Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 70 | 29% |
| M4A1-S | 30 | 50% |
| M4A4 | 21 | 48% |
| Tec-9 | 11 | 46% |
| Desert Eagle | 10 | 40% |
| MP9 | 5 | 20% |
| AWP | 5 | 40% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/105 | 22 1:41 | 3 kills (M4A1-S ×3), 2 headshots, in 12 s CT | 6.5 |
| 9/105 | 15 1:43 | 3 kills (M4A1-S ×3), 1 headshot, in 7.9 s CT | 5.5 |
| 12/105 | 3 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 21.3 s T | 3.4 |
| 18/105 | 7 1:46 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 24/105 | 12 1:47 | 2 kills (AK-47 ×2), all headshots, in 14.8 s T | 2.4 |
| 32/105 | 9 1:41 | 2 kills (AK-47 ×2), all headshots, in 3.1 s T | 2.0 |
| 45/105 | 5 1:42 | 2 kills (Tec-9, AWP), all headshots, in 16.7 s T | 0.8 |
| 52/105 | 20 1:42 | 1 kill (Deagle), 1 headshot CT | 0.6 |
| 65/105 | 6 1:19 | 1 kill (Tec-9), 1 headshot T | 0.3 |
| 69/105 | 16 1:46 | 2 kills (M4A4 ×2), 1 headshot, in 32.8 s CT | 0.2 |
| 92/105 | 17 1:45 | 1 kill (M4A4) CT | -0.8 |
Flashes
11 flashes: 2 good, 2 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:22 | wasted | no enemy blinded for long; blinded Zerynox 4.6 s on the move through Long A - safe |
| 3 1:09 | wasted | no enemy blinded for long |
| 4 1:47 | weak | barely blinded Agnostic 2.6 s (0.3 s white) |
| 6 1:22 | hurt the team | no enemy blinded for long; blinded Zerynox 1.8 s on the move through Short Stairs - ran into a fight |
| 8 1:48 | good | blinded ✖Gaben✖ 3.4 s (0.8 s white); blinded themselves 3.3 s on the move through Outside Long - safe |
| 8 1:46 | good | blinded Agnostic 3.2 s (0.6 s white); blinded Abrakadabra 3.5 s on the move through Long Doors - safe |
| 10 1:43 | hurt the team | no enemy blinded for long; blinded Zerynox 3.6 s on the move through Bombsite B - ran into a fight; blinded José le boucher 2.0 s on the move through Upper Tunnel - safe; blinded themselves 2.1 s on the move through Upper Tunnel - safe |
| 10 1:41 | wasted | no enemy blinded for long; blinded Zerynox 1.6 s on the move through Bombsite B - safe; blinded Laetitia Miss Curry Form 2.2 s on the move through Outside Tunnel - safe |
| 11 1:42 | weak | barely blinded Agnostic 2.1 s (0.2 s white) |
| 11 1:19 | blinded an enemy, but hurt the team too | blinded Tired of "Winning" 3.0 s (0.5 s white); blinded Laetitia Miss Curry Form 2.1 s holding Long A - took damage 0.2 s after the pop; blinded Abrakadabra 3.2 s on the move through Long A - safe |
| 15 1:48 | wasted | no enemy blinded for long; blinded Abrakadabra 1.8 s on the move through Long A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:43 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:44 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:26 | hold | held with Abrakadabra, 370 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before Abrakadabra) |
| 5 1:26 | hold | held with Zerynox, 415 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Zerynox) |
| 8 1:46 | trade | Zerynox was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | hold | held with Abrakadabra, 218 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Abrakadabra) |
| 9 1:46 | line of fire | stood in Laetitia Miss Curry Form's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:42 | hold | held with Laetitia Miss Curry Form, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Laetitia Miss Curry Form) |
| 9 1:40 | trade | Laetitia Miss Curry Form was killed 249 units away: you traded in 1,734 ms (pros: 969 ms) |
| 11 1:35 | trade | José le boucher was killed 499 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:28 | hold | held with Zerynox, 357 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Zerynox) |
| 11 1:20 | trade | Zerynox was killed 326 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:18 | trade | Laetitia Miss Curry Form was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:45 | trade | Abrakadabra was killed 289 units away: you traded in 2,781 ms (pros: 1,641 ms) |
| 16 1:03 | peek together | peeked the same enemy as José le boucher, 203 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | USP-S | 375 ms | 375 ms | 1.2° | ||
| 2 1:30 | hit by them | MP7 | 203 ms | – | 1.7° | ||
| 2 1:30 | hit them | Desert Eagle | 438 ms | – | 1.5° | ||
| 2 1:28 | hit them | Desert Eagle | 2062 ms | – | 1.5° | ||
| 2 bomb 0:36 | hit them | MP9 | 328 ms | – | 4.9° | ||
