Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 36% |
| FAMAS | 26 | 50% |
| Dual Berettas | 8 | 25% |
| M4A1-S | 8 | 38% |
| P250 | 7 | 29% |
| Galil AR | 7 | 43% |
| Desert Eagle | 4 | 25% |
| Tec-9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/114 | 14 1:19 | 1 kill (Deagle), a wallbang, 1 headshot T | 4.5 |
| 16/114 | 21 1:22 | 2 kills (Galil, AK-47), 1 through smoke, 1 headshot, in 24.9 s T | 2.5 |
| 25/114 | 5 1:31 | 2 kills (FAMAS, AK-47), in 45.5 s CT | 1.6 |
| 28/114 | 9 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 22.2 s CT | 1.4 |
| 32/114 | 8 0:46 | 2 kills (AK-47 ×2), in 11.6 s CT | 1.2 |
| 53/114 | 11 1:27 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 92/114 | 10 bomb 0:29 | 1 kill (AK-47), 1 headshot CT | -0.4 |
| 99/114 | 13 1:41 | 1 kill (P250) T | -0.6 |
| 103/114 | 2 1:13 | 1 kill (FAMAS) CT | -0.7 |
| 105/114 | 7 1:11 | 1 kill (M4A1-S) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 0:36 | 1v3 before the plant T · 21 HP · Lower Tunnel | lost - died with two or more on them at once · neither was looking |
| 18 1:20 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later · they saw them first |
| 21 0:54 | 1v2 before the plant T · 78 HP · Catwalk | lost - died with two or more on them at once · saw each other |
Flashes
15 flashes: 2 good, 0 weak, 13 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | wasted | no enemy blinded for long |
| 2 1:31 | wasted | no enemy blinded for long; blinded D I Z E R T O D 4.0 s on the move through Bombsite A - safe |
| 3 1:45 | wasted | no enemy blinded for long |
| 6 1:46 | good | blinded Mr.White 3.3 s (0.7 s white); blinded m0dy 3.2 s holding Long A - safe |
| 7 1:34 | wasted | barely blinded ÄzZy ||| 0.7 s (0.1 s white) |
| 8 1:34 | wasted | no enemy blinded for long |
| 9 1:01 | wasted | no enemy blinded for long |
| 10 1:35 | wasted | no enemy blinded for long |
| 11 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 12 1:48 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 17 1:48 | good | blinded Mr.White 3.7 s (1.0 s white) |
| 18 1:44 | wasted | no enemy blinded for long |
| 19 1:42 | wasted | barely blinded Mr.White 0.7 s (0.1 s white) |
| 21 1:36 | wasted | no enemy blinded for long; blinded D I Z E R T O D 1.7 s holding Outside Long - safe |
Throws
38 grenades: 36 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:32 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1526 units away |
| 15 1:49 | exposed | a flash at Long Doors - seen by 2 enemies for 0.2 s, the nearest 879 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:47 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:30 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:23 | hold | held with D I Z E R T O D, 427 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:23 | trade | D I Z E R T O D was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:22 | trade | -taBL was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:03 | trade | m0dy was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | D I Z E R T O D was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:14 | trade | -taBL was killed 951 units away: you traded in 2,969 ms (pros: 2,031 ms) |
| 9 1:44 | trade | -taBL was killed 96 units away: you traded in 453 ms (pros: 969 ms) |
| 13 1:33 | line of fire | stood in D I Z E R T O D's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 1:26 | hold | held with -taBL, 500 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after -taBL) |
| 14 1:25 | trade | -taBL was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:17 | trade | D I Z E R T O D was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:36 | trade | m0dy was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:45 | trade | Zιkοη❤ was killed 370 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:38 | hold | held with D I Z E R T O D, 371 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before D I Z E R T O D) |
