Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 71 | 28% |
| AK-47 | 45 | 58% |
| MAC-10 | 8 | 75% |
| Glock-18 | 4 | 25% |
| Desert Eagle | 2 | 0% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/114 | 12 bomb 0:15 | 3 kills (AK-47 ×3), in 3.7 s T | 7.5 |
| 5/114 | 17 1:42 | 3 kills (M4A4 ×3), all headshots, in 5.1 s CT | 4.7 |
| 11/114 | 10 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 25.8 s T | 3.4 |
| 30/114 | 9 0:42 | 2 kills (AK-47 ×2), all headshots, in 30.5 s T | 1.3 |
| 35/114 | 22 0:56 | 2 kills (M4A4 ×2), 1 headshot, in 40.8 s CT | 1.1 |
| 54/114 | 15 1:21 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 57/114 | 20 1:18 | 1 kill (AK-47) CT | 0.7 |
| 62/114 | 19 1:12 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 73/114 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 83/114 | 4 bomb 0:40 | 1 kill (AK-47) T | -0.0 |
| 97/114 | 1 1:38 | 1 kill (Glock), 1 headshot T | -0.6 |
| 110/114 | 6 1:15 | 1 kill (AK-47) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:40 | 1v2 before the plant T · 9 HP · Top Mid | lost - died in the first fight · saw each other |
| 9 1:00 | 1v4 before the plant T · 44 HP · Outside Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
| 12 bomb 0:11 | 1v2 after the plant T · 69 HP · Bombsite B | won - 1 kill · first fight won, saw them first |
Flashes
9 flashes: 6 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | misled a peek | barely blinded -taBL 0.7 s (0.1 s white) the enemy was barely blinded, and Mr.White peeked -taBL 1.1 s after the pop; hit them first |
| 6 1:47 | good | blinded m0dy 3.6 s (0.9 s white) |
| 6 1:24 | good | blinded D I Z E R T O D 4.2 s (1.5 s white) |
| 9 1:47 | good | blinded -taBL 3.6 s (0.9 s white), [EI] fidanovic 3.5 s (0.9 s white) |
| 9 1:20 | good | blinded D I Z E R T O D 4.8 s (2.0 s white) |
| 10 1:47 | good | blinded m0dy 3.7 s (1.0 s white), [EI] fidanovic 3.5 s (0.8 s white); blinded Mr.White 1.2 s on the move through Outside Long - safe; blinded themselves 1.2 s on the move through Outside Long - safe |
| 12 bomb 0:36 | good | blinded D I Z E R T O D 4.3 s (1.6 s white) |
| 16 1:01 | wasted | barely blinded m0dy 0.6 s (0.1 s white); blinded themselves 5.0 s holding Outside Long - safe |
| 22 0:40 | wasted | no enemy blinded for long |
Throws
29 grenades: 28 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:03 | punished | killed by m0dy with a flash in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 1250 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 bomb 0:39 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died | ||
| 12 bomb 0:15 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 22 0:21 | A Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 22 0:16 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 22 0:04 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Mr.White was killed 411 units away: you traded in 2,484 ms (pros: 1,641 ms) |
| 1 1:38 | line of fire | stood in MAAC's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:04 | trade | leffeboy69 was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | trade | leffeboy69 was killed 711 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:24 | hold | held with Mr.White, 737 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Mr.White) |
| 8 1:43 | trade | MAAC was killed 117 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:42 | trade | leffeboy69 was killed 441 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:46 | trade | ÄzZy ||| was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:44 | trade | MAAC was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | Mr.White was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:32 | peek together | peeked the same enemy as MAAC, 328 ms after them - late - your team-mate went first, as bait |
