Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 49 | 39% |
| M4A4 | 14 | 36% |
| AK-47 | 12 | 42% |
| MP9 | 10 | 70% |
| Desert Eagle | 6 | 0% |
| USP-S | 5 | 60% |
| Glock-18 | 2 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/114 | 16 1:25 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 27.7 s CT | 3.4 |
| 17/114 | 18 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 10.9 s CT | 2.4 |
| 41/114 | 13 1:12 | 1 kill (USP-S), 1 through smoke CT | 1.0 |
| 42/114 | 14 1:22 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 58/114 | 21 1:18 | 1 kill (M4A4) CT | 0.7 |
| 101/114 | 9 1:44 | 1 kill (AK-47), 1 while flashed T | -0.7 |
| 106/114 | 19 1:29 | 1 kill (M4A1-S) CT | -0.8 |
Flashes
32 flashes: 12 good, 5 weak, 11 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:31 | good | blinded m0dy 3.4 s (0.8 s white) Agnostic peeked m0dy 2.6 s after the pop - too early - the enemy had recovered; got hit first |
| 1 1:27 | good | blinded -taBL 3.1 s (0.6 s white) |
| 2 1:47 | wasted | barely blinded -taBL 0.8 s (0.1 s white) |
| 2 1:46 | hurt the team | barely blinded -taBL 1.3 s (0.1 s white); blinded leffeboy69 2.1 s on the move through Long Doors - an enemy could see them; blinded Mr.White 2.2 s on the move through Long Doors - took damage 0.2 s after the pop |
| 3 1:46 | wasted | no enemy blinded for long; blinded themselves 3.4 s holding Long Doors - safe |
| 3 1:34 | misled a peek | barely blinded m0dy 0.7 s (0.1 s white) the enemy was barely blinded, and leffeboy69 peeked m0dy 0.5 s after the pop; hit them first |
| 4 1:47 | weak | barely blinded [EI] fidanovic 2.7 s (0.3 s white) |
| 4 1:30 | hurt the team | barely blinded -taBL 1.3 s (0.1 s white), [EI] fidanovic 0.8 s (0.1 s white); blinded leffeboy69 3.2 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.2 s on the move through Long A - an enemy could see them; blinded themselves 1.9 s on the move through Long A - safe; blinded Mr.White 3.4 s on the move through Long A - safe |
| 5 1:47 | weak | barely blinded m0dy 2.6 s (0.3 s white) |
| 5 1:18 | good | blinded m0dy 3.9 s (1.2 s white) |
| 6 1:46 | weak | barely blinded [EI] fidanovic 2.9 s (0.4 s white), m0dy 2.8 s (0.4 s white); blinded Agnostic 2.6 s holding Outside Long - safe |
| 6 1:30 | good | blinded m0dy 3.6 s (0.9 s white) |
| 7 1:44 | wasted | no enemy blinded for long |
| 7 1:27 | wasted | barely blinded Zιkοη❤ 0.6 s (0.0 s white) |
| 8 1:52 | wasted | no enemy blinded for long; blinded leffeboy69 1.9 s on the move through Top Mid - safe; blinded Agnostic 1.0 s on the move through Outside Long - safe |
| 8 1:49 | good | blinded m0dy 3.7 s (1.0 s white) |
| 9 1:49 | weak | barely blinded -taBL 2.3 s (0.2 s white), [EI] fidanovic 2.2 s (0.2 s white), m0dy 2.0 s (0.2 s white) |
| 10 1:48 | weak | barely blinded [EI] fidanovic 2.5 s (0.3 s white), m0dy 1.5 s (0.1 s white); blinded Mr.White 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.0 s holding Outside Long - safe |
| 10 1:26 | blinded an enemy, but hurt the team too | blinded m0dy 5.3 s (2.4 s white), [EI] fidanovic 4.0 s (1.2 s white); blinded ÄzZy ||| 4.5 s on the move through Mid Doors - died 0.4 s after the pop |
| 11 1:36 | wasted | barely blinded D I Z E R T O D 0.8 s (0.1 s white) |
| 11 1:27 | good | blinded -taBL 4.7 s (1.9 s white), Zιkοη❤ 4.5 s (1.7 s white) |
| 14 1:45 | good | blinded Zιkοη❤ 4.5 s (1.7 s white) |
| 16 1:47 | good | blinded Zιkοη❤ 4.7 s (1.9 s white) |
| 17 1:47 | good | blinded m0dy 4.1 s (1.4 s white), [EI] fidanovic 4.1 s (1.3 s white) |
| 18 1:47 | good | blinded Zιkοη❤ 5.0 s (2.2 s white), D I Z E R T O D 3.5 s (0.8 s white) |
| 19 1:47 | wasted | no enemy blinded for long |
| 20 1:47 | good | blinded -taBL 5.0 s (2.2 s white), D I Z E R T O D 3.6 s (0.9 s white) |
