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Dust II, lost 9-13 · Mon 19 Oct, 22:53

MAKAC

The match

Aim

390 msTTD640 msTTK2.8°Crosshair↓35%1st bullet39%Spray20%Head58%Counter-strafe

Scoreboard

78ADR64%KAST

Positioning

Shots

14/30Rushed↓4/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2722%
M4A1-S2536%
XM10141479%
AK-471421%
MAC-101443%
Glock-18633%
MP7520%
AWP475%
Five-SeveN10%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10716 1:51 3 kills (AWP ×3), 1 headshot, in 43.5 s T5.7
16/1073 1:10 2 kills (XM1014 ×2), all headshots, in 6.9 s CT3.0
21/10717 1:11 1 kill (AK-47), a wallbang T2.3
33/10710 1:35 1 kill (XM1014), 1 headshot CT1.0
54/1074 1:17 2 kills (M4A1-S, USP-S), 1 headshot, in 6.2 s CT0.6
62/10719 1:24 1 kill (MAC-10), 1 headshot T0.3
63/10715 0:42 2 kills (Glock, AK-47), 1 headshot, in 10.4 s T0.2
68/10722 1:39 1 kill (AK-47), 1 headshot T0.1
80/10711 1:38 1 kill (XM1014) CT-0.5
83/10713 bomb 0:34 1 kill (Glock), 1 headshot T-0.6
86/10714 1:42 1 kill (AK-47), 1 headshot T-0.7
88/10712 0:55 1 kill (M4A1-S), 1 headshot CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:11 1v4 before the plant T · 100 HP · T Spawnlost - died later, after 2 kills · saw each other
16 bomb 0:12 1v1 after the plant T · 100 HP · Outside Tunnelwon - the bomb went off · first fight lost, saw each other
17 0:56 1v2 before the plant T · 100 HP · Long Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 1 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:37 goodblinded ебать вас нахуй 4.9 s (2.1 s white), _Ӿ₦J* 3.5 s (0.8 s white)
9 1:47 goodblinded éphémère 5.1 s (2.3 s white)
10 1:46 wastedno enemy blinded for long
12 1:34 wastedno enemy blinded for long; blinded themselves 4.7 s on the move through Mid Doors - safe
12 1:05 hurt the teambarely blinded ебать вас нахуй 1.7 s (0.1 s white); blinded <★LEOPOLD★> 2.1 s holding Long A - an enemy could see them
12 1:03 misled a peekbarely blinded Amoral 0.9 s (0.1 s white) the enemy was barely blinded, and Zvezdan peeked Amoral 1.8 s after the pop; got hit first
17 1:37 weakbarely blinded ебать вас нахуй 1.6 s (0.1 s white)
20 1:35 wastedbarely blinded Amoral 1.0 s (0.1 s white), _Ӿ₦J* 0.8 s (0.1 s white); blinded Agnostic 3.1 s on the move through Bombsite B - safe
21 1:26 goodblinded éternel 3.9 s (1.2 s white)
22 1:35 wastedbarely blinded ебать вас нахуй 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 26 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 792 units away; a running throw
7 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 914 units away; a running throw
9 1:49 exposeda flash at Middle - seen by 1 enemy for 0.5 s, the nearest 2045 units away; a running throw
10 1:32 punishedkilled by éphémère with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 274 units away
12 1:05 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 136 units away; a running throw
20 1:49 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2710 units away
22 1:37 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.9 s, the nearest 478 units away, thrown in the open; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 31 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:23 AmoralMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 bomb 0:35 _Ӿ₦J*Bombsite Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 tradeAgnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
2 1:09 tradeSara was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
3 1:21 tradeAgnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
3 1:12 holdheld with Zvezdan, 218 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Zvezdan)
3 1:11 holdheld with Zvezdan, 218 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Zvezdan)
3 1:09 tradeZvezdan was killed 274 units away: not traded within 5 s (pros: 625 ms)
4 1:21 holdheld with Sara, 433 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Sara)
4 1:17 tradeSara was killed 470 units away: you traded in 578 ms (pros: 625 ms)
4 1:04 tradeAgnostic was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:29 holdheld with Zvezdan, 270 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after Zvezdan)
