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Dust II, lost 9-13 · Sat 17 Oct, 16:14

AgnosticGold Nova Master

The match

Aim

406 msTTD531 msTTK1.6°Crosshair↓36%1st bullet12%Spray21%Head77%Counter-strafe

Scoreboard

65ADR68%KAST

Positioning

Shots

21/47Rushed↓6/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474035%
M4A43318%
FAMAS2330%
Desert Eagle1250%
Glock-181146%
USP-S40%
M4A1-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10511 1:35 3 kills (FAMAS ×3), 1 through smoke, 2 headshots, in 17.9 s CT7.6
21/10522 1:19 2 kills (AK-47 ×2), all headshots, in 6.6 s T2.5
23/1054 1:41 1 kill (Deagle), 1 headshot CT2.5
26/1057 1:39 1 kill (Deagle), 1 headshot CT2.2
36/10519 1:16 1 kill (Deagle) T1.5
47/10514 bomb 0:38 1 kill (AK-47) T0.8
66/1059 bomb 0:32 1 kill (Deagle), 1 headshot CT0.3
70/1052 bomb 0:36 1 kill (M4A4) CT0.1
75/10513 1:39 2 kills (Glock ×2), all headshots, in 15.6 s T-0.1
87/10515 1:34 2 kills (AK-47 ×2), in 33.3 s T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:35 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 2 kills · first fight won, saw each other
22 0:52 1v2 before the plant T · 100 HP · Long Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 6 good, 0 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 misled a peekbarely blinded Friedrich SchMerz 1.2 s (0.1 s white); blinded ✖Gaben✖ 2.6 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 0.8 s after the pop; got hit first
4 1:43 wastedno enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe
5 1:43 blinded an enemy, but hurt the team tooblinded Laetitia Miss Curry Form 3.3 s (0.7 s white); blinded ✖Gaben✖ 1.5 s holding Long A - an enemy could see them; blinded themselves 3.2 s on the move through Long A - safe
8 1:46 goodblinded Abrakadabra 3.2 s (0.6 s white); blinded ✖Gaben✖ 1.7 s on the move through Long A - safe
12 1:34 misled a peekbarely blinded Friedrich SchMerz 2.0 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 1.6 s after the pop; got hit first
13 1:47 goodblinded José le boucher 3.5 s (0.8 s white)
14 0:49 wastedno enemy blinded for long
14 0:41 goodblinded Zerynox 4.1 s (1.4 s white)
15 1:48 goodblinded Abrakadabra 3.6 s (0.9 s white); blinded ✖Gaben✖ 2.5 s on the move through Outside Long - safe; blinded themselves 2.4 s holding Outside Long - safe МАМА TOYOTA peeked Abrakadabra 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
22 1:48 goodblinded Laetitia Miss Curry Form 3.4 s (0.8 s white); blinded Tired of "Winning" 1.9 s on the move through Outside Long - safe; blinded МАМА TOYOTA 3.4 s on the move through Outside Long - safe; blinded themselves 2.0 s on the move through Outside Long - safe
22 0:54 goodblinded Abrakadabra 4.3 s (1.5 s white) Tired of "Winning" peeked Abrakadabra 2.0 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 0:43 exposeda flash at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 342 units away; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 1 of your 25 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:21 ZerynoxA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:36 José le boucherBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headkilled them
11 1:21 ZerynoxBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
22 0:52 AbrakadabraLong Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:22 tradeSNUS POWER was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:27 holdheld with ✖Gaben✖, 174 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after ✖Gaben✖)
4 1:28 tradeSNUS POWER was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 tradeTired of "Winning" was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 holdheld with ✖Gaben✖, 374 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:41 trade✖Gaben✖ was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
