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Dust II, lost 9-13 · Mon 19 Oct, 22:53

<★LEOPOLD★>

The match

Aim

532 msTTD641 msTTK4.3°Crosshair↓21%1st bullet32%Spray28%Head71%Counter-strafe

Scoreboard

88ADR59%KAST

Positioning

Shots

19/39Rushed↓1/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476728%
MP95223%
Tec-91729%
M4A41250%
Glock-18944%
USP-S812%
MAC-10838%
Five-SeveN3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10710 1:36 3 kills (AK-47 ×3), all headshots, in 70.8 s CT4.2
31/10721 bomb 0:23 1 kill (AK-47), a wallbang, 1 headshot T1.2
39/1075 bomb 0:39 1 kill (MP9), 1 headshot CT0.9
40/10714 bomb 0:33 1 kill (AK-47), 1 headshot T0.9
43/10711 1:00 1 kill (M4A4), 1 headshot CT0.8
50/1079 1:34 2 kills (MP9 ×2), in 9.3 s CT0.6
51/1072 1:28 1 kill (Five-SeveN), 1 headshot CT0.6
59/10720 bomb 0:37 1 kill (MAC-10), 1 headshot T0.4
73/1071 1:35 1 kill (USP-S), 1 headshot CT-0.2
78/10718 1:05 2 kills (Tec-9 ×2), all headshots, in 2 s T-0.3
81/10717 1:20 1 kill (AK-47) T-0.5
96/10712 1:41 1 kill (AK-47) CT-1.7
104/10713 1:41 1 kill (Glock) T-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:40 1v3 after the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other
4 0:24 1v1 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
6 bomb 0:17 1v4 after the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other
18 1:11 1v5 before the plant T · 100 HP · Lower Tunnellost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
23 flashes: 9 good, 1 weak, 7 wasted, 6 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:34 goodblinded Amoral 4.2 s (1.4 s white)
4 1:45 wastedno enemy blinded for long
6 1:48 wastedno enemy blinded for long
7 1:40 goodblinded Amoral 4.2 s (1.4 s white), éternel 3.6 s (0.9 s white)
8 1:41 goodblinded éternel 3.8 s (1.1 s white); blinded MAKAC 2.3 s on the move through Mid Doors - safe; blinded themselves 3.1 s holding Long Doors - safe
9 1:48 goodblinded _Ӿ₦J* 4.6 s (1.8 s white)
10 1:46 wastedno enemy blinded for long
11 1:47 wastedno enemy blinded for long
12 1:43 goodblinded ебать вас нахуй 3.5 s (0.9 s white), Amoral 3.5 s (0.9 s white)
13 1:46 wastedbarely blinded éphémère 1.4 s (0.1 s white), éternel 1.3 s (0.1 s white)
13 1:44 misled a peekbarely blinded éternel 1.8 s (0.1 s white) the enemy was barely blinded, and <★LEOPOLD★> peeked éternel 1.5 s after the pop; hit them first
14 1:46 goodblinded ебать вас нахуй 3.4 s (0.8 s white); blinded Zvezdan 2.8 s on the move through Outside Long - safe
15 1:44 goodblinded ебать вас нахуй 3.6 s (0.9 s white)
16 1:45 wastedno enemy blinded for long
19 1:47 goodblinded éternel 3.8 s (1.1 s white); blinded themselves 3.1 s holding Outside Long - safe; blinded Agnostic 1.1 s on the move through Outside Long - safe
19 1:45 hurt the teambarely blinded éternel 1.6 s (0.1 s white); blinded Sara 2.6 s holding Long Doors - took damage 0.1 s after the pop
20 1:45 misled a peekbarely blinded éphémère 1.3 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éphémère 1.2 s after the pop; hit them first
20 1:42 blinded an enemy, but hurt the team tooblinded éphémère 4.1 s (1.3 s white); blinded Zvezdan 1.0 s on the move through Bombsite B - an enemy could see them
20 1:31 goodblinded _Ӿ₦J* 3.6 s (0.9 s white), Amoral 3.0 s (0.5 s white); blinded themselves 1.8 s holding Bombsite B - safe
21 1:45 weakbarely blinded éternel 2.5 s (0.3 s white)
21 1:42 wastedno enemy blinded for long; blinded Zvezdan 3.2 s on the move through Bombsite B - safe
22 1:48 misled a peekbarely blinded éternel 2.9 s (0.5 s white), éphémère 1.8 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éternel 0.4 s after the pop; got hit first
22 1:43 hurt the teambarely blinded éternel 2.2 s (0.2 s white), éphémère 2.1 s (0.2 s white); blinded themselves 1.3 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.4 s holding Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 48 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed. Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:42 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1422 units away; a running throw
9 1:50 exposeda flash at Middle - seen by 1 enemy for 0.6 s, the nearest 1977 units away; a running throw
12 1:47 punishedhit by ебать вас нахуй 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 920 units away, thrown in the open; a running throw
12 1:26 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1654 units away
14 1:37 punishedhit by Amoral 0.7 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 291 units away, thrown in the open; a running throw
19 1:46 exposeda flash at Outside Long - seen by 1 enemy for 1.8 s, the nearest 1181 units away; a jump throw
20 1:44 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1245 units away; a running throw
21 1:44 punishedhit by Amoral with a flash out at Upper Tunnel, 0.8 s before the throw - seen by 1 enemy for 2.6 s, the nearest 399 units away, thrown in the open
21 1:37 exposeda molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 627 units away, thrown in the open
21 1:33 punishedhit by éternel with a smoke out at Bombsite B, 0.4 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1107 units away

