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Dust II, won 13-9 · Sun 11 Oct, 17:02

MAACGold Nova III

The match

Aim

617 msTTD1304 msTTK5.1°Crosshair↓28%1st bullet58%Spray9%Head44%Counter-strafe

Scoreboard

60ADR59%KAST

Positioning

Shots

19/27Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4939%
M4A41436%
AK-471242%
MP91070%
Desert Eagle60%
USP-S560%
Glock-1820%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/11416 1:25 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 27.7 s CT3.4
17/11418 1:42 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 10.9 s CT2.4
41/11413 1:12 1 kill (USP-S), 1 through smoke CT1.0
42/11414 1:22 1 kill (MP9), 1 headshot CT1.0
58/11421 1:18 1 kill (M4A4) CT0.7
101/1149 1:44 1 kill (AK-47), 1 while flashed T-0.7
106/11419 1:29 1 kill (M4A1-S) CT-0.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
32 flashes: 12 good, 5 weak, 11 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:31 goodblinded m0dy 3.4 s (0.8 s white) Agnostic peeked m0dy 2.6 s after the pop - too early - the enemy had recovered; got hit first
1 1:27 goodblinded -taBL 3.1 s (0.6 s white)
2 1:47 wastedbarely blinded -taBL 0.8 s (0.1 s white)
2 1:46 hurt the teambarely blinded -taBL 1.3 s (0.1 s white); blinded leffeboy69 2.1 s on the move through Long Doors - an enemy could see them; blinded Mr.White 2.2 s on the move through Long Doors - took damage 0.2 s after the pop
3 1:46 wastedno enemy blinded for long; blinded themselves 3.4 s holding Long Doors - safe
3 1:34 misled a peekbarely blinded m0dy 0.7 s (0.1 s white) the enemy was barely blinded, and leffeboy69 peeked m0dy 0.5 s after the pop; hit them first
4 1:47 weakbarely blinded [EI] fidanovic 2.7 s (0.3 s white)
4 1:30 hurt the teambarely blinded -taBL 1.3 s (0.1 s white), [EI] fidanovic 0.8 s (0.1 s white); blinded leffeboy69 3.2 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.2 s on the move through Long A - an enemy could see them; blinded themselves 1.9 s on the move through Long A - safe; blinded Mr.White 3.4 s on the move through Long A - safe
5 1:47 weakbarely blinded m0dy 2.6 s (0.3 s white)
5 1:18 goodblinded m0dy 3.9 s (1.2 s white)
6 1:46 weakbarely blinded [EI] fidanovic 2.9 s (0.4 s white), m0dy 2.8 s (0.4 s white); blinded Agnostic 2.6 s holding Outside Long - safe
6 1:30 goodblinded m0dy 3.6 s (0.9 s white)
7 1:44 wastedno enemy blinded for long
7 1:27 wastedbarely blinded Zιkοη❤ 0.6 s (0.0 s white)
8 1:52 wastedno enemy blinded for long; blinded leffeboy69 1.9 s on the move through Top Mid - safe; blinded Agnostic 1.0 s on the move through Outside Long - safe
8 1:49 goodblinded m0dy 3.7 s (1.0 s white)
9 1:49 weakbarely blinded -taBL 2.3 s (0.2 s white), [EI] fidanovic 2.2 s (0.2 s white), m0dy 2.0 s (0.2 s white)
10 1:48 weakbarely blinded [EI] fidanovic 2.5 s (0.3 s white), m0dy 1.5 s (0.1 s white); blinded Mr.White 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.0 s holding Outside Long - safe
10 1:26 blinded an enemy, but hurt the team tooblinded m0dy 5.3 s (2.4 s white), [EI] fidanovic 4.0 s (1.2 s white); blinded ÄzZy ||| 4.5 s on the move through Mid Doors - died 0.4 s after the pop
11 1:36 wastedbarely blinded D I Z E R T O D 0.8 s (0.1 s white)
11 1:27 goodblinded -taBL 4.7 s (1.9 s white), Zιkοη❤ 4.5 s (1.7 s white)
14 1:45 goodblinded Zιkοη❤ 4.5 s (1.7 s white)
16 1:47 goodblinded Zιkοη❤ 4.7 s (1.9 s white)
17 1:47 goodblinded m0dy 4.1 s (1.4 s white), [EI] fidanovic 4.1 s (1.3 s white)
18 1:47 goodblinded Zιkοη❤ 5.0 s (2.2 s white), D I Z E R T O D 3.5 s (0.8 s white)
19 1:47 wastedno enemy blinded for long
20 1:47 goodblinded -taBL 5.0 s (2.2 s white), D I Z E R T O D 3.6 s (0.9 s white)
20 1:46 goodblinded m0dy 4.1 s (1.4 s white), D I Z E R T O D 3.7 s (1.0 s white), -taBL 3.5 s (0.9 s white)
21 1:45 wastedno enemy blinded for long
21 1:32 wastedno enemy blinded for long
22 1:47 wastedbarely blinded -taBL 1.0 s (0.1 s white)
22 1:44 wastedbarely blinded -taBL 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
60 grenades: 54 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:29 exposeda flash at Extended A - seen by 1 enemy for 0.9 s, the nearest 936 units away, thrown in the open; a running throw
3 1:36 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1638 units away
6 1:16 exposeda smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 973 units away
11 1:38 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1211 units away; a running throw
14 1:45 exposeda molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1156 units away; a running throw
15 1:51 punishedkilled by m0dy with an HE in hand at Mid Doors - out of the enemy's view (through a smoke or a wall)

