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Dust II, lost 9-13 · Sun 11 Oct, 17:02

-taBL

The match

Aim

453 msTTD844 msTTK3.9°Crosshair↓16%1st bullet30%Spray18%Head57%Counter-strafe

Scoreboard

82ADR73%KAST

Positioning

Shots

28/40Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475934%
MP74025%
M4A43933%
Glock-181828%
M4A1-S1520%
P2000119%
AWP10%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11420 1:27 4 kills (AK-47 ×4), 3 headshots, in 46.9 s T6.1
40/11412 bomb 0:28 1 kill (AK-47), 1 headshot CT1.0
67/1145 0:48 1 kill (MP7), a wallbang CT0.5
69/11422 0:03 1 kill (AK-47) T0.4
77/11419 1:26 1 kill (AK-47), 1 headshot T0.2
87/1146 1:03 1 kill (M4A4) CT-0.2
94/1142 1:45 1 kill (MP7) CT-0.5
104/1143 1:04 1 kill (M4A4) CT-0.8
107/11418 1:30 1 kill (MP7), 1 headshot T-0.8
111/11413 1:23 1 kill (Glock), 1 headshot T-1.5
114/1141 1:25 1 kill (P2000) CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:12 1v4 before the plant T · 24 HP · Lower Tunnellost - died in the first fight · saw each other
22 0:16 1v2 before the plant T · 91 HP · Extended Alost - saved, the time ran out · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:50 wastedno enemy blinded for long
19 1:28 goodblinded leffeboy69 4.8 s (2.0 s white)
19 1:21 goodblinded ÄzZy ||| 4.2 s (1.5 s white), leffeboy69 3.1 s (0.6 s white)
22 1:48 goodblinded Agnostic 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 20 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 bomb 0:31 exposedan HE at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1239 units away; a running throw
19 1:30 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.9 s, the nearest 1003 units away
21 1:26 punishedhit by leffeboy69 0.8 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall)
22 1:31 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1626 units away; a running throw

