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Dust II, lost 9-13 · Mon 19 Oct, 22:53

SaraSilver IV

The match

Aim

446 msTTD781 msTTK1.6°Crosshair↓39%1st bullet17%Spray11%Head66%Counter-strafe

Scoreboard

76ADR68%KAST

Positioning

Shots

28/50Rushed↓11/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476419%
M4A1-S4622%
Desert Eagle2143%
USP-S1932%
AWP933%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1079 1:32 2 kills (M4A1-S ×2), in 0.5 s CT3.5
14/10713 bomb 0:31 2 kills (Deagle, Knife), 1 headshot, in 10.9 s T3.1
20/1073 1:08 1 kill (Deagle) CT2.5
27/1072 1:29 1 kill (Deagle) CT1.6
32/1078 1:49 1 kill (AWP) CT1.0
34/10711 1:22 1 kill (AWP), 1 headshot CT1.0
35/10712 1:37 1 kill (AWP), 1 headshot CT1.0
60/10720 bomb 0:01 1 kill (AK-47), 1 headshot T0.4
89/10714 1:36 1 kill (AK-47) T-0.9
100/1074 1:20 1 kill (M4A1-S) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:16 1v4 before the plant CT · 100 HP · A Ramplost - died in the first fight · saw each other
5 bomb 0:21 1v4 after the plant CT · 100 HP · Upper Tunnellost - died with two or more on them at once · first fight lost, saw each other
7 1:14 1v5 before the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 29 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:34 AmoralOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 holdheld with <★LEOPOLD★>, 622 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after <★LEOPOLD★>)
1 1:28 trade<★LEOPOLD★> was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeZvezdan was killed 570 units away: you traded in 2,562 ms (pros: 2,031 ms)
4 1:21 holdheld with MAKAC, 433 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before MAKAC)
4 1:19 line of firestood in MAKAC's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:44 tradeMAKAC was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
8 1:43 line of firestood in MAKAC's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
9 1:43 tradeMAKAC was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
9 1:43 peek togetherpeeked the same enemy as <★LEOPOLD★>, 1,047 ms after them - late - your team-mate went first, as bait
10 0:21 trade<★LEOPOLD★> was killed 763 units away: not traded within 5 s (pros: 625 ms)
12 0:59 holdheld with <★LEOPOLD★>, 442 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before <★LEOPOLD★>)
14 1:42 holdheld with MAKAC, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before MAKAC)
14 1:38 holdheld with <★LEOPOLD★>, 205 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after <★LEOPOLD★>)
14 1:38 tradeMAKAC was killed 335 units away: you traded in 1,562 ms (pros: 625 ms)
15 1:30 tradeZvezdan was killed 86 units away: not traded within 5 s (pros: 969 ms)
15 1:25 holdheld with Agnostic, 211 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Agnostic)
16 1:29 trade<★LEOPOLD★> was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
17 1:46 holdheld with Zvezdan, 137 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Zvezdan)
17 1:45 tradeZvezdan was killed 188 units away: not traded within 5 s (pros: 625 ms)
18 1:38 tradeZvezdan was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
