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Dust II, lost 9-13 · Sat 17 Oct, 16:14

SNUS POWERMaster Guardian II

The match

Aim

516 msTTD625 msTTK3.9°Crosshair↓32%1st bullet26%Spray19%Head55%Counter-strafe

Scoreboard

93ADR68%KAST

Positioning

Shots

31/55Rushed↓19/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476639%
M4A44420%
MP72412%
P20001436%
Glock-181443%
M4A1-S1242%
Tec-91127%
Five-SeveN812%
AWP30%
SSG 083100%
Nova2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10520 1:41 4 kills (AK-47 ×4), 3 headshots, in 25.1 s T7.1
20/10521 1:37 3 kills (AK-47 ×3), 2 headshots, in 19.5 s T2.6
28/10517 1:45 2 kills (Scout ×2), 1 headshot, in 6.5 s T2.1
37/10510 bomb 0:35 1 kill (M4A4), 1 through smoke, 1 headshot CT1.4
55/1057 1:36 1 kill (Nova), 1 headshot CT0.6
62/10514 1:42 1 kill (MP7), 1 headshot T0.4
68/10512 1:26 1 kill (M4A1-S) CT0.2
86/10511 1:16 1 kill (AWP) CT-0.6
89/10513 1:40 2 kills (Glock ×2), 1 headshot, in 12.1 s T-0.7
94/10518 1:25 1 kill (AK-47), 1 headshot T-1.2
98/1051 1:41 1 kill (P2000), 1 headshot CT-1.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:38 blinded an enemy, but hurt the team tooblinded Zerynox 4.6 s (1.8 s white), José le boucher 3.0 s (0.5 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them
12 1:44 wastedno enemy blinded for long
12 1:40 goodblinded Laetitia Miss Curry Form 3.1 s (0.6 s white)
19 1:39 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 9 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:45 exposeda smoke at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1092 units away; a running throw
10 bomb 0:40 exposeda flash at B Doors - seen by 1 enemy for 1.8 s, the nearest 250 units away, thrown in the open
10 bomb 0:29 exposeda smoke at Hole - seen by 1 enemy for 0.2 s, the nearest 671 units away; a jump throw
19 1:41 exposeda flash at Top Mid - seen by 1 enemy for 1.0 s, the nearest 934 units away; a running throw
22 1:45 exposeda smoke at Top Mid - seen by 1 enemy for 1.4 s, the nearest 1772 units away; a running throw