| 2 bomb 0:36 | killed by them | M4A4 | 609 ms | 953 ms | 26.0° | ||
| 3 1:46 | hit by them | Desert Eagle | 1203 ms | – | 0.6° | ||
| 3 1:40 | killed them | AK-47 | 969 ms | 1172 ms | 0.9° | ||
| 3 1:29 | killed them | AK-47 | 328 ms | 516 ms | 1.6° | ||
| 3 1:18 | killed them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 3 bomb 0:21 | killed by them | SSG 08 | 500 ms | 500 ms | 10.4° | ||
| 4 1:41 | killed by them | Desert Eagle | 391 ms | 391 ms | 2.9° | ||
| 5 1:42 | killed them | Tec-9 | 906 ms | 906 ms | 2.3° | ||
| 5 1:26 | killed them | AWP | 484 ms | 484 ms | 1.1° | ||
| 6 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | killed them | Tec-9 | 594 ms | 1109 ms | 1.2° | ||
| 6 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit by them | M4A4 | 1062 ms | – | 3.3° | ||
| 7 1:46 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | killed them | AWP | 62 ms | 62 ms | 0.1° | ||
| 7 1:37 | killed by them | Nova | 453 ms | 1375 ms | 6.9° | ||
| 7 1:36 | hit them | Tec-9 | 797 ms | – | 2.7° | ||
| 8 1:44 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:25 | killed by them | AK-47 | 359 ms | 469 ms | 3.7° | ||
| 8 bomb 0:25 | hit them | AK-47 | 422 ms | – | 8.9° | ||
| 9 1:44 | hit by them | SSG 08 | 484 ms | – | 11.0° | ||
| 9 1:44 | hit them | AK-47 | 1125 ms | – | 1.6° | ||
| 9 1:42 | killed them | AK-47 | 438 ms | 641 ms | 3.1° | ||
| 9 1:38 | killed them | AK-47 | 453 ms | 453 ms | 2.3° | ||
| 9 1:33 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:33 | killed by them | M4A1-S | 1562 ms | 2562 ms | 7.6° | ||
| 10 1:32 | hit them | AK-47 | 1016 ms | – | 1.5° | ||
| 11 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:28 | hit by them | FAMAS | 203 ms | – | 1.0° | ||
| 11 1:16 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:47 | killed them | AK-47 | 391 ms | 594 ms | 1.3° | ||
| 12 1:32 | killed them | AK-47 | 500 ms | 500 ms | 11.3° | ||
| 12 1:26 | killed by them | M4A1-S | 672 ms | 922 ms | 7.1° | ||
| 13 1:40 | killed by them | Glock-18 | 172 ms | 281 ms | 1.6° | ||
| 14 1:42 | killed by them | MP7 | 344 ms | 344 ms | 7.7° | ||
| 15 1:43 | killed them | M4A1-S | 266 ms | 562 ms | 0.7° | ||
| 15 1:43 | hit by them | AK-47 | 406 ms | – | 43.4° | ||
| 15 1:41 | hit by them | AK-47 | 453 ms | – | 0.7° | ||
| 15 1:40 | killed them | M4A1-S | 375 ms | 578 ms | 0.9° | ||
| 15 1:35 | killed them | M4A1-S | 500 ms | 812 ms | 1.8° | ||
| 15 1:35 | hit by them | AK-47 | 516 ms | – | 2.0° | ||
| 15 1:34 | killed by them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 16 1:47 | killed them | M4A4 | 531 ms | 1062 ms | 22.1° | ||
| 16 1:14 | killed them | M4A4 | 641 ms | 1156 ms | 1.6° | ||
| 16 1:02 | hit by them | M4A4 | 672 ms | – | 2.0° | ||
| 16 0:59 | hit them | AK-47 | 31 ms | – | 0.5° | ||
| 16 0:58 | killed by them | M4A1-S | 375 ms | 1141 ms | 0.5° | ||
| 17 1:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | hit by them | AK-47 | 406 ms | – | 1.5° | ||
| 17 1:45 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | killed by them | SSG 08 | 391 ms | 391 ms | 0.3° | ||
| 18 1:44 | hit by them | AK-47 | 422 ms | – | 2.3° | ||
| 18 1:43 | hit them | Desert Eagle | 1188 ms | – | 0.5° | ||
| 18 1:43 | killed by them | AK-47 | 328 ms | 328 ms | 3.7° | ||
| 19 1:27 | killed by them | Desert Eagle | 203 ms | 688 ms | 2.4° | ||
| 20 1:42 | hit by them | AK-47 | 453 ms | – | 10.5° | ||
| 20 1:42 | killed them | Desert Eagle | 938 ms | 938 ms | 6.1° | ||
| 20 1:41 | killed by them | AK-47 | 250 ms | 250 ms | 1.1° | ||
| 21 1:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:41 | killed them | M4A1-S | 391 ms | 922 ms | 1.9° | ||
| 22 1:39 | killed them | M4A1-S | 281 ms | 375 ms | 5.5° | ||
| 22 1:39 | hit by them | AK-47 | 328 ms | – | 20.2° | ||
| 22 1:29 | killed them | M4A1-S | 375 ms | 469 ms | 3.2° | ||
| 22 1:12 | killed by them | AK-47 | 406 ms | 406 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 661 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 47% | |
| 2 bomb 0:36 | MP9 | 1025 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload); 1 bullet after pros would have stopped | 29% / 48% | |
| 3 1:47 | AK-47 | 1011 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 56% | |
| 3 1:47 | AK-47 | 1005 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 58% | |
| 3 1:46 | AK-47 | 1002 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 55% | |
