ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-9 · Sat 17 Oct, 16:14

Laetitia Miss Curry FormSilver IV

The match

Aim

609 msTTD617 msTTK2.3°Crosshair↓27%1st bullet–Spray31%Head84%Counter-strafe

Scoreboard

53ADR59%KAST

Positioning

Shots

19/44Rushed↓11/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3013%
Desert Eagle2138%
MP9147%
AK-471421%
Glock-18838%
AWP367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10510 1:51 3 kills (AWP ×3), a wallbang, 1 headshot, in 38.8 s T7.2
39/10519 1:36 1 kill (Deagle) CT1.3
56/1056 1:40 1 kill (AK-47), 1 headshot T0.5
72/10517 1:42 1 kill (M4A1-S) CT0.1
77/1055 1:35 1 kill (AK-47), 1 headshot T-0.1
97/1057 1:45 1 kill (AWP) T-1.5
103/1052 1:41 1 kill (Glock) T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:15 1v1 after the plant T · 64 HP · Bombsite Bwon - the bomb went off
20 1:33 1v4 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:45 wastedno enemy blinded for long
10 bomb 0:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 7 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:19 exposedan HE at Mid Doors - seen by 1 enemy for 1.1 s, the nearest 1260 units away, thrown in the open; a running throw

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 22 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:15 Tired of "Winning"Bombsite Bcover not used: 16 units away, they'd have seen only your headdied
13 1:38 SNUS POWERExtended Acover not used: 128 units away, they'd have seen only your headdied
22 1:34 Tired of "Winning"A Rampcover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeZerynox was killed 179 units away: you traded in 1,438 ms (pros: 625 ms)
2 1:40 tradeJosé le boucher was killed 288 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:36 tradeFriedrich SchMerz was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:15 tradeAbrakadabra was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradeJosé le boucher was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
4 1:03 tradeZerynox was killed 117 units away: not traded within 5 s (pros: 969 ms)
5 1:36 peek togetherpeeked the same enemy as Abrakadabra, 625 ms after them - late - your team-mate went first, as bait
5 1:36 peek togetherpeeked the same enemy as José le boucher, 797 ms after them - late - your team-mate went first, as bait
5 1:36 peek togetherpeeked the same enemy as Zerynox, 234 ms after them - a double peek
5 1:36 tradeJosé le boucher was killed 231 units away: you traded in 531 ms (pros: 969 ms)
5 1:35 in their waystood between Zerynox and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:35 in their waystood between Abrakadabra and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:35 line of firestood in Abrakadabra's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
5 1:33 line of firestood in Abrakadabra's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
7 1:46 peek togetherpeeked the same enemy as José le boucher, 578 ms after them - late - your team-mate went first, as bait
7 1:46 peek togetherpeeked the same enemy as Zerynox, 562 ms after them - late - your team-mate went first, as bait
7 1:45 holdheld with José le boucher, 266 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before José le boucher)
9 1:42 peek togetherpeeked the same enemy as Friedrich SchMerz, 344 ms before them - early - you went first, alone
9 1:42 holdheld with Friedrich SchMerz, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Friedrich SchMerz)