Positioning

In 6 of your 41 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 3 standing where crouching would have hidden you), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 9 of your 34 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:32 José le boucherCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 1:29 AbrakadabraBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:27 Friedrich SchMerzExtended Astanding: crouched, they'd have seen only your headkilled them
12 1:19 AbrakadabraExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:31 ZerynoxCatwalkstanding: crouched, they'd have seen only your headdied
22 1:45 ZerynoxTop Midstanding: crouched, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. You traded 4 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:28 tradeМАМА TOYOTA was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
10 1:51 tradeAgnostic was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:38 peek togetherpeeked the same enemy as Tired of "Winning", 969 ms after them - late - your team-mate went first, as bait
13 bomb 0:40 peek togetherpeeked the same enemy as МАМА TOYOTA, 484 ms after them - late - your team-mate went first, as bait
17 1:45 tradeTired of "Winning" was killed 867 units away: you traded in 78 ms (pros: 625 ms)
17 1:42 tradeМАМА TOYOTA was killed 933 units away: you traded in 3,406 ms (pros: 2,031 ms)
18 1:43 line of firestood in МАМА TOYOTA's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
18 1:30 tradeTired of "Winning" was killed 315 units away: not traded within 5 s (pros: 625 ms)
19 1:41 line of firestood in ✖Gaben✖'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:42 tradeМАМА TOYOTA was killed 218 units away: you traded in 812 ms (pros: 969 ms)
21 1:41 trade✖Gaben✖ was killed 1968 units away: you traded in 3,609 ms (pros: 2,609 ms)
22 1:41 tradeМАМА TOYOTA was killed 283 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Abrakadabrakilled themP2000219 ms219 ms4.7°
1 1:39 José le boucherhit by themP250812 ms–2.2°
1 1:39 José le boucherhit themP20001578 ms–7.0°
1 1:38 Zerynoxkilled by themGlock-18375 ms375 ms10.7°
2 1:30 Friedrich SchMerzhit themMP7203 ms–1.7°
2 1:30 Friedrich SchMerzhit by themDesert Eagle438 ms–1.5°
2 1:28 Friedrich SchMerzhit by themDesert Eagle2062 ms–1.5°
2 1:22 Abrakadabrakilled by themMAC-10375 ms516 ms1.6°
3 1:39 Laetitia Miss Curry Formhit themM4A4953 ms–3.9°
3 1:37 Laetitia Miss Curry Formhit by themMP93219 ms–1.0°
3 1:31 José le boucherkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 Abrakadabrakilled by themAK-47578 ms1078 ms2.8°
4 1:28 Abrakadabrahit themFive-SeveN734 ms–7.1°
5 1:42 Friedrich SchMerzkilled by themTec-9906 ms906 ms2.3°
6 1:41 Zerynoxkilled by themAK-471016 ms1219 ms21.6°
7 1:37 Friedrich SchMerzkilled themNova453 ms1375 ms6.9°
7 1:36 Friedrich SchMerzhit by themTec-9797 ms–2.7°
7 1:10 Abrakadabrakilled by themAK-472109 ms2312 ms2.4°
8 bomb 0:40 Abrakadabrahit themP20001406 ms–12.4°
8 bomb 0:39 Abrakadabrakilled by themAK-47625 ms1031 ms52.9°
9 1:29 Abrakadabrahit by themAK-47344 ms–2.3°
9 1:26 Abrakadabrakilled by themAK-47562 ms562 ms9.8°
10 bomb 0:36 Zerynoxkilled themM4A41719 ms2719 ms0.9°
10 bomb 0:27 José le boucherhit by themAK-47562 ms–2.0°
10 bomb 0:24 José le boucherhit themM4A4469 ms–21.0°
10 bomb 0:23 José le boucherkilled by themAK-47953 ms953 ms27.9°
11 1:16 Friedrich SchMerzkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 Abrakadabrakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 Friedrich SchMerzkilled themM4A1-S672 ms922 ms7.1°
12 1:18 Abrakadabrakilled by themAK-47500 ms1422 ms0.9°
12 1:18 Abrakadabrahit themM4A41000 ms–3.7°
13 1:40 José le boucherkilled themGlock-18516 ms516 ms2.1°
13 1:37 Laetitia Miss Curry Formhit themGlock-181078 ms–10.8°
13 bomb 0:39 Abrakadabrakilled themGlock-18656 ms1375 ms4.3°
14 1:42 Friedrich SchMerzkilled themMP7344 ms344 ms7.7°
14 1:38 José le boucherkilled by themSSG 08203 ms203 ms1.2°
15 1:44 Zerynoxkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 Friedrich SchMerzkilled by themM4A4531 ms1062 ms22.1°
17 1:46 Friedrich SchMerzhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 Friedrich SchMerzkilled themSSG 08391 ms391 ms0.3°
17 1:38 Laetitia Miss Curry Formkilled themSSG 08891 ms891 ms2.1°
17 1:31 Zerynoxkilled by themAK-47484 ms984 ms1.9°
17 1:30 Zerynoxhit themSSG 08688 ms–3.8°
18 1:44 Friedrich SchMerzhit themAK-47422 ms–2.3°
18 1:43 Friedrich SchMerzhit by themDesert Eagle1188 ms–0.5°
18 1:39 Laetitia Miss Curry Formhit themAK-47406 ms–3.5°
18 1:25 Zerynoxkilled themAK-47406 ms500 ms2.4°
18 1:23 José le boucherkilled by themM4A4828 ms1016 ms50.9°
19 1:39 Laetitia Miss Curry Formhit by themDesert Eagle1016 ms–2.7°
19 1:38 Laetitia Miss Curry Formhit themTec-9922 ms–54.8°
19 1:36 Laetitia Miss Curry Formkilled by themDesert Eagle3609 ms3609 ms2.7°
20 1:41 Friedrich SchMerzkilled themAK-47250 ms250 ms1.1°
20 1:35 Abrakadabrakilled themAK-47328 ms531 ms7.0°
20 1:33 José le boucherkilled themAK-47297 ms297 ms1.3°
20 1:16 Laetitia Miss Curry Formkilled themAK-47797 ms1328 ms2.4°
20 1:16 Laetitia Miss Curry Formhit by themM4A41031 ms–1.0°
21 1:37 José le boucherkilled themAK-47438 ms625 ms4.5°
21 1:31 Laetitia Miss Curry Formkilled themAK-47219 ms1609 ms0.1°
21 1:30 Laetitia Miss Curry Formhit by themDesert Eagle609 ms–3.4°
21 bomb 0:32 Abrakadabrakilled themAK-47734 ms1531 ms2.1°
21 bomb 0:31 Abrakadabrahit by themDesert Eagle1422 ms–13.8°
22 1:44 Zerynoxhit themAK-47750 ms–6.5°
22 1:39 Friedrich SchMerzkilled by themM4A1-S281 ms375 ms5.5°
22 1:39 Friedrich SchMerzhit themAK-47328 ms–20.2°

