Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 52 | 23% |
| AK-47 | 45 | 18% |
| Negev | 29 | 21% |
| Glock-18 | 22 | 14% |
| USP-S | 11 | 27% |
| SSG 08 | 10 | 50% |
| Desert Eagle | 3 | 100% |
| XM1014 | 2 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/105 | 4 1:03 | 2 kills (Scout ×2), 1 headshot, in 4.6 s CT | 3.0 |
| 27/105 | 1 1:38 | 2 kills (USP-S ×2), all headshots, in 5.1 s CT | 2.1 |
| 29/105 | 9 1:33 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.1 |
| 30/105 | 19 1:27 | 1 kill (Deagle) T | 2.1 |
| 35/105 | 10 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 28.5 s CT | 1.8 |
| 38/105 | 11 0:59 | 1 kill (M4A1-S), a wallbang CT | 1.3 |
| 57/105 | 16 1:35 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 80/105 | 3 1:22 | 2 kills (XM1014, Scout), 1 headshot, in 35.5 s CT | -0.2 |
| 81/105 | 13 1:36 | 1 kill (Glock), 1 headshot T | -0.3 |
| 99/105 | 2 1:43 | 1 kill (Negev), 1 headshot CT | -1.7 |
| 101/105 | 5 1:29 | 1 kill (AK-47), 1 headshot CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:18 | 1v4 before the plant CT · 57 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw each other |
| 9 bomb 0:32 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 10 bomb 0:22 | 1v3 after the plant CT · 24 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 11 1:03 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other |
Flashes
11 flashes: 2 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:50 | wasted | no enemy blinded for long; blinded ✖Gaben✖ 1.2 s on the move through Outside Long - safe; blinded themselves 3.2 s on the move through Outside Long - safe; blinded МАМА TOYOTA 2.9 s on the move through Outside Long - safe; blinded Agnostic 3.5 s holding Outside Long - safe |
| 15 1:48 | wasted | barely blinded Abrakadabra 0.8 s (0.1 s white); blinded ✖Gaben✖ 3.0 s on the move through Outside Long - safe; blinded themselves 1.6 s on the move through Outside Long - safe; blinded Agnostic 2.9 s on the move through Outside Long - safe |
| 15 1:43 | wasted | no enemy blinded for long; blinded Agnostic 1.9 s on the move through Long Doors - safe |
| 16 1:49 | good | blinded Abrakadabra 3.1 s (0.6 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 16 1:47 | misled a peek | barely blinded Abrakadabra 2.5 s (0.3 s white) the enemy was barely blinded, and Agnostic peeked Abrakadabra 1.1 s after the pop; got hit first |
| 17 1:49 | wasted | no enemy blinded for long; blinded МАМА TOYOTA 2.5 s on the move through Outside Long - safe |
| 19 1:41 | good | blinded Abrakadabra 3.0 s (0.5 s white); blinded themselves 3.2 s on the move through Outside Long - safe |
| 21 1:40 | wasted | no enemy blinded for long |
| 21 1:35 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe |
| 22 1:50 | wasted | barely blinded Laetitia Miss Curry Form 0.5 s (0.0 s white); blinded themselves 3.2 s on the move through Outside Long - safe; blinded Agnostic 3.2 s holding Outside Long - safe |
| 22 1:48 | weak | barely blinded Laetitia Miss Curry Form 3.0 s (0.5 s white); blinded МАМА TOYOTA 3.0 s on the move through Outside Long - safe; blinded Agnostic 1.6 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:59 | A Ramp | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | hold | held with SNUS POWER, 1022 units and 101° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:21 | trade | ✖Gaben✖ was killed 133 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:44 | hold | held with МАМА TOYOTA, 460 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before МАМА TOYOTA) |
| 2 1:43 | hold | held with МАМА TOYOTA, 459 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before МАМА TOYOTA) |
| 5 1:42 | trade | SNUS POWER was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | trade | МАМА TOYOTA was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | hold | held with Agnostic, 368 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before Agnostic) |