| 10 1:25 | trade | ÄzZy ||| was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:30 | hold | held with Mr.White, 427 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Mr.White) |
| 10 bomb 0:29 | trade | Mr.White was killed 441 units away: you traded in 1,500 ms (pros: 625 ms) |
| 11 1:29 | trade | Mr.White was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:28 | trade | ÄzZy ||| was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:15 | hold | held with leffeboy69, 662 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after leffeboy69) |
| 12 bomb 0:13 | hold | held with leffeboy69, 618 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after leffeboy69) |
| 12 bomb 0:13 | trade | leffeboy69 was killed 658 units away: you traded in 1,422 ms (pros: 2,031 ms) |
| 13 1:33 | hold | held with Mr.White, 475 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Mr.White) |
| 13 1:23 | trade | ÄzZy ||| was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:39 | trade | Mr.White was killed 200 units away: you traded in 1,828 ms (pros: 969 ms) |
| 20 1:20 | line of fire | stood in ÄzZy |||'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 22 0:45 | trade | leffeboy69 was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | P2000 | 469 ms | – | 1.4° | ||
| 1 1:44 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:38 | killed them | Glock-18 | 359 ms | 359 ms | 0.6° | ||
| 1 1:28 | hit by them | P2000 | 594 ms | – | 9.3° | ||
| 1 1:27 | killed by them | USP-S | 1156 ms | 1156 ms | 7.2° | ||
| 2 1:46 | killed by them | M4A4 | 719 ms | 812 ms | 4.6° | ||
| 3 1:09 | killed them | AK-47 | 312 ms | 406 ms | 5.4° | ||
| 3 1:02 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed them | AK-47 | 641 ms | 938 ms | 29.5° | ||
| 5 1:32 | killed by them | FAMAS | 188 ms | 547 ms | 2.2° | ||
| 6 1:15 | killed them | AK-47 | 500 ms | 500 ms | 3.0° | ||
| 6 1:14 | killed by them | M4A4 | 453 ms | 1125 ms | 1.2° | ||
| 6 1:14 | hit them | AK-47 | 719 ms | – | 4.4° | ||
| 7 1:22 | hit them | MAC-10 | 234 ms | – | 2.1° | ||
| 7 1:22 | killed by them | M4A4 | 375 ms | 828 ms | 0.5° | ||
| 8 0:52 | hit by them | AK-47 | 438 ms | – | 3.6° | ||
| 8 0:35 | killed by them | AK-47 | 562 ms | 562 ms | 4.4° | ||
| 9 0:42 | hit by them | M4A4 | 438 ms | – | 3.3° | ||
| 9 0:42 | killed them | AK-47 | 484 ms | 484 ms | 0.7° | ||
| 9 0:11 | killed them | AK-47 | 250 ms | 250 ms | 2.4° | ||
| 9 bomb 0:38 | killed by them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 10 1:32 | killed them | AK-47 | 281 ms | 281 ms | 0.5° | ||
| 10 bomb 0:28 | killed them | AK-47 | 78 ms | 406 ms | 0.7° | ||
| 11 1:27 | killed by them | M4A1-S | 266 ms | 375 ms | 1.1° | ||
| 12 bomb 0:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:14 | hit by them | AK-47 | 47 ms | – | 28.0° | ||
| 12 bomb 0:14 | killed them | AK-47 | 125 ms | 125 ms | 47.3° | ||
| 12 bomb 0:11 | killed them | AK-47 | 62 ms | 453 ms | 6.2° | ||
| 13 1:27 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:51 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit by them | SSG 08 | 547 ms | – | 6.7° | ||
| 15 1:21 | killed them | M4A4 | 375 ms | 734 ms | 3.3° | ||
| 15 0:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:03 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.7° | ||
| 17 1:42 | killed them | M4A4 | 984 ms | 984 ms | 20.9° | ||
| 17 1:38 | killed them | M4A4 | 344 ms | 797 ms | 4.6° | ||
| 17 1:38 | hit by them | AK-47 | 797 ms | – | 1.5° | ||
| 17 1:37 | killed by them | MAC-10 | 359 ms | 1562 ms | 4.6° | ||
| 17 1:37 | killed them | M4A4 | 906 ms | 906 ms | 9.7° | ||
| 18 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:12 | killed them | M4A4 | 438 ms | 438 ms | 7.0° | ||
| 20 1:19 | hit by them | AK-47 | 516 ms | – | 1.4° | ||
| 20 1:18 | killed them | AK-47 | 781 ms | 1094 ms | 26.2° | ||
| 20 1:10 | killed by them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 21 1:39 | hit them | M4A4 | 609 ms | – | 3.4° | ||
