Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 55% |
| P2000 | 14 | 21% |
| SSG 08 | 10 | 50% |
| Desert Eagle | 8 | 25% |
| USP-S | 8 | 12% |
| AWP | 7 | 29% |
| MAC-10 | 5 | 20% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/105 | 6 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.6 s T | 3.3 |
| 14/105 | 19 bomb 0:37 | 2 kills (Deagle ×2), 1 headshot, in 11.1 s CT | 3.2 |
| 17/105 | 7 1:20 | 2 kills (AK-47 ×2), 1 through smoke, in 12.9 s T | 3.0 |
| 19/105 | 15 1:44 | 2 kills (Scout ×2), a wallbang, a no-scope, 1 in the air, all headshots, in 57.2 s CT | 2.7 |
| 22/105 | 14 1:50 | 2 kills (Scout ×2), a wallbang, in 47 s CT | 2.5 |
| 42/105 | 12 1:51 | 1 kill (AWP) T | 1.0 |
| 44/105 | 18 1:30 | 1 kill (AWP) CT | 1.0 |
| 46/105 | 13 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | 0.8 |
| 48/105 | 17 1:30 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 58/105 | 1 1:38 | 2 kills (Glock, P2000), 1 headshot, in 18.4 s T | 0.5 |
| 59/105 | 16 1:20 | 1 kill (AK-47) CT | 0.5 |
| 61/105 | 22 0:45 | 1 kill (Scout), a no-scope, 1 in the air CT | 0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:38 | 1v4 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 19 1:16 | 1v3 before the plant CT · 40 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
16 flashes: 2 good, 1 weak, 8 wasted, 5 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | misled a peek | barely blinded МАМА TOYOTA 0.6 s (0.1 s white) the enemy was barely blinded, and José le boucher peeked МАМА TOYOTA 1.5 s after the pop; hit them first |
| 3 1:42 | wasted | no enemy blinded for long; blinded Friedrich SchMerz 1.8 s on the move through Long Doors - safe |
| 4 1:19 | wasted | no enemy blinded for long |
| 6 1:31 | wasted | no enemy blinded for long |
| 6 1:13 | wasted | no enemy blinded for long |
| 7 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 7 1:09 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Mid Doors - safe |
| 9 1:24 | good | blinded Tired of "Winning" 4.2 s (1.4 s white), Agnostic 3.5 s (0.9 s white) |
| 9 bomb 0:34 | misled a peek | barely blinded Agnostic 2.0 s (0.2 s white) the enemy was barely blinded, and Zerynox peeked Agnostic 0.3 s after the pop; got hit first |
| 10 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.8 s on the move through Upper Tunnel - ran into a fight |
| 10 1:35 | blinded an enemy, but hurt the team too | blinded SNUS POWER 3.6 s (0.9 s white); blinded Friedrich SchMerz 3.3 s on the move through B Doors - an enemy could see them; blinded themselves 3.0 s on the move through Bombsite B - safe; blinded José le boucher 2.8 s on the move through Bombsite B - safe |
| 11 1:46 | weak | barely blinded ✖Gaben✖ 2.6 s (0.3 s white) |
| 16 1:39 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 17 1:36 | good | blinded ✖Gaben✖ 4.6 s (1.8 s white) |
| 22 1:52 | wasted | no enemy blinded for long; blinded José le boucher 3.3 s on the move through Mid Doors - safe; blinded Abrakadabra 2.0 s on the move through Mid Doors - safe |
| 22 1:22 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white), Tired of "Winning" 1.0 s (0.1 s white); blinded themselves 1.2 s on the move through Under A - safe the enemy was barely blinded, and Laetitia Miss Curry Form peeked Agnostic 2.1 s after the pop; got hit first |
Throws
39 grenades: 35 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:44 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1026 units away |
| 7 1:45 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 779 units away; a running throw |
| 9 1:29 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 754 units away; a jump throw |
| 16 1:46 | exposed | an HE at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1165 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:48 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 9 1:31 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 18 1:25 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | in their way | stood between Laetitia Miss Curry Form and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:41 | trade | Abrakadabra was killed 219 units away: you traded in 2,734 ms (pros: 969 ms) |
| 1 1:38 | trade | Friedrich SchMerz was killed 204 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:23 | hold | held with José le boucher, 47 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after José le boucher) |
| 2 1:44 | peek together | peeked the same enemy as Laetitia Miss Curry Form, 562 ms before them - early - you went first, alone |
| 2 1:44 | peek together | peeked the same enemy as José le boucher, 250 ms before them - a double peek |
| 5 1:29 | peek together | peeked the same enemy as Abrakadabra, 766 ms before them - early - you went first, alone |
| 5 1:29 | peek together | peeked the same enemy as Laetitia Miss Curry Form, 453 ms after them - late - your team-mate went first, as bait |