9 1:25 holdheld with Tired of "Winning", 368 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Tired of "Winning")
11 1:15 tradeSNUS POWER was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:39 tradeTired of "Winning" was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
14 1:03 trade✖Gaben✖ was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeМАМА TOYOTA was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 holdheld with ✖Gaben✖, 196 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ✖Gaben✖)
15 1:40 tradeTired of "Winning" was killed 400 units away: not traded within 5 s (pros: 625 ms)
15 1:35 trade✖Gaben✖ was killed 305 units away: you traded in 1,062 ms (pros: 1,641 ms)
16 1:46 tradeSNUS POWER was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 peek togetherpeeked the same enemy as ✖Gaben✖, 750 ms after them - late - your team-mate went first, as bait
19 1:36 tradeSNUS POWER was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
19 1:18 tradeTired of "Winning" was killed 576 units away: you traded in 2,484 ms (pros: 2,031 ms)
22 1:39 tradeSNUS POWER was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
22 0:52 tradeTired of "Winning" was killed 99 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Zerynoxhit by themP20000 ms–0.5°
1 1:20 Zerynoxkilled by themP2000500 ms500 ms3.4°
2 bomb 0:36 Friedrich SchMerzhit by themMP9328 ms–4.9°
2 bomb 0:36 Friedrich SchMerzkilled themM4A4609 ms953 ms26.0°
2 bomb 0:24 Abrakadabrakilled by themTec-91422 ms1609 ms2.0°
3 1:46 Friedrich SchMerzhit themDesert Eagle1203 ms–0.6°
3 1:40 Friedrich SchMerzkilled by themAK-47969 ms1172 ms0.9°
4 1:41 Friedrich SchMerzkilled themDesert Eagle391 ms391 ms2.9°
5 1:39 José le boucherkilled by themAK-47203 ms703 ms0.7°
6 1:21 Zerynoxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 Friedrich SchMerzhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 Friedrich SchMerzkilled by themTec-9594 ms1109 ms1.2°
7 1:39 José le boucherkilled themDesert Eagle266 ms266 ms3.3°
7 1:20 Zerynoxkilled by themAK-47344 ms438 ms1.6°
8 1:40 Abrakadabrakilled by themAK-47656 ms1250 ms7.0°
8 1:40 Abrakadabrahit themM4A41062 ms–1.1°
9 bomb 0:32 Zerynoxkilled themDesert Eagle1062 ms1062 ms6.4°
9 bomb 0:32 José le boucherkilled by themAK-471672 ms1672 ms1.6°
10 1:51 Laetitia Miss Curry Formkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 José le boucherkilled themFAMAS312 ms812 ms1.0°
11 1:36 José le boucherhit by themAK-47391 ms–1.5°
11 1:28 Friedrich SchMerzhit themFAMAS203 ms–1.0°
11 1:28 Zerynoxhit themFAMAS297 ms–0.9°
11 1:21 Zerynoxhit by themAK-47734 ms–2.6°
11 1:20 Zerynoxkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 Laetitia Miss Curry Formkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:10 Abrakadabrakilled by themAK-47547 ms547 ms2.7°
12 1:32 Friedrich SchMerzkilled by themAK-47500 ms500 ms11.3°
13 1:40 Friedrich SchMerzkilled themGlock-18172 ms281 ms1.6°
13 bomb 0:34 Zerynoxkilled themGlock-18438 ms766 ms2.9°
14 bomb 0:39 Zerynoxkilled themAK-47312 ms1688 ms1.0°
15 1:34 Friedrich SchMerzkilled themAK-47328 ms328 ms1.6°
15 1:29 Zerynoxhit themAK-47328 ms–1.2°
15 1:00 Laetitia Miss Curry Formkilled themAK-471219 ms1422 ms1.0°
15 0:47 Zerynoxkilled by themSSG 08234 ms234 ms7.5°
16 1:45 Abrakadabrakilled by themFAMAS656 ms1250 ms3.3°
16 1:45 Abrakadabrahit themAK-47844 ms–10.0°
17 1:39 Abrakadabrakilled by themM4A1-S297 ms703 ms1.3°
18 1:35 José le boucherhit themDesert Eagle469 ms–3.7°
18 1:35 José le boucherkilled by themM4A4719 ms1156 ms18.1°
19 1:16 Abrakadabrakilled themDesert Eagle531 ms531 ms3.4°
19 bomb 0:37 Zerynoxkilled by themDesert Eagle234 ms234 ms1.1°
22 1:19 Laetitia Miss Curry Formkilled themAK-4747 ms156 ms0.9°
22 1:12 Friedrich SchMerzkilled themAK-47406 ms406 ms0.9°
22 0:51 Abrakadabrahit by themM4A41062 ms–3.5°
22 0:51 Abrakadabrahit themAK-471109 ms–3.0°
22 0:45 Zerynoxkilled by themSSG 08234 ms234 ms7.8°

