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Dust II, won 13-9 · Sun 11 Oct, 17:02

Mr.WhiteGold Nova Master

The match

Aim

446 msTTD500 msTTK2.9°Crosshair↓40%1st bullet43%Spray19%Head48%Counter-strafe

Scoreboard

113ADR86%KAST

Positioning

Shots

29/45Rushed↓6/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43837%
AK-473740%
MP93050%
P2501457%
USP-S1436%
MAC-10862%
MP7729%
SSG 0840%
Galil AR333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11413 1:31 4 kills (USP-S ×4), 2 headshots, in 17.8 s CT7.5
4/1148 1:21 2 kills (Scout, P250), 1 through smoke, a wallbang, 1 headshot, in 31 s T5.0
9/1144 1:23 2 kills (M4A4 ×2), a wallbang, all headshots, in 1 s T4.2
22/11419 1:44 2 kills (AK-47 ×2), in 16.7 s CT1.9
31/11415 1:45 2 kills (MP9 ×2), 1 headshot, in 3.8 s CT1.2
33/1145 1:03 2 kills (AK-47 ×2), all headshots, in 17.5 s T1.2
34/1143 1:15 2 kills (P250, M4A4), 1 through smoke, all headshots, in 51.6 s T1.1
46/11422 1:15 1 kill (AK-47) CT1.0
70/11421 bomb 0:28 1 kill (M4A4) CT0.4
71/11418 1:13 1 kill (MP9) CT0.4
80/11414 0:36 2 kills (MP9 ×2), 1 headshot, in 12.8 s CT0.1
82/11416 1:18 1 kill (M4A4) CT0.0
108/1147 1:32 2 kills (P250, Galil), 1 headshot, in 29.2 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:46 1v3 before the plant T · 3 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
7 0:11 1v2 before the plant T · 23 HP · Bombsite Blost - died in the first fight · saw each other
20 0:49 1v2 before the plant CT · 100 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
24 flashes: 7 good, 5 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:51 wastedno enemy blinded for long
3 1:48 wastedno enemy blinded for long
4 1:50 wastedbarely blinded [EI] fidanovic 0.5 s (0.0 s white)
4 1:47 weakbarely blinded [EI] fidanovic 1.6 s (0.1 s white)
5 1:50 goodblinded m0dy 3.1 s (0.5 s white)
5 1:47 weakbarely blinded m0dy 1.6 s (0.1 s white)
7 1:50 goodblinded m0dy 3.1 s (0.6 s white)
7 1:48 weakbarely blinded m0dy 2.7 s (0.4 s white)
8 1:48 weakbarely blinded m0dy 2.8 s (0.4 s white)
8 1:10 goodblinded Zιkοη❤ 4.5 s (1.7 s white), [EI] fidanovic 4.1 s (1.3 s white); blinded ÄzZy ||| 2.4 s holding Side - safe; blinded themselves 3.0 s on the move through Long A - safe
9 1:47 goodblinded -taBL 3.3 s (0.7 s white), [EI] fidanovic 3.2 s (0.6 s white) MAAC peeked -taBL 1.1 s after the pop - too early - the enemy had recovered; got hit first
10 1:48 goodblinded m0dy 3.6 s (0.9 s white), [EI] fidanovic 3.4 s (0.7 s white)
10 1:46 goodblinded [EI] fidanovic 3.5 s (0.9 s white), m0dy 3.5 s (0.8 s white)
11 1:48 wastedbarely blinded [EI] fidanovic 0.9 s (0.1 s white)
11 1:46 weakbarely blinded [EI] fidanovic 1.7 s (0.1 s white); blinded MAAC 2.8 s holding Outside Long - safe
14 0:47 wastedno enemy blinded for long
14 0:44 wastedno enemy blinded for long
16 0:58 wastedno enemy blinded for long
17 1:44 blinded an enemy, but hurt the team tooblinded D I Z E R T O D 4.7 s (1.9 s white), Zιkοη❤ 4.4 s (1.6 s white); blinded Agnostic 3.2 s on the move through Long A - an enemy could see them
19 1:32 misled a peekbarely blinded D I Z E R T O D 1.6 s (0.1 s white), [EI] fidanovic 1.0 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 1.9 s after the pop; hit them first
19 1:21 wastedno enemy blinded for long
20 bomb 0:38 goodblinded D I Z E R T O D 4.0 s (1.3 s white)
21 1:05 wastedno enemy blinded for long
21 0:59 wastedbarely blinded m0dy 0.5 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
57 grenades: 50 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 0:45 exposeda molotov at Extended A - seen by 1 enemy for 1.0 s, the nearest 579 units away; a running throw
11 1:36 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 972 units away; a running throw
15 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 995 units away; a running throw
15 1:38 punishedkilled by D I Z E R T O D 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
19 1:46 exposeda molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 640 units away; a running throw
19 1:41 exposedan HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 954 units away, thrown in the open; a running throw
20 bomb 0:40 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 474 units away; a running throw