| 20 1:46 | good | blinded m0dy 4.1 s (1.4 s white), D I Z E R T O D 3.7 s (1.0 s white), -taBL 3.5 s (0.9 s white) |
| 21 1:45 | wasted | no enemy blinded for long |
| 21 1:32 | wasted | no enemy blinded for long |
| 22 1:47 | wasted | barely blinded -taBL 1.0 s (0.1 s white) |
| 22 1:44 | wasted | barely blinded -taBL 0.8 s (0.1 s white) |
Throws
60 grenades: 54 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:29 | exposed | a flash at Extended A - seen by 1 enemy for 0.9 s, the nearest 936 units away, thrown in the open; a running throw |
| 3 1:36 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1638 units away |
| 6 1:16 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 973 units away |
| 11 1:38 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1211 units away; a running throw |
| 14 1:45 | exposed | a molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1156 units away; a running throw |
| 15 1:51 | punished | killed by m0dy with an HE in hand at Mid Doors - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:15 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:27 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | Agnostic was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:46 | trade | Agnostic was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:34 | peek together | peeked the same enemy as leffeboy69, 78 ms after them - a double peek |
| 4 1:29 | trade | leffeboy69 was killed 279 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:24 | line of fire | stood in Mr.White's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:13 | trade | Agnostic was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:04 | in their way | stood between Mr.White and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 7 1:11 | trade | leffeboy69 was killed 135 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:25 | trade | ÄzZy ||| was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | trade | Mr.White was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | hold | held with Mr.White, 830 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Mr.White) |
| 13 1:23 | trade | ÄzZy ||| was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:51 | trade | Agnostic was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:49 | line of fire | stood in ÄzZy |||'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:29 | line of fire | stood in leffeboy69's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:25 | killed by them | P2000 | 906 ms | 906 ms | 2.6° | ||
| 2 1:13 | killed by them | FAMAS | 922 ms | 1188 ms | 6.8° | ||
| 3 1:39 | hit by them | M4A4 | 1297 ms | – | 1.1° | ||
| 3 1:33 | hit by them | M4A4 | 266 ms | – | 0.5° | ||
| 3 1:23 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:48 | killed by them | MP7 | 578 ms | 578 ms | 17.1° | ||
| 6 1:04 | killed by them | M4A4 | 438 ms | 891 ms | 2.3° | ||
| 7 1:07 | killed by them | AK-47 | 453 ms | 859 ms | 4.4° | ||
| 8 1:43 | killed by them | M4A4 | 312 ms | 484 ms | 2.3° | ||
| 9 1:45 | hit by them | M4A4 | 672 ms | – | 4.0° | ||
| 9 1:45 | killed them | AK-47 | 750 ms | 1062 ms | 4.6° | ||
| 9 1:44 | killed by them | AK-47 | 250 ms | 250 ms | 5.3° | ||
| 11 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:22 | killed by them | AK-47 | 406 ms | 406 ms | 1.5° | ||
| 12 1:32 | hit them | AWP | 0 ms | – | 0.9° | ||
| 12 bomb 0:12 | killed by them | M4A4 | 516 ms | 781 ms | 3.6° | ||
| 13 1:14 | killed them | USP-S | 1109 ms | 2438 ms | 2.1° | ||
| 14 1:22 | killed them | MP9 | 656 ms | 1281 ms | 25.1° | ||
| 15 1:51 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:26 | killed them | M4A1-S | 2250 ms | 3000 ms | 51.6° | ||
| 16 1:19 | hit by them | Galil AR | 391 ms | – | 8.1° | ||
| 16 1:19 | killed them | M4A1-S | 578 ms | 781 ms | 18.7° | ||
