Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 38% |
| M4A1-S | 37 | 19% |
| MP7 | 19 | 26% |
| M4A4 | 19 | 32% |
| Glock-18 | 8 | 25% |
| Desert Eagle | 5 | 0% |
| USP-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/114 | 5 1:20 | 1 kill (M4A4), 1 through smoke CT | 1.3 |
| 48/114 | 11 1:29 | 2 kills (M4A4, AK-47), in 16.1 s CT | 1.0 |
| 51/114 | 2 1:32 | 1 kill (MP7) CT | 0.8 |
| 52/114 | 9 1:31 | 1 kill (M4A1-S) CT | 0.8 |
| 56/114 | 22 0:45 | 1 kill (AK-47) T | 0.7 |
| 63/114 | 15 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 59.6 s T | 0.6 |
| 64/114 | 3 1:23 | 1 kill (MP7), 1 through smoke CT | 0.5 |
| 65/114 | 4 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 75/114 | 6 1:13 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 85/114 | 20 1:10 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 90/114 | 12 bomb 0:13 | 1 kill (AK-47) CT | -0.2 |
| 93/114 | 1 1:41 | 1 kill (USP-S), 1 headshot CT | -0.4 |
| 96/114 | 17 1:39 | 1 kill (AK-47) T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 0:54 | 1v3 before the plant T · 35 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:05 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Short Stairs - safe |
| 17 1:47 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - safe; blinded Zιkοη❤ 1.0 s on the move through Long Doors - safe |
| 22 1:34 | good | blinded ÄzZy ||| 3.3 s (0.7 s white); blinded -taBL 3.1 s on the move through Top Mid - safe |
| 22 1:28 | good | blinded ÄzZy ||| 4.4 s (1.6 s white); blinded Zιkοη❤ 1.6 s on the move through Catwalk - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:33 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:24 | A Ramp | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 13 1:21 | A Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 13 1:14 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:15 | trade | m0dy was killed 654 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:23 | hold | held with -taBL, 378 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before -taBL) |
| 6 1:15 | trade | [EI] fidanovic was killed 610 units away: you traded in 2,078 ms (pros: 625 ms) |
| 6 bomb 0:29 | trade | -taBL was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:33 | hold | held with Zιkοη❤, 171 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Zιkοη❤) |
| 10 1:32 | hold | held with Zιkοη❤, 163 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Zιkοη❤) |
| 12 bomb 0:15 | trade | [EI] fidanovic was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 bomb 0:14 | trade | -taBL was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:31 | trade | [EI] fidanovic was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | trade | m0dy was killed 106 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:16 | hold | held with -taBL, 254 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after -taBL) |
| 13 1:15 | trade | -taBL was killed 312 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:45 | trade | Zιkοη❤ was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:41 | trade | [EI] fidanovic was killed 866 units away: you traded in 3,828 ms (pros: 2,031 ms) |
| 17 1:42 | trade | -taBL was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:38 | hold | held with Zιkοη❤, 159 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Zιkοη❤) |
| 17 1:38 | hold | held with [EI] fidanovic, 371 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after [EI] fidanovic) |
| 17 1:38 | peek together | peeked the same enemy as Zιkοη❤, 62 ms after them - a double peek |
| 17 1:38 | peek together | peeked the same enemy as [EI] fidanovic, 719 ms after them - late - your team-mate went first, as bait |
| 18 1:50 | trade | m0dy was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Zιkοη❤ was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | Zιkοη❤ was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:27 | trade | [EI] fidanovic was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:37 | trade | m0dy was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:18 | trade | [EI] fidanovic was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | USP-S | 203 ms | 203 ms | 0.6° | ||
