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Dust II, lost 9-13 · Sun 11 Oct, 17:02

m0dyGold Nova Master

The match

Aim

524 msTTD796 msTTK2.3°Crosshair↓53%1st bullet28%Spray22%Head91%Counter-strafe

Scoreboard

114ADR82%KAST

Positioning

Shots

16/32Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47436%
AK-473113%
USP-S650%
M4A1-S5100%
SSG 08450%
Glock-1820%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11416 1:29 2 kills (Deagle ×2), all headshots, in 26.3 s T4.6
13/11415 1:51 1 kill (Scout), a wallbang, 1 headshot T3.0
14/11414 1:51 1 kill (Scout), a wallbang, 1 headshot T2.6
20/11411 1:22 2 kills (AK-47 ×2), all headshots, in 0.8 s CT2.0
37/1147 1:21 1 kill (M4A4) CT1.0
38/1149 1:00 1 kill (M4A1-S) CT1.0
43/11417 1:33 1 kill (Scout), 1 headshot T1.0
47/11412 1:37 2 kills (M4A4 ×2), 1 headshot, in 39.8 s CT1.0
50/1148 1:43 2 kills (M4A4 ×2), in 0.8 s CT0.9
68/1142 1:46 2 kills (M4A4 ×2), all headshots, in 54.3 s CT0.5
72/1144 1:23 2 kills (M4A4, AK-47), 1 headshot, in 39.5 s CT0.3
78/11421 1:38 1 kill (AK-47), 1 headshot T0.2
86/11410 1:25 1 kill (M4A4), 1 through smoke, 1 while flashed CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:40 1v3 after the plant CT · 78 HP · T Spawnlost - saved, the bomb went off · first fight won, saw them first
10 bomb 0:28 1v3 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · saw each other
12 bomb 0:11 1v1 after the plant CT · 12 HP · Upper Tunnellost - died later
16 1:18 1v4 before the plant T · 63 HP · T Ramplost - died later, after 1 kill · saw each other
17 1:27 1v2 before the plant T · 100 HP · Long Doorslost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 6 good, 0 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long
5 1:44 goodblinded leffeboy69 4.1 s (1.3 s white), Mr.White 4.0 s (1.2 s white)
7 1:44 wastedno enemy blinded for long; blinded themselves 3.4 s holding Long A - safe
8 1:44 goodblinded Agnostic 4.1 s (1.4 s white), MAAC 3.8 s (1.1 s white)
9 1:48 wastedno enemy blinded for long; blinded [EI] fidanovic 1.7 s on the move through Long A - safe; blinded -taBL 1.3 s on the move through Long A - safe
9 1:45 blinded an enemy, but hurt the team tooblinded MAAC 3.3 s (0.7 s white); blinded -taBL 1.7 s holding Long A - an enemy could see them; blinded [EI] fidanovic 1.6 s holding Long A - safe; blinded themselves 1.2 s on the move through Long A - safe -taBL peeked MAAC 0.6 s before the pop - too late - the flash popped after they showed; hit them first
9 0:36 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long; blinded [EI] fidanovic 4.2 s on the move through Long A - safe; blinded themselves 1.6 s on the move through Long A - safe
12 bomb 0:40 wastedno enemy blinded for long
13 1:47 goodblinded Mr.White 3.6 s (0.9 s white)
13 1:45 wastedbarely blinded Mr.White 1.5 s (0.1 s white); blinded themselves 3.5 s on the move through Outside Long - safe
13 1:43 wastedno enemy blinded for long
13 1:33 misled a peekbarely blinded Mr.White 2.0 s (0.2 s white), Agnostic 2.0 s (0.2 s white); blinded -taBL 1.4 s on the move through Long A - safe the enemy was barely blinded, and [EI] fidanovic peeked Mr.White 0.2 s after the pop; got hit first
20 1:46 wastedno enemy blinded for long; blinded D I Z E R T O D 2.5 s holding Outside Long - safe; blinded -taBL 4.1 s on the move through Outside Long - safe
20 1:40 goodblinded MAAC 4.4 s (1.6 s white); blinded D I Z E R T O D 2.3 s holding Outside Long - safe; blinded themselves 1.3 s holding Outside Long - safe
21 1:48 goodblinded leffeboy69 3.3 s (0.7 s white)
21 1:46 goodblinded Agnostic 3.5 s (0.9 s white); blinded D I Z E R T O D 2.5 s holding Outside Long - safe

