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Dust II, won 13-9 · Sun 11 Oct, 17:02

leffeboy69Master Guardian I

The match

Aim

570 msTTD859 msTTK3.8°Crosshair↓28%1st bullet52%Spray14%Head56%Counter-strafe

Scoreboard

54ADR77%KAST

Positioning

Shots

12/19Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42232%
AK-471741%
MP91436%
Glock-181010%
Tec-9825%
MAC-10850%
M4A1-S650%
MP7333%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11422 1:14 1 kill (M4A4), 1 through smoke, a wallbang, 1 headshot CT4.6
59/11410 1:40 1 kill (AK-47), 1 headshot T0.7
60/11420 1:16 1 kill (AK-47), 1 headshot CT0.7
66/11416 1:39 1 kill (AK-47) CT0.5
81/11414 1:17 1 kill (MP9) CT0.0
84/11415 0:12 1 kill (AK-47) CT-0.1
95/1147 1:14 1 kill (M4A4), 1 headshot T-0.5
100/11418 1:20 1 kill (M4A4), 1 headshot CT-0.6
112/1142 1:45 1 kill (Tec-9) T-1.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 weakbarely blinded -taBL 2.6 s (0.3 s white)
5 1:50 goodblinded m0dy 3.2 s (0.6 s white); blinded MAAC 2.4 s on the move through Outside Long - safe; blinded Mr.White 2.7 s on the move through Outside Long - safe
6 bomb 0:26 weakbarely blinded m0dy 1.8 s (0.1 s white), Zιkοη❤ 0.9 s (0.1 s white)
7 1:27 weakbarely blinded [EI] fidanovic 2.8 s (0.4 s white); blinded Mr.White 3.6 s holding Short Stairs - safe
8 1:48 goodblinded m0dy 3.3 s (0.7 s white); blinded Mr.White 2.6 s on the move through Outside Long - safe
11 1:44 wastedbarely blinded [EI] fidanovic 0.8 s (0.1 s white); blinded Agnostic 1.9 s on the move through T Spawn - safe
12 1:32 wastedno enemy blinded for long
14 1:11 wastedno enemy blinded for long
15 1:22 goodblinded D I Z E R T O D 3.6 s (0.9 s white)
22 0:45 wastedbarely blinded -taBL 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 36 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:35 exposeda molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 841 units away
6 bomb 0:28 exposeda flash at B Doors - seen by 2 enemies for 0.2 s, the nearest 308 units away
11 1:38 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1574 units away; a running throw
11 1:21 punishedkilled by m0dy with an HE in hand at Catwalk - seen by 1 enemy for 1.1 s, the nearest 845 units away
21 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 941 units away; a running throw
22 0:46 punishedkilled by -taBL 1.3 s after throwing a flash at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeAgnostic was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
1 1:25 tradeMAAC was killed 947 units away: not traded within 5 s (pros: 625 ms)
2 1:46 tradeAgnostic was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 tradeMr.White was killed 216 units away: you traded in 219 ms (pros: 625 ms)
3 1:23 tradeMAAC was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 peek togetherpeeked the same enemy as Agnostic, 516 ms before them - early - you went first, alone
5 1:36 line of firestood in MAAC's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:33 line of firestood in Mr.White's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:32 line of firestood in Mr.White's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:21 tradeAgnostic was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeMAAC was killed 359 units away: not traded within 5 s (pros: 625 ms)
9 1:31 tradeÄzZy ||| was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
10 1:43 line of firestood in Mr.White's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
10 1:25 tradeÄzZy ||| was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
11 1:29 tradeMr.White was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
11 1:27 tradeAgnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:15 holdheld with Agnostic, 662 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Agnostic)
12 bomb 0:13 holdheld with Agnostic, 618 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Agnostic)
14 1:19 tradeÄzZy ||| was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
15 1:51 tradeMAAC was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
15 0:38 tradeÄzZy ||| was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
18 1:30 tradeMAAC was killed 848 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 -taBLhit themGlock-181953 ms–19.5°
1 1:19 m0dyhit themGlock-18391 ms–15.2°
1 1:18 Zιkοη❤killed by themUSP-S109 ms109 ms1.2°
2 1:45 -taBLkilled themTec-9906 ms906 ms39.9°