| 9 bomb 0:32 | trade | Agnostic was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:35 | line of fire | stood in SNUS POWER's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 bomb 0:34 | trade | МАМА TOYOTA was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:22 | trade | ✖Gaben✖ was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | SNUS POWER was killed 179 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:10 | trade | Agnostic was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:06 | trade | МАМА TOYOTA was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:03 | trade | ✖Gaben✖ was killed 308 units away: you traded in 3,688 ms (pros: 1,641 ms) |
| 14 1:03 | trade | ✖Gaben✖ was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:43 | trade | МАМА TOYOTA was killed 439 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:41 | line of fire | stood in ✖Gaben✖'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:41 | peek together | peeked the same enemy as Agnostic, 500 ms before them - early - you went first, alone |
| 16 1:46 | trade | SNUS POWER was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Agnostic was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:51 | hold | held with ✖Gaben✖, 170 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ✖Gaben✖) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:38 | killed them | USP-S | 375 ms | 375 ms | 1.2° | ||
| 1 1:35 | killed them | USP-S | 719 ms | 1938 ms | 0.3° | ||
| 1 1:34 | hit by them | Desert Eagle | 266 ms | – | 0.2° | ||
| 1 1:10 | hit them | Glock-18 | 719 ms | – | 2.6° | ||
| 1 1:04 | hit by them | P250 | 672 ms | – | 0.6° | ||
| 2 1:43 | killed them | Negev | 406 ms | 938 ms | 0.6° | ||
| 2 1:43 | hit by them | MAC-10 | 906 ms | – | 18.8° | ||
| 2 1:42 | killed by them | Glock-18 | 422 ms | 1734 ms | 4.0° | ||
| 2 1:42 | hit them | Negev | 1438 ms | – | 5.2° | ||
| 2 1:41 | hit them | Negev | 1500 ms | – | 10.7° | ||
| 3 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:22 | killed them | XM1014 | 406 ms | 406 ms | 6.2° | ||
| 3 bomb 0:21 | killed them | SSG 08 | 500 ms | 500 ms | 10.4° | ||
| 3 bomb 0:19 | killed by them | SSG 08 | 359 ms | 359 ms | 2.6° | ||
| 4 1:03 | killed them | SSG 08 | 203 ms | 203 ms | 0.6° | ||
| 4 0:58 | killed them | SSG 08 | 375 ms | 375 ms | 0.7° | ||
| 5 1:29 | killed them | AK-47 | 469 ms | 469 ms | 0.2° | ||
| 5 1:28 | hit by them | SSG 08 | 844 ms | – | 9.2° | ||
| 5 1:28 | hit them | AK-47 | 1000 ms | – | 5.5° | ||
| 5 1:28 | killed by them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 6 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | killed by them | AK-47 | 141 ms | 141 ms | 0.3° | ||
| 7 1:46 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | killed by them | AWP | 62 ms | 62 ms | 0.1° | ||
| 8 1:29 | killed by them | AK-47 | 359 ms | 859 ms | 1.2° | ||
| 9 1:33 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | hit them | SSG 08 | 312 ms | – | 0.9° | ||
| 9 1:25 | hit them | SSG 08 | 234 ms | – | 0.5° | ||
| 9 bomb 0:30 | hit by them | AK-47 | 422 ms | – | 1.4° | ||
| 9 bomb 0:26 | killed by them | AK-47 | 438 ms | 438 ms | 1.2° | ||
| 10 1:33 | killed them | M4A1-S | 1562 ms | 2562 ms | 7.6° | ||
| 10 1:32 | hit by them | AK-47 | 1016 ms | – | 1.5° | ||
| 10 bomb 0:14 | killed them | M4A1-S | 453 ms | 750 ms | 1.2° | ||
| 11 0:59 | killed them | M4A1-S | 1578 ms | 1984 ms | 12.9° | ||
| 11 0:59 | hit by them | Glock-18 | 1719 ms | – | 3.0° | ||
| 12 1:51 | killed by them | AWP | 219 ms | 219 ms | 0.5° | ||
| 13 1:43 | hit them | Glock-18 | 266 ms | – | 1.4° | ||
| 13 1:36 | killed them | Glock-18 | 734 ms | 734 ms | 3.0° | ||
| 13 bomb 0:39 | killed by them | USP-S | 391 ms | 391 ms | 1.4° | ||
| 14 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:40 | killed by them | M4A1-S | 375 ms | 578 ms | 0.9° | ||
| 16 1:35 | killed them | AK-47 | 188 ms | 188 ms | 0.8° | ||
| 16 1:21 | killed by them | AK-47 | 719 ms | 1109 ms | 1.9° | ||
| 16 1:21 | hit them | AK-47 | 641 ms | – | 41.0° | ||
| 17 1:45 | hit them | AK-47 | 406 ms | – | 1.5° | ||
| 17 1:45 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | hit them | XM1014 | 297 ms | – | 6.3° | ||
| 18 1:30 | killed by them | AWP | 406 ms | 406 ms | 9.4° | ||
| 19 1:27 | killed them | Desert Eagle | 203 ms | 688 ms | 2.4° | ||
| 19 1:19 | hit them | M4A4 | 922 ms | – | 1.9° | ||
| 19 1:19 | killed by them | M4A1-S | 1453 ms | 1641 ms | 4.2° | ||
| 20 1:50 | hit them | AK-47 | 78 ms | – | 0.9° | ||
| 22 1:32 | hit them | AK-47 | 906 ms | – | 32.7° | ||
