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Dust II, lost 9-13 · Sat 17 Oct, 16:14

✖Gaben✖Gold Nova III

The match

Aim

453 msTTD523 msTTK2.6°Crosshair↓29%1st bullet38%Spray14%Head71%Counter-strafe

Scoreboard

79ADR82%KAST

Positioning

Shots

20/33Rushed↓5/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475925%
USP-S1932%
M4A1-S1250%
SSG 08743%
Desert Eagle633%
M4A4540%
AWP450%
Nova2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10517 1:27 3 kills (Nova ×2, Deagle), all headshots, in 38.4 s T6.1
11/10521 1:51 2 kills (AWP ×2), a wallbang, 1 headshot, in 5.3 s T4.7
31/10520 1:37 1 kill (AWP), a wallbang T2.1
54/10522 1:49 1 kill (AWP) T0.6
60/10514 1:29 2 kills (AK-47 ×2), 1 headshot, in 21.5 s T0.4
71/1052 bomb 0:15 1 kill (M4A4) CT0.1
73/10519 bomb 0:14 1 kill (AK-47) T0.1
78/10518 1:45 1 kill (AK-47), 1 headshot T-0.1
91/1055 1:36 1 kill (AK-47) CT-0.8
105/1059 1:40 1 kill (Scout) CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:23 1v2 after the plant CT · 19 HP · B Doorslost - saved, the bomb went off · first fight won, saw each other
6 1:19 1v5 before the plant CT · 100 HP · Long Alost - died with two or more on them at once · saw each other
17 1:30 1v3 before the plant T · 100 HP · Lower Tunnelwon - killed all 3 · first fight won, saw them first
19 bomb 0:26 1v1 after the plant T · 97 HP · Bombsite Awon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:46 goodblinded Friedrich SchMerz 3.8 s (1.1 s white)
18 1:46 goodblinded Abrakadabra 3.1 s (0.6 s white)
19 1:48 weakbarely blinded Abrakadabra 2.7 s (0.4 s white), Friedrich SchMerz 1.6 s (0.1 s white); blinded SNUS POWER 1.8 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:35 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1199 units away, thrown in the open
5 1:43 punishedhit by José le boucher 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1017 units away, thrown in the open; a running throw
9 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 984 units away; a running throw
12 1:47 punishedkilled by Friedrich SchMerz with a molotov in hand at Long A - seen by 1 enemy for 0.6 s, the nearest 869 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with SNUS POWER, 623 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:38 tradeSNUS POWER was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeМАМА TOYOTA was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
2 1:22 tradeSNUS POWER was killed 184 units away: not traded within 5 s (pros: 969 ms)
2 1:21 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 bomb 0:27 holdheld with Agnostic, 174 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Agnostic)
2 bomb 0:23 tradeAgnostic was killed 213 units away: not traded within 5 s (pros: 625 ms)
3 1:40 tradeAgnostic was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 tradeAgnostic was killed 352 units away: you traded in 3,172 ms (pros: 1,641 ms)
7 1:46 holdheld with МАМА TOYOTA, 161 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before МАМА TOYOTA)
9 1:41 tradeМАМА TOYOTA was killed 232 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:34 tradeМАМА TOYOTA was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:23 tradeSNUS POWER was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 tradeAgnostic was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
11 1:06 tradeМАМА TOYOTA was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 line of firestood in Tired of "Winning"'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
15 1:43 tradeМАМА TOYOTA was killed 392 units away: not traded within 5 s (pros: 625 ms)
15 1:42 holdheld with Agnostic, 196 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic)
15 1:40 tradeTired of "Winning" was killed 197 units away: not traded within 5 s (pros: 625 ms)
16 1:46 tradeSNUS POWER was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeAgnostic was killed 432 units away: not traded within 5 s (pros: 1,641 ms)
