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Dust II, won 13-9 · Mon 19 Oct, 22:53

_Ӿ₦J*

The match

Aim

484 msTTD781 msTTK3.9°Crosshair↓20%1st bullet32%Spray22%Head61%Counter-strafe

Scoreboard

86ADR59%KAST

Positioning

Shots

22/42Rushed↓13/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474134%
Desert Eagle1926%
M4A1-S1828%
Galil AR1735%
P20001146%
Glock-1850%
AWP425%
Five-SeveN450%
SSG 0830%
MP920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1073 1:28 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 18.9 s T5.3
15/10719 1:00 1 kill (AWP), a wallbang CT3.0
23/10715 1:21 2 kills (Five-SeveN, AK-47), a wallbang, all headshots, in 10.1 s CT2.1
26/1072 1:16 3 kills (Galil ×3), 2 headshots, in 10.7 s T1.6
46/1078 0:46 1 kill (AWP), a no-scope T0.8
58/10717 bomb 0:34 1 kill (AK-47), 1 headshot CT0.4
76/10718 1:38 3 kills (AK-47 ×3), 1 headshot, in 35.3 s CT-0.2
79/1077 1:14 1 kill (AK-47), 1 headshot T-0.4
82/10721 1:36 2 kills (M4A1-S ×2), 1 headshot, in 29.2 s CT-0.6
99/10713 1:36 2 kills (P2000 ×2), 1 headshot, in 17.7 s CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:08 1v2 before the plant T · 48 HP · Extended Alost - died in the first fight · saw each other
11 0:47 1v4 before the plant T · 19 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 1 weak, 7 wasted, 5 that hurt your team (4 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:43 wastedno enemy blinded for long
3 1:43 wastedbarely blinded Sara 1.5 s (0.1 s white), <★LEOPOLD★> 0.5 s (0.0 s white)
5 1:37 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Outside Long - safe
6 1:47 goodblinded Sara 3.8 s (1.1 s white)
7 1:34 goodblinded Sara 3.9 s (1.2 s white)
8 1:24 weakbarely blinded Zvezdan 2.0 s (0.2 s white)
9 1:42 blinded an enemy, but hurt the team tooblinded MAKAC 4.8 s (2.0 s white), Agnostic 3.7 s (1.0 s white); blinded ебать вас нахуй 4.0 s holding Outside Long - took damage 0.6 s after the pop; blinded éphémère 1.7 s holding Outside Long - safe; blinded themselves 3.4 s on the move through Top Mid - safe
11 0:47 blinded an enemy, but hurt the team tooblinded Agnostic 3.1 s (0.6 s white); blinded Amoral 1.8 s on the move through Short Stairs - died 0.1 s after the pop Amoral peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; got hit first
15 0:58 wastedno enemy blinded for long; blinded Amoral 3.5 s on the move through Top Mid - safe
17 1:36 wastedno enemy blinded for long; blinded éternel 4.4 s on the move through Catwalk - safe
17 1:29 wastedno enemy blinded for long
18 1:22 wastedno enemy blinded for long
18 1:14 misled a peekbarely blinded Sara 0.9 s (0.1 s white) the enemy was barely blinded, and _Ӿ₦J* peeked Sara 1.5 s after the pop; got hit first
19 1:45 blinded an enemy, but hurt the team tooblinded Agnostic 3.4 s (0.8 s white); blinded ебать вас нахуй 3.5 s holding Top Mid - an enemy could see them
20 1:36 goodblinded Agnostic 4.5 s (1.7 s white), <★LEOPOLD★> 3.1 s (0.6 s white); blinded ебать вас нахуй 1.9 s on the move through CT Spawn - safe
21 bomb 0:25 blinded an enemy, but hurt the team tooblinded Agnostic 4.5 s (1.7 s white), MAKAC 4.4 s (1.7 s white); blinded ебать вас нахуй 4.6 s on the move through Mid Doors - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:41 exposeda molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 1092 units away, thrown in the open; a running throw
20 1:31 exposedan HE at B Doors - seen by 1 enemy for 1.4 s, the nearest 608 units away, thrown in the open
21 1:40 exposedan HE at B Doors - seen by 1 enemy for 0.2 s, the nearest 1174 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 29 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:37 ZvezdanBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 line of firestood in Amoral's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:29 tradeéphémère was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeAmoral was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
3 1:40 tradeебать вас нахуй was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
3 1:12 peek togetherpeeked the same enemy as éphémère, 78 ms before them - a double peek
3 1:12 peek togetherpeeked the same enemy as Amoral, 625 ms before them - early - you went first, alone
3 1:10 tradeéphémère was killed 311 units away: not traded within 5 s (pros: 625 ms)
3 1:09 tradeAmoral was killed 121 units away: you traded in 281 ms (pros: 625 ms)
