Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 74 | 36% |
| AK-47 | 31 | 13% |
| USP-S | 6 | 50% |
| M4A1-S | 5 | 100% |
| SSG 08 | 4 | 50% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/114 | 16 1:29 | 2 kills (Deagle ×2), all headshots, in 26.3 s T | 4.6 |
| 13/114 | 15 1:51 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
| 14/114 | 14 1:51 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 |
| 20/114 | 11 1:22 | 2 kills (AK-47 ×2), all headshots, in 0.8 s CT | 2.0 |
| 37/114 | 7 1:21 | 1 kill (M4A4) CT | 1.0 |
| 38/114 | 9 1:00 | 1 kill (M4A1-S) CT | 1.0 |
| 43/114 | 17 1:33 | 1 kill (Scout), 1 headshot T | 1.0 |
| 47/114 | 12 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 39.8 s CT | 1.0 |
| 50/114 | 8 1:43 | 2 kills (M4A4 ×2), in 0.8 s CT | 0.9 |
| 68/114 | 2 1:46 | 2 kills (M4A4 ×2), all headshots, in 54.3 s CT | 0.5 |
| 72/114 | 4 1:23 | 2 kills (M4A4, AK-47), 1 headshot, in 39.5 s CT | 0.3 |
| 78/114 | 21 1:38 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 86/114 | 10 1:25 | 1 kill (M4A4), 1 through smoke, 1 while flashed CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:40 | 1v3 after the plant CT · 78 HP · T Spawn | lost - saved, the bomb went off · first fight won, saw them first |
| 10 bomb 0:28 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw each other |
| 12 bomb 0:11 | 1v1 after the plant CT · 12 HP · Upper Tunnel | lost - died later |
| 16 1:18 | 1v4 before the plant T · 63 HP · T Ramp | lost - died later, after 1 kill · saw each other |
| 17 1:27 | 1v2 before the plant T · 100 HP · Long Doors | lost - died later |
Flashes
17 flashes: 6 good, 0 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long |
| 5 1:44 | good | blinded leffeboy69 4.1 s (1.3 s white), Mr.White 4.0 s (1.2 s white) |
| 7 1:44 | wasted | no enemy blinded for long; blinded themselves 3.4 s holding Long A - safe |
| 8 1:44 | good | blinded Agnostic 4.1 s (1.4 s white), MAAC 3.8 s (1.1 s white) |
| 9 1:48 | wasted | no enemy blinded for long; blinded [EI] fidanovic 1.7 s on the move through Long A - safe; blinded -taBL 1.3 s on the move through Long A - safe |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded MAAC 3.3 s (0.7 s white); blinded -taBL 1.7 s holding Long A - an enemy could see them; blinded [EI] fidanovic 1.6 s holding Long A - safe; blinded themselves 1.2 s on the move through Long A - safe -taBL peeked MAAC 0.6 s before the pop - too late - the flash popped after they showed; hit them first |
| 9 0:36 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long; blinded [EI] fidanovic 4.2 s on the move through Long A - safe; blinded themselves 1.6 s on the move through Long A - safe |
| 12 bomb 0:40 | wasted | no enemy blinded for long |
| 13 1:47 | good | blinded Mr.White 3.6 s (0.9 s white) |
| 13 1:45 | wasted | barely blinded Mr.White 1.5 s (0.1 s white); blinded themselves 3.5 s on the move through Outside Long - safe |
| 13 1:43 | wasted | no enemy blinded for long |
| 13 1:33 | misled a peek | barely blinded Mr.White 2.0 s (0.2 s white), Agnostic 2.0 s (0.2 s white); blinded -taBL 1.4 s on the move through Long A - safe the enemy was barely blinded, and [EI] fidanovic peeked Mr.White 0.2 s after the pop; got hit first |
| 20 1:46 | wasted | no enemy blinded for long; blinded D I Z E R T O D 2.5 s holding Outside Long - safe; blinded -taBL 4.1 s on the move through Outside Long - safe |
| 20 1:40 | good | blinded MAAC 4.4 s (1.6 s white); blinded D I Z E R T O D 2.3 s holding Outside Long - safe; blinded themselves 1.3 s holding Outside Long - safe |
| 21 1:48 | good | blinded leffeboy69 3.3 s (0.7 s white) |
| 21 1:46 | good | blinded Agnostic 3.5 s (0.9 s white); blinded D I Z E R T O D 2.5 s holding Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:34 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 14 1:36 | T Spawn | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 21 1:13 | Pit | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 21 1:03 | Pit | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | hold | held with Zιkοη❤, 562 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Zιkοη❤) |