Positioning

In 4 of your 41 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 4 of your 30 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:34 MAACLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
14 1:36 Mr.WhiteT Spawnstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
21 1:13 ÄzZy |||Pitcover not used: 16 units away, they'd have seen only your headlived
21 1:03 ÄzZy |||Pitcover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 holdheld with Zιkοη❤, 562 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Zιkοη❤)
1 1:15 holdheld with -taBL, 550 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before -taBL)
2 1:12 trade[EI] fidanovic was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
4 1:25 tradeZιkοη❤ was killed 1698 units away: you traded in 1,828 ms (pros: 625 ms)
5 1:17 tradeD I Z E R T O D was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:27 holdheld with Zιkοη❤, 439 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after Zιkοη❤)
8 1:29 tradeD I Z E R T O D was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
9 0:42 tradeD I Z E R T O D was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
10 1:33 holdheld with D I Z E R T O D, 681 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:32 tradeD I Z E R T O D was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradeZιkοη❤ was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:28 trade[EI] fidanovic was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
13 1:33 line of firestood in D I Z E R T O D's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
13 1:31 trade[EI] fidanovic was killed 672 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 tradeZιkοη❤ was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 trade-taBL was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
17 1:27 tradeZιkοη❤ was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
21 1:18 tradeD I Z E R T O D was killed 600 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Agnostichit themP2000469 ms–1.4°
1 1:44 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:43 Mr.Whitehit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:41 MAAChit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:28 Agnostichit themP2000594 ms–9.3°
1 1:19 leffeboy69hit by themGlock-18391 ms–15.2°
1 1:15 ÄzZy |||killed by themP250484 ms1031 ms2.6°
1 1:14 ÄzZy |||hit themP2000844 ms–1.0°
2 1:46 Agnostickilled themM4A4719 ms812 ms4.6°
2 0:51 ÄzZy |||killed themM4A4438 ms438 ms2.3°
3 1:39 MAAChit themM4A41297 ms–1.1°
3 1:33 MAAChit themM4A4266 ms–0.5°
3 1:33 leffeboy69hit by themTec-9828 ms–4.3°
3 1:17 Mr.Whitehit by themP250688 ms–1.7°
3 1:15 Mr.Whitekilled by themP25078 ms78 ms1.1°
4 1:25 ÄzZy |||killed themM4A4531 ms2094 ms0.8°
4 bomb 0:07 Mr.Whitekilled themAK-47969 ms969 ms17.2°
5 1:37 Mr.Whitehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 Mr.Whitekilled by themAK-47125 ms312 ms5.6°
6 bomb 0:26 leffeboy69hit themM4A4750 ms–50.2°
6 bomb 0:26 leffeboy69hit by themMAC-10828 ms–47.0°
7 1:22 Agnostichit by themMAC-10234 ms–2.1°
7 1:22 Agnostickilled themM4A4375 ms828 ms0.5°
7 1:03 Mr.Whitehit themM4A4438 ms–0.3°
7 1:03 Mr.Whitekilled by themGalil AR547 ms547 ms0.4°
8 1:43 MAACkilled themM4A4312 ms484 ms2.3°
8 1:43 leffeboy69hit by themDesert Eagle938 ms–1.5°
8 1:42 leffeboy69killed themM4A41359 ms1359 ms7.1°
8 1:22 ÄzZy |||hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 Mr.Whitekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:00 leffeboy69killed themM4A1-S234 ms641 ms2.3°
9 0:11 Agnostickilled by themAK-47250 ms250 ms2.4°
10 1:26 ÄzZy |||killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:22 MAACkilled themAK-47406 ms406 ms1.5°
11 1:21 leffeboy69killed themAK-471219 ms1219 ms8.2°
11 1:19 ÄzZy |||killed by themAWP344 ms344 ms1.6°
12 1:38 Mr.Whitekilled themM4A4516 ms1234 ms3.3°
12 1:32 MAAChit by themAWP0 ms–0.9°
12 bomb 0:12 MAACkilled themM4A4516 ms781 ms3.6°
13 1:27 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:20 Mr.Whitekilled by themUSP-S469 ms469 ms6.3°
14 1:51 Agnostickilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 Mr.Whitehit by themMP9375 ms–1.5°
14 0:36 Mr.Whitekilled by themMP9344 ms406 ms3.2°
15 1:51 MAACkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 Agnostichit themSSG 08547 ms–6.7°
