Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 34% |
| Desert Eagle | 19 | 26% |
| M4A1-S | 18 | 28% |
| Galil AR | 17 | 35% |
| P2000 | 11 | 46% |
| Glock-18 | 5 | 0% |
| AWP | 4 | 25% |
| Five-SeveN | 4 | 50% |
| SSG 08 | 3 | 0% |
| MP9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/107 | 3 1:28 | 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 18.9 s T | 5.3 |
| 15/107 | 19 1:00 | 1 kill (AWP), a wallbang CT | 3.0 |
| 23/107 | 15 1:21 | 2 kills (Five-SeveN, AK-47), a wallbang, all headshots, in 10.1 s CT | 2.1 |
| 26/107 | 2 1:16 | 3 kills (Galil ×3), 2 headshots, in 10.7 s T | 1.6 |
| 46/107 | 8 0:46 | 1 kill (AWP), a no-scope T | 0.8 |
| 58/107 | 17 bomb 0:34 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 76/107 | 18 1:38 | 3 kills (AK-47 ×3), 1 headshot, in 35.3 s CT | -0.2 |
| 79/107 | 7 1:14 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 82/107 | 21 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 29.2 s CT | -0.6 |
| 99/107 | 13 1:36 | 2 kills (P2000 ×2), 1 headshot, in 17.7 s CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:08 | 1v2 before the plant T · 48 HP · Extended A | lost - died in the first fight · saw each other |
| 11 0:47 | 1v4 before the plant T · 19 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
16 flashes: 3 good, 1 weak, 7 wasted, 5 that hurt your team (4 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:43 | wasted | no enemy blinded for long |
| 3 1:43 | wasted | barely blinded Sara 1.5 s (0.1 s white), <★LEOPOLD★> 0.5 s (0.0 s white) |
| 5 1:37 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Outside Long - safe |
| 6 1:47 | good | blinded Sara 3.8 s (1.1 s white) |
| 7 1:34 | good | blinded Sara 3.9 s (1.2 s white) |
| 8 1:24 | weak | barely blinded Zvezdan 2.0 s (0.2 s white) |
| 9 1:42 | blinded an enemy, but hurt the team too | blinded MAKAC 4.8 s (2.0 s white), Agnostic 3.7 s (1.0 s white); blinded ебать вас нахуй 4.0 s holding Outside Long - took damage 0.6 s after the pop; blinded éphémère 1.7 s holding Outside Long - safe; blinded themselves 3.4 s on the move through Top Mid - safe |
| 11 0:47 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded Amoral 1.8 s on the move through Short Stairs - died 0.1 s after the pop Amoral peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 15 0:58 | wasted | no enemy blinded for long; blinded Amoral 3.5 s on the move through Top Mid - safe |
| 17 1:36 | wasted | no enemy blinded for long; blinded éternel 4.4 s on the move through Catwalk - safe |
| 17 1:29 | wasted | no enemy blinded for long |
| 18 1:22 | wasted | no enemy blinded for long |
| 18 1:14 | misled a peek | barely blinded Sara 0.9 s (0.1 s white) the enemy was barely blinded, and _Ӿ₦J* peeked Sara 1.5 s after the pop; got hit first |
| 19 1:45 | blinded an enemy, but hurt the team too | blinded Agnostic 3.4 s (0.8 s white); blinded ебать вас нахуй 3.5 s holding Top Mid - an enemy could see them |
| 20 1:36 | good | blinded Agnostic 4.5 s (1.7 s white), <★LEOPOLD★> 3.1 s (0.6 s white); blinded ебать вас нахуй 1.9 s on the move through CT Spawn - safe |
| 21 bomb 0:25 | blinded an enemy, but hurt the team too | blinded Agnostic 4.5 s (1.7 s white), MAKAC 4.4 s (1.7 s white); blinded ебать вас нахуй 4.6 s on the move through Mid Doors - an enemy could see them |
Throws
34 grenades: 31 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:41 | exposed | a molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 1092 units away, thrown in the open; a running throw |
| 20 1:31 | exposed | an HE at B Doors - seen by 1 enemy for 1.4 s, the nearest 608 units away, thrown in the open |
| 21 1:40 | exposed | an HE at B Doors - seen by 1 enemy for 0.2 s, the nearest 1174 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:37 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | line of fire | stood in Amoral's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:29 | trade | éphémère was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | Amoral was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:40 | trade | ебать вас нахуй was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:12 | peek together | peeked the same enemy as éphémère, 78 ms before them - a double peek |
| 3 1:12 | peek together | peeked the same enemy as Amoral, 625 ms before them - early - you went first, alone |
| 3 1:10 | trade | éphémère was killed 311 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:09 | trade | Amoral was killed 121 units away: you traded in 281 ms (pros: 625 ms) |
