Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 39% |
| M4A4 | 44 | 20% |
| MP7 | 24 | 12% |
| P2000 | 14 | 36% |
| Glock-18 | 14 | 43% |
| M4A1-S | 12 | 42% |
| Tec-9 | 11 | 27% |
| Five-SeveN | 8 | 12% |
| AWP | 3 | 0% |
| SSG 08 | 3 | 100% |
| Nova | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/105 | 20 1:41 | 4 kills (AK-47 ×4), 3 headshots, in 25.1 s T | 7.1 |
| 20/105 | 21 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 19.5 s T | 2.6 |
| 28/105 | 17 1:45 | 2 kills (Scout ×2), 1 headshot, in 6.5 s T | 2.1 |
| 37/105 | 10 bomb 0:35 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.4 |
| 55/105 | 7 1:36 | 1 kill (Nova), 1 headshot CT | 0.6 |
| 62/105 | 14 1:42 | 1 kill (MP7), 1 headshot T | 0.4 |
| 68/105 | 12 1:26 | 1 kill (M4A1-S) CT | 0.2 |
| 86/105 | 11 1:16 | 1 kill (AWP) CT | -0.6 |
| 89/105 | 13 1:40 | 2 kills (Glock ×2), 1 headshot, in 12.1 s T | -0.7 |
| 94/105 | 18 1:25 | 1 kill (AK-47), 1 headshot T | -1.2 |
| 98/105 | 1 1:41 | 1 kill (P2000), 1 headshot CT | -1.6 |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:38 | blinded an enemy, but hurt the team too | blinded Zerynox 4.6 s (1.8 s white), José le boucher 3.0 s (0.5 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them |
| 12 1:44 | wasted | no enemy blinded for long |
| 12 1:40 | good | blinded Laetitia Miss Curry Form 3.1 s (0.6 s white) |
| 19 1:39 | wasted | no enemy blinded for long |
Throws
14 grenades: 9 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:45 | exposed | a smoke at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1092 units away; a running throw |
| 10 bomb 0:40 | exposed | a flash at B Doors - seen by 1 enemy for 1.8 s, the nearest 250 units away, thrown in the open |
| 10 bomb 0:29 | exposed | a smoke at Hole - seen by 1 enemy for 0.2 s, the nearest 671 units away; a jump throw |
| 19 1:41 | exposed | a flash at Top Mid - seen by 1 enemy for 1.0 s, the nearest 934 units away; a running throw |
| 22 1:45 | exposed | a smoke at Top Mid - seen by 1 enemy for 1.4 s, the nearest 1772 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:32 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 1:29 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:27 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 12 1:19 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:31 | Catwalk | standing: crouched, they'd have seen only your head | died | ||
| 22 1:45 | Top Mid | standing: crouched, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. You traded 4 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:28 | trade | МАМА TOYOTA was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:51 | trade | Agnostic was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:38 | peek together | peeked the same enemy as Tired of "Winning", 969 ms after them - late - your team-mate went first, as bait |
| 13 bomb 0:40 | peek together | peeked the same enemy as МАМА TOYOTA, 484 ms after them - late - your team-mate went first, as bait |
| 17 1:45 | trade | Tired of "Winning" was killed 867 units away: you traded in 78 ms (pros: 625 ms) |
| 17 1:42 | trade | МАМА TOYOTA was killed 933 units away: you traded in 3,406 ms (pros: 2,031 ms) |
| 18 1:43 | line of fire | stood in МАМА TOYOTA's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 18 1:30 | trade | Tired of "Winning" was killed 315 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:41 | line of fire | stood in ✖Gaben✖'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:42 | trade | МАМА TOYOTA was killed 218 units away: you traded in 812 ms (pros: 969 ms) |
| 21 1:41 | trade | ✖Gaben✖ was killed 1968 units away: you traded in 3,609 ms (pros: 2,609 ms) |
| 22 1:41 | trade | МАМА TOYOTA was killed 283 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | P2000 | 219 ms | 219 ms | 4.7° | ||
| 1 1:39 | hit by them | P250 | 812 ms | – | 2.2° | ||
| 1 1:39 | hit them | P2000 | 1578 ms | – | 7.0° | ||
| 1 1:38 | killed by them | Glock-18 | 375 ms | 375 ms | 10.7° | ||
| 2 1:30 | hit them | MP7 | 203 ms | – | 1.7° | ||
| 2 1:30 | hit by them | Desert Eagle | 438 ms | – | 1.5° | ||
| 2 1:28 | hit by them | Desert Eagle | 2062 ms | – | 1.5° | ||
| 2 1:22 | killed by them | MAC-10 | 375 ms | 516 ms | 1.6° | ||
| 3 1:39 | hit them | M4A4 | 953 ms | – | 3.9° | ||
