Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 27 | 22% |
| M4A1-S | 25 | 36% |
| XM1014 | 14 | 79% |
| AK-47 | 14 | 21% |
| MAC-10 | 14 | 43% |
| Glock-18 | 6 | 33% |
| MP7 | 5 | 20% |
| AWP | 4 | 75% |
| Five-SeveN | 1 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/107 | 16 1:51 | 3 kills (AWP ×3), 1 headshot, in 43.5 s T | 5.7 |
| 16/107 | 3 1:10 | 2 kills (XM1014 ×2), all headshots, in 6.9 s CT | 3.0 |
| 21/107 | 17 1:11 | 1 kill (AK-47), a wallbang T | 2.3 |
| 33/107 | 10 1:35 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 54/107 | 4 1:17 | 2 kills (M4A1-S, USP-S), 1 headshot, in 6.2 s CT | 0.6 |
| 62/107 | 19 1:24 | 1 kill (MAC-10), 1 headshot T | 0.3 |
| 63/107 | 15 0:42 | 2 kills (Glock, AK-47), 1 headshot, in 10.4 s T | 0.2 |
| 68/107 | 22 1:39 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 80/107 | 11 1:38 | 1 kill (XM1014) CT | -0.5 |
| 83/107 | 13 bomb 0:34 | 1 kill (Glock), 1 headshot T | -0.6 |
| 86/107 | 14 1:42 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 88/107 | 12 0:55 | 1 kill (M4A1-S), 1 headshot CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:11 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later, after 2 kills · saw each other |
| 16 bomb 0:12 | 1v1 after the plant T · 100 HP · Outside Tunnel | won - the bomb went off · first fight lost, saw each other |
| 17 0:56 | 1v2 before the plant T · 100 HP · Long A | lost - died later · saw each other |
Flashes
10 flashes: 3 good, 1 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:37 | good | blinded ебать вас нахуй 4.9 s (2.1 s white), _Ӿ₦J* 3.5 s (0.8 s white) |
| 9 1:47 | good | blinded éphémère 5.1 s (2.3 s white) |
| 10 1:46 | wasted | no enemy blinded for long |
| 12 1:34 | wasted | no enemy blinded for long; blinded themselves 4.7 s on the move through Mid Doors - safe |
| 12 1:05 | hurt the team | barely blinded ебать вас нахуй 1.7 s (0.1 s white); blinded <★LEOPOLD★> 2.1 s holding Long A - an enemy could see them |
| 12 1:03 | misled a peek | barely blinded Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked Amoral 1.8 s after the pop; got hit first |
| 17 1:37 | weak | barely blinded ебать вас нахуй 1.6 s (0.1 s white) |
| 20 1:35 | wasted | barely blinded Amoral 1.0 s (0.1 s white), _Ӿ₦J* 0.8 s (0.1 s white); blinded Agnostic 3.1 s on the move through Bombsite B - safe |
| 21 1:26 | good | blinded éternel 3.9 s (1.2 s white) |
| 22 1:35 | wasted | barely blinded ебать вас нахуй 1.0 s (0.1 s white) |
Throws
33 grenades: 26 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 792 units away; a running throw |
| 7 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 914 units away; a running throw |
| 9 1:49 | exposed | a flash at Middle - seen by 1 enemy for 0.5 s, the nearest 2045 units away; a running throw |
| 10 1:32 | punished | killed by éphémère with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 274 units away |
| 12 1:05 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 136 units away; a running throw |
| 20 1:49 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2710 units away |
| 22 1:37 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.9 s, the nearest 478 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:23 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 bomb 0:35 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | trade | Agnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:09 | trade | Sara was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:21 | trade | Agnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:12 | hold | held with Zvezdan, 218 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Zvezdan) |
| 3 1:11 | hold | held with Zvezdan, 218 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Zvezdan) |
| 3 1:09 | trade | Zvezdan was killed 274 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:21 | hold | held with Sara, 433 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Sara) |
