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Dust II, won 13-9 · Sat 17 Oct, 16:14

AbrakadabraGold Nova Master

The match

Aim

508 msTTD719 msTTK2.9°Crosshair↓37%1st bullet44%Spray18%Head73%Counter-strafe

Scoreboard

93ADR82%KAST

Positioning

Shots

23/47Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478940%
M4A1-S1953%
MAC-101443%
Tec-9933%
FAMAS944%
USP-S520%
Glock-18367%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10511 1:15 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 12.4 s T14.2
8/1058 1:41 3 kills (AK-47 ×3), 1 headshot, in 18.6 s T6.0
25/1052 1:28 3 kills (Tec-9 ×2, MAC-10), 2 headshots, in 25 s T2.3
50/1059 1:26 2 kills (AK-47 ×2), in 24.9 s T0.7
63/10516 1:45 1 kill (FAMAS) CT0.4
67/10512 1:17 2 kills (AK-47 ×2), 1 headshot, in 40.1 s T0.3
74/10517 1:39 1 kill (M4A1-S) CT0.0
76/1054 1:28 1 kill (AK-47) T-0.1
79/1055 1:28 1 kill (AK-47), 1 headshot T-0.1
83/10522 0:52 1 kill (M4A1-S), 1 headshot CT-0.4
84/1056 1:10 1 kill (AK-47) T-0.4
85/10519 1:18 1 kill (M4A1-S), 1 headshot CT-0.5
90/1057 1:09 1 kill (AK-47) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:00 1v4 before the plant T · 63 HP · Extended Alost - died in the first fight · saw each other
11 1:16 1v5 before the plant T · 100 HP · Long Alost - died later, after 4 kills · first fight won, saw each other
12 bomb 0:18 1v1 after the plant T · 33 HP · Bombsite Awon - killed them · first fight won, saw each other
14 bomb 0:38 1v2 after the plant CT · 67 HP · Mid Doorslost - saved, the bomb went off
17 1:06 1v1 before the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other
21 1:30 1v4 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:35 goodblinded Agnostic 4.0 s (1.3 s white), ✖Gaben✖ 3.7 s (1.0 s white)
3 1:35 goodblinded SNUS POWER 4.9 s (2.1 s white)
4 1:33 wastedbarely blinded ✖Gaben✖ 1.3 s (0.1 s white); blinded Zerynox 2.8 s on the move through Top Mid - safe
6 1:46 goodblinded Agnostic 3.6 s (0.9 s white)
8 1:26 wastedno enemy blinded for long
9 1:48 goodblinded МАМА TOYOTA 4.2 s (1.4 s white), ✖Gaben✖ 4.0 s (1.3 s white) Friedrich SchMerz peeked ✖Gaben✖ 2.8 s after the pop - too early - the enemy had recovered; got hit first
9 1:18 goodblinded Tired of "Winning" 3.5 s (0.8 s white)
12 1:36 wastedno enemy blinded for long
12 1:11 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 40 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:31 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1113 units away, thrown in the open; a running throw