| 1 1:38 | killed by them | Glock-18 | 359 ms | 359 ms | 0.6° | ||
| 2 1:33 | killed them | MP7 | 453 ms | 688 ms | 4.8° | ||
| 2 1:33 | hit by them | MP7 | 578 ms | – | 4.3° | ||
| 3 1:23 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:14 | hit by them | P250 | 922 ms | – | 7.6° | ||
| 3 1:14 | hit them | MP7 | 94 ms | – | 1.1° | ||
| 3 0:45 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:44 | killed by them | Galil AR | 297 ms | 297 ms | 1.1° | ||
| 4 1:29 | killed them | M4A1-S | 1000 ms | 1297 ms | 18.6° | ||
| 4 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:23 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:20 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:17 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | killed them | M4A4 | 453 ms | 1125 ms | 1.2° | ||
| 6 1:14 | hit by them | AK-47 | 719 ms | – | 4.4° | ||
| 6 bomb 0:24 | killed by them | MAC-10 | 297 ms | 438 ms | 7.6° | ||
| 7 1:32 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:32 | hit them | M4A4 | 734 ms | – | 5.0° | ||
| 8 1:31 | hit them | M4A4 | 1312 ms | – | 2.5° | ||
| 8 1:29 | killed by them | SSG 08 | 641 ms | 641 ms | 1.2° | ||
| 9 1:31 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:42 | hit them | M4A4 | 438 ms | – | 3.3° | ||
| 9 0:42 | killed by them | AK-47 | 484 ms | 484 ms | 0.7° | ||
| 10 1:32 | hit by them | AK-47 | 109 ms | – | 3.7° | ||
| 10 1:32 | killed by them | AK-47 | 281 ms | 281 ms | 0.5° | ||
| 11 1:29 | killed them | M4A4 | 391 ms | 750 ms | 1.2° | ||
| 11 1:29 | hit by them | MP7 | 484 ms | – | 3.1° | ||
| 11 1:13 | killed them | AK-47 | 406 ms | 406 ms | 4.2° | ||
| 12 1:38 | hit them | AK-47 | 844 ms | – | 4.3° | ||
| 12 bomb 0:13 | killed them | AK-47 | 438 ms | 938 ms | 8.8° | ||
| 12 bomb 0:11 | killed by them | AK-47 | 62 ms | 453 ms | 6.2° | ||
| 13 1:23 | hit by them | P2000 | 406 ms | – | 6.8° | ||
| 13 1:23 | hit them | Glock-18 | 859 ms | – | 14.3° | ||
| 13 1:20 | hit them | Glock-18 | 562 ms | – | 1.5° | ||
| 13 1:13 | killed by them | USP-S | 516 ms | 516 ms | 1.5° | ||
| 14 1:18 | killed by them | MP9 | 375 ms | 1594 ms | 2.9° | ||
| 15 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:38 | killed them | AK-47 | 844 ms | 938 ms | 1.7° | ||
| 15 0:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:12 | killed by them | AK-47 | 438 ms | 438 ms | 3.0° | ||
| 16 1:26 | killed by them | M4A1-S | 2250 ms | 3000 ms | 51.6° | ||
| 17 1:40 | killed them | AK-47 | 547 ms | 1156 ms | 0.9° | ||
| 17 1:39 | hit by them | M4A4 | 688 ms | – | 8.1° | ||
| 17 1:37 | killed by them | M4A4 | 906 ms | 906 ms | 9.7° | ||
| 18 1:32 | killed by them | M4A1-S | 1500 ms | 2000 ms | 7.5° | ||
| 19 1:12 | killed by them | M4A4 | 438 ms | 438 ms | 7.0° | ||
| 20 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:10 | killed them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 20 0:50 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:18 | killed by them | AWP | 609 ms | 609 ms | 1.6° | ||
| 22 1:27 | hit them | AK-47 | 375 ms | – | 9.1° | ||
| 22 0:46 | killed them | AK-47 | 297 ms | 891 ms | 3.5° | ||
| 22 0:21 | hit by them | M4A4 | 578 ms | – | 5.1° | ||
| 22 0:16 | killed by them | M4A4 | 391 ms | 391 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 343 | fine - pros would have fired it too | 1/2 | killed them | 39% / 54% | |
| 1 1:39 | USP-S | 489 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 54% | |
| 2 1:33 | MP7 | 400 | fine - pros would have fired it too | 3/8 | killed them | 49% / 55% | |
| 3 1:14 | MP7 | 2392 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 9% / 55% | |
| 3 1:14 | MP7 | 2393 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/2 | 1 bullet after pros would have stopped | 2% / 43% | |
