Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 35% |
| M4A4 | 33 | 18% |
| FAMAS | 23 | 30% |
| Desert Eagle | 12 | 50% |
| Glock-18 | 11 | 46% |
| USP-S | 4 | 0% |
| M4A1-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/105 | 11 1:35 | 3 kills (FAMAS ×3), 1 through smoke, 2 headshots, in 17.9 s CT | 7.6 |
| 21/105 | 22 1:19 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 2.5 |
| 23/105 | 4 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 26/105 | 7 1:39 | 1 kill (Deagle), 1 headshot CT | 2.2 |
| 36/105 | 19 1:16 | 1 kill (Deagle) T | 1.5 |
| 47/105 | 14 bomb 0:38 | 1 kill (AK-47) T | 0.8 |
| 66/105 | 9 bomb 0:32 | 1 kill (Deagle), 1 headshot CT | 0.3 |
| 70/105 | 2 bomb 0:36 | 1 kill (M4A4) CT | 0.1 |
| 75/105 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 15.6 s T | -0.1 |
| 87/105 | 15 1:34 | 2 kills (AK-47 ×2), in 33.3 s T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 22 0:52 | 1v2 before the plant T · 100 HP · Long A | lost - died later · saw each other |
Flashes
11 flashes: 6 good, 0 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | misled a peek | barely blinded Friedrich SchMerz 1.2 s (0.1 s white); blinded ✖Gaben✖ 2.6 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 0.8 s after the pop; got hit first |
| 4 1:43 | wasted | no enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe |
| 5 1:43 | blinded an enemy, but hurt the team too | blinded Laetitia Miss Curry Form 3.3 s (0.7 s white); blinded ✖Gaben✖ 1.5 s holding Long A - an enemy could see them; blinded themselves 3.2 s on the move through Long A - safe |
| 8 1:46 | good | blinded Abrakadabra 3.2 s (0.6 s white); blinded ✖Gaben✖ 1.7 s on the move through Long A - safe |
| 12 1:34 | misled a peek | barely blinded Friedrich SchMerz 2.0 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 1.6 s after the pop; got hit first |
| 13 1:47 | good | blinded José le boucher 3.5 s (0.8 s white) |
| 14 0:49 | wasted | no enemy blinded for long |
| 14 0:41 | good | blinded Zerynox 4.1 s (1.4 s white) |
| 15 1:48 | good | blinded Abrakadabra 3.6 s (0.9 s white); blinded ✖Gaben✖ 2.5 s on the move through Outside Long - safe; blinded themselves 2.4 s holding Outside Long - safe МАМА TOYOTA peeked Abrakadabra 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 22 1:48 | good | blinded Laetitia Miss Curry Form 3.4 s (0.8 s white); blinded Tired of "Winning" 1.9 s on the move through Outside Long - safe; blinded МАМА TOYOTA 3.4 s on the move through Outside Long - safe; blinded themselves 2.0 s on the move through Outside Long - safe |
| 22 0:54 | good | blinded Abrakadabra 4.3 s (1.5 s white) Tired of "Winning" peeked Abrakadabra 2.0 s after the pop - too early - the enemy had recovered; got hit first |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 0:43 | exposed | a flash at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 342 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:21 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:36 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 11 1:21 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 22 0:52 | Long A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:22 | trade | SNUS POWER was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:27 | hold | held with ✖Gaben✖, 174 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after ✖Gaben✖) |
| 4 1:28 | trade | SNUS POWER was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | trade | Tired of "Winning" was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | hold | held with ✖Gaben✖, 374 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:41 | trade | ✖Gaben✖ was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:25 | hold | held with Tired of "Winning", 368 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Tired of "Winning") |
| 11 1:15 | trade | SNUS POWER was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:39 | trade | Tired of "Winning" was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:03 | trade | ✖Gaben✖ was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | МАМА TOYOTA was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | hold | held with ✖Gaben✖, 196 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ✖Gaben✖) |
