Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 30% |
| MP9 | 66 | 27% |
| M4A1-S | 39 | 26% |
| Dual Berettas | 10 | 20% |
| USP-S | 6 | 17% |
| Five-SeveN | 5 | 80% |
| Desert Eagle | 4 | 50% |
| Galil AR | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/107 | 22 1:46 | 3 kills (M4A1-S ×3), 1 headshot, in 20.3 s CT | 5.5 |
| 22/107 | 21 bomb 0:10 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 37/107 | 18 1:23 | 1 kill (MP9) CT | 1.0 |
| 41/107 | 1 1:28 | 2 kills (Dualies ×2), a wallbang, 1 headshot, in 16.9 s T | 0.9 |
| 48/107 | 7 1:22 | 1 kill (AK-47) T | 0.7 |
| 49/107 | 2 bomb 0:34 | 1 kill (Galil), 1 headshot T | 0.7 |
| 64/107 | 8 1:33 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 66/107 | 14 1:18 | 1 kill (Five-SeveN) CT | 0.2 |
| 74/107 | 6 1:39 | 1 kill (AK-47) T | -0.2 |
| 84/107 | 19 1:43 | 1 kill (MP9) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:32 | 1v4 before the plant T · 2 HP · Top Mid | lost - died in the first fight · saw each other |
| 14 1:19 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw them first |
| 20 bomb 0:35 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw them first |
| 21 bomb 0:16 | 1v1 after the plant CT · 94 HP · Hole | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
10 flashes: 6 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | good | blinded Sara 3.4 s (0.8 s white), <★LEOPOLD★> 3.4 s (0.8 s white), Zvezdan 3.2 s (0.6 s white) |
| 1 1:45 | good | blinded Sara 3.1 s (0.6 s white), Zvezdan 3.0 s (0.5 s white); blinded ебать вас нахуй 2.3 s on the move through T Spawn - safe; blinded Amoral 1.8 s on the move through Top Mid - safe |
| 2 1:43 | good | blinded Sara 4.0 s (1.3 s white), Zvezdan 3.0 s (0.5 s white) |
| 2 1:39 | good | blinded Sara 3.4 s (0.8 s white) |
| 6 1:48 | good | blinded Sara 3.7 s (1.0 s white) |
| 7 1:44 | good | blinded Sara 4.0 s (1.2 s white) |
| 8 1:44 | weak | barely blinded <★LEOPOLD★> 1.8 s (0.1 s white) |
| 8 1:42 | weak | barely blinded <★LEOPOLD★> 1.7 s (0.1 s white) |
| 9 1:42 | weak | barely blinded Zvezdan 1.6 s (0.1 s white) |
| 11 1:30 | wasted | barely blinded <★LEOPOLD★> 0.9 s (0.1 s white) |
Throws
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 1.5 s, the nearest 653 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:35 | Top Mid | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 14 bomb 0:34 | Short Stairs | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | _Ӿ₦J* was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | hold | held with éphémère, 897 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:29 | trade | éphémère was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | Amoral was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:40 | trade | ебать вас нахуй was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:17 | trade | Amoral was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:11 | trade | _Ӿ₦J* was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:27 | hold | held with éphémère, 812 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 bomb 0:17 | hold | held with éphémère, 800 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before éphémère) |
| 7 1:23 | peek together | peeked the same enemy as Amoral, 656 ms after them - late - your team-mate went first, as bait |
| 7 1:23 | peek together | peeked the same enemy as ебать вас нахуй, 312 ms after them - late - your team-mate went first, as bait |
