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Dust II, lost 9-13 · Sun 11 Oct, 17:02

D I Z E R T O DGold Nova II

The match

Aim

453 msTTD891 msTTK3.3°Crosshair↓15%1st bullet35%Spray14%Head46%Counter-strafe

Scoreboard

76ADR68%KAST

Positioning

Shots

31/46Rushed↓5/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475638%
M4A1-S3719%
MP71926%
M4A41932%
Glock-18825%
Desert Eagle50%
USP-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/1145 1:20 1 kill (M4A4), 1 through smoke CT1.3
48/11411 1:29 2 kills (M4A4, AK-47), in 16.1 s CT1.0
51/1142 1:32 1 kill (MP7) CT0.8
52/1149 1:31 1 kill (M4A1-S) CT0.8
56/11422 0:45 1 kill (AK-47) T0.7
63/11415 1:37 2 kills (AK-47 ×2), 1 headshot, in 59.6 s T0.6
64/1143 1:23 1 kill (MP7), 1 through smoke CT0.5
65/1144 1:29 1 kill (M4A1-S), 1 headshot CT0.5
75/1146 1:13 1 kill (M4A4), 1 headshot CT0.3
85/11420 1:10 1 kill (AK-47), 1 headshot T-0.1
90/11412 bomb 0:13 1 kill (AK-47) CT-0.2
93/1141 1:41 1 kill (USP-S), 1 headshot CT-0.4
96/11417 1:39 1 kill (AK-47) T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 0:54 1v3 before the plant T · 35 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:05 wastedno enemy blinded for long; blinded themselves 1.0 s holding Short Stairs - safe
17 1:47 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - safe; blinded Zιkοη❤ 1.0 s on the move through Long Doors - safe
22 1:34 goodblinded ÄzZy ||| 3.3 s (0.7 s white); blinded -taBL 3.1 s on the move through Top Mid - safe
22 1:28 goodblinded ÄzZy ||| 4.4 s (1.6 s white); blinded Zιkοη❤ 1.6 s on the move through Catwalk - safe

