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Dust II, lost 9-13 · Mon 19 Oct, 22:53

Zvezdan

The match

Aim

508 msTTD758 msTTK2.7°Crosshair↓21%1st bullet17%Spray13%Head42%Counter-strafe

Scoreboard

57ADR64%KAST

Positioning

Shots

31/45Rushed↓16/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105016%
M4A1-S4620%
AK-474420%
Tec-91735%
P2501127%
USP-S933%
Galil AR978%
MP9333%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/10720 1:41 3 kills (MAC-10 ×2, Glock), 1 through smoke, 2 headshots, in 17.8 s T4.1
17/1078 1:00 2 kills (MP9, M4A1-S), a wallbang, 1 headshot, in 8.1 s CT3.0
70/10714 1:38 2 kills (Galil ×2), 1 headshot, in 19.5 s T-0.1
77/10712 0:57 1 kill (M4A1-S) CT-0.3
87/1074 0:55 1 kill (AK-47) CT-0.8
92/1073 1:09 1 kill (M4A1-S), 1 headshot CT-1.3
93/10711 0:42 1 kill (M4A1-S) CT-1.3
98/1076 bomb 0:27 1 kill (P250), 1 headshot CT-2.0
101/10719 1:39 1 kill (Tec-9) T-2.3
107/10716 bomb 0:14 1 kill (MAC-10) T-3.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:54 1v3 before the plant CT · 75 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
10 bomb 0:39 1v1 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 4 good, 1 weak, 7 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:47 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Long A - safe; blinded Sara 1.9 s on the move through Long A - safe
5 1:46 wastedno enemy blinded for long; blinded themselves 4.2 s on the move through Long A - safe
9 1:26 wastedno enemy blinded for long
10 bomb 0:22 wastedbarely blinded éphémère 0.7 s (0.1 s white)
12 1:19 wastedno enemy blinded for long
14 1:45 wastedno enemy blinded for long; blinded themselves 4.2 s on the move through Outside Long - safe; blinded <★LEOPOLD★> 3.3 s on the move through Outside Long - safe; blinded Sara 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe
14 1:41 misled a peekbarely blinded ебать вас нахуй 2.1 s (0.2 s white), Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and MAKAC peeked Amoral 1.0 s after the pop; got hit first
15 1:45 goodblinded ебать вас нахуй 3.2 s (0.6 s white)
16 1:29 goodblinded ебать вас нахуй 3.7 s (1.0 s white); blinded themselves 3.4 s holding Bombsite B - safe; blinded <★LEOPOLD★> 3.3 s holding B Doors - safe
16 bomb 0:23 goodblinded ебать вас нахуй 4.3 s (1.5 s white)
18 1:39 goodblinded Amoral 4.2 s (1.4 s white); blinded Sara 3.6 s on the move through Middle - safe
20 1:45 wastedno enemy blinded for long
20 1:32 hurt the teambarely blinded _Ӿ₦J* 1.8 s (0.1 s white), Amoral 1.7 s (0.1 s white); blinded themselves 2.8 s on the move through Hole - an enemy could see them; blinded <★LEOPOLD★> 3.7 s on the move through Bombsite B - safe; blinded Agnostic 2.6 s holding Bombsite B - safe
21 1:44 hurt the teamno enemy blinded for long; blinded themselves 4.6 s on the move through Upper Tunnel - an enemy could see them
22 1:51 weakbarely blinded éternel 2.8 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 37 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 17 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 902 units away
21 1:45 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 771 units away; a running throw
21 1:36 punishedkilled by _Ӿ₦J* 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 373 units away, thrown in the open