| 1 1:15 | hold | held with -taBL, 550 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before -taBL) |
| 2 1:12 | trade | [EI] fidanovic was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:25 | trade | Zιkοη❤ was killed 1698 units away: you traded in 1,828 ms (pros: 625 ms) |
| 5 1:17 | trade | D I Z E R T O D was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:27 | hold | held with Zιkοη❤, 439 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after Zιkοη❤) |
| 8 1:29 | trade | D I Z E R T O D was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:42 | trade | D I Z E R T O D was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:33 | hold | held with D I Z E R T O D, 681 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:32 | trade | D I Z E R T O D was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | trade | Zιkοη❤ was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:28 | trade | [EI] fidanovic was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:33 | line of fire | stood in D I Z E R T O D's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | [EI] fidanovic was killed 672 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:45 | trade | Zιkοη❤ was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | trade | -taBL was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:27 | trade | Zιkοη❤ was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:18 | trade | D I Z E R T O D was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | P2000 | 469 ms | – | 1.4° | ||
| 1 1:44 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:43 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:41 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:28 | hit them | P2000 | 594 ms | – | 9.3° | ||
| 1 1:19 | hit by them | Glock-18 | 391 ms | – | 15.2° | ||
| 1 1:15 | killed by them | P250 | 484 ms | 1031 ms | 2.6° | ||
| 1 1:14 | hit them | P2000 | 844 ms | – | 1.0° | ||
| 2 1:46 | killed them | M4A4 | 719 ms | 812 ms | 4.6° | ||
| 2 0:51 | killed them | M4A4 | 438 ms | 438 ms | 2.3° | ||
| 3 1:39 | hit them | M4A4 | 1297 ms | – | 1.1° | ||
| 3 1:33 | hit them | M4A4 | 266 ms | – | 0.5° | ||
| 3 1:33 | hit by them | Tec-9 | 828 ms | – | 4.3° | ||
| 3 1:17 | hit by them | P250 | 688 ms | – | 1.7° | ||
| 3 1:15 | killed by them | P250 | 78 ms | 78 ms | 1.1° | ||
| 4 1:25 | killed them | M4A4 | 531 ms | 2094 ms | 0.8° | ||
| 4 bomb 0:07 | killed them | AK-47 | 969 ms | 969 ms | 17.2° | ||
| 5 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | killed by them | AK-47 | 125 ms | 312 ms | 5.6° | ||
| 6 bomb 0:26 | hit them | M4A4 | 750 ms | – | 50.2° | ||
| 6 bomb 0:26 | hit by them | MAC-10 | 828 ms | – | 47.0° | ||
| 7 1:22 | hit by them | MAC-10 | 234 ms | – | 2.1° | ||
| 7 1:22 | killed them | M4A4 | 375 ms | 828 ms | 0.5° | ||
| 7 1:03 | hit them | M4A4 | 438 ms | – | 0.3° | ||
| 7 1:03 | killed by them | Galil AR | 547 ms | 547 ms | 0.4° | ||
| 8 1:43 | killed them | M4A4 | 312 ms | 484 ms | 2.3° | ||
| 8 1:43 | hit by them | Desert Eagle | 938 ms | – | 1.5° | ||
| 8 1:42 | killed them | M4A4 | 1359 ms | 1359 ms | 7.1° | ||
| 8 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:00 | killed them | M4A1-S | 234 ms | 641 ms | 2.3° | ||
| 9 0:11 | killed by them | AK-47 | 250 ms | 250 ms | 2.4° | ||
| 10 1:26 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:22 | killed them | AK-47 | 406 ms | 406 ms | 1.5° | ||
| 11 1:21 | killed them | AK-47 | 1219 ms | 1219 ms | 8.2° | ||
| 11 1:19 | killed by them | AWP | 344 ms | 344 ms | 1.6° | ||
| 12 1:38 | killed them | M4A4 | 516 ms | 1234 ms | 3.3° | ||
| 12 1:32 | hit by them | AWP | 0 ms | – | 0.9° | ||
| 12 bomb 0:12 | killed them | M4A4 | 516 ms | 781 ms | 3.6° | ||
| 13 1:27 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:20 | killed by them | USP-S | 469 ms | 469 ms | 6.3° | ||
| 14 1:51 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | hit by them | MP9 | 375 ms | – | 1.5° | ||
| 14 0:36 | killed by them | MP9 | 344 ms | 406 ms | 3.2° | ||
| 15 1:51 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit them | SSG 08 | 547 ms | – | 6.7° | ||
| 15 1:21 | killed by them | M4A4 | 375 ms | 734 ms | 3.3° | ||
| 16 1:29 | killed them | Desert Eagle | 391 ms | 391 ms | 8.8° | ||
