Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 25% |
| USP-S | 19 | 32% |
| M4A1-S | 12 | 50% |
| SSG 08 | 7 | 43% |
| Desert Eagle | 6 | 33% |
| M4A4 | 5 | 40% |
| AWP | 4 | 50% |
| Nova | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/105 | 17 1:27 | 3 kills (Nova ×2, Deagle), all headshots, in 38.4 s T | 6.1 |
| 11/105 | 21 1:51 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 5.3 s T | 4.7 |
| 31/105 | 20 1:37 | 1 kill (AWP), a wallbang T | 2.1 |
| 54/105 | 22 1:49 | 1 kill (AWP) T | 0.6 |
| 60/105 | 14 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 21.5 s T | 0.4 |
| 71/105 | 2 bomb 0:15 | 1 kill (M4A4) CT | 0.1 |
| 73/105 | 19 bomb 0:14 | 1 kill (AK-47) T | 0.1 |
| 78/105 | 18 1:45 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 91/105 | 5 1:36 | 1 kill (AK-47) CT | -0.8 |
| 105/105 | 9 1:40 | 1 kill (Scout) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:23 | 1v2 after the plant CT · 19 HP · B Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 6 1:19 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw each other |
| 17 1:30 | 1v3 before the plant T · 100 HP · Lower Tunnel | won - killed all 3 · first fight won, saw them first |
| 19 bomb 0:26 | 1v1 after the plant T · 97 HP · Bombsite A | won - killed them · saw each other |
Flashes
3 flashes: 2 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:46 | good | blinded Friedrich SchMerz 3.8 s (1.1 s white) |
| 18 1:46 | good | blinded Abrakadabra 3.1 s (0.6 s white) |
| 19 1:48 | weak | barely blinded Abrakadabra 2.7 s (0.4 s white), Friedrich SchMerz 1.6 s (0.1 s white); blinded SNUS POWER 1.8 s on the move through T Spawn - safe |
Throws
20 grenades: 16 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:35 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1199 units away, thrown in the open |
| 5 1:43 | punished | hit by José le boucher 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1017 units away, thrown in the open; a running throw |
| 9 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 984 units away; a running throw |
| 12 1:47 | punished | killed by Friedrich SchMerz with a molotov in hand at Long A - seen by 1 enemy for 0.6 s, the nearest 869 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with SNUS POWER, 623 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:38 | trade | SNUS POWER was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | МАМА TOYOTA was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:22 | trade | SNUS POWER was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:21 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 bomb 0:27 | hold | held with Agnostic, 174 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Agnostic) |
| 2 bomb 0:23 | trade | Agnostic was killed 213 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:40 | trade | Agnostic was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | trade | Agnostic was killed 352 units away: you traded in 3,172 ms (pros: 1,641 ms) |
| 7 1:46 | hold | held with МАМА TOYOTA, 161 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before МАМА TOYOTA) |
| 9 1:41 | trade | МАМА TOYOTA was killed 232 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:34 | trade | МАМА TOYOTA was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:23 | trade | SNUS POWER was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | trade | Agnostic was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:06 | trade | МАМА TOYOTA was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | line of fire | stood in Tired of "Winning"'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 15 1:43 | trade | МАМА TOYOTA was killed 392 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | hold | held with Agnostic, 196 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic) |