Positioning

In 5 of your 42 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 5 of your 34 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 26 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:15 D I Z E R T O DPitstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
5 0:44 Zιkοη❤A Rampcover not used: 32 units away, they'd have seen only your headdied
6 1:04 -taBLA Rampcover not used: 128 units away, they'd have seen only your headlived
6 1:03 Zιkοη❤A Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:39 m0dyTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeAgnostic was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 tradeMAAC was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
4 1:29 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
4 1:29 tradeleffeboy69 was killed 209 units away: not traded within 5 s (pros: 969 ms)
4 1:24 holdheld with Agnostic, 737 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Agnostic)
5 0:48 tradeMAAC was killed 846 units away: you traded in 2,594 ms (pros: 2,031 ms)
5 0:46 tradeÄzZy ||| was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
6 1:03 tradeMAAC was killed 272 units away: not traded within 5 s (pros: 625 ms)
7 1:11 tradeleffeboy69 was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 in their waystood between leffeboy69 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
8 1:43 line of firestood in leffeboy69's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:43 tradeMAAC was killed 284 units away: not traded within 5 s (pros: 625 ms)
8 1:42 tradeleffeboy69 was killed 95 units away: not traded within 5 s (pros: 625 ms)
8 1:04 line of firestood in ÄzZy |||'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:44 holdheld with MAAC, 671 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:44 tradeMAAC was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:30 holdheld with Agnostic, 427 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic)
11 1:33 peek togetherpeeked the same enemy as ÄzZy |||, 750 ms before them - early - you went first, alone
11 1:33 peek togetherpeeked the same enemy as MAAC, 391 ms before them - early - you went first, alone
13 1:41 tradeleffeboy69 was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 holdheld with Agnostic, 475 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Agnostic)
13 1:33 holdheld with ÄzZy |||, 287 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ÄzZy |||)
13 1:33 holdheld with MAAC, 830 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before MAAC)
13 1:23 tradeÄzZy ||| was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
15 1:41 peek togetherpeeked the same enemy as ÄzZy |||, 875 ms after them - late - your team-mate went first, as bait
16 1:29 tradeleffeboy69 was killed 495 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 m0dyhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:41 D I Z E R T O Dkilled by themUSP-S203 ms203 ms0.6°
2 1:46 -taBLhit themMAC-10172 ms–1.0°
2 1:46 -taBLkilled by themMP7422 ms734 ms9.0°
3 1:17 m0dyhit themP250688 ms–1.7°
3 1:15 m0dykilled themP25078 ms78 ms1.1°
3 1:14 D I Z E R T O Dhit themP250922 ms–7.6°
3 1:14 D I Z E R T O Dhit by themMP794 ms–1.1°