| 15 1:40 | trade | Tired of "Winning" was killed 400 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:35 | trade | ✖Gaben✖ was killed 305 units away: you traded in 1,062 ms (pros: 1,641 ms) |
| 16 1:46 | trade | SNUS POWER was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | peek together | peeked the same enemy as ✖Gaben✖, 750 ms after them - late - your team-mate went first, as bait |
| 19 1:36 | trade | SNUS POWER was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:18 | trade | Tired of "Winning" was killed 576 units away: you traded in 2,484 ms (pros: 2,031 ms) |
| 22 1:39 | trade | SNUS POWER was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:52 | trade | Tired of "Winning" was killed 99 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit by them | P2000 | 0 ms | – | 0.5° | ||
| 1 1:20 | killed by them | P2000 | 500 ms | 500 ms | 3.4° | ||
| 2 bomb 0:36 | hit by them | MP9 | 328 ms | – | 4.9° | ||
| 2 bomb 0:36 | killed them | M4A4 | 609 ms | 953 ms | 26.0° | ||
| 2 bomb 0:24 | killed by them | Tec-9 | 1422 ms | 1609 ms | 2.0° | ||
| 3 1:46 | hit them | Desert Eagle | 1203 ms | – | 0.6° | ||
| 3 1:40 | killed by them | AK-47 | 969 ms | 1172 ms | 0.9° | ||
| 4 1:41 | killed them | Desert Eagle | 391 ms | 391 ms | 2.9° | ||
| 5 1:39 | killed by them | AK-47 | 203 ms | 703 ms | 0.7° | ||
| 6 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | killed by them | Tec-9 | 594 ms | 1109 ms | 1.2° | ||
| 7 1:39 | killed them | Desert Eagle | 266 ms | 266 ms | 3.3° | ||
| 7 1:20 | killed by them | AK-47 | 344 ms | 438 ms | 1.6° | ||
| 8 1:40 | killed by them | AK-47 | 656 ms | 1250 ms | 7.0° | ||
| 8 1:40 | hit them | M4A4 | 1062 ms | – | 1.1° | ||
| 9 bomb 0:32 | killed them | Desert Eagle | 1062 ms | 1062 ms | 6.4° | ||
| 9 bomb 0:32 | killed by them | AK-47 | 1672 ms | 1672 ms | 1.6° | ||
| 10 1:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | killed them | FAMAS | 312 ms | 812 ms | 1.0° | ||
| 11 1:36 | hit by them | AK-47 | 391 ms | – | 1.5° | ||
| 11 1:28 | hit them | FAMAS | 203 ms | – | 1.0° | ||
| 11 1:28 | hit them | FAMAS | 297 ms | – | 0.9° | ||
| 11 1:21 | hit by them | AK-47 | 734 ms | – | 2.6° | ||
| 11 1:20 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:10 | killed by them | AK-47 | 547 ms | 547 ms | 2.7° | ||
| 12 1:32 | killed by them | AK-47 | 500 ms | 500 ms | 11.3° | ||
| 13 1:40 | killed them | Glock-18 | 172 ms | 281 ms | 1.6° | ||
| 13 bomb 0:34 | killed them | Glock-18 | 438 ms | 766 ms | 2.9° | ||
| 14 bomb 0:39 | killed them | AK-47 | 312 ms | 1688 ms | 1.0° | ||
| 15 1:34 | killed them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 15 1:29 | hit them | AK-47 | 328 ms | – | 1.2° | ||
| 15 1:00 | killed them | AK-47 | 1219 ms | 1422 ms | 1.0° | ||
| 15 0:47 | killed by them | SSG 08 | 234 ms | 234 ms | 7.5° | ||
| 16 1:45 | killed by them | FAMAS | 656 ms | 1250 ms | 3.3° | ||
| 16 1:45 | hit them | AK-47 | 844 ms | – | 10.0° | ||
| 17 1:39 | killed by them | M4A1-S | 297 ms | 703 ms | 1.3° | ||
| 18 1:35 | hit them | Desert Eagle | 469 ms | – | 3.7° | ||
| 18 1:35 | killed by them | M4A4 | 719 ms | 1156 ms | 18.1° | ||
| 19 1:16 | killed them | Desert Eagle | 531 ms | 531 ms | 3.4° | ||
| 19 bomb 0:37 | killed by them | Desert Eagle | 234 ms | 234 ms | 1.1° | ||
| 22 1:19 | killed them | AK-47 | 47 ms | 156 ms | 0.9° | ||
| 22 1:12 | killed them | AK-47 | 406 ms | 406 ms | 0.9° | ||
| 22 0:51 | hit by them | M4A4 | 1062 ms | – | 3.5° | ||
| 22 0:51 | hit them | AK-47 | 1109 ms | – | 3.0° | ||
| 22 0:45 | killed by them | SSG 08 | 234 ms | 234 ms | 7.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 1111 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 1 1:27 | USP-S | 951 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 19% / 51% | ||
| 1 1:25 | USP-S | 1042 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | 12% / 39% | ||
