Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 38 | 37% |
| AK-47 | 37 | 40% |
| MP9 | 30 | 50% |
| P250 | 14 | 57% |
| USP-S | 14 | 36% |
| MAC-10 | 8 | 62% |
| MP7 | 7 | 29% |
| SSG 08 | 4 | 0% |
| Galil AR | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/114 | 13 1:31 | 4 kills (USP-S ×4), 2 headshots, in 17.8 s CT | 7.5 |
| 4/114 | 8 1:21 | 2 kills (Scout, P250), 1 through smoke, a wallbang, 1 headshot, in 31 s T | 5.0 |
| 9/114 | 4 1:23 | 2 kills (M4A4 ×2), a wallbang, all headshots, in 1 s T | 4.2 |
| 22/114 | 19 1:44 | 2 kills (AK-47 ×2), in 16.7 s CT | 1.9 |
| 31/114 | 15 1:45 | 2 kills (MP9 ×2), 1 headshot, in 3.8 s CT | 1.2 |
| 33/114 | 5 1:03 | 2 kills (AK-47 ×2), all headshots, in 17.5 s T | 1.2 |
| 34/114 | 3 1:15 | 2 kills (P250, M4A4), 1 through smoke, all headshots, in 51.6 s T | 1.1 |
| 46/114 | 22 1:15 | 1 kill (AK-47) CT | 1.0 |
| 70/114 | 21 bomb 0:28 | 1 kill (M4A4) CT | 0.4 |
| 71/114 | 18 1:13 | 1 kill (MP9) CT | 0.4 |
| 80/114 | 14 0:36 | 2 kills (MP9 ×2), 1 headshot, in 12.8 s CT | 0.1 |
| 82/114 | 16 1:18 | 1 kill (M4A4) CT | 0.0 |
| 108/114 | 7 1:32 | 2 kills (P250, Galil), 1 headshot, in 29.2 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:46 | 1v3 before the plant T · 3 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 7 0:11 | 1v2 before the plant T · 23 HP · Bombsite B | lost - died in the first fight · saw each other |
| 20 0:49 | 1v2 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
24 flashes: 7 good, 5 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:51 | wasted | no enemy blinded for long |
| 3 1:48 | wasted | no enemy blinded for long |
| 4 1:50 | wasted | barely blinded [EI] fidanovic 0.5 s (0.0 s white) |
| 4 1:47 | weak | barely blinded [EI] fidanovic 1.6 s (0.1 s white) |
| 5 1:50 | good | blinded m0dy 3.1 s (0.5 s white) |
| 5 1:47 | weak | barely blinded m0dy 1.6 s (0.1 s white) |
| 7 1:50 | good | blinded m0dy 3.1 s (0.6 s white) |
| 7 1:48 | weak | barely blinded m0dy 2.7 s (0.4 s white) |
| 8 1:48 | weak | barely blinded m0dy 2.8 s (0.4 s white) |
| 8 1:10 | good | blinded Zιkοη❤ 4.5 s (1.7 s white), [EI] fidanovic 4.1 s (1.3 s white); blinded ÄzZy ||| 2.4 s holding Side - safe; blinded themselves 3.0 s on the move through Long A - safe |
| 9 1:47 | good | blinded -taBL 3.3 s (0.7 s white), [EI] fidanovic 3.2 s (0.6 s white) MAAC peeked -taBL 1.1 s after the pop - too early - the enemy had recovered; got hit first |
| 10 1:48 | good | blinded m0dy 3.6 s (0.9 s white), [EI] fidanovic 3.4 s (0.7 s white) |
| 10 1:46 | good | blinded [EI] fidanovic 3.5 s (0.9 s white), m0dy 3.5 s (0.8 s white) |
| 11 1:48 | wasted | barely blinded [EI] fidanovic 0.9 s (0.1 s white) |
| 11 1:46 | weak | barely blinded [EI] fidanovic 1.7 s (0.1 s white); blinded MAAC 2.8 s holding Outside Long - safe |
| 14 0:47 | wasted | no enemy blinded for long |
| 14 0:44 | wasted | no enemy blinded for long |
| 16 0:58 | wasted | no enemy blinded for long |
| 17 1:44 | blinded an enemy, but hurt the team too | blinded D I Z E R T O D 4.7 s (1.9 s white), Zιkοη❤ 4.4 s (1.6 s white); blinded Agnostic 3.2 s on the move through Long A - an enemy could see them |
| 19 1:32 | misled a peek | barely blinded D I Z E R T O D 1.6 s (0.1 s white), [EI] fidanovic 1.0 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 1.9 s after the pop; hit them first |
| 19 1:21 | wasted | no enemy blinded for long |
| 20 bomb 0:38 | good | blinded D I Z E R T O D 4.0 s (1.3 s white) |
| 21 1:05 | wasted | no enemy blinded for long |
| 21 0:59 | wasted | barely blinded m0dy 0.5 s (0.0 s white) |
Throws
57 grenades: 50 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 0:45 | exposed | a molotov at Extended A - seen by 1 enemy for 1.0 s, the nearest 579 units away; a running throw |
| 11 1:36 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 972 units away; a running throw |
