Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 89 | 40% |
| M4A1-S | 19 | 53% |
| MAC-10 | 14 | 43% |
| Tec-9 | 9 | 33% |
| FAMAS | 9 | 44% |
| USP-S | 5 | 20% |
| Glock-18 | 3 | 67% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/105 | 11 1:15 | 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 12.4 s T | 14.2 |
| 8/105 | 8 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 18.6 s T | 6.0 |
| 25/105 | 2 1:28 | 3 kills (Tec-9 ×2, MAC-10), 2 headshots, in 25 s T | 2.3 |
| 50/105 | 9 1:26 | 2 kills (AK-47 ×2), in 24.9 s T | 0.7 |
| 63/105 | 16 1:45 | 1 kill (FAMAS) CT | 0.4 |
| 67/105 | 12 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 40.1 s T | 0.3 |
| 74/105 | 17 1:39 | 1 kill (M4A1-S) CT | 0.0 |
| 76/105 | 4 1:28 | 1 kill (AK-47) T | -0.1 |
| 79/105 | 5 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 83/105 | 22 0:52 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 84/105 | 6 1:10 | 1 kill (AK-47) T | -0.4 |
| 85/105 | 19 1:18 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 90/105 | 7 1:09 | 1 kill (AK-47) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:00 | 1v4 before the plant T · 63 HP · Extended A | lost - died in the first fight · saw each other |
| 11 1:16 | 1v5 before the plant T · 100 HP · Long A | lost - died later, after 4 kills · first fight won, saw each other |
| 12 bomb 0:18 | 1v1 after the plant T · 33 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 14 bomb 0:38 | 1v2 after the plant CT · 67 HP · Mid Doors | lost - saved, the bomb went off |
| 17 1:06 | 1v1 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 21 1:30 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
9 flashes: 5 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:35 | good | blinded Agnostic 4.0 s (1.3 s white), ✖Gaben✖ 3.7 s (1.0 s white) |
| 3 1:35 | good | blinded SNUS POWER 4.9 s (2.1 s white) |
| 4 1:33 | wasted | barely blinded ✖Gaben✖ 1.3 s (0.1 s white); blinded Zerynox 2.8 s on the move through Top Mid - safe |
| 6 1:46 | good | blinded Agnostic 3.6 s (0.9 s white) |
| 8 1:26 | wasted | no enemy blinded for long |
| 9 1:48 | good | blinded МАМА TOYOTA 4.2 s (1.4 s white), ✖Gaben✖ 4.0 s (1.3 s white) Friedrich SchMerz peeked ✖Gaben✖ 2.8 s after the pop - too early - the enemy had recovered; got hit first |
| 9 1:18 | good | blinded Tired of "Winning" 3.5 s (0.8 s white) |
| 12 1:36 | wasted | no enemy blinded for long |
| 12 1:11 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Bombsite A - safe |
Throws
41 grenades: 40 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:31 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1113 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:25 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 6 1:11 | Bombsite A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 12 1:19 | Long A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 20 1:36 | Mid Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | trade | José le boucher was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:32 | hold | held with José le boucher, 591 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after José le boucher) |
| 4 1:03 | trade | Zerynox was killed 66 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:00 | trade | Laetitia Miss Curry Form was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:29 | trade | Laetitia Miss Curry Form was killed 300 units away: you traded in 1,266 ms (pros: 1,641 ms) |
| 5 1:26 | hold | held with Friedrich SchMerz, 370 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Friedrich SchMerz) |
| 8 1:41 | hold | held with Friedrich SchMerz, 218 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Friedrich SchMerz) |
| 9 1:33 | trade | Friedrich SchMerz was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:29 | peek together | peeked the same enemy as José le boucher, 375 ms before them - early - you went first, alone |
| 9 bomb 0:33 | hold | held with José le boucher, 284 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after José le boucher) |
| 9 bomb 0:33 | hold | held with Zerynox, 153 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Zerynox) |
| 10 bomb 0:14 | trade | Laetitia Miss Curry Form was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | hold | held with Zerynox, 529 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:20 | trade | Zerynox was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:20 | line of fire | stood in Laetitia Miss Curry Form's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:18 | trade | Laetitia Miss Curry Form was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | Friedrich SchMerz was killed 145 units away: you traded in 1,078 ms (pros: 969 ms) |
