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Dust II, won 13-9 · Sat 17 Oct, 16:14

José le boucherMaster Guardian I

The match

Aim

438 msTTD859 msTTK1.9°Crosshair↓34%1st bullet31%Spray11%Head76%Counter-strafe

Scoreboard

86ADR68%KAST

Positioning

Shots

24/39Rushed↓5/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475534%
P2502635%
MAC-10229%
M4A42254%
SSG 08771%
M4A1-S425%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10518 1:34 4 kills (M4A4 ×4), 1 headshot, in 23.8 s CT7.8
15/1053 1:31 2 kills (Scout ×2), a wallbang, in 47.1 s T3.0
34/10510 bomb 0:23 1 kill (AK-47), 1 through smoke T1.9
40/1055 1:39 1 kill (AK-47) T1.0
41/1058 1:29 1 kill (AK-47) T1.0
43/10514 1:38 1 kill (Scout), 1 headshot CT1.0
53/10521 1:41 1 kill (Scout), 1 headshot CT0.6
64/10516 0:42 1 kill (AK-47), 1 headshot CT0.3
82/1059 bomb 0:32 1 kill (AK-47), 1 headshot T-0.3
95/1051 1:21 1 kill (P250), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:54 1v2 before the plant T · 29 HP · A Ramplost - died later · saw each other
18 1:25 1v2 before the plant CT · 67 HP · Holewon - killed both · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 1 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 goodblinded Agnostic 3.5 s (0.8 s white)
7 1:45 blinded an enemy, but hurt the team tooblinded ✖Gaben✖ 4.4 s (1.6 s white); blinded Laetitia Miss Curry Form 2.0 s on the move through Upper Tunnel - an enemy could see them Laetitia Miss Curry Form peeked ✖Gaben✖ 0.2 s before the pop - late - it popped just after they showed; hit them first
8 bomb 0:19 wastedno enemy blinded for long
9 1:48 weakbarely blinded МАМА TOYOTA 2.8 s (0.4 s white), ✖Gaben✖ 2.8 s (0.4 s white)
11 1:47 goodblinded ✖Gaben✖ 3.8 s (1.1 s white) Friedrich SchMerz peeked ✖Gaben✖ 0.1 s before the pop - late - it popped just after they showed; hit them first
17 1:44 hurt the teamno enemy blinded for long; blinded Zerynox 5.0 s holding Mid Doors - an enemy could see them
18 1:41 wastedno enemy blinded for long; blinded Zerynox 5.0 s holding Mid Doors - safe
19 1:51 wastedno enemy blinded for long; blinded Zerynox 1.0 s on the move through Mid Doors - safe
20 1:41 wastedno enemy blinded for long; blinded Abrakadabra 3.9 s on the move through Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 18 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:47 punishedhit by ✖Gaben✖ 1.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 671 units away; a running throw
7 1:40 punishedkilled by Agnostic 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 748 units away
13 1:47 exposedan HE at Long A - seen by 2 enemies for 0.8 s, the nearest 844 units away, thrown in the open; a running throw
16 1:03 exposedan HE at Under A - seen by 1 enemy for 0.4 s, the nearest 1507 units away; a running throw
18 1:42 exposeda flash at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 2209 units away; a running throw
18 1:26 exposeda molotov at Hole - seen by 1 enemy for 1.4 s, the nearest 1167 units away
19 1:39 exposeda molotov at B Doors - seen by 2 enemies for 0.2 s, the nearest 1953 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 29 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:43 МАМА TOYOTABombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:39 AgnosticUpper Tunnelcover not used: 96 units away, they'd have seen only your headdied
14 1:08 ✖Gaben✖Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeFriedrich SchMerz was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
1 1:33 tradeLaetitia Miss Curry Form was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 line of firestood in Zerynox's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:23 holdheld with Zerynox, 47 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before Zerynox)
1 1:23 peek togetherpeeked the same enemy as Zerynox, 219 ms before them - a double peek
2 1:43 peek togetherpeeked the same enemy as Laetitia Miss Curry Form, 312 ms before them - early - you went first, alone
3 1:32 holdheld with Abrakadabra, 591 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Abrakadabra)
3 bomb 0:21 tradeFriedrich SchMerz was killed 581 units away: you traded in 2,000 ms (pros: 2,031 ms)
6 1:52 holdheld with Friedrich SchMerz, 511 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:45 holdheld with Laetitia Miss Curry Form, 266 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Laetitia Miss Curry Form)
7 1:44 tradeLaetitia Miss Curry Form was killed 224 units away: not traded within 5 s (pros: 625 ms)