| 3 1:37 | hit by them | MP9 | 3219 ms | – | 1.0° | ||
| 3 1:31 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | killed by them | AK-47 | 578 ms | 1078 ms | 2.8° | ||
| 4 1:28 | hit them | Five-SeveN | 734 ms | – | 7.1° | ||
| 5 1:42 | killed by them | Tec-9 | 906 ms | 906 ms | 2.3° | ||
| 6 1:41 | killed by them | AK-47 | 1016 ms | 1219 ms | 21.6° | ||
| 7 1:37 | killed them | Nova | 453 ms | 1375 ms | 6.9° | ||
| 7 1:36 | hit by them | Tec-9 | 797 ms | – | 2.7° | ||
| 7 1:10 | killed by them | AK-47 | 2109 ms | 2312 ms | 2.4° | ||
| 8 bomb 0:40 | hit them | P2000 | 1406 ms | – | 12.4° | ||
| 8 bomb 0:39 | killed by them | AK-47 | 625 ms | 1031 ms | 52.9° | ||
| 9 1:29 | hit by them | AK-47 | 344 ms | – | 2.3° | ||
| 9 1:26 | killed by them | AK-47 | 562 ms | 562 ms | 9.8° | ||
| 10 bomb 0:36 | killed them | M4A4 | 1719 ms | 2719 ms | 0.9° | ||
| 10 bomb 0:27 | hit by them | AK-47 | 562 ms | – | 2.0° | ||
| 10 bomb 0:24 | hit them | M4A4 | 469 ms | – | 21.0° | ||
| 10 bomb 0:23 | killed by them | AK-47 | 953 ms | 953 ms | 27.9° | ||
| 11 1:16 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | killed them | M4A1-S | 672 ms | 922 ms | 7.1° | ||
| 12 1:18 | killed by them | AK-47 | 500 ms | 1422 ms | 0.9° | ||
| 12 1:18 | hit them | M4A4 | 1000 ms | – | 3.7° | ||
| 13 1:40 | killed them | Glock-18 | 516 ms | 516 ms | 2.1° | ||
| 13 1:37 | hit them | Glock-18 | 1078 ms | – | 10.8° | ||
| 13 bomb 0:39 | killed them | Glock-18 | 656 ms | 1375 ms | 4.3° | ||
| 14 1:42 | killed them | MP7 | 344 ms | 344 ms | 7.7° | ||
| 14 1:38 | killed by them | SSG 08 | 203 ms | 203 ms | 1.2° | ||
| 15 1:44 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | killed by them | M4A4 | 531 ms | 1062 ms | 22.1° | ||
| 17 1:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | killed them | SSG 08 | 391 ms | 391 ms | 0.3° | ||
| 17 1:38 | killed them | SSG 08 | 891 ms | 891 ms | 2.1° | ||
| 17 1:31 | killed by them | AK-47 | 484 ms | 984 ms | 1.9° | ||
| 17 1:30 | hit them | SSG 08 | 688 ms | – | 3.8° | ||
| 18 1:44 | hit them | AK-47 | 422 ms | – | 2.3° | ||
| 18 1:43 | hit by them | Desert Eagle | 1188 ms | – | 0.5° | ||
| 18 1:39 | hit them | AK-47 | 406 ms | – | 3.5° | ||
| 18 1:25 | killed them | AK-47 | 406 ms | 500 ms | 2.4° | ||
| 18 1:23 | killed by them | M4A4 | 828 ms | 1016 ms | 50.9° | ||
| 19 1:39 | hit by them | Desert Eagle | 1016 ms | – | 2.7° | ||
| 19 1:38 | hit them | Tec-9 | 922 ms | – | 54.8° | ||
| 19 1:36 | killed by them | Desert Eagle | 3609 ms | 3609 ms | 2.7° | ||
| 20 1:41 | killed them | AK-47 | 250 ms | 250 ms | 1.1° | ||
| 20 1:35 | killed them | AK-47 | 328 ms | 531 ms | 7.0° | ||
| 20 1:33 | killed them | AK-47 | 297 ms | 297 ms | 1.3° | ||
| 20 1:16 | killed them | AK-47 | 797 ms | 1328 ms | 2.4° | ||
| 20 1:16 | hit by them | M4A4 | 1031 ms | – | 1.0° | ||
| 21 1:37 | killed them | AK-47 | 438 ms | 625 ms | 4.5° | ||
| 21 1:31 | killed them | AK-47 | 219 ms | 1609 ms | 0.1° | ||
| 21 1:30 | hit by them | Desert Eagle | 609 ms | – | 3.4° | ||
| 21 bomb 0:32 | killed them | AK-47 | 734 ms | 1531 ms | 2.1° | ||
| 21 bomb 0:31 | hit by them | Desert Eagle | 1422 ms | – | 13.8° | ||
| 22 1:44 | hit them | AK-47 | 750 ms | – | 6.5° | ||
| 22 1:39 | killed by them | M4A1-S | 281 ms | 375 ms | 5.5° | ||
| 22 1:39 | hit them | AK-47 | 328 ms | – | 20.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | P2000 | 245 | fine - pros would have fired it too | 1/1 | killed them | 46% / 55% | |
| 1 1:40 | P2000 | 315 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 58% / 58% | |
| 2 1:30 | MP7 | 935 | fired while moving (192 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 51% | |
| 2 1:30 | MP7 | 936 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 52% | |
| 2 1:30 | MP7 | 936 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 2 1:29 | MP7 | 938 | fine - pros would have fired it too | 0/7 | 28% / 46% | ||
| 2 1:22 | MP7 | 841 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 41% / 50% | |
| 3 1:39 | M4A4 | 1017 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 3 1:39 | M4A4 | 1017 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 3 1:39 | M4A4 | 1017 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 45% | |
