Competitive · Sun 11 Oct, 17:02 · 22 rounds, 36 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 24 | 15 | 8 | +9 | 113 | 50% | 86% | 2-3 | 151 | 25 | 0/3 | 446 ms | 500 ms | 2.9° | 40% | 43% | 19% | 48% | 32 | 12% 5/42 | 2 | 1 | 3 | 15% | 4% 1/26 | 0/3 | 64% 29/45 | 19 | 10 | 33% 6/18 | 0% | 27% pro 50% | |||
![]() | 22 | 15 | 9 | +7 | 107 | 27% | 91% | 2-0 | 54 | 19 | 1/5 | 352 ms | 625 ms | 1.9° | 41% | 47% | 14% | 82% | 28 | 0% 0/48 | 0 | 0 | 0 | 29% | 0% 0/14 | 0/1 | 29% 12/42 | 5 | 7 | 17% 3/18 | 0% | 41% pro 57% | |||
![]() | 19 | 15 | 4 | +4 | 82 | 58% | 73% | 2-4 | 54 | 11 | 1/3 | 422 ms | 468 ms | 3.9° | 32% | 41% | 19% | 71% | 24 | 14% 5/36 | 1 | 1 | 4 | 7% | 0% 0/17 | 0/1 | 60% 21/35 | 8 | 13 | 58% 7/12 | 0% | 31% pro 55% | |||
![]() | 11 | 17 | 4 | -6 | 60 | 27% | 59% | 1-4 | 81 | 39 | – | 617 ms | 1304 ms | 5.1° | 28% | 58% | 9% | 44% | 14 | 8% 2/25 | 2 | 0 | 0 | 12% | 0% 0/13 | 0/1 | 70% 19/27 | 14 | 5 | 29% 2/7 | 1% | 28% pro 53% | |||
![]() | 9 | 16 | 7 | -7 | 54 | 56% | 77% | 2-2 | 103 | 7 | – | 570 ms | 859 ms | 3.8° | 28% | 52% | 14% | 56% | 18 | 0% 0/30 | 0 | 0 | 0 | 24% | 0% 0/10 | 0/1 | 63% 12/19 | 7 | 5 | 29% 2/7 | 0% | 26% pro 50% | |||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
![]() | 19 | 18 | 8 | +1 | 114 | 63% | 82% | 6-2 | 333 | 13 | 0/5 | 524 ms | 796 ms | 2.3° | 53% | 28% | 22% | 91% | 26 | 10% 4/41 | 1 | 1 | 3 | 13% | 0% 0/15 | 0% 0/11 | 50% 16/32 | 4 | 12 | 27% 4/15 | 10% | 24% pro 52% | |||
![]() | 15 | 15 | 4 | +0 | 51 | 47% | 68% | 1-1 | 4 | 5 | 0/2 | 461 ms | 797 ms | 4.5° | 12% | 37% | 19% | 88% | 18 | 4% 1/28 | 0 | 0 | 1 | 30% | 0% 0/8 | 0/2 | 58% 18/31 | 3 | 15 | 44% 4/9 | 0% | 27% pro 54% | |||
| 15 | 19 | 8 | -4 | 82 | 47% | 73% | 0-4 | 55 | 5 | 0/2 | 453 ms | 844 ms | 3.9° | 16% | 30% | 18% | 57% | 27 | 16% 6/38 | 1 | 0 | 5 | 52% | 0% 0/21 | 0/2 | 70% 28/40 | 16 | 12 | 38% 5/13 | 0% | 24% pro 52% | ||||
![]() | 15 | 19 | 3 | -4 | 76 | 33% | 68% | 4-1 | 0 | 2 | 0/1 | 453 ms | 891 ms | 3.3° | 15% | 35% | 14% | 46% | 19 | 11% 4/37 | 1 | 0 | 3 | 37% | 6% 1/18 | 0% 0/5 | 67% 31/46 | 21 | 10 | 20% 5/25 | 0% | 22% pro 52% | |||
![]() | 14 | 16 | 7 | -2 | 73 | 36% | 73% | 2-1 | 16 | 3 | 0/3 | 461 ms | 891 ms | 2.6° | 28% | 29% | 8% | 69% | 24 | 6% 2/34 | 1 | 0 | 1 | 65% | 0% 0/15 | 0/3 | 52% 23/44 | 11 | 12 | 30% 6/20 | 2% | 31% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 bomb 0:15 | 3 kills (AK-47 ×3), in 3.7 s T | 7.5 | |
| 2 | 13 1:31 | 4 kills (USP-S ×4), 2 headshots, in 17.8 s CT | 7.5 | |
| 3 | 20 1:27 | 4 kills (AK-47 ×4), 3 headshots, in 46.9 s T | 6.1 | |
| 4 | 8 1:21 | 2 kills (Scout, P250), 1 through smoke, a wallbang, 1 headshot, in 31 s T | 5.0 | |
| 5 | 17 1:42 | 3 kills (M4A4 ×3), all headshots, in 5.1 s CT | 4.7 | |
| 6 | 16 1:29 | 2 kills (Deagle ×2), all headshots, in 26.3 s T | 4.6 | |
| 7 | 22 1:14 | 1 kill (M4A4), 1 through smoke, a wallbang, 1 headshot CT | 4.6 | |
| 8 | 14 1:19 | 1 kill (Deagle), a wallbang, 1 headshot T | 4.5 | |
| 9 | 4 1:23 | 2 kills (M4A4 ×2), a wallbang, all headshots, in 1 s T | 4.2 | |
| 10 | 7 1:07 | 3 kills (AK-47 ×3), 2 headshots, in 60.1 s CT | 3.9 | |