8 bomb 0:25 tradeFriedrich SchMerz was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 line of firestood in Friedrich SchMerz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:40 line of firestood in Friedrich SchMerz's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:33 tradeFriedrich SchMerz was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
9 1:23 line of firestood in Abrakadabra's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 bomb 0:33 holdheld with Abrakadabra, 284 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Abrakadabra)
9 bomb 0:33 holdheld with Zerynox, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Zerynox)
9 bomb 0:32 tradeZerynox was killed 424 units away: you traded in 562 ms (pros: 625 ms)
10 1:32 tradeFriedrich SchMerz was killed 212 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:35 tradeZerynox was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:28 holdheld with Laetitia Miss Curry Form, 1046 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Laetitia Miss Curry Form)
10 bomb 0:14 tradeLaetitia Miss Curry Form was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 peek togetherpeeked the same enemy as Friedrich SchMerz, 297 ms before them - early - you went first, alone
14 1:52 peek togetherpeeked the same enemy as Zerynox, 781 ms before them - early - you went first, alone
14 1:42 tradeFriedrich SchMerz was killed 1005 units away: you traded in 3,203 ms (pros: 2,609 ms)
16 0:58 tradeFriedrich SchMerz was killed 208 units away: not traded within 5 s (pros: 969 ms)
18 1:25 holdheld with Zerynox, 771 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Zerynox)
18 1:25 tradeZerynox was killed 750 units away: you traded in 1,297 ms (pros: 625 ms)
19 1:22 tradeLaetitia Miss Curry Form was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradeZerynox was killed 229 units away: not traded within 5 s (pros: 969 ms)
20 1:35 tradeAbrakadabra was killed 178 units away: not traded within 5 s (pros: 625 ms)
21 1:51 tradeFriedrich SchMerz was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
21 1:46 tradeZerynox was killed 388 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 SNUS POWERhit themP250812 ms–2.2°
1 1:39 SNUS POWERhit by themP20001578 ms–7.0°
1 1:22 ✖Gaben✖hit by themP20001609 ms–2.0°
1 1:21 ✖Gaben✖killed themP250406 ms406 ms48.8°
1 1:10 Tired of "Winning"hit by themGlock-18719 ms–2.6°
1 1:04 Tired of "Winning"hit themP250672 ms–0.6°
1 0:49 МАМА TOYOTAhit themP250531 ms–1.6°
1 0:42 МАМА TOYOTAhit themP250328 ms–8.2°
1 0:42 МАМА TOYOTAkilled by themUSP-S609 ms984 ms31.5°
2 1:42 МАМА TOYOTAhit themMAC-10672 ms–6.2°
2 1:42 Tired of "Winning"hit by themNegev1438 ms–5.2°
2 1:40 МАМА TOYOTAkilled by themMP9297 ms297 ms0.3°
3 1:51 Tired of "Winning"hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:46 МАМА TOYOTAhit themSSG 08359 ms–1.7°
3 1:31 SNUS POWERkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:19 Tired of "Winning"killed themSSG 08359 ms359 ms2.6°
4 1:42 МАМА TOYOTAhit themAK-47312 ms–5.7°
4 1:42 МАМА TOYOTAkilled by themMP9312 ms391 ms2.4°
5 1:43 ✖Gaben✖hit themAK-47438 ms–3.2°
5 1:39 Agnostickilled themAK-47203 ms703 ms0.7°
5 1:36 ✖Gaben✖killed by themAK-47500 ms797 ms5.7°
7 1:46 ✖Gaben✖hit by themP2000500 ms–5.4°
7 1:44 МАМА TOYOTAhit themAK-47500 ms–2.7°
7 1:39 Agnostickilled by themDesert Eagle266 ms266 ms3.3°
8 1:29 Tired of "Winning"killed themAK-47359 ms859 ms1.2°
9 bomb 0:32 Agnostickilled themAK-471672 ms1672 ms1.6°
10 bomb 0:27 SNUS POWERhit themAK-47562 ms–2.0°
10 bomb 0:24 SNUS POWERhit by themM4A4469 ms–21.0°
10 bomb 0:23 SNUS POWERkilled themAK-47953 ms953 ms27.9°
11 1:36 Agnostickilled by themFAMAS312 ms812 ms1.0°
11 1:36 Agnostichit themAK-47391 ms–1.5°
12 bomb 0:20 МАМА TOYOTAhit themM4A4438 ms–0.8°
12 bomb 0:20 МАМА TOYOTAkilled by themAK-47500 ms688 ms2.5°
13 1:43 Tired of "Winning"hit by themGlock-18266 ms–1.4°
13 1:40 SNUS POWERkilled by themGlock-18516 ms516 ms2.1°
14 1:51 МАМА TOYOTAhit themSSG 08234 ms–0.5°
14 1:38 SNUS POWERkilled themSSG 08203 ms203 ms1.2°
14 1:07 ✖Gaben✖killed by themAK-47609 ms1000 ms4.3°
16 0:42 МАМА TOYOTAkilled themAK-47859 ms859 ms0.3°
17 1:27 ✖Gaben✖killed by themNova1188 ms1188 ms24.2°
18 1:35 Agnostichit by themDesert Eagle469 ms–3.7°
18 1:35 Agnostickilled themM4A4719 ms1156 ms18.1°
18 1:32 ✖Gaben✖killed themM4A4234 ms312 ms1.9°
18 1:23 SNUS POWERkilled themM4A4828 ms1016 ms50.9°
18 1:12 МАМА TOYOTAkilled themM4A4547 ms1844 ms7.5°
18 1:11 МАМА TOYOTAhit by themAK-47938 ms–9.9°
20 1:33 SNUS POWERkilled by themAK-47297 ms297 ms1.3°
21 1:41 ✖Gaben✖killed themSSG 08328 ms328 ms0.4°
21 1:37 SNUS POWERkilled by themAK-47438 ms625 ms4.5°
22 1:49 ✖Gaben✖killed by themAWP297 ms297 ms0.7°