Positioning

In 6 of your 38 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 29 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:23 leffeboy69A Rampcover not used: 32 units away, they'd have seen only your headlived
6 1:04 Mr.WhiteExtended Acover not used: 16 units away, they'd have seen only your headlived
8 0:51 Mr.WhiteBombsite Acover not used: 96 units away, they'd have seen only your headdied
17 1:43 AgnosticLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:21 leffeboy69Top Midcover not used: 96 units away, they'd have seen only your headdied
20 0:50 ÄzZy |||Bombsite Bcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 holdheld with Zιkοη❤, 684 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before Zιkοη❤)
1 1:15 holdheld with m0dy, 550 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after m0dy)
3 1:09 holdheld with [EI] fidanovic, 694 units and 74° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:08 trade[EI] fidanovic was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 holdheld with D I Z E R T O D, 378 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after D I Z E R T O D)
4 1:23 tradeD I Z E R T O D was killed 376 units away: not traded within 5 s (pros: 625 ms)
5 1:17 tradeD I Z E R T O D was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
11 1:19 tradem0dy was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 peek togetherpeeked the same enemy as D I Z E R T O D, 609 ms before them - early - you went first, alone
12 bomb 0:15 peek togetherpeeked the same enemy as [EI] fidanovic, 328 ms after them - late - your team-mate went first, as bait
12 bomb 0:15 trade[EI] fidanovic was killed 124 units away: not traded within 5 s (pros: 625 ms)
13 1:31 trade[EI] fidanovic was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
13 1:22 in their waystood between D I Z E R T O D and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:22 in their waystood between m0dy and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:20 tradem0dy was killed 263 units away: not traded within 5 s (pros: 625 ms)
13 1:16 holdheld with D I Z E R T O D, 254 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before D I Z E R T O D)
14 1:26 holdheld with [EI] fidanovic, 500 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before [EI] fidanovic)
15 1:45 tradeZιkοη❤ was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
15 1:35 line of firestood in D I Z E R T O D's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:21 tradem0dy was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
18 1:50 tradem0dy was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeZιkοη❤ was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
18 1:31 tradeD I Z E R T O D was killed 603 units away: you traded in 1,734 ms (pros: 2,031 ms)
19 1:44 tradeZιkοη❤ was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradem0dy was killed 1313 units away: you traded in 2,391 ms (pros: 2,609 ms)
20 1:34 line of firestood in Zιkοη❤'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:17 holdheld with Zιkοη❤, 745 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:16 tradeZιkοη❤ was killed 841 units away: you traded in 4,109 ms (pros: 2,031 ms)
20 1:09 line of firestood in D I Z E R T O D's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:32 line of firestood in m0dy's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time)
22 1:14 tradeZιkοη❤ was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
22 0:56 trade[EI] fidanovic was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
22 0:16 tradeD I Z E R T O D was killed 542 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 MAACkilled themP2000906 ms906 ms2.6°
1 1:21 leffeboy69hit by themGlock-181953 ms–19.5°
1 1:12 ÄzZy |||hit themP2000531 ms–0.1°
1 1:10 ÄzZy |||hit by themP250625 ms–1.3°
2 1:46 Mr.Whitehit by themMAC-10172 ms–1.0°
2 1:46 Mr.Whitekilled themMP7422 ms734 ms9.0°
2 1:45 leffeboy69killed by themTec-9906 ms906 ms39.9°
3 1:05 leffeboy69killed themM4A4391 ms1109 ms3.4°
3 0:57 ÄzZy |||killed by themGalil AR188 ms359 ms2.3°
3 0:57 ÄzZy |||hit themM4A4312 ms–11.8°
4 1:30 Mr.Whitehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 Mr.Whitekilled by themM4A41172 ms1172 ms10.9°
5 0:48 MAACkilled themMP7578 ms578 ms17.1°
5 0:46 Mr.Whitekilled by themAK-4731 ms31 ms0.7°
6 1:04 MAACkilled themM4A4438 ms891 ms2.3°
6 1:03 Mr.Whitehit by themAK-47422 ms–0.5°
6 1:03 Mr.Whitehit themM4A4922 ms–1.9°
6 bomb 0:29 ÄzZy |||killed by themMAC-10359 ms672 ms3.2°
7 1:15 leffeboy69killed by themM4A4312 ms672 ms1.1°
7 1:14 leffeboy69hit themM4A4625 ms–2.7°
8 0:50 Mr.Whitekilled by themP2501250 ms1406 ms2.8°
9 1:45 MAAChit themM4A4672 ms–4.0°
9 1:45 MAACkilled by themAK-47750 ms1062 ms4.6°
10 1:44 ÄzZy |||hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 leffeboy69killed by themAK-47406 ms406 ms0.8°
11 1:35 ÄzZy |||hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:35 MAAChit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:34 MAAChit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 ÄzZy |||hit themM4A4203 ms–10.0°
12 bomb 0:29 ÄzZy |||killed themAK-47750 ms953 ms4.9°
12 bomb 0:15 leffeboy69hit by themM4A4453 ms–3.4°
12 bomb 0:14 Agnostichit themAK-4747 ms–28.0°
12 bomb 0:14 Agnostickilled by themAK-47125 ms125 ms47.3°
13 1:43 leffeboy69hit themGlock-18750 ms–3.9°
13 1:41 leffeboy69hit themGlock-182688 ms–3.9°
13 1:24 ÄzZy |||killed themGlock-18875 ms2516 ms3.9°
13 1:15 Mr.Whitekilled by themUSP-S375 ms375 ms3.8°
14 1:25 ÄzZy |||killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 0:54 ÄzZy |||killed by themAK-47297 ms703 ms1.9°
16 1:41 leffeboy69hit by themAK-47625 ms–0.5°
16 1:39 leffeboy69killed by themAK-47562 ms1062 ms6.6°
16 1:39 leffeboy69hit themMP7719 ms–8.2°
17 1:42 Agnostickilled by themM4A4984 ms984 ms20.9°
18 1:31 MAACkilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 MAAChit by themM4A4406 ms–5.6°
18 1:21 leffeboy69hit themMP7453 ms–5.7°
18 1:20 leffeboy69killed by themM4A4812 ms812 ms1.6°
19 1:27 MAAChit by themM4A4328 ms–2.6°
19 1:27 MAACkilled themAK-47438 ms844 ms0.7°
19 1:20 ÄzZy |||hit themAK-4794 ms–0.4°
19 1:04 ÄzZy |||killed by themAWP297 ms297 ms7.8°
20 1:27 MAACkilled themAK-47297 ms297 ms6.7°
20 1:12 leffeboy69killed themAK-47250 ms250 ms1.5°
20 0:49 ÄzZy |||killed themAK-47234 ms1031 ms1.0°
20 bomb 0:38 Mr.Whitehit by themAK-47281 ms–4.0°
20 bomb 0:38 Mr.Whitekilled themAK-47438 ms438 ms4.6°
21 1:25 leffeboy69hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:12 Mr.Whitehit by themM4A4672 ms–5.4°
21 1:12 Mr.Whitehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:50 leffeboy69hit themAK-47422 ms–5.4°
22 0:49 leffeboy69hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 0:11 Agnostichit themAK-47641 ms–2.3°
22 0:10 Agnostichit by themM4A4984 ms–0.6°
22 0:03 Agnostichit by themM4A4672 ms–26.0°
22 0:03 Agnostickilled themAK-47719 ms719 ms5.5°