15 1:21 Agnostickilled by themM4A4375 ms734 ms3.3°
16 1:29 leffeboy69killed themDesert Eagle391 ms391 ms8.8°
16 1:03 Agnostickilled themDesert Eagle312 ms312 ms0.7°
16 0:57 MAACkilled by themAK-47344 ms344 ms0.5°
17 1:33 MAACkilled themSSG 08531 ms531 ms0.6°
17 0:38 ÄzZy |||killed by themAWP1078 ms1078 ms24.0°
18 1:50 ÄzZy |||killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:29 leffeboy69hit by themM4A4578 ms–0.5°
19 1:29 MAACkilled by themM4A1-S1562 ms1766 ms12.5°
20 1:37 ÄzZy |||killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 Agnostichit by themM4A4609 ms–3.4°
21 1:38 Agnostickilled themAK-471016 ms1016 ms1.6°
21 1:12 ÄzZy |||hit themAK-47984 ms–2.6°
21 1:03 ÄzZy |||hit themAK-47359 ms–0.5°
21 0:54 ÄzZy |||killed by themAWP203 ms203 ms0.9°
22 1:16 Mr.Whitekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:16 Mr.Whitehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 32 first shots too soon: 12 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 AgnosticUSP-S1860fine - pros would have fired it too1/145% / 45%
1 1:28 AgnosticUSP-S306aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
1 1:27 AgnosticUSP-S299aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 50%
1 1:19 leffeboy69USP-S515fired while moving (108 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
1 1:15 ÄzZy |||USP-S684fine - pros would have fired it too1/2cut short (a death, a reload)22% / 38%
2 1:46 AgnosticM4A41170aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/6killed them10% / 62%
2 0:52 ÄzZy |||M4A4711aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/6killed them18% / 63%
3 1:40 MAACM4A41641aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/52 bullets after pros would have stopped1% / 45%
3 1:39 MAACM4A41641aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/526% / 55%
3 1:38 MAACM4A41642fine - pros would have fired it too0/52 bullets after pros would have stopped26% / 46%
3 1:33 leffeboy69M4A41116fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 50%
3 1:33 leffeboy69M4A41116fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 60%
4 1:25 ÄzZy |||M4A41196fine - pros would have fired it too2/544% / 46%
4 1:24 ÄzZy |||M4A41148aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/8killed them10% / 52%
4 bomb 0:07 Mr.WhiteAK-47325fine - pros would have fired it too1/9killed them28% / 52%
6 bomb 0:26 leffeboy69M4A4329fired while moving (147 u/s), too fast to be accurate - stop first2/151% / 62%
7 1:22 AgnosticM4A4724fine - pros would have fired it too5/10killed them33% / 46%
7 1:03 Mr.WhiteM4A42105fine - pros would have fired it too2/2cut short (a death, a reload)65% / 65%
8 1:43 MAACM4A4695fine - pros would have fired it too3/21killed them; 4 bullets after pros would have stopped41% / 60%
9 1:00 leffeboy69M4A1-S639fine - pros would have fired it too5/9killed them35% / 54%
10 bomb 0:02 leffeboy69AK-471665aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/25% / 50%
10 bomb 0:01 leffeboy69AK-471679aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/63 bullets after pros would have stopped8% / 51%
11 1:22 MAACAK-47424fine - pros would have fired it too2/14killed them61% / 61%
12 1:38 Mr.WhiteM4A4753aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/13killed them14% / 62%
12 bomb 0:12 MAACM4A4418fine - pros would have fired it too3/4killed them63% / 63%
15 1:21 AgnosticGlock-18629too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)10% / 40%
16 1:29 leffeboy69Desert Eagle854fine - pros would have fired it too1/1killed them21% / 43%
16 1:03 AgnosticDesert Eagle1257fine - pros would have fired it too1/1killed them46% / 46%
21 1:39 AgnosticAK-471191fine - pros would have fired it too1/9killed them25% / 48%
21 1:13 ÄzZy |||AK-471632aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/63 bullets after pros would have stopped12% / 44%
21 1:10 ÄzZy |||AK-471585fired while moving (89 u/s), too fast to be accurate - stop first0/51 bullet after pros would have stopped0% / 44%
21 1:03 ÄzZy |||AK-472278fine - pros would have fired it too1/21 bullet after pros would have stopped34% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 37 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.