| 15 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 995 units away; a running throw |
| 15 1:38 | punished | killed by D I Z E R T O D 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 19 1:46 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 640 units away; a running throw |
| 19 1:41 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 954 units away, thrown in the open; a running throw |
| 20 bomb 0:40 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 474 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:15 | Pit | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 5 0:44 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died | ||
| 6 1:04 | A Ramp | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 6 1:03 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:39 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | Agnostic was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | trade | MAAC was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:29 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 4 1:29 | trade | leffeboy69 was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:24 | hold | held with Agnostic, 737 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Agnostic) |
| 5 0:48 | trade | MAAC was killed 846 units away: you traded in 2,594 ms (pros: 2,031 ms) |
| 5 0:46 | trade | ÄzZy ||| was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:03 | trade | MAAC was killed 272 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:11 | trade | leffeboy69 was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | in their way | stood between leffeboy69 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 8 1:43 | line of fire | stood in leffeboy69's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:43 | trade | MAAC was killed 284 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:42 | trade | leffeboy69 was killed 95 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:04 | line of fire | stood in ÄzZy |||'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:44 | hold | held with MAAC, 671 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:44 | trade | MAAC was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:30 | hold | held with Agnostic, 427 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic) |
| 11 1:33 | peek together | peeked the same enemy as ÄzZy |||, 750 ms before them - early - you went first, alone |
| 11 1:33 | peek together | peeked the same enemy as MAAC, 391 ms before them - early - you went first, alone |
| 13 1:41 | trade | leffeboy69 was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | hold | held with Agnostic, 475 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Agnostic) |
| 13 1:33 | hold | held with ÄzZy |||, 287 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ÄzZy |||) |
| 13 1:33 | hold | held with MAAC, 830 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before MAAC) |
| 13 1:23 | trade | ÄzZy ||| was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:41 | peek together | peeked the same enemy as ÄzZy |||, 875 ms after them - late - your team-mate went first, as bait |
| 16 1:29 | trade | leffeboy69 was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:41 | killed by them | USP-S | 203 ms | 203 ms | 0.6° | ||
| 2 1:46 | hit them | MAC-10 | 172 ms | – | 1.0° | ||
| 2 1:46 | killed by them | MP7 | 422 ms | 734 ms | 9.0° | ||
| 3 1:17 | hit them | P250 | 688 ms | – | 1.7° | ||
| 3 1:15 | killed them | P250 | 78 ms | 78 ms | 1.1° | ||
| 3 1:14 | hit them | P250 | 922 ms | – | 7.6° | ||
| 3 1:14 | hit by them | MP7 | 94 ms | – | 1.1° | ||
| 3 bomb 0:29 | killed them | M4A4 | 422 ms | 516 ms | 2.4° | ||
| 4 1:30 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:23 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed them | M4A4 | 1172 ms | 1172 ms | 10.9° | ||
