461 units away: you traded in 4,047 ms (pros: 1,641 ms) |
| 12 1:42 | peek together | peeked the same enemy as Amoral, 719 ms after them - late - your team-mate went first, as bait |
| 12 1:41 | in their way | stood between ебать вас нахуй and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:41 | line of fire | stood in ебать вас нахуй's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:41 | trade | éternel was killed 563 units away: you traded in 938 ms (pros: 625 ms) |
| 15 0:32 | trade | Amoral was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:47 | trade | _Ӿ₦J* was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:29 | hold | held with ебать вас нахуй, 295 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before ебать вас нахуй) |
| 16 bomb 0:18 | peek together | peeked the same enemy as ебать вас нахуй, 31 ms before them - a double peek |
| 16 bomb 0:15 | peek together | peeked the same enemy as ебать вас нахуй, 656 ms before them - early - you went first, alone |
| 17 1:27 | trade | éternel was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:47 | hold | held with éternel, 44 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after éternel) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed them | Glock-18 | 766 ms | 1094 ms | 5.0° | ||
| 1 1:24 | hit by them | P2000 | 109 ms | – | 2.5° | ||
| 1 1:23 | killed them | USP-S | 1281 ms | 1281 ms | 1.4° | ||
| 2 1:32 | hit by them | P250 | 31 ms | – | 1.2° | ||
| 2 1:32 | killed them | Galil AR | 641 ms | 1000 ms | 9.8° | ||
| 2 1:30 | hit them | Galil AR | 625 ms | – | 25.4° | ||
| 2 1:30 | hit by them | Desert Eagle | 656 ms | – | 0.4° | ||
| 2 1:29 | killed by them | Desert Eagle | 234 ms | 234 ms | 2.3° | ||
| 3 1:11 | killed by them | XM1014 | 516 ms | 1219 ms | 5.5° | ||
| 4 1:04 | killed them | Desert Eagle | 438 ms | 438 ms | 1.3° | ||
| 4 1:03 | killed them | Desert Eagle | 516 ms | 516 ms | 2.4° | ||
| 4 0:58 | hit by them | AK-47 | 938 ms | – | 1.7° | ||
| 4 0:24 | killed them | Desert Eagle | 1609 ms | 1609 ms | 1.3° | ||
| 4 0:09 | killed them | M4A1-S | 766 ms | 1672 ms | 46.7° | ||
| 5 1:35 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | killed them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 5 bomb 0:28 | hit them | AK-47 | 109 ms | – | 0.3° | ||
| 5 bomb 0:26 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | hit them | AK-47 | 297 ms | – | 0.5° | ||
| 5 bomb 0:21 | killed them | AK-47 | 578 ms | 578 ms | 4.6° | ||
| 5 bomb 0:15 | killed them | AK-47 | 484 ms | 688 ms | 2.2° | ||
| 6 1:45 | hit by them | M4A4 | 1016 ms | – | 4.3° | ||
| 6 1:44 | killed them | AK-47 | 1609 ms | 1609 ms | 1.5° | ||
| 7 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | hit by them | M4A4 | 719 ms | – | 6.9° | ||
| 8 1:49 | killed by them | AWP | 297 ms | 297 ms | 0.3° | ||
| 9 1:44 | hit by them | XM1014 | 1094 ms | – | 4.1° | ||
| 9 1:43 | killed them | AK-47 | 1391 ms | 1391 ms | 23.4° | ||
| 10 1:32 | killed them | Desert Eagle | 609 ms | 609 ms | 4.6° | ||
| 10 0:22 | hit by them | AK-47 | 594 ms | – | 13.6° | ||
| 10 0:21 | killed them | AK-47 | 375 ms | 375 ms | 48.8° | ||
| 10 0:19 | killed them | AK-47 | 594 ms | 797 ms | 28.0° | ||
| 10 bomb 0:39 | killed them | AK-47 | 250 ms | 359 ms | 5.7° | ||
| 10 bomb 0:15 | killed them | AK-47 | 234 ms | 734 ms | 4.0° | ||
| 11 1:39 | killed by them | XM1014 | 281 ms | 1344 ms | 2.0° | ||
| 11 1:38 | hit them | AK-47 | 969 ms | – | 1.7° | ||
| 12 1:41 | killed by them | AK-47 | 438 ms | 828 ms | 10.4° | ||
| 13 1:40 | killed them | Five-SeveN | 1969 ms | 1969 ms | 9.0° | ||
| 13 1:38 | killed by them | Glock-18 | 188 ms | 188 ms | 19.5° | ||
| 14 1:19 | killed by them | Galil AR | 453 ms | 547 ms | 1.3° | ||
| 15 0:19 | killed them | AK-47 | 172 ms | 172 ms | 2.6° | ||
| 16 bomb 0:28 | hit by them | AK-47 | 250 ms | – | 1.7° | ||
| 16 bomb 0:27 | killed them | AK-47 | 625 ms | 625 ms | 2.4° | ||
| 16 bomb 0:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:14 | killed by them | MAC-10 | 734 ms | 812 ms | 9.9° | ||
| 17 1:20 | hit by them | AK-47 | 234 ms | – | 0.6° | ||
| 17 1:20 | killed by them | AK-47 | 391 ms | 484 ms | 0.9° | ||
| 17 1:20 | killed them | Desert Eagle | 438 ms | 438 ms | 3.3° | ||
| 19 1:35 | killed them | AWP | 250 ms | 250 ms | 1.0° | ||
| 19 1:30 | hit by them | AK-47 | 125 ms | – | 2.2° | ||