10 bomb 0:28 holdheld with José le boucher, 1046 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after José le boucher)
11 1:20 tradeZerynox was killed 241 units away: not traded within 5 s (pros: 625 ms)
17 1:45 tradeFriedrich SchMerz was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 holdheld with Zerynox, 824 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Zerynox)
18 1:44 holdheld with Friedrich SchMerz, 717 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:43 tradeFriedrich SchMerz was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 tradeJosé le boucher was killed 482 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Tired of "Winning"hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 Tired of "Winning"killed by themUSP-S719 ms1938 ms0.3°
1 1:34 Tired of "Winning"hit themDesert Eagle266 ms–0.2°
2 1:42 Tired of "Winning"killed themGlock-18422 ms1734 ms4.0°
2 1:41 Tired of "Winning"hit by themNegev1500 ms–10.7°
3 1:39 SNUS POWERhit by themM4A4953 ms–3.9°
3 1:37 SNUS POWERhit themMP93219 ms–1.0°
3 1:22 Tired of "Winning"killed by themXM1014406 ms406 ms6.2°
4 1:31 МАМА TOYOTAhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 МАМА TOYOTAkilled by themAK-47500 ms500 ms9.8°
5 1:35 ✖Gaben✖hit by themAK-47312 ms–9.7°
5 1:35 ✖Gaben✖killed themAK-47438 ms438 ms3.1°
5 1:29 Tired of "Winning"killed by themAK-47469 ms469 ms0.2°
6 1:40 МАМА TOYOTAkilled themAK-47328 ms328 ms3.3°
7 1:45 ✖Gaben✖killed themAWP609 ms609 ms6.6°
7 1:45 МАМА TOYOTAkilled by themFive-SeveN391 ms1156 ms15.0°
9 1:42 ✖Gaben✖hit by themP2000266 ms–2.7°
9 1:42 МАМА TOYOTAhit by themAK-47484 ms–1.6°
9 1:40 ✖Gaben✖killed by themSSG 08266 ms266 ms1.8°
10 1:51 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:34 МАМА TOYOTAkilled themAWP312 ms312 ms0.6°
10 bomb 0:22 ✖Gaben✖hit by themSSG 08312 ms–1.0°
10 bomb 0:22 ✖Gaben✖killed themAWP625 ms625 ms2.3°
10 bomb 0:14 Tired of "Winning"killed by themM4A1-S453 ms750 ms1.2°
11 1:19 Agnostickilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
12 1:32 МАМА TOYOTAkilled by themM4A4594 ms672 ms15.9°
12 1:32 МАМА TOYOTAhit themAK-47625 ms–14.1°
13 1:37 SNUS POWERhit by themGlock-181078 ms–10.8°
13 1:36 МАМА TOYOTAhit by themGlock-18953 ms–21.2°
13 1:36 Tired of "Winning"killed by themGlock-18734 ms734 ms3.0°
14 1:32 ✖Gaben✖hit by themAK-47281 ms–1.2°
14 1:30 ✖Gaben✖killed by themAK-47453 ms1875 ms2.6°
14 1:29 ✖Gaben✖hit themDesert Eagle547 ms–0.4°
15 1:00 Agnostickilled by themAK-471219 ms1422 ms1.0°
16 1:08 МАМА TOYOTAkilled by themMAC-10500 ms953 ms2.2°
17 1:42 МАМА TOYOTAhit by themGalil AR531 ms–15.1°
17 1:42 МАМА TOYOTAkilled themM4A1-S1141 ms1234 ms0.6°
17 1:38 SNUS POWERkilled by themSSG 08891 ms891 ms2.1°
18 1:39 SNUS POWERhit by themAK-47406 ms–3.5°
18 1:33 МАМА TOYOTAkilled by themAK-47484 ms484 ms5.9°
19 1:39 SNUS POWERhit themDesert Eagle1016 ms–2.7°
19 1:38 SNUS POWERhit by themTec-9922 ms–54.8°
19 1:36 SNUS POWERkilled themDesert Eagle3609 ms3609 ms2.7°
19 1:23 МАМА TOYOTAhit themDesert Eagle391 ms–0.3°
19 1:22 МАМА TOYOTAkilled by themSG 553531 ms750 ms1.0°
20 1:21 ✖Gaben✖hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 SNUS POWERkilled by themAK-47797 ms1328 ms2.4°
20 1:16 SNUS POWERhit themM4A41031 ms–1.0°
21 1:31 SNUS POWERkilled by themAK-47219 ms1609 ms0.1°
21 1:30 SNUS POWERhit themDesert Eagle609 ms–3.4°
22 1:32 Tired of "Winning"hit by themAK-47906 ms–32.7°
22 1:29 Tired of "Winning"hit themM4A4500 ms–1.4°
22 1:19 Agnostickilled by themAK-4747 ms156 ms0.9°