| 15 1:40 | trade | Tired of "Winning" was killed 197 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:46 | trade | SNUS POWER was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Agnostic was killed 432 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:20 | trade | Tired of "Winning" was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | trade | Agnostic was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | trade | SNUS POWER was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | trade | Agnostic was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | trade | SNUS POWER was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:37 | trade | Agnostic was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:26 | trade | МАМА TOYOTA was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:51 | line of fire | stood in Tired of "Winning"'s line of fire while they fought, for 1,562 ms (pros: 188 ms at a time) |
| 20 1:51 | hold | held with Tired of "Winning", 170 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Tired of "Winning") |
| 20 1:47 | line of fire | stood in Tired of "Winning"'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | hit them | P2000 | 1609 ms | – | 2.0° | ||
| 1 1:21 | killed by them | P250 | 406 ms | 406 ms | 48.8° | ||
| 2 bomb 0:31 | hit by them | MAC-10 | 250 ms | – | 1.5° | ||
| 2 bomb 0:27 | hit by them | MAC-10 | 297 ms | – | 2.5° | ||
| 2 bomb 0:27 | hit them | Desert Eagle | 500 ms | – | 1.1° | ||
| 2 bomb 0:25 | hit by them | Tec-9 | 203 ms | – | 2.5° | ||
| 2 bomb 0:16 | killed them | M4A4 | 344 ms | 625 ms | 0.6° | ||
| 3 1:29 | killed by them | AK-47 | 328 ms | 516 ms | 1.6° | ||
| 5 1:43 | hit by them | AK-47 | 438 ms | – | 3.2° | ||
| 5 1:36 | killed them | AK-47 | 500 ms | 797 ms | 5.7° | ||
| 5 1:35 | hit by them | AK-47 | 906 ms | – | 6.6° | ||
| 5 1:35 | hit them | AK-47 | 312 ms | – | 9.7° | ||
| 5 1:35 | killed by them | AK-47 | 438 ms | 438 ms | 3.1° | ||
| 6 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit them | M4A4 | 1062 ms | – | 3.3° | ||
| 6 1:11 | hit by them | AK-47 | 406 ms | – | 5.5° | ||
| 6 1:11 | hit them | M4A4 | 266 ms | – | 7.8° | ||
| 6 1:11 | hit them | M4A4 | 625 ms | – | 8.0° | ||
| 6 1:10 | killed by them | AK-47 | 719 ms | 719 ms | 3.0° | ||
| 7 1:46 | hit them | P2000 | 500 ms | – | 5.4° | ||
| 7 1:45 | killed by them | AWP | 609 ms | 609 ms | 6.6° | ||
| 8 1:44 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | killed by them | AK-47 | 391 ms | 391 ms | 2.7° | ||
| 9 1:44 | hit them | SSG 08 | 484 ms | – | 11.0° | ||
| 9 1:44 | hit by them | AK-47 | 1125 ms | – | 1.6° | ||
| 9 1:42 | hit them | P2000 | 266 ms | – | 2.7° | ||
| 9 1:40 | killed them | SSG 08 | 266 ms | 266 ms | 1.8° | ||
| 9 1:38 | killed by them | AK-47 | 453 ms | 453 ms | 2.3° | ||
| 10 bomb 0:22 | hit them | SSG 08 | 312 ms | – | 1.0° | ||
| 10 bomb 0:22 | killed by them | AWP | 625 ms | 625 ms | 2.3° | ||
| 11 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | hit them | P2000 | 328 ms | – | 1.2° | ||
| 11 1:03 | killed by them | AK-47 | 281 ms | 594 ms | 3.0° | ||
| 12 1:47 | killed by them | AK-47 | 391 ms | 594 ms | 1.3° | ||
| 14 1:32 | hit them | AK-47 | 281 ms | – | 1.2° | ||
| 14 1:30 | killed them | AK-47 | 453 ms | 1875 ms | 2.6° | ||
| 14 1:29 | hit by them | Desert Eagle | 547 ms | – | 0.4° | ||
| 14 1:07 | killed them | AK-47 | 609 ms | 1000 ms | 4.3° | ||
| 14 1:03 | killed by them | SSG 08 | 281 ms | 281 ms | 1.4° | ||
| 15 1:41 | hit them | AK-47 | 453 ms | – | 0.7° | ||
| 15 1:35 | killed by them | M4A1-S | 500 ms | 812 ms | 1.8° | ||
| 15 1:35 | hit them | AK-47 | 516 ms | – | 2.0° | ||
| 16 1:14 | killed by them | M4A4 | 641 ms | 1156 ms | 1.6° | ||
| 17 1:27 | killed them | Nova | 1188 ms | 1188 ms | 24.2° | ||
| 17 1:07 | hit by them | AK-47 | 359 ms | – | 1.0° | ||
| 17 1:06 | killed them | Desert Eagle | 438 ms | 438 ms | 1.6° | ||
| 17 bomb 0:31 | hit by them | AK-47 | 469 ms | – | 17.9° | ||
| 17 bomb 0:31 | killed them | Nova | 484 ms | 484 ms | 44.9° | ||