Positioning

In 4 of your 37 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 10 of your 27 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:33 ÄzZy |||Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:24 ÄzZy |||A Rampcover not used: 96 units away, they'd have seen only your headlived
13 1:21 Mr.WhiteA Rampcover not used: 32 units away, they'd have seen only your headlived
13 1:14 Mr.WhiteA Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:15 tradem0dy was killed 654 units away: not traded within 5 s (pros: 625 ms)
4 1:23 holdheld with -taBL, 378 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before -taBL)
6 1:15 trade[EI] fidanovic was killed 610 units away: you traded in 2,078 ms (pros: 625 ms)
6 bomb 0:29 trade-taBL was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
10 1:33 holdheld with Zιkοη❤, 171 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Zιkοη❤)
10 1:32 holdheld with Zιkοη❤, 163 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Zιkοη❤)
12 bomb 0:15 trade[EI] fidanovic was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
12 bomb 0:14 trade-taBL was killed 234 units away: not traded within 5 s (pros: 969 ms)
13 1:31 trade[EI] fidanovic was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 tradem0dy was killed 106 units away: not traded within 5 s (pros: 625 ms)
13 1:16 holdheld with -taBL, 254 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after -taBL)
13 1:15 trade-taBL was killed 312 units away: not traded within 5 s (pros: 625 ms)
15 1:45 tradeZιkοη❤ was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
15 1:41 trade[EI] fidanovic was killed 866 units away: you traded in 3,828 ms (pros: 2,031 ms)
17 1:42 trade-taBL was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
17 1:38 holdheld with Zιkοη❤, 159 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Zιkοη❤)
17 1:38 holdheld with [EI] fidanovic, 371 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after [EI] fidanovic)
17 1:38 peek togetherpeeked the same enemy as Zιkοη❤, 62 ms after them - a double peek
17 1:38 peek togetherpeeked the same enemy as [EI] fidanovic, 719 ms after them - late - your team-mate went first, as bait
18 1:50 tradem0dy was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeZιkοη❤ was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeZιkοη❤ was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
19 1:27 trade[EI] fidanovic was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
20 1:37 tradem0dy was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
20 1:18 trade[EI] fidanovic was killed 453 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Mr.Whitekilled themUSP-S203 ms203 ms0.6°
1 1:38 Agnostickilled by themGlock-18359 ms359 ms0.6°
2 1:33 leffeboy69killed themMP7453 ms688 ms4.8°
2 1:33 leffeboy69hit by themMP7578 ms–4.3°
3 1:23 MAACkilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
3 1:14 Mr.Whitehit by themP250922 ms–7.6°
3 1:14 Mr.Whitehit themMP794 ms–1.1°
3 0:45 ÄzZy |||hit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
3 0:44 ÄzZy |||killed by themGalil AR297 ms297 ms1.1°
4 1:29 leffeboy69killed themM4A1-S1000 ms1297 ms18.6°
4 1:24 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:23 Mr.Whitekilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:20 leffeboy69killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 MAAChit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 MAAChit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:17 ÄzZy |||killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 Agnostickilled themM4A4453 ms1125 ms1.2°
6 1:14 Agnostichit by themAK-47719 ms–4.4°
6 bomb 0:24 ÄzZy |||killed by themMAC-10297 ms438 ms7.6°
7 1:32 Mr.Whitekilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 Mr.Whitehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:32 ÄzZy |||hit themM4A4734 ms–5.0°
8 1:31 Mr.Whitehit themM4A41312 ms–2.5°
8 1:29 ÄzZy |||killed by themSSG 08641 ms641 ms1.2°
9 1:31 ÄzZy |||killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 ÄzZy |||hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 0:42 Agnostichit themM4A4438 ms–3.3°
9 0:42 Agnostickilled by themAK-47484 ms484 ms0.7°
10 1:32 ÄzZy |||hit by themAK-47109 ms–3.7°
10 1:32 Agnostickilled by themAK-47281 ms281 ms0.5°
11 1:29 Mr.Whitekilled themM4A4391 ms750 ms1.2°
11 1:29 Mr.Whitehit by themMP7484 ms–3.1°
11 1:13 ÄzZy |||killed themAK-47406 ms406 ms4.2°
12 1:38 Mr.Whitehit themAK-47844 ms–4.3°
12 bomb 0:13 leffeboy69killed themAK-47438 ms938 ms8.8°
12 bomb 0:11 Agnostickilled by themAK-4762 ms453 ms6.2°
13 1:23 ÄzZy |||hit by themP2000406 ms–6.8°
13 1:23 ÄzZy |||hit themGlock-18859 ms–14.3°
13 1:20 Mr.Whitehit themGlock-18562 ms–1.5°
13 1:13 Mr.Whitekilled by themUSP-S516 ms516 ms1.5°
14 1:18 leffeboy69killed by themMP9375 ms1594 ms2.9°
15 1:37 Mr.Whitekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 leffeboy69hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 leffeboy69hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:38 ÄzZy |||killed themAK-47844 ms938 ms1.7°
15 0:15 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:12 leffeboy69killed by themAK-47438 ms438 ms3.0°
16 1:26 MAACkilled by themM4A1-S2250 ms3000 ms51.6°
17 1:40 Mr.Whitekilled themAK-47547 ms1156 ms0.9°
17 1:39 Mr.Whitehit by themM4A4688 ms–8.1°
17 1:37 Agnostickilled by themM4A4906 ms906 ms9.7°
18 1:32 MAACkilled by themM4A1-S1500 ms2000 ms7.5°
19 1:12 Agnostickilled by themM4A4438 ms438 ms7.0°
20 1:31 ÄzZy |||hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:10 Agnostickilled themAK-47250 ms250 ms1.0°
20 0:50 ÄzZy |||hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 leffeboy69hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:18 ÄzZy |||killed by themAWP609 ms609 ms1.6°
22 1:27 ÄzZy |||hit themAK-47375 ms–9.1°
22 0:46 Mr.Whitekilled themAK-47297 ms891 ms3.5°
22 0:21 Agnostichit by themM4A4578 ms–5.1°
22 0:16 Agnostickilled by themM4A4391 ms391 ms1.3°