Shots

You fired 31 of your 55 first shots too soon: 19 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 19 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AbrakadabraP2000245fine - pros would have fired it too1/1killed them46% / 55%
1 1:40 José le boucherP2000315fine - pros would have fired it too1/8cut short (a death, a reload)58% / 58%
2 1:30 Friedrich SchMerzMP7935fired while moving (192 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 51%
2 1:30 Friedrich SchMerzMP7936aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 52%
2 1:30 Friedrich SchMerzMP7936fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
2 1:29 Friedrich SchMerzMP7938fine - pros would have fired it too0/728% / 46%
2 1:22 AbrakadabraMP7841fine - pros would have fired it too0/3cut short (a death, a reload)41% / 50%
3 1:39 Laetitia Miss Curry FormM4A41017aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
3 1:39 Laetitia Miss Curry FormM4A41017fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
3 1:39 Laetitia Miss Curry FormM4A41017fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 45%
3 1:38 Laetitia Miss Curry FormM4A41016fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
3 1:38 Laetitia Miss Curry FormM4A41017aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 53%
3 1:37 Laetitia Miss Curry FormM4A41019fired while moving (105 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
3 1:37 Laetitia Miss Curry FormM4A41020aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 58%
4 1:29 AbrakadabraFive-SeveN589fired while moving (162 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)35% / 51%
5 1:43 Friedrich SchMerzAWP358fine - pros would have fired it too0/1cut short (a death, a reload)50% / 77%
6 1:41 ZerynoxFive-SeveN895fired while moving (200 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)13% / 43%
8 bomb 0:40 AbrakadabraP20001143fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 44%
8 bomb 0:40 AbrakadabraP20001208fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 43%
8 bomb 0:39 AbrakadabraP20001231fine - pros would have fired it too2/3cut short (a death, a reload)40% / 41%
9 1:29 AbrakadabraAWP1118fine - pros would have fired it too0/2cut short (a death, a reload)33% / 62%
10 bomb 0:38 ZerynoxM4A4310fired while moving (80 u/s), too fast to be accurate - stop first0/1123% / 47%
10 bomb 0:36 ZerynoxM4A4359fired while moving (198 u/s), too fast to be accurate - stop first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
10 bomb 0:36 ZerynoxM4A4419fired while moving (102 u/s), too fast to be accurate - stop first2/7killed them31% / 52%
10 bomb 0:24 José le boucherM4A4292fired while moving (108 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)1% / 55%
12 1:27 Friedrich SchMerzM4A1-S1109fired while moving (177 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 45%
12 1:26 Friedrich SchMerzM4A1-S1105fine - pros would have fired it too1/4killed them59% / 59%
12 1:18 ZerynoxM4A1-S1150aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/320% / 53%
12 1:18 AbrakadabraM4A1-S1545aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/213% / 47%
12 1:17 AbrakadabraM4A1-S1546fine - pros would have fired it too2/2cut short (a death, a reload)67% / 67%
13 1:41 José le boucherGlock-18963aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first1/3killed them1% / 40%
13 1:37 Laetitia Miss Curry FormGlock-181126fired while moving (240 u/s), too fast to be accurate - stop first1/627% / 39%
13 bomb 0:39 AbrakadabraGlock-181012fired while moving (196 u/s), too fast to be accurate - stop first4/9killed them33% / 39%
14 1:42 Friedrich SchMerzMP7266aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/8killed them9% / 59%
14 1:39 José le boucherMP7905fired while moving (220 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
18 1:44 Friedrich SchMerzAK-47605fired while moving (174 u/s), too fast to be accurate - stop first3/1527% / 67%
18 1:39 Laetitia Miss Curry FormAK-471146aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/324% / 52%
18 1:25 ZerynoxAK-47414fired while moving (138 u/s), too fast to be accurate - stop first2/4killed them24% / 58%
18 1:24 José le boucherAK-471199fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 47%
18 1:24 José le boucherAK-471201fine - pros would have fired it too0/3cut short (a death, a reload)54% / 54%
19 1:38 Laetitia Miss Curry FormTec-9828fine - pros would have fired it too3/11cut short (a death, a reload)31% / 45%
20 1:41 Friedrich SchMerzAK-47569fired while moving (92 u/s), too fast to be accurate - stop first1/4killed them41% / 76%
20 1:35 AbrakadabraAK-47583fired while moving (76 u/s), too fast to be accurate - stop first3/6killed them27% / 57%
20 1:33 José le boucherAK-47867fine - pros would have fired it too1/4killed them56% / 56%
20 1:19 Laetitia Miss Curry FormAK-471267aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 52%
20 1:17 Laetitia Miss Curry FormAK-471228fired while moving (184 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 61%
20 1:16 Laetitia Miss Curry FormAK-471207aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 56%
20 1:16 Laetitia Miss Curry FormAK-471207fine - pros would have fired it too1/3killed them60% / 60%
21 1:41 Laetitia Miss Curry FormAK-47873aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/230% / 56%
21 1:37 José le boucherAK-47358fired while moving (157 u/s), too fast to be accurate - stop first3/7killed them5% / 49%
21 1:31 Laetitia Miss Curry FormAK-47310fine - pros would have fired it too2/647% / 47%
21 1:30 Laetitia Miss Curry FormAK-47311fine - pros would have fired it too1/11killed them51% / 54%
21 bomb 0:32 AbrakadabraAK-47318fired while moving (86 u/s), too fast to be accurate - stop first4/13killed them12% / 58%
22 1:44 ZerynoxAK-471772fine - pros would have fired it too1/240% / 49%
22 1:39 Friedrich SchMerzAK-47500fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.