| 3 1:41 | AK-47 | 799 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/12 | killed them | 9% / 53% | |
| 3 1:37 | AK-47 | 1173 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 23% / 55% | ||
| 3 1:29 | AK-47 | 1140 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/7 | killed them | 14% / 49% | |
| 3 1:19 | AK-47 | 1209 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/5 | killed them | 13% / 61% | |
| 3 bomb 0:21 | AK-47 | 1754 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 48% | |
| 5 1:43 | Tec-9 | 337 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | killed them | 9% / 41% | |
| 5 1:26 | AWP | 1677 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 6 1:48 | AWP | 2516 | fine - pros would have fired it too | 0/2 | 50% / 65% | ||
| 6 1:19 | Tec-9 | 878 | fine - pros would have fired it too | 2/3 | killed them | 48% / 48% | |
| 6 1:14 | AWP | 1369 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 70% / 70% | |
| 7 1:46 | AWP | 2267 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 7 1:37 | Tec-9 | 539 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 18% / 45% | |
| 8 bomb 0:25 | AK-47 | 726 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 9 1:44 | AK-47 | 791 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/22 | 9 bullets after pros would have stopped | 3% / 62% | |
| 9 1:42 | AK-47 | 983 | fine - pros would have fired it too | 2/5 | killed them | 43% / 46% | |
| 9 1:38 | AK-47 | 566 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 49% | |
| 10 1:33 | AK-47 | 725 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 60% / 60% | |
| 11 1:47 | AK-47 | 1187 | fine - pros would have fired it too | 1/7 | 29% / 45% | ||
| 11 1:40 | AK-47 | 1167 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 32% / 45% | |
| 11 1:27 | AK-47 | 1884 | fine - pros would have fired it too | 0/4 | 2 bullets after pros would have stopped | 24% / 44% | |
| 12 1:47 | AK-47 | 898 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 27% / 52% | |
| 12 1:32 | AK-47 | 1150 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 12 1:27 | AK-47 | 1108 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 32% / 56% | |
| 14 1:42 | MP9 | 243 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 58% | |
| 15 1:43 | M4A1-S | 719 | fine - pros would have fired it too | 3/7 | killed them | 40% / 50% | |
| 15 1:42 | M4A1-S | 1011 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 25% / 55% | ||
| 15 1:40 | M4A1-S | 818 | fired while moving (128 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 59% | |
| 15 1:35 | M4A1-S | 1046 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 4/8 | killed them | 13% / 52% | |
| 15 1:34 | M4A1-S | 748 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 11% / 61% | |
| 16 1:47 | M4A4 | 473 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/11 | killed them | 20% / 49% | |
| 16 1:14 | M4A4 | 1496 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | 15% / 70% | ||
| 16 1:13 | M4A4 | 1479 | fine - pros would have fired it too | 1/7 | killed them | 43% / 45% | |
| 16 1:02 | AK-47 | 1816 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 27% / 56% | ||
| 16 0:59 | AK-47 | 2191 | fine - pros would have fired it too | 1/1 | 68% / 68% | ||
| 16 0:58 | AK-47 | 2192 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 16 0:58 | AK-47 | 2192 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 17 1:46 | M4A4 | 1491 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 25% / 52% | |
| 18 1:44 | Desert Eagle | 630 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 42% / 50% | |
| 20 1:50 | Desert Eagle | 2299 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 11% / 32% | ||
| 20 1:42 | Desert Eagle | 482 | fine - pros would have fired it too | 1/2 | killed them | 36% / 44% | |
| 22 1:41 | M4A1-S | 838 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 56% | |
| 22 1:41 | M4A1-S | 835 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 22 1:39 | M4A1-S | 506 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/5 | killed them | 48% / 69% | |
| 22 1:29 | M4A1-S | 1289 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 22 1:12 | AK-47 | 425 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 27% / 54% |
Throws
18 grenades: 18 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