Positioning

In 5 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 9 of your 30 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:35 éternelShort Stairscover not used: 16 units away, they'd have seen only your headdied
7 1:24 ебать вас нахуйMid Doorspeeked too wide: 4 enemies saw you at once - 32 units less far out, only one would havedied
13 1:42 éternelBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:31 ебать вас нахуйB Doorscover not used: 96 units away, they'd have seen only your headdied
21 bomb 0:21 ебать вас нахуйBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 holdheld with Sara, 622 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms before Sara)
6 bomb 0:27 line of firestood in Zvezdan's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 bomb 0:17 peek togetherpeeked the same enemy as Zvezdan, 328 ms after them - late - your team-mate went first, as bait
6 bomb 0:17 tradeZvezdan was killed 125 units away: not traded within 5 s (pros: 625 ms)
7 1:32 tradeAgnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 in their waystood between MAKAC and an enemy they could see, for 375 ms (pros: 125 ms at a time)
9 1:44 line of firestood in MAKAC's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
9 1:43 tradeMAKAC was killed 112 units away: not traded within 5 s (pros: 625 ms)
12 0:59 holdheld with Sara, 442 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Sara)
13 1:42 peek togetherpeeked the same enemy as Zvezdan, 297 ms after them - late - your team-mate went first, as bait
14 1:42 line of firestood in Sara's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
14 1:38 peek togetherpeeked the same enemy as Sara, 734 ms after them - late - your team-mate went first, as bait
14 1:38 holdheld with Sara, 205 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Sara)
15 1:30 tradeZvezdan was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 holdheld with Sara, 702 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:25 holdheld with Sara, 737 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:24 tradeSara was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 tradeZvezdan was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeSara was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
17 1:20 tradeAgnostic was killed 309 units away: you traded in 62 ms (pros: 625 ms)
17 0:57 peek togetherpeeked the same enemy as MAKAC, 125 ms before them - a double peek
18 1:38 tradeZvezdan was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
18 1:34 tradeAgnostic was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
18 1:11 tradeSara was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:37 line of firestood in Zvezdan's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
21 1:36 tradeZvezdan was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:24 holdheld with Agnostic, 468 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after Agnostic)
21 bomb 0:24 holdheld with MAKAC, 610 units and 148° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before MAKAC)
