Competitive · Sat 17 Oct, 16:14 · 22 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 22 | 12 | 3 | +10 | 93 | 41% | 82% | 0-3 | 110 | 9 | 1/6 | 508 ms | 719 ms | 2.9° | 37% | 44% | 18% | 73% | 34 | 11% 4/37 | 1 | 1 | 3 | 41% | 0% 0/17 | 0% 0/7 | 49% 23/47 | 10 | 13 | 26% 5/19 | 0% | 32% pro 52% | |||
![]() | 21 | 20 | 5 | +1 | 105 | 71% | 68% | 7-1 | 0 | 8 | – | 469 ms | 586 ms | 1.6° | 28% | 42% | 26% | 76% | 29 | 4% 2/46 | 2 | 0 | 0 | 43% | 0% 0/28 | 0% 0/13 | 52% 26/50 | 9 | 17 | 22% 4/18 | 8% | 33% pro 55% | |||
![]() | 18 | 15 | 7 | +3 | 80 | 39% | 73% | 3-2 | 47 | 9 | 0/2 | 406 ms | 383 ms | 2.9° | 37% | 57% | 22% | 74% | 26 | 6% 3/48 | 2 | 0 | 1 | 26% | 0% 0/24 | 0% 0/5 | 49% 19/39 | 8 | 11 | 30% 6/20 | 0% | 37% pro 57% | |||
![]() | 14 | 15 | 8 | -1 | 86 | 43% | 68% | 0-4 | 141 | 6 | 1/2 | 438 ms | 859 ms | 1.9° | 34% | 31% | 11% | 76% | 26 | 8% 3/37 | 2 | 0 | 1 | 28% | 6% 1/17 | 0% 0/6 | 62% 24/39 | 9 | 15 | 23% 5/22 | 19% | 23% pro 50% | |||
![]() | 9 | 19 | 5 | -10 | 53 | 33% | 59% | 2-0 | 8 | 0 | 1/2 | 609 ms | 617 ms | 2.3° | 27% | – | 31% | 84% | 17 | 10% 3/30 | 0 | 0 | 3 | 9% | 6% 1/18 | 0/4 | 43% 19/44 | 6 | 13 | 39% 11/28 | 0% | 34% pro 53% | |||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
![]() | 18 | 19 | 9 | -1 | 93 | 67% | 68% | 2-4 | 0 | 3 | – | 516 ms | 625 ms | 3.9° | 32% | 26% | 19% | 55% | 31 | 15% 6/41 | 3 | 3 | 0 | 26% | 0% 0/24 | 0/4 | 56% 31/55 | 19 | 12 | 66% 19/29 | 0% | 30% pro 53% | |||
![]() | 17 | 17 | 6 | +0 | 80 | 29% | 73% | 3-3 | 28 | 5 | 0/6 | 476 ms | 672 ms | 4.8° | 23% | 32% | 14% | 57% | 28 | 2% 1/45 | 0 | 0 | 1 | 50% | 9% 2/23 | 0% 0/6 | 62% 32/52 | 19 | 13 | 12% 3/24 | 1% | 29% pro 54% | |||
![]() | 15 | 15 | 8 | +0 | 77 | 60% | 77% | 1-3 | 0 | 7 | 1/4 | 453 ms | 594 ms | 1.9° | 26% | 22% | 22% | 60% | 27 | 3% 1/39 | 0 | 0 | 1 | 37% | 7% 1/15 | 0% 0/11 | 68% 28/41 | 19 | 9 | 4% 1/28 | 19% | 25% pro 49% | |||
![]() | 15 | 17 | 2 | -2 | 65 | 60% | 68% | 1-2 | 17 | 8 | 0/2 | 406 ms | 531 ms | 1.6° | 36% | 12% | 21% | 77% | 21 | 12% 4/32 | 2 | 0 | 3 | 4% | 0% 0/16 | 0% 0/7 | 45% 21/47 | 10 | 11 | 24% 6/25 | 0% | 35% pro 53% | |||
![]() | 14 | 16 | 9 | -2 | 79 | 43% | 82% | 3-0 | 99 | 7 | 2/4 | 453 ms | 523 ms | 2.6° | 29% | 38% | 14% | 71% | 27 | 0% 0/39 | 0 | 0 | 0 | 30% | 21% 3/14 | 0% 0/11 | 61% 20/33 | 12 | 8 | 29% 5/17 | 3% | 27% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 11 1:15 | 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 12.4 s T | 14.2 | |
| 2 | 18 1:34 | 4 kills (M4A4 ×4), 1 headshot, in 23.8 s CT | 7.8 | |
| 3 | 11 1:35 | 3 kills (FAMAS ×3), 1 through smoke, 2 headshots, in 17.9 s CT | 7.6 | |
| 4 | 10 1:51 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 38.8 s T | 7.2 | |
| 5 | 20 1:41 | 4 kills (AK-47 ×4), 3 headshots, in 25.1 s T | 7.1 | |
| 6 | 22 1:41 | 3 kills (M4A1-S ×3), 2 headshots, in 12 s CT | 6.5 | |
| 7 | 17 1:27 | 3 kills (Nova ×2, Deagle), all headshots, in 38.4 s T | 6.1 | |
| 8 | 8 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 18.6 s T | 6.0 | |
| 9 | 15 1:43 | 3 kills (M4A1-S ×3), 1 headshot, in 7.9 s CT | 5.5 | |
