ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-9 · Mon 19 Oct, 22:53

éternelMaster Guardian I

The match

Aim

531 msTTD953 msTTK2.2°Crosshair↓33%1st bullet28%Spray10%Head67%Counter-strafe

Scoreboard

70ADR62%KAST

Positioning

Shots

20/39Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476630%
MP96627%
M4A1-S3926%
Dual Berettas1020%
USP-S617%
Five-SeveN580%
Desert Eagle450%
Galil AR250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10722 1:46 3 kills (M4A1-S ×3), 1 headshot, in 20.3 s CT5.5
22/10721 bomb 0:10 1 kill (Deagle), 1 headshot CT2.1
37/10718 1:23 1 kill (MP9) CT1.0
41/1071 1:28 2 kills (Dualies ×2), a wallbang, 1 headshot, in 16.9 s T0.9
48/1077 1:22 1 kill (AK-47) T0.7
49/1072 bomb 0:34 1 kill (Galil), 1 headshot T0.7
64/1078 1:33 1 kill (AK-47), 1 headshot T0.2
66/10714 1:18 1 kill (Five-SeveN) CT0.2
74/1076 1:39 1 kill (AK-47) T-0.2
84/10719 1:43 1 kill (MP9) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:32 1v4 before the plant T · 2 HP · Top Midlost - died in the first fight · saw each other
14 1:19 1v4 before the plant CT · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw them first
20 bomb 0:35 1v4 after the plant CT · 100 HP · Catwalklost - died in the first fight · saw them first
21 bomb 0:16 1v1 after the plant CT · 94 HP · Holelost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 6 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 goodblinded Sara 3.4 s (0.8 s white), <★LEOPOLD★> 3.4 s (0.8 s white), Zvezdan 3.2 s (0.6 s white)
1 1:45 goodblinded Sara 3.1 s (0.6 s white), Zvezdan 3.0 s (0.5 s white); blinded ебать вас нахуй 2.3 s on the move through T Spawn - safe; blinded Amoral 1.8 s on the move through Top Mid - safe
2 1:43 goodblinded Sara 4.0 s (1.3 s white), Zvezdan 3.0 s (0.5 s white)
2 1:39 goodblinded Sara 3.4 s (0.8 s white)
6 1:48 goodblinded Sara 3.7 s (1.0 s white)
7 1:44 goodblinded Sara 4.0 s (1.2 s white)
8 1:44 weakbarely blinded <★LEOPOLD★> 1.8 s (0.1 s white)
8 1:42 weakbarely blinded <★LEOPOLD★> 1.7 s (0.1 s white)
9 1:42 weakbarely blinded Zvezdan 1.6 s (0.1 s white)
11 1:30 wastedbarely blinded <★LEOPOLD★> 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:48 exposeda molotov at Long A - seen by 1 enemy for 1.5 s, the nearest 653 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:35 MAKACTop Midcover not used: 48 units away, they'd have seen only your headkilled them
14 bomb 0:34 <★LEOPOLD★>Short Stairscover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 trade_Ӿ₦J* was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 holdheld with éphémère, 897 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:29 tradeéphémère was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeAmoral was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
3 1:40 tradeебать вас нахуй was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
4 1:17 tradeAmoral was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
4 1:11 trade_Ӿ₦J* was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:27 holdheld with éphémère, 812 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 bomb 0:17 holdheld with éphémère, 800 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before éphémère)
7 1:23 peek togetherpeeked the same enemy as Amoral, 656 ms after them - late - your team-mate went first, as bait
7 1:23 peek togetherpeeked the same enemy as ебать вас нахуй, 312 ms after them - late - your team-mate went first, as bait