Positioning

In 4 of your 37 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:25 AgnosticBombsite Bcover not used: 16 units away, they'd have seen only your headkilled them
6 1:11 ✖Gaben✖Bombsite Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headkilled them
12 1:19 SNUS POWERLong Acover not used: 64 units away, they'd have seen only your headkilled them
20 1:36 SNUS POWERMid Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 tradeJosé le boucher was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
3 1:32 holdheld with José le boucher, 591 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after José le boucher)
4 1:03 tradeZerynox was killed 66 units away: not traded within 5 s (pros: 969 ms)
4 1:00 tradeLaetitia Miss Curry Form was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
5 1:29 tradeLaetitia Miss Curry Form was killed 300 units away: you traded in 1,266 ms (pros: 1,641 ms)
5 1:26 holdheld with Friedrich SchMerz, 370 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Friedrich SchMerz)
8 1:41 holdheld with Friedrich SchMerz, 218 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Friedrich SchMerz)
9 1:33 tradeFriedrich SchMerz was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
9 1:29 peek togetherpeeked the same enemy as José le boucher, 375 ms before them - early - you went first, alone
9 bomb 0:33 holdheld with José le boucher, 284 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after José le boucher)
9 bomb 0:33 holdheld with Zerynox, 153 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Zerynox)
10 bomb 0:14 tradeLaetitia Miss Curry Form was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 holdheld with Zerynox, 529 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:20 tradeZerynox was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
11 1:20 line of firestood in Laetitia Miss Curry Form's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:18 tradeLaetitia Miss Curry Form was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeFriedrich SchMerz was killed 145 units away: you traded in 1,078 ms (pros: 969 ms)
12 1:26 tradeFriedrich SchMerz was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:18 tradeZerynox was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeLaetitia Miss Curry Form was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradeZerynox was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
21 1:51 tradeFriedrich SchMerz was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
21 1:46 tradeZerynox was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
21 1:37 tradeJosé le boucher was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 holdheld with Laetitia Miss Curry Form, 824 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:30 tradeLaetitia Miss Curry Form was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
22 1:49 tradeJosé le boucher was killed 535 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 SNUS POWERkilled by themP2000219 ms219 ms4.7°
2 1:28 МАМА TOYOTAhit by themMP9438 ms–12.1°
2 1:28 МАМА TOYOTAkilled themTec-9781 ms781 ms25.7°
2 1:22 SNUS POWERkilled themMAC-10375 ms516 ms1.6°
2 bomb 0:31 ✖Gaben✖hit themMAC-10250 ms–1.5°
2 bomb 0:27 ✖Gaben✖hit themMAC-10297 ms–2.5°
2 bomb 0:27 ✖Gaben✖hit by themDesert Eagle500 ms–1.1°
2 bomb 0:25 ✖Gaben✖hit themTec-9203 ms–2.5°
2 bomb 0:24 Agnostickilled themTec-91422 ms1609 ms2.0°
2 bomb 0:16 ✖Gaben✖killed by themM4A4344 ms625 ms0.6°
4 1:28 SNUS POWERkilled themAK-47578 ms1078 ms2.8°
4 1:28 SNUS POWERhit by themFive-SeveN734 ms–7.1°
4 0:58 Tired of "Winning"killed by themSSG 08375 ms375 ms0.7°
5 1:35 ✖Gaben✖hit themAK-47906 ms–6.6°
5 1:28 Tired of "Winning"killed themAK-47484 ms484 ms0.8°
6 1:11 ✖Gaben✖hit by themM4A4266 ms–7.8°
6 1:10 ✖Gaben✖killed themAK-47719 ms719 ms3.0°
7 1:10 SNUS POWERkilled themAK-472109 ms2312 ms2.4°
8 1:41 ✖Gaben✖killed themAK-47391 ms391 ms2.7°
8 1:40 Agnostickilled themAK-47656 ms1250 ms7.0°
8 1:40 Agnostichit by themM4A41062 ms–1.1°
8 bomb 0:40 SNUS POWERhit by themP20001406 ms–12.4°
8 bomb 0:39 SNUS POWERkilled themAK-47625 ms1031 ms52.9°
9 1:29 SNUS POWERhit themAK-47344 ms–2.3°
9 1:26 SNUS POWERkilled themAK-47562 ms562 ms9.8°
9 1:25 Tired of "Winning"hit by themSSG 08234 ms–0.5°
9 bomb 0:30 Tired of "Winning"hit themAK-47422 ms–1.4°
9 bomb 0:26 Tired of "Winning"killed themAK-47438 ms438 ms1.2°
11 1:15 SNUS POWERkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:10 Agnostickilled themAK-47547 ms547 ms2.7°
11 1:06 МАМА TOYOTAhit by themM4A4344 ms–6.8°
11 1:06 МАМА TOYOTAkilled themAK-47828 ms828 ms12.6°
11 1:04 ✖Gaben✖hit by themP2000328 ms–1.2°
11 1:03 ✖Gaben✖killed themAK-47281 ms594 ms3.0°
11 0:59 Tired of "Winning"killed by themM4A1-S1578 ms1984 ms12.9°
11 0:59 Tired of "Winning"hit themGlock-181719 ms–3.0°
12 1:18 SNUS POWERkilled themAK-47500 ms1422 ms0.9°
12 1:18 SNUS POWERhit by themM4A41000 ms–3.7°
12 bomb 0:13 МАМА TOYOTAhit themAK-47375 ms–3.1°
12 bomb 0:12 МАМА TOYOTAkilled themAK-47344 ms344 ms2.1°
13 bomb 0:40 МАМА TOYOTAhit themP2000516 ms–1.3°
13 bomb 0:39 SNUS POWERkilled by themGlock-18656 ms1375 ms4.3°
14 1:37 Tired of "Winning"hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:37 Tired of "Winning"hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:47 МАМА TOYOTAhit themAK-47328 ms–4.1°
15 1:47 МАМА TOYOTAkilled by themAK-47469 ms1859 ms7.7°
16 1:45 Agnostickilled themFAMAS656 ms1250 ms3.3°
16 1:45 Agnostichit by themAK-47844 ms–10.0°
16 1:35 Tired of "Winning"killed by themAK-47188 ms188 ms0.8°
17 1:39 Agnostickilled themM4A1-S297 ms703 ms1.3°
17 bomb 0:31 ✖Gaben✖hit themAK-47469 ms–17.9°
17 bomb 0:31 ✖Gaben✖killed by themNova484 ms484 ms44.9°
18 1:45 ✖Gaben✖killed by themAK-47375 ms469 ms4.0°
19 1:19 Tired of "Winning"hit by themM4A4922 ms–1.9°
19 1:19 Tired of "Winning"killed themM4A1-S1453 ms1641 ms4.2°
19 1:16 Agnostickilled by themDesert Eagle531 ms531 ms3.4°
20 1:35 SNUS POWERkilled by themAK-47328 ms531 ms7.0°
21 bomb 0:32 SNUS POWERkilled by themAK-47734 ms1531 ms2.1°
21 bomb 0:31 SNUS POWERhit themDesert Eagle1422 ms–13.8°
22 0:52 Tired of "Winning"killed themM4A1-S453 ms453 ms3.6°
22 0:51 Agnostichit themM4A41062 ms–3.5°
22 0:51 Agnostichit by themAK-471109 ms–3.0°