16 1:20 tradeTired of "Winning" was killed 985 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 tradeAgnostic was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 tradeSNUS POWER was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 tradeAgnostic was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 tradeSNUS POWER was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:37 tradeAgnostic was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:26 tradeМАМА TOYOTA was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
20 1:51 line of firestood in Tired of "Winning"'s line of fire while they fought, for 1,562 ms (pros: 188 ms at a time)
20 1:51 holdheld with Tired of "Winning", 170 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Tired of "Winning")
20 1:47 line of firestood in Tired of "Winning"'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 José le boucherhit themP20001609 ms–2.0°
1 1:21 José le boucherkilled by themP250406 ms406 ms48.8°
2 bomb 0:31 Abrakadabrahit by themMAC-10250 ms–1.5°
2 bomb 0:27 Abrakadabrahit by themMAC-10297 ms–2.5°
2 bomb 0:27 Abrakadabrahit themDesert Eagle500 ms–1.1°
2 bomb 0:25 Abrakadabrahit by themTec-9203 ms–2.5°
2 bomb 0:16 Abrakadabrakilled themM4A4344 ms625 ms0.6°
3 1:29 Friedrich SchMerzkilled by themAK-47328 ms516 ms1.6°
5 1:43 José le boucherhit by themAK-47438 ms–3.2°
5 1:36 José le boucherkilled themAK-47500 ms797 ms5.7°
5 1:35 Abrakadabrahit by themAK-47906 ms–6.6°
5 1:35 Laetitia Miss Curry Formhit themAK-47312 ms–9.7°
5 1:35 Laetitia Miss Curry Formkilled by themAK-47438 ms438 ms3.1°
6 1:16 Friedrich SchMerzhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 Friedrich SchMerzhit themM4A41062 ms–3.3°
6 1:11 Zerynoxhit by themAK-47406 ms–5.5°
6 1:11 Abrakadabrahit themM4A4266 ms–7.8°
6 1:11 Zerynoxhit themM4A4625 ms–8.0°
6 1:10 Abrakadabrakilled by themAK-47719 ms719 ms3.0°
7 1:46 José le boucherhit themP2000500 ms–5.4°
7 1:45 Laetitia Miss Curry Formkilled by themAWP609 ms609 ms6.6°
8 1:44 Friedrich SchMerzhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 Abrakadabrakilled by themAK-47391 ms391 ms2.7°
9 1:44 Friedrich SchMerzhit themSSG 08484 ms–11.0°
9 1:44 Friedrich SchMerzhit by themAK-471125 ms–1.6°
9 1:42 Laetitia Miss Curry Formhit themP2000266 ms–2.7°
9 1:40 Laetitia Miss Curry Formkilled themSSG 08266 ms266 ms1.8°
9 1:38 Friedrich SchMerzkilled by themAK-47453 ms453 ms2.3°
10 bomb 0:22 Laetitia Miss Curry Formhit themSSG 08312 ms–1.0°
10 bomb 0:22 Laetitia Miss Curry Formkilled by themAWP625 ms625 ms2.3°
11 1:47 Friedrich SchMerzhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 Abrakadabrahit themP2000328 ms–1.2°
11 1:03 Abrakadabrakilled by themAK-47281 ms594 ms3.0°
12 1:47 Friedrich SchMerzkilled by themAK-47391 ms594 ms1.3°
14 1:32 Laetitia Miss Curry Formhit themAK-47281 ms–1.2°
14 1:30 Laetitia Miss Curry Formkilled themAK-47453 ms1875 ms2.6°
14 1:29 Laetitia Miss Curry Formhit by themDesert Eagle547 ms–0.4°
14 1:07 José le boucherkilled themAK-47609 ms1000 ms4.3°
14 1:03 Zerynoxkilled by themSSG 08281 ms281 ms1.4°
15 1:41 Friedrich SchMerzhit themAK-47453 ms–0.7°
15 1:35 Friedrich SchMerzkilled by themM4A1-S500 ms812 ms1.8°
15 1:35 Friedrich SchMerzhit themAK-47516 ms–2.0°
16 1:14 Friedrich SchMerzkilled by themM4A4641 ms1156 ms1.6°
17 1:27 José le boucherkilled themNova1188 ms1188 ms24.2°
17 1:07 Zerynoxhit by themAK-47359 ms–1.0°
17 1:06 Zerynoxkilled themDesert Eagle438 ms438 ms1.6°
17 bomb 0:31 Abrakadabrahit by themAK-47469 ms–17.9°
17 bomb 0:31 Abrakadabrakilled themNova484 ms484 ms44.9°
18 1:45 Abrakadabrakilled themAK-47375 ms469 ms4.0°
18 1:35 Zerynoxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:32 José le boucherkilled by themM4A4234 ms312 ms1.9°
19 1:43 Zerynoxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:22 Zerynoxhit themAK-47438 ms–2.6°
19 bomb 0:14 Zerynoxkilled themAK-47562 ms562 ms11.6°
20 1:50 Zerynoxhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 Zerynoxkilled themAWP94 ms94 ms1.0°
20 1:21 Laetitia Miss Curry Formhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:51 Friedrich SchMerzkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:49 Zerynoxhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 Zerynoxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:41 José le boucherkilled by themSSG 08328 ms328 ms0.4°
22 1:49 José le boucherkilled themAWP297 ms297 ms0.7°
22 1:29 Friedrich SchMerzkilled by themM4A1-S375 ms469 ms3.2°