| 4 1:17 | trade | Sara was killed 470 units away: you traded in 578 ms (pros: 625 ms) |
| 4 1:04 | trade | Agnostic was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:29 | hold | held with Zvezdan, 270 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after Zvezdan) |
| 5 bomb 0:27 | peek together | peeked the same enemy as Zvezdan, 906 ms before them - early - you went first, alone |
| 5 bomb 0:23 | trade | <★LEOPOLD★> was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:45 | peek together | peeked the same enemy as <★LEOPOLD★>, 516 ms after them - late - your team-mate went first, as bait |
| 12 0:56 | trade | <★LEOPOLD★> was killed 1831 units away: you traded in 641 ms (pros: 625 ms) |
| 13 1:36 | trade | Agnostic was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:39 | hold | held with Zvezdan, 734 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:35 | peek together | peeked the same enemy as Sara, 812 ms after them - late - your team-mate went first, as bait |
| 13 bomb 0:35 | trade | Zvezdan was killed 464 units away: you traded in 594 ms (pros: 625 ms) |
| 14 1:42 | hold | held with Sara, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Sara) |
| 14 1:41 | line of fire | stood in Sara's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 17 0:56 | trade | <★LEOPOLD★> was killed 161 units away: not traded within 5 s (pros: 625 ms) |
| 21 bomb 0:24 | hold | held with <★LEOPOLD★>, 610 units and 148° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after <★LEOPOLD★>) |
| 22 1:42 | trade | Sara was killed 592 units away: you traded in 3,141 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit them | P2000 | 109 ms | – | 2.5° | ||
| 1 1:23 | killed by them | USP-S | 1281 ms | 1281 ms | 1.4° | ||
| 2 1:06 | killed by them | Galil AR | 469 ms | 828 ms | 1.9° | ||
| 3 1:11 | hit them | XM1014 | 375 ms | – | 2.6° | ||
| 3 1:11 | killed them | XM1014 | 516 ms | 1219 ms | 5.5° | ||
| 3 1:09 | hit them | XM1014 | 609 ms | – | 13.4° | ||
| 3 1:05 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | killed them | XM1014 | 250 ms | 250 ms | 1.8° | ||
| 4 1:39 | hit by them | Desert Eagle | 172 ms | – | 1.0° | ||
| 4 1:38 | hit them | M4A4 | 16 ms | – | 7.3° | ||
| 4 1:20 | hit them | M4A4 | 281 ms | – | 2.4° | ||
| 4 1:18 | killed them | M4A1-S | 406 ms | 1250 ms | 3.3° | ||
| 4 1:11 | killed them | USP-S | 1312 ms | 1312 ms | 2.3° | ||
| 4 1:03 | killed by them | Desert Eagle | 516 ms | 516 ms | 2.4° | ||
| 5 bomb 0:26 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:22 | killed by them | AK-47 | 1125 ms | 1625 ms | 27.6° | ||
| 5 bomb 0:21 | hit by them | AK-47 | 297 ms | – | 0.5° | ||
| 6 1:45 | hit them | M4A4 | 1016 ms | – | 4.3° | ||
| 6 1:44 | killed by them | AK-47 | 1609 ms | 1609 ms | 1.5° | ||
| 7 1:29 | hit by them | AK-47 | 359 ms | – | 0.4° | ||
| 7 1:29 | hit them | MP7 | 609 ms | – | 42.9° | ||
| 8 1:34 | killed by them | AK-47 | 1078 ms | 2281 ms | 5.3° | ||
| 9 1:44 | hit them | XM1014 | 1094 ms | – | 4.1° | ||
| 9 1:43 | killed by them | AK-47 | 1391 ms | 1391 ms | 23.4° | ||
| 10 1:35 | killed them | XM1014 | 359 ms | 359 ms | 6.8° | ||
| 10 1:32 | killed by them | Desert Eagle | 609 ms | 609 ms | 4.6° | ||
| 11 1:39 | killed them | XM1014 | 281 ms | 1344 ms | 2.0° | ||
| 11 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit by them | AK-47 | 969 ms | – | 1.7° | ||
| 12 0:55 | killed them | M4A1-S | 781 ms | 781 ms | 2.8° | ||
| 13 1:35 | hit them | Glock-18 | 188 ms | – | 3.2° | ||
| 13 bomb 0:34 | killed them | Glock-18 | 859 ms | 859 ms | 50.6° | ||
| 14 1:42 | killed them | AK-47 | 219 ms | 219 ms | 0.3° | ||
| 14 1:38 | killed by them | Five-SeveN | 1781 ms | 2125 ms | 9.0° | ||
| 15 0:42 | killed them | Glock-18 | 578 ms | 578 ms | 2.5° | ||