| 3 1:38 | M4A4 | 1016 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 3 1:38 | M4A4 | 1017 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 53% | |
| 3 1:37 | M4A4 | 1019 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 3 1:37 | M4A4 | 1020 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 58% | |
| 4 1:29 | Five-SeveN | 589 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 35% / 51% | |
| 5 1:43 | AWP | 358 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 77% | |
| 6 1:41 | Five-SeveN | 895 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 13% / 43% | |
| 8 bomb 0:40 | P2000 | 1143 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 44% | |
| 8 bomb 0:40 | P2000 | 1208 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 43% | |
| 8 bomb 0:39 | P2000 | 1231 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 40% / 41% | |
| 9 1:29 | AWP | 1118 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 33% / 62% | |
| 10 bomb 0:38 | M4A4 | 310 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/11 | 23% / 47% | ||
| 10 bomb 0:36 | M4A4 | 359 | fired while moving (198 u/s), too fast to be accurate - stop first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 10 bomb 0:36 | M4A4 | 419 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/7 | killed them | 31% / 52% | |
| 10 bomb 0:24 | M4A4 | 292 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 1% / 55% | |
| 12 1:27 | M4A1-S | 1109 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 45% | |
| 12 1:26 | M4A1-S | 1105 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 12 1:18 | M4A1-S | 1150 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 20% / 53% | ||
| 12 1:18 | M4A1-S | 1545 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | 13% / 47% | ||
| 12 1:17 | M4A1-S | 1546 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 67% / 67% | |
| 13 1:41 | Glock-18 | 963 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 1/3 | killed them | 1% / 40% | |
| 13 1:37 | Glock-18 | 1126 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | 27% / 39% | ||
| 13 bomb 0:39 | Glock-18 | 1012 | fired while moving (196 u/s), too fast to be accurate - stop first | 4/9 | killed them | 33% / 39% | |
| 14 1:42 | MP7 | 266 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/8 | killed them | 9% / 59% | |
| 14 1:39 | MP7 | 905 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 18 1:44 | AK-47 | 605 | fired while moving (174 u/s), too fast to be accurate - stop first | 3/15 | 27% / 67% | ||
| 18 1:39 | AK-47 | 1146 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | 24% / 52% | ||
| 18 1:25 | AK-47 | 414 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/4 | killed them | 24% / 58% | |
| 18 1:24 | AK-47 | 1199 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 47% | |
| 18 1:24 | AK-47 | 1201 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 54% / 54% | |
| 19 1:38 | Tec-9 | 828 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 31% / 45% | |
| 20 1:41 | AK-47 | 569 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/4 | killed them | 41% / 76% | |
| 20 1:35 | AK-47 | 583 | fired while moving (76 u/s), too fast to be accurate - stop first | 3/6 | killed them | 27% / 57% | |
| 20 1:33 | AK-47 | 867 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 20 1:19 | AK-47 | 1267 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 52% | |
| 20 1:17 | AK-47 | 1228 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 61% | |
| 20 1:16 | AK-47 | 1207 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 56% | |
| 20 1:16 | AK-47 | 1207 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 21 1:41 | AK-47 | 873 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 30% / 56% | ||
| 21 1:37 | AK-47 | 358 | fired while moving (157 u/s), too fast to be accurate - stop first | 3/7 | killed them | 5% / 49% | |
| 21 1:31 | AK-47 | 310 | fine - pros would have fired it too | 2/6 | 47% / 47% | ||
| 21 1:30 | AK-47 | 311 | fine - pros would have fired it too | 1/11 | killed them | 51% / 54% | |
| 21 bomb 0:32 | AK-47 | 318 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/13 | killed them | 12% / 58% | |
| 22 1:44 | AK-47 | 1772 | fine - pros would have fired it too | 1/2 | 40% / 49% | ||
| 22 1:39 | AK-47 | 500 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