Shots

You fired 20 of your 33 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 José le boucherUSP-S693fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
1 1:22 José le boucherUSP-S800fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 39%
1 1:22 ZerynoxUSP-S1095aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1cut short (a death, a reload)15% / 48%
2 bomb 0:31 AbrakadabraDesert Eagle921aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)9% / 46%
2 bomb 0:25 AbrakadabraDesert Eagle914fine - pros would have fired it too0/177% / 77%
2 bomb 0:16 AbrakadabraM4A4646fired while moving (84 u/s), too fast to be accurate - stop first2/9killed them33% / 62%
3 1:37 Friedrich SchMerzDesert Eagle1177fired while moving (120 u/s), too fast to be accurate - stop first0/16% / 34%
3 1:29 Friedrich SchMerzDesert Eagle1140aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)6% / 40%
5 1:36 José le boucherAK-47861fired while moving (75 u/s), too fast to be accurate - stop first4/11killed them14% / 55%
6 1:14 Friedrich SchMerzM4A1-S1352aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
6 1:14 Friedrich SchMerzM4A1-S1369fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
6 1:14 Friedrich SchMerzM4A1-S1370fine - pros would have fired it too2/348% / 52%
6 1:11 ZerynoxM4A1-S1045aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/6cut short (a death, a reload)30% / 60%
7 1:46 José le boucherUSP-S689fired while moving (236 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)47% / 64%
9 1:43 Friedrich SchMerzUSP-S785fine - pros would have fired it too2/533% / 41%
11 1:04 AbrakadabraUSP-S753fine - pros would have fired it too2/8cut short (a death, a reload)41% / 41%
14 1:33 Laetitia Miss Curry FormAK-471110aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/519% / 51%
14 1:32 Laetitia Miss Curry FormAK-471125fine - pros would have fired it too1/573% / 73%
14 1:30 Laetitia Miss Curry FormAK-471196fired while moving (105 u/s), too fast to be accurate - stop first1/415% / 57%
14 1:29 Laetitia Miss Curry FormAK-471200aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/4killed them2% / 51%
14 1:08 José le boucherAK-47906fired while moving (74 u/s), too fast to be accurate - stop first4/12killed them4% / 59%
15 1:41 Friedrich SchMerzAK-471010fired while moving (180 u/s), too fast to be accurate - stop first1/417% / 64%
15 1:35 Friedrich SchMerzAK-471046fired while moving (88 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 53%
16 1:14 Friedrich SchMerzAK-471481fired while moving (129 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload); 2 bullets after pros would have stopped0% / 46%
17 1:06 ZerynoxDesert Eagle1428fine - pros would have fired it too1/1killed them50% / 50%
18 1:45 AbrakadabraAK-471673fine - pros would have fired it too2/5killed them44% / 57%
18 1:38 ZerynoxAK-471409fired while moving (114 u/s), too fast to be accurate - stop first0/40% / 49%
18 1:36 José le boucherAK-47914fired while moving (211 u/s), too fast to be accurate - stop first0/41% / 50%
18 1:34 José le boucherAK-47784fired while moving (105 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 49%
18 1:32 José le boucherAK-47736fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
19 bomb 0:22 ZerynoxAK-47715fine - pros would have fired it too1/329% / 49%
19 bomb 0:14 ZerynoxAK-47548fine - pros would have fired it too1/6killed them50% / 53%
20 1:50 Friedrich SchMerzAWP2360aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/11% / 58%

Positioning

In none of your 39 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 27 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 14 fast peeks (21%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.