18 1:35 holdheld with Agnostic, 540 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:34 tradeAgnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 éternelhit themP2000422 ms–0.8°
1 1:14 éternelhit by themDual Berettas203 ms–1.2°
1 1:13 éternelhit themP2000453 ms–2.0°
1 1:12 Amoralhit by themGlock-181078 ms–5.0°
1 1:11 Amoralhit themP20002172 ms–44.7°
1 1:11 éternelkilled by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 éphémèrehit by themGalil AR625 ms–25.4°
2 1:30 éphémèrehit themDesert Eagle656 ms–0.4°
2 1:29 éphémèrekilled themDesert Eagle234 ms234 ms2.3°
2 1:12 éternelhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:09 _Ӿ₦J*killed by themGalil AR750 ms750 ms3.9°
3 1:08 éternelkilled themDesert Eagle297 ms1125 ms0.9°
4 1:28 _Ӿ₦J*hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 ебать вас нахуйkilled themM4A1-S297 ms594 ms1.5°
5 bomb 0:16 éternelhit by themAK-47578 ms–0.4°
5 bomb 0:16 éternelhit themDesert Eagle719 ms–1.4°
5 bomb 0:15 éphémèrekilled by themAK-47484 ms688 ms2.2°
6 1:43 Amoralhit themDesert Eagle31 ms–0.3°
6 1:39 éternelkilled by themAK-47297 ms906 ms0.4°
7 1:14 Amoralhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:13 Amoralkilled by themM4A1-S625 ms828 ms1.2°
8 1:49 éphémèrekilled themAWP297 ms297 ms0.3°
8 1:00 ебать вас нахуйhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:58 éternelhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 ебать вас нахуйkilled by themAK-47438 ms438 ms3.5°
9 1:42 ебать вас нахуйhit themM4A4266 ms–1.0°
9 1:33 Amoralkilled themM4A1-S625 ms1516 ms3.0°
9 1:33 ебать вас нахуйhit by themAK-47234 ms–8.6°
9 1:32 ебать вас нахуйkilled themM4A1-S828 ms828 ms12.6°
10 0:19 éphémèrekilled by themAK-47594 ms797 ms28.0°
11 1:27 _Ӿ₦J*hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 _Ӿ₦J*hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:22 éternelkilled themAWP219 ms219 ms0.3°
12 1:37 _Ӿ₦J*killed themAWP406 ms406 ms0.3°
12 0:58 ебать вас нахуйhit by themDesert Eagle547 ms–0.2°
13 bomb 0:31 Amoralkilled themDesert Eagle1141 ms1141 ms3.6°
13 bomb 0:28 ебать вас нахуйhit themDesert Eagle500 ms–5.4°
13 bomb 0:27 ебать вас нахуйhit by themP2000438 ms–1.9°
14 1:38 Amoralkilled themAK-4747 ms1906 ms3.9°
15 1:28 Amoralhit by themSSG 08844 ms–4.1°
15 1:28 Amoralhit themAK-47922 ms–0.7°
15 1:25 Amoralhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:24 éternelhit themAK-47453 ms–10.2°
15 1:24 Amoralkilled by themSSG 08484 ms484 ms0.4°
16 bomb 0:18 éphémèrehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:18 ебать вас нахуйhit themAK-4731 ms–1.4°
16 bomb 0:17 ебать вас нахуйkilled by themM4A1-S94 ms484 ms0.4°
17 1:43 ебать вас нахуйkilled by themM4A4375 ms469 ms0.6°
17 1:43 ебать вас нахуйhit themDesert Eagle406 ms–1.7°
18 1:12 _Ӿ₦J*hit themAK-47453 ms–6.2°
18 1:12 _Ӿ₦J*killed by themAK-47531 ms734 ms8.9°
19 1:46 éternelkilled by themMP91672 ms3906 ms4.4°
19 1:44 éternelhit themAK-472844 ms–1.0°
20 bomb 0:01 éternelkilled themAK-47781 ms781 ms50.5°
21 1:44 Amoralkilled by themXM1014141 ms141 ms28.5°
22 1:42 Amoralhit themAK-47438 ms–2.7°
22 1:42 Amoralkilled by themXM1014562 ms562 ms5.0°

