Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 28% |
| MP9 | 52 | 23% |
| Tec-9 | 17 | 29% |
| M4A4 | 12 | 50% |
| Glock-18 | 9 | 44% |
| USP-S | 8 | 12% |
| MAC-10 | 8 | 38% |
| Five-SeveN | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/107 | 10 1:36 | 3 kills (AK-47 ×3), all headshots, in 70.8 s CT | 4.2 |
| 31/107 | 21 bomb 0:23 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 |
| 39/107 | 5 bomb 0:39 | 1 kill (MP9), 1 headshot CT | 0.9 |
| 40/107 | 14 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 43/107 | 11 1:00 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 50/107 | 9 1:34 | 2 kills (MP9 ×2), in 9.3 s CT | 0.6 |
| 51/107 | 2 1:28 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 |
| 59/107 | 20 bomb 0:37 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 73/107 | 1 1:35 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 78/107 | 18 1:05 | 2 kills (Tec-9 ×2), all headshots, in 2 s T | -0.3 |
| 81/107 | 17 1:20 | 1 kill (AK-47) T | -0.5 |
| 96/107 | 12 1:41 | 1 kill (AK-47) CT | -1.7 |
| 104/107 | 13 1:41 | 1 kill (Glock) T | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:40 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 4 0:24 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 6 bomb 0:17 | 1v4 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 18 1:11 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
23 flashes: 9 good, 1 weak, 7 wasted, 6 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:34 | good | blinded Amoral 4.2 s (1.4 s white) |
| 4 1:45 | wasted | no enemy blinded for long |
| 6 1:48 | wasted | no enemy blinded for long |
| 7 1:40 | good | blinded Amoral 4.2 s (1.4 s white), éternel 3.6 s (0.9 s white) |
| 8 1:41 | good | blinded éternel 3.8 s (1.1 s white); blinded MAKAC 2.3 s on the move through Mid Doors - safe; blinded themselves 3.1 s holding Long Doors - safe |
| 9 1:48 | good | blinded _Ӿ₦J* 4.6 s (1.8 s white) |
| 10 1:46 | wasted | no enemy blinded for long |
| 11 1:47 | wasted | no enemy blinded for long |
| 12 1:43 | good | blinded ебать вас нахуй 3.5 s (0.9 s white), Amoral 3.5 s (0.9 s white) |
| 13 1:46 | wasted | barely blinded éphémère 1.4 s (0.1 s white), éternel 1.3 s (0.1 s white) |
| 13 1:44 | misled a peek | barely blinded éternel 1.8 s (0.1 s white) the enemy was barely blinded, and <★LEOPOLD★> peeked éternel 1.5 s after the pop; hit them first |
| 14 1:46 | good | blinded ебать вас нахуй 3.4 s (0.8 s white); blinded Zvezdan 2.8 s on the move through Outside Long - safe |
| 15 1:44 | good | blinded ебать вас нахуй 3.6 s (0.9 s white) |
| 16 1:45 | wasted | no enemy blinded for long |
| 19 1:47 | good | blinded éternel 3.8 s (1.1 s white); blinded themselves 3.1 s holding Outside Long - safe; blinded Agnostic 1.1 s on the move through Outside Long - safe |
| 19 1:45 | hurt the team | barely blinded éternel 1.6 s (0.1 s white); blinded Sara 2.6 s holding Long Doors - took damage 0.1 s after the pop |
| 20 1:45 | misled a peek | barely blinded éphémère 1.3 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éphémère 1.2 s after the pop; hit them first |
| 20 1:42 | blinded an enemy, but hurt the team too | blinded éphémère 4.1 s (1.3 s white); blinded Zvezdan 1.0 s on the move through Bombsite B - an enemy could see them |
| 20 1:31 | good | blinded _Ӿ₦J* 3.6 s (0.9 s white), Amoral 3.0 s (0.5 s white); blinded themselves 1.8 s holding Bombsite B - safe |
| 21 1:45 | weak | barely blinded éternel 2.5 s (0.3 s white) |
| 21 1:42 | wasted | no enemy blinded for long; blinded Zvezdan 3.2 s on the move through Bombsite B - safe |
| 22 1:48 | misled a peek | barely blinded éternel 2.9 s (0.5 s white), éphémère 1.8 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked éternel 0.4 s after the pop; got hit first |
| 22 1:43 | hurt the team | barely blinded éternel 2.2 s (0.2 s white), éphémère 2.1 s (0.2 s white); blinded themselves 1.3 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.4 s holding Long Doors - safe |