| 11 | 10 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 25.8 s T | 3.4 | |
| 12 | 16 1:25 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 27.7 s CT | 3.4 |
Every moment (114)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 15 1:51 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 | |
| 14 | 14 1:51 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 | |
| 15 | 2 1:25 | 2 kills (MAC-10 ×2), 1 headshot, in 12.5 s T | 2.6 | |
| 16 | 21 1:22 | 2 kills (Galil, AK-47), 1 through smoke, 1 headshot, in 24.9 s T | 2.5 | |
| 17 | 18 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 10.9 s CT | 2.4 | |
| 18 | 6 1:02 | 3 kills (AK-47 ×3), 1 headshot, in 41.8 s CT | 2.4 | |
| 19 | 22 1:36 | 1 kill (Galil), 1 through smoke T | 2.1 | |
| 20 | 11 1:22 | 2 kills (AK-47 ×2), all headshots, in 0.8 s CT | 2.0 | |
| 21 | 6 bomb 0:29 | 2 kills (MAC-10 ×2), in 5.2 s T | 2.0 | |
| 22 | 19 1:44 | 2 kills (AK-47 ×2), in 16.7 s CT | 1.9 | |
| 23 | 5 1:17 | 1 kill (AWP), a wallbang T | 1.8 | |
| 24 | 21 1:18 | 2 kills (AWP ×2), 1 headshot, in 24 s CT | 1.6 | |
| 25 | 5 1:31 | 2 kills (FAMAS, AK-47), in 45.5 s CT | 1.6 | |
| 26 | 3 0:57 | 2 kills (Galil ×2), 1 headshot, in 12.8 s T | 1.6 | |
| 27 | 17 1:27 | 2 kills (AWP ×2), in 48.3 s CT | 1.5 | |
| 28 | 9 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 22.2 s CT | 1.4 | |
| 29 | 5 1:20 | 1 kill (M4A4), 1 through smoke CT | 1.3 | |
| 30 | 9 0:42 | 2 kills (AK-47 ×2), all headshots, in 30.5 s T | 1.3 | |
| 31 | 15 1:45 | 2 kills (MP9 ×2), 1 headshot, in 3.8 s CT | 1.2 | |
| 32 | 8 0:46 | 2 kills (AK-47 ×2), in 11.6 s CT | 1.2 | |
| 33 | 5 1:03 | 2 kills (AK-47 ×2), all headshots, in 17.5 s T | 1.2 | |
| 34 | 3 1:15 | 2 kills (P250, M4A4), 1 through smoke, all headshots, in 51.6 s T | 1.1 | |
| 35 | 22 0:56 | 2 kills (M4A4 ×2), 1 headshot, in 40.8 s CT | 1.1 | |
| 36 | 3 1:01 | 1 kill (M4A1-S) CT | 1.0 | |
| 37 | 7 1:21 | 1 kill (M4A4) CT | 1.0 | |
| 38 | 9 1:00 | 1 kill (M4A1-S) CT | 1.0 | |
| 39 | 11 1:19 | 1 kill (AWP) T | 1.0 | |
| 40 | 12 bomb 0:28 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 41 | 13 1:12 | 1 kill (USP-S), 1 through smoke CT | 1.0 | |
| 42 | 14 1:22 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 43 | 17 1:33 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 44 | 18 1:50 | 1 kill (AWP) CT | 1.0 | |
| 45 | 20 1:37 | 1 kill (AWP) CT | 1.0 | |
| 46 | 22 1:15 | 1 kill (AK-47) CT | 1.0 | |
| 47 | 12 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 39.8 s CT | 1.0 | |
| 48 | 11 1:29 | 2 kills (M4A4, AK-47), in 16.1 s CT | 1.0 | |
| 49 | 15 0:54 | 1 kill (AK-47) CT | 0.9 | |
| 50 | 8 1:43 | 2 kills (M4A4 ×2), in 0.8 s CT | 0.9 | |
| 51 | 2 1:32 | 1 kill (MP7) CT | 0.8 | |
| 52 | 9 1:31 | 1 kill (M4A1-S) CT | 0.8 | |
| 53 | 11 1:27 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 54 | 15 1:21 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 55 | 1 1:27 | 2 kills (USP-S ×2), all headshots, in 8.8 s CT | 0.8 | |
| 56 | 22 0:45 | 1 kill (AK-47) T | 0.7 | |
| 57 | 20 1:18 | 1 kill (AK-47) CT | 0.7 | |
| 58 | 21 1:18 | 1 kill (M4A4) CT | 0.7 | |