| 5 1:26 | hold | held with Friedrich SchMerz, 415 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Friedrich SchMerz) |
| 7 1:44 | trade | Laetitia Miss Curry Form was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:39 | trade | José le boucher was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | trade | Friedrich SchMerz was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:33 | hold | held with José le boucher, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after José le boucher) |
| 9 bomb 0:33 | hold | held with Abrakadabra, 153 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Abrakadabra) |
| 9 bomb 0:33 | in their way | stood between Abrakadabra and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 10 1:32 | trade | Friedrich SchMerz was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:35 | trade | José le boucher was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:28 | hold | held with Friedrich SchMerz, 357 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Friedrich SchMerz) |
| 11 1:27 | line of fire | stood in Friedrich SchMerz's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:21 | in their way | stood between Laetitia Miss Curry Form and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 bomb 0:20 | trade | José le boucher was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | Friedrich SchMerz was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:07 | trade | José le boucher was killed 843 units away: you traded in 3,656 ms (pros: 2,031 ms) |
| 15 1:00 | trade | Laetitia Miss Curry Form was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:43 | hold | held with Laetitia Miss Curry Form, 824 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before Laetitia Miss Curry Form) |
| 17 1:38 | trade | Laetitia Miss Curry Form was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:25 | hold | held with José le boucher, 771 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before José le boucher) |
| 19 1:25 | line of fire | stood in José le boucher's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 19 1:24 | hold | held with Laetitia Miss Curry Form, 768 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:22 | trade | Laetitia Miss Curry Form was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:51 | peek together | peeked the same enemy as Friedrich SchMerz, 297 ms before them - early - you went first, alone |
| 21 1:51 | trade | Friedrich SchMerz was killed 631 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:49 | trade | José le boucher was killed 84 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:19 | trade | Laetitia Miss Curry Form was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:38 | killed them | Glock-18 | 375 ms | 375 ms | 10.7° | ||
| 1 1:31 | hit them | P2000 | 0 ms | – | 0.5° | ||
| 1 1:20 | killed them | P2000 | 500 ms | 500 ms | 3.4° | ||
| 1 1:03 | hit them | P2000 | 891 ms | – | 10.0° | ||
| 1 0:54 | killed by them | USP-S | 297 ms | 297 ms | 2.2° | ||
| 2 1:43 | killed by them | Negev | 406 ms | 938 ms | 0.6° | ||
| 2 1:43 | hit them | MAC-10 | 906 ms | – | 18.8° | ||
| 3 1:22 | hit by them | SSG 08 | 391 ms | – | 1.6° | ||
| 4 1:03 | killed by them | SSG 08 | 203 ms | 203 ms | 0.6° | ||
| 5 1:28 | hit them | SSG 08 | 844 ms | – | 9.2° | ||
| 5 1:28 | hit by them | AK-47 | 1000 ms | – | 5.5° | ||
| 5 1:26 | hit them | SSG 08 | 500 ms | – | 1.2° | ||
| 6 1:47 | hit them | AK-47 | 734 ms | – | 3.2° | ||
| 6 1:41 | killed them | AK-47 | 1016 ms | 1219 ms | 21.6° | ||
| 6 1:35 | killed them | AK-47 | 141 ms | 141 ms | 0.3° | ||
| 6 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:11 | hit them | AK-47 | 406 ms | – | 5.5° | ||
| 6 1:11 | hit by them | M4A4 | 625 ms | – | 8.0° | ||
| 7 1:20 | killed them | AK-47 | 344 ms | 438 ms | 1.6° | ||
| 7 1:07 | killed them | AK-47 | 266 ms | 266 ms | 5.2° | ||
| 8 1:46 | killed by them | M4A1-S | 594 ms | 797 ms | 16.1° | ||
| 8 1:46 | hit them | AK-47 | 703 ms | – | 1.3° | ||
| 9 1:31 | hit by them | SSG 08 | 312 ms | – | 0.9° | ||
| 9 bomb 0:32 | killed by them | Desert Eagle | 1062 ms | 1062 ms | 6.4° | ||
| 10 bomb 0:36 | killed by them | M4A4 | 1719 ms | 2719 ms | 0.9° | ||
| 11 1:28 | hit by them | FAMAS | 297 ms | – | 0.9° | ||
| 11 1:21 | hit them | AK-47 | 734 ms | – | 2.6° | ||
| 11 1:20 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:51 | killed them | AWP | 219 ms | 219 ms | 0.5° | ||
| 12 bomb 0:18 | killed by them | AK-47 | 234 ms | 234 ms | 1.3° | ||
| 13 bomb 0:39 | killed them | USP-S | 391 ms | 391 ms | 1.4° | ||
| 13 bomb 0:34 | killed by them | Glock-18 | 438 ms | 766 ms | 2.9° | ||
| 14 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:03 | killed them | SSG 08 | 281 ms | 281 ms | 1.4° | ||
| 14 bomb 0:39 | killed by them | AK-47 | 312 ms | 1688 ms | 1.0° | ||
| 15 1:44 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit by them | AK-47 | 328 ms | – | 1.2° | ||
| 15 0:47 | killed them | SSG 08 | 234 ms | 234 ms | 7.5° | ||
