Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 30 | 13% |
| Desert Eagle | 21 | 38% |
| MP9 | 14 | 7% |
| AK-47 | 14 | 21% |
| Glock-18 | 8 | 38% |
| AWP | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/105 | 10 1:51 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 38.8 s T | 7.2 |
| 39/105 | 19 1:36 | 1 kill (Deagle) CT | 1.3 |
| 56/105 | 6 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 72/105 | 17 1:42 | 1 kill (M4A1-S) CT | 0.1 |
| 77/105 | 5 1:35 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 97/105 | 7 1:45 | 1 kill (AWP) T | -1.5 |
| 103/105 | 2 1:41 | 1 kill (Glock) T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:15 | 1v1 after the plant T · 64 HP · Bombsite B | won - the bomb went off |
| 20 1:33 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:45 | wasted | no enemy blinded for long |
| 10 bomb 0:29 | wasted | no enemy blinded for long |
Throws
8 grenades: 7 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:19 | exposed | an HE at Mid Doors - seen by 1 enemy for 1.1 s, the nearest 1260 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:15 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 1:38 | Extended A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 22 1:34 | A Ramp | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | Zerynox was killed 179 units away: you traded in 1,438 ms (pros: 625 ms) |
| 2 1:40 | trade | José le boucher was killed 288 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:36 | trade | Friedrich SchMerz was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:15 | trade | Abrakadabra was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | José le boucher was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:03 | trade | Zerynox was killed 117 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:36 | peek together | peeked the same enemy as Abrakadabra, 625 ms after them - late - your team-mate went first, as bait |
| 5 1:36 | peek together | peeked the same enemy as José le boucher, 797 ms after them - late - your team-mate went first, as bait |
| 5 1:36 | peek together | peeked the same enemy as Zerynox, 234 ms after them - a double peek |
| 5 1:36 | trade | José le boucher was killed 231 units away: you traded in 531 ms (pros: 969 ms) |
| 5 1:35 | in their way | stood between Zerynox and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:35 | in their way | stood between Abrakadabra and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:35 | line of fire | stood in Abrakadabra's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 5 1:33 | line of fire | stood in Abrakadabra's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 7 1:46 | peek together | peeked the same enemy as José le boucher, 578 ms after them - late - your team-mate went first, as bait |
| 7 1:46 | peek together | peeked the same enemy as Zerynox, 562 ms after them - late - your team-mate went first, as bait |
| 7 1:45 | hold | held with José le boucher, 266 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before José le boucher) |
| 9 1:42 | peek together | peeked the same enemy as Friedrich SchMerz, 344 ms before them - early - you went first, alone |
| 9 1:42 | hold | held with Friedrich SchMerz, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Friedrich SchMerz) |
| 10 bomb 0:28 | hold | held with José le boucher, 1046 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after José le boucher) |
| 11 1:20 | trade | Zerynox was killed 241 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:45 | trade | Friedrich SchMerz was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | hold | held with Zerynox, 824 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Zerynox) |
| 18 1:44 | hold | held with Friedrich SchMerz, 717 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:43 | trade | Friedrich SchMerz was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:37 | trade | José le boucher was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | killed by them | USP-S | 719 ms | 1938 ms | 0.3° | ||
| 1 1:34 | hit them | Desert Eagle | 266 ms | – | 0.2° | ||
| 2 1:42 | killed them | Glock-18 | 422 ms | 1734 ms | 4.0° | ||
| 2 1:41 | hit by them | Negev | 1500 ms | – | 10.7° | ||
| 3 1:39 | hit by them | M4A4 | 953 ms | – | 3.9° | ||
| 3 1:37 | hit them | MP9 | 3219 ms | – | 1.0° | ||
| 3 1:22 | killed by them | XM1014 | 406 ms | 406 ms | 6.2° | ||
| 4 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed by them | AK-47 | 500 ms | 500 ms | 9.8° | ||
| 5 1:35 | hit by them | AK-47 | 312 ms | – | 9.7° | ||
| 5 1:35 | killed them | AK-47 | 438 ms | 438 ms | 3.1° | ||
| 5 1:29 | killed by them | AK-47 | 469 ms | 469 ms | 0.2° | ||
| 6 1:40 | killed them | AK-47 | 328 ms | 328 ms | 3.3° | ||
| 7 1:45 | killed them | AWP | 609 ms | 609 ms | 6.6° | ||
| 7 1:45 | killed by them | Five-SeveN | 391 ms | 1156 ms | 15.0° | ||
| 9 1:42 | hit by them | P2000 | 266 ms | – | 2.7° | ||
| 9 1:42 | hit by them | AK-47 | 484 ms | – | 1.6° | ||
| 9 1:40 | killed by them | SSG 08 | 266 ms | 266 ms | 1.8° | ||
| 10 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:34 | killed them | AWP | 312 ms | 312 ms | 0.6° | ||
| 10 bomb 0:22 | hit by them | SSG 08 | 312 ms | – | 1.0° | ||
| 10 bomb 0:22 | killed them | AWP | 625 ms | 625 ms | 2.3° | ||
| 10 bomb 0:14 | killed by them | M4A1-S | 453 ms | 750 ms | 1.2° | ||
| 11 1:19 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:32 | killed by them | M4A4 | 594 ms | 672 ms | 15.9° | ||
| 12 1:32 | hit them | AK-47 | 625 ms | – | 14.1° | ||
| 13 1:37 | hit by them | Glock-18 | 1078 ms | – | 10.8° | ||