| 59 | 10 1:40 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 60 | 20 1:16 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 61 | 8 1:29 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 62 | 19 1:12 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 63 | 15 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 59.6 s T | 0.6 | |
| 64 | 3 1:23 | 1 kill (MP7), 1 through smoke CT | 0.5 | |
| 65 | 4 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 66 | 16 1:39 | 1 kill (AK-47) CT | 0.5 | |
| 67 | 5 0:48 | 1 kill (MP7), a wallbang CT | 0.5 | |
| 68 | 2 1:46 | 2 kills (M4A4 ×2), all headshots, in 54.3 s CT | 0.5 | |
| 69 | 22 0:03 | 1 kill (AK-47) T | 0.4 | |
| 70 | 21 bomb 0:28 | 1 kill (M4A4) CT | 0.4 | |
| 71 | 18 1:13 | 1 kill (MP9) CT | 0.4 | |
| 72 | 4 1:23 | 2 kills (M4A4, AK-47), 1 headshot, in 39.5 s CT | 0.3 | |
| 73 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 74 | 12 1:37 | 1 kill (AK-47) T | 0.3 | |
| 75 | 6 1:13 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 76 | 19 1:04 | 1 kill (AWP), a no-scope CT | 0.2 | |
| 77 | 19 1:26 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 78 | 21 1:38 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 79 | 14 1:25 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 80 | 14 0:36 | 2 kills (MP9 ×2), 1 headshot, in 12.8 s CT | 0.1 | |
| 81 | 14 1:17 | 1 kill (MP9) CT | 0.0 | |
| 82 | 16 1:18 | 1 kill (M4A4) CT | 0.0 | |
| 83 | 4 bomb 0:40 | 1 kill (AK-47) T | -0.0 | |
| 84 | 15 0:12 | 1 kill (AK-47) CT | -0.1 | |
| 85 | 20 1:10 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 86 | 10 1:25 | 1 kill (M4A4), 1 through smoke, 1 while flashed CT | -0.1 | |
| 87 | 6 1:03 | 1 kill (M4A4) CT | -0.2 | |
| 88 | 9 bomb 0:38 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 89 | 10 1:30 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 90 | 12 bomb 0:13 | 1 kill (AK-47) CT | -0.2 | |
| 91 | 5 0:43 | 1 kill (UMP) CT | -0.3 | |
| 92 | 10 bomb 0:29 | 1 kill (AK-47), 1 headshot CT | -0.4 | |
| 93 | 1 1:41 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 94 | 2 1:45 | 1 kill (MP7) CT | -0.5 | |
| 95 | 7 1:14 | 1 kill (M4A4), 1 headshot T | -0.5 | |
| 96 | 17 1:39 | 1 kill (AK-47) T | -0.5 | |
| 97 | 1 1:38 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 98 | 8 0:40 | 1 kill (AK-47), 1 headshot CT | -0.6 | |
| 99 | 13 1:41 | 1 kill (P250) T | -0.6 | |
| 100 | 18 1:20 | 1 kill (M4A4), 1 headshot CT | -0.6 | |
| 101 | 9 1:44 | 1 kill (AK-47), 1 while flashed T | -0.7 | |
| 102 | 17 1:36 | 1 kill (MAC-10) T | -0.7 | |
| 103 | 2 1:13 | 1 kill (FAMAS) CT | -0.7 | |
| 104 | 3 1:04 | 1 kill (M4A4) CT | -0.8 | |
| 105 | 7 1:11 | 1 kill (M4A1-S) CT | -0.8 | |
| 106 | 19 1:29 | 1 kill (M4A1-S) CT | -0.8 | |
| 107 | 18 1:30 | 1 kill (MP7), 1 headshot T | -0.8 | |
| 108 | 7 1:32 | 2 kills (P250, Galil), 1 headshot, in 29.2 s T | -0.9 | |
| 109 | 1 1:14 | 1 kill (P250) T | -1.1 | |
| 110 | 6 1:15 | 1 kill (AK-47) T | -1.4 | |
| 111 | 13 1:23 | 1 kill (Glock), 1 headshot T | -1.5 | |
| 112 | 2 1:45 | 1 kill (Tec-9) T | -1.7 | |
| 113 | 4 1:25 | 1 kill (AK-47) T | -1.9 | |