| 22 1:29 | hit by them | M4A4 | 500 ms | – | 1.4° | ||
| 22 0:52 | killed by them | M4A1-S | 453 ms | 453 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:51 | USP-S | 2629 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 6% / 32% | ||
| 1 1:48 | USP-S | 2630 | fine - pros would have fired it too | 0/1 | 14% / 29% | ||
| 1 1:47 | USP-S | 2630 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 4% / 31% | ||
| 1 1:44 | USP-S | 1291 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 18% / 46% | ||
| 1 1:42 | USP-S | 1077 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/2 | 11% / 48% | ||
| 1 1:38 | USP-S | 661 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 1 1:35 | USP-S | 1287 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | 47% / 50% | ||
| 1 1:34 | USP-S | 1274 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 34% | |
| 1 1:34 | USP-S | 1274 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | killed them | 46% / 49% | |
| 1 1:21 | Glock-18 | 709 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/8 | 6% / 44% | ||
| 1 1:16 | Glock-18 | 1368 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/1 | 1% / 35% | ||
| 1 1:10 | Glock-18 | 1285 | fine - pros would have fired it too | 1/5 | 38% / 38% | ||
| 1 1:04 | Glock-18 | 1284 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/5 | 47% / 50% | ||
| 1 0:52 | Glock-18 | 1721 | fine - pros would have fired it too | 0/5 | 59% / 59% | ||
| 5 1:29 | AK-47 | 916 | fine - pros would have fired it too | 2/14 | killed them; 4 bullets after pros would have stopped | 40% / 58% | |
| 6 1:48 | AWP | 2520 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 10 1:34 | M4A1-S | 716 | fired while moving (195 u/s), too fast to be accurate - stop first | 4/20 | killed them; 8 bullets after pros would have stopped | 6% / 55% | |
| 10 bomb 0:36 | M4A1-S | 553 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/17 | 5 bullets after pros would have stopped | 0% / 47% | |
| 10 bomb 0:14 | M4A1-S | 1021 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 57% | |
| 11 0:59 | M4A1-S | 818 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 2/12 | killed them | 1% / 49% | |
| 13 1:43 | Glock-18 | 1180 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/4 | 18% / 48% | ||
| 13 1:41 | Glock-18 | 1054 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/4 | 5% / 41% | ||
| 13 1:36 | Glock-18 | 1248 | fine - pros would have fired it too | 1/1 | killed them | 38% / 38% | |
| 15 1:40 | AK-47 | 819 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 55% | |
| 16 1:35 | AK-47 | 1229 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 17 1:45 | AK-47 | 746 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 21% / 59% | |
| 18 1:40 | Glock-18 | 996 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | 1% / 45% | ||
| 18 1:38 | Glock-18 | 1026 | fine - pros would have fired it too | 0/4 | 47% / 47% | ||
| 19 1:27 | Desert Eagle | 145 | fine - pros would have fired it too | 3/4 | killed them | 62% / 63% | |
| 19 1:20 | M4A1-S | 1089 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/13 | cut short (a death, a reload); 1 bullet after pros would have stopped | 24% / 65% | |
| 20 1:50 | AK-47 | 3019 | fine - pros would have fired it too | 1/1 | 34% / 54% | ||
| 22 1:32 | AK-47 | 2405 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | 29% / 57% | ||
| 22 1:32 | AK-47 | 2403 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/1 | 50% / 64% | ||
| 22 1:31 | AK-47 | 2401 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 21% / 44% | |
| 22 1:30 | AK-47 | 2401 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 21% / 51% | ||
| 22 1:29 | AK-47 | 2401 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | 1% / 49% | ||
| 22 1:24 | AK-47 | 2148 | fine - pros would have fired it too | 0/1 | 40% / 47% | ||
| 22 1:23 | AK-47 | 2148 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 22 1:19 | AK-47 | 2471 | aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 22 1:18 | AK-47 | 1776 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/2 | 1% / 44% | ||
| 22 0:52 | AK-47 | 1546 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 44% |
Throws
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
