Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 50 | 16% |
| M4A1-S | 46 | 20% |
| AK-47 | 44 | 20% |
| Tec-9 | 17 | 35% |
| P250 | 11 | 27% |
| USP-S | 9 | 33% |
| Galil AR | 9 | 78% |
| MP9 | 3 | 33% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/107 | 20 1:41 | 3 kills (MAC-10 ×2, Glock), 1 through smoke, 2 headshots, in 17.8 s T | 4.1 |
| 17/107 | 8 1:00 | 2 kills (MP9, M4A1-S), a wallbang, 1 headshot, in 8.1 s CT | 3.0 |
| 70/107 | 14 1:38 | 2 kills (Galil ×2), 1 headshot, in 19.5 s T | -0.1 |
| 77/107 | 12 0:57 | 1 kill (M4A1-S) CT | -0.3 |
| 87/107 | 4 0:55 | 1 kill (AK-47) CT | -0.8 |
| 92/107 | 3 1:09 | 1 kill (M4A1-S), 1 headshot CT | -1.3 |
| 93/107 | 11 0:42 | 1 kill (M4A1-S) CT | -1.3 |
| 98/107 | 6 bomb 0:27 | 1 kill (P250), 1 headshot CT | -2.0 |
| 101/107 | 19 1:39 | 1 kill (Tec-9) T | -2.3 |
| 107/107 | 16 bomb 0:14 | 1 kill (MAC-10) T | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:54 | 1v3 before the plant CT · 75 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 10 bomb 0:39 | 1v1 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first |
Flashes
15 flashes: 4 good, 1 weak, 7 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:47 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Long A - safe; blinded Sara 1.9 s on the move through Long A - safe |
| 5 1:46 | wasted | no enemy blinded for long; blinded themselves 4.2 s on the move through Long A - safe |
| 9 1:26 | wasted | no enemy blinded for long |
| 10 bomb 0:22 | wasted | barely blinded éphémère 0.7 s (0.1 s white) |
| 12 1:19 | wasted | no enemy blinded for long |
| 14 1:45 | wasted | no enemy blinded for long; blinded themselves 4.2 s on the move through Outside Long - safe; blinded <★LEOPOLD★> 3.3 s on the move through Outside Long - safe; blinded Sara 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe |
| 14 1:41 | misled a peek | barely blinded ебать вас нахуй 2.1 s (0.2 s white), Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and MAKAC peeked Amoral 1.0 s after the pop; got hit first |
| 15 1:45 | good | blinded ебать вас нахуй 3.2 s (0.6 s white) |
| 16 1:29 | good | blinded ебать вас нахуй 3.7 s (1.0 s white); blinded themselves 3.4 s holding Bombsite B - safe; blinded <★LEOPOLD★> 3.3 s holding B Doors - safe |
| 16 bomb 0:23 | good | blinded ебать вас нахуй 4.3 s (1.5 s white) |
| 18 1:39 | good | blinded Amoral 4.2 s (1.4 s white); blinded Sara 3.6 s on the move through Middle - safe |
| 20 1:45 | wasted | no enemy blinded for long |
| 20 1:32 | hurt the team | barely blinded _Ӿ₦J* 1.8 s (0.1 s white), Amoral 1.7 s (0.1 s white); blinded themselves 2.8 s on the move through Hole - an enemy could see them; blinded <★LEOPOLD★> 3.7 s on the move through Bombsite B - safe; blinded Agnostic 2.6 s holding Bombsite B - safe |
| 21 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.6 s on the move through Upper Tunnel - an enemy could see them |
| 22 1:51 | weak | barely blinded éternel 2.8 s (0.4 s white) |
Throws
40 grenades: 37 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 17 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 902 units away |
| 21 1:45 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 771 units away; a running throw |
| 21 1:36 | punished | killed by _Ӿ₦J* 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 373 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:47 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 bomb 0:37 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 bomb 0:15 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:21 | trade | Agnostic was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:12 | hold | held with MAKAC, 218 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after MAKAC) |
| 3 1:11 | hold | held with MAKAC, 218 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after MAKAC) |
| 5 bomb 0:29 | hold | held with MAKAC, 270 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before MAKAC) |
| 5 bomb 0:23 | trade | <★LEOPOLD★> was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:21 | trade | MAKAC was killed 369 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:54 | trade | Sara was killed 986 units away: you traded in 2,156 ms (pros: 2,031 ms) |