| 2 bomb 0:36 | M4A4 | 1015 | fine - pros would have fired it too | 4/5 | killed them | 54% / 54% | |
| 2 bomb 0:27 | M4A4 | 728 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 20% / 48% | ||
| 2 bomb 0:25 | M4A4 | 661 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 2 bomb 0:24 | M4A4 | 666 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 52% | |
| 2 bomb 0:24 | M4A4 | 685 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 58% | |
| 3 1:47 | Desert Eagle | 1015 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/3 | 23% / 40% | ||
| 3 1:41 | Desert Eagle | 800 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 53% | |
| 4 1:41 | Desert Eagle | 1154 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 5 1:39 | AK-47 | 1047 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 6% / 46% | |
| 6 1:22 | M4A4 | 934 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 20% / 59% | ||
| 6 1:19 | M4A4 | 879 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 13% / 63% | |
| 7 1:39 | Desert Eagle | 773 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 8 1:40 | M4A4 | 1136 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/5 | 11% / 59% | ||
| 8 1:40 | M4A4 | 1127 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 58% / 58% | |
| 9 bomb 0:32 | Desert Eagle | 840 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 11 1:36 | FAMAS | 1604 | fine - pros would have fired it too | 2/3 | 52% / 52% | ||
| 11 1:35 | FAMAS | 1604 | fine - pros would have fired it too | 1/3 | killed them | 31% / 48% | |
| 11 1:32 | FAMAS | 2118 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 65% / 65% | |
| 11 1:29 | FAMAS | 1584 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 54% | |
| 11 1:29 | FAMAS | 1584 | fine - pros would have fired it too | 0/4 | 27% / 48% | ||
| 11 1:28 | FAMAS | 1905 | fine - pros would have fired it too | 3/3 | 65% / 65% | ||
| 11 1:27 | FAMAS | 1528 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 51% / 51% | |
| 11 1:21 | FAMAS | 1726 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 11 1:21 | FAMAS | 1735 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/2 | 1% / 51% | ||
| 11 1:10 | FAMAS | 1151 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 8% / 48% | |
| 13 1:40 | Glock-18 | 277 | fine - pros would have fired it too | 3/3 | killed them | 60% / 60% | |
| 13 bomb 0:36 | Glock-18 | 778 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 44% | |
| 13 bomb 0:34 | Glock-18 | 783 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/3 | killed them | 33% / 43% | |
| 14 bomb 0:39 | AK-47 | 810 | fine - pros would have fired it too | 2/4 | 63% / 63% | ||
| 14 bomb 0:38 | AK-47 | 884 | fine - pros would have fired it too | 1/4 | killed them | 48% / 49% | |
| 15 1:34 | AK-47 | 746 | fine - pros would have fired it too | 1/4 | killed them | 35% / 46% | |
| 15 1:29 | AK-47 | 950 | fine - pros would have fired it too | 1/5 | 53% / 57% | ||
| 15 1:28 | AK-47 | 948 | fine - pros would have fired it too | 3/5 | 48% / 54% | ||
| 15 1:01 | AK-47 | 805 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/5 | 13% / 59% | ||
| 15 1:00 | AK-47 | 796 | fine - pros would have fired it too | 3/5 | killed them | 38% / 52% | |
| 16 1:45 | AK-47 | 1000 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 4% / 45% | |
| 18 1:35 | Desert Eagle | 1166 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:16 | Desert Eagle | 806 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 19 bomb 0:40 | M4A1-S | 1327 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 19 bomb 0:37 | M4A1-S | 1234 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 45% | |
| 22 1:29 | AK-47 | 1834 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 22 1:19 | AK-47 | 1853 | fine - pros would have fired it too | 2/2 | killed them | 59% / 59% | |
| 22 1:12 | AK-47 | 428 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 50% | |
| 22 0:51 | AK-47 | 1620 | fine - pros would have fired it too | 1/2 | 36% / 44% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 2 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