| 4 1:17 | trade | Amoral was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:27 | line of fire | stood in Amoral's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:39 | hold | held with Amoral, 651 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Amoral) |
| 8 1:39 | hold | held with ебать вас нахуй, 664 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before ебать вас нахуй) |
| 8 1:00 | trade | Amoral was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | éternel was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:47 | trade | Amoral was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | éphémère was killed 1145 units away: you traded in 1,781 ms (pros: 625 ms) |
| 15 0:32 | trade | Amoral was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:51 | trade | Amoral was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:35 | peek together | peeked the same enemy as Amoral, 297 ms before them - early - you went first, alone |
| 18 1:05 | trade | ебать вас нахуй was killed 359 units away: you traded in 2,062 ms (pros: 1,641 ms) |
| 18 1:03 | trade | Amoral was killed 199 units away: you traded in 47 ms (pros: 625 ms) |
| 20 1:41 | trade | éphémère was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | trade | Amoral was killed 547 units away: not traded within 5 s (pros: 625 ms) |
| 20 bomb 0:37 | trade | ебать вас нахуй was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:32 | line of fire | stood in éternel's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 21 bomb 0:24 | peek together | peeked the same enemy as éternel, 219 ms before them - a double peek |
| 21 bomb 0:24 | peek together | peeked the same enemy as ебать вас нахуй, 78 ms before them - a double peek |
| 21 bomb 0:24 | in their way | stood between ебать вас нахуй and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 21 bomb 0:23 | in their way | stood between éternel and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed by them | USP-S | 391 ms | 391 ms | 1.3° | ||
| 2 1:17 | killed them | Galil AR | 734 ms | 812 ms | 37.6° | ||
| 2 1:09 | killed them | Galil AR | 750 ms | 750 ms | 3.9° | ||
| 2 1:06 | killed them | Galil AR | 469 ms | 828 ms | 1.9° | ||
| 3 1:29 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:21 | killed them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 3 1:11 | hit by them | XM1014 | 375 ms | – | 2.6° | ||
| 3 1:09 | killed them | AK-47 | 797 ms | 1109 ms | 14.5° | ||
| 3 1:05 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | killed by them | XM1014 | 250 ms | 250 ms | 1.8° | ||
| 4 1:28 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:11 | killed by them | USP-S | 1312 ms | 1312 ms | 2.3° | ||
| 5 bomb 0:39 | killed by them | MP9 | 156 ms | 438 ms | 5.7° | ||
| 6 1:31 | hit them | Desert Eagle | 609 ms | – | 0.5° | ||
| 6 1:29 | hit them | Desert Eagle | 453 ms | – | 2.5° | ||
| 6 bomb 0:29 | hit by them | P250 | 438 ms | – | 1.8° | ||
| 6 bomb 0:29 | hit them | Desert Eagle | 469 ms | – | 3.7° | ||
| 6 bomb 0:27 | killed by them | P250 | 1234 ms | 1234 ms | 1.2° | ||
| 7 1:14 | killed them | AK-47 | 1141 ms | 1141 ms | 29.1° | ||
| 8 1:39 | hit by them | MP9 | 562 ms | – | 7.4° | ||
| 8 0:46 | killed them | AWP | 516 ms | 516 ms | 12.2° | ||
| 9 1:35 | killed by them | MP9 | 1469 ms | 2375 ms | 24.3° | ||
| 10 1:36 | killed by them | AK-47 | 125 ms | 219 ms | 2.1° | ||
| 11 1:27 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:42 | hit them | Desert Eagle | 375 ms | – | 5.3° | ||
| 11 0:42 | killed by them | M4A1-S | 531 ms | 531 ms | 2.7° | ||
| 12 1:37 | killed by them | AWP | 406 ms | 406 ms | 0.3° | ||
| 13 1:38 | killed them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | Glock-18 | 188 ms | – | 3.2° | ||
| 13 bomb 0:35 | killed them | P2000 | 1438 ms | 2109 ms | 11.4° | ||
| 13 bomb 0:34 | killed by them | Glock-18 | 859 ms | 859 ms | 50.6° | ||
| 14 1:38 | killed by them | Galil AR | 312 ms | 672 ms | 3.2° | ||
| 15 1:21 | killed them | Five-SeveN | 438 ms | 578 ms | 0.8° | ||
| 15 1:12 | killed them | AK-47 | 31 ms | 734 ms | 6.2° | ||
| 15 1:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | killed by them | AWP | 703 ms | 703 ms | 0.2° | ||
| 17 bomb 0:34 | killed them | AK-47 | 609 ms | 1469 ms | 0.6° | ||
| 17 bomb 0:34 | hit by them | AK-47 | 1078 ms | – | 20.7° | ||
| 18 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:35 | hit them | AK-47 | 484 ms | – | 1.2° | ||
| 18 1:35 | hit by them | MAC-10 | 766 ms | – | 0.8° | ||