| 10 | 12 1:32 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 48.5 s CT | 4.8 | |
| 11 | 21 1:51 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 5.3 s T | 4.7 | |
| 12 | 3 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 21.3 s T | 3.4 |
Every moment (105)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 6 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.6 s T | 3.3 | |
| 14 | 19 bomb 0:37 | 2 kills (Deagle ×2), 1 headshot, in 11.1 s CT | 3.2 | |
| 15 | 3 1:31 | 2 kills (Scout ×2), a wallbang, in 47.1 s T | 3.0 | |
| 16 | 4 1:03 | 2 kills (Scout ×2), 1 headshot, in 4.6 s CT | 3.0 | |
| 17 | 7 1:20 | 2 kills (AK-47 ×2), 1 through smoke, in 12.9 s T | 3.0 | |
| 18 | 7 1:46 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 19 | 15 1:44 | 2 kills (Scout ×2), a wallbang, a no-scope, 1 in the air, all headshots, in 57.2 s CT | 2.7 | |
| 20 | 21 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 19.5 s T | 2.6 | |
| 21 | 22 1:19 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 2.5 | |
| 22 | 14 1:50 | 2 kills (Scout ×2), a wallbang, in 47 s CT | 2.5 | |
| 23 | 4 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 24 | 12 1:47 | 2 kills (AK-47 ×2), all headshots, in 14.8 s T | 2.4 | |
| 25 | 2 1:28 | 3 kills (Tec-9 ×2, MAC-10), 2 headshots, in 25 s T | 2.3 | |
| 26 | 7 1:39 | 1 kill (Deagle), 1 headshot CT | 2.2 | |
| 27 | 1 1:38 | 2 kills (USP-S ×2), all headshots, in 5.1 s CT | 2.1 | |
| 28 | 17 1:45 | 2 kills (Scout ×2), 1 headshot, in 6.5 s T | 2.1 | |
| 29 | 9 1:33 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.1 | |
| 30 | 19 1:27 | 1 kill (Deagle) T | 2.1 | |
| 31 | 20 1:37 | 1 kill (AWP), a wallbang T | 2.1 | |
| 32 | 9 1:41 | 2 kills (AK-47 ×2), all headshots, in 3.1 s T | 2.0 | |
| 33 | 16 1:07 | 2 kills (MAC-10, M4A1-S), in 9.7 s T | 2.0 | |
| 34 | 10 bomb 0:23 | 1 kill (AK-47), 1 through smoke T | 1.9 | |
| 35 | 10 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 28.5 s CT | 1.8 | |
| 36 | 19 1:16 | 1 kill (Deagle) T | 1.5 | |
| 37 | 10 bomb 0:35 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.4 | |
| 38 | 11 0:59 | 1 kill (M4A1-S), a wallbang CT | 1.3 | |
| 39 | 19 1:36 | 1 kill (Deagle) CT | 1.3 | |
| 40 | 5 1:39 | 1 kill (AK-47) T | 1.0 | |
| 41 | 8 1:29 | 1 kill (AK-47) T | 1.0 | |
| 42 | 12 1:51 | 1 kill (AWP) T | 1.0 | |
| 43 | 14 1:38 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 44 | 18 1:30 | 1 kill (AWP) CT | 1.0 | |
| 45 | 5 1:42 | 2 kills (Tec-9, AWP), all headshots, in 16.7 s T | 0.8 | |
| 46 | 13 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | 0.8 | |
| 47 | 14 bomb 0:38 | 1 kill (AK-47) T | 0.8 | |
| 48 | 17 1:30 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 49 | 8 1:46 | 2 kills (M4A1-S, AK-47), in 36.9 s CT | 0.7 | |
| 50 | 9 1:26 | 2 kills (AK-47 ×2), in 24.9 s T | 0.7 | |
| 51 | 4 1:42 | 2 kills (MP9, AK-47), all headshots, in 41.9 s CT | 0.6 | |
| 52 | 20 1:42 | 1 kill (Deagle), 1 headshot CT | 0.6 | |
| 53 | 21 1:41 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 54 | 22 1:49 | 1 kill (AWP) T | 0.6 | |
| 55 | 7 1:36 | 1 kill (Nova), 1 headshot CT | 0.6 | |
