Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 19% |
| M4A1-S | 46 | 22% |
| Desert Eagle | 21 | 43% |
| USP-S | 19 | 32% |
| AWP | 9 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/107 | 9 1:32 | 2 kills (M4A1-S ×2), in 0.5 s CT | 3.5 |
| 14/107 | 13 bomb 0:31 | 2 kills (Deagle, Knife), 1 headshot, in 10.9 s T | 3.1 |
| 20/107 | 3 1:08 | 1 kill (Deagle) CT | 2.5 |
| 27/107 | 2 1:29 | 1 kill (Deagle) CT | 1.6 |
| 32/107 | 8 1:49 | 1 kill (AWP) CT | 1.0 |
| 34/107 | 11 1:22 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 35/107 | 12 1:37 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 60/107 | 20 bomb 0:01 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 89/107 | 14 1:36 | 1 kill (AK-47) T | -0.9 |
| 100/107 | 4 1:20 | 1 kill (M4A1-S) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other |
| 5 bomb 0:21 | 1v4 after the plant CT · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other |
| 7 1:14 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:34 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | hold | held with <★LEOPOLD★>, 622 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after <★LEOPOLD★>) |
| 1 1:28 | trade | <★LEOPOLD★> was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | Zvezdan was killed 570 units away: you traded in 2,562 ms (pros: 2,031 ms) |
| 4 1:21 | hold | held with MAKAC, 433 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before MAKAC) |
| 4 1:19 | line of fire | stood in MAKAC's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:44 | trade | MAKAC was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:43 | line of fire | stood in MAKAC's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 9 1:43 | trade | MAKAC was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:43 | peek together | peeked the same enemy as <★LEOPOLD★>, 1,047 ms after them - late - your team-mate went first, as bait |
| 10 0:21 | trade | <★LEOPOLD★> was killed 763 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:59 | hold | held with <★LEOPOLD★>, 442 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before <★LEOPOLD★>) |
| 14 1:42 | hold | held with MAKAC, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before MAKAC) |
| 14 1:38 | hold | held with <★LEOPOLD★>, 205 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after <★LEOPOLD★>) |
| 14 1:38 | trade | MAKAC was killed 335 units away: you traded in 1,562 ms (pros: 625 ms) |
| 15 1:30 | trade | Zvezdan was killed 86 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:25 | hold | held with Agnostic, 211 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Agnostic) |
| 16 1:29 | trade | <★LEOPOLD★> was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:46 | hold | held with Zvezdan, 137 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Zvezdan) |
| 17 1:45 | trade | Zvezdan was killed 188 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:38 | trade | Zvezdan was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:35 | hold | held with Agnostic, 540 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:34 | trade | Agnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | P2000 | 422 ms | – | 0.8° | ||
| 1 1:14 | hit by them | Dual Berettas | 203 ms | – | 1.2° | ||
| 1 1:13 | hit them | P2000 | 453 ms | – | 2.0° | ||
| 1 1:12 | hit by them | Glock-18 | 1078 ms | – | 5.0° | ||
| 1 1:11 | hit them | P2000 | 2172 ms | – | 44.7° | ||
| 1 1:11 | killed by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | hit by them | Galil AR | 625 ms | – | 25.4° | ||
| 2 1:30 | hit them | Desert Eagle | 656 ms | – | 0.4° | ||
| 2 1:29 | killed them | Desert Eagle | 234 ms | 234 ms | 2.3° | ||
| 2 1:12 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:09 | killed by them | Galil AR | 750 ms | 750 ms | 3.9° | ||
| 3 1:08 | killed them | Desert Eagle | 297 ms | 1125 ms | 0.9° | ||
| 4 1:28 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | killed them | M4A1-S | 297 ms | 594 ms | 1.5° | ||
| 5 bomb 0:16 | hit by them | AK-47 | 578 ms | – | 0.4° | ||
| 5 bomb 0:16 | hit them | Desert Eagle | 719 ms | – | 1.4° | ||
| 5 bomb 0:15 | killed by them | AK-47 | 484 ms | 688 ms | 2.2° | ||
| 6 1:43 | hit them | Desert Eagle | 31 ms | – | 0.3° | ||
| 6 1:39 | killed by them | AK-47 | 297 ms | 906 ms | 0.4° | ||
| 7 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:13 | killed by them | M4A1-S | 625 ms | 828 ms | 1.2° | ||
| 8 1:49 | killed them | AWP | 297 ms | 297 ms | 0.3° | ||
| 8 1:00 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:58 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | killed by them | AK-47 | 438 ms | 438 ms | 3.5° | ||
| 9 1:42 | hit them | M4A4 | 266 ms | – | 1.0° | ||
| 9 1:33 | killed them | M4A1-S | 625 ms | 1516 ms | 3.0° | ||
| 9 1:33 | hit by them | AK-47 | 234 ms | – | 8.6° | ||
| 9 1:32 | killed them | M4A1-S | 828 ms | 828 ms | 12.6° | ||
| 10 0:19 | killed by them | AK-47 | 594 ms | 797 ms | 28.0° | ||
| 11 1:27 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:22 | killed them | AWP | 219 ms | 219 ms | 0.3° | ||
| 12 1:37 | killed them | AWP | 406 ms | 406 ms | 0.3° | ||
| 12 0:58 | hit by them | Desert Eagle | 547 ms | – | 0.2° | ||
| 13 bomb 0:31 | killed them | Desert Eagle | 1141 ms | 1141 ms | 3.6° | ||
| 13 bomb 0:28 | hit them | Desert Eagle | 500 ms | – | 5.4° | ||
| 13 bomb 0:27 | hit by them | P2000 | 438 ms | – | 1.9° | ||
| 14 1:38 | killed them | AK-47 | 47 ms | 1906 ms | 3.9° | ||
| 15 1:28 | hit by them | SSG 08 | 844 ms | – | 4.1° | ||
| 15 1:28 | hit them | AK-47 | 922 ms | – | 0.7° | ||
