Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 22 | 32% |
| AK-47 | 17 | 41% |
| MP9 | 14 | 36% |
| Glock-18 | 10 | 10% |
| Tec-9 | 8 | 25% |
| MAC-10 | 8 | 50% |
| M4A1-S | 6 | 50% |
| MP7 | 3 | 33% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/114 | 22 1:14 | 1 kill (M4A4), 1 through smoke, a wallbang, 1 headshot CT | 4.6 |
| 59/114 | 10 1:40 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 60/114 | 20 1:16 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 66/114 | 16 1:39 | 1 kill (AK-47) CT | 0.5 |
| 81/114 | 14 1:17 | 1 kill (MP9) CT | 0.0 |
| 84/114 | 15 0:12 | 1 kill (AK-47) CT | -0.1 |
| 95/114 | 7 1:14 | 1 kill (M4A4), 1 headshot T | -0.5 |
| 100/114 | 18 1:20 | 1 kill (M4A4), 1 headshot CT | -0.6 |
| 112/114 | 2 1:45 | 1 kill (Tec-9) T | -1.7 |
Flashes
10 flashes: 3 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | weak | barely blinded -taBL 2.6 s (0.3 s white) |
| 5 1:50 | good | blinded m0dy 3.2 s (0.6 s white); blinded MAAC 2.4 s on the move through Outside Long - safe; blinded Mr.White 2.7 s on the move through Outside Long - safe |
| 6 bomb 0:26 | weak | barely blinded m0dy 1.8 s (0.1 s white), Zιkοη❤ 0.9 s (0.1 s white) |
| 7 1:27 | weak | barely blinded [EI] fidanovic 2.8 s (0.4 s white); blinded Mr.White 3.6 s holding Short Stairs - safe |
| 8 1:48 | good | blinded m0dy 3.3 s (0.7 s white); blinded Mr.White 2.6 s on the move through Outside Long - safe |
| 11 1:44 | wasted | barely blinded [EI] fidanovic 0.8 s (0.1 s white); blinded Agnostic 1.9 s on the move through T Spawn - safe |
| 12 1:32 | wasted | no enemy blinded for long |
| 14 1:11 | wasted | no enemy blinded for long |
| 15 1:22 | good | blinded D I Z E R T O D 3.6 s (0.9 s white) |
| 22 0:45 | wasted | barely blinded -taBL 0.7 s (0.1 s white) |
Throws
42 grenades: 36 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:35 | exposed | a molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 841 units away |
| 6 bomb 0:28 | exposed | a flash at B Doors - seen by 2 enemies for 0.2 s, the nearest 308 units away |
| 11 1:38 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1574 units away; a running throw |
| 11 1:21 | punished | killed by m0dy with an HE in hand at Catwalk - seen by 1 enemy for 1.1 s, the nearest 845 units away |
| 21 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 941 units away; a running throw |
| 22 0:46 | punished | killed by -taBL 1.3 s after throwing a flash at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | Agnostic was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:25 | trade | MAAC was killed 947 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:46 | trade | Agnostic was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | trade | Mr.White was killed 216 units away: you traded in 219 ms (pros: 625 ms) |
| 3 1:23 | trade | MAAC was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | peek together | peeked the same enemy as Agnostic, 516 ms before them - early - you went first, alone |
| 5 1:36 | line of fire | stood in MAAC's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:33 | line of fire | stood in Mr.White's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:32 | line of fire | stood in Mr.White's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:21 | trade | Agnostic was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | MAAC was killed 359 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:31 | trade | ÄzZy ||| was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:43 | line of fire | stood in Mr.White's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 10 1:25 | trade | ÄzZy ||| was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:29 | trade | Mr.White was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:27 | trade | Agnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:15 | hold | held with Agnostic, 662 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Agnostic) |
| 12 bomb 0:13 | hold | held with Agnostic, 618 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Agnostic) |
| 14 1:19 | trade | ÄzZy ||| was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:51 | trade | MAAC was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:38 | trade | ÄzZy ||| was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:30 | trade | MAAC was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit them | Glock-18 | 1953 ms | – | 19.5° | ||
| 1 1:19 | hit them | Glock-18 | 391 ms | – | 15.2° | ||