| 12 1:26 | trade | Friedrich SchMerz was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:18 | trade | Zerynox was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | Laetitia Miss Curry Form was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | Zerynox was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:51 | trade | Friedrich SchMerz was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:46 | trade | Zerynox was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:37 | trade | José le boucher was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:31 | hold | held with Laetitia Miss Curry Form, 824 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:30 | trade | Laetitia Miss Curry Form was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:49 | trade | José le boucher was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | P2000 | 219 ms | 219 ms | 4.7° | ||
| 2 1:28 | hit by them | MP9 | 438 ms | – | 12.1° | ||
| 2 1:28 | killed them | Tec-9 | 781 ms | 781 ms | 25.7° | ||
| 2 1:22 | killed them | MAC-10 | 375 ms | 516 ms | 1.6° | ||
| 2 bomb 0:31 | hit them | MAC-10 | 250 ms | – | 1.5° | ||
| 2 bomb 0:27 | hit them | MAC-10 | 297 ms | – | 2.5° | ||
| 2 bomb 0:27 | hit by them | Desert Eagle | 500 ms | – | 1.1° | ||
| 2 bomb 0:25 | hit them | Tec-9 | 203 ms | – | 2.5° | ||
| 2 bomb 0:24 | killed them | Tec-9 | 1422 ms | 1609 ms | 2.0° | ||
| 2 bomb 0:16 | killed by them | M4A4 | 344 ms | 625 ms | 0.6° | ||
| 4 1:28 | killed them | AK-47 | 578 ms | 1078 ms | 2.8° | ||
| 4 1:28 | hit by them | Five-SeveN | 734 ms | – | 7.1° | ||
| 4 0:58 | killed by them | SSG 08 | 375 ms | 375 ms | 0.7° | ||
| 5 1:35 | hit them | AK-47 | 906 ms | – | 6.6° | ||
| 5 1:28 | killed them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 6 1:11 | hit by them | M4A4 | 266 ms | – | 7.8° | ||
| 6 1:10 | killed them | AK-47 | 719 ms | 719 ms | 3.0° | ||
| 7 1:10 | killed them | AK-47 | 2109 ms | 2312 ms | 2.4° | ||
| 8 1:41 | killed them | AK-47 | 391 ms | 391 ms | 2.7° | ||
| 8 1:40 | killed them | AK-47 | 656 ms | 1250 ms | 7.0° | ||
| 8 1:40 | hit by them | M4A4 | 1062 ms | – | 1.1° | ||
| 8 bomb 0:40 | hit by them | P2000 | 1406 ms | – | 12.4° | ||
| 8 bomb 0:39 | killed them | AK-47 | 625 ms | 1031 ms | 52.9° | ||
| 9 1:29 | hit them | AK-47 | 344 ms | – | 2.3° | ||
| 9 1:26 | killed them | AK-47 | 562 ms | 562 ms | 9.8° | ||
| 9 1:25 | hit by them | SSG 08 | 234 ms | – | 0.5° | ||
| 9 bomb 0:30 | hit them | AK-47 | 422 ms | – | 1.4° | ||
| 9 bomb 0:26 | killed them | AK-47 | 438 ms | 438 ms | 1.2° | ||
| 11 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:10 | killed them | AK-47 | 547 ms | 547 ms | 2.7° | ||
| 11 1:06 | hit by them | M4A4 | 344 ms | – | 6.8° | ||
| 11 1:06 | killed them | AK-47 | 828 ms | 828 ms | 12.6° | ||
| 11 1:04 | hit by them | P2000 | 328 ms | – | 1.2° | ||
| 11 1:03 | killed them | AK-47 | 281 ms | 594 ms | 3.0° | ||
| 11 0:59 | killed by them | M4A1-S | 1578 ms | 1984 ms | 12.9° | ||
| 11 0:59 | hit them | Glock-18 | 1719 ms | – | 3.0° | ||
| 12 1:18 | killed them | AK-47 | 500 ms | 1422 ms | 0.9° | ||
| 12 1:18 | hit by them | M4A4 | 1000 ms | – | 3.7° | ||
| 12 bomb 0:13 | hit them | AK-47 | 375 ms | – | 3.1° | ||
| 12 bomb 0:12 | killed them | AK-47 | 344 ms | 344 ms | 2.1° | ||
| 13 bomb 0:40 | hit them | P2000 | 516 ms | – | 1.3° | ||
| 13 bomb 0:39 | killed by them | Glock-18 | 656 ms | 1375 ms | 4.3° | ||
| 14 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:47 | hit them | AK-47 | 328 ms | – | 4.1° | ||
| 15 1:47 | killed by them | AK-47 | 469 ms | 1859 ms | 7.7° | ||
| 16 1:45 | killed them | FAMAS | 656 ms | 1250 ms | 3.3° | ||
| 16 1:45 | hit by them | AK-47 | 844 ms | – | 10.0° | ||
| 16 1:35 | killed by them | AK-47 | 188 ms | 188 ms | 0.8° | ||
| 17 1:39 | killed them | M4A1-S | 297 ms | 703 ms | 1.3° | ||
| 17 bomb 0:31 | hit them | AK-47 | 469 ms | – | 17.9° | ||
| 17 bomb 0:31 | killed by them | Nova | 484 ms | 484 ms | 44.9° | ||
| 18 1:45 | killed by them | AK-47 | 375 ms | 469 ms | 4.0° | ||
| 19 1:19 | hit by them | M4A4 | 922 ms | – | 1.9° | ||
| 19 1:19 | killed them | M4A1-S | 1453 ms | 1641 ms | 4.2° | ||
| 19 1:16 | killed by them | Desert Eagle | 531 ms | 531 ms | 3.4° | ||
| 20 1:35 | killed by them | AK-47 | 328 ms | 531 ms | 7.0° | ||
| 21 bomb 0:32 | killed by them | AK-47 | 734 ms | 1531 ms | 2.1° | ||
| 21 bomb 0:31 | hit them | Desert Eagle | 1422 ms | – | 13.8° | ||
| 22 0:52 | killed them | M4A1-S | 453 ms | 453 ms | 3.6° | ||