8 1:50 holdheld with éphémère, 761 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:49 tradeéphémère was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
8 0:52 tradeебать вас нахуй was killed 708 units away: not traded within 5 s (pros: 625 ms)
9 1:43 holdheld with ебать вас нахуй, 595 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:34 trade_Ӿ₦J* was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
9 1:32 tradeAmoral was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeебать вас нахуй was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
14 1:19 tradeéphémère was killed 620 units away: you traded in 797 ms (pros: 625 ms)
20 bomb 0:37 tradeебать вас нахуй was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:19 tradeéphémère was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:16 tradeебать вас нахуй was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
22 1:47 holdheld with éphémère, 44 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after éphémère)
22 1:27 tradeéphémère was killed 325 units away: you traded in 1,500 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 <★LEOPOLD★>killed themDual Berettas328 ms328 ms3.0°
1 1:27 Sarahit by themP2000422 ms–0.8°
1 1:14 Sarahit themDual Berettas203 ms–1.2°
1 1:13 Sarahit by themP2000453 ms–2.0°
1 1:11 Sarakilled themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 Agnostichit by themDesert Eagle297 ms–1.6°
2 1:12 Sarahit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:34 <★LEOPOLD★>killed themGalil AR594 ms594 ms1.1°
3 1:08 Sarakilled by themDesert Eagle297 ms1125 ms0.9°
4 0:57 Zvezdankilled by themAK-47109 ms1859 ms1.0°
5 bomb 0:16 Sarahit themAK-47578 ms–0.4°
5 bomb 0:16 Sarahit by themDesert Eagle719 ms–1.4°
6 1:39 Sarakilled themAK-47297 ms906 ms0.4°
7 1:23 <★LEOPOLD★>killed themAK-47359 ms766 ms4.8°
8 1:34 MAKACkilled themAK-471078 ms2281 ms5.3°
8 0:58 Sarahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 Zvezdanhit by themM4A4641 ms–2.7°
9 1:37 Zvezdanhit themAK-471516 ms–33.2°
9 1:24 <★LEOPOLD★>killed by themMP9266 ms266 ms18.2°
10 1:35 MAKACkilled by themXM1014359 ms359 ms6.8°
11 1:22 Sarakilled by themAWP219 ms219 ms0.3°
13 1:42 <★LEOPOLD★>killed by themGlock-18641 ms1703 ms14.5°
13 1:41 <★LEOPOLD★>hit themP20001172 ms–7.6°
14 1:19 Zvezdankilled themFive-SeveN562 ms1297 ms13.3°
14 bomb 0:34 <★LEOPOLD★>killed by themAK-47656 ms859 ms4.2°
15 1:24 Sarahit by themAK-47453 ms–10.2°
15 1:22 Agnostickilled by themAK-47375 ms672 ms11.9°
15 1:22 Agnostichit themMP9531 ms–6.6°
16 bomb 0:19 MAKACkilled by themAWP359 ms359 ms2.5°
17 1:28 Agnostickilled by themAK-471281 ms2688 ms1.1°
17 1:27 Agnostichit themM4A42250 ms–1.1°
18 1:24 MAKACkilled themMP94109 ms4938 ms9.5°
19 1:46 Sarakilled themMP91672 ms3906 ms4.4°
19 1:44 Sarahit by themAK-472844 ms–1.0°
19 1:40 Zvezdanhit themMP9484 ms–1.8°
19 1:39 Zvezdankilled by themTec-91234 ms1812 ms19.7°
20 bomb 0:01 Sarakilled by themAK-47781 ms781 ms50.5°
21 1:35 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 <★LEOPOLD★>hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:11 Agnostickilled themDesert Eagle422 ms1000 ms2.2°
21 bomb 0:11 Agnostichit by themM4A4703 ms–43.6°
22 1:47 Zvezdanhit by themAK-47438 ms–2.0°
22 1:47 Zvezdankilled themM4A1-S438 ms1047 ms0.6°
22 1:42 <★LEOPOLD★>killed themM4A1-S156 ms656 ms1.1°
22 1:42 <★LEOPOLD★>hit by themAK-47594 ms–7.1°
22 1:26 Agnostickilled themM4A1-S141 ms141 ms1.4°