5 bomb 0:27 peek togetherpeeked the same enemy as Zvezdan, 906 ms before them - early - you went first, alone
5 bomb 0:23 trade<★LEOPOLD★> was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
9 1:45 peek togetherpeeked the same enemy as <★LEOPOLD★>, 516 ms after them - late - your team-mate went first, as bait
12 0:56 trade<★LEOPOLD★> was killed 1831 units away: you traded in 641 ms (pros: 625 ms)
13 1:36 tradeAgnostic was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:39 holdheld with Zvezdan, 734 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:35 peek togetherpeeked the same enemy as Sara, 812 ms after them - late - your team-mate went first, as bait
13 bomb 0:35 tradeZvezdan was killed 464 units away: you traded in 594 ms (pros: 625 ms)
14 1:42 holdheld with Sara, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Sara)
14 1:41 line of firestood in Sara's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
17 0:56 trade<★LEOPOLD★> was killed 161 units away: not traded within 5 s (pros: 625 ms)
21 bomb 0:24 holdheld with <★LEOPOLD★>, 610 units and 148° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after <★LEOPOLD★>)
22 1:42 tradeSara was killed 592 units away: you traded in 3,141 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 éphémèrehit themP2000109 ms–2.5°
1 1:23 éphémèrekilled by themUSP-S1281 ms1281 ms1.4°
2 1:06 _Ӿ₦J*killed by themGalil AR469 ms828 ms1.9°
3 1:11 _Ӿ₦J*hit themXM1014375 ms–2.6°
3 1:11 éphémèrekilled themXM1014516 ms1219 ms5.5°
3 1:09 Amoralhit themXM1014609 ms–13.4°
3 1:05 _Ӿ₦J*hit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 _Ӿ₦J*killed themXM1014250 ms250 ms1.8°
4 1:39 ебать вас нахуйhit by themDesert Eagle172 ms–1.0°
4 1:38 ебать вас нахуйhit themM4A416 ms–7.3°
4 1:20 ебать вас нахуйhit themM4A4281 ms–2.4°
4 1:18 Amoralkilled themM4A1-S406 ms1250 ms3.3°
4 1:11 _Ӿ₦J*killed themUSP-S1312 ms1312 ms2.3°
4 1:03 éphémèrekilled by themDesert Eagle516 ms516 ms2.4°
5 bomb 0:26 éphémèrehit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:22 Amoralkilled by themAK-471125 ms1625 ms27.6°
5 bomb 0:21 éphémèrehit by themAK-47297 ms–0.5°
6 1:45 éphémèrehit themM4A41016 ms–4.3°
6 1:44 éphémèrekilled by themAK-471609 ms1609 ms1.5°
7 1:29 ебать вас нахуйhit by themAK-47359 ms–0.4°
7 1:29 ебать вас нахуйhit themMP7609 ms–42.9°
8 1:34 éternelkilled by themAK-471078 ms2281 ms5.3°
9 1:44 éphémèrehit themXM10141094 ms–4.1°
9 1:43 éphémèrekilled by themAK-471391 ms1391 ms23.4°
10 1:35 éternelkilled themXM1014359 ms359 ms6.8°
10 1:32 éphémèrekilled by themDesert Eagle609 ms609 ms4.6°
11 1:39 éphémèrekilled themXM1014281 ms1344 ms2.0°
11 1:38 Amoralkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 éphémèrehit by themAK-47969 ms–1.7°
12 0:55 ебать вас нахуйkilled themM4A1-S781 ms781 ms2.8°
13 1:35 _Ӿ₦J*hit themGlock-18188 ms–3.2°
13 bomb 0:34 _Ӿ₦J*killed themGlock-18859 ms859 ms50.6°
14 1:42 ебать вас нахуйkilled themAK-47219 ms219 ms0.3°
14 1:38 Amoralkilled by themFive-SeveN1781 ms2125 ms9.0°
15 0:42 ебать вас нахуйkilled themGlock-18578 ms578 ms2.5°
15 0:32 Amoralkilled themAK-47219 ms219 ms2.8°
15 0:19 éphémèrekilled by themAK-47172 ms172 ms2.6°
16 1:51 Amoralkilled themAWP359 ms359 ms1.0°
16 1:47 _Ӿ₦J*killed themAWP703 ms703 ms0.2°
16 bomb 0:19 éternelkilled themAWP359 ms359 ms2.5°
16 bomb 0:07 ебать вас нахуйkilled by themUSP-S594 ms594 ms9.6°
17 1:11 ебать вас нахуйkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:34 _Ӿ₦J*killed by themAK-47609 ms1469 ms0.6°
17 bomb 0:34 _Ӿ₦J*hit themAK-471078 ms–20.7°
18 1:24 éternelkilled by themMP94109 ms4938 ms9.5°
19 1:25 ебать вас нахуйkilled themMAC-10703 ms1594 ms1.4°
19 1:09 _Ӿ₦J*hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 _Ӿ₦J*hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 _Ӿ₦J*hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:00 _Ӿ₦J*killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:31 ебать вас нахуйkilled by themM4A4266 ms359 ms8.1°
21 bomb 0:24 _Ӿ₦J*killed by themM4A1-S219 ms812 ms3.3°
22 1:39 Amoralkilled themAK-47312 ms312 ms4.3°
22 1:28 ебать вас нахуйkilled by themDesert Eagle1328 ms1328 ms5.2°