3 bomb 0:29 Zιkοη❤killed themM4A4422 ms516 ms2.4°
4 1:30 -taBLhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:23 D I Z E R T O Dkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 -taBLkilled themM4A41172 ms1172 ms10.9°
4 bomb 0:07 m0dykilled by themAK-47969 ms969 ms17.2°
5 1:37 m0dyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 m0dykilled themAK-47125 ms312 ms5.6°
5 0:46 -taBLkilled themAK-4731 ms31 ms0.7°
5 0:43 Zιkοη❤killed by themUMP-45297 ms297 ms0.8°
6 1:27 [EI] fidanovichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 -taBLhit themAK-47422 ms–0.5°
6 1:03 -taBLhit by themM4A4922 ms–1.9°
6 1:02 Zιkοη❤killed by themAK-47875 ms875 ms5.5°
7 1:32 D I Z E R T O Dkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 D I Z E R T O Dhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:03 m0dyhit by themM4A4438 ms–0.3°
7 1:03 m0dykilled themGalil AR547 ms547 ms0.4°
7 0:07 Zιkοη❤killed by themAK-47359 ms359 ms4.6°
8 1:52 [EI] fidanovichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:31 D I Z E R T O Dhit by themM4A41312 ms–2.5°
8 1:21 m0dykilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 0:50 -taBLkilled themP2501250 ms1406 ms2.8°
8 0:41 Zιkοη❤killed by themAK-47703 ms2016 ms9.7°
9 1:22 [EI] fidanovickilled by themAK-47500 ms906 ms2.7°
9 1:22 [EI] fidanovichit themP250562 ms–2.6°
10 bomb 0:29 [EI] fidanovickilled by themAK-47422 ms422 ms2.6°
11 1:32 Zιkοη❤hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:29 D I Z E R T O Dkilled by themM4A4391 ms750 ms1.2°
11 1:29 D I Z E R T O Dhit themMP7484 ms–3.1°
12 1:51 Zιkοη❤hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 m0dykilled by themM4A4516 ms1234 ms3.3°
12 1:38 D I Z E R T O Dhit by themAK-47844 ms–4.3°
13 1:32 [EI] fidanovickilled themUSP-S781 ms1234 ms0.5°
13 1:20 m0dykilled themUSP-S469 ms469 ms6.3°
13 1:20 D I Z E R T O Dhit by themGlock-18562 ms–1.5°
13 1:15 -taBLkilled themUSP-S375 ms375 ms3.8°
13 1:13 D I Z E R T O Dkilled themUSP-S516 ms516 ms1.5°
14 1:36 m0dyhit themMP9375 ms–1.5°
14 0:36 m0dykilled themMP9344 ms406 ms3.2°
14 0:23 [EI] fidanovickilled themMP9375 ms375 ms35.5°
15 1:45 Zιkοη❤killed themMP9344 ms484 ms2.3°
15 1:41 [EI] fidanovickilled themMP9266 ms266 ms2.0°
15 1:37 D I Z E R T O Dkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:18 [EI] fidanovickilled themM4A4344 ms609 ms10.5°
16 1:18 [EI] fidanovichit by themTec-9531 ms–12.9°
17 1:40 D I Z E R T O Dkilled by themAK-47547 ms1156 ms0.9°
17 1:39 D I Z E R T O Dhit themM4A4688 ms–8.1°
18 1:20 [EI] fidanovichit themMP91500 ms–5.2°
18 1:13 [EI] fidanovickilled themMP9250 ms375 ms3.0°
19 1:44 Zιkοη❤killed themAK-47688 ms1500 ms2.3°
19 1:30 [EI] fidanovichit themAK-47422 ms–3.0°
19 1:28 [EI] fidanovichit by themGalil AR469 ms–2.1°
19 1:27 [EI] fidanovickilled themAK-47562 ms1219 ms0.3°
20 bomb 0:38 -taBLhit themAK-47281 ms–4.0°
20 bomb 0:38 -taBLkilled by themAK-47438 ms438 ms4.6°
21 1:12 -taBLhit themM4A4672 ms–5.4°
21 1:12 -taBLhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:29 [EI] fidanovickilled themM4A4656 ms1281 ms5.0°
22 1:16 m0dykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:16 m0dyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:46 D I Z E R T O Dkilled by themAK-47297 ms891 ms3.5°