4 1:17 tradeAmoral was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
7 1:27 line of firestood in Amoral's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:39 holdheld with Amoral, 651 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Amoral)
8 1:39 holdheld with ебать вас нахуй, 664 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before ебать вас нахуй)
8 1:00 tradeAmoral was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeéternel was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
11 0:47 tradeAmoral was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeéphémère was killed 1145 units away: you traded in 1,781 ms (pros: 625 ms)
15 0:32 tradeAmoral was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
16 1:51 tradeAmoral was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
18 1:35 peek togetherpeeked the same enemy as Amoral, 297 ms before them - early - you went first, alone
18 1:05 tradeебать вас нахуй was killed 359 units away: you traded in 2,062 ms (pros: 1,641 ms)
18 1:03 tradeAmoral was killed 199 units away: you traded in 47 ms (pros: 625 ms)
20 1:41 tradeéphémère was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradeAmoral was killed 547 units away: not traded within 5 s (pros: 625 ms)
20 bomb 0:37 tradeебать вас нахуй was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
21 1:32 line of firestood in éternel's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
21 bomb 0:24 peek togetherpeeked the same enemy as éternel, 219 ms before them - a double peek
21 bomb 0:24 peek togetherpeeked the same enemy as ебать вас нахуй, 78 ms before them - a double peek
21 bomb 0:24 in their waystood between ебать вас нахуй and an enemy they could see, for 188 ms (pros: 125 ms at a time)
21 bomb 0:23 in their waystood between éternel and an enemy they could see, for 500 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 <★LEOPOLD★>killed by themUSP-S391 ms391 ms1.3°
2 1:17 Agnostickilled themGalil AR734 ms812 ms37.6°
2 1:09 Sarakilled themGalil AR750 ms750 ms3.9°
2 1:06 MAKACkilled themGalil AR469 ms828 ms1.9°
3 1:29 <★LEOPOLD★>killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:21 Agnostickilled themAK-47156 ms156 ms0.7°
3 1:11 MAKAChit by themXM1014375 ms–2.6°
3 1:09 Zvezdankilled themAK-47797 ms1109 ms14.5°
3 1:05 MAKAChit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 MAKACkilled by themXM1014250 ms250 ms1.8°
4 1:28 Sarahit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:11 MAKACkilled by themUSP-S1312 ms1312 ms2.3°
5 bomb 0:39 <★LEOPOLD★>killed by themMP9156 ms438 ms5.7°
6 1:31 Agnostichit themDesert Eagle609 ms–0.5°
6 1:29 Agnostichit themDesert Eagle453 ms–2.5°
6 bomb 0:29 Zvezdanhit by themP250438 ms–1.8°
6 bomb 0:29 Zvezdanhit themDesert Eagle469 ms–3.7°
6 bomb 0:27 Zvezdankilled by themP2501234 ms1234 ms1.2°
7 1:14 Zvezdankilled themAK-471141 ms1141 ms29.1°
8 1:39 Agnostichit by themMP9562 ms–7.4°
8 0:46 Zvezdankilled themAWP516 ms516 ms12.2°
9 1:35 <★LEOPOLD★>killed by themMP91469 ms2375 ms24.3°
10 1:36 <★LEOPOLD★>killed by themAK-47125 ms219 ms2.1°
11 1:27 Sarahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 Sarahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 0:42 Zvezdanhit themDesert Eagle375 ms–5.3°
11 0:42 Zvezdankilled by themM4A1-S531 ms531 ms2.7°
12 1:37 Sarakilled by themAWP406 ms406 ms0.3°
13 1:38 Agnostickilled themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 MAKAChit by themGlock-18188 ms–3.2°
13 bomb 0:35 Zvezdankilled themP20001438 ms2109 ms11.4°
13 bomb 0:34 MAKACkilled by themGlock-18859 ms859 ms50.6°
14 1:38 Zvezdankilled by themGalil AR312 ms672 ms3.2°
15 1:21 <★LEOPOLD★>killed themFive-SeveN438 ms578 ms0.8°
15 1:12 Agnostickilled themAK-4731 ms734 ms6.2°
15 1:12 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 MAKACkilled by themAWP703 ms703 ms0.2°
17 bomb 0:34 MAKACkilled themAK-47609 ms1469 ms0.6°
17 bomb 0:34 MAKAChit by themAK-471078 ms–20.7°
18 1:38 Zvezdankilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:35 Agnostichit themAK-47484 ms–1.2°
18 1:35 Agnostichit by themMAC-10766 ms–0.8°
18 1:12 Sarahit by themAK-47453 ms–6.2°
18 1:12 Sarakilled themAK-47531 ms734 ms8.9°
18 1:02 <★LEOPOLD★>killed themAK-47484 ms484 ms6.1°
19 1:09 MAKAChit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 MAKAChit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 MAKAChit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:00 MAKACkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:36 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:35 Zvezdankilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