| 18 1:12 | hit by them | AK-47 | 453 ms | – | 6.2° | ||
| 18 1:12 | killed them | AK-47 | 531 ms | 734 ms | 8.9° | ||
| 18 1:02 | killed them | AK-47 | 484 ms | 484 ms | 6.1° | ||
| 19 1:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:00 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:36 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:35 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:36 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:24 | killed them | M4A1-S | 219 ms | 812 ms | 3.3° | ||
| 21 bomb 0:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 706 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 40% | |
| 1 1:35 | Glock-18 | 688 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 50% | |
| 2 1:27 | Galil AR | 786 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 16% / 49% | ||
| 2 1:17 | Galil AR | 1161 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 2 1:17 | Galil AR | 1153 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 2 1:10 | Galil AR | 1116 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/10 | killed them; 1 bullet after pros would have stopped | 14% / 54% | |
| 2 1:06 | Galil AR | 622 | fine - pros would have fired it too | 3/10 | killed them | 54% / 54% | |
| 3 1:21 | AK-47 | 1183 | fine - pros would have fired it too | 1/3 | killed them | 35% / 46% | |
| 3 1:11 | AK-47 | 741 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 3 1:11 | AK-47 | 742 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 48% | |
| 3 1:10 | AK-47 | 980 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 56% | |
| 3 1:09 | AK-47 | 978 | fine - pros would have fired it too | 3/5 | killed them | 33% / 51% | |
| 4 1:11 | AWP | 330 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 83% | |
| 6 1:40 | Galil AR | 1211 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | 0% / 58% | ||
| 6 1:33 | Desert Eagle | 1116 | fine - pros would have fired it too | 0/2 | 30% / 38% | ||
| 6 1:31 | Desert Eagle | 1117 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 6 1:30 | Desert Eagle | 1122 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 62% | |
| 6 bomb 0:31 | Desert Eagle | 653 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 60% | |
| 6 bomb 0:29 | Desert Eagle | 641 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 6 bomb 0:28 | Desert Eagle | 642 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 6 bomb 0:27 | Desert Eagle | 646 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 46% | |
| 7 1:15 | AK-47 | 874 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 46% | |
| 7 1:15 | AK-47 | 858 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/8 | killed them | 16% / 57% | |
| 8 1:38 | AWP | 1032 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 35% / 68% | ||
| 8 0:46 | AWP | 253 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/1 | killed them | 49% / 75% | |
| 11 1:40 | Desert Eagle | 2001 | fine - pros would have fired it too | 0/1 | 27% / 32% | ||
| 11 1:27 | Desert Eagle | 1936 | fine - pros would have fired it too | 1/2 | 21% / 38% | ||
| 11 0:45 | Desert Eagle | 699 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 46% | |
| 11 0:43 | Desert Eagle | 759 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 18% / 55% | |
| 13 1:37 | P2000 | 1070 | fine - pros would have fired it too | 3/5 | killed them | 33% / 46% | |
| 13 bomb 0:35 | P2000 | 401 | fine - pros would have fired it too | 2/6 | killed them | 52% / 52% | |
| 13 bomb 0:34 | P2000 | 52 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 42% | |
| 14 1:38 | MP9 | 617 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 21% / 46% | |
| 15 1:22 | Five-SeveN | 381 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 40% | |
| 16 1:47 | AK-47 | 1277 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 17 bomb 0:35 | AK-47 | 1248 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | 21% / 60% | ||
| 17 bomb 0:34 | AK-47 | 1241 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 18 1:35 | AK-47 | 1309 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 50% | |
| 18 1:35 | AK-47 | 1289 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 18 1:12 | AK-47 | 402 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/9 | killed them | 13% / 51% | |
| 21 1:37 | M4A1-S | 479 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/17 | killed them | 13% / 50% | |
| 21 bomb 0:24 | M4A1-S | 484 | fine - pros would have fired it too | 4/8 | killed them | 64% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.