| 8 1:50 | hold | held with éphémère, 761 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:49 | trade | éphémère was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:52 | trade | ебать вас нахуй was killed 708 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:43 | hold | held with ебать вас нахуй, 595 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:34 | trade | _Ӿ₦J* was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:32 | trade | Amoral was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | ебать вас нахуй was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:19 | trade | éphémère was killed 620 units away: you traded in 797 ms (pros: 625 ms) |
| 20 bomb 0:37 | trade | ебать вас нахуй was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:19 | trade | éphémère was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:16 | trade | ебать вас нахуй was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:47 | hold | held with éphémère, 44 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after éphémère) |
| 22 1:27 | trade | éphémère was killed 325 units away: you traded in 1,500 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed them | Dual Berettas | 328 ms | 328 ms | 3.0° | ||
| 1 1:27 | hit by them | P2000 | 422 ms | – | 0.8° | ||
| 1 1:14 | hit them | Dual Berettas | 203 ms | – | 1.2° | ||
| 1 1:13 | hit by them | P2000 | 453 ms | – | 2.0° | ||
| 1 1:11 | killed them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | hit by them | Desert Eagle | 297 ms | – | 1.6° | ||
| 2 1:12 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:34 | killed them | Galil AR | 594 ms | 594 ms | 1.1° | ||
| 3 1:08 | killed by them | Desert Eagle | 297 ms | 1125 ms | 0.9° | ||
| 4 0:57 | killed by them | AK-47 | 109 ms | 1859 ms | 1.0° | ||
| 5 bomb 0:16 | hit them | AK-47 | 578 ms | – | 0.4° | ||
| 5 bomb 0:16 | hit by them | Desert Eagle | 719 ms | – | 1.4° | ||
| 6 1:39 | killed them | AK-47 | 297 ms | 906 ms | 0.4° | ||
| 7 1:23 | killed them | AK-47 | 359 ms | 766 ms | 4.8° | ||
| 8 1:34 | killed them | AK-47 | 1078 ms | 2281 ms | 5.3° | ||
| 8 0:58 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | hit by them | M4A4 | 641 ms | – | 2.7° | ||
| 9 1:37 | hit them | AK-47 | 1516 ms | – | 33.2° | ||
| 9 1:24 | killed by them | MP9 | 266 ms | 266 ms | 18.2° | ||
| 10 1:35 | killed by them | XM1014 | 359 ms | 359 ms | 6.8° | ||
| 11 1:22 | killed by them | AWP | 219 ms | 219 ms | 0.3° | ||
| 13 1:42 | killed by them | Glock-18 | 641 ms | 1703 ms | 14.5° | ||
| 13 1:41 | hit them | P2000 | 1172 ms | – | 7.6° | ||
| 14 1:19 | killed them | Five-SeveN | 562 ms | 1297 ms | 13.3° | ||
| 14 bomb 0:34 | killed by them | AK-47 | 656 ms | 859 ms | 4.2° | ||
| 15 1:24 | hit by them | AK-47 | 453 ms | – | 10.2° | ||
| 15 1:22 | killed by them | AK-47 | 375 ms | 672 ms | 11.9° | ||
| 15 1:22 | hit them | MP9 | 531 ms | – | 6.6° | ||
| 16 bomb 0:19 | killed by them | AWP | 359 ms | 359 ms | 2.5° | ||
| 17 1:28 | killed by them | AK-47 | 1281 ms | 2688 ms | 1.1° | ||
| 17 1:27 | hit them | M4A4 | 2250 ms | – | 1.1° | ||
| 18 1:24 | killed them | MP9 | 4109 ms | 4938 ms | 9.5° | ||
| 19 1:46 | killed them | MP9 | 1672 ms | 3906 ms | 4.4° | ||
| 19 1:44 | hit by them | AK-47 | 2844 ms | – | 1.0° | ||
| 19 1:40 | hit them | MP9 | 484 ms | – | 1.8° | ||
| 19 1:39 | killed by them | Tec-9 | 1234 ms | 1812 ms | 19.7° | ||
| 20 bomb 0:01 | killed by them | AK-47 | 781 ms | 781 ms | 50.5° | ||
| 21 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:11 | killed them | Desert Eagle | 422 ms | 1000 ms | 2.2° | ||
| 21 bomb 0:11 | hit by them | M4A4 | 703 ms | – | 43.6° | ||
| 22 1:47 | hit by them | AK-47 | 438 ms | – | 2.0° | ||
| 22 1:47 | killed them | M4A1-S | 438 ms | 1047 ms | 0.6° | ||
| 22 1:42 | killed them | M4A1-S | 156 ms | 656 ms | 1.1° | ||
| 22 1:42 | hit by them | AK-47 | 594 ms | – | 7.1° | ||
| 22 1:26 | killed them | M4A1-S | 141 ms | 141 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Dual Berettas | 714 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/1 | 47% / 51% | ||
