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Dust II, won 13-9 · Sat 17 Oct, 16:14

Friedrich SchMerzMaster Guardian I

The match

Aim

469 msTTD586 msTTK1.6°Crosshair↓28%1st bullet42%Spray26%Head76%Counter-strafe

Scoreboard

105ADR68%KAST

Positioning

Shots

26/50Rushed↓4/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477029%
M4A1-S3050%
M4A42148%
Tec-91146%
Desert Eagle1040%
MP9520%
AWP540%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10522 1:41 3 kills (M4A1-S ×3), 2 headshots, in 12 s CT6.5
9/10515 1:43 3 kills (M4A1-S ×3), 1 headshot, in 7.9 s CT5.5
12/1053 1:40 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 21.3 s T3.4
18/1057 1:46 1 kill (AWP), a wallbang, 1 headshot T3.0
24/10512 1:47 2 kills (AK-47 ×2), all headshots, in 14.8 s T2.4
32/1059 1:41 2 kills (AK-47 ×2), all headshots, in 3.1 s T2.0
45/1055 1:42 2 kills (Tec-9, AWP), all headshots, in 16.7 s T0.8
52/10520 1:42 1 kill (Deagle), 1 headshot CT0.6
65/1056 1:19 1 kill (Tec-9), 1 headshot T0.3
69/10516 1:46 2 kills (M4A4 ×2), 1 headshot, in 32.8 s CT0.2
92/10517 1:45 1 kill (M4A4) CT-0.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 2 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:22 wastedno enemy blinded for long; blinded Zerynox 4.6 s on the move through Long A - safe
3 1:09 wastedno enemy blinded for long
4 1:47 weakbarely blinded Agnostic 2.6 s (0.3 s white)
6 1:22 hurt the teamno enemy blinded for long; blinded Zerynox 1.8 s on the move through Short Stairs - ran into a fight
8 1:48 goodblinded ✖Gaben✖ 3.4 s (0.8 s white); blinded themselves 3.3 s on the move through Outside Long - safe
8 1:46 goodblinded Agnostic 3.2 s (0.6 s white); blinded Abrakadabra 3.5 s on the move through Long Doors - safe
10 1:43 hurt the teamno enemy blinded for long; blinded Zerynox 3.6 s on the move through Bombsite B - ran into a fight; blinded José le boucher 2.0 s on the move through Upper Tunnel - safe; blinded themselves 2.1 s on the move through Upper Tunnel - safe
10 1:41 wastedno enemy blinded for long; blinded Zerynox 1.6 s on the move through Bombsite B - safe; blinded Laetitia Miss Curry Form 2.2 s on the move through Outside Tunnel - safe
11 1:42 weakbarely blinded Agnostic 2.1 s (0.2 s white)
11 1:19 blinded an enemy, but hurt the team tooblinded Tired of "Winning" 3.0 s (0.5 s white); blinded Laetitia Miss Curry Form 2.1 s holding Long A - took damage 0.2 s after the pop; blinded Abrakadabra 3.2 s on the move through Long A - safe
15 1:48 wastedno enemy blinded for long; blinded Abrakadabra 1.8 s on the move through Long A - safe