Shots

You fired 19 of your 44 first shots too soon: 13 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 11 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 Tired of "Winning"Desert Eagle1274fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
2 1:42 Tired of "Winning"Glock-181142fired while moving (106 u/s), too fast to be accurate - stop first3/7killed them55% / 58%
3 1:39 SNUS POWERMP91017fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 48%
3 1:39 SNUS POWERMP91017fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 46%
3 1:38 SNUS POWERMP91017fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 45%
3 1:38 SNUS POWERMP91016fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 47%
3 1:37 SNUS POWERMP91018fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 47%
3 1:37 SNUS POWERMP91020fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
3 1:22 Tired of "Winning"MP9375fired while moving (123 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 53%
5 1:35 ✖Gaben✖AK-47621fine - pros would have fired it too1/5killed them64% / 64%
6 1:40 МАМА TOYOTAAK-47277fired while moving (89 u/s), too fast to be accurate - stop first1/4killed them20% / 54%
7 1:45 ✖Gaben✖AWP491fine - pros would have fired it too1/1killed them85% / 85%
9 1:44 ✖Gaben✖AK-47889aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/217% / 60%
9 1:42 ✖Gaben✖AK-47906fired while moving (137 u/s), too fast to be accurate - stop first0/24% / 54%
9 1:42 МАМА TOYOTAAK-471103aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 46%
9 1:41 МАМА TOYOTAAK-471103fine - pros would have fired it too0/248% / 48%
10 bomb 0:34 МАМА TOYOTAAWP451fine - pros would have fired it too1/1killed them73% / 73%
11 1:21 AgnosticAWP1845fine - pros would have fired it too0/2cut short (a death, a reload)83% / 83%
12 1:32 МАМА TOYOTAAK-47258fired while moving (97 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)14% / 48%
13 1:37 SNUS POWERDesert Eagle1125aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 64%
14 1:33 ✖Gaben✖Desert Eagle1119fine - pros would have fired it too0/149% / 49%
14 1:32 ✖Gaben✖Desert Eagle1125fine - pros would have fired it too0/221% / 35%
14 1:30 ✖Gaben✖Desert Eagle1196aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/121% / 45%
15 1:01 AgnosticDesert Eagle787aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 52%
15 1:00 AgnosticDesert Eagle797fine - pros would have fired it too0/1cut short (a death, a reload)17% / 37%
17 1:43 МАМА TOYOTAM4A1-S1088aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 60%
17 1:42 МАМА TOYOTAM4A1-S1087fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 50%
17 1:42 МАМА TOYOTAM4A1-S1088fine - pros would have fired it too2/4killed them66% / 66%
19 1:39 SNUS POWERDesert Eagle980fine - pros would have fired it too2/359% / 59%
19 1:37 SNUS POWERDesert Eagle819aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/3killed them8% / 52%
19 1:23 МАМА TOYOTADesert Eagle1093fine - pros would have fired it too1/133% / 34%
19 1:22 МАМА TOYOTADesert Eagle1087fine - pros would have fired it too1/1cut short (a death, a reload)40% / 40%
20 1:17 SNUS POWERM4A1-S1212fired while moving (104 u/s), too fast to be accurate - stop first0/38% / 46%
20 1:16 SNUS POWERM4A1-S1208fine - pros would have fired it too1/3cut short (a death, a reload)47% / 48%
21 1:42 SNUS POWERDesert Eagle892aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/15% / 48%
21 1:31 SNUS POWERDesert Eagle308fine - pros would have fired it too1/3cut short (a death, a reload)43% / 55%
22 1:34 Tired of "Winning"M4A1-S2320fine - pros would have fired it too0/21 bullet after pros would have stopped39% / 53%
22 1:34 Tired of "Winning"M4A1-S2370fine - pros would have fired it too0/21 bullet after pros would have stopped51% / 51%
22 1:33 Tired of "Winning"M4A1-S2476aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/21 bullet after pros would have stopped2% / 54%
22 1:32 Tired of "Winning"M4A1-S2403aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/21 bullet after pros would have stopped21% / 49%
22 1:31 Tired of "Winning"M4A1-S2401aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/21 bullet after pros would have stopped8% / 47%
22 1:31 Tired of "Winning"M4A1-S2403aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/21 bullet after pros would have stopped16% / 44%
22 1:29 Tired of "Winning"M4A1-S2410aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2cut short (a death, a reload); 1 bullet after pros would have stopped12% / 51%
22 1:23 Tired of "Winning"M4A1-S2148fine - pros would have fired it too0/21 bullet after pros would have stopped46% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.