| 15 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:24 | hit them | AK-47 | 453 ms | – | 10.2° | ||
| 15 1:24 | killed by them | SSG 08 | 484 ms | 484 ms | 0.4° | ||
| 16 bomb 0:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:18 | hit them | AK-47 | 31 ms | – | 1.4° | ||
| 16 bomb 0:17 | killed by them | M4A1-S | 94 ms | 484 ms | 0.4° | ||
| 17 1:43 | killed by them | M4A4 | 375 ms | 469 ms | 0.6° | ||
| 17 1:43 | hit them | Desert Eagle | 406 ms | – | 1.7° | ||
| 18 1:12 | hit them | AK-47 | 453 ms | – | 6.2° | ||
| 18 1:12 | killed by them | AK-47 | 531 ms | 734 ms | 8.9° | ||
| 19 1:46 | killed by them | MP9 | 1672 ms | 3906 ms | 4.4° | ||
| 19 1:44 | hit them | AK-47 | 2844 ms | – | 1.0° | ||
| 20 bomb 0:01 | killed them | AK-47 | 781 ms | 781 ms | 50.5° | ||
| 21 1:44 | killed by them | XM1014 | 141 ms | 141 ms | 28.5° | ||
| 22 1:42 | hit them | AK-47 | 438 ms | – | 2.7° | ||
| 22 1:42 | killed by them | XM1014 | 562 ms | 562 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 1237 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 1 1:26 | USP-S | 1233 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/4 | 16% / 42% | ||
| 1 1:25 | USP-S | 1277 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 1 1:24 | USP-S | 1277 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 37% | |
| 1 1:24 | USP-S | 1277 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 34% | |
| 1 1:23 | USP-S | 1276 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 58% | |
| 1 1:13 | USP-S | 1334 | fine - pros would have fired it too | 1/3 | 45% / 45% | ||
| 1 1:12 | USP-S | 1771 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 49% | |
| 1 1:12 | USP-S | 1771 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 43% | |
| 1 1:11 | USP-S | 1771 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 47% / 47% | |
| 2 1:31 | Desert Eagle | 1082 | fine - pros would have fired it too | 1/3 | 26% / 49% | ||
| 2 1:29 | Desert Eagle | 1078 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/1 | killed them | 30% / 42% | |
| 2 1:09 | Desert Eagle | 1112 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 35% | |
| 3 1:08 | Desert Eagle | 659 | fine - pros would have fired it too | 3/3 | killed them | 66% / 66% | |
| 4 1:20 | M4A1-S | 154 | fine - pros would have fired it too | 2/8 | killed them | 48% / 62% | |
| 5 bomb 0:16 | Desert Eagle | 1936 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 20% / 27% | |
| 6 1:43 | Desert Eagle | 1209 | fine - pros would have fired it too | 1/1 | 70% / 70% | ||
| 6 1:39 | Desert Eagle | 715 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 24% / 39% | |
| 7 1:14 | M4A1-S | 1095 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | 15% / 55% | ||
| 7 1:13 | M4A1-S | 1084 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/5 | 2% / 48% | ||
| 8 1:49 | AWP | 2653 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 9 1:42 | M4A1-S | 741 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/6 | 2% / 53% | ||
| 9 1:41 | M4A1-S | 710 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/14 | cut short (a death, a reload) | 1% / 47% | |
| 9 1:34 | M4A1-S | 727 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 55% | |
| 9 1:33 | M4A1-S | 785 | fine - pros would have fired it too | 4/14 | killed them | 33% / 52% | |
| 10 0:19 | M4A1-S | 932 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 52% | |
| 11 1:40 | AWP | 2001 | fine - pros would have fired it too | 0/1 | 82% / 82% | ||
| 11 1:22 | AWP | 1861 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 0:45 | AWP | 698 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 68% / 68% | |
| 12 1:47 | AWP | 2770 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 11% / 70% | ||
| 12 1:37 | AWP | 2880 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 12 1:08 | AWP | 1752 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 23% / 66% | ||
| 13 bomb 0:31 | Desert Eagle | 454 | fine - pros would have fired it too | 1/3 | killed them | 78% / 79% | |
| 13 bomb 0:28 | Desert Eagle | 468 | fine - pros would have fired it too | 1/1 | 82% / 82% | ||
| 13 bomb 0:27 | Desert Eagle | 468 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 23% / 53% | |
| 14 1:37 | AK-47 | 467 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 14 1:37 | AK-47 | 486 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 56% | |
| 15 1:28 | AK-47 | 2314 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 43% / 43% | |
| 15 1:28 | AK-47 | 2317 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 53% / 53% | |
| 15 1:24 | AK-47 | 482 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 41% / 71% | |
| 16 bomb 0:18 | AK-47 | 817 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 54% / 57% | |
| 17 1:43 | Desert Eagle | 822 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% | |
| 18 1:29 | AK-47 | 804 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/2 | 2% / 60% | ||
| 18 1:12 | AK-47 | 363 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 14% / 48% | |
| 19 1:47 | AK-47 | 694 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/5 | 20% / 62% | ||
| 19 1:46 | AK-47 | 667 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 19 1:46 | AK-47 | 682 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/6 | 2% / 62% | ||
| 19 1:45 | AK-47 | 686 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 0% / 52% | |
| 20 bomb 0:02 | AK-47 | 424 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/8 | killed them | 8% / 47% | |
| 22 1:42 | AK-47 | 314 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 33% / 58% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
