Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 34% |
| MP7 | 40 | 25% |
| M4A4 | 39 | 33% |
| Glock-18 | 18 | 28% |
| M4A1-S | 15 | 20% |
| P2000 | 11 | 9% |
| AWP | 1 | 0% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/114 | 20 1:27 | 4 kills (AK-47 ×4), 3 headshots, in 46.9 s T | 6.1 |
| 40/114 | 12 bomb 0:28 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 67/114 | 5 0:48 | 1 kill (MP7), a wallbang CT | 0.5 |
| 69/114 | 22 0:03 | 1 kill (AK-47) T | 0.4 |
| 77/114 | 19 1:26 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 87/114 | 6 1:03 | 1 kill (M4A4) CT | -0.2 |
| 94/114 | 2 1:45 | 1 kill (MP7) CT | -0.5 |
| 104/114 | 3 1:04 | 1 kill (M4A4) CT | -0.8 |
| 107/114 | 18 1:30 | 1 kill (MP7), 1 headshot T | -0.8 |
| 111/114 | 13 1:23 | 1 kill (Glock), 1 headshot T | -1.5 |
| 114/114 | 1 1:25 | 1 kill (P2000) CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:12 | 1v4 before the plant T · 24 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 22 0:16 | 1v2 before the plant T · 91 HP · Extended A | lost - saved, the time ran out · saw each other |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:50 | wasted | no enemy blinded for long |
| 19 1:28 | good | blinded leffeboy69 4.8 s (2.0 s white) |
| 19 1:21 | good | blinded ÄzZy ||| 4.2 s (1.5 s white), leffeboy69 3.1 s (0.6 s white) |
| 22 1:48 | good | blinded Agnostic 3.5 s (0.9 s white) |
Throws
24 grenades: 20 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 bomb 0:31 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1239 units away; a running throw |
| 19 1:30 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.9 s, the nearest 1003 units away |
| 21 1:26 | punished | hit by leffeboy69 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 22 1:31 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1626 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:23 | A Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 6 1:04 | Extended A | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 8 0:51 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 17 1:43 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:21 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died | ||
| 20 0:50 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | hold | held with Zιkοη❤, 684 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before Zιkοη❤) |
| 1 1:15 | hold | held with m0dy, 550 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after m0dy) |
| 3 1:09 | hold | held with [EI] fidanovic, 694 units and 74° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:08 | trade | [EI] fidanovic was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | hold | held with D I Z E R T O D, 378 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after D I Z E R T O D) |
| 4 1:23 | trade | D I Z E R T O D was killed 376 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:17 | trade | D I Z E R T O D was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:19 | trade | m0dy was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | peek together | peeked the same enemy as D I Z E R T O D, 609 ms before them - early - you went first, alone |
| 12 bomb 0:15 | peek together | peeked the same enemy as [EI] fidanovic, 328 ms after them - late - your team-mate went first, as bait |
| 12 bomb 0:15 | trade | [EI] fidanovic was killed 124 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:31 | trade | [EI] fidanovic was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:22 | in their way | stood between D I Z E R T O D and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:22 | in their way | stood between m0dy and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:20 | trade | m0dy was killed 263 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:16 | hold | held with D I Z E R T O D, 254 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before D I Z E R T O D) |
| 14 1:26 | hold | held with [EI] fidanovic, 500 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before [EI] fidanovic) |
| 15 1:45 | trade | Zιkοη❤ was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:35 | line of fire | stood in D I Z E R T O D's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:21 | trade | m0dy was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:50 | trade | m0dy was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Zιkοη❤ was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:31 | trade | D I Z E R T O D was killed 603 units away: you traded in 1,734 ms (pros: 2,031 ms) |