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 16 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:15 Zιkοη❤Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:27 -taBLTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeAgnostic was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
2 1:46 tradeAgnostic was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
3 1:34 peek togetherpeeked the same enemy as leffeboy69, 78 ms after them - a double peek
4 1:29 tradeleffeboy69 was killed 279 units away: not traded within 5 s (pros: 625 ms)
6 1:24 line of firestood in Mr.White's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:13 tradeAgnostic was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
6 1:04 in their waystood between Mr.White and an enemy they could see, for 438 ms (pros: 125 ms at a time)
7 1:11 tradeleffeboy69 was killed 135 units away: not traded within 5 s (pros: 969 ms)
10 1:25 tradeÄzZy ||| was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 tradeMr.White was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 holdheld with Mr.White, 830 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Mr.White)
13 1:23 tradeÄzZy ||| was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
14 1:51 tradeAgnostic was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
18 1:49 line of firestood in ÄzZy |||'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:29 line of firestood in leffeboy69's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 m0dyhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:25 -taBLkilled by themP2000906 ms906 ms2.6°
2 1:13 [EI] fidanovickilled by themFAMAS922 ms1188 ms6.8°
3 1:39 m0dyhit by themM4A41297 ms–1.1°
3 1:33 m0dyhit by themM4A4266 ms–0.5°
3 1:23 D I Z E R T O Dkilled by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 D I Z E R T O Dhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 D I Z E R T O Dhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:48 -taBLkilled by themMP7578 ms578 ms17.1°
6 1:04 -taBLkilled by themM4A4438 ms891 ms2.3°
7 1:07 Zιkοη❤killed by themAK-47453 ms859 ms4.4°
8 1:43 m0dykilled by themM4A4312 ms484 ms2.3°
9 1:45 -taBLhit by themM4A4672 ms–4.0°
9 1:45 -taBLkilled themAK-47750 ms1062 ms4.6°
9 1:44 [EI] fidanovickilled by themAK-47250 ms250 ms5.3°
11 1:35 -taBLhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:34 -taBLhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:22 m0dykilled by themAK-47406 ms406 ms1.5°
12 1:32 m0dyhit themAWP0 ms–0.9°
12 bomb 0:12 m0dykilled by themM4A4516 ms781 ms3.6°
13 1:14 Zιkοη❤killed themUSP-S1109 ms2438 ms2.1°
14 1:22 Zιkοη❤killed themMP9656 ms1281 ms25.1°
15 1:51 m0dykilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:26 D I Z E R T O Dkilled themM4A1-S2250 ms3000 ms51.6°
16 1:19 Zιkοη❤hit by themGalil AR391 ms–8.1°
16 1:19 Zιkοη❤killed themM4A1-S578 ms781 ms18.7°
16 0:57 m0dykilled themAK-47344 ms344 ms0.5°
17 1:33 m0dykilled by themSSG 08531 ms531 ms0.6°
18 1:42 Zιkοη❤hit by themGalil AR1125 ms–11.8°
18 1:42 Zιkοη❤killed themM4A1-S1234 ms1328 ms15.7°
18 1:32 D I Z E R T O Dkilled themM4A1-S1500 ms2000 ms7.5°
18 1:31 -taBLkilled by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 -taBLhit themM4A4406 ms–5.6°
19 1:29 m0dykilled themM4A1-S1562 ms1766 ms12.5°
19 1:27 -taBLhit themM4A4328 ms–2.6°
19 1:27 -taBLkilled by themAK-47438 ms844 ms0.7°
20 1:31 [EI] fidanovichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:27 -taBLkilled by themAK-47297 ms297 ms6.7°
21 1:18 Zιkοη❤hit by themGalil AR312 ms–4.0°
21 1:18 Zιkοη❤killed themM4A4422 ms781 ms0.4°
21 0:58 [EI] fidanovickilled by themAK-47594 ms891 ms1.7°
22 1:36 Zιkοη❤killed by themGalil AR422 ms609 ms2.3°
22 1:36 Zιkοη❤hit themM4A4422 ms–4.6°

