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Dust II, won 13-9 · Sun 11 Oct, 17:02

AgnosticGold Nova Master

The match

Aim

422 msTTD468 msTTK3.9°Crosshair↓32%1st bullet41%Spray19%Head71%Counter-strafe

Scoreboard

82ADR73%KAST

Positioning

Shots

21/35Rushed↓7/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47128%
AK-474558%
MAC-10875%
Glock-18425%
Desert Eagle20%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11412 bomb 0:15 3 kills (AK-47 ×3), in 3.7 s T7.5
5/11417 1:42 3 kills (M4A4 ×3), all headshots, in 5.1 s CT4.7
11/11410 1:32 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 25.8 s T3.4
30/1149 0:42 2 kills (AK-47 ×2), all headshots, in 30.5 s T1.3
35/11422 0:56 2 kills (M4A4 ×2), 1 headshot, in 40.8 s CT1.1
54/11415 1:21 1 kill (M4A4), 1 headshot CT0.8
57/11420 1:18 1 kill (AK-47) CT0.7
62/11419 1:12 1 kill (M4A4), 1 headshot CT0.6
73/1143 1:08 1 kill (AK-47), 1 headshot T0.3
83/1144 bomb 0:40 1 kill (AK-47) T-0.0
97/1141 1:38 1 kill (Glock), 1 headshot T-0.6
110/1146 1:15 1 kill (AK-47) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:40 1v2 before the plant T · 9 HP · Top Midlost - died in the first fight · saw each other
9 1:00 1v4 before the plant T · 44 HP · Outside Tunnellost - died later, after 2 kills · first fight won, saw each other
12 bomb 0:11 1v2 after the plant T · 69 HP · Bombsite Bwon - 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 6 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 misled a peekbarely blinded -taBL 0.7 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked -taBL 1.1 s after the pop; hit them first
6 1:47 goodblinded m0dy 3.6 s (0.9 s white)
6 1:24 goodblinded D I Z E R T O D 4.2 s (1.5 s white)
9 1:47 goodblinded -taBL 3.6 s (0.9 s white), [EI] fidanovic 3.5 s (0.9 s white)
9 1:20 goodblinded D I Z E R T O D 4.8 s (2.0 s white)
10 1:47 goodblinded m0dy 3.7 s (1.0 s white), [EI] fidanovic 3.5 s (0.8 s white); blinded Mr.White 1.2 s on the move through Outside Long - safe; blinded themselves 1.2 s on the move through Outside Long - safe
12 bomb 0:36 goodblinded D I Z E R T O D 4.3 s (1.6 s white)
16 1:01 wastedbarely blinded m0dy 0.6 s (0.1 s white); blinded themselves 5.0 s holding Outside Long - safe
22 0:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 28 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:03 punishedkilled by m0dy with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 1250 units away

