Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 34% |
| P250 | 26 | 35% |
| MAC-10 | 22 | 9% |
| M4A4 | 22 | 54% |
| SSG 08 | 7 | 71% |
| M4A1-S | 4 | 25% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/105 | 18 1:34 | 4 kills (M4A4 ×4), 1 headshot, in 23.8 s CT | 7.8 |
| 15/105 | 3 1:31 | 2 kills (Scout ×2), a wallbang, in 47.1 s T | 3.0 |
| 34/105 | 10 bomb 0:23 | 1 kill (AK-47), 1 through smoke T | 1.9 |
| 40/105 | 5 1:39 | 1 kill (AK-47) T | 1.0 |
| 41/105 | 8 1:29 | 1 kill (AK-47) T | 1.0 |
| 43/105 | 14 1:38 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 53/105 | 21 1:41 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 64/105 | 16 0:42 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 82/105 | 9 bomb 0:32 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 95/105 | 1 1:21 | 1 kill (P250), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:54 | 1v2 before the plant T · 29 HP · A Ramp | lost - died later · saw each other |
| 18 1:25 | 1v2 before the plant CT · 67 HP · Hole | won - killed both · first fight won, they saw them first |
Flashes
9 flashes: 2 good, 1 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | good | blinded Agnostic 3.5 s (0.8 s white) |
| 7 1:45 | blinded an enemy, but hurt the team too | blinded ✖Gaben✖ 4.4 s (1.6 s white); blinded Laetitia Miss Curry Form 2.0 s on the move through Upper Tunnel - an enemy could see them Laetitia Miss Curry Form peeked ✖Gaben✖ 0.2 s before the pop - late - it popped just after they showed; hit them first |
| 8 bomb 0:19 | wasted | no enemy blinded for long |
| 9 1:48 | weak | barely blinded МАМА TOYOTA 2.8 s (0.4 s white), ✖Gaben✖ 2.8 s (0.4 s white) |
| 11 1:47 | good | blinded ✖Gaben✖ 3.8 s (1.1 s white) Friedrich SchMerz peeked ✖Gaben✖ 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 17 1:44 | hurt the team | no enemy blinded for long; blinded Zerynox 5.0 s holding Mid Doors - an enemy could see them |
| 18 1:41 | wasted | no enemy blinded for long; blinded Zerynox 5.0 s holding Mid Doors - safe |
| 19 1:51 | wasted | no enemy blinded for long; blinded Zerynox 1.0 s on the move through Mid Doors - safe |
| 20 1:41 | wasted | no enemy blinded for long; blinded Abrakadabra 3.9 s on the move through Under A - safe |
Throws
25 grenades: 18 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:47 | punished | hit by ✖Gaben✖ 1.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 671 units away; a running throw |
| 7 1:40 | punished | killed by Agnostic 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 748 units away |
| 13 1:47 | exposed | an HE at Long A - seen by 2 enemies for 0.8 s, the nearest 844 units away, thrown in the open; a running throw |
| 16 1:03 | exposed | an HE at Under A - seen by 1 enemy for 0.4 s, the nearest 1507 units away; a running throw |
| 18 1:42 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 2209 units away; a running throw |
| 18 1:26 | exposed | a molotov at Hole - seen by 1 enemy for 1.4 s, the nearest 1167 units away |
| 19 1:39 | exposed | a molotov at B Doors - seen by 2 enemies for 0.2 s, the nearest 1953 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:43 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:39 | Upper Tunnel | cover not used: 96 units away, they'd have seen only your head | died | ||
| 14 1:08 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Friedrich SchMerz was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:33 | trade | Laetitia Miss Curry Form was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | line of fire | stood in Zerynox's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:23 | hold | held with Zerynox, 47 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before Zerynox) |
| 1 1:23 | peek together | peeked the same enemy as Zerynox, 219 ms before them - a double peek |
| 2 1:43 | peek together | peeked the same enemy as Laetitia Miss Curry Form, 312 ms before them - early - you went first, alone |
| 3 1:32 | hold | held with Abrakadabra, 591 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Abrakadabra) |
| 3 bomb 0:21 | trade | Friedrich SchMerz was killed 581 units away: you traded in 2,000 ms (pros: 2,031 ms) |
| 6 1:52 | hold | held with Friedrich SchMerz, 511 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:45 | hold | held with Laetitia Miss Curry Form, 266 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Laetitia Miss Curry Form) |
| 7 1:44 | trade | Laetitia Miss Curry Form was killed 224 units away: not traded within 5 s (pros: 625 ms) |