21 bomb 0:23 tradeMAKAC was killed 630 units away: you traded in 172 ms (pros: 625 ms)
22 1:46 tradeZvezdan was killed 587 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 _Ӿ₦J*killed themUSP-S391 ms391 ms1.3°
1 1:28 éternelkilled by themDual Berettas328 ms328 ms3.0°
2 1:28 Amoralkilled themFive-SeveN469 ms641 ms5.9°
2 1:22 ебать вас нахуйhit themFive-SeveN656 ms–2.3°
2 bomb 0:34 éternelkilled by themGalil AR594 ms594 ms1.1°
3 1:29 _Ӿ₦J*killed by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 0:09 éphémèrekilled by themM4A1-S766 ms1672 ms46.7°
5 bomb 0:39 _Ӿ₦J*killed themMP9156 ms438 ms5.7°
5 bomb 0:24 Amoralkilled by themAK-471938 ms2625 ms3.8°
6 bomb 0:17 ебать вас нахуйkilled by themAK-47328 ms328 ms2.2°
7 1:23 ебать вас нахуйhit themM4A4594 ms–4.0°
7 1:23 éphémèrehit themM4A4719 ms–6.9°
7 1:23 éternelkilled by themAK-47359 ms766 ms4.8°
7 1:23 ебать вас нахуйhit by themAK-47906 ms–3.0°
8 1:11 ебать вас нахуйkilled by themAK-47391 ms1094 ms4.2°
9 1:35 _Ӿ₦J*killed themMP91469 ms2375 ms24.3°
9 1:24 éternelkilled themMP9266 ms266 ms18.2°
10 1:36 _Ӿ₦J*killed themAK-47125 ms219 ms2.1°
10 0:27 Amoralkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:25 ебать вас нахуйkilled themAK-47938 ms938 ms2.5°
10 0:22 éphémèrehit themAK-47594 ms–13.6°
10 0:21 éphémèrekilled by themAK-47375 ms375 ms48.8°
11 1:01 ебать вас нахуйkilled themM4A4234 ms406 ms4.0°
12 1:47 ебать вас нахуйhit by themDesert Eagle359 ms–1.0°
12 1:42 ебать вас нахуйhit themAK-47641 ms–5.6°
12 1:42 Amoralhit themAK-471094 ms–1.2°
12 1:41 éphémèrekilled themAK-47438 ms828 ms10.4°
12 0:56 ебать вас нахуйkilled by themDesert Eagle1016 ms1016 ms0.5°
13 1:42 éternelkilled themGlock-18641 ms1703 ms14.5°
13 1:41 éternelhit by themP20001172 ms–7.6°
13 1:40 éphémèrekilled by themFive-SeveN1969 ms1969 ms9.0°
14 1:36 Amoralhit by themFive-SeveN1922 ms–38.4°
14 bomb 0:34 éternelkilled themAK-47656 ms859 ms4.2°
15 1:21 _Ӿ₦J*killed by themFive-SeveN438 ms578 ms0.8°
16 1:30 ебать вас нахуйkilled by themM4A1-S0 ms594 ms5.3°
16 1:30 ебать вас нахуйhit themTec-90 ms–0.8°
17 1:20 éphémèrekilled themAK-47391 ms484 ms0.9°
17 1:15 Amoralhit by themAWP0 ms–0.6°
17 1:15 Amoralhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:56 Amoralkilled by themAWP469 ms469 ms0.6°
18 1:05 ебать вас нахуйkilled themTec-9422 ms1000 ms1.4°
18 1:05 ебать вас нахуйhit by themM4A4500 ms–3.7°
18 1:03 Amoralkilled themTec-9391 ms391 ms2.9°
18 1:02 _Ӿ₦J*killed by themAK-47484 ms484 ms6.1°
19 1:35 éphémèrekilled by themAWP250 ms250 ms1.0°
20 bomb 0:37 ебать вас нахуйkilled themMAC-10719 ms953 ms9.5°
20 bomb 0:37 ебать вас нахуйhit by themM4A4875 ms–7.1°
21 1:45 Amoralhit by themXM1014875 ms–2.3°
21 1:34 éternelhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:23 _Ӿ₦J*killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:21 ебать вас нахуйhit themAK-47125 ms–4.4°
21 bomb 0:20 ебать вас нахуйkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:42 éternelkilled by themM4A1-S156 ms656 ms1.1°
22 1:42 éternelhit themAK-47594 ms–7.1°