| 114 | 1 1:25 | 1 kill (P2000) CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:18 | 1v4 before the plant T · 38 HP · Catwalk | lost - died later, after 1 kill · saw each other | |
| 2 1:13 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 3 0:44 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 4 bomb 0:40 | 1v3 after the plant CT · 78 HP · T Spawn | lost - saved, the bomb went off · first fight won, saw them first | |
| 5 0:46 | 1v3 before the plant T · 3 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 bomb 0:25 | 1v3 after the plant T · 100 HP · Upper Tunnel | lost - saved, they defused it · first fight won, saw each other | |
| 7 0:11 | 1v2 before the plant T · 23 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 8 0:40 | 1v2 before the plant T · 9 HP · Top Mid | lost - died in the first fight · saw each other | |
| 9 1:00 | 1v4 before the plant T · 44 HP · Outside Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 10 bomb 0:28 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw each other | |
| 11 1:21 | 1v5 before the plant T · 75 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 bomb 0:11 | 1v2 after the plant T · 69 HP · Bombsite B | won - 1 kill · first fight won, saw them first | |
| 12 bomb 0:11 | 1v1 after the plant CT · 12 HP · Upper Tunnel | lost - died later | |
| 13 1:13 | 1v3 before the plant T · 69 HP · A Ramp | lost - died in the first fight · saw each other | |
| 14 0:36 | 1v3 before the plant T · 21 HP · Lower Tunnel | lost - died with two or more on them at once · neither was looking | |
| 15 0:54 | 1v3 before the plant T · 35 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 1:18 | 1v4 before the plant T · 63 HP · T Ramp | lost - died later, after 1 kill · saw each other | |
| 17 1:27 | 1v2 before the plant T · 100 HP · Long Doors | lost - died later | |
| 18 1:20 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later · they saw them first | |
| 19 1:12 | 1v4 before the plant T · 24 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 20 0:49 | 1v2 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 21 0:54 | 1v2 before the plant T · 78 HP · Catwalk | lost - died with two or more on them at once · saw each other | |
| 22 0:16 | 1v2 before the plant T · 91 HP · Extended A | lost - saved, the time ran out · saw each other | |
| 22 0:03 | 1v1 before the plant CT · 14 HP · Middle | won - ran the clock out |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:47 | misled a peek | barely blinded -taBL 0.7 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked -taBL 1.1 s after the pop; hit them first | |
| 2 1:46 | hurt the team | barely blinded -taBL 1.3 s (0.1 s white); blinded leffeboy69 2.1 s on the move through Long Doors - an enemy could see them; blinded Mr.White 2.2 s on the move through Long Doors - took damage 0.2 s after the pop | |
| 3 1:34 | misled a peek | barely blinded m0dy 0.7 s (0.1 s white) the enemy was barely blinded, and leffeboy69 peeked m0dy 0.5 s after the pop; hit them first | |