Throws
58 grenades: 48 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed. Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:42 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1422 units away; a running throw |
| 9 1:50 | exposed | a flash at Middle - seen by 1 enemy for 0.6 s, the nearest 1977 units away; a running throw |
| 12 1:47 | punished | hit by ебать вас нахуй 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 920 units away, thrown in the open; a running throw |
| 12 1:26 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1654 units away |
| 14 1:37 | punished | hit by Amoral 0.7 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 291 units away, thrown in the open; a running throw |
| 19 1:46 | exposed | a flash at Outside Long - seen by 1 enemy for 1.8 s, the nearest 1181 units away; a jump throw |
| 20 1:44 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1245 units away; a running throw |
| 21 1:44 | punished | hit by Amoral with a flash out at Upper Tunnel, 0.8 s before the throw - seen by 1 enemy for 2.6 s, the nearest 399 units away, thrown in the open |
| 21 1:37 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 627 units away, thrown in the open |
| 21 1:33 | punished | hit by éternel with a smoke out at Bombsite B, 0.4 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1107 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:35 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 7 1:24 | Mid Doors | peeked too wide: 4 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 13 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:31 | B Doors | cover not used: 96 units away, they'd have seen only your head | died | ||
| 21 bomb 0:21 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | hold | held with Sara, 622 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms before Sara) |
| 6 bomb 0:27 | line of fire | stood in Zvezdan's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 bomb 0:17 | peek together | peeked the same enemy as Zvezdan, 328 ms after them - late - your team-mate went first, as bait |
| 6 bomb 0:17 | trade | Zvezdan was killed 125 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:32 | trade | Agnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | in their way | stood between MAKAC and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 9 1:44 | line of fire | stood in MAKAC's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 9 1:43 | trade | MAKAC was killed 112 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:59 | hold | held with Sara, 442 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Sara) |
| 13 1:42 | peek together | peeked the same enemy as Zvezdan, 297 ms after them - late - your team-mate went first, as bait |
| 14 1:42 | line of fire | stood in Sara's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 14 1:38 | peek together | peeked the same enemy as Sara, 734 ms after them - late - your team-mate went first, as bait |
| 14 1:38 | hold | held with Sara, 205 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Sara) |
| 15 1:30 | trade | Zvezdan was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | hold | held with Sara, 702 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:25 | hold | held with Sara, 737 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:24 | trade | Sara was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | Zvezdan was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Sara was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:20 | trade | Agnostic was killed 309 units away: you traded in 62 ms (pros: 625 ms) |
| 17 0:57 | peek together | peeked the same enemy as MAKAC, 125 ms before them - a double peek |
