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Dust II, won 13-9 · Sat 17 Oct, 16:14

ZerynoxMaster Guardian Elite

The match

Aim

406 msTTD383 msTTK2.9°Crosshair↓37%1st bullet57%Spray22%Head74%Counter-strafe

Scoreboard

80ADR73%KAST

Positioning

Shots

19/39Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473855%
P20001421%
SSG 081050%
Desert Eagle825%
USP-S812%
AWP729%
MAC-10520%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/1056 1:41 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.6 s T3.3
14/10519 bomb 0:37 2 kills (Deagle ×2), 1 headshot, in 11.1 s CT3.2
17/1057 1:20 2 kills (AK-47 ×2), 1 through smoke, in 12.9 s T3.0
19/10515 1:44 2 kills (Scout ×2), a wallbang, a no-scope, 1 in the air, all headshots, in 57.2 s CT2.7
22/10514 1:50 2 kills (Scout ×2), a wallbang, in 47 s CT2.5
42/10512 1:51 1 kill (AWP) T1.0
44/10518 1:30 1 kill (AWP) CT1.0
46/10513 bomb 0:39 1 kill (USP-S), 1 headshot CT0.8
48/10517 1:30 1 kill (AK-47), 1 headshot CT0.8
58/1051 1:38 2 kills (Glock, P2000), 1 headshot, in 18.4 s T0.5
59/10516 1:20 1 kill (AK-47) CT0.5
61/10522 0:45 1 kill (Scout), a no-scope, 1 in the air CT0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:38 1v4 after the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other
19 1:16 1v3 before the plant CT · 40 HP · CT Spawnlost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 2 good, 1 weak, 8 wasted, 5 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 misled a peekbarely blinded МАМА TOYOTA 0.6 s (0.1 s white) the enemy was barely blinded, and José le boucher peeked МАМА TOYOTA 1.5 s after the pop; hit them first
3 1:42 wastedno enemy blinded for long; blinded Friedrich SchMerz 1.8 s on the move through Long Doors - safe
4 1:19 wastedno enemy blinded for long
6 1:31 wastedno enemy blinded for long
6 1:13 wastedno enemy blinded for long
7 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe
7 1:09 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Mid Doors - safe
9 1:24 goodblinded Tired of "Winning" 4.2 s (1.4 s white), Agnostic 3.5 s (0.9 s white)
9 bomb 0:34 misled a peekbarely blinded Agnostic 2.0 s (0.2 s white) the enemy was barely blinded, and Zerynox peeked Agnostic 0.3 s after the pop; got hit first
10 1:44 hurt the teamno enemy blinded for long; blinded themselves 4.8 s on the move through Upper Tunnel - ran into a fight
10 1:35 blinded an enemy, but hurt the team tooblinded SNUS POWER 3.6 s (0.9 s white); blinded Friedrich SchMerz 3.3 s on the move through B Doors - an enemy could see them; blinded themselves 3.0 s on the move through Bombsite B - safe; blinded José le boucher 2.8 s on the move through Bombsite B - safe
11 1:46 weakbarely blinded ✖Gaben✖ 2.6 s (0.3 s white)
16 1:39 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
17 1:36 goodblinded ✖Gaben✖ 4.6 s (1.8 s white)
22 1:52 wastedno enemy blinded for long; blinded José le boucher 3.3 s on the move through Mid Doors - safe; blinded Abrakadabra 2.0 s on the move through Mid Doors - safe
22 1:22 misled a peekbarely blinded Agnostic 2.1 s (0.2 s white), Tired of "Winning" 1.0 s (0.1 s white); blinded themselves 1.2 s on the move through Under A - safe the enemy was barely blinded, and Laetitia Miss Curry Form peeked Agnostic 2.1 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 35 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:44 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1026 units away
7 1:45 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 779 units away; a running throw
9 1:29 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 754 units away; a jump throw
16 1:46 exposedan HE at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1165 units away, thrown in the open; a jump throw