| 56 | 6 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 57 | 16 1:35 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 58 | 1 1:38 | 2 kills (Glock, P2000), 1 headshot, in 18.4 s T | 0.5 | |
| 59 | 16 1:20 | 1 kill (AK-47) CT | 0.5 | |
| 60 | 14 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 21.5 s T | 0.4 | |
| 61 | 22 0:45 | 1 kill (Scout), a no-scope, 1 in the air CT | 0.4 | |
| 62 | 14 1:42 | 1 kill (MP7), 1 headshot T | 0.4 | |
| 63 | 16 1:45 | 1 kill (FAMAS) CT | 0.4 | |
| 64 | 16 0:42 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 65 | 6 1:19 | 1 kill (Tec-9), 1 headshot T | 0.3 | |
| 66 | 9 bomb 0:32 | 1 kill (Deagle), 1 headshot CT | 0.3 | |
| 67 | 12 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 40.1 s T | 0.3 | |
| 68 | 12 1:26 | 1 kill (M4A1-S) CT | 0.2 | |
| 69 | 16 1:46 | 2 kills (M4A4 ×2), 1 headshot, in 32.8 s CT | 0.2 | |
| 70 | 2 bomb 0:36 | 1 kill (M4A4) CT | 0.1 | |
| 71 | 2 bomb 0:15 | 1 kill (M4A4) CT | 0.1 | |
| 72 | 17 1:42 | 1 kill (M4A1-S) CT | 0.1 | |
| 73 | 19 bomb 0:14 | 1 kill (AK-47) T | 0.1 | |
| 74 | 17 1:39 | 1 kill (M4A1-S) CT | 0.0 | |
| 75 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 15.6 s T | -0.1 | |
| 76 | 4 1:28 | 1 kill (AK-47) T | -0.1 | |
| 77 | 5 1:35 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 78 | 18 1:45 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 79 | 5 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 80 | 3 1:22 | 2 kills (XM1014, Scout), 1 headshot, in 35.5 s CT | -0.2 | |
| 81 | 13 1:36 | 1 kill (Glock), 1 headshot T | -0.3 | |
| 82 | 9 bomb 0:32 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 83 | 22 0:52 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 84 | 6 1:10 | 1 kill (AK-47) T | -0.4 | |
| 85 | 19 1:18 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 86 | 11 1:16 | 1 kill (AWP) CT | -0.6 | |
| 87 | 15 1:34 | 2 kills (AK-47 ×2), in 33.3 s T | -0.6 | |
| 88 | 15 1:45 | 1 kill (AK-47) T | -0.7 | |
| 89 | 13 1:40 | 2 kills (Glock ×2), 1 headshot, in 12.1 s T | -0.7 | |
| 90 | 7 1:09 | 1 kill (AK-47) T | -0.7 | |
| 91 | 5 1:36 | 1 kill (AK-47) CT | -0.8 | |
| 92 | 17 1:45 | 1 kill (M4A4) CT | -0.8 | |
| 93 | 1 0:54 | 2 kills (USP-S ×2), 1 headshot, in 12 s CT | -1.1 | |
| 94 | 18 1:25 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 95 | 1 1:21 | 1 kill (P250), 1 headshot T | -1.4 | |
| 96 | 19 1:22 | 1 kill (SG 553) T | -1.4 | |
| 97 | 7 1:45 | 1 kill (AWP) T | -1.5 | |
| 98 | 1 1:41 | 1 kill (P2000), 1 headshot CT | -1.6 | |
| 99 | 2 1:43 | 1 kill (Negev), 1 headshot CT | -1.7 | |
| 100 | 18 1:43 | 2 kills (AK-47 ×2), in 10.4 s T | -1.7 | |
| 101 | 5 1:29 | 1 kill (AK-47), 1 headshot CT | -1.7 | |
| 102 | 7 1:44 | 1 kill (Five-SeveN) CT | -1.8 | |
| 103 | 2 1:41 | 1 kill (Glock) T | -2.2 | |
| 104 | 2 1:40 | 1 kill (MP9) CT | -2.3 | |
| 105 | 9 1:40 | 1 kill (Scout) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:54 | 1v2 before the plant T · 29 HP · A Ramp | lost - died later · saw each other | |
| 2 bomb 0:23 | 1v2 after the plant CT · 19 HP · B Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 2 bomb 0:15 | 1v1 after the plant T · 64 HP · Bombsite B | won - the bomb went off | |