Positioning

In 2 of your 46 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 35 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 28 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 13 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:43 МАМА TOYOTALong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:44 МАМА TOYOTATop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:26 holdheld with Abrakadabra, 370 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before Abrakadabra)
5 1:26 holdheld with Zerynox, 415 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Zerynox)
8 1:46 tradeZerynox was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 holdheld with Abrakadabra, 218 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Abrakadabra)
9 1:46 line of firestood in Laetitia Miss Curry Form's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:42 holdheld with Laetitia Miss Curry Form, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Laetitia Miss Curry Form)
9 1:40 tradeLaetitia Miss Curry Form was killed 249 units away: you traded in 1,734 ms (pros: 969 ms)
11 1:35 tradeJosé le boucher was killed 499 units away: not traded within 5 s (pros: 625 ms)
11 1:28 holdheld with Zerynox, 357 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Zerynox)
11 1:20 tradeZerynox was killed 326 units away: not traded within 5 s (pros: 1,641 ms)
11 1:18 tradeLaetitia Miss Curry Form was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 tradeAbrakadabra was killed 289 units away: you traded in 2,781 ms (pros: 1,641 ms)
16 1:03 peek togetherpeeked the same enemy as José le boucher, 203 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Tired of "Winning"killed by themUSP-S375 ms375 ms1.2°
2 1:30 SNUS POWERhit by themMP7203 ms–1.7°
2 1:30 SNUS POWERhit themDesert Eagle438 ms–1.5°
2 1:28 SNUS POWERhit themDesert Eagle2062 ms–1.5°
2 bomb 0:36 Agnostichit themMP9328 ms–4.9°
2 bomb 0:36 Agnostickilled by themM4A4609 ms953 ms26.0°
3 1:46 Agnostichit by themDesert Eagle1203 ms–0.6°
3 1:40 Agnostickilled themAK-47969 ms1172 ms0.9°
3 1:29 ✖Gaben✖killed themAK-47328 ms516 ms1.6°
3 1:18 МАМА TOYOTAkilled themAK-47469 ms469 ms1.0°
3 bomb 0:21 Tired of "Winning"killed by themSSG 08500 ms500 ms10.4°
4 1:41 Agnostickilled by themDesert Eagle391 ms391 ms2.9°
5 1:42 SNUS POWERkilled themTec-9906 ms906 ms2.3°
5 1:26 МАМА TOYOTAkilled themAWP484 ms484 ms1.1°
6 1:52 Tired of "Winning"hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 Agnostickilled themTec-9594 ms1109 ms1.2°
6 1:16 ✖Gaben✖hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 ✖Gaben✖hit by themM4A41062 ms–3.3°
7 1:46 Tired of "Winning"hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 Tired of "Winning"killed themAWP62 ms62 ms0.1°
7 1:37 SNUS POWERkilled by themNova453 ms1375 ms6.9°
7 1:36 SNUS POWERhit themTec-9797 ms–2.7°
8 1:44 ✖Gaben✖hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:25 МАМА TOYOTAkilled by themAK-47359 ms469 ms3.7°
8 bomb 0:25 МАМА TOYOTAhit themAK-47422 ms–8.9°
9 1:44 ✖Gaben✖hit by themSSG 08484 ms–11.0°
9 1:44 ✖Gaben✖hit themAK-471125 ms–1.6°
9 1:42 МАМА TOYOTAkilled themAK-47438 ms641 ms3.1°
9 1:38 ✖Gaben✖killed themAK-47453 ms453 ms2.3°
9 1:33 Tired of "Winning"killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:33 Tired of "Winning"killed by themM4A1-S1562 ms2562 ms7.6°
10 1:32 Tired of "Winning"hit themAK-471016 ms–1.5°
11 1:47 ✖Gaben✖hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:28 Agnostichit by themFAMAS203 ms–1.0°
11 1:16 SNUS POWERkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:47 ✖Gaben✖killed themAK-47391 ms594 ms1.3°
12 1:32 Agnostickilled themAK-47500 ms500 ms11.3°
12 1:26 SNUS POWERkilled by themM4A1-S672 ms922 ms7.1°
13 1:40 Agnostickilled by themGlock-18172 ms281 ms1.6°
14 1:42 SNUS POWERkilled by themMP7344 ms344 ms7.7°
15 1:43 МАМА TOYOTAkilled themM4A1-S266 ms562 ms0.7°
15 1:43 МАМА TOYOTAhit by themAK-47406 ms–43.4°
15 1:41 ✖Gaben✖hit by themAK-47453 ms–0.7°
15 1:40 Tired of "Winning"killed themM4A1-S375 ms578 ms0.9°
15 1:35 ✖Gaben✖killed themM4A1-S500 ms812 ms1.8°
15 1:35 ✖Gaben✖hit by themAK-47516 ms–2.0°
15 1:34 Agnostickilled by themAK-47328 ms328 ms1.6°
16 1:47 SNUS POWERkilled themM4A4531 ms1062 ms22.1°
16 1:14 ✖Gaben✖killed themM4A4641 ms1156 ms1.6°
16 1:02 МАМА TOYOTAhit by themM4A4672 ms–2.0°
16 0:59 МАМА TOYOTAhit themAK-4731 ms–0.5°
16 0:58 МАМА TOYOTAkilled by themM4A1-S375 ms1141 ms0.5°
17 1:46 SNUS POWERhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 Tired of "Winning"hit by themAK-47406 ms–1.5°
17 1:45 Tired of "Winning"killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 SNUS POWERkilled by themSSG 08391 ms391 ms0.3°
18 1:44 SNUS POWERhit by themAK-47422 ms–2.3°
18 1:43 SNUS POWERhit themDesert Eagle1188 ms–0.5°
18 1:43 МАМА TOYOTAkilled by themAK-47328 ms328 ms3.7°
19 1:27 Tired of "Winning"killed by themDesert Eagle203 ms688 ms2.4°
20 1:42 МАМА TOYOTAhit by themAK-47453 ms–10.5°
20 1:42 МАМА TOYOTAkilled themDesert Eagle938 ms938 ms6.1°
20 1:41 SNUS POWERkilled by themAK-47250 ms250 ms1.1°
21 1:51 ✖Gaben✖killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:41 МАМА TOYOTAkilled themM4A1-S391 ms922 ms1.9°
22 1:39 SNUS POWERkilled themM4A1-S281 ms375 ms5.5°
22 1:39 SNUS POWERhit by themAK-47328 ms–20.2°
22 1:29 ✖Gaben✖killed themM4A1-S375 ms469 ms3.2°
22 1:12 Agnostickilled by themAK-47406 ms406 ms0.9°