Positioning

In 3 of your 48 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 38 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:48 МАМА TOYOTATop Midcover not used: 128 units away, they'd have seen only your headlived
9 1:31 Tired of "Winning"Long Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
18 1:25 SNUS POWERMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 in their waystood between Laetitia Miss Curry Form and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:41 tradeAbrakadabra was killed 219 units away: you traded in 2,734 ms (pros: 969 ms)
1 1:38 tradeFriedrich SchMerz was killed 204 units away: not traded within 5 s (pros: 969 ms)
1 1:23 holdheld with José le boucher, 47 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after José le boucher)
2 1:44 peek togetherpeeked the same enemy as Laetitia Miss Curry Form, 562 ms before them - early - you went first, alone
2 1:44 peek togetherpeeked the same enemy as José le boucher, 250 ms before them - a double peek
5 1:29 peek togetherpeeked the same enemy as Abrakadabra, 766 ms before them - early - you went first, alone
5 1:29 peek togetherpeeked the same enemy as Laetitia Miss Curry Form, 453 ms after them - late - your team-mate went first, as bait
5 1:26 holdheld with Friedrich SchMerz, 415 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Friedrich SchMerz)
7 1:44 tradeLaetitia Miss Curry Form was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
7 1:39 tradeJosé le boucher was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 tradeFriedrich SchMerz was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:33 holdheld with José le boucher, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after José le boucher)
9 bomb 0:33 holdheld with Abrakadabra, 153 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Abrakadabra)
9 bomb 0:33 in their waystood between Abrakadabra and an enemy they could see, for 500 ms (pros: 125 ms at a time)
10 1:32 tradeFriedrich SchMerz was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
11 1:35 tradeJosé le boucher was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
11 1:28 holdheld with Friedrich SchMerz, 357 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Friedrich SchMerz)
11 1:27 line of firestood in Friedrich SchMerz's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:21 in their waystood between Laetitia Miss Curry Form and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 bomb 0:20 tradeJosé le boucher was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 tradeFriedrich SchMerz was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
14 1:07 tradeJosé le boucher was killed 843 units away: you traded in 3,656 ms (pros: 2,031 ms)
15 1:00 tradeLaetitia Miss Curry Form was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
17 1:43 holdheld with Laetitia Miss Curry Form, 824 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before Laetitia Miss Curry Form)
17 1:38 tradeLaetitia Miss Curry Form was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
18 1:25 holdheld with José le boucher, 771 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before José le boucher)
19 1:25 line of firestood in José le boucher's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
19 1:24 holdheld with Laetitia Miss Curry Form, 768 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:22 tradeLaetitia Miss Curry Form was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
20 1:51 peek togetherpeeked the same enemy as Friedrich SchMerz, 297 ms before them - early - you went first, alone