| 16 0:57 | killed them | AK-47 | 344 ms | 344 ms | 0.5° | ||
| 17 1:33 | killed by them | SSG 08 | 531 ms | 531 ms | 0.6° | ||
| 18 1:42 | hit by them | Galil AR | 1125 ms | – | 11.8° | ||
| 18 1:42 | killed them | M4A1-S | 1234 ms | 1328 ms | 15.7° | ||
| 18 1:32 | killed them | M4A1-S | 1500 ms | 2000 ms | 7.5° | ||
| 18 1:31 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | hit them | M4A4 | 406 ms | – | 5.6° | ||
| 19 1:29 | killed them | M4A1-S | 1562 ms | 1766 ms | 12.5° | ||
| 19 1:27 | hit them | M4A4 | 328 ms | – | 2.6° | ||
| 19 1:27 | killed by them | AK-47 | 438 ms | 844 ms | 0.7° | ||
| 20 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:27 | killed by them | AK-47 | 297 ms | 297 ms | 6.7° | ||
| 21 1:18 | hit by them | Galil AR | 312 ms | – | 4.0° | ||
| 21 1:18 | killed them | M4A4 | 422 ms | 781 ms | 0.4° | ||
| 21 0:58 | killed by them | AK-47 | 594 ms | 891 ms | 1.7° | ||
| 22 1:36 | killed by them | Galil AR | 422 ms | 609 ms | 2.3° | ||
| 22 1:36 | hit them | M4A4 | 422 ms | – | 4.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 442 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 47% | |
| 3 1:40 | Desert Eagle | 1641 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 10% / 29% | ||
| 4 1:28 | Desert Eagle | 575 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | 17% / 60% | ||
| 6 1:07 | Desert Eagle | 1260 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | 60% / 70% | ||
| 6 1:04 | Desert Eagle | 1160 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 7 1:07 | Desert Eagle | 883 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 18% / 36% | |
| 9 1:45 | AK-47 | 733 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 55% | |
| 9 1:45 | AK-47 | 742 | fine - pros would have fired it too | 4/8 | killed them | 42% / 47% | |
| 11 1:22 | AK-47 | 426 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 47% | |
| 12 1:32 | AWP | 957 | fine - pros would have fired it too | 1/1 | 70% / 74% | ||
| 13 1:14 | USP-S | 539 | fine - pros would have fired it too | 4/9 | killed them | 41% / 46% | |
| 14 1:22 | MP9 | 674 | fired while moving (131 u/s), too fast to be accurate - stop first | 7/11 | killed them | 49% / 61% | |
| 16 1:26 | M4A1-S | 742 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 55% | |
| 16 1:25 | M4A1-S | 731 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/7 | killed them | 39% / 65% | |
| 16 1:19 | M4A1-S | 321 | fine - pros would have fired it too | 2/7 | killed them | 57% / 57% | |
| 16 0:57 | AK-47 | 1279 | fine - pros would have fired it too | 1/2 | killed them | 39% / 45% | |
| 17 1:33 | AK-47 | 897 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 52% | |
| 18 1:43 | M4A1-S | 286 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/11 | killed them | 10% / 55% | |
| 18 1:32 | M4A1-S | 572 | fired while moving (88 u/s), too fast to be accurate - stop first | 4/10 | killed them | 52% / 71% | |
| 18 1:30 | M4A1-S | 389 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 2% / 62% | |
| 19 1:29 | M4A1-S | 314 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/11 | killed them | 14% / 47% | |
| 19 1:27 | M4A1-S | 1161 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 52% / 52% | |
| 20 1:35 | M4A1-S | 839 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/10 | 1 bullet after pros would have stopped | 8% / 47% | |
| 20 1:27 | M4A1-S | 167 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 61% | |
| 21 1:18 | M4A4 | 454 | fired while moving (116 u/s), too fast to be accurate - stop first | 4/11 | killed them | 17% / 51% | |
| 21 0:58 | M4A4 | 895 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 16% / 51% | |
| 22 1:36 | M4A4 | 746 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 11% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