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 6 of your 24 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:47 _Ӿ₦J*Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 bomb 0:37 _Ӿ₦J*Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 bomb 0:15 éphémèreBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:21 tradeAgnostic was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
3 1:12 holdheld with MAKAC, 218 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after MAKAC)
3 1:11 holdheld with MAKAC, 218 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after MAKAC)
5 bomb 0:29 holdheld with MAKAC, 270 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before MAKAC)
5 bomb 0:23 trade<★LEOPOLD★> was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:21 tradeMAKAC was killed 369 units away: not traded within 5 s (pros: 1,641 ms)
8 0:54 tradeSara was killed 986 units away: you traded in 2,156 ms (pros: 2,031 ms)
13 1:36 tradeAgnostic was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 trade<★LEOPOLD★> was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:18 holdheld with Sara, 349 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 bomb 0:18 holdheld with Sara, 349 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 bomb 0:17 tradeSara was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
17 1:46 holdheld with Sara, 137 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Sara)
19 1:43 tradeSara was killed 634 units away: you traded in 4,828 ms (pros: 2,031 ms)
19 1:35 trade<★LEOPOLD★> was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
19 1:13 holdheld with Agnostic, 352 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic)
20 1:44 peek togetherpeeked the same enemy as <★LEOPOLD★>, 328 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Amoralhit by themGlock-181188 ms–15.4°
1 1:19 Amoralhit themP20001875 ms–4.8°
1 1:18 Amoralhit by themGlock-183016 ms–15.4°
1 1:16 Amoralkilled by themGlock-184625 ms4625 ms15.4°
2 1:32 éphémèrehit themP25031 ms–1.2°
2 1:32 éphémèrekilled by themGalil AR641 ms1000 ms9.8°
3 1:09 _Ӿ₦J*killed by themAK-47797 ms1109 ms14.5°
3 1:09 Amoralkilled themM4A1-S828 ms828 ms11.1°
4 0:58 éphémèrehit themAK-47938 ms–1.7°
4 0:57 éternelkilled themAK-47109 ms1859 ms1.0°
4 0:24 éphémèrekilled by themDesert Eagle1609 ms1609 ms1.3°
5 bomb 0:28 éphémèrehit by themAK-47109 ms–0.3°
5 bomb 0:21 éphémèrekilled by themAK-47578 ms578 ms4.6°
6 bomb 0:29 _Ӿ₦J*hit themP250438 ms–1.8°
6 bomb 0:29 _Ӿ₦J*hit by themDesert Eagle469 ms–3.7°
6 bomb 0:27 _Ӿ₦J*killed themP2501234 ms1234 ms1.2°
6 bomb 0:17 ебать вас нахуйkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:52 éphémèrehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:14 _Ӿ₦J*killed by themAK-471141 ms1141 ms29.1°
8 1:00 Amoralhit by themM4A4453 ms–15.6°
8 1:00 Amoralkilled themMP9484 ms484 ms1.8°
8 0:52 ебать вас нахуйkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 0:46 _Ӿ₦J*killed by themAWP516 ms516 ms12.2°
9 1:38 éternelhit themM4A4641 ms–2.7°
9 1:37 éternelhit by themAK-471516 ms–33.2°
10 bomb 0:15 éphémèrekilled by themAK-47234 ms734 ms4.0°
11 0:42 _Ӿ₦J*hit by themDesert Eagle375 ms–5.3°
11 0:42 _Ӿ₦J*killed themM4A1-S531 ms531 ms2.7°
12 0:58 Amoralhit by themSawed-Off2500 ms–49.0°
12 0:57 Amoralkilled themM4A1-S406 ms703 ms47.9°
13 bomb 0:39 Amoralhit by themP2000219 ms–1.4°
13 bomb 0:38 Amoralhit themTec-9641 ms–46.6°
13 bomb 0:35 _Ӿ₦J*killed by themP20001438 ms2109 ms11.4°
14 1:38 _Ӿ₦J*killed themGalil AR312 ms672 ms3.2°
14 1:19 éphémèrekilled themGalil AR453 ms547 ms1.3°
14 1:19 éternelkilled by themFive-SeveN562 ms1297 ms13.3°
15 1:37 Amoralhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 Amoralhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:30 Amoralkilled by themSSG 08391 ms391 ms0.1°
16 bomb 0:14 éphémèrekilled themMAC-10734 ms812 ms9.9°
16 bomb 0:13 ебать вас нахуйkilled by themM4A1-S375 ms1172 ms51.4°
16 bomb 0:13 ебать вас нахуйhit themMAC-101281 ms–8.8°
17 1:45 ебать вас нахуйhit themAK-47453 ms–0.8°
17 1:45 ебать вас нахуйkilled by themM4A4641 ms641 ms1.4°
18 1:38 _Ӿ₦J*killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 éternelhit by themMP9484 ms–1.8°
19 1:39 éternelkilled themTec-91234 ms1812 ms19.7°
19 1:30 éphémèrehit themAK-47125 ms–2.2°
19 1:12 éphémèrekilled by themAWP62 ms62 ms0.2°
20 1:42 éphémèrekilled themMAC-101016 ms1328 ms51.5°
20 1:31 Amoralkilled themMAC-10203 ms203 ms25.8°
20 bomb 0:35 _Ӿ₦J*killed themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
21 1:36 _Ӿ₦J*killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:47 éternelhit themAK-47438 ms–2.0°
22 1:47 éternelkilled by themM4A1-S438 ms1047 ms0.6°