| 19 1:12 | killed them | AWP | 62 ms | 62 ms | 0.2° | ||
| 19 1:12 | hit by them | AK-47 | 625 ms | – | 5.4° | ||
| 19 1:01 | killed by them | AK-47 | 109 ms | 109 ms | 0.9° | ||
| 20 1:42 | killed by them | MAC-10 | 1016 ms | 1328 ms | 51.5° | ||
| 21 bomb 0:20 | killed by them | M4A4 | 375 ms | 734 ms | 1.4° | ||
| 22 1:45 | hit by them | AK-47 | 234 ms | – | 2.2° | ||
| 22 1:45 | hit them | Desert Eagle | 453 ms | – | 0.5° | ||
| 22 1:27 | killed by them | AK-47 | 766 ms | 766 ms | 3.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 709 | fine - pros would have fired it too | 2/2 | killed them | 71% / 71% | |
| 1 1:23 | USP-S | 433 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 1 1:18 | USP-S | 2112 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 6% / 38% | ||
| 2 1:32 | Galil AR | 625 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/11 | killed them | 17% / 60% | |
| 2 1:31 | Galil AR | 1076 | fired while moving (165 u/s), too fast to be accurate - stop first | 2/7 | 1% / 52% | ||
| 4 1:04 | Desert Eagle | 875 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 4 1:03 | Desert Eagle | 791 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 4 0:58 | AWP | 1561 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 4 0:24 | Desert Eagle | 808 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 37% | |
| 4 0:24 | Desert Eagle | 808 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 4 0:10 | M4A1-S | 1502 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/5 | 19% / 54% | ||
| 4 0:09 | M4A1-S | 1499 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | killed them; 2 bullets after pros would have stopped | 17% / 47% | |
| 5 1:25 | AK-47 | 658 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 5 bomb 0:28 | AK-47 | 1562 | fine - pros would have fired it too | 2/3 | 55% / 55% | ||
| 5 bomb 0:27 | AK-47 | 1409 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/2 | 1% / 44% | ||
| 5 bomb 0:22 | AK-47 | 1170 | fine - pros would have fired it too | 2/6 | 39% / 45% | ||
| 5 bomb 0:15 | AK-47 | 1390 | fine - pros would have fired it too | 2/8 | killed them | 33% / 49% | |
| 6 1:45 | AK-47 | 870 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 47% | |
| 6 1:45 | AK-47 | 870 | fine - pros would have fired it too | 1/8 | killed them | 41% / 46% | |
| 8 1:49 | AWP | 2653 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 59% | |
| 10 1:32 | Desert Eagle | 323 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | killed them | 34% / 67% | |
| 10 0:21 | AK-47 | 640 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 10 0:19 | AK-47 | 928 | fine - pros would have fired it too | 3/8 | killed them | 34% / 52% | |
| 10 bomb 0:39 | AK-47 | 381 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 10 bomb 0:15 | AK-47 | 237 | fine - pros would have fired it too | 2/10 | killed them | 61% / 61% | |
| 11 1:39 | AK-47 | 397 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 61% / 61% | |
| 12 1:42 | Desert Eagle | 664 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 13 1:40 | Five-SeveN | 49 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 13 1:40 | Five-SeveN | 95 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | killed them | 8% / 47% | |
| 13 1:39 | Five-SeveN | 750 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 49% | |
| 14 1:19 | Desert Eagle | 389 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 37% / 46% | |
| 15 0:19 | AK-47 | 238 | fine - pros would have fired it too | 1/7 | killed them | 81% / 81% | |
| 16 bomb 0:27 | AK-47 | 909 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 16 bomb 0:14 | AK-47 | 778 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 5% / 56% | |
| 17 1:20 | Desert Eagle | 851 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 19 1:35 | AWP | 1275 | fine - pros would have fired it too | 1/1 | killed them | 70% / 80% | |
| 19 1:12 | AWP | 909 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 20 1:43 | AWP | 891 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 75% | |
| 21 bomb 0:21 | Desert Eagle | 488 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 20% / 49% | ||
| 21 bomb 0:20 | Desert Eagle | 679 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 39% | |
| 22 1:45 | Desert Eagle | 944 | fine - pros would have fired it too | 2/3 | 55% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