| 1 1:18 | killed by them | USP-S | 109 ms | 109 ms | 1.2° | ||
| 2 1:45 | killed them | Tec-9 | 906 ms | 906 ms | 39.9° | ||
| 2 1:33 | killed by them | MP7 | 453 ms | 688 ms | 4.8° | ||
| 2 1:33 | hit them | MP7 | 578 ms | – | 4.3° | ||
| 3 1:33 | hit them | Tec-9 | 828 ms | – | 4.3° | ||
| 3 1:05 | killed by them | M4A4 | 391 ms | 1109 ms | 3.4° | ||
| 4 1:29 | killed by them | M4A1-S | 1000 ms | 1297 ms | 18.6° | ||
| 5 1:20 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:26 | hit by them | M4A4 | 750 ms | – | 50.2° | ||
| 6 bomb 0:26 | hit them | MAC-10 | 828 ms | – | 47.0° | ||
| 6 bomb 0:25 | killed by them | AK-47 | 766 ms | 859 ms | 53.2° | ||
| 7 1:15 | killed them | M4A4 | 312 ms | 672 ms | 1.1° | ||
| 7 1:14 | hit by them | M4A4 | 625 ms | – | 2.7° | ||
| 7 1:11 | killed by them | M4A1-S | 891 ms | 891 ms | 1.0° | ||
| 8 1:43 | hit them | Desert Eagle | 938 ms | – | 1.5° | ||
| 8 1:42 | killed by them | M4A4 | 1359 ms | 1359 ms | 7.1° | ||
| 9 1:00 | killed by them | M4A1-S | 234 ms | 641 ms | 2.3° | ||
| 10 1:40 | killed them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 11 1:21 | killed by them | AK-47 | 1219 ms | 1219 ms | 8.2° | ||
| 12 bomb 0:15 | hit them | M4A4 | 453 ms | – | 3.4° | ||
| 12 bomb 0:13 | killed by them | AK-47 | 438 ms | 938 ms | 8.8° | ||
| 13 1:43 | hit by them | Glock-18 | 750 ms | – | 3.9° | ||
| 13 1:42 | hit by them | P250 | 406 ms | – | 1.6° | ||
| 13 1:41 | hit by them | Glock-18 | 2688 ms | – | 3.9° | ||
| 13 1:41 | killed by them | P250 | 1969 ms | 1969 ms | 1.6° | ||
| 14 1:18 | killed them | MP9 | 375 ms | 1594 ms | 2.9° | ||
| 14 1:03 | hit them | MP9 | 344 ms | – | 7.3° | ||
| 15 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:12 | killed them | AK-47 | 438 ms | 438 ms | 3.0° | ||
| 16 1:41 | hit them | AK-47 | 625 ms | – | 0.5° | ||
| 16 1:39 | killed them | AK-47 | 562 ms | 1062 ms | 6.6° | ||
| 16 1:39 | hit by them | MP7 | 719 ms | – | 8.2° | ||
| 16 1:29 | killed by them | Desert Eagle | 391 ms | 391 ms | 8.8° | ||
| 18 1:21 | hit by them | MP7 | 453 ms | – | 5.7° | ||
| 18 1:20 | killed them | M4A4 | 812 ms | 812 ms | 1.6° | ||
| 19 1:29 | hit them | M4A4 | 578 ms | – | 0.5° | ||
| 20 1:16 | killed them | AK-47 | 500 ms | 906 ms | 8.0° | ||
| 20 1:16 | hit by them | AK-47 | 688 ms | – | 5.0° | ||
| 20 1:12 | killed by them | AK-47 | 250 ms | 250 ms | 1.5° | ||
| 21 1:26 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:14 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:50 | hit by them | AK-47 | 422 ms | – | 5.4° | ||
| 22 0:49 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 847 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/6 | 10% / 49% | ||
| 1 1:19 | Glock-18 | 518 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 41% | |
| 2 1:45 | Tec-9 | 457 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 19% / 43% | |
| 2 1:33 | MP7 | 396 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 35% / 62% | |
| 3 1:33 | Tec-9 | 1116 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 2/16 | 1% / 35% | ||
| 6 bomb 0:26 | MAC-10 | 348 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 46% / 54% | |
| 7 1:12 | M4A4 | 1027 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 46% | |
| 8 1:43 | Desert Eagle | 976 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 51% / 51% | |
| 9 1:00 | AK-47 | 639 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 51% | |
| 12 bomb 0:15 | M4A1-S | 752 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 51% / 61% | |
| 14 1:18 | MP9 | 680 | fine - pros would have fired it too | 4/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 50% | |
| 14 1:17 | MP9 | 655 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/9 | killed them | 22% / 50% | |
| 15 0:12 | AK-47 | 438 | fine - pros would have fired it too | 1/7 | killed them | 39% / 55% | |
| 16 1:39 | AK-47 | 458 | fired while moving (140 u/s), too fast to be accurate - stop first | 3/11 | killed them | 3% / 48% | |
| 18 1:22 | M4A4 | 665 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 19% / 55% | ||
| 18 1:21 | M4A4 | 687 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/10 | killed them | 11% / 54% | |
| 19 1:30 | M4A4 | 1924 | fine - pros would have fired it too | 0/2 | 39% / 43% | ||
| 19 1:29 | M4A4 | 1895 | fine - pros would have fired it too | 2/2 | 37% / 53% | ||
| 20 1:17 | AK-47 | 447 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/9 | killed them | 19% / 55% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