| 18 1:38 | trade | Zvezdan was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:34 | trade | Agnostic was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:11 | trade | Sara was killed 411 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:37 | line of fire | stood in Zvezdan's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 21 1:36 | trade | Zvezdan was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:24 | hold | held with Agnostic, 468 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after Agnostic) |
| 21 bomb 0:24 | hold | held with MAKAC, 610 units and 148° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before MAKAC) |
| 21 bomb 0:23 | trade | MAKAC was killed 630 units away: you traded in 172 ms (pros: 625 ms) |
| 22 1:46 | trade | Zvezdan was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | USP-S | 391 ms | 391 ms | 1.3° | ||
| 1 1:28 | killed by them | Dual Berettas | 328 ms | 328 ms | 3.0° | ||
| 2 1:28 | killed them | Five-SeveN | 469 ms | 641 ms | 5.9° | ||
| 2 1:22 | hit them | Five-SeveN | 656 ms | – | 2.3° | ||
| 2 bomb 0:34 | killed by them | Galil AR | 594 ms | 594 ms | 1.1° | ||
| 3 1:29 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:09 | killed by them | M4A1-S | 766 ms | 1672 ms | 46.7° | ||
| 5 bomb 0:39 | killed them | MP9 | 156 ms | 438 ms | 5.7° | ||
| 5 bomb 0:24 | killed by them | AK-47 | 1938 ms | 2625 ms | 3.8° | ||
| 6 bomb 0:17 | killed by them | AK-47 | 328 ms | 328 ms | 2.2° | ||
| 7 1:23 | hit them | M4A4 | 594 ms | – | 4.0° | ||
| 7 1:23 | hit them | M4A4 | 719 ms | – | 6.9° | ||
| 7 1:23 | killed by them | AK-47 | 359 ms | 766 ms | 4.8° | ||
| 7 1:23 | hit by them | AK-47 | 906 ms | – | 3.0° | ||
| 8 1:11 | killed by them | AK-47 | 391 ms | 1094 ms | 4.2° | ||
| 9 1:35 | killed them | MP9 | 1469 ms | 2375 ms | 24.3° | ||
| 9 1:24 | killed them | MP9 | 266 ms | 266 ms | 18.2° | ||
| 10 1:36 | killed them | AK-47 | 125 ms | 219 ms | 2.1° | ||
| 10 0:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:25 | killed them | AK-47 | 938 ms | 938 ms | 2.5° | ||
| 10 0:22 | hit them | AK-47 | 594 ms | – | 13.6° | ||
| 10 0:21 | killed by them | AK-47 | 375 ms | 375 ms | 48.8° | ||
| 11 1:01 | killed them | M4A4 | 234 ms | 406 ms | 4.0° | ||
| 12 1:47 | hit by them | Desert Eagle | 359 ms | – | 1.0° | ||
| 12 1:42 | hit them | AK-47 | 641 ms | – | 5.6° | ||
| 12 1:42 | hit them | AK-47 | 1094 ms | – | 1.2° | ||
| 12 1:41 | killed them | AK-47 | 438 ms | 828 ms | 10.4° | ||
| 12 0:56 | killed by them | Desert Eagle | 1016 ms | 1016 ms | 0.5° | ||
| 13 1:42 | killed them | Glock-18 | 641 ms | 1703 ms | 14.5° | ||
| 13 1:41 | hit by them | P2000 | 1172 ms | – | 7.6° | ||
| 13 1:40 | killed by them | Five-SeveN | 1969 ms | 1969 ms | 9.0° | ||
| 14 1:36 | hit by them | Five-SeveN | 1922 ms | – | 38.4° | ||
| 14 bomb 0:34 | killed them | AK-47 | 656 ms | 859 ms | 4.2° | ||
| 15 1:21 | killed by them | Five-SeveN | 438 ms | 578 ms | 0.8° | ||
| 16 1:30 | killed by them | M4A1-S | 0 ms | 594 ms | 5.3° | ||
| 16 1:30 | hit them | Tec-9 | 0 ms | – | 0.8° | ||
| 17 1:20 | killed them | AK-47 | 391 ms | 484 ms | 0.9° | ||
| 17 1:15 | hit by them | AWP | 0 ms | – | 0.6° | ||
| 17 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:56 | killed by them | AWP | 469 ms | 469 ms | 0.6° | ||
| 18 1:05 | killed them | Tec-9 | 422 ms | 1000 ms | 1.4° | ||
| 18 1:05 | hit by them | M4A4 | 500 ms | – | 3.7° | ||
| 18 1:03 | killed them | Tec-9 | 391 ms | 391 ms | 2.9° | ||
| 18 1:02 | killed by them | AK-47 | 484 ms | 484 ms | 6.1° | ||
| 19 1:35 | killed by them | AWP | 250 ms | 250 ms | 1.0° | ||
| 20 bomb 0:37 | killed them | MAC-10 | 719 ms | 953 ms | 9.5° | ||
| 20 bomb 0:37 | hit by them | M4A4 | 875 ms | – | 7.1° | ||
| 21 1:45 | hit by them | XM1014 | 875 ms | – | 2.3° | ||
| 21 1:34 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:21 | hit them | AK-47 | 125 ms | – | 4.4° | ||
| 21 bomb 0:20 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:42 | killed by them | M4A1-S | 156 ms | 656 ms | 1.1° | ||