Shots

You fired 23 of your 47 first shots too soon: 13 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:28 МАМА TOYOTATec-9896fine - pros would have fired it too1/2killed them38% / 38%
2 1:22 SNUS POWERMAC-10841fine - pros would have fired it too2/6killed them29% / 47%
2 bomb 0:31 ✖Gaben✖MAC-10920fine - pros would have fired it too3/561% / 61%
2 bomb 0:27 ✖Gaben✖MAC-10898fine - pros would have fired it too2/768% / 68%
2 bomb 0:25 ✖Gaben✖Tec-9914fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
2 bomb 0:24 AgnosticTec-9672aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them13% / 38%
2 bomb 0:16 ✖Gaben✖Tec-9632aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)12% / 38%
4 1:28 SNUS POWERAK-47585fired while moving (107 u/s), too fast to be accurate - stop first4/9killed them13% / 50%
4 1:00 Tired of "Winning"AK-471227fine - pros would have fired it too0/243% / 50%
5 1:35 ✖Gaben✖AK-47888fired while moving (161 u/s), too fast to be accurate - stop first5/115% / 48%
5 1:28 Tired of "Winning"AK-47963fired while moving (86 u/s), too fast to be accurate - stop first1/6killed them15% / 49%
6 1:11 ✖Gaben✖AK-471106aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/8killed them5% / 47%
7 1:10 SNUS POWERAK-471190fine - pros would have fired it too2/6killed them67% / 67%
8 1:41 ✖Gaben✖AK-471016fine - pros would have fired it too1/5killed them50% / 54%
8 1:40 AgnosticAK-471127fine - pros would have fired it too4/8killed them63% / 63%
8 bomb 0:39 SNUS POWERAK-471235fine - pros would have fired it too3/9killed them53% / 53%
9 1:29 SNUS POWERAK-471118fine - pros would have fired it too2/656% / 56%
9 1:26 SNUS POWERAK-471007fired while moving (111 u/s), too fast to be accurate - stop first1/6killed them2% / 45%
9 1:25 Tired of "Winning"AK-471665aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/24% / 57%
9 bomb 0:30 Tired of "Winning"AK-47923fired while moving (124 u/s), too fast to be accurate - stop first3/814% / 54%
9 bomb 0:27 Tired of "Winning"AK-47914fine - pros would have fired it too1/7killed them29% / 48%
11 1:10 AgnosticAK-471151aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/7killed them18% / 47%
11 1:06 МАМА TOYOTAAK-471087fine - pros would have fired it too1/5killed them40% / 51%
11 1:04 ✖Gaben✖AK-47754fine - pros would have fired it too0/540% / 48%
11 1:03 ✖Gaben✖AK-47755fine - pros would have fired it too2/6killed them34% / 46%
11 0:59 Tired of "Winning"Glock-18816aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/3cut short (a death, a reload)10% / 37%
12 1:18 SNUS POWERAK-471548fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 47%
12 1:18 SNUS POWERAK-471545fine - pros would have fired it too0/265% / 65%
12 1:17 SNUS POWERAK-471546fine - pros would have fired it too1/2killed them63% / 63%
12 bomb 0:15 МАМА TOYOTAAK-471218fired while moving (82 u/s), too fast to be accurate - stop first0/514% / 48%
12 bomb 0:13 МАМА TOYOTAAK-471112fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 55%
12 bomb 0:12 МАМА TOYOTAAK-471094aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them15% / 49%
13 1:34 ✖Gaben✖USP-S1029fired while moving (143 u/s), too fast to be accurate - stop first0/112% / 49%
13 bomb 0:40 МАМА TOYOTAUSP-S1255fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 bomb 0:39 SNUS POWERUSP-S1014aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 38%
13 bomb 0:38 SNUS POWERUSP-S1015aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)8% / 37%
15 1:47 МАМА TOYOTAAK-47856fired while moving (129 u/s), too fast to be accurate - stop first1/31% / 51%
15 1:46 МАМА TOYOTAAK-47794aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/5cut short (a death, a reload)15% / 56%
16 1:46 AgnosticFAMAS1009aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/716% / 58%
16 1:45 AgnosticFAMAS998aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/7killed them8% / 49%
17 1:39 AgnosticM4A1-S581fine - pros would have fired it too5/7killed them61% / 61%
17 bomb 0:31 ✖Gaben✖AK-47143fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
19 1:19 Tired of "Winning"M4A1-S1043fired while moving (81 u/s), too fast to be accurate - stop first2/9killed them20% / 46%
19 1:16 AgnosticM4A1-S811fired while moving (113 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)8% / 55%
21 bomb 0:32 SNUS POWERDesert Eagle332fine - pros would have fired it too1/3cut short (a death, a reload)78% / 78%
22 0:52 Tired of "Winning"M4A1-S1546fine - pros would have fired it too1/4killed them56% / 56%
22 0:51 AgnosticM4A1-S1616aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/429% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.