| 3 1:13 | MP7 | 2408 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 2% / 44% | |
| 3 1:13 | MP7 | 2420 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/4 | 3 bullets after pros would have stopped | 1% / 50% | |
| 3 0:45 | MP7 | 973 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/3 | 2% / 46% | ||
| 3 0:44 | MP7 | 954 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 19% / 46% | |
| 4 1:29 | M4A1-S | 440 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/11 | killed them | 5% / 58% | |
| 6 1:14 | M4A4 | 1208 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 59% | |
| 6 1:07 | M4A4 | 1260 | fine - pros would have fired it too | 0/4 | 61% / 61% | ||
| 8 1:33 | M4A1-S | 1653 | fine - pros would have fired it too | 1/5 | 31% / 46% | ||
| 8 1:32 | M4A1-S | 1659 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 21% / 50% | ||
| 8 1:31 | M4A1-S | 1671 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | 2% / 47% | ||
| 8 1:31 | M4A1-S | 1765 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | 18% / 51% | ||
| 8 1:30 | M4A1-S | 1798 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/2 | 14% / 49% | ||
| 8 1:30 | M4A1-S | 1805 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload); 1 bullet after pros would have stopped | 27% / 48% | |
| 9 0:42 | M4A1-S | 834 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 31% / 60% | |
| 10 1:32 | M4A1-S | 965 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 61% / 61% | |
| 11 1:30 | M4A4 | 525 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/12 | killed them | 10% / 55% | |
| 11 1:13 | AK-47 | 380 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/6 | killed them | 20% / 54% | |
| 12 1:38 | AK-47 | 1273 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 12 1:38 | AK-47 | 1273 | fine - pros would have fired it too | 1/3 | 54% / 54% | ||
| 12 bomb 0:13 | AK-47 | 844 | fine - pros would have fired it too | 4/6 | killed them | 36% / 55% | |
| 12 bomb 0:11 | AK-47 | 187 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 49% | |
| 13 1:25 | Glock-18 | 1319 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | 2% / 46% | ||
| 13 1:23 | Glock-18 | 1055 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/6 | 2% / 35% | ||
| 13 1:20 | Glock-18 | 898 | fine - pros would have fired it too | 1/4 | 63% / 65% | ||
| 13 1:14 | Glock-18 | 905 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 39% | |
| 14 1:18 | Desert Eagle | 658 | too soon: your crosshair was still moving onto them, about 2 player widths (70 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 2% / 52% | |
| 15 1:06 | AK-47 | 1753 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 15 0:38 | AK-47 | 1005 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 48% | |
| 15 0:38 | AK-47 | 978 | fine - pros would have fired it too | 2/5 | killed them | 34% / 51% | |
| 16 1:25 | Desert Eagle | 731 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 52% | |
| 17 1:40 | AK-47 | 816 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/13 | killed them | 11% / 50% | |
| 20 1:31 | AK-47 | 750 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/6 | 18% / 54% | ||
| 20 1:10 | AK-47 | 367 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 22 1:33 | AK-47 | 375 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/8 | 25% / 58% | ||
| 22 1:27 | AK-47 | 758 | fine - pros would have fired it too | 3/9 | 75% / 75% | ||
| 22 0:46 | AK-47 | 346 | fine - pros would have fired it too | 4/10 | killed them | 46% / 48% | |
| 22 0:21 | AK-47 | 1120 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 22 0:20 | AK-47 | 1120 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 22 0:19 | AK-47 | 1067 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 22 0:19 | AK-47 | 1061 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | 22% / 58% | ||
| 22 0:16 | AK-47 | 945 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 50% |
Throws
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