| 3 1:18 | 1v4 before the plant CT · 57 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:00 | 1v4 before the plant T · 63 HP · Extended A | lost - died in the first fight · saw each other | |
| 5 1:28 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 1:19 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw each other | |
| 7 1:09 | 1v2 before the plant CT · 17 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 8 bomb 0:39 | 1v4 after the plant CT · 74 HP · Top Mid | lost - saved, the bomb went off · first fight won, saw each other | |
| 9 bomb 0:32 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 10 bomb 0:22 | 1v3 after the plant CT · 24 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 1:16 | 1v5 before the plant T · 100 HP · Long A | lost - died later, after 4 kills · first fight won, saw each other | |
| 11 1:03 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other | |
| 12 1:17 | 1v3 before the plant CT · 73 HP · Middle | lost - died later, after 2 kills · first fight won, saw each other | |
| 12 bomb 0:18 | 1v1 after the plant T · 33 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 13 bomb 0:38 | 1v4 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 14 bomb 0:38 | 1v2 after the plant CT · 67 HP · Mid Doors | lost - saved, the bomb went off | |
| 15 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 16 1:13 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first | |
| 17 1:30 | 1v3 before the plant T · 100 HP · Lower Tunnel | won - killed all 3 · first fight won, saw them first | |
| 17 1:06 | 1v1 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 18 1:25 | 1v2 before the plant CT · 67 HP · Hole | won - killed both · first fight won, they saw them first | |
| 18 1:23 | 1v1 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 19 1:16 | 1v3 before the plant CT · 40 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 bomb 0:26 | 1v1 after the plant T · 97 HP · Bombsite A | won - killed them · saw each other | |
| 20 1:33 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · saw each other | |
| 21 1:30 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 22 0:52 | 1v2 before the plant T · 100 HP · Long A | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:44 | misled a peek | barely blinded МАМА TOYOTA 0.6 s (0.1 s white) the enemy was barely blinded, and José le boucher peeked МАМА TOYOTA 1.5 s after the pop; hit them first | |
| 3 1:42 | misled a peek | barely blinded Friedrich SchMerz 1.2 s (0.1 s white); blinded ✖Gaben✖ 2.6 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 0.8 s after the pop; got hit first | |
| 5 1:43 | blinded an enemy, but hurt the team too | blinded Laetitia Miss Curry Form 3.3 s (0.7 s white); blinded ✖Gaben✖ 1.5 s holding Long A - an enemy could see them; blinded themselves 3.2 s on the move through Long A - safe | |
| 6 1:22 | hurt the team | no enemy blinded for long; blinded Zerynox 1.8 s on the move through Short Stairs - ran into a fight | |