| 19 1:44 | trade | Zιkοη❤ was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | m0dy was killed 1313 units away: you traded in 2,391 ms (pros: 2,609 ms) |
| 20 1:34 | line of fire | stood in Zιkοη❤'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:17 | hold | held with Zιkοη❤, 745 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:16 | trade | Zιkοη❤ was killed 841 units away: you traded in 4,109 ms (pros: 2,031 ms) |
| 20 1:09 | line of fire | stood in D I Z E R T O D's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:32 | line of fire | stood in m0dy's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time) |
| 22 1:14 | trade | Zιkοη❤ was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:56 | trade | [EI] fidanovic was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:16 | trade | D I Z E R T O D was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | killed them | P2000 | 906 ms | 906 ms | 2.6° | ||
| 1 1:21 | hit by them | Glock-18 | 1953 ms | – | 19.5° | ||
| 1 1:12 | hit them | P2000 | 531 ms | – | 0.1° | ||
| 1 1:10 | hit by them | P250 | 625 ms | – | 1.3° | ||
| 2 1:46 | hit by them | MAC-10 | 172 ms | – | 1.0° | ||
| 2 1:46 | killed them | MP7 | 422 ms | 734 ms | 9.0° | ||
| 2 1:45 | killed by them | Tec-9 | 906 ms | 906 ms | 39.9° | ||
| 3 1:05 | killed them | M4A4 | 391 ms | 1109 ms | 3.4° | ||
| 3 0:57 | killed by them | Galil AR | 188 ms | 359 ms | 2.3° | ||
| 3 0:57 | hit them | M4A4 | 312 ms | – | 11.8° | ||
| 4 1:30 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed by them | M4A4 | 1172 ms | 1172 ms | 10.9° | ||
| 5 0:48 | killed them | MP7 | 578 ms | 578 ms | 17.1° | ||
| 5 0:46 | killed by them | AK-47 | 31 ms | 31 ms | 0.7° | ||
| 6 1:04 | killed them | M4A4 | 438 ms | 891 ms | 2.3° | ||
| 6 1:03 | hit by them | AK-47 | 422 ms | – | 0.5° | ||
| 6 1:03 | hit them | M4A4 | 922 ms | – | 1.9° | ||
| 6 bomb 0:29 | killed by them | MAC-10 | 359 ms | 672 ms | 3.2° | ||
| 7 1:15 | killed by them | M4A4 | 312 ms | 672 ms | 1.1° | ||
| 7 1:14 | hit them | M4A4 | 625 ms | – | 2.7° | ||
| 8 0:50 | killed by them | P250 | 1250 ms | 1406 ms | 2.8° | ||
| 9 1:45 | hit them | M4A4 | 672 ms | – | 4.0° | ||
| 9 1:45 | killed by them | AK-47 | 750 ms | 1062 ms | 4.6° | ||
| 10 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | killed by them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 11 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | hit them | M4A4 | 203 ms | – | 10.0° | ||
| 12 bomb 0:29 | killed them | AK-47 | 750 ms | 953 ms | 4.9° | ||
| 12 bomb 0:15 | hit by them | M4A4 | 453 ms | – | 3.4° | ||
| 12 bomb 0:14 | hit them | AK-47 | 47 ms | – | 28.0° | ||
| 12 bomb 0:14 | killed by them | AK-47 | 125 ms | 125 ms | 47.3° | ||
| 13 1:43 | hit them | Glock-18 | 750 ms | – | 3.9° | ||
| 13 1:41 | hit them | Glock-18 | 2688 ms | – | 3.9° | ||
| 13 1:24 | killed them | Glock-18 | 875 ms | 2516 ms | 3.9° | ||
| 13 1:15 | killed by them | USP-S | 375 ms | 375 ms | 3.8° | ||
| 14 1:25 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:54 | killed by them | AK-47 | 297 ms | 703 ms | 1.9° | ||
| 16 1:41 | hit by them | AK-47 | 625 ms | – | 0.5° | ||
| 16 1:39 | killed by them | AK-47 | 562 ms | 1062 ms | 6.6° | ||
| 16 1:39 | hit them | MP7 | 719 ms | – | 8.2° | ||
| 17 1:42 | killed by them | M4A4 | 984 ms | 984 ms | 20.9° | ||
| 18 1:31 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | hit by them | M4A4 | 406 ms | – | 5.6° | ||
| 18 1:21 | hit them | MP7 | 453 ms | – | 5.7° | ||
| 18 1:20 | killed by them | M4A4 | 812 ms | 812 ms | 1.6° | ||
| 19 1:27 | hit by them | M4A4 | 328 ms | – | 2.6° | ||
| 19 1:27 | killed them | AK-47 | 438 ms | 844 ms | 0.7° | ||
| 19 1:20 | hit them | AK-47 | 94 ms | – | 0.4° | ||
| 19 1:04 | killed by them | AWP | 297 ms | 297 ms | 7.8° | ||
| 20 1:27 | killed them | AK-47 | 297 ms | 297 ms | 6.7° | ||
| 20 1:12 | killed them | AK-47 | 250 ms | 250 ms | 1.5° | ||
| 20 0:49 | killed them | AK-47 | 234 ms | 1031 ms | 1.0° | ||
| 20 bomb 0:38 | hit by them | AK-47 | 281 ms | – | 4.0° | ||
| 20 bomb 0:38 | killed them | AK-47 | 438 ms | 438 ms | 4.6° | ||