Shots

You fired 19 of your 39 first shots too soon: 15 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 _Ӿ₦J*USP-S701fired while moving (106 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 51%
1 1:36 _Ӿ₦J*USP-S681fired while moving (211 u/s), too fast to be accurate - stop first0/152% / 55%
1 1:35 _Ӿ₦J*USP-S692fine - pros would have fired it too1/2killed them45% / 46%
1 1:32 éternelUSP-S712aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/19% / 39%
1 1:30 éternelUSP-S715aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/18% / 50%
1 1:30 éternelUSP-S715fine - pros would have fired it too0/159% / 59%
1 1:28 éternelUSP-S715aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)13% / 40%
2 1:28 AmoralFive-SeveN571fine - pros would have fired it too2/3killed them59% / 59%
2 1:22 ебать вас нахуйFive-SeveN682fine - pros would have fired it too1/345% / 45%
4 0:10 éphémèreAK-471495aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/219% / 63%
4 0:10 éphémèreAK-471502aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/21% / 55%
4 0:09 éphémèreAK-471500fine - pros would have fired it too0/5cut short (a death, a reload); 1 bullet after pros would have stopped53% / 53%
5 bomb 0:39 _Ӿ₦J*MP9155fine - pros would have fired it too4/9killed them47% / 49%
7 1:23 ебать вас нахуйM4A41327aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/9cut short (a death, a reload)14% / 50%
8 1:11 ебать вас нахуйMP91062fired while moving (98 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 45%
9 1:35 _Ӿ₦J*MP9382too soon: your crosshair was still moving onto them, about 1.5 player widths (50 units) off - pros wait the split second it takes to get on target7/24killed them2% / 47%
9 1:24 éternelMP9225fine - pros would have fired it too1/7killed them53% / 53%
10 0:25 ебать вас нахуйAK-471062fine - pros would have fired it too1/6killed them38% / 46%
10 0:22 éphémèreAK-47670aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/5cut short (a death, a reload)8% / 53%
11 1:01 ебать вас нахуйM4A4146fine - pros would have fired it too3/6killed them41% / 56%
12 1:42 ебать вас нахуйAK-47766fine - pros would have fired it too7/2479% / 79%
12 1:06 ебать вас нахуйAK-471684aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/22% / 44%
12 1:05 ебать вас нахуйAK-471711aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/27% / 55%
12 1:04 ебать вас нахуйAK-471712fine - pros would have fired it too0/138% / 46%
12 1:03 ебать вас нахуйAK-471732aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first0/11% / 52%
12 1:03 ебать вас нахуйAK-471705fine - pros would have fired it too0/237% / 49%
12 0:57 ебать вас нахуйAK-471686aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/16% / 52%
12 0:56 ебать вас нахуйAK-471686fine - pros would have fired it too0/141% / 51%
13 1:42 éternelGlock-18568fine - pros would have fired it too4/10killed them37% / 42%
14 bomb 0:34 éternelAK-47948fine - pros would have fired it too3/7killed them41% / 53%
15 1:22 _Ӿ₦J*AK-47375fine - pros would have fired it too0/3cut short (a death, a reload)34% / 59%
17 1:20 éphémèreAK-471152fine - pros would have fired it too2/4killed them63% / 63%
17 1:16 AmoralAK-472098fine - pros would have fired it too0/32 bullets after pros would have stopped53% / 53%
17 1:15 AmoralAK-472097aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/32 bullets after pros would have stopped7% / 54%
18 1:05 ебать вас нахуйTec-9200aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first3/13killed them8% / 58%
18 1:03 AmoralTec-9255fine - pros would have fired it too1/2killed them40% / 48%
20 bomb 0:37 ебать вас нахуйMAC-10900aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/12killed them12% / 56%
21 bomb 0:21 ебать вас нахуйAK-47235fired while moving (214 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)19% / 58%
22 1:42 éternelAK-47956fine - pros would have fired it too1/3cut short (a death, a reload)36% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.