| 22 1:42 | hit them | AK-47 | 594 ms | – | 7.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 701 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 51% | |
| 1 1:36 | USP-S | 681 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/1 | 52% / 55% | ||
| 1 1:35 | USP-S | 692 | fine - pros would have fired it too | 1/2 | killed them | 45% / 46% | |
| 1 1:32 | USP-S | 712 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 9% / 39% | ||
| 1 1:30 | USP-S | 715 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 8% / 50% | ||
| 1 1:30 | USP-S | 715 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 1 1:28 | USP-S | 715 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 40% | |
| 2 1:28 | Five-SeveN | 571 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 2 1:22 | Five-SeveN | 682 | fine - pros would have fired it too | 1/3 | 45% / 45% | ||
| 4 0:10 | AK-47 | 1495 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 19% / 63% | ||
| 4 0:10 | AK-47 | 1502 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/2 | 1% / 55% | ||
| 4 0:09 | AK-47 | 1500 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload); 1 bullet after pros would have stopped | 53% / 53% | |
| 5 bomb 0:39 | MP9 | 155 | fine - pros would have fired it too | 4/9 | killed them | 47% / 49% | |
| 7 1:23 | M4A4 | 1327 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/9 | cut short (a death, a reload) | 14% / 50% | |
| 8 1:11 | MP9 | 1062 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 45% | |
| 9 1:35 | MP9 | 382 | too soon: your crosshair was still moving onto them, about 1.5 player widths (50 units) off - pros wait the split second it takes to get on target | 7/24 | killed them | 2% / 47% | |
| 9 1:24 | MP9 | 225 | fine - pros would have fired it too | 1/7 | killed them | 53% / 53% | |
| 10 0:25 | AK-47 | 1062 | fine - pros would have fired it too | 1/6 | killed them | 38% / 46% | |
| 10 0:22 | AK-47 | 670 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 8% / 53% | |
| 11 1:01 | M4A4 | 146 | fine - pros would have fired it too | 3/6 | killed them | 41% / 56% | |
| 12 1:42 | AK-47 | 766 | fine - pros would have fired it too | 7/24 | 79% / 79% | ||
| 12 1:06 | AK-47 | 1684 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | 2% / 44% | ||
| 12 1:05 | AK-47 | 1711 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 7% / 55% | ||
| 12 1:04 | AK-47 | 1712 | fine - pros would have fired it too | 0/1 | 38% / 46% | ||
| 12 1:03 | AK-47 | 1732 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 0/1 | 1% / 52% | ||
| 12 1:03 | AK-47 | 1705 | fine - pros would have fired it too | 0/2 | 37% / 49% | ||
| 12 0:57 | AK-47 | 1686 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 6% / 52% | ||
| 12 0:56 | AK-47 | 1686 | fine - pros would have fired it too | 0/1 | 41% / 51% | ||
| 13 1:42 | Glock-18 | 568 | fine - pros would have fired it too | 4/10 | killed them | 37% / 42% | |
| 14 bomb 0:34 | AK-47 | 948 | fine - pros would have fired it too | 3/7 | killed them | 41% / 53% | |
| 15 1:22 | AK-47 | 375 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 34% / 59% | |
| 17 1:20 | AK-47 | 1152 | fine - pros would have fired it too | 2/4 | killed them | 63% / 63% | |
| 17 1:16 | AK-47 | 2098 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 53% / 53% | |
| 17 1:15 | AK-47 | 2097 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 7% / 54% | |
| 18 1:05 | Tec-9 | 200 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 3/13 | killed them | 8% / 58% | |
| 18 1:03 | Tec-9 | 255 | fine - pros would have fired it too | 1/2 | killed them | 40% / 48% | |
| 20 bomb 0:37 | MAC-10 | 900 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/12 | killed them | 12% / 56% | |
| 21 bomb 0:21 | AK-47 | 235 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 19% / 58% | |
| 22 1:42 | AK-47 | 956 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 36% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.