Positioning

In 5 of your 36 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 bomb 0:39 Zιkοη❤Bombsite Bcover not used: 96 units away, they'd have seen only your headdied
12 bomb 0:15 -taBLBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
22 0:21 D I Z E R T O DA Rampcover not used: 32 units away, they'd have seen only your headlived
22 0:16 D I Z E R T O DA Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
22 0:04 -taBLA Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeMr.White was killed 411 units away: you traded in 2,484 ms (pros: 1,641 ms)
1 1:38 line of firestood in MAAC's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:04 tradeleffeboy69 was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 tradeleffeboy69 was killed 711 units away: not traded within 5 s (pros: 625 ms)
4 1:24 holdheld with Mr.White, 737 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Mr.White)
8 1:43 tradeMAAC was killed 117 units away: not traded within 5 s (pros: 625 ms)
8 1:42 tradeleffeboy69 was killed 441 units away: not traded within 5 s (pros: 625 ms)
8 0:46 tradeÄzZy ||| was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
9 1:44 tradeMAAC was killed 915 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 tradeMr.White was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
10 1:32 peek togetherpeeked the same enemy as MAAC, 328 ms after them - late - your team-mate went first, as bait
10 1:25 tradeÄzZy ||| was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:30 holdheld with Mr.White, 427 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Mr.White)
10 bomb 0:29 tradeMr.White was killed 441 units away: you traded in 1,500 ms (pros: 625 ms)
11 1:29 tradeMr.White was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:28 tradeÄzZy ||| was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:15 holdheld with leffeboy69, 662 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after leffeboy69)
12 bomb 0:13 holdheld with leffeboy69, 618 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after leffeboy69)
12 bomb 0:13 tradeleffeboy69 was killed 658 units away: you traded in 1,422 ms (pros: 2,031 ms)
13 1:33 holdheld with Mr.White, 475 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Mr.White)
13 1:23 tradeÄzZy ||| was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
17 1:39 tradeMr.White was killed 200 units away: you traded in 1,828 ms (pros: 969 ms)
20 1:20 line of firestood in ÄzZy |||'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
22 0:45 tradeleffeboy69 was killed 710 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 m0dyhit by themP2000469 ms–1.4°
1 1:44 m0dyhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 m0dyhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:38 D I Z E R T O Dkilled themGlock-18359 ms359 ms0.6°
1 1:28 m0dyhit by themP2000594 ms–9.3°
1 1:27 Zιkοη❤killed by themUSP-S1156 ms1156 ms7.2°
2 1:46 m0dykilled by themM4A4719 ms812 ms4.6°
3 1:09 [EI] fidanovickilled themAK-47312 ms406 ms5.4°
3 1:02 Zιkοη❤killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 [EI] fidanovichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:24 D I Z E R T O Dhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 [EI] fidanovickilled themAK-47641 ms938 ms29.5°
5 1:32 [EI] fidanovickilled by themFAMAS188 ms547 ms2.2°
6 1:15 [EI] fidanovickilled themAK-47500 ms500 ms3.0°
6 1:14 D I Z E R T O Dkilled by themM4A4453 ms1125 ms1.2°
6 1:14 D I Z E R T O Dhit themAK-47719 ms–4.4°
7 1:22 m0dyhit themMAC-10234 ms–2.1°
7 1:22 m0dykilled by themM4A4375 ms828 ms0.5°
8 0:52 [EI] fidanovichit by themAK-47438 ms–3.6°
8 0:35 [EI] fidanovickilled by themAK-47562 ms562 ms4.4°
9 0:42 D I Z E R T O Dhit by themM4A4438 ms–3.3°
9 0:42 D I Z E R T O Dkilled themAK-47484 ms484 ms0.7°
9 0:11 m0dykilled themAK-47250 ms250 ms2.4°
9 bomb 0:38 Zιkοη❤killed by themAK-47312 ms312 ms1.0°
10 1:32 D I Z E R T O Dkilled themAK-47281 ms281 ms0.5°
10 bomb 0:28 [EI] fidanovickilled themAK-4778 ms406 ms0.7°
11 1:27 [EI] fidanovickilled by themM4A1-S266 ms375 ms1.1°
12 bomb 0:15 [EI] fidanovickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:14 -taBLhit by themAK-4747 ms–28.0°
12 bomb 0:14 -taBLkilled themAK-47125 ms125 ms47.3°
12 bomb 0:11 D I Z E R T O Dkilled themAK-4762 ms453 ms6.2°
13 1:27 m0dyhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 m0dyhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:51 m0dykilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 m0dyhit by themSSG 08547 ms–6.7°
15 1:21 m0dykilled themM4A4375 ms734 ms3.3°
15 0:15 D I Z E R T O Dhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:03 m0dykilled by themDesert Eagle312 ms312 ms0.7°
17 1:42 -taBLkilled themM4A4984 ms984 ms20.9°
17 1:38 [EI] fidanovickilled themM4A4344 ms797 ms4.6°
17 1:38 [EI] fidanovichit by themAK-47797 ms–1.5°
17 1:37 Zιkοη❤killed by themMAC-10359 ms1562 ms4.6°
17 1:37 D I Z E R T O Dkilled themM4A4906 ms906 ms9.7°
18 1:15 [EI] fidanovichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:12 D I Z E R T O Dkilled themM4A4438 ms438 ms7.0°
20 1:19 [EI] fidanovichit by themAK-47516 ms–1.4°
20 1:18 [EI] fidanovickilled themAK-47781 ms1094 ms26.2°
20 1:10 D I Z E R T O Dkilled by themAK-47250 ms250 ms1.0°
21 1:39 m0dyhit themM4A4609 ms–3.4°
21 1:38 m0dykilled by themAK-471016 ms1016 ms1.6°
22 0:57 [EI] fidanovickilled themM4A4406 ms594 ms1.8°
22 0:57 [EI] fidanovichit by themAK-47453 ms–1.4°
22 0:21 D I Z E R T O Dhit themM4A4578 ms–5.1°
22 0:16 D I Z E R T O Dkilled themM4A4391 ms391 ms1.3°
22 0:11 -taBLhit by themAK-47641 ms–2.3°
22 0:10 -taBLhit themM4A4984 ms–0.6°
22 0:03 -taBLhit themM4A4672 ms–26.0°
22 0:03 -taBLkilled by themAK-47719 ms719 ms5.5°