Shots

You fired 28 of your 50 first shots too soon: 20 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 éternelUSP-S1237fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
1 1:26 éternelUSP-S1233fired while moving (193 u/s), too fast to be accurate - stop first1/416% / 42%
1 1:25 ебать вас нахуйUSP-S1277aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
1 1:24 ебать вас нахуйUSP-S1277fired while moving (102 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 37%
1 1:24 ебать вас нахуйUSP-S1277fired while moving (166 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 34%
1 1:23 ебать вас нахуйUSP-S1276fired while moving (158 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 58%
1 1:13 éternelUSP-S1334fine - pros would have fired it too1/345% / 45%
1 1:12 AmoralUSP-S1771fired while moving (91 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 49%
1 1:12 AmoralUSP-S1771fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 43%
1 1:11 AmoralUSP-S1771fine - pros would have fired it too2/2cut short (a death, a reload)47% / 47%
2 1:31 éphémèreDesert Eagle1082fine - pros would have fired it too1/326% / 49%
2 1:29 éphémèreDesert Eagle1078fired while moving (93 u/s), too fast to be accurate - stop first1/1killed them30% / 42%
2 1:09 _Ӿ₦J*Desert Eagle1112aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)5% / 35%
3 1:08 éternelDesert Eagle659fine - pros would have fired it too3/3killed them66% / 66%
4 1:20 ебать вас нахуйM4A1-S154fine - pros would have fired it too2/8killed them48% / 62%
5 bomb 0:16 éternelDesert Eagle1936fine - pros would have fired it too1/4cut short (a death, a reload)20% / 27%
6 1:43 AmoralDesert Eagle1209fine - pros would have fired it too1/170% / 70%
6 1:39 éternelDesert Eagle715fired while moving (80 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)24% / 39%
7 1:14 AmoralM4A1-S1095aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/415% / 55%
7 1:13 AmoralM4A1-S1084fired while moving (127 u/s), too fast to be accurate - stop first0/52% / 48%
8 1:49 éphémèreAWP2653fine - pros would have fired it too1/1killed them81% / 81%
9 1:42 ебать вас нахуйM4A1-S741fired while moving (176 u/s), too fast to be accurate - stop first1/62% / 53%
9 1:41 ебать вас нахуйM4A1-S710fired while moving (181 u/s), too fast to be accurate - stop first2/14cut short (a death, a reload)1% / 47%
9 1:34 AmoralM4A1-S727fired while moving (212 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 55%
9 1:33 AmoralM4A1-S785fine - pros would have fired it too4/14killed them33% / 52%
10 0:19 éphémèreM4A1-S932aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/4cut short (a death, a reload)4% / 52%
11 1:40 _Ӿ₦J*AWP2001fine - pros would have fired it too0/182% / 82%
11 1:22 éternelAWP1861fine - pros would have fired it too1/1killed them79% / 79%
11 0:45 _Ӿ₦J*AWP698fine - pros would have fired it too0/2cut short (a death, a reload)68% / 68%
12 1:47 _Ӿ₦J*AWP2770aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/111% / 70%
12 1:37 _Ӿ₦J*AWP2880fine - pros would have fired it too1/1killed them76% / 76%
12 1:08 ебать вас нахуйAWP1752aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/123% / 66%
13 bomb 0:31 AmoralDesert Eagle454fine - pros would have fired it too1/3killed them78% / 79%
13 bomb 0:28 ебать вас нахуйDesert Eagle468fine - pros would have fired it too1/182% / 82%
13 bomb 0:27 ебать вас нахуйDesert Eagle468fired while moving (124 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)23% / 53%
14 1:37 AmoralAK-47467fired while moving (112 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
14 1:37 AmoralAK-47486fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 56%
15 1:28 AmoralAK-472314fine - pros would have fired it too0/21 bullet after pros would have stopped43% / 43%
15 1:28 AmoralAK-472317fine - pros would have fired it too1/21 bullet after pros would have stopped53% / 53%
15 1:24 éternelAK-47482fired while moving (101 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)41% / 71%
16 bomb 0:18 ебать вас нахуйAK-47817fine - pros would have fired it too2/4cut short (a death, a reload)54% / 57%
17 1:43 ебать вас нахуйDesert Eagle822fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%
18 1:29 _Ӿ₦J*AK-47804fired while moving (171 u/s), too fast to be accurate - stop first0/22% / 60%
18 1:12 _Ӿ₦J*AK-47363aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/6cut short (a death, a reload)14% / 48%
19 1:47 éternelAK-47694fired while moving (213 u/s), too fast to be accurate - stop first0/520% / 62%
19 1:46 éternelAK-47667fired while moving (215 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
19 1:46 éternelAK-47682aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/62% / 62%
19 1:45 éternelAK-47686fired while moving (128 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)0% / 52%
20 bomb 0:02 éternelAK-47424fired while moving (212 u/s), too fast to be accurate - stop first1/8killed them8% / 47%
22 1:42 AmoralAK-47314fired while moving (112 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)33% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.