2 1:33 D I Z E R T O Dkilled by themMP7453 ms688 ms4.8°
2 1:33 D I Z E R T O Dhit themMP7578 ms–4.3°
3 1:33 m0dyhit themTec-9828 ms–4.3°
3 1:05 -taBLkilled by themM4A4391 ms1109 ms3.4°
4 1:29 D I Z E R T O Dkilled by themM4A1-S1000 ms1297 ms18.6°
5 1:20 D I Z E R T O Dkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:26 m0dyhit by themM4A4750 ms–50.2°
6 bomb 0:26 m0dyhit themMAC-10828 ms–47.0°
6 bomb 0:25 Zιkοη❤killed by themAK-47766 ms859 ms53.2°
7 1:15 -taBLkilled themM4A4312 ms672 ms1.1°
7 1:14 -taBLhit by themM4A4625 ms–2.7°
7 1:11 [EI] fidanovickilled by themM4A1-S891 ms891 ms1.0°
8 1:43 m0dyhit themDesert Eagle938 ms–1.5°
8 1:42 m0dykilled by themM4A41359 ms1359 ms7.1°
9 1:00 m0dykilled by themM4A1-S234 ms641 ms2.3°
10 1:40 -taBLkilled themAK-47406 ms406 ms0.8°
11 1:21 m0dykilled by themAK-471219 ms1219 ms8.2°
12 bomb 0:15 -taBLhit themM4A4453 ms–3.4°
12 bomb 0:13 D I Z E R T O Dkilled by themAK-47438 ms938 ms8.8°
13 1:43 -taBLhit by themGlock-18750 ms–3.9°
13 1:42 [EI] fidanovichit by themP250406 ms–1.6°
13 1:41 -taBLhit by themGlock-182688 ms–3.9°
13 1:41 [EI] fidanovickilled by themP2501969 ms1969 ms1.6°
14 1:18 D I Z E R T O Dkilled themMP9375 ms1594 ms2.9°
14 1:03 [EI] fidanovichit themMP9344 ms–7.3°
15 1:06 D I Z E R T O Dhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 D I Z E R T O Dhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:12 D I Z E R T O Dkilled themAK-47438 ms438 ms3.0°
16 1:41 -taBLhit themAK-47625 ms–0.5°
16 1:39 -taBLkilled themAK-47562 ms1062 ms6.6°
16 1:39 -taBLhit by themMP7719 ms–8.2°
16 1:29 m0dykilled by themDesert Eagle391 ms391 ms8.8°
18 1:21 -taBLhit by themMP7453 ms–5.7°
18 1:20 -taBLkilled themM4A4812 ms812 ms1.6°
19 1:29 m0dyhit themM4A4578 ms–0.5°
20 1:16 Zιkοη❤killed themAK-47500 ms906 ms8.0°
20 1:16 Zιkοη❤hit by themAK-47688 ms–5.0°
20 1:12 -taBLkilled by themAK-47250 ms250 ms1.5°
21 1:26 [EI] fidanovichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 -taBLhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 D I Z E R T O Dhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 [EI] fidanovickilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 [EI] fidanovichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:14 Zιkοη❤killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 0:50 -taBLhit by themAK-47422 ms–5.4°
22 0:49 -taBLhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 19 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 -taBLGlock-18847fired while moving (214 u/s), too fast to be accurate - stop first1/610% / 49%
1 1:19 m0dyGlock-18518fired while moving (240 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 41%
2 1:45 -taBLTec-9457aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them19% / 43%
2 1:33 D I Z E R T O DMP7396too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)35% / 62%
3 1:33 m0dyTec-91116aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first2/161% / 35%
6 bomb 0:26 m0dyMAC-10348fine - pros would have fired it too4/8cut short (a death, a reload)46% / 54%
7 1:12 [EI] fidanovicM4A41027fired while moving (122 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 46%
8 1:43 m0dyDesert Eagle976fine - pros would have fired it too1/1cut short (a death, a reload)51% / 51%
9 1:00 m0dyAK-47639aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)9% / 51%
12 bomb 0:15 -taBLM4A1-S752fine - pros would have fired it too3/6cut short (a death, a reload)51% / 61%
14 1:18 D I Z E R T O DMP9680fine - pros would have fired it too4/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 50%
14 1:17 D I Z E R T O DMP9655fired while moving (114 u/s), too fast to be accurate - stop first1/9killed them22% / 50%
15 0:12 D I Z E R T O DAK-47438fine - pros would have fired it too1/7killed them39% / 55%
16 1:39 -taBLAK-47458fired while moving (140 u/s), too fast to be accurate - stop first3/11killed them3% / 48%
18 1:22 -taBLM4A4665aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/219% / 55%
18 1:21 -taBLM4A4687fired while moving (115 u/s), too fast to be accurate - stop first1/10killed them11% / 54%
19 1:30 m0dyM4A41924fine - pros would have fired it too0/239% / 43%
19 1:29 m0dyM4A41895fine - pros would have fired it too2/237% / 53%
20 1:17 Zιkοη❤AK-47447fired while moving (127 u/s), too fast to be accurate - stop first3/9killed them19% / 55%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.