Shots

You fired 29 of your 45 first shots too soon: 19 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:46 -taBLMAC-10599fired while moving (240 u/s), too fast to be accurate - stop first5/8cut short (a death, a reload)33% / 61%
3 1:17 m0dyP2501821fine - pros would have fired it too1/225% / 41%
3 1:15 m0dyP2501748fine - pros would have fired it too1/1killed them31% / 45%
3 1:13 D I Z E R T O DP2502414fine - pros would have fired it too0/141% / 41%
3 1:13 D I Z E R T O DP2502422aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/11% / 37%
3 bomb 0:34 Zιkοη❤M4A41404fine - pros would have fired it too0/266% / 66%
3 bomb 0:29 Zιkοη❤M4A41405fine - pros would have fired it too2/4killed them58% / 58%
4 1:23 -taBLM4A4786fired while moving (132 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
4 1:22 -taBLM4A4783fine - pros would have fired it too1/5killed them28% / 49%
4 bomb 0:07 m0dyM4A4370fired while moving (216 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 47%
6 1:03 -taBLAK-471418fine - pros would have fired it too1/344% / 49%
6 1:03 -taBLAK-471418fine - pros would have fired it too0/3cut short (a death, a reload)24% / 44%
7 1:03 m0dyGalil AR2105fine - pros would have fired it too1/3killed them; 2 bullets after pros would have stopped33% / 47%
8 0:50 -taBLP250538fired while moving (125 u/s), too fast to be accurate - stop first2/4killed them46% / 49%
8 0:40 Zιkοη❤P250773fired while moving (182 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 50%
9 1:22 [EI] fidanovicP250659fired while moving (138 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)13% / 40%
11 1:30 D I Z E R T O DMP7519aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/7cut short (a death, a reload)8% / 62%
13 1:32 [EI] fidanovicUSP-S1079aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 53%
13 1:32 [EI] fidanovicUSP-S1073fired while moving (230 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 69%
13 1:31 [EI] fidanovicUSP-S1072fine - pros would have fired it too1/2killed them45% / 45%
13 1:22 m0dyUSP-S1006aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/613% / 36%
13 1:20 D I Z E R T O DUSP-S896aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/37% / 55%
13 1:15 -taBLUSP-S680fired while moving (145 u/s), too fast to be accurate - stop first1/1killed them34% / 46%
13 1:14 D I Z E R T O DUSP-S905fine - pros would have fired it too1/3killed them36% / 37%
14 1:36 m0dyMP91267fired while moving (184 u/s), too fast to be accurate - stop first1/614% / 45%
14 1:29 m0dyMP91378fired while moving (124 u/s), too fast to be accurate - stop first0/220% / 45%
14 0:36 m0dyMP9756fired while moving (118 u/s), too fast to be accurate - stop first2/9killed them7% / 50%
14 0:23 [EI] fidanovicMP9300fired while moving (120 u/s), too fast to be accurate - stop first1/7killed them62% / 68%
15 1:45 Zιkοη❤MP91075fired while moving (211 u/s), too fast to be accurate - stop first3/9killed them15% / 47%
15 1:41 [EI] fidanovicMP9529fired while moving (218 u/s), too fast to be accurate - stop first1/8killed them57% / 64%
16 1:18 [EI] fidanovicM4A4241fired while moving (117 u/s), too fast to be accurate - stop first3/6killed them32% / 59%
17 1:40 D I Z E R T O DM4A4817fired while moving (88 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)1% / 49%
18 1:20 [EI] fidanovicMP9902aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 53%
18 1:19 [EI] fidanovicMP9896fine - pros would have fired it too3/738% / 51%
18 1:13 [EI] fidanovicMP9477aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/12killed them18% / 47%
19 1:45 Zιkοη❤AK-47624fired while moving (172 u/s), too fast to be accurate - stop first4/16killed them10% / 49%
19 1:30 [EI] fidanovicAK-471451fine - pros would have fired it too1/332% / 56%
19 1:28 [EI] fidanovicAK-471475fired while moving (75 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 45%
19 1:27 [EI] fidanovicAK-471475aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
19 1:27 [EI] fidanovicAK-471476fine - pros would have fired it too1/2killed them44% / 45%
20 bomb 0:38 -taBLAK-47424fired while moving (190 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)9% / 50%
21 1:12 -taBLM4A41652aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/317% / 45%
21 1:11 -taBLM4A41653fine - pros would have fired it too1/3cut short (a death, a reload)49% / 49%
22 1:15 m0dyAK-471196fine - pros would have fired it too1/3killed them38% / 49%
22 0:45 D I Z E R T O DAK-47340aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5cut short (a death, a reload)24% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.