| 18 1:50 | trade | m0dy was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Zιkοη❤ was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:20 | trade | -taBL was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | Zιkοη❤ was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | m0dy was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:18 | trade | D I Z E R T O D was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:11 | trade | -taBL was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit them | Dual Berettas | 562 ms | – | 16.2° | ||
| 1 1:16 | hit by them | P250 | 391 ms | – | 2.0° | ||
| 2 1:13 | killed them | FAMAS | 922 ms | 1188 ms | 6.8° | ||
| 2 1:13 | killed by them | MAC-10 | 438 ms | 1125 ms | 41.7° | ||
| 2 1:12 | hit them | FAMAS | 359 ms | – | 46.0° | ||
| 3 1:21 | hit by them | Galil AR | 203 ms | – | 0.4° | ||
| 3 1:21 | hit them | FAMAS | 266 ms | – | 0.1° | ||
| 3 1:09 | killed by them | AK-47 | 312 ms | 406 ms | 5.4° | ||
| 4 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed by them | AK-47 | 641 ms | 938 ms | 29.5° | ||
| 5 1:32 | killed them | FAMAS | 188 ms | 547 ms | 2.2° | ||
| 5 0:46 | killed them | AK-47 | 609 ms | 906 ms | 3.5° | ||
| 6 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:15 | killed by them | AK-47 | 500 ms | 500 ms | 3.0° | ||
| 7 1:11 | killed them | M4A1-S | 891 ms | 891 ms | 1.0° | ||
| 8 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:52 | hit them | AK-47 | 438 ms | – | 3.6° | ||
| 8 0:46 | killed them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 8 0:35 | killed them | AK-47 | 562 ms | 562 ms | 4.4° | ||
| 9 1:44 | killed them | AK-47 | 250 ms | 250 ms | 5.3° | ||
| 9 1:22 | killed them | AK-47 | 500 ms | 906 ms | 2.7° | ||
| 9 1:22 | hit by them | P250 | 562 ms | – | 2.6° | ||
| 10 bomb 0:29 | killed them | AK-47 | 422 ms | 422 ms | 2.6° | ||
| 10 bomb 0:28 | killed by them | AK-47 | 78 ms | 406 ms | 0.7° | ||
| 11 1:27 | killed them | M4A1-S | 266 ms | 375 ms | 1.1° | ||
| 12 bomb 0:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | hit them | P250 | 406 ms | – | 1.6° | ||
| 13 1:41 | killed them | P250 | 1969 ms | 1969 ms | 1.6° | ||
| 13 1:32 | killed by them | USP-S | 781 ms | 1234 ms | 0.5° | ||
| 13 1:32 | hit by them | P2000 | 812 ms | – | 1.2° | ||
| 14 1:20 | killed them | Desert Eagle | 297 ms | 1188 ms | 3.2° | ||
| 14 1:20 | hit by them | MP9 | 344 ms | – | 1.4° | ||
| 14 1:03 | hit by them | MP9 | 344 ms | – | 7.3° | ||
| 14 0:23 | killed by them | MP9 | 375 ms | 375 ms | 35.5° | ||
| 15 1:42 | hit by them | MP9 | 344 ms | – | 8.5° | ||
| 15 1:42 | hit them | AK-47 | 422 ms | – | 2.6° | ||
| 15 1:41 | killed by them | MP9 | 266 ms | 266 ms | 2.0° | ||
| 16 1:18 | killed by them | M4A4 | 344 ms | 609 ms | 10.5° | ||
| 16 1:18 | hit them | Tec-9 | 531 ms | – | 12.9° | ||
| 17 1:38 | killed by them | M4A4 | 344 ms | 797 ms | 4.6° | ||
| 17 1:38 | hit them | AK-47 | 797 ms | – | 1.5° | ||
| 18 1:20 | hit by them | MP9 | 1500 ms | – | 5.2° | ||
| 18 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:13 | killed by them | MP9 | 250 ms | 375 ms | 3.0° | ||
| 19 1:30 | hit by them | AK-47 | 422 ms | – | 3.0° | ||
| 19 1:28 | hit them | Galil AR | 469 ms | – | 2.1° | ||
| 19 1:27 | killed by them | AK-47 | 562 ms | 1219 ms | 0.3° | ||
| 20 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:19 | hit them | AK-47 | 516 ms | – | 1.4° | ||
| 20 1:18 | killed by them | AK-47 | 781 ms | 1094 ms | 26.2° | ||
| 21 1:26 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:58 | killed them | AK-47 | 594 ms | 891 ms | 1.7° | ||
| 21 bomb 0:29 | killed by them | M4A4 | 656 ms | 1281 ms | 5.0° | ||
| 22 0:57 | killed by them | M4A4 | 406 ms | 594 ms | 1.8° | ||
| 22 0:57 | hit them | AK-47 | 453 ms | – | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Dual Berettas | 411 | fine - pros would have fired it too | 2/7 | 20% / 40% | ||
| 1 1:16 | Dual Berettas | 525 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 7% / 42% | ||
| 2 1:13 | FAMAS | 826 | fine - pros would have fired it too | 4/7 | killed them | 54% / 54% | |