| 4 bomb 0:07 | killed by them | AK-47 | 969 ms | 969 ms | 17.2° | ||
| 5 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | killed them | AK-47 | 125 ms | 312 ms | 5.6° | ||
| 5 0:46 | killed them | AK-47 | 31 ms | 31 ms | 0.7° | ||
| 5 0:43 | killed by them | UMP-45 | 297 ms | 297 ms | 0.8° | ||
| 6 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | hit them | AK-47 | 422 ms | – | 0.5° | ||
| 6 1:03 | hit by them | M4A4 | 922 ms | – | 1.9° | ||
| 6 1:02 | killed by them | AK-47 | 875 ms | 875 ms | 5.5° | ||
| 7 1:32 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:03 | hit by them | M4A4 | 438 ms | – | 0.3° | ||
| 7 1:03 | killed them | Galil AR | 547 ms | 547 ms | 0.4° | ||
| 7 0:07 | killed by them | AK-47 | 359 ms | 359 ms | 4.6° | ||
| 8 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:31 | hit by them | M4A4 | 1312 ms | – | 2.5° | ||
| 8 1:21 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:50 | killed them | P250 | 1250 ms | 1406 ms | 2.8° | ||
| 8 0:41 | killed by them | AK-47 | 703 ms | 2016 ms | 9.7° | ||
| 9 1:22 | killed by them | AK-47 | 500 ms | 906 ms | 2.7° | ||
| 9 1:22 | hit them | P250 | 562 ms | – | 2.6° | ||
| 10 bomb 0:29 | killed by them | AK-47 | 422 ms | 422 ms | 2.6° | ||
| 11 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:29 | killed by them | M4A4 | 391 ms | 750 ms | 1.2° | ||
| 11 1:29 | hit them | MP7 | 484 ms | – | 3.1° | ||
| 12 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | killed by them | M4A4 | 516 ms | 1234 ms | 3.3° | ||
| 12 1:38 | hit by them | AK-47 | 844 ms | – | 4.3° | ||
| 13 1:32 | killed them | USP-S | 781 ms | 1234 ms | 0.5° | ||
| 13 1:20 | killed them | USP-S | 469 ms | 469 ms | 6.3° | ||
| 13 1:20 | hit by them | Glock-18 | 562 ms | – | 1.5° | ||
| 13 1:15 | killed them | USP-S | 375 ms | 375 ms | 3.8° | ||
| 13 1:13 | killed them | USP-S | 516 ms | 516 ms | 1.5° | ||
| 14 1:36 | hit them | MP9 | 375 ms | – | 1.5° | ||
| 14 0:36 | killed them | MP9 | 344 ms | 406 ms | 3.2° | ||
| 14 0:23 | killed them | MP9 | 375 ms | 375 ms | 35.5° | ||
| 15 1:45 | killed them | MP9 | 344 ms | 484 ms | 2.3° | ||
| 15 1:41 | killed them | MP9 | 266 ms | 266 ms | 2.0° | ||
| 15 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:18 | killed them | M4A4 | 344 ms | 609 ms | 10.5° | ||
| 16 1:18 | hit by them | Tec-9 | 531 ms | – | 12.9° | ||
| 17 1:40 | killed by them | AK-47 | 547 ms | 1156 ms | 0.9° | ||
| 17 1:39 | hit them | M4A4 | 688 ms | – | 8.1° | ||
| 18 1:20 | hit them | MP9 | 1500 ms | – | 5.2° | ||
| 18 1:13 | killed them | MP9 | 250 ms | 375 ms | 3.0° | ||
| 19 1:44 | killed them | AK-47 | 688 ms | 1500 ms | 2.3° | ||
| 19 1:30 | hit them | AK-47 | 422 ms | – | 3.0° | ||
| 19 1:28 | hit by them | Galil AR | 469 ms | – | 2.1° | ||
| 19 1:27 | killed them | AK-47 | 562 ms | 1219 ms | 0.3° | ||
| 20 bomb 0:38 | hit them | AK-47 | 281 ms | – | 4.0° | ||
| 20 bomb 0:38 | killed by them | AK-47 | 438 ms | 438 ms | 4.6° | ||
| 21 1:12 | hit them | M4A4 | 672 ms | – | 5.4° | ||
| 21 1:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:29 | killed them | M4A4 | 656 ms | 1281 ms | 5.0° | ||
| 22 1:16 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:46 | killed by them | AK-47 | 297 ms | 891 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:46 | MAC-10 | 599 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/8 | cut short (a death, a reload) | 33% / 61% | |
| 3 1:17 | P250 | 1821 | fine - pros would have fired it too | 1/2 | 25% / 41% | ||
| 3 1:15 | P250 | 1748 | fine - pros would have fired it too | 1/1 | killed them | 31% / 45% | |
| 3 1:13 | P250 | 2414 | fine - pros would have fired it too | 0/1 | 41% / 41% | ||
| 3 1:13 | P250 | 2422 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/1 | 1% / 37% | ||
| 3 bomb 0:34 | M4A4 | 1404 | fine - pros would have fired it too | 0/2 | 66% / 66% | ||