| 13 1:36 | trade | Agnostic was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | <★LEOPOLD★> was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:18 | hold | held with Sara, 349 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 bomb 0:18 | hold | held with Sara, 349 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 bomb 0:17 | trade | Sara was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:46 | hold | held with Sara, 137 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Sara) |
| 19 1:43 | trade | Sara was killed 634 units away: you traded in 4,828 ms (pros: 2,031 ms) |
| 19 1:35 | trade | <★LEOPOLD★> was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:13 | hold | held with Agnostic, 352 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic) |
| 20 1:44 | peek together | peeked the same enemy as <★LEOPOLD★>, 328 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit by them | Glock-18 | 1188 ms | – | 15.4° | ||
| 1 1:19 | hit them | P2000 | 1875 ms | – | 4.8° | ||
| 1 1:18 | hit by them | Glock-18 | 3016 ms | – | 15.4° | ||
| 1 1:16 | killed by them | Glock-18 | 4625 ms | 4625 ms | 15.4° | ||
| 2 1:32 | hit them | P250 | 31 ms | – | 1.2° | ||
| 2 1:32 | killed by them | Galil AR | 641 ms | 1000 ms | 9.8° | ||
| 3 1:09 | killed by them | AK-47 | 797 ms | 1109 ms | 14.5° | ||
| 3 1:09 | killed them | M4A1-S | 828 ms | 828 ms | 11.1° | ||
| 4 0:58 | hit them | AK-47 | 938 ms | – | 1.7° | ||
| 4 0:57 | killed them | AK-47 | 109 ms | 1859 ms | 1.0° | ||
| 4 0:24 | killed by them | Desert Eagle | 1609 ms | 1609 ms | 1.3° | ||
| 5 bomb 0:28 | hit by them | AK-47 | 109 ms | – | 0.3° | ||
| 5 bomb 0:21 | killed by them | AK-47 | 578 ms | 578 ms | 4.6° | ||
| 6 bomb 0:29 | hit them | P250 | 438 ms | – | 1.8° | ||
| 6 bomb 0:29 | hit by them | Desert Eagle | 469 ms | – | 3.7° | ||
| 6 bomb 0:27 | killed them | P250 | 1234 ms | 1234 ms | 1.2° | ||
| 6 bomb 0:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:14 | killed by them | AK-47 | 1141 ms | 1141 ms | 29.1° | ||
| 8 1:00 | hit by them | M4A4 | 453 ms | – | 15.6° | ||
| 8 1:00 | killed them | MP9 | 484 ms | 484 ms | 1.8° | ||
| 8 0:52 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:46 | killed by them | AWP | 516 ms | 516 ms | 12.2° | ||
| 9 1:38 | hit them | M4A4 | 641 ms | – | 2.7° | ||
| 9 1:37 | hit by them | AK-47 | 1516 ms | – | 33.2° | ||
| 10 bomb 0:15 | killed by them | AK-47 | 234 ms | 734 ms | 4.0° | ||
| 11 0:42 | hit by them | Desert Eagle | 375 ms | – | 5.3° | ||
| 11 0:42 | killed them | M4A1-S | 531 ms | 531 ms | 2.7° | ||
| 12 0:58 | hit by them | Sawed-Off | 2500 ms | – | 49.0° | ||
| 12 0:57 | killed them | M4A1-S | 406 ms | 703 ms | 47.9° | ||
| 13 bomb 0:39 | hit by them | P2000 | 219 ms | – | 1.4° | ||
| 13 bomb 0:38 | hit them | Tec-9 | 641 ms | – | 46.6° | ||
| 13 bomb 0:35 | killed by them | P2000 | 1438 ms | 2109 ms | 11.4° | ||
| 14 1:38 | killed them | Galil AR | 312 ms | 672 ms | 3.2° | ||
| 14 1:19 | killed them | Galil AR | 453 ms | 547 ms | 1.3° | ||
| 14 1:19 | killed by them | Five-SeveN | 562 ms | 1297 ms | 13.3° | ||
| 15 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:30 | killed by them | SSG 08 | 391 ms | 391 ms | 0.1° | ||
| 16 bomb 0:14 | killed them | MAC-10 | 734 ms | 812 ms | 9.9° | ||
| 16 bomb 0:13 | killed by them | M4A1-S | 375 ms | 1172 ms | 51.4° | ||
| 16 bomb 0:13 | hit them | MAC-10 | 1281 ms | – | 8.8° | ||
| 17 1:45 | hit them | AK-47 | 453 ms | – | 0.8° | ||
| 17 1:45 | killed by them | M4A4 | 641 ms | 641 ms | 1.4° | ||
| 18 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | hit by them | MP9 | 484 ms | – | 1.8° | ||
| 19 1:39 | killed them | Tec-9 | 1234 ms | 1812 ms | 19.7° | ||
| 19 1:30 | hit them | AK-47 | 125 ms | – | 2.2° | ||
| 19 1:12 | killed by them | AWP | 62 ms | 62 ms | 0.2° | ||
| 20 1:42 | killed them | MAC-10 | 1016 ms | 1328 ms | 51.5° | ||
| 20 1:31 | killed them | MAC-10 | 203 ms | 203 ms | 25.8° | ||
| 20 bomb 0:35 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:36 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:47 | hit them | AK-47 | 438 ms | – | 2.0° | ||
| 22 1:47 | killed by them | M4A1-S | 438 ms | 1047 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 851 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 54% | |