| 8 bomb 0:25 | trade | Friedrich SchMerz was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | line of fire | stood in Friedrich SchMerz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:40 | line of fire | stood in Friedrich SchMerz's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:33 | trade | Friedrich SchMerz was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:23 | line of fire | stood in Abrakadabra's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 bomb 0:33 | hold | held with Abrakadabra, 284 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Abrakadabra) |
| 9 bomb 0:33 | hold | held with Zerynox, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Zerynox) |
| 9 bomb 0:32 | trade | Zerynox was killed 424 units away: you traded in 562 ms (pros: 625 ms) |
| 10 1:32 | trade | Friedrich SchMerz was killed 212 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:35 | trade | Zerynox was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:28 | hold | held with Laetitia Miss Curry Form, 1046 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Laetitia Miss Curry Form) |
| 10 bomb 0:14 | trade | Laetitia Miss Curry Form was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | peek together | peeked the same enemy as Friedrich SchMerz, 297 ms before them - early - you went first, alone |
| 14 1:52 | peek together | peeked the same enemy as Zerynox, 781 ms before them - early - you went first, alone |
| 14 1:42 | trade | Friedrich SchMerz was killed 1005 units away: you traded in 3,203 ms (pros: 2,609 ms) |
| 16 0:58 | trade | Friedrich SchMerz was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:25 | hold | held with Zerynox, 771 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Zerynox) |
| 18 1:25 | trade | Zerynox was killed 750 units away: you traded in 1,297 ms (pros: 625 ms) |
| 19 1:22 | trade | Laetitia Miss Curry Form was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | Zerynox was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:35 | trade | Abrakadabra was killed 178 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:51 | trade | Friedrich SchMerz was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:46 | trade | Zerynox was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | P250 | 812 ms | – | 2.2° | ||
| 1 1:39 | hit by them | P2000 | 1578 ms | – | 7.0° | ||
| 1 1:22 | hit by them | P2000 | 1609 ms | – | 2.0° | ||
| 1 1:21 | killed them | P250 | 406 ms | 406 ms | 48.8° | ||
| 1 1:10 | hit by them | Glock-18 | 719 ms | – | 2.6° | ||
| 1 1:04 | hit them | P250 | 672 ms | – | 0.6° | ||
| 1 0:49 | hit them | P250 | 531 ms | – | 1.6° | ||
| 1 0:42 | hit them | P250 | 328 ms | – | 8.2° | ||
| 1 0:42 | killed by them | USP-S | 609 ms | 984 ms | 31.5° | ||
| 2 1:42 | hit them | MAC-10 | 672 ms | – | 6.2° | ||
| 2 1:42 | hit by them | Negev | 1438 ms | – | 5.2° | ||
| 2 1:40 | killed by them | MP9 | 297 ms | 297 ms | 0.3° | ||
| 3 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:46 | hit them | SSG 08 | 359 ms | – | 1.7° | ||
| 3 1:31 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:19 | killed them | SSG 08 | 359 ms | 359 ms | 2.6° | ||
| 4 1:42 | hit them | AK-47 | 312 ms | – | 5.7° | ||
| 4 1:42 | killed by them | MP9 | 312 ms | 391 ms | 2.4° | ||
| 5 1:43 | hit them | AK-47 | 438 ms | – | 3.2° | ||
| 5 1:39 | killed them | AK-47 | 203 ms | 703 ms | 0.7° | ||
| 5 1:36 | killed by them | AK-47 | 500 ms | 797 ms | 5.7° | ||
| 7 1:46 | hit by them | P2000 | 500 ms | – | 5.4° | ||
| 7 1:44 | hit them | AK-47 | 500 ms | – | 2.7° | ||
| 7 1:39 | killed by them | Desert Eagle | 266 ms | 266 ms | 3.3° | ||
| 8 1:29 | killed them | AK-47 | 359 ms | 859 ms | 1.2° | ||
| 9 bomb 0:32 | killed them | AK-47 | 1672 ms | 1672 ms | 1.6° | ||
| 10 bomb 0:27 | hit them | AK-47 | 562 ms | – | 2.0° | ||
| 10 bomb 0:24 | hit by them | M4A4 | 469 ms | – | 21.0° | ||
| 10 bomb 0:23 | killed them | AK-47 | 953 ms | 953 ms | 27.9° | ||
| 11 1:36 | killed by them | FAMAS | 312 ms | 812 ms | 1.0° | ||
| 11 1:36 | hit them | AK-47 | 391 ms | – | 1.5° | ||
| 12 bomb 0:20 | hit them | M4A4 | 438 ms | – | 0.8° | ||
| 12 bomb 0:20 | killed by them | AK-47 | 500 ms | 688 ms | 2.5° | ||
| 13 1:43 | hit by them | Glock-18 | 266 ms | – | 1.4° | ||
| 13 1:40 | killed by them | Glock-18 | 516 ms | 516 ms | 2.1° | ||
| 14 1:51 | hit them | SSG 08 | 234 ms | – | 0.5° | ||
| 14 1:38 | killed them | SSG 08 | 203 ms | 203 ms | 1.2° | ||
| 14 1:07 | killed by them | AK-47 | 609 ms | 1000 ms | 4.3° | ||
| 16 0:42 | killed them | AK-47 | 859 ms | 859 ms | 0.3° | ||