Shots

You fired 31 of your 46 first shots too soon: 21 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Mr.WhiteUSP-S343fine - pros would have fired it too1/2killed them39% / 54%
1 1:39 AgnosticUSP-S489aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)25% / 54%
2 1:33 leffeboy69MP7400fine - pros would have fired it too3/8killed them49% / 55%
3 1:14 Mr.WhiteMP72392aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/32 bullets after pros would have stopped9% / 55%
3 1:14 Mr.WhiteMP72393fired while moving (78 u/s), too fast to be accurate - stop first1/21 bullet after pros would have stopped2% / 43%
3 1:13 Mr.WhiteMP72408fired while moving (105 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped2% / 44%
3 1:13 Mr.WhiteMP72420fired while moving (134 u/s), too fast to be accurate - stop first0/43 bullets after pros would have stopped1% / 50%
3 0:45 ÄzZy |||MP7973fired while moving (107 u/s), too fast to be accurate - stop first1/32% / 46%
3 0:44 ÄzZy |||MP7954fired while moving (146 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)19% / 46%
4 1:29 leffeboy69M4A1-S440fired while moving (97 u/s), too fast to be accurate - stop first3/11killed them5% / 58%
6 1:14 AgnosticM4A41208fired while moving (159 u/s), too fast to be accurate - stop first2/8killed them2% / 59%
6 1:07 MAACM4A41260fine - pros would have fired it too0/461% / 61%
8 1:33 ÄzZy |||M4A1-S1653fine - pros would have fired it too1/531% / 46%
8 1:32 ÄzZy |||M4A1-S1659aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/221% / 50%
8 1:31 Mr.WhiteM4A1-S1671aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/32% / 47%
8 1:31 Mr.WhiteM4A1-S1765aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/218% / 51%
8 1:30 Mr.WhiteM4A1-S1798fired while moving (82 u/s), too fast to be accurate - stop first1/214% / 49%
8 1:30 Mr.WhiteM4A1-S1805fine - pros would have fired it too0/3cut short (a death, a reload); 1 bullet after pros would have stopped27% / 48%
9 0:42 AgnosticM4A1-S834fired while moving (103 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)31% / 60%
10 1:32 MAACM4A1-S965fine - pros would have fired it too0/4cut short (a death, a reload)61% / 61%
11 1:30 Mr.WhiteM4A4525fired while moving (215 u/s), too fast to be accurate - stop first4/12killed them10% / 55%
11 1:13 ÄzZy |||AK-47380fired while moving (198 u/s), too fast to be accurate - stop first1/6killed them20% / 54%
12 1:38 Mr.WhiteAK-471273fired while moving (110 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
12 1:38 Mr.WhiteAK-471273fine - pros would have fired it too1/354% / 54%
12 bomb 0:13 leffeboy69AK-47844fine - pros would have fired it too4/6killed them36% / 55%
12 bomb 0:11 AgnosticAK-47187aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/2cut short (a death, a reload)1% / 49%
13 1:25 AgnosticGlock-181319aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/22% / 46%
13 1:23 ÄzZy |||Glock-181055fired while moving (169 u/s), too fast to be accurate - stop first1/62% / 35%
13 1:20 Mr.WhiteGlock-18898fine - pros would have fired it too1/463% / 65%
13 1:14 Mr.WhiteGlock-18905aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)3% / 39%
14 1:18 leffeboy69Desert Eagle658too soon: your crosshair was still moving onto them, about 2 player widths (70 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)2% / 52%
15 1:06 leffeboy69AK-471753fine - pros would have fired it too0/153% / 53%
15 0:38 ÄzZy |||AK-471005fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 48%
15 0:38 ÄzZy |||AK-47978fine - pros would have fired it too2/5killed them34% / 51%
16 1:25 MAACDesert Eagle731fired while moving (85 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 52%
17 1:40 Mr.WhiteAK-47816aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/13killed them11% / 50%
20 1:31 ÄzZy |||AK-47750fired while moving (102 u/s), too fast to be accurate - stop first1/618% / 54%
20 1:10 AgnosticAK-47367fine - pros would have fired it too1/5killed them57% / 57%
22 1:33 ÄzZy |||AK-47375fired while moving (186 u/s), too fast to be accurate - stop first0/825% / 58%
22 1:27 ÄzZy |||AK-47758fine - pros would have fired it too3/975% / 75%
22 0:46 Mr.WhiteAK-47346fine - pros would have fired it too4/10killed them46% / 48%
22 0:21 AgnosticAK-471120fired while moving (73 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
22 0:20 AgnosticAK-471120fired while moving (102 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
22 0:19 AgnosticAK-471067fired while moving (194 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
22 0:19 AgnosticAK-471061fired while moving (78 u/s), too fast to be accurate - stop first0/222% / 58%
22 0:16 AgnosticAK-47945fired while moving (167 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.