| 4 1:30 | hurt the team | barely blinded -taBL 1.3 s (0.1 s white), [EI] fidanovic 0.8 s (0.1 s white); blinded leffeboy69 3.2 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.2 s on the move through Long A - an enemy could see them; blinded themselves 1.9 s on the move through Long A - safe; blinded Mr.White 3.4 s on the move through Long A - safe | |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded MAAC 3.3 s (0.7 s white); blinded -taBL 1.7 s holding Long A - an enemy could see them; blinded [EI] fidanovic 1.6 s holding Long A - safe; blinded themselves 1.2 s on the move through Long A - safe -taBL peeked MAAC 0.6 s before the pop - too late - the flash popped after they showed; hit them first | |
| 9 1:33 | misled a peek | barely blinded D I Z E R T O D 0.8 s (0.1 s white) the enemy was barely blinded, and ÄzZy ||| peeked D I Z E R T O D 1.3 s after the pop; got hit first | |
| 10 1:26 | blinded an enemy, but hurt the team too | blinded m0dy 5.3 s (2.4 s white), [EI] fidanovic 4.0 s (1.2 s white); blinded ÄzZy ||| 4.5 s on the move through Mid Doors - died 0.4 s after the pop | |
| 13 1:33 | misled a peek | barely blinded Mr.White 2.0 s (0.2 s white), Agnostic 2.0 s (0.2 s white); blinded -taBL 1.4 s on the move through Long A - safe the enemy was barely blinded, and [EI] fidanovic peeked Mr.White 0.2 s after the pop; got hit first | |
| 15 1:46 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - took damage 0.0 s after the pop; blinded D I Z E R T O D 1.9 s on the move through Long Doors - safe | |
| 17 1:44 | blinded an enemy, but hurt the team too | blinded D I Z E R T O D 4.7 s (1.9 s white), Zιkοη❤ 4.4 s (1.6 s white); blinded Agnostic 3.2 s on the move through Long A - an enemy could see them | |
| 18 1:16 | misled a peek | barely blinded [EI] fidanovic 0.5 s (0.0 s white); blinded themselves 3.4 s on the move through Top Mid - safe the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 2.4 s after the pop; hit them first | |
| 19 1:32 | misled a peek | barely blinded D I Z E R T O D 1.6 s (0.1 s white), [EI] fidanovic 1.0 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 1.9 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 11 1:35 | punished | hit by -taBL 0.1 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1712 units away; a running throw | |
| 11 1:21 | punished | killed by m0dy with an HE in hand at Catwalk - seen by 1 enemy for 1.1 s, the nearest 845 units away | |
| 12 bomb 0:29 | punished | killed by -taBL 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1231 units away, thrown in the open | |
| 15 1:51 | punished | killed by m0dy with an HE in hand at Mid Doors - out of the enemy's view (through a smoke or a wall) | |
| 15 1:38 | punished | killed by D I Z E R T O D 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 16 1:03 | punished | killed by m0dy with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 1250 units away | |
| 19 1:45 | punished | killed by Mr.White 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 536 units away, thrown in the open; a running throw | |
| 21 1:26 | punished | hit by leffeboy69 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 22 0:46 | punished | killed by -taBL 1.3 s after throwing a flash at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