21 1:36 Zvezdankilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:24 MAKACkilled themM4A1-S219 ms812 ms3.3°
21 bomb 0:23 <★LEOPOLD★>killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 22 of your 42 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 <★LEOPOLD★>Glock-18706fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 40%
1 1:35 <★LEOPOLD★>Glock-18688aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)4% / 50%
2 1:27 AgnosticGalil AR786fired while moving (128 u/s), too fast to be accurate - stop first0/216% / 49%
2 1:17 AgnosticGalil AR1161fired while moving (180 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
2 1:17 AgnosticGalil AR1153fine - pros would have fired it too2/6killed them56% / 56%
2 1:10 SaraGalil AR1116fired while moving (166 u/s), too fast to be accurate - stop first1/10killed them; 1 bullet after pros would have stopped14% / 54%
2 1:06 MAKACGalil AR622fine - pros would have fired it too3/10killed them54% / 54%
3 1:21 AgnosticAK-471183fine - pros would have fired it too1/3killed them35% / 46%
3 1:11 MAKACAK-47741aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
3 1:11 MAKACAK-47742fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 48%
3 1:10 ZvezdanAK-47980fired while moving (74 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 56%
3 1:09 ZvezdanAK-47978fine - pros would have fired it too3/5killed them33% / 51%
4 1:11 MAKACAWP330aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)25% / 83%
6 1:40 AgnosticGalil AR1211fired while moving (183 u/s), too fast to be accurate - stop first0/10% / 58%
6 1:33 AgnosticDesert Eagle1116fine - pros would have fired it too0/230% / 38%
6 1:31 AgnosticDesert Eagle1117fine - pros would have fired it too1/145% / 45%
6 1:30 AgnosticDesert Eagle1122aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/4cut short (a death, a reload)5% / 62%
6 bomb 0:31 ZvezdanDesert Eagle653fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 60%
6 bomb 0:29 ZvezdanDesert Eagle641fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
6 bomb 0:28 ZvezdanDesert Eagle642aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
6 bomb 0:27 ZvezdanDesert Eagle646aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 46%
7 1:15 ZvezdanAK-47874fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 46%
7 1:15 ZvezdanAK-47858fired while moving (155 u/s), too fast to be accurate - stop first1/8killed them16% / 57%
8 1:38 AgnosticAWP1032aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/135% / 68%
8 0:46 ZvezdanAWP253fired while moving (101 u/s), too fast to be accurate - stop first1/1killed them49% / 75%
11 1:40 SaraDesert Eagle2001fine - pros would have fired it too0/127% / 32%
11 1:27 SaraDesert Eagle1936fine - pros would have fired it too1/221% / 38%
11 0:45 SaraDesert Eagle699fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 46%
11 0:43 SaraDesert Eagle759aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3cut short (a death, a reload)18% / 55%
13 1:37 AgnosticP20001070fine - pros would have fired it too3/5killed them33% / 46%
13 bomb 0:35 ZvezdanP2000401fine - pros would have fired it too2/6killed them52% / 52%
13 bomb 0:34 MAKACP200052aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)14% / 42%
14 1:38 ZvezdanMP9617aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)21% / 46%
15 1:22 <★LEOPOLD★>Five-SeveN381fired while moving (127 u/s), too fast to be accurate - stop first2/6killed them32% / 40%
16 1:47 MAKACAK-471277fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
17 bomb 0:35 MAKACAK-471248fired while moving (78 u/s), too fast to be accurate - stop first1/621% / 60%
17 bomb 0:34 MAKACAK-471241fine - pros would have fired it too1/4killed them59% / 59%
18 1:35 AgnosticAK-471309fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 50%
18 1:35 AgnosticAK-471289fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
18 1:12 SaraAK-47402fired while moving (189 u/s), too fast to be accurate - stop first3/9killed them13% / 51%
21 1:37 ZvezdanM4A1-S479fired while moving (86 u/s), too fast to be accurate - stop first2/17killed them13% / 50%
21 bomb 0:24 MAKACM4A1-S484fine - pros would have fired it too4/8killed them64% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.