21 1:51 tradeFriedrich SchMerz was killed 631 units away: not traded within 5 s (pros: 625 ms)
22 1:49 tradeJosé le boucher was killed 84 units away: not traded within 5 s (pros: 969 ms)
22 1:19 tradeLaetitia Miss Curry Form was killed 697 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Tired of "Winning"hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:38 SNUS POWERkilled themGlock-18375 ms375 ms10.7°
1 1:31 Agnostichit themP20000 ms–0.5°
1 1:20 Agnostickilled themP2000500 ms500 ms3.4°
1 1:03 МАМА TOYOTAhit themP2000891 ms–10.0°
1 0:54 МАМА TOYOTAkilled by themUSP-S297 ms297 ms2.2°
2 1:43 Tired of "Winning"killed by themNegev406 ms938 ms0.6°
2 1:43 Tired of "Winning"hit themMAC-10906 ms–18.8°
3 1:22 МАМА TOYOTAhit by themSSG 08391 ms–1.6°
4 1:03 Tired of "Winning"killed by themSSG 08203 ms203 ms0.6°
5 1:28 Tired of "Winning"hit themSSG 08844 ms–9.2°
5 1:28 Tired of "Winning"hit by themAK-471000 ms–5.5°
5 1:26 МАМА TOYOTAhit themSSG 08500 ms–1.2°
6 1:47 МАМА TOYOTAhit themAK-47734 ms–3.2°
6 1:41 SNUS POWERkilled themAK-471016 ms1219 ms21.6°
6 1:35 Tired of "Winning"killed themAK-47141 ms141 ms0.3°
6 1:21 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:11 ✖Gaben✖hit themAK-47406 ms–5.5°
6 1:11 ✖Gaben✖hit by themM4A4625 ms–8.0°
7 1:20 Agnostickilled themAK-47344 ms438 ms1.6°
7 1:07 МАМА TOYOTAkilled themAK-47266 ms266 ms5.2°
8 1:46 МАМА TOYOTAkilled by themM4A1-S594 ms797 ms16.1°
8 1:46 МАМА TOYOTAhit themAK-47703 ms–1.3°
9 1:31 Tired of "Winning"hit by themSSG 08312 ms–0.9°
9 bomb 0:32 Agnostickilled by themDesert Eagle1062 ms1062 ms6.4°
10 bomb 0:36 SNUS POWERkilled by themM4A41719 ms2719 ms0.9°
11 1:28 Agnostichit by themFAMAS297 ms–0.9°
11 1:21 Agnostichit themAK-47734 ms–2.6°
11 1:20 Agnostickilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 Tired of "Winning"killed themAWP219 ms219 ms0.5°
12 bomb 0:18 МАМА TOYOTAkilled by themAK-47234 ms234 ms1.3°
13 bomb 0:39 Tired of "Winning"killed themUSP-S391 ms391 ms1.4°
13 bomb 0:34 Agnostickilled by themGlock-18438 ms766 ms2.9°
14 1:50 МАМА TOYOTAkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:03 ✖Gaben✖killed themSSG 08281 ms281 ms1.4°
14 bomb 0:39 Agnostickilled by themAK-47312 ms1688 ms1.0°
15 1:44 SNUS POWERkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 Agnostichit by themAK-47328 ms–1.2°
15 0:47 Agnostickilled themSSG 08234 ms234 ms7.5°
16 1:21 Tired of "Winning"killed themAK-47719 ms1109 ms1.9°
16 1:21 Tired of "Winning"hit by themAK-47641 ms–41.0°
17 1:31 SNUS POWERkilled themAK-47484 ms984 ms1.9°
17 1:30 SNUS POWERhit by themSSG 08688 ms–3.8°
17 1:07 ✖Gaben✖hit themAK-47359 ms–1.0°
17 1:06 ✖Gaben✖killed by themDesert Eagle438 ms438 ms1.6°
18 1:35 ✖Gaben✖hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 Tired of "Winning"hit by themXM1014297 ms–6.3°
18 1:30 Tired of "Winning"killed themAWP406 ms406 ms9.4°
18 1:26 МАМА TOYOTAhit by themAK-47703 ms–1.6°
18 1:25 SNUS POWERkilled by themAK-47406 ms500 ms2.4°
19 1:43 ✖Gaben✖hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:37 Agnostickilled themDesert Eagle234 ms234 ms1.1°
19 bomb 0:26 МАМА TOYOTAkilled themDesert Eagle875 ms875 ms53.0°
19 bomb 0:22 ✖Gaben✖hit by themAK-47438 ms–2.6°
19 bomb 0:14 ✖Gaben✖killed by themAK-47562 ms562 ms11.6°
20 1:50 Tired of "Winning"hit by themAK-4778 ms–0.9°
20 1:50 ✖Gaben✖hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 ✖Gaben✖killed by themAWP94 ms94 ms1.0°
21 1:49 ✖Gaben✖hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 ✖Gaben✖killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:44 SNUS POWERhit by themAK-47750 ms–6.5°
22 0:45 Agnostickilled themSSG 08234 ms234 ms7.8°