| 17 1:27 | killed by them | Nova | 1188 ms | 1188 ms | 24.2° | ||
| 18 1:35 | hit by them | Desert Eagle | 469 ms | – | 3.7° | ||
| 18 1:35 | killed them | M4A4 | 719 ms | 1156 ms | 18.1° | ||
| 18 1:32 | killed them | M4A4 | 234 ms | 312 ms | 1.9° | ||
| 18 1:23 | killed them | M4A4 | 828 ms | 1016 ms | 50.9° | ||
| 18 1:12 | killed them | M4A4 | 547 ms | 1844 ms | 7.5° | ||
| 18 1:11 | hit by them | AK-47 | 938 ms | – | 9.9° | ||
| 20 1:33 | killed by them | AK-47 | 297 ms | 297 ms | 1.3° | ||
| 21 1:41 | killed them | SSG 08 | 328 ms | 328 ms | 0.4° | ||
| 21 1:37 | killed by them | AK-47 | 438 ms | 625 ms | 4.5° | ||
| 22 1:49 | killed by them | AWP | 297 ms | 297 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | P250 | 315 | fine - pros would have fired it too | 4/11 | 44% / 45% | ||
| 1 1:25 | P250 | 1042 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/1 | 1% / 46% | ||
| 1 1:21 | P250 | 821 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/2 | killed them | 35% / 39% | |
| 1 1:21 | P250 | 761 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 1 1:20 | P250 | 771 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | 4% / 43% | ||
| 1 1:16 | P250 | 1373 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 5% / 49% | ||
| 1 1:10 | P250 | 1295 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 4% / 48% | ||
| 1 1:04 | P250 | 1279 | fine - pros would have fired it too | 1/3 | 35% / 40% | ||
| 1 0:52 | P250 | 1311 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 8% / 46% | ||
| 1 0:49 | P250 | 730 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/3 | 25% / 39% | ||
| 1 0:42 | P250 | 185 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 50% | |
| 2 1:43 | MAC-10 | 1075 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/30 | cut short (a death, a reload); 23 bullets after pros would have stopped | 0% / 45% | |
| 5 1:43 | AK-47 | 1038 | fine - pros would have fired it too | 1/4 | 65% / 65% | ||
| 5 1:39 | AK-47 | 1051 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/6 | killed them | 21% / 62% | |
| 5 1:36 | AK-47 | 860 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 51% | |
| 7 1:45 | AK-47 | 741 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 10% / 52% | ||
| 7 1:44 | AK-47 | 743 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 7 1:43 | AK-47 | 743 | fine - pros would have fired it too | 2/5 | 57% / 57% | ||
| 7 1:42 | AK-47 | 745 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/5 | 27% / 56% | ||
| 8 1:29 | AK-47 | 1046 | fine - pros would have fired it too | 4/7 | killed them | 28% / 50% | |
| 9 1:28 | AK-47 | 1020 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 16% / 50% | ||
| 9 bomb 0:32 | AK-47 | 1190 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 9 bomb 0:32 | AK-47 | 1195 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 20% / 48% | |
| 10 bomb 0:27 | AK-47 | 614 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/11 | 5% / 54% | ||
| 10 bomb 0:23 | AK-47 | 268 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | killed them | 9% / 47% | |
| 11 1:36 | AK-47 | 1604 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 19% / 45% | ||
| 11 1:36 | AK-47 | 1604 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 27% / 47% | |
| 12 bomb 0:20 | M4A1-S | 857 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 55% / 55% | |
| 13 1:41 | USP-S | 1048 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 41% | |
| 16 0:43 | AK-47 | 2122 | fine - pros would have fired it too | 0/1 | 39% / 50% | ||
| 16 0:43 | AK-47 | 2121 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/1 | 13% / 59% | ||
| 16 0:42 | AK-47 | 2116 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 17 1:27 | AK-47 | 409 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 47% | |
| 18 1:35 | M4A4 | 1212 | aim far off: your crosshair was about 10.5 player widths (330 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 18 1:35 | M4A4 | 1162 | fine - pros would have fired it too | 4/7 | killed them | 50% / 50% | |
| 18 1:32 | M4A4 | 736 | fine - pros would have fired it too | 2/7 | killed them | 33% / 51% | |
| 18 1:24 | M4A4 | 1201 | fine - pros would have fired it too | 3/8 | killed them | 25% / 48% | |
| 18 1:12 | M4A4 | 659 | fired while moving (7 u/s), too fast to be accurate - stop first | 4/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 55% | |
| 18 1:11 | M4A4 | 648 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 20% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