Shots

You fired 24 of your 39 first shots too soon: 15 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 SNUS POWERP250315fine - pros would have fired it too4/1144% / 45%
1 1:25 AgnosticP2501042aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/11% / 46%
1 1:21 ✖Gaben✖P250821fired while moving (99 u/s), too fast to be accurate - stop first1/2killed them35% / 39%
1 1:21 Tired of "Winning"P250761fired while moving (173 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
1 1:20 Tired of "Winning"P250771fired while moving (114 u/s), too fast to be accurate - stop first0/24% / 43%
1 1:16 Tired of "Winning"P2501373aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/15% / 49%
1 1:10 Tired of "Winning"P2501295aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/34% / 48%
1 1:04 Tired of "Winning"P2501279fine - pros would have fired it too1/335% / 40%
1 0:52 МАМА TOYOTAP2501311aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/28% / 46%
1 0:49 МАМА TOYOTAP250730fired while moving (97 u/s), too fast to be accurate - stop first2/325% / 39%
1 0:42 МАМА TOYOTAP250185fine - pros would have fired it too1/2cut short (a death, a reload)41% / 50%
2 1:43 Tired of "Winning"MAC-101075fired while moving (225 u/s), too fast to be accurate - stop first2/30cut short (a death, a reload); 23 bullets after pros would have stopped0% / 45%
5 1:43 ✖Gaben✖AK-471038fine - pros would have fired it too1/465% / 65%
5 1:39 AgnosticAK-471051aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/6killed them21% / 62%
5 1:36 ✖Gaben✖AK-47860aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/5cut short (a death, a reload)2% / 51%
7 1:45 МАМА TOYOTAAK-47741aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/510% / 52%
7 1:44 МАМА TOYOTAAK-47743fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
7 1:43 МАМА TOYOTAAK-47743fine - pros would have fired it too2/557% / 57%
7 1:42 МАМА TOYOTAAK-47745aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/527% / 56%
8 1:29 Tired of "Winning"AK-471046fine - pros would have fired it too4/7killed them28% / 50%
9 1:28 SNUS POWERAK-471020aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/216% / 50%
9 bomb 0:32 AgnosticAK-471190aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
9 bomb 0:32 AgnosticAK-471195aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them20% / 48%
10 bomb 0:27 SNUS POWERAK-47614fired while moving (83 u/s), too fast to be accurate - stop first3/115% / 54%
10 bomb 0:23 SNUS POWERAK-47268aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/6killed them9% / 47%
11 1:36 AgnosticAK-471604aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/219% / 45%
11 1:36 AgnosticAK-471604fine - pros would have fired it too1/2cut short (a death, a reload)27% / 47%
12 bomb 0:20 МАМА TOYOTAM4A1-S857fine - pros would have fired it too1/4cut short (a death, a reload)55% / 55%
13 1:41 Tired of "Winning"USP-S1048fine - pros would have fired it too0/1cut short (a death, a reload)22% / 41%
16 0:43 МАМА TOYOTAAK-472122fine - pros would have fired it too0/139% / 50%
16 0:43 МАМА TOYOTAAK-472121fired while moving (118 u/s), too fast to be accurate - stop first0/113% / 59%
16 0:42 МАМА TOYOTAAK-472116fine - pros would have fired it too1/1killed them50% / 50%
17 1:27 ✖Gaben✖AK-47409fired while moving (133 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 47%
18 1:35 AgnosticM4A41212aim far off: your crosshair was about 10.5 player widths (330 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
18 1:35 AgnosticM4A41162fine - pros would have fired it too4/7killed them50% / 50%
18 1:32 ✖Gaben✖M4A4736fine - pros would have fired it too2/7killed them33% / 51%
18 1:24 SNUS POWERM4A41201fine - pros would have fired it too3/8killed them25% / 48%
18 1:12 МАМА TOYOTAM4A4659fired while moving (7 u/s), too fast to be accurate - stop first4/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 55%
18 1:11 МАМА TOYOTAM4A4648aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them20% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.