Shots

You fired 31 of your 45 first shots too soon: 17 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 16 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 AmoralUSP-S851aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 54%
1 1:20 AmoralUSP-S846fired while moving (207 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 52%
1 1:19 AmoralUSP-S854aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
1 1:19 AmoralUSP-S857fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
1 1:18 AmoralUSP-S856fired while moving (166 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
1 1:18 AmoralUSP-S857fired while moving (128 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
1 1:18 AmoralUSP-S857aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 47%
1 1:17 AmoralUSP-S859fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
1 1:17 AmoralUSP-S860fired while moving (198 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
3 1:10 AmoralM4A1-S863fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them5% / 61%
4 0:59 éphémèreAK-471556fired while moving (79 u/s), too fast to be accurate - stop first0/42% / 58%
4 0:58 éphémèreAK-471561aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/515% / 44%
4 0:57 éphémèreAK-471549fine - pros would have fired it too2/71 bullet after pros would have stopped75% / 75%
4 0:56 éternelAK-47993fine - pros would have fired it too4/6killed them64% / 64%
4 0:25 éphémèreAK-47827fired while moving (129 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 81%
4 0:24 éphémèreAK-47808aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/7cut short (a death, a reload)5% / 47%
5 bomb 0:28 éphémèreDesert Eagle1562fine - pros would have fired it too0/239% / 39%
5 bomb 0:25 éphémèreDesert Eagle1562aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/16% / 45%
6 bomb 0:31 _Ӿ₦J*P250639fired while moving (225 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 45%
6 bomb 0:29 _Ӿ₦J*P250641fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 42%
6 bomb 0:28 _Ӿ₦J*P250642fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
6 bomb 0:28 _Ӿ₦J*P250643fired while moving (154 u/s), too fast to be accurate - stop first1/3killed them35% / 39%
7 1:15 _Ӿ₦J*M4A1-S885fired while moving (122 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)2% / 51%
8 1:00 AmoralMP9377fired while moving (100 u/s), too fast to be accurate - stop first1/9killed them39% / 50%
8 0:52 éternelM4A1-S1194aim far off: your crosshair was about 5.5 player widths (171 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
8 0:46 _Ӿ₦J*M4A1-S247fired while moving (201 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)31% / 53%
9 1:38 éternelM4A1-S1142fired while moving (114 u/s), too fast to be accurate - stop first1/75% / 45%
9 1:37 éternelM4A1-S1123fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
9 1:36 éternelM4A1-S1096fine - pros would have fired it too0/5cut short (a death, a reload)46% / 47%
11 0:42 _Ӿ₦J*M4A1-S910aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/7killed them24% / 47%
12 0:58 AmoralM4A1-S392fired while moving (124 u/s), too fast to be accurate - stop first2/11killed them0% / 47%
13 bomb 0:38 AmoralTec-91319aim far off: your crosshair was about 16.5 player widths (534 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
13 bomb 0:38 AmoralTec-91352aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first4/71% / 38%
14 1:38 _Ӿ₦J*Galil AR627fine - pros would have fired it too5/8killed them44% / 52%
14 1:19 éphémèreGalil AR415fired while moving (112 u/s), too fast to be accurate - stop first2/7killed them50% / 76%
15 1:32 AmoralAK-472299aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/21 bullet after pros would have stopped19% / 46%
15 1:31 AmoralAK-472297fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped32% / 44%
16 bomb 0:15 éphémèreMAC-10777aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/29killed them; 15 bullets after pros would have stopped21% / 46%
17 1:45 ебать вас нахуйAK-47767fired while moving (86 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 62%
19 1:40 éternelTec-9465aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/13killed them15% / 54%
19 1:30 éphémèreAK-47950fine - pros would have fired it too1/168% / 68%
20 1:42 éphémèreMAC-10523aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first4/11killed them6% / 55%
20 1:31 AmoralMAC-10106fine - pros would have fired it too1/12killed them44% / 59%
20 1:30 _Ӿ₦J*MAC-10620fired while moving (154 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)53% / 60%
22 1:47 éphémèreAK-47906fine - pros would have fired it too2/8cut short (a death, a reload)61% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.