| 3 bomb 0:29 | M4A4 | 1405 | fine - pros would have fired it too | 2/4 | killed them | 58% / 58% | |
| 4 1:23 | M4A4 | 786 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 4 1:22 | M4A4 | 783 | fine - pros would have fired it too | 1/5 | killed them | 28% / 49% | |
| 4 bomb 0:07 | M4A4 | 370 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 47% | |
| 6 1:03 | AK-47 | 1418 | fine - pros would have fired it too | 1/3 | 44% / 49% | ||
| 6 1:03 | AK-47 | 1418 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 24% / 44% | |
| 7 1:03 | Galil AR | 2105 | fine - pros would have fired it too | 1/3 | killed them; 2 bullets after pros would have stopped | 33% / 47% | |
| 8 0:50 | P250 | 538 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/4 | killed them | 46% / 49% | |
| 8 0:40 | P250 | 773 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 50% | |
| 9 1:22 | P250 | 659 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 13% / 40% | |
| 11 1:30 | MP7 | 519 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 8% / 62% | |
| 13 1:32 | USP-S | 1079 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 53% | |
| 13 1:32 | USP-S | 1073 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 69% | |
| 13 1:31 | USP-S | 1072 | fine - pros would have fired it too | 1/2 | killed them | 45% / 45% | |
| 13 1:22 | USP-S | 1006 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/6 | 13% / 36% | ||
| 13 1:20 | USP-S | 896 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/3 | 7% / 55% | ||
| 13 1:15 | USP-S | 680 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/1 | killed them | 34% / 46% | |
| 13 1:14 | USP-S | 905 | fine - pros would have fired it too | 1/3 | killed them | 36% / 37% | |
| 14 1:36 | MP9 | 1267 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/6 | 14% / 45% | ||
| 14 1:29 | MP9 | 1378 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/2 | 20% / 45% | ||
| 14 0:36 | MP9 | 756 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/9 | killed them | 7% / 50% | |
| 14 0:23 | MP9 | 300 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/7 | killed them | 62% / 68% | |
| 15 1:45 | MP9 | 1075 | fired while moving (211 u/s), too fast to be accurate - stop first | 3/9 | killed them | 15% / 47% | |
| 15 1:41 | MP9 | 529 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/8 | killed them | 57% / 64% | |
| 16 1:18 | M4A4 | 241 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/6 | killed them | 32% / 59% | |
| 17 1:40 | M4A4 | 817 | fired while moving (88 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 1% / 49% | |
| 18 1:20 | MP9 | 902 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 53% | |
| 18 1:19 | MP9 | 896 | fine - pros would have fired it too | 3/7 | 38% / 51% | ||
| 18 1:13 | MP9 | 477 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/12 | killed them | 18% / 47% | |
| 19 1:45 | AK-47 | 624 | fired while moving (172 u/s), too fast to be accurate - stop first | 4/16 | killed them | 10% / 49% | |
| 19 1:30 | AK-47 | 1451 | fine - pros would have fired it too | 1/3 | 32% / 56% | ||
| 19 1:28 | AK-47 | 1475 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 45% | |
| 19 1:27 | AK-47 | 1475 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 19 1:27 | AK-47 | 1476 | fine - pros would have fired it too | 1/2 | killed them | 44% / 45% | |
| 20 bomb 0:38 | AK-47 | 424 | fired while moving (190 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 9% / 50% | |
| 21 1:12 | M4A4 | 1652 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 17% / 45% | ||
| 21 1:11 | M4A4 | 1653 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 49% | |
| 22 1:15 | AK-47 | 1196 | fine - pros would have fired it too | 1/3 | killed them | 38% / 49% | |
| 22 0:45 | AK-47 | 340 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 24% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