| 18 1:45 | killed them | AK-47 | 375 ms | 469 ms | 4.0° | ||
| 18 1:35 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:32 | killed by them | M4A4 | 234 ms | 312 ms | 1.9° | ||
| 19 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:22 | hit them | AK-47 | 438 ms | – | 2.6° | ||
| 19 bomb 0:14 | killed them | AK-47 | 562 ms | 562 ms | 11.6° | ||
| 20 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed them | AWP | 94 ms | 94 ms | 1.0° | ||
| 20 1:21 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:49 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:41 | killed by them | SSG 08 | 328 ms | 328 ms | 0.4° | ||
| 22 1:49 | killed them | AWP | 297 ms | 297 ms | 0.7° | ||
| 22 1:29 | killed by them | M4A1-S | 375 ms | 469 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 693 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 1 1:22 | USP-S | 800 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 39% | |
| 1 1:22 | USP-S | 1095 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 15% / 48% | |
| 2 bomb 0:31 | Desert Eagle | 921 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 46% | |
| 2 bomb 0:25 | Desert Eagle | 914 | fine - pros would have fired it too | 0/1 | 77% / 77% | ||
| 2 bomb 0:16 | M4A4 | 646 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/9 | killed them | 33% / 62% | |
| 3 1:37 | Desert Eagle | 1177 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | 6% / 34% | ||
| 3 1:29 | Desert Eagle | 1140 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 40% | |
| 5 1:36 | AK-47 | 861 | fired while moving (75 u/s), too fast to be accurate - stop first | 4/11 | killed them | 14% / 55% | |
| 6 1:14 | M4A1-S | 1352 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 6 1:14 | M4A1-S | 1369 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 6 1:14 | M4A1-S | 1370 | fine - pros would have fired it too | 2/3 | 48% / 52% | ||
| 6 1:11 | M4A1-S | 1045 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 30% / 60% | |
| 7 1:46 | USP-S | 689 | fired while moving (236 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 47% / 64% | |
| 9 1:43 | USP-S | 785 | fine - pros would have fired it too | 2/5 | 33% / 41% | ||
| 11 1:04 | USP-S | 753 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 41% / 41% | |
| 14 1:33 | AK-47 | 1110 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | 19% / 51% | ||
| 14 1:32 | AK-47 | 1125 | fine - pros would have fired it too | 1/5 | 73% / 73% | ||
| 14 1:30 | AK-47 | 1196 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/4 | 15% / 57% | ||
| 14 1:29 | AK-47 | 1200 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/4 | killed them | 2% / 51% | |
| 14 1:08 | AK-47 | 906 | fired while moving (74 u/s), too fast to be accurate - stop first | 4/12 | killed them | 4% / 59% | |
| 15 1:41 | AK-47 | 1010 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/4 | 17% / 64% | ||
| 15 1:35 | AK-47 | 1046 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 53% | |
| 16 1:14 | AK-47 | 1481 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 0% / 46% | |
| 17 1:06 | Desert Eagle | 1428 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 18 1:45 | AK-47 | 1673 | fine - pros would have fired it too | 2/5 | killed them | 44% / 57% | |
| 18 1:38 | AK-47 | 1409 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/4 | 0% / 49% | ||
| 18 1:36 | AK-47 | 914 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/4 | 1% / 50% | ||
| 18 1:34 | AK-47 | 784 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 49% | |
| 18 1:32 | AK-47 | 736 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 19 bomb 0:22 | AK-47 | 715 | fine - pros would have fired it too | 1/3 | 29% / 49% | ||
| 19 bomb 0:14 | AK-47 | 548 | fine - pros would have fired it too | 1/6 | killed them | 50% / 53% | |
| 20 1:50 | AWP | 2360 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/1 | 1% / 58% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
