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Dust II, lost 9-13 · Sat 17 Oct, 16:14

Tired of "Winning"Gold Nova Master

The match

Aim

453 msTTD594 msTTK1.9°Crosshair↓26%1st bullet22%Spray22%Head60%Counter-strafe

Scoreboard

77ADR77%KAST

Positioning

Shots

28/41Rushed↓1/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5223%
AK-474518%
Negev2921%
Glock-182214%
USP-S1127%
SSG 081050%
Desert Eagle3100%
XM10142100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1054 1:03 2 kills (Scout ×2), 1 headshot, in 4.6 s CT3.0
27/1051 1:38 2 kills (USP-S ×2), all headshots, in 5.1 s CT2.1
29/1059 1:33 1 kill (Scout), a wallbang, 1 headshot CT2.1
30/10519 1:27 1 kill (Deagle) T2.1
35/10510 1:32 2 kills (M4A1-S ×2), 1 through smoke, in 28.5 s CT1.8
38/10511 0:59 1 kill (M4A1-S), a wallbang CT1.3
57/10516 1:35 1 kill (AK-47), 1 headshot T0.5
80/1053 1:22 2 kills (XM1014, Scout), 1 headshot, in 35.5 s CT-0.2
81/10513 1:36 1 kill (Glock), 1 headshot T-0.3
99/1052 1:43 1 kill (Negev), 1 headshot CT-1.7
101/1055 1:29 1 kill (AK-47), 1 headshot CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:18 1v4 before the plant CT · 57 HP · Tunnel Stairslost - died later, after 1 kill · first fight won, saw each other
9 bomb 0:32 1v2 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
10 bomb 0:22 1v3 after the plant CT · 24 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw each other
11 1:03 1v1 before the plant CT · 100 HP · Under Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:50 wastedno enemy blinded for long; blinded ✖Gaben✖ 1.2 s on the move through Outside Long - safe; blinded themselves 3.2 s on the move through Outside Long - safe; blinded МАМА TOYOTA 2.9 s on the move through Outside Long - safe; blinded Agnostic 3.5 s holding Outside Long - safe
15 1:48 wastedbarely blinded Abrakadabra 0.8 s (0.1 s white); blinded ✖Gaben✖ 3.0 s on the move through Outside Long - safe; blinded themselves 1.6 s on the move through Outside Long - safe; blinded Agnostic 2.9 s on the move through Outside Long - safe
15 1:43 wastedno enemy blinded for long; blinded Agnostic 1.9 s on the move through Long Doors - safe
16 1:49 goodblinded Abrakadabra 3.1 s (0.6 s white); blinded themselves 3.1 s on the move through Outside Long - safe
16 1:47 misled a peekbarely blinded Abrakadabra 2.5 s (0.3 s white) the enemy was barely blinded, and Agnostic peeked Abrakadabra 1.1 s after the pop; got hit first
17 1:49 wastedno enemy blinded for long; blinded МАМА TOYOTA 2.5 s on the move through Outside Long - safe
19 1:41 goodblinded Abrakadabra 3.0 s (0.5 s white); blinded themselves 3.2 s on the move through Outside Long - safe
21 1:40 wastedno enemy blinded for long
21 1:35 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe
22 1:50 wastedbarely blinded Laetitia Miss Curry Form 0.5 s (0.0 s white); blinded themselves 3.2 s on the move through Outside Long - safe; blinded Agnostic 3.2 s holding Outside Long - safe
22 1:48 weakbarely blinded Laetitia Miss Curry Form 3.0 s (0.5 s white); blinded МАМА TOYOTA 3.0 s on the move through Outside Long - safe; blinded Agnostic 1.6 s on the move through Outside Long - safe