| 21 1:38 | killed by them | AK-47 | 1016 ms | 1016 ms | 1.6° | ||
| 22 0:57 | killed them | M4A4 | 406 ms | 594 ms | 1.8° | ||
| 22 0:57 | hit by them | AK-47 | 453 ms | – | 1.4° | ||
| 22 0:21 | hit them | M4A4 | 578 ms | – | 5.1° | ||
| 22 0:16 | killed them | M4A4 | 391 ms | 391 ms | 1.3° | ||
| 22 0:11 | hit by them | AK-47 | 641 ms | – | 2.3° | ||
| 22 0:10 | hit them | M4A4 | 984 ms | – | 0.6° | ||
| 22 0:03 | hit them | M4A4 | 672 ms | – | 26.0° | ||
| 22 0:03 | killed by them | AK-47 | 719 ms | 719 ms | 5.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 1870 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 32% | |
| 1 1:38 | Glock-18 | 488 | fine - pros would have fired it too | 1/2 | killed them | 64% / 66% | |
| 1 1:28 | Glock-18 | 300 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 53% | |
| 3 1:09 | AK-47 | 269 | fired while moving (202 u/s), too fast to be accurate - stop first | 2/5 | killed them | 38% / 66% | |
| 3 1:01 | AK-47 | 1184 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 46% | |
| 4 1:17 | AK-47 | 519 | fine - pros would have fired it too | 3/6 | killed them | 49% / 53% | |
| 5 1:31 | AK-47 | 262 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 47% | |
| 6 1:15 | AK-47 | 574 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 59% | |
| 6 1:14 | AK-47 | 1216 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 21% / 46% | |
| 7 1:22 | MAC-10 | 713 | fine - pros would have fired it too | 6/8 | cut short (a death, a reload) | 65% / 65% | |
| 8 0:52 | Desert Eagle | 1057 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 17% / 48% | ||
| 9 0:42 | AK-47 | 852 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 29% / 56% | |
| 9 0:11 | AK-47 | 648 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 10 bomb 0:28 | AK-47 | 2151 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 10 bomb 0:28 | AK-47 | 2152 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 11 1:27 | AK-47 | 435 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 51% | |
| 12 bomb 0:14 | AK-47 | 176 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/6 | killed them | 7% / 48% | |
| 13 1:32 | USP-S | 1035 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 15 1:30 | M4A4 | 1167 | fine - pros would have fired it too | 0/4 | 48% / 60% | ||
| 15 1:29 | M4A4 | 1271 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 8% / 46% | ||
| 15 1:21 | M4A4 | 634 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/7 | killed them | 13% / 58% | |
| 17 1:43 | M4A4 | 453 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 1/11 | killed them | 1% / 47% | |
| 17 1:38 | M4A4 | 1204 | fine - pros would have fired it too | 4/7 | killed them | 40% / 45% | |
| 17 1:38 | M4A4 | 822 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/11 | killed them | 12% / 60% | |
| 17 1:36 | M4A4 | 656 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 50% | |
| 19 1:12 | M4A4 | 689 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 20 1:19 | AK-47 | 236 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 4/11 | killed them | 1% / 47% | |
| 21 1:39 | M4A4 | 1197 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 31% / 73% | |
| 22 0:57 | M4A4 | 714 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/6 | killed them | 13% / 61% | |
| 22 0:21 | M4A4 | 1129 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 57% | |
| 22 0:20 | M4A4 | 1120 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 52% | |
| 22 0:19 | M4A4 | 1069 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 22 0:16 | M4A4 | 941 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 22 0:11 | M4A4 | 1104 | fine - pros would have fired it too | 1/6 | 23% / 46% | ||
| 22 0:04 | M4A4 | 163 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 52% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