Shots

You fired 28 of your 40 first shots too soon: 16 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 AgnosticP2000939aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/11% / 42%
1 1:25 MAACP2000453fired while moving (122 u/s), too fast to be accurate - stop first1/4killed them6% / 42%
1 1:23 leffeboy69P2000835fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 49%
1 1:22 leffeboy69P2000855fired while moving (109 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 37%
1 1:12 ÄzZy |||P2000794aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
1 1:11 ÄzZy |||P2000689fired while moving (213 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 39%
2 1:46 Mr.WhiteMP7574too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target3/8killed them6% / 61%
3 1:06 leffeboy69M4A4580aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/16killed them14% / 59%
3 0:57 ÄzZy |||M4A4539fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
5 0:48 MAACMP7325aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/8killed them17% / 49%
6 1:04 MAACM4A41168fine - pros would have fired it too5/10killed them74% / 74%
6 1:03 Mr.WhiteM4A41418fine - pros would have fired it too2/642% / 45%
6 bomb 0:29 ÄzZy |||M4A4563fired while moving (186 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)12% / 46%
7 1:15 leffeboy69M4A4308fired while moving (136 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)9% / 51%
9 1:45 MAACM4A1-S735fired while moving (95 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)34% / 62%
10 1:45 ÄzZy |||AWP2264aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)17% / 76%
12 bomb 0:29 ÄzZy |||AK-471237fine - pros would have fired it too3/6killed them65% / 65%
12 bomb 0:14 AgnosticAK-47178fine - pros would have fired it too1/1cut short (a death, a reload)41% / 57%
13 1:43 leffeboy69Glock-181464fired while moving (230 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 38%
13 1:42 leffeboy69Glock-181618fired while moving (152 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
13 1:42 leffeboy69Glock-181614fired while moving (212 u/s), too fast to be accurate - stop first1/626% / 32%
13 1:25 ÄzZy |||Glock-18884fired while moving (232 u/s), too fast to be accurate - stop first3/9killed them16% / 44%
13 1:15 Mr.WhiteGlock-18680aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)14% / 40%
14 1:25 ÄzZy |||Tec-9173aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)28% / 54%
16 1:41 leffeboy69MP7831fired while moving (216 u/s), too fast to be accurate - stop first0/919% / 50%
16 1:39 leffeboy69MP7486fired while moving (209 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)22% / 57%
17 1:43 AgnosticAK-47447aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/7cut short (a death, a reload)14% / 57%
18 1:30 MAACMP7420aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first1/9killed them1% / 53%
18 1:22 leffeboy69MP7664aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first0/61% / 46%
18 1:21 leffeboy69MP7688fine - pros would have fired it too3/7cut short (a death, a reload)31% / 49%
19 1:27 MAACAK-471161fine - pros would have fired it too2/10killed them51% / 51%
19 1:20 ÄzZy |||AK-47810fired while moving (107 u/s), too fast to be accurate - stop first2/625% / 68%
19 1:04 ÄzZy |||AK-47317fine - pros would have fired it too0/3cut short (a death, a reload)59% / 62%
20 1:27 MAACAK-47149fired while moving (209 u/s), too fast to be accurate - stop first1/6killed them7% / 61%
20 1:12 leffeboy69AK-47967fine - pros would have fired it too1/5killed them49% / 51%
20 0:49 ÄzZy |||AK-47862fine - pros would have fired it too4/13killed them45% / 52%
20 bomb 0:38 Mr.WhiteAK-47414fine - pros would have fired it too1/6killed them42% / 50%
22 0:50 leffeboy69AK-47897aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/1120% / 53%
22 0:11 AgnosticAK-471105fired while moving (119 u/s), too fast to be accurate - stop first3/122% / 57%
22 0:04 AgnosticAK-47158fired while moving (184 u/s), too fast to be accurate - stop first1/5killed them18% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.