| 21 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:12 | hit by them | M4A4 | 672 ms | – | 5.4° | ||
| 21 1:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:50 | hit them | AK-47 | 422 ms | – | 5.4° | ||
| 22 0:49 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:11 | hit them | AK-47 | 641 ms | – | 2.3° | ||
| 22 0:10 | hit by them | M4A4 | 984 ms | – | 0.6° | ||
| 22 0:03 | hit by them | M4A4 | 672 ms | – | 26.0° | ||
| 22 0:03 | killed them | AK-47 | 719 ms | 719 ms | 5.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | P2000 | 939 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 1 1:25 | P2000 | 453 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/4 | killed them | 6% / 42% | |
| 1 1:23 | P2000 | 835 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 49% | |
| 1 1:22 | P2000 | 855 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 37% | |
| 1 1:12 | P2000 | 794 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 1 1:11 | P2000 | 689 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 39% | |
| 2 1:46 | MP7 | 574 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 3/8 | killed them | 6% / 61% | |
| 3 1:06 | M4A4 | 580 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/16 | killed them | 14% / 59% | |
| 3 0:57 | M4A4 | 539 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 5 0:48 | MP7 | 325 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | killed them | 17% / 49% | |
| 6 1:04 | M4A4 | 1168 | fine - pros would have fired it too | 5/10 | killed them | 74% / 74% | |
| 6 1:03 | M4A4 | 1418 | fine - pros would have fired it too | 2/6 | 42% / 45% | ||
| 6 bomb 0:29 | M4A4 | 563 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 12% / 46% | |
| 7 1:15 | M4A4 | 308 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 9% / 51% | |
| 9 1:45 | M4A1-S | 735 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 34% / 62% | |
| 10 1:45 | AWP | 2264 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 76% | |
| 12 bomb 0:29 | AK-47 | 1237 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 12 bomb 0:14 | AK-47 | 178 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 57% | |
| 13 1:43 | Glock-18 | 1464 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 38% | |
| 13 1:42 | Glock-18 | 1618 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 13 1:42 | Glock-18 | 1614 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/6 | 26% / 32% | ||
| 13 1:25 | Glock-18 | 884 | fired while moving (232 u/s), too fast to be accurate - stop first | 3/9 | killed them | 16% / 44% | |
| 13 1:15 | Glock-18 | 680 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 40% | |
| 14 1:25 | Tec-9 | 173 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 54% | |
| 16 1:41 | MP7 | 831 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/9 | 19% / 50% | ||
| 16 1:39 | MP7 | 486 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 22% / 57% | |
| 17 1:43 | AK-47 | 447 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 14% / 57% | |
| 18 1:30 | MP7 | 420 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 1/9 | killed them | 1% / 53% | |
| 18 1:22 | MP7 | 664 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 0/6 | 1% / 46% | ||
| 18 1:21 | MP7 | 688 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 31% / 49% | |
| 19 1:27 | AK-47 | 1161 | fine - pros would have fired it too | 2/10 | killed them | 51% / 51% | |
| 19 1:20 | AK-47 | 810 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/6 | 25% / 68% | ||
| 19 1:04 | AK-47 | 317 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 59% / 62% | |
| 20 1:27 | AK-47 | 149 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/6 | killed them | 7% / 61% | |
| 20 1:12 | AK-47 | 967 | fine - pros would have fired it too | 1/5 | killed them | 49% / 51% | |
| 20 0:49 | AK-47 | 862 | fine - pros would have fired it too | 4/13 | killed them | 45% / 52% | |
| 20 bomb 0:38 | AK-47 | 414 | fine - pros would have fired it too | 1/6 | killed them | 42% / 50% | |
| 22 0:50 | AK-47 | 897 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/11 | 20% / 53% | ||
| 22 0:11 | AK-47 | 1105 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/12 | 2% / 57% | ||
| 22 0:04 | AK-47 | 158 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.