| 1 1:30 | Dual Berettas | 715 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 37% | |
| 1 1:29 | Dual Berettas | 716 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 46% / 50% | ||
| 1 1:28 | Dual Berettas | 715 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 1 1:26 | Dual Berettas | 1234 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 56% | |
| 1 1:26 | Dual Berettas | 1233 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 1 1:14 | Dual Berettas | 1333 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 1 1:13 | Dual Berettas | 1323 | fine - pros would have fired it too | 0/1 | 35% / 43% | ||
| 2 1:26 | Galil AR | 840 | fine - pros would have fired it too | 0/4 | 30% / 52% | ||
| 2 bomb 0:34 | Galil AR | 826 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 3 1:08 | AK-47 | 657 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 54% / 54% | |
| 4 0:57 | Desert Eagle | 988 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 4 0:56 | Desert Eagle | 993 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 35% | |
| 5 bomb 0:16 | AK-47 | 1938 | fine - pros would have fired it too | 1/2 | 53% / 53% | ||
| 5 bomb 0:16 | AK-47 | 1936 | fine - pros would have fired it too | 1/2 | 36% / 51% | ||
| 6 1:39 | AK-47 | 702 | fine - pros would have fired it too | 4/10 | killed them | 62% / 62% | |
| 7 1:23 | AK-47 | 709 | fired while moving (102 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 46% | |
| 8 1:34 | AK-47 | 807 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/8 | 6% / 47% | ||
| 8 1:33 | AK-47 | 770 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | killed them | 17% / 47% | |
| 8 0:47 | AK-47 | 1112 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 12% / 56% | ||
| 9 1:38 | AK-47 | 1132 | fired while moving (77 u/s), too fast to be accurate - stop first | 4/13 | 7 bullets after pros would have stopped | 11% / 45% | |
| 9 1:35 | AK-47 | 1103 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 46% | |
| 13 1:42 | USP-S | 572 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 37% / 39% | |
| 14 1:19 | Five-SeveN | 274 | fine - pros would have fired it too | 4/6 | killed them | 56% / 56% | |
| 15 1:24 | MP9 | 497 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/10 | 16% / 48% | ||
| 15 1:22 | MP9 | 296 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 2% / 54% | |
| 17 1:29 | M4A1-S | 1187 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/15 | 9 bullets after pros would have stopped | 4% / 53% | |
| 17 1:27 | M4A1-S | 1188 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 45% | |
| 18 1:24 | MP9 | 655 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 18 1:23 | MP9 | 691 | fine - pros would have fired it too | 2/4 | killed them | 50% / 50% | |
| 19 1:46 | MP9 | 682 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/20 | 7 bullets after pros would have stopped | 2% / 50% | |
| 19 1:44 | MP9 | 687 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 19 1:44 | MP9 | 688 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 3/6 | killed them | 2% / 49% | |
| 19 1:40 | MP9 | 467 | fired while moving (203 u/s), too fast to be accurate - stop first | 5/20 | cut short (a death, a reload) | 2% / 64% | |
| 20 bomb 0:02 | M4A1-S | 444 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 22% / 60% | |
| 21 bomb 0:11 | Desert Eagle | 553 | fine - pros would have fired it too | 2/2 | killed them | 37% / 45% | |
| 22 1:47 | M4A1-S | 882 | fine - pros would have fired it too | 4/12 | killed them | 47% / 47% | |
| 22 1:42 | M4A1-S | 962 | fine - pros would have fired it too | 4/7 | killed them | 40% / 48% | |
| 22 1:26 | M4A1-S | 270 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