Shots

You fired 21 of your 47 first shots too soon: 11 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 ZerynoxUSP-S1111aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
1 1:27 ZerynoxUSP-S951aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/219% / 51%
1 1:25 José le boucherUSP-S1042fired while moving (121 u/s), too fast to be accurate - stop first0/212% / 39%
2 bomb 0:36 Friedrich SchMerzM4A41015fine - pros would have fired it too4/5killed them54% / 54%
2 bomb 0:27 AbrakadabraM4A4728aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/320% / 48%
2 bomb 0:25 AbrakadabraM4A4661fired while moving (94 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
2 bomb 0:24 AbrakadabraM4A4666fired while moving (94 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 52%
2 bomb 0:24 AbrakadabraM4A4685fired while moving (95 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 58%
3 1:47 Friedrich SchMerzDesert Eagle1015fired while moving (220 u/s), too fast to be accurate - stop first1/323% / 40%
3 1:41 Friedrich SchMerzDesert Eagle800aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)14% / 53%
4 1:41 Friedrich SchMerzDesert Eagle1154fine - pros would have fired it too1/1killed them47% / 47%
5 1:39 José le boucherAK-471047aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/4cut short (a death, a reload)6% / 46%
6 1:22 Friedrich SchMerzM4A4934aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/520% / 59%
6 1:19 Friedrich SchMerzM4A4879aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/7cut short (a death, a reload)13% / 63%
7 1:39 José le boucherDesert Eagle773fine - pros would have fired it too1/1killed them69% / 69%
8 1:40 AbrakadabraM4A41136aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/511% / 59%
8 1:40 AbrakadabraM4A41127fine - pros would have fired it too2/3cut short (a death, a reload)58% / 58%
9 bomb 0:32 ZerynoxDesert Eagle840fine - pros would have fired it too1/1killed them70% / 70%
11 1:36 José le boucherFAMAS1604fine - pros would have fired it too2/352% / 52%
11 1:35 José le boucherFAMAS1604fine - pros would have fired it too1/3killed them31% / 48%
11 1:32 Friedrich SchMerzFAMAS2118fine - pros would have fired it too0/21 bullet after pros would have stopped65% / 65%
11 1:29 ZerynoxFAMAS1584fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 54%
11 1:29 ZerynoxFAMAS1584fine - pros would have fired it too0/427% / 48%
11 1:28 Friedrich SchMerzFAMAS1905fine - pros would have fired it too3/365% / 65%
11 1:27 ZerynoxFAMAS1528fine - pros would have fired it too1/2cut short (a death, a reload)51% / 51%
11 1:21 ZerynoxFAMAS1726fine - pros would have fired it too0/260% / 60%
11 1:21 ZerynoxFAMAS1735aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/21% / 51%
11 1:10 AbrakadabraFAMAS1151fired while moving (76 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)8% / 48%
13 1:40 Friedrich SchMerzGlock-18277fine - pros would have fired it too3/3killed them60% / 60%
13 bomb 0:36 ZerynoxGlock-18778fired while moving (145 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 44%
13 bomb 0:34 ZerynoxGlock-18783fired while moving (176 u/s), too fast to be accurate - stop first2/3killed them33% / 43%
14 bomb 0:39 ZerynoxAK-47810fine - pros would have fired it too2/463% / 63%
14 bomb 0:38 ZerynoxAK-47884fine - pros would have fired it too1/4killed them48% / 49%
15 1:34 Friedrich SchMerzAK-47746fine - pros would have fired it too1/4killed them35% / 46%
15 1:29 ZerynoxAK-47950fine - pros would have fired it too1/553% / 57%
15 1:28 ZerynoxAK-47948fine - pros would have fired it too3/548% / 54%
15 1:01 Laetitia Miss Curry FormAK-47805aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/513% / 59%
15 1:00 Laetitia Miss Curry FormAK-47796fine - pros would have fired it too3/5killed them38% / 52%
16 1:45 AbrakadabraAK-471000fired while moving (130 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)4% / 45%
18 1:35 José le boucherDesert Eagle1166fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
19 1:16 AbrakadabraDesert Eagle806fine - pros would have fired it too1/1killed them61% / 61%
19 bomb 0:40 ZerynoxM4A1-S1327fine - pros would have fired it too0/256% / 56%
19 bomb 0:37 ZerynoxM4A1-S1234aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 45%
22 1:29 Laetitia Miss Curry FormAK-471834fine - pros would have fired it too0/253% / 53%
22 1:19 Laetitia Miss Curry FormAK-471853fine - pros would have fired it too2/2killed them59% / 59%
22 1:12 Friedrich SchMerzAK-47428fired while moving (122 u/s), too fast to be accurate - stop first1/5killed them15% / 50%
22 0:51 AbrakadabraAK-471620fine - pros would have fired it too1/236% / 44%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 2 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.