| 1 1:20 | USP-S | 846 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 52% | |
| 1 1:19 | USP-S | 854 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 1 1:19 | USP-S | 857 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 1 1:18 | USP-S | 856 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 1 1:18 | USP-S | 857 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 1 1:18 | USP-S | 857 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 47% | |
| 1 1:17 | USP-S | 859 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 1 1:17 | USP-S | 860 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 3 1:10 | M4A1-S | 863 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 5% / 61% | |
| 4 0:59 | AK-47 | 1556 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/4 | 2% / 58% | ||
| 4 0:58 | AK-47 | 1561 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 15% / 44% | ||
| 4 0:57 | AK-47 | 1549 | fine - pros would have fired it too | 2/7 | 1 bullet after pros would have stopped | 75% / 75% | |
| 4 0:56 | AK-47 | 993 | fine - pros would have fired it too | 4/6 | killed them | 64% / 64% | |
| 4 0:25 | AK-47 | 827 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 81% | |
| 4 0:24 | AK-47 | 808 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 5% / 47% | |
| 5 bomb 0:28 | Desert Eagle | 1562 | fine - pros would have fired it too | 0/2 | 39% / 39% | ||
| 5 bomb 0:25 | Desert Eagle | 1562 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 6% / 45% | ||
| 6 bomb 0:31 | P250 | 639 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 45% | |
| 6 bomb 0:29 | P250 | 641 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 42% | |
| 6 bomb 0:28 | P250 | 642 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 6 bomb 0:28 | P250 | 643 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/3 | killed them | 35% / 39% | |
| 7 1:15 | M4A1-S | 885 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 51% | |
| 8 1:00 | MP9 | 377 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/9 | killed them | 39% / 50% | |
| 8 0:52 | M4A1-S | 1194 | aim far off: your crosshair was about 5.5 player widths (171 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 8 0:46 | M4A1-S | 247 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 31% / 53% | |
| 9 1:38 | M4A1-S | 1142 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/7 | 5% / 45% | ||
| 9 1:37 | M4A1-S | 1123 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 9 1:36 | M4A1-S | 1096 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 46% / 47% | |
| 11 0:42 | M4A1-S | 910 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/7 | killed them | 24% / 47% | |
| 12 0:58 | M4A1-S | 392 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/11 | killed them | 0% / 47% | |
| 13 bomb 0:38 | Tec-9 | 1319 | aim far off: your crosshair was about 16.5 player widths (534 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 13 bomb 0:38 | Tec-9 | 1352 | aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first | 4/7 | 1% / 38% | ||
| 14 1:38 | Galil AR | 627 | fine - pros would have fired it too | 5/8 | killed them | 44% / 52% | |
| 14 1:19 | Galil AR | 415 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/7 | killed them | 50% / 76% | |
| 15 1:32 | AK-47 | 2299 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 19% / 46% | |
| 15 1:31 | AK-47 | 2297 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 32% / 44% | |
| 16 bomb 0:15 | MAC-10 | 777 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/29 | killed them; 15 bullets after pros would have stopped | 21% / 46% | |
| 17 1:45 | AK-47 | 767 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 62% | |
| 19 1:40 | Tec-9 | 465 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/13 | killed them | 15% / 54% | |
| 19 1:30 | AK-47 | 950 | fine - pros would have fired it too | 1/1 | 68% / 68% | ||
| 20 1:42 | MAC-10 | 523 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 4/11 | killed them | 6% / 55% | |
| 20 1:31 | MAC-10 | 106 | fine - pros would have fired it too | 1/12 | killed them | 44% / 59% | |
| 20 1:30 | MAC-10 | 620 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 53% / 60% | |
| 22 1:47 | AK-47 | 906 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 61% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.