Shots

You fired 26 of your 50 first shots too soon: 17 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 Tired of "Winning"Glock-18661aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)7% / 47%
2 bomb 0:36 AgnosticMP91025fired while moving (85 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload); 1 bullet after pros would have stopped29% / 48%
3 1:47 AgnosticAK-471011aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 56%
3 1:47 AgnosticAK-471005aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 58%
3 1:46 AgnosticAK-471002aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 55%
3 1:41 AgnosticAK-47799fired while moving (148 u/s), too fast to be accurate - stop first2/12killed them9% / 53%
3 1:37 ✖Gaben✖AK-471173aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/123% / 55%
3 1:29 ✖Gaben✖AK-471140fired while moving (86 u/s), too fast to be accurate - stop first3/7killed them14% / 49%
3 1:19 МАМА TOYOTAAK-471209aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/5killed them13% / 61%
3 bomb 0:21 Tired of "Winning"AK-471754fine - pros would have fired it too0/1cut short (a death, a reload)31% / 48%
5 1:43 SNUS POWERTec-9337aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/4killed them9% / 41%
5 1:26 МАМА TOYOTAAWP1677fine - pros would have fired it too1/1killed them90% / 90%
6 1:48 Tired of "Winning"AWP2516fine - pros would have fired it too0/250% / 65%
6 1:19 AgnosticTec-9878fine - pros would have fired it too2/3killed them48% / 48%
6 1:14 ✖Gaben✖AWP1369fine - pros would have fired it too0/2cut short (a death, a reload)70% / 70%
7 1:46 Tired of "Winning"AWP2267fine - pros would have fired it too1/1killed them73% / 73%
7 1:37 SNUS POWERTec-9539aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5cut short (a death, a reload)18% / 45%
8 bomb 0:25 МАМА TOYOTAAK-47726fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
9 1:44 ✖Gaben✖AK-47791fired while moving (89 u/s), too fast to be accurate - stop first3/229 bullets after pros would have stopped3% / 62%
9 1:42 МАМА TOYOTAAK-47983fine - pros would have fired it too2/5killed them43% / 46%
9 1:38 ✖Gaben✖AK-47566fired while moving (110 u/s), too fast to be accurate - stop first1/5killed them3% / 49%
10 1:33 Tired of "Winning"AK-47725fine - pros would have fired it too2/4cut short (a death, a reload)60% / 60%
11 1:47 ✖Gaben✖AK-471187fine - pros would have fired it too1/729% / 45%
11 1:40 ✖Gaben✖AK-471167fine - pros would have fired it too0/71 bullet after pros would have stopped32% / 45%
11 1:27 AgnosticAK-471884fine - pros would have fired it too0/42 bullets after pros would have stopped24% / 44%
12 1:47 ✖Gaben✖AK-47898too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target2/7killed them27% / 52%
12 1:32 AgnosticAK-471150fine - pros would have fired it too1/3killed them66% / 66%
12 1:27 SNUS POWERAK-471108fine - pros would have fired it too0/5cut short (a death, a reload)32% / 56%
14 1:42 SNUS POWERMP9243aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)22% / 58%
15 1:43 МАМА TOYOTAM4A1-S719fine - pros would have fired it too3/7killed them40% / 50%
15 1:42 ✖Gaben✖M4A1-S1011aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/425% / 55%
15 1:40 Tired of "Winning"M4A1-S818fired while moving (128 u/s), too fast to be accurate - stop first2/8killed them2% / 59%
15 1:35 ✖Gaben✖M4A1-S1046aim far off: your crosshair was about a player's width (31 units) off their body - get on target first4/8killed them13% / 52%
15 1:34 AgnosticM4A1-S748fired while moving (137 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)11% / 61%
16 1:47 SNUS POWERM4A4473aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/11killed them20% / 49%
16 1:14 ✖Gaben✖M4A41496fired while moving (112 u/s), too fast to be accurate - stop first1/315% / 70%
16 1:13 ✖Gaben✖M4A41479fine - pros would have fired it too1/7killed them43% / 45%
16 1:02 МАМА TOYOTAAK-471816aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/227% / 56%
16 0:59 МАМА TOYOTAAK-472191fine - pros would have fired it too1/168% / 68%
16 0:58 МАМА TOYOTAAK-472192fine - pros would have fired it too0/153% / 53%
16 0:58 МАМА TOYOTAAK-472192fine - pros would have fired it too1/147% / 47%
17 1:46 SNUS POWERM4A41491aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/51 bullet after pros would have stopped25% / 52%
18 1:44 SNUS POWERDesert Eagle630fine - pros would have fired it too1/3cut short (a death, a reload)42% / 50%
20 1:50 ✖Gaben✖Desert Eagle2299aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/111% / 32%
20 1:42 МАМА TOYOTADesert Eagle482fine - pros would have fired it too1/2killed them36% / 44%
22 1:41 МАМА TOYOTAM4A1-S838fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 56%
22 1:41 МАМА TOYOTAM4A1-S835fine - pros would have fired it too1/2killed them62% / 62%
22 1:39 SNUS POWERM4A1-S506fired while moving (94 u/s), too fast to be accurate - stop first2/5killed them48% / 69%
22 1:29 ✖Gaben✖M4A1-S1289fine - pros would have fired it too2/5killed them66% / 66%
22 1:12 AgnosticAK-47425too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)27% / 54%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 18 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.