| 16 1:03 | killed them | Desert Eagle | 312 ms | 312 ms | 0.7° | ||
| 16 0:57 | killed by them | AK-47 | 344 ms | 344 ms | 0.5° | ||
| 17 1:33 | killed them | SSG 08 | 531 ms | 531 ms | 0.6° | ||
| 17 0:38 | killed by them | AWP | 1078 ms | 1078 ms | 24.0° | ||
| 18 1:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:29 | hit by them | M4A4 | 578 ms | – | 0.5° | ||
| 19 1:29 | killed by them | M4A1-S | 1562 ms | 1766 ms | 12.5° | ||
| 20 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | hit by them | M4A4 | 609 ms | – | 3.4° | ||
| 21 1:38 | killed them | AK-47 | 1016 ms | 1016 ms | 1.6° | ||
| 21 1:12 | hit them | AK-47 | 984 ms | – | 2.6° | ||
| 21 1:03 | hit them | AK-47 | 359 ms | – | 0.5° | ||
| 21 0:54 | killed by them | AWP | 203 ms | 203 ms | 0.9° | ||
| 22 1:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 1860 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 1 1:28 | USP-S | 306 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 1 1:27 | USP-S | 299 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 50% | |
| 1 1:19 | USP-S | 515 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 1 1:15 | USP-S | 684 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 22% / 38% | |
| 2 1:46 | M4A4 | 1170 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/6 | killed them | 10% / 62% | |
| 2 0:52 | M4A4 | 711 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/6 | killed them | 18% / 63% | |
| 3 1:40 | M4A4 | 1641 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/5 | 2 bullets after pros would have stopped | 1% / 45% | |
| 3 1:39 | M4A4 | 1641 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | 26% / 55% | ||
| 3 1:38 | M4A4 | 1642 | fine - pros would have fired it too | 0/5 | 2 bullets after pros would have stopped | 26% / 46% | |
| 3 1:33 | M4A4 | 1116 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 50% | |
| 3 1:33 | M4A4 | 1116 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 60% | |
| 4 1:25 | M4A4 | 1196 | fine - pros would have fired it too | 2/5 | 44% / 46% | ||
| 4 1:24 | M4A4 | 1148 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/8 | killed them | 10% / 52% | |
| 4 bomb 0:07 | AK-47 | 325 | fine - pros would have fired it too | 1/9 | killed them | 28% / 52% | |
| 6 bomb 0:26 | M4A4 | 329 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/15 | 1% / 62% | ||
| 7 1:22 | M4A4 | 724 | fine - pros would have fired it too | 5/10 | killed them | 33% / 46% | |
| 7 1:03 | M4A4 | 2105 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 65% / 65% | |
| 8 1:43 | M4A4 | 695 | fine - pros would have fired it too | 3/21 | killed them; 4 bullets after pros would have stopped | 41% / 60% | |
| 9 1:00 | M4A1-S | 639 | fine - pros would have fired it too | 5/9 | killed them | 35% / 54% | |
| 10 bomb 0:02 | AK-47 | 1665 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | 5% / 50% | ||
| 10 bomb 0:01 | AK-47 | 1679 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/6 | 3 bullets after pros would have stopped | 8% / 51% | |
| 11 1:22 | AK-47 | 424 | fine - pros would have fired it too | 2/14 | killed them | 61% / 61% | |
| 12 1:38 | M4A4 | 753 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/13 | killed them | 14% / 62% | |
| 12 bomb 0:12 | M4A4 | 418 | fine - pros would have fired it too | 3/4 | killed them | 63% / 63% | |
| 15 1:21 | Glock-18 | 629 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 10% / 40% | |
| 16 1:29 | Desert Eagle | 854 | fine - pros would have fired it too | 1/1 | killed them | 21% / 43% | |
| 16 1:03 | Desert Eagle | 1257 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 21 1:39 | AK-47 | 1191 | fine - pros would have fired it too | 1/9 | killed them | 25% / 48% | |
| 21 1:13 | AK-47 | 1632 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | 3 bullets after pros would have stopped | 12% / 44% | |
| 21 1:10 | AK-47 | 1585 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/5 | 1 bullet after pros would have stopped | 0% / 44% | |
| 21 1:03 | AK-47 | 2278 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 34% / 48% |
Throws
37 grenades: 37 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