Positioning

In 1 of your 39 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 30 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:59 AbrakadabraA Rampcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 holdheld with SNUS POWER, 1022 units and 101° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:21 trade✖Gaben✖ was killed 133 units away: not traded within 5 s (pros: 969 ms)
2 1:44 holdheld with МАМА TOYOTA, 460 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before МАМА TOYOTA)
2 1:43 holdheld with МАМА TOYOTA, 459 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before МАМА TOYOTA)
5 1:42 tradeSNUS POWER was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 tradeМАМА TOYOTA was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 holdheld with Agnostic, 368 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before Agnostic)
9 bomb 0:32 tradeAgnostic was killed 240 units away: not traded within 5 s (pros: 969 ms)
10 1:35 line of firestood in SNUS POWER's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 bomb 0:34 tradeМАМА TOYOTA was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:22 trade✖Gaben✖ was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeSNUS POWER was killed 179 units away: not traded within 5 s (pros: 969 ms)
11 1:10 tradeAgnostic was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
11 1:06 tradeМАМА TOYOTA was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
11 1:03 trade✖Gaben✖ was killed 308 units away: you traded in 3,688 ms (pros: 1,641 ms)
14 1:03 trade✖Gaben✖ was killed 248 units away: not traded within 5 s (pros: 969 ms)
15 1:43 tradeМАМА TOYOTA was killed 439 units away: not traded within 5 s (pros: 625 ms)
15 1:41 line of firestood in ✖Gaben✖'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:41 peek togetherpeeked the same enemy as Agnostic, 500 ms before them - early - you went first, alone
16 1:46 tradeSNUS POWER was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeAgnostic was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
20 1:51 holdheld with ✖Gaben✖, 170 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ✖Gaben✖)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Laetitia Miss Curry Formhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 Zerynoxhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:38 Friedrich SchMerzkilled themUSP-S375 ms375 ms1.2°
1 1:35 Laetitia Miss Curry Formkilled themUSP-S719 ms1938 ms0.3°
1 1:34 Laetitia Miss Curry Formhit by themDesert Eagle266 ms–0.2°
1 1:10 José le boucherhit themGlock-18719 ms–2.6°
1 1:04 José le boucherhit by themP250672 ms–0.6°
2 1:43 Zerynoxkilled themNegev406 ms938 ms0.6°
2 1:43 Zerynoxhit by themMAC-10906 ms–18.8°
2 1:42 Laetitia Miss Curry Formkilled by themGlock-18422 ms1734 ms4.0°
2 1:42 José le boucherhit themNegev1438 ms–5.2°
2 1:41 Laetitia Miss Curry Formhit themNegev1500 ms–10.7°
3 1:51 José le boucherhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:22 Laetitia Miss Curry Formkilled themXM1014406 ms406 ms6.2°
3 bomb 0:21 Friedrich SchMerzkilled themSSG 08500 ms500 ms10.4°
3 bomb 0:19 José le boucherkilled by themSSG 08359 ms359 ms2.6°
4 1:03 Zerynoxkilled themSSG 08203 ms203 ms0.6°
4 0:58 Abrakadabrakilled themSSG 08375 ms375 ms0.7°
5 1:29 Laetitia Miss Curry Formkilled themAK-47469 ms469 ms0.2°
5 1:28 Zerynoxhit by themSSG 08844 ms–9.2°
5 1:28 Zerynoxhit themAK-471000 ms–5.5°
5 1:28 Abrakadabrakilled by themAK-47484 ms484 ms0.8°
6 1:52 Friedrich SchMerzhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 Zerynoxkilled by themAK-47141 ms141 ms0.3°
7 1:46 Friedrich SchMerzhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 Friedrich SchMerzkilled by themAWP62 ms62 ms0.1°
8 1:29 José le boucherkilled by themAK-47359 ms859 ms1.2°
9 1:33 Friedrich SchMerzkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 Zerynoxhit themSSG 08312 ms–0.9°
9 1:25 Abrakadabrahit themSSG 08234 ms–0.5°
9 bomb 0:30 Abrakadabrahit by themAK-47422 ms–1.4°
9 bomb 0:26 Abrakadabrakilled by themAK-47438 ms438 ms1.2°
10 1:33 Friedrich SchMerzkilled themM4A1-S1562 ms2562 ms7.6°
10 1:32 Friedrich SchMerzhit by themAK-471016 ms–1.5°
10 bomb 0:14 Laetitia Miss Curry Formkilled themM4A1-S453 ms750 ms1.2°
11 0:59 Abrakadabrakilled themM4A1-S1578 ms1984 ms12.9°
11 0:59 Abrakadabrahit by themGlock-181719 ms–3.0°
12 1:51 Zerynoxkilled by themAWP219 ms219 ms0.5°
13 1:43 José le boucherhit themGlock-18266 ms–1.4°
13 1:36 Laetitia Miss Curry Formkilled themGlock-18734 ms734 ms3.0°
13 bomb 0:39 Zerynoxkilled by themUSP-S391 ms391 ms1.4°
14 1:37 Abrakadabrahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:37 Abrakadabrahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:40 Friedrich SchMerzkilled by themM4A1-S375 ms578 ms0.9°
16 1:35 Abrakadabrakilled themAK-47188 ms188 ms0.8°
16 1:21 Zerynoxkilled by themAK-47719 ms1109 ms1.9°
16 1:21 Zerynoxhit themAK-47641 ms–41.0°
17 1:45 Friedrich SchMerzhit themAK-47406 ms–1.5°
17 1:45 Friedrich SchMerzkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 Zerynoxhit themXM1014297 ms–6.3°
18 1:30 Zerynoxkilled by themAWP406 ms406 ms9.4°
19 1:27 Friedrich SchMerzkilled themDesert Eagle203 ms688 ms2.4°
19 1:19 Abrakadabrahit themM4A4922 ms–1.9°
19 1:19 Abrakadabrakilled by themM4A1-S1453 ms1641 ms4.2°
20 1:50 Zerynoxhit themAK-4778 ms–0.9°
22 1:32 Laetitia Miss Curry Formhit themAK-47906 ms–32.7°
22 1:29 Laetitia Miss Curry Formhit by themM4A4500 ms–1.4°
22 0:52 Abrakadabrakilled by themM4A1-S453 ms453 ms3.6°