| 2 1:12 | FAMAS | 444 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 2/3 | cut short (a death, a reload) | 13% / 53% | |
| 3 1:29 | FAMAS | 1910 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 23% / 56% | ||
| 3 1:22 | FAMAS | 1740 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 5% / 55% | ||
| 3 1:22 | FAMAS | 1740 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | 1% / 44% | ||
| 3 1:21 | FAMAS | 1745 | fine - pros would have fired it too | 1/2 | 34% / 43% | ||
| 3 1:20 | FAMAS | 1745 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | 2 bullets after pros would have stopped | 23% / 50% | |
| 3 1:09 | FAMAS | 268 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 61% | |
| 4 1:17 | Desert Eagle | 518 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 5 1:32 | FAMAS | 264 | fine - pros would have fired it too | 5/7 | killed them | 62% / 62% | |
| 5 0:46 | AK-47 | 1014 | fine - pros would have fired it too | 4/6 | killed them | 60% / 60% | |
| 6 1:15 | AK-47 | 574 | too soon: your crosshair was still moving onto them, about 3 player widths (89 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 54% | |
| 7 1:12 | M4A1-S | 1027 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/10 | killed them | 35% / 63% | |
| 8 0:52 | AK-47 | 1052 | fine - pros would have fired it too | 3/8 | 60% / 60% | ||
| 8 0:46 | AK-47 | 925 | fine - pros would have fired it too | 1/6 | killed them | 54% / 54% | |
| 8 0:35 | AK-47 | 1022 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 51% | |
| 9 1:44 | AK-47 | 811 | fine - pros would have fired it too | 1/6 | killed them | 36% / 46% | |
| 9 1:22 | AK-47 | 671 | fired while moving (97 u/s), too fast to be accurate - stop first | 4/10 | killed them | 26% / 65% | |
| 10 bomb 0:29 | AK-47 | 1689 | fine - pros would have fired it too | 1/4 | killed them | 51% / 51% | |
| 10 bomb 0:28 | AK-47 | 2152 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 23% / 43% | |
| 11 1:27 | M4A1-S | 434 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/6 | killed them | 15% / 54% | |
| 13 1:42 | P250 | 1606 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 39% | |
| 13 1:42 | P250 | 1602 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 43% | |
| 13 1:41 | P250 | 1616 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 48% | |
| 13 1:41 | P250 | 1652 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 1:41 | P250 | 1697 | fine - pros would have fired it too | 1/1 | killed them | 47% / 51% | |
| 13 1:32 | P250 | 910 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 41% | |
| 13 1:31 | P250 | 911 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 41% | |
| 14 1:20 | Desert Eagle | 687 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | 19% / 45% | ||
| 14 0:38 | Desert Eagle | 1237 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 14 0:24 | Desert Eagle | 800 | fine - pros would have fired it too | 0/1 | 43% / 60% | ||
| 15 1:45 | AK-47 | 714 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/5 | 2% / 57% | ||
| 15 1:42 | AK-47 | 337 | fired while moving (179 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 15% / 56% | |
| 16 1:18 | Tec-9 | 238 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 51% / 58% | |
| 17 1:39 | AK-47 | 1208 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 8% / 53% | |
| 19 1:30 | Galil AR | 1790 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | 15% / 54% | ||
| 19 1:28 | Galil AR | 1475 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 19 1:27 | Galil AR | 1476 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 69% / 69% | |
| 20 1:19 | AK-47 | 241 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 4% / 57% | |
| 21 0:58 | AK-47 | 907 | fine - pros would have fired it too | 3/9 | killed them | 36% / 46% | |
| 21 0:31 | AK-47 | 1282 | fine - pros would have fired it too | 0/2 | 63% / 63% | ||
| 22 0:57 | AK-47 | 714 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