Shots

You fired 14 of your 30 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 éphémèreUSP-S464fine - pros would have fired it too5/7cut short (a death, a reload)29% / 40%
2 1:06 _Ӿ₦J*Five-SeveN624fired while moving (0 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 38%
4 1:20 ебать вас нахуйM4A1-S292fine - pros would have fired it too2/766% / 66%
4 1:18 AmoralM4A1-S344fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
4 1:17 AmoralM4A1-S405fine - pros would have fired it too1/3killed them35% / 53%
4 1:12 _Ӿ₦J*USP-S332aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/9killed them4% / 45%
4 1:03 éphémèreM4A1-S792aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)7% / 59%
5 bomb 0:26 éphémèreUSP-S1409fine - pros would have fired it too1/422% / 33%
5 bomb 0:22 AmoralUSP-S458aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/5cut short (a death, a reload)18% / 51%
6 1:45 éphémèreM4A1-S873fired while moving (109 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)2% / 59%
7 1:29 ебать вас нахуйMP7348fired while moving (184 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 52%
8 1:34 éternelUSP-S807too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 41%
8 1:33 éternelUSP-S770aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)13% / 39%
12 0:55 ебать вас нахуйM4A1-S245fine - pros would have fired it too1/1killed them66% / 66%
13 bomb 0:34 _Ӿ₦J*Glock-1884fine - pros would have fired it too1/5killed them28% / 45%
15 0:42 ебать вас нахуйGlock-18162aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3killed them20% / 59%
15 0:32 AmoralAK-47498fine - pros would have fired it too1/5killed them38% / 62%
16 1:51 AmoralAWP2722fine - pros would have fired it too1/1killed them72% / 72%
16 1:47 _Ӿ₦J*AWP1277fine - pros would have fired it too1/1killed them71% / 74%
16 bomb 0:19 éternelAWP982fine - pros would have fired it too1/1killed them70% / 77%
16 bomb 0:07 ебать вас нахуйAWP255fired while moving (163 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 76%
17 bomb 0:34 _Ӿ₦J*AK-471242fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 45%
17 bomb 0:34 _Ӿ₦J*AK-471241fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
17 bomb 0:34 _Ӿ₦J*AK-471241aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)18% / 45%
19 1:25 ебать вас нахуйMAC-10365fine - pros would have fired it too6/19killed them51% / 54%
19 1:02 _Ӿ₦J*M4A1-S1725fired while moving (77 u/s), too fast to be accurate - stop first1/51 bullet after pros would have stopped32% / 53%
19 1:00 _Ӿ₦J*M4A1-S1675aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)10% / 56%
20 1:31 ебать вас нахуйDesert Eagle208fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
22 1:39 AmoralAK-47460fine - pros would have fired it too1/5killed them68% / 68%
22 1:29 ебать вас нахуйAK-47277fired while moving (214 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.