| 15 0:32 | killed them | AK-47 | 219 ms | 219 ms | 2.8° | ||
| 15 0:19 | killed by them | AK-47 | 172 ms | 172 ms | 2.6° | ||
| 16 1:51 | killed them | AWP | 359 ms | 359 ms | 1.0° | ||
| 16 1:47 | killed them | AWP | 703 ms | 703 ms | 0.2° | ||
| 16 bomb 0:19 | killed them | AWP | 359 ms | 359 ms | 2.5° | ||
| 16 bomb 0:07 | killed by them | USP-S | 594 ms | 594 ms | 9.6° | ||
| 17 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:34 | killed by them | AK-47 | 609 ms | 1469 ms | 0.6° | ||
| 17 bomb 0:34 | hit them | AK-47 | 1078 ms | – | 20.7° | ||
| 18 1:24 | killed by them | MP9 | 4109 ms | 4938 ms | 9.5° | ||
| 19 1:25 | killed them | MAC-10 | 703 ms | 1594 ms | 1.4° | ||
| 19 1:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:00 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:31 | killed by them | M4A4 | 266 ms | 359 ms | 8.1° | ||
| 21 bomb 0:24 | killed by them | M4A1-S | 219 ms | 812 ms | 3.3° | ||
| 22 1:39 | killed them | AK-47 | 312 ms | 312 ms | 4.3° | ||
| 22 1:28 | killed by them | Desert Eagle | 1328 ms | 1328 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 464 | fine - pros would have fired it too | 5/7 | cut short (a death, a reload) | 29% / 40% | |
| 2 1:06 | Five-SeveN | 624 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 38% | |
| 4 1:20 | M4A1-S | 292 | fine - pros would have fired it too | 2/7 | 66% / 66% | ||
| 4 1:18 | M4A1-S | 344 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 4 1:17 | M4A1-S | 405 | fine - pros would have fired it too | 1/3 | killed them | 35% / 53% | |
| 4 1:12 | USP-S | 332 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/9 | killed them | 4% / 45% | |
| 4 1:03 | M4A1-S | 792 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 7% / 59% | |
| 5 bomb 0:26 | USP-S | 1409 | fine - pros would have fired it too | 1/4 | 22% / 33% | ||
| 5 bomb 0:22 | USP-S | 458 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 18% / 51% | |
| 6 1:45 | M4A1-S | 873 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 2% / 59% | |
| 7 1:29 | MP7 | 348 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 52% | |
| 8 1:34 | USP-S | 807 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 41% | |
| 8 1:33 | USP-S | 770 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 39% | |
| 12 0:55 | M4A1-S | 245 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 13 bomb 0:34 | Glock-18 | 84 | fine - pros would have fired it too | 1/5 | killed them | 28% / 45% | |
| 15 0:42 | Glock-18 | 162 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | killed them | 20% / 59% | |
| 15 0:32 | AK-47 | 498 | fine - pros would have fired it too | 1/5 | killed them | 38% / 62% | |
| 16 1:51 | AWP | 2722 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 16 1:47 | AWP | 1277 | fine - pros would have fired it too | 1/1 | killed them | 71% / 74% | |
| 16 bomb 0:19 | AWP | 982 | fine - pros would have fired it too | 1/1 | killed them | 70% / 77% | |
| 16 bomb 0:07 | AWP | 255 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 76% | |
| 17 bomb 0:34 | AK-47 | 1242 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 45% | |
| 17 bomb 0:34 | AK-47 | 1241 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 17 bomb 0:34 | AK-47 | 1241 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 45% | |
| 19 1:25 | MAC-10 | 365 | fine - pros would have fired it too | 6/19 | killed them | 51% / 54% | |
| 19 1:02 | M4A1-S | 1725 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | 1 bullet after pros would have stopped | 32% / 53% | |
| 19 1:00 | M4A1-S | 1675 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 56% | |
| 20 1:31 | Desert Eagle | 208 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 22 1:39 | AK-47 | 460 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 22 1:29 | AK-47 | 277 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.