Shots

You fired 19 of your 39 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 SNUS POWERGlock-18397fired while moving (54 u/s), too fast to be accurate - stop first1/3killed them40% / 49%
1 1:31 AgnosticP20001111fired while moving (104 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 42%
1 1:30 AgnosticP20001112aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/122% / 45%
1 1:27 AgnosticP2000948fine - pros would have fired it too0/256% / 57%
1 1:20 AgnosticP2000944fine - pros would have fired it too1/1killed them53% / 53%
1 1:07 МАМА TOYOTAP20001421aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/17% / 46%
1 1:04 МАМА TOYOTAP2000870fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 1:03 МАМА TOYOTAP2000864fine - pros would have fired it too0/325% / 42%
1 1:01 МАМА TOYOTAP2000864fired while moving (122 u/s), too fast to be accurate - stop first0/222% / 42%
1 0:59 МАМА TOYOTAP2000716fine - pros would have fired it too0/266% / 66%
2 1:43 Tired of "Winning"MAC-101025fine - pros would have fired it too1/5cut short (a death, a reload)33% / 45%
6 1:47 МАМА TOYOTAAK-47933fired while moving (80 u/s), too fast to be accurate - stop first1/728% / 66%
6 1:41 SNUS POWERAK-47860aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first3/8killed them6% / 58%
6 1:35 Tired of "Winning"AK-471784fine - pros would have fired it too1/4killed them71% / 71%
6 1:11 ✖Gaben✖AK-471043fired while moving (96 u/s), too fast to be accurate - stop first3/923% / 67%
7 1:20 AgnosticAK-47723fine - pros would have fired it too2/5killed them54% / 54%
7 1:07 МАМА TOYOTAAK-47253fired while moving (208 u/s), too fast to be accurate - stop first1/5killed them47% / 71%
8 1:46 Tired of "Winning"AK-471134fine - pros would have fired it too1/3cut short (a death, a reload)45% / 45%
9 1:31 Tired of "Winning"AWP1223aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/12% / 62%
9 bomb 0:32 AgnosticAWP839aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first0/1cut short (a death, a reload)2% / 82%
11 1:29 AgnosticDesert Eagle1584fine - pros would have fired it too0/221% / 33%
11 1:27 AgnosticDesert Eagle1527fine - pros would have fired it too0/267% / 67%
11 1:21 AgnosticAK-471735fired while moving (112 u/s), too fast to be accurate - stop first1/21% / 43%
12 1:51 Tired of "Winning"AWP2566fine - pros would have fired it too1/1killed them81% / 81%
13 bomb 0:39 Tired of "Winning"USP-S1275fine - pros would have fired it too1/1killed them59% / 59%
13 bomb 0:36 AgnosticUSP-S791fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 37%
13 bomb 0:36 AgnosticUSP-S770aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
13 bomb 0:35 AgnosticUSP-S779fired while moving (237 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 40%
13 bomb 0:34 AgnosticUSP-S783aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)22% / 47%
16 1:21 Tired of "Winning"AK-47262fine - pros would have fired it too4/13killed them67% / 67%
17 1:31 SNUS POWERAK-471645fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
17 1:30 SNUS POWERAK-471639fine - pros would have fired it too1/2killed them62% / 62%
17 1:07 ✖Gaben✖AK-471431fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
18 1:38 ✖Gaben✖AWP1410aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/239% / 77%
18 1:30 Tired of "Winning"AWP363aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them28% / 67%
18 1:26 МАМА TOYOTAAWP1373fine - pros would have fired it too0/1cut short (a death, a reload)56% / 62%
19 bomb 0:40 AgnosticAWP1327aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/14% / 65%
19 bomb 0:37 AgnosticDesert Eagle1234fine - pros would have fired it too1/1killed them66% / 66%
19 bomb 0:26 МАМА TOYOTADesert Eagle185aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first1/5killed them3% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.