| 16 1:21 | killed them | AK-47 | 719 ms | 1109 ms | 1.9° | ||
| 16 1:21 | hit by them | AK-47 | 641 ms | – | 41.0° | ||
| 17 1:31 | killed them | AK-47 | 484 ms | 984 ms | 1.9° | ||
| 17 1:30 | hit by them | SSG 08 | 688 ms | – | 3.8° | ||
| 17 1:07 | hit them | AK-47 | 359 ms | – | 1.0° | ||
| 17 1:06 | killed by them | Desert Eagle | 438 ms | 438 ms | 1.6° | ||
| 18 1:35 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | hit by them | XM1014 | 297 ms | – | 6.3° | ||
| 18 1:30 | killed them | AWP | 406 ms | 406 ms | 9.4° | ||
| 18 1:26 | hit by them | AK-47 | 703 ms | – | 1.6° | ||
| 18 1:25 | killed by them | AK-47 | 406 ms | 500 ms | 2.4° | ||
| 19 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:37 | killed them | Desert Eagle | 234 ms | 234 ms | 1.1° | ||
| 19 bomb 0:26 | killed them | Desert Eagle | 875 ms | 875 ms | 53.0° | ||
| 19 bomb 0:22 | hit by them | AK-47 | 438 ms | – | 2.6° | ||
| 19 bomb 0:14 | killed by them | AK-47 | 562 ms | 562 ms | 11.6° | ||
| 20 1:50 | hit by them | AK-47 | 78 ms | – | 0.9° | ||
| 20 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed by them | AWP | 94 ms | 94 ms | 1.0° | ||
| 21 1:49 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:44 | hit by them | AK-47 | 750 ms | – | 6.5° | ||
| 22 0:45 | killed them | SSG 08 | 234 ms | 234 ms | 7.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 397 | fired while moving (54 u/s), too fast to be accurate - stop first | 1/3 | killed them | 40% / 49% | |
| 1 1:31 | P2000 | 1111 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 42% | |
| 1 1:30 | P2000 | 1112 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 22% / 45% | ||
| 1 1:27 | P2000 | 948 | fine - pros would have fired it too | 0/2 | 56% / 57% | ||
| 1 1:20 | P2000 | 944 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 1 1:07 | P2000 | 1421 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 7% / 46% | ||
| 1 1:04 | P2000 | 870 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 1:03 | P2000 | 864 | fine - pros would have fired it too | 0/3 | 25% / 42% | ||
| 1 1:01 | P2000 | 864 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | 22% / 42% | ||
| 1 0:59 | P2000 | 716 | fine - pros would have fired it too | 0/2 | 66% / 66% | ||
| 2 1:43 | MAC-10 | 1025 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 33% / 45% | |
| 6 1:47 | AK-47 | 933 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/7 | 28% / 66% | ||
| 6 1:41 | AK-47 | 860 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 3/8 | killed them | 6% / 58% | |
| 6 1:35 | AK-47 | 1784 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 6 1:11 | AK-47 | 1043 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/9 | 23% / 67% | ||
| 7 1:20 | AK-47 | 723 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 7 1:07 | AK-47 | 253 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/5 | killed them | 47% / 71% | |
| 8 1:46 | AK-47 | 1134 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 45% | |
| 9 1:31 | AWP | 1223 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | 2% / 62% | ||
| 9 bomb 0:32 | AWP | 839 | aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 82% | |
| 11 1:29 | Desert Eagle | 1584 | fine - pros would have fired it too | 0/2 | 21% / 33% | ||
| 11 1:27 | Desert Eagle | 1527 | fine - pros would have fired it too | 0/2 | 67% / 67% | ||
| 11 1:21 | AK-47 | 1735 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | 1% / 43% | ||
| 12 1:51 | AWP | 2566 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 13 bomb 0:39 | USP-S | 1275 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 13 bomb 0:36 | USP-S | 791 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 37% | |
| 13 bomb 0:36 | USP-S | 770 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 13 bomb 0:35 | USP-S | 779 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 40% | |
| 13 bomb 0:34 | USP-S | 783 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 47% | |
| 16 1:21 | AK-47 | 262 | fine - pros would have fired it too | 4/13 | killed them | 67% / 67% | |
| 17 1:31 | AK-47 | 1645 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 17 1:30 | AK-47 | 1639 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 17 1:07 | AK-47 | 1431 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 18 1:38 | AWP | 1410 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 39% / 77% | ||
| 18 1:30 | AWP | 363 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 28% / 67% | |
| 18 1:26 | AWP | 1373 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 62% | |
| 19 bomb 0:40 | AWP | 1327 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 4% / 65% | ||
| 19 bomb 0:37 | Desert Eagle | 1234 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 19 bomb 0:26 | Desert Eagle | 185 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 1/5 | killed them | 3% / 70% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