Shots

You fired 19 of your 27 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 -taBLGlock-18442aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)22% / 47%
3 1:40 m0dyDesert Eagle1641aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/210% / 29%
4 1:28 D I Z E R T O DDesert Eagle575fired while moving (141 u/s), too fast to be accurate - stop first0/217% / 60%
6 1:07 D I Z E R T O DDesert Eagle1260fired while moving (81 u/s), too fast to be accurate - stop first0/160% / 70%
6 1:04 -taBLDesert Eagle1160fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
7 1:07 Zιkοη❤Desert Eagle883fine - pros would have fired it too0/1cut short (a death, a reload)18% / 36%
9 1:45 -taBLAK-47733fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 55%
9 1:45 -taBLAK-47742fine - pros would have fired it too4/8killed them42% / 47%
11 1:22 m0dyAK-47426fired while moving (106 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 47%
12 1:32 m0dyAWP957fine - pros would have fired it too1/170% / 74%
13 1:14 Zιkοη❤USP-S539fine - pros would have fired it too4/9killed them41% / 46%
14 1:22 Zιkοη❤MP9674fired while moving (131 u/s), too fast to be accurate - stop first7/11killed them49% / 61%
16 1:26 D I Z E R T O DM4A1-S742fired while moving (117 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 55%
16 1:25 D I Z E R T O DM4A1-S731fired while moving (103 u/s), too fast to be accurate - stop first3/7killed them39% / 65%
16 1:19 Zιkοη❤M4A1-S321fine - pros would have fired it too2/7killed them57% / 57%
16 0:57 m0dyAK-471279fine - pros would have fired it too1/2killed them39% / 45%
17 1:33 m0dyAK-47897fired while moving (100 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 52%
18 1:43 Zιkοη❤M4A1-S286aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/11killed them10% / 55%
18 1:32 D I Z E R T O DM4A1-S572fired while moving (88 u/s), too fast to be accurate - stop first4/10killed them52% / 71%
18 1:30 -taBLM4A1-S389fired while moving (90 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)2% / 62%
19 1:29 m0dyM4A1-S314aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/11killed them14% / 47%
19 1:27 -taBLM4A1-S1161fine - pros would have fired it too3/6cut short (a death, a reload)52% / 52%
20 1:35 Zιkοη❤M4A1-S839fired while moving (117 u/s), too fast to be accurate - stop first0/101 bullet after pros would have stopped8% / 47%
20 1:27 -taBLM4A1-S167fired while moving (194 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 61%
21 1:18 Zιkοη❤M4A4454fired while moving (116 u/s), too fast to be accurate - stop first4/11killed them17% / 51%
21 0:58 [EI] fidanovicM4A4895fired while moving (123 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)16% / 51%
22 1:36 Zιkοη❤M4A4746aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3cut short (a death, a reload)11% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.