Shots

You fired 20 of your 39 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 <★LEOPOLD★>Dual Berettas714fired while moving (135 u/s), too fast to be accurate - stop first0/147% / 51%
1 1:30 <★LEOPOLD★>Dual Berettas715fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 37%
1 1:29 <★LEOPOLD★>Dual Berettas716fired while moving (143 u/s), too fast to be accurate - stop first0/146% / 50%
1 1:28 <★LEOPOLD★>Dual Berettas715fine - pros would have fired it too1/1killed them58% / 58%
1 1:26 SaraDual Berettas1234fired while moving (108 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 56%
1 1:26 SaraDual Berettas1233fired while moving (110 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
1 1:14 SaraDual Berettas1333fine - pros would have fired it too1/256% / 56%
1 1:13 SaraDual Berettas1323fine - pros would have fired it too0/135% / 43%
2 1:26 AgnosticGalil AR840fine - pros would have fired it too0/430% / 52%
2 bomb 0:34 <★LEOPOLD★>Galil AR826fine - pros would have fired it too1/5killed them64% / 64%
3 1:08 SaraAK-47657fine - pros would have fired it too0/8cut short (a death, a reload)54% / 54%
4 0:57 ZvezdanDesert Eagle988fine - pros would have fired it too0/164% / 64%
4 0:56 ZvezdanDesert Eagle993aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1cut short (a death, a reload)1% / 35%
5 bomb 0:16 SaraAK-471938fine - pros would have fired it too1/253% / 53%
5 bomb 0:16 SaraAK-471936fine - pros would have fired it too1/236% / 51%
6 1:39 SaraAK-47702fine - pros would have fired it too4/10killed them62% / 62%
7 1:23 <★LEOPOLD★>AK-47709fired while moving (102 u/s), too fast to be accurate - stop first4/10killed them4% / 46%
8 1:34 MAKACAK-47807fired while moving (88 u/s), too fast to be accurate - stop first1/86% / 47%
8 1:33 MAKACAK-47770aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6killed them17% / 47%
8 0:47 ZvezdanAK-471112aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/312% / 56%
9 1:38 ZvezdanAK-471132fired while moving (77 u/s), too fast to be accurate - stop first4/137 bullets after pros would have stopped11% / 45%
9 1:35 ZvezdanAK-471103fired while moving (80 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 46%
13 1:42 <★LEOPOLD★>USP-S572fine - pros would have fired it too1/6cut short (a death, a reload)37% / 39%
14 1:19 ZvezdanFive-SeveN274fine - pros would have fired it too4/6killed them56% / 56%
15 1:24 SaraMP9497aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1016% / 48%
15 1:22 AgnosticMP9296aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/5cut short (a death, a reload)2% / 54%
17 1:29 AgnosticM4A1-S1187aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/159 bullets after pros would have stopped4% / 53%
17 1:27 AgnosticM4A1-S1188aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5cut short (a death, a reload)6% / 45%
18 1:24 MAKACMP9655fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
18 1:23 MAKACMP9691fine - pros would have fired it too2/4killed them50% / 50%
19 1:46 SaraMP9682fired while moving (178 u/s), too fast to be accurate - stop first2/207 bullets after pros would have stopped2% / 50%
19 1:44 SaraMP9687fired while moving (89 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
19 1:44 SaraMP9688aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first3/6killed them2% / 49%
19 1:40 ZvezdanMP9467fired while moving (203 u/s), too fast to be accurate - stop first5/20cut short (a death, a reload)2% / 64%
20 bomb 0:02 SaraM4A1-S444aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/5cut short (a death, a reload)22% / 60%
21 bomb 0:11 AgnosticDesert Eagle553fine - pros would have fired it too2/2killed them37% / 45%
22 1:47 ZvezdanM4A1-S882fine - pros would have fired it too4/12killed them47% / 47%
22 1:42 <★LEOPOLD★>M4A1-S962fine - pros would have fired it too4/7killed them40% / 48%
22 1:26 AgnosticM4A1-S270fine - pros would have fired it too1/1killed them67% / 67%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.