| 22 0:51 | hit them | M4A4 | 1062 ms | – | 3.5° | ||
| 22 0:51 | hit by them | AK-47 | 1109 ms | – | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:28 | Tec-9 | 896 | fine - pros would have fired it too | 1/2 | killed them | 38% / 38% | |
| 2 1:22 | MAC-10 | 841 | fine - pros would have fired it too | 2/6 | killed them | 29% / 47% | |
| 2 bomb 0:31 | MAC-10 | 920 | fine - pros would have fired it too | 3/5 | 61% / 61% | ||
| 2 bomb 0:27 | MAC-10 | 898 | fine - pros would have fired it too | 2/7 | 68% / 68% | ||
| 2 bomb 0:25 | Tec-9 | 914 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 2 bomb 0:24 | Tec-9 | 672 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 13% / 38% | |
| 2 bomb 0:16 | Tec-9 | 632 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 38% | |
| 4 1:28 | AK-47 | 585 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/9 | killed them | 13% / 50% | |
| 4 1:00 | AK-47 | 1227 | fine - pros would have fired it too | 0/2 | 43% / 50% | ||
| 5 1:35 | AK-47 | 888 | fired while moving (161 u/s), too fast to be accurate - stop first | 5/11 | 5% / 48% | ||
| 5 1:28 | AK-47 | 963 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/6 | killed them | 15% / 49% | |
| 6 1:11 | AK-47 | 1106 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/8 | killed them | 5% / 47% | |
| 7 1:10 | AK-47 | 1190 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 8 1:41 | AK-47 | 1016 | fine - pros would have fired it too | 1/5 | killed them | 50% / 54% | |
| 8 1:40 | AK-47 | 1127 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 8 bomb 0:39 | AK-47 | 1235 | fine - pros would have fired it too | 3/9 | killed them | 53% / 53% | |
| 9 1:29 | AK-47 | 1118 | fine - pros would have fired it too | 2/6 | 56% / 56% | ||
| 9 1:26 | AK-47 | 1007 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 45% | |
| 9 1:25 | AK-47 | 1665 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 4% / 57% | ||
| 9 bomb 0:30 | AK-47 | 923 | fired while moving (124 u/s), too fast to be accurate - stop first | 3/8 | 14% / 54% | ||
| 9 bomb 0:27 | AK-47 | 914 | fine - pros would have fired it too | 1/7 | killed them | 29% / 48% | |
| 11 1:10 | AK-47 | 1151 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/7 | killed them | 18% / 47% | |
| 11 1:06 | AK-47 | 1087 | fine - pros would have fired it too | 1/5 | killed them | 40% / 51% | |
| 11 1:04 | AK-47 | 754 | fine - pros would have fired it too | 0/5 | 40% / 48% | ||
| 11 1:03 | AK-47 | 755 | fine - pros would have fired it too | 2/6 | killed them | 34% / 46% | |
| 11 0:59 | Glock-18 | 816 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 10% / 37% | |
| 12 1:18 | AK-47 | 1548 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 47% | |
| 12 1:18 | AK-47 | 1545 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 12 1:17 | AK-47 | 1546 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 12 bomb 0:15 | AK-47 | 1218 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/5 | 14% / 48% | ||
| 12 bomb 0:13 | AK-47 | 1112 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 55% | |
| 12 bomb 0:12 | AK-47 | 1094 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 15% / 49% | |
| 13 1:34 | USP-S | 1029 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 12% / 49% | ||
| 13 bomb 0:40 | USP-S | 1255 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 bomb 0:39 | USP-S | 1014 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 38% | |
| 13 bomb 0:38 | USP-S | 1015 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 37% | |
| 15 1:47 | AK-47 | 856 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/3 | 1% / 51% | ||
| 15 1:46 | AK-47 | 794 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 15% / 56% | |
| 16 1:46 | FAMAS | 1009 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/7 | 16% / 58% | ||
| 16 1:45 | FAMAS | 998 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/7 | killed them | 8% / 49% | |
| 17 1:39 | M4A1-S | 581 | fine - pros would have fired it too | 5/7 | killed them | 61% / 61% | |
| 17 bomb 0:31 | AK-47 | 143 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:19 | M4A1-S | 1043 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 46% | |
| 19 1:16 | M4A1-S | 811 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 8% / 55% | |
| 21 bomb 0:32 | Desert Eagle | 332 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 78% / 78% | |
| 22 0:52 | M4A1-S | 1546 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 22 0:51 | M4A1-S | 1616 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | 29% / 55% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