Shots

You fired 21 of your 35 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 m0dyGlock-181870fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 32%
1 1:38 D I Z E R T O DGlock-18488fine - pros would have fired it too1/2killed them64% / 66%
1 1:28 m0dyGlock-18300aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 53%
3 1:09 [EI] fidanovicAK-47269fired while moving (202 u/s), too fast to be accurate - stop first2/5killed them38% / 66%
3 1:01 Zιkοη❤AK-471184aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 46%
4 1:17 [EI] fidanovicAK-47519fine - pros would have fired it too3/6killed them49% / 53%
5 1:31 [EI] fidanovicAK-47262aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2cut short (a death, a reload)7% / 47%
6 1:15 [EI] fidanovicAK-47574fired while moving (99 u/s), too fast to be accurate - stop first1/5killed them23% / 59%
6 1:14 D I Z E R T O DAK-471216aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6cut short (a death, a reload)21% / 46%
7 1:22 m0dyMAC-10713fine - pros would have fired it too6/8cut short (a death, a reload)65% / 65%
8 0:52 [EI] fidanovicDesert Eagle1057aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/217% / 48%
9 0:42 D I Z E R T O DAK-47852aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them29% / 56%
9 0:11 m0dyAK-47648fine - pros would have fired it too1/4killed them73% / 73%
10 bomb 0:28 [EI] fidanovicAK-472151fine - pros would have fired it too1/257% / 57%
10 bomb 0:28 [EI] fidanovicAK-472152fine - pros would have fired it too1/1killed them68% / 68%
11 1:27 [EI] fidanovicAK-47435aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)22% / 51%
12 bomb 0:14 -taBLAK-47176aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/6killed them7% / 48%
13 1:32 [EI] fidanovicUSP-S1035fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
15 1:30 -taBLM4A41167fine - pros would have fired it too0/448% / 60%
15 1:29 m0dyM4A41271aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/28% / 46%
15 1:21 m0dyM4A4634fired while moving (84 u/s), too fast to be accurate - stop first4/7killed them13% / 58%
17 1:43 -taBLM4A4453aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first1/11killed them1% / 47%
17 1:38 [EI] fidanovicM4A41204fine - pros would have fired it too4/7killed them40% / 45%
17 1:38 D I Z E R T O DM4A4822aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/11killed them12% / 60%
17 1:36 Zιkοη❤M4A4656fired while moving (80 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 50%
19 1:12 D I Z E R T O DM4A4689fine - pros would have fired it too1/4killed them71% / 71%
20 1:19 [EI] fidanovicAK-47236aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first4/11killed them1% / 47%
21 1:39 m0dyM4A41197fired while moving (99 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)31% / 73%
22 0:57 [EI] fidanovicM4A4714aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/6killed them13% / 61%
22 0:21 D I Z E R T O DM4A41129fired while moving (109 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 57%
22 0:20 D I Z E R T O DM4A41120fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 52%
22 0:19 D I Z E R T O DM4A41069fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
22 0:16 D I Z E R T O DM4A4941fine - pros would have fired it too1/4killed them52% / 52%
22 0:11 -taBLM4A41104fine - pros would have fired it too1/623% / 46%
22 0:04 -taBLM4A4163fired while moving (116 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.