Shots

You fired 28 of your 41 first shots too soon: 19 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:51 Laetitia Miss Curry FormUSP-S2629aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/16% / 32%
1 1:48 Laetitia Miss Curry FormUSP-S2630fine - pros would have fired it too0/114% / 29%
1 1:47 Laetitia Miss Curry FormUSP-S2630aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/14% / 31%
1 1:44 ZerynoxUSP-S1291fired while moving (116 u/s), too fast to be accurate - stop first0/118% / 46%
1 1:42 ZerynoxUSP-S1077fired while moving (201 u/s), too fast to be accurate - stop first1/211% / 48%
1 1:38 Friedrich SchMerzUSP-S661fine - pros would have fired it too1/1killed them48% / 48%
1 1:35 Laetitia Miss Curry FormUSP-S1287fired while moving (92 u/s), too fast to be accurate - stop first1/247% / 50%
1 1:34 Laetitia Miss Curry FormUSP-S1274fired while moving (130 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 34%
1 1:34 Laetitia Miss Curry FormUSP-S1274fired while moving (92 u/s), too fast to be accurate - stop first1/2killed them46% / 49%
1 1:21 José le boucherGlock-18709fired while moving (179 u/s), too fast to be accurate - stop first0/86% / 44%
1 1:16 José le boucherGlock-181368fired while moving (235 u/s), too fast to be accurate - stop first0/11% / 35%
1 1:10 José le boucherGlock-181285fine - pros would have fired it too1/538% / 38%
1 1:04 José le boucherGlock-181284fired while moving (107 u/s), too fast to be accurate - stop first0/547% / 50%
1 0:52 José le boucherGlock-181721fine - pros would have fired it too0/559% / 59%
5 1:29 Laetitia Miss Curry FormAK-47916fine - pros would have fired it too2/14killed them; 4 bullets after pros would have stopped40% / 58%
6 1:48 Friedrich SchMerzAWP2520fine - pros would have fired it too0/271% / 71%
10 1:34 Friedrich SchMerzM4A1-S716fired while moving (195 u/s), too fast to be accurate - stop first4/20killed them; 8 bullets after pros would have stopped6% / 55%
10 bomb 0:36 ZerynoxM4A1-S553fired while moving (171 u/s), too fast to be accurate - stop first0/175 bullets after pros would have stopped0% / 47%
10 bomb 0:14 Laetitia Miss Curry FormM4A1-S1021fired while moving (90 u/s), too fast to be accurate - stop first2/9killed them20% / 57%
11 0:59 AbrakadabraM4A1-S818aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first2/12killed them1% / 49%
13 1:43 José le boucherGlock-181180fired while moving (198 u/s), too fast to be accurate - stop first1/418% / 48%
13 1:41 José le boucherGlock-181054fired while moving (119 u/s), too fast to be accurate - stop first0/45% / 41%
13 1:36 Laetitia Miss Curry FormGlock-181248fine - pros would have fired it too1/1killed them38% / 38%
15 1:40 Friedrich SchMerzAK-47819fired while moving (211 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 55%
16 1:35 AbrakadabraAK-471229fine - pros would have fired it too1/4killed them62% / 62%
17 1:45 Friedrich SchMerzAK-47746fired while moving (112 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)21% / 59%
18 1:40 Laetitia Miss Curry FormGlock-18996aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/11% / 45%
18 1:38 Laetitia Miss Curry FormGlock-181026fine - pros would have fired it too0/447% / 47%
19 1:27 Friedrich SchMerzDesert Eagle145fine - pros would have fired it too3/4killed them62% / 63%
19 1:20 AbrakadabraM4A1-S1089fired while moving (215 u/s), too fast to be accurate - stop first4/13cut short (a death, a reload); 1 bullet after pros would have stopped24% / 65%
20 1:50 ZerynoxAK-473019fine - pros would have fired it too1/134% / 54%
22 1:32 Laetitia Miss Curry FormAK-472405aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/129% / 57%
22 1:32 Laetitia Miss Curry FormAK-472403fired while moving (73 u/s), too fast to be accurate - stop first0/150% / 64%
22 1:31 Laetitia Miss Curry FormAK-472401aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/32 bullets after pros would have stopped21% / 44%
22 1:30 Laetitia Miss Curry FormAK-472401aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/121% / 51%
22 1:29 Laetitia Miss Curry FormAK-472401fired while moving (152 u/s), too fast to be accurate - stop first0/11% / 49%
22 1:24 Laetitia Miss Curry FormAK-472148fine - pros would have fired it too0/140% / 47%
22 1:23 Laetitia Miss Curry FormAK-472148fine - pros would have fired it too0/153% / 53%
22 1:19 Laetitia Miss Curry FormAK-472471aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first0/11% / 42%
22 1:18 ZerynoxAK-471776aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/21% / 44%
22 0:52 AbrakadabraAK-471546fired while moving (149 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 44%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.