| 13 1:36 | hit by them | Glock-18 | 953 ms | – | 21.2° | ||
| 13 1:36 | killed by them | Glock-18 | 734 ms | 734 ms | 3.0° | ||
| 14 1:32 | hit by them | AK-47 | 281 ms | – | 1.2° | ||
| 14 1:30 | killed by them | AK-47 | 453 ms | 1875 ms | 2.6° | ||
| 14 1:29 | hit them | Desert Eagle | 547 ms | – | 0.4° | ||
| 15 1:00 | killed by them | AK-47 | 1219 ms | 1422 ms | 1.0° | ||
| 16 1:08 | killed by them | MAC-10 | 500 ms | 953 ms | 2.2° | ||
| 17 1:42 | hit by them | Galil AR | 531 ms | – | 15.1° | ||
| 17 1:42 | killed them | M4A1-S | 1141 ms | 1234 ms | 0.6° | ||
| 17 1:38 | killed by them | SSG 08 | 891 ms | 891 ms | 2.1° | ||
| 18 1:39 | hit by them | AK-47 | 406 ms | – | 3.5° | ||
| 18 1:33 | killed by them | AK-47 | 484 ms | 484 ms | 5.9° | ||
| 19 1:39 | hit them | Desert Eagle | 1016 ms | – | 2.7° | ||
| 19 1:38 | hit by them | Tec-9 | 922 ms | – | 54.8° | ||
| 19 1:36 | killed them | Desert Eagle | 3609 ms | 3609 ms | 2.7° | ||
| 19 1:23 | hit them | Desert Eagle | 391 ms | – | 0.3° | ||
| 19 1:22 | killed by them | SG 553 | 531 ms | 750 ms | 1.0° | ||
| 20 1:21 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | killed by them | AK-47 | 797 ms | 1328 ms | 2.4° | ||
| 20 1:16 | hit them | M4A4 | 1031 ms | – | 1.0° | ||
| 21 1:31 | killed by them | AK-47 | 219 ms | 1609 ms | 0.1° | ||
| 21 1:30 | hit them | Desert Eagle | 609 ms | – | 3.4° | ||
| 22 1:32 | hit by them | AK-47 | 906 ms | – | 32.7° | ||
| 22 1:29 | hit them | M4A4 | 500 ms | – | 1.4° | ||
| 22 1:19 | killed by them | AK-47 | 47 ms | 156 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Desert Eagle | 1274 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 2 1:42 | Glock-18 | 1142 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/7 | killed them | 55% / 58% | |
| 3 1:39 | MP9 | 1017 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 48% | |
| 3 1:39 | MP9 | 1017 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 46% | |
| 3 1:38 | MP9 | 1017 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 45% | |
| 3 1:38 | MP9 | 1016 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 47% | |
| 3 1:37 | MP9 | 1018 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 47% | |
| 3 1:37 | MP9 | 1020 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 3 1:22 | MP9 | 375 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 53% | |
| 5 1:35 | AK-47 | 621 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 6 1:40 | AK-47 | 277 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/4 | killed them | 20% / 54% | |
| 7 1:45 | AWP | 491 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 9 1:44 | AK-47 | 889 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 17% / 60% | ||
| 9 1:42 | AK-47 | 906 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/2 | 4% / 54% | ||
| 9 1:42 | AK-47 | 1103 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 46% | |
| 9 1:41 | AK-47 | 1103 | fine - pros would have fired it too | 0/2 | 48% / 48% | ||
| 10 bomb 0:34 | AWP | 451 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 11 1:21 | AWP | 1845 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 83% / 83% | |
| 12 1:32 | AK-47 | 258 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 14% / 48% | |
| 13 1:37 | Desert Eagle | 1125 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 64% | |
| 14 1:33 | Desert Eagle | 1119 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 14 1:32 | Desert Eagle | 1125 | fine - pros would have fired it too | 0/2 | 21% / 35% | ||
| 14 1:30 | Desert Eagle | 1196 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 21% / 45% | ||
| 15 1:01 | Desert Eagle | 787 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 52% | |
| 15 1:00 | Desert Eagle | 797 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 17% / 37% | |
| 17 1:43 | M4A1-S | 1088 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 60% | |
| 17 1:42 | M4A1-S | 1087 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 50% | |
| 17 1:42 | M4A1-S | 1088 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 19 1:39 | Desert Eagle | 980 | fine - pros would have fired it too | 2/3 | 59% / 59% | ||
| 19 1:37 | Desert Eagle | 819 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/3 | killed them | 8% / 52% | |
| 19 1:23 | Desert Eagle | 1093 | fine - pros would have fired it too | 1/1 | 33% / 34% | ||
| 19 1:22 | Desert Eagle | 1087 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 40% | |
| 20 1:17 | M4A1-S | 1212 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | 8% / 46% | ||
| 20 1:16 | M4A1-S | 1208 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 48% | |
| 21 1:42 | Desert Eagle | 892 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 5% / 48% | ||
| 21 1:31 | Desert Eagle | 308 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 43% / 55% | |
| 22 1:34 | M4A1-S | 2320 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 39% / 53% | |
| 22 1:34 | M4A1-S | 2370 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 51% / 51% | |
| 22 1:33 | M4A1-S | 2476 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 2% / 54% | |
| 22 1:32 | M4A1-S | 2403 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 21% / 49% | |
| 22 1:31 | M4A1-S | 2401 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 8% / 47% | |
| 22 1:31 | M4A1-S | 2403 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 16% / 44% | |
| 22 1:29 | M4A1-S | 2410 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 12% / 51% | |
| 22 1:23 | M4A1-S | 2148 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 46% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