| 7 1:45 | blinded an enemy, but hurt the team too | blinded ✖Gaben✖ 4.4 s (1.6 s white); blinded Laetitia Miss Curry Form 2.0 s on the move through Upper Tunnel - an enemy could see them Laetitia Miss Curry Form peeked ✖Gaben✖ 0.2 s before the pop - late - it popped just after they showed; hit them first | |
| 9 bomb 0:34 | misled a peek | barely blinded Agnostic 2.0 s (0.2 s white) the enemy was barely blinded, and Zerynox peeked Agnostic 0.3 s after the pop; got hit first | |
| 10 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.8 s on the move through Upper Tunnel - ran into a fight | |
| 10 1:43 | hurt the team | no enemy blinded for long; blinded Zerynox 3.6 s on the move through Bombsite B - ran into a fight; blinded José le boucher 2.0 s on the move through Upper Tunnel - safe; blinded themselves 2.1 s on the move through Upper Tunnel - safe | |
| 10 1:35 | blinded an enemy, but hurt the team too | blinded SNUS POWER 3.6 s (0.9 s white); blinded Friedrich SchMerz 3.3 s on the move through B Doors - an enemy could see them; blinded themselves 3.0 s on the move through Bombsite B - safe; blinded José le boucher 2.8 s on the move through Bombsite B - safe | |
| 10 bomb 0:38 | blinded an enemy, but hurt the team too | blinded Zerynox 4.6 s (1.8 s white), José le boucher 3.0 s (0.5 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them | |
| 11 1:19 | blinded an enemy, but hurt the team too | blinded Tired of "Winning" 3.0 s (0.5 s white); blinded Laetitia Miss Curry Form 2.1 s holding Long A - took damage 0.2 s after the pop; blinded Abrakadabra 3.2 s on the move through Long A - safe | |
| 12 1:34 | misled a peek | barely blinded Friedrich SchMerz 2.0 s (0.2 s white) the enemy was barely blinded, and Agnostic peeked Friedrich SchMerz 1.6 s after the pop; got hit first | |
| 16 1:47 | misled a peek | barely blinded Abrakadabra 2.5 s (0.3 s white) the enemy was barely blinded, and Agnostic peeked Abrakadabra 1.1 s after the pop; got hit first | |
| 17 1:44 | hurt the team | no enemy blinded for long; blinded Zerynox 5.0 s holding Mid Doors - an enemy could see them | |
| 22 1:22 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white), Tired of "Winning" 1.0 s (0.1 s white); blinded themselves 1.2 s on the move through Under A - safe the enemy was barely blinded, and Laetitia Miss Curry Form peeked Agnostic 2.1 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:30 | punished | hit by Laetitia Miss Curry Form with a molotov out at Lower Tunnel, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 730 units away | |
| 5 1:43 | punished | hit by José le boucher 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1017 units away, thrown in the open; a running throw | |
| 7 1:47 | punished | hit by ✖Gaben✖ 1.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 671 units away; a running throw | |
| 7 1:40 | punished | killed by Agnostic 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 748 units away | |
| 12 1:47 | punished | killed by Friedrich SchMerz with a molotov in hand at Long A - seen by 1 enemy for 0.6 s, the nearest 869 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






