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Dust II, lost 9-13 · Sun 11 Oct, 17:02

[EI] fidanovicMaster Guardian I

The match

Aim

Scoreboard

73ADR73%KAST

Positioning

Shots

23/44Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476436%
FAMAS2650%
Dual Berettas825%
M4A1-S838%
P250729%
Galil AR743%
Desert Eagle425%
Tec-9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11414 1:19 1 kill (Deagle), a wallbang, 1 headshot T4.5
16/11421 1:22 2 kills (Galil, AK-47), 1 through smoke, 1 headshot, in 24.9 s T2.5
25/1145 1:31 2 kills (FAMAS, AK-47), in 45.5 s CT1.6
28/1149 1:44 2 kills (AK-47 ×2), 1 headshot, in 22.2 s CT1.4
32/1148 0:46 2 kills (AK-47 ×2), in 11.6 s CT1.2
53/11411 1:27 1 kill (M4A1-S), 1 headshot CT0.8
92/11410 bomb 0:29 1 kill (AK-47), 1 headshot CT-0.4
99/11413 1:41 1 kill (P250) T-0.6
103/1142 1:13 1 kill (FAMAS) CT-0.7
105/1147 1:11 1 kill (M4A1-S) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 0:36 1v3 before the plant T · 21 HP · Lower Tunnellost - died with two or more on them at once · neither was looking
18 1:20 1v4 before the plant T · 100 HP · Outside Longlost - died later · they saw them first
21 0:54 1v2 before the plant T · 78 HP · Catwalklost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 2 good, 0 weak, 13 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 wastedno enemy blinded for long
2 1:31 wastedno enemy blinded for long; blinded D I Z E R T O D 4.0 s on the move through Bombsite A - safe
3 1:45 wastedno enemy blinded for long
6 1:46 goodblinded Mr.White 3.3 s (0.7 s white); blinded m0dy 3.2 s holding Long A - safe
7 1:34 wastedbarely blinded ÄzZy ||| 0.7 s (0.1 s white)
8 1:34 wastedno enemy blinded for long
9 1:01 wastedno enemy blinded for long
10 1:35 wastedno enemy blinded for long
11 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
12 1:48 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
17 1:48 goodblinded Mr.White 3.7 s (1.0 s white)
18 1:44 wastedno enemy blinded for long
19 1:42 wastedbarely blinded Mr.White 0.7 s (0.1 s white)
21 1:36 wastedno enemy blinded for long; blinded D I Z E R T O D 1.7 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 36 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:32 exposeda flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1526 units away
15 1:49 exposeda flash at Long Doors - seen by 2 enemies for 0.2 s, the nearest 879 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 26 duels (65%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:47 ÄzZy |||Catwalkcover not used: 32 units away, they'd have seen only your headkilled them
10 bomb 0:30 Mr.WhiteCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:23 holdheld with D I Z E R T O D, 427 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:23 tradeD I Z E R T O D was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
4 1:22 trade-taBL was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
5 1:03 tradem0dy was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradeD I Z E R T O D was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
7 1:14 trade-taBL was killed 951 units away: you traded in 2,969 ms (pros: 2,031 ms)
9 1:44 trade-taBL was killed 96 units away: you traded in 453 ms (pros: 969 ms)
13 1:33 line of firestood in D I Z E R T O D's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 1:26 holdheld with -taBL, 500 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after -taBL)
14 1:25 trade-taBL was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
14 1:17 tradeD I Z E R T O D was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
14 0:36 tradem0dy was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
15 1:45 tradeZιkοη❤ was killed 370 units away: not traded within 5 s (pros: 625 ms)
17 1:38 holdheld with D I Z E R T O D, 371 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before D I Z E R T O D)
18 1:50 tradem0dy was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeZιkοη❤ was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
18 1:20 trade-taBL was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeZιkοη❤ was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradem0dy was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
21 1:18 tradeD I Z E R T O D was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
21 1:11 trade-taBL was killed 646 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 ÄzZy |||hit themDual Berettas562 ms–16.2°
1 1:16 ÄzZy |||hit by themP250391 ms–2.0°
2 1:13 MAACkilled themFAMAS922 ms1188 ms6.8°
2 1:13 ÄzZy |||killed by themMAC-10438 ms1125 ms41.7°
2 1:12 ÄzZy |||hit themFAMAS359 ms–46.0°
3 1:21 ÄzZy |||hit by themGalil AR203 ms–0.4°
3 1:21 ÄzZy |||hit themFAMAS266 ms–0.1°
3 1:09 Agnostickilled by themAK-47312 ms406 ms5.4°
4 1:47 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 Agnostickilled by themAK-47641 ms938 ms29.5°
5 1:32 Agnostickilled themFAMAS188 ms547 ms2.2°
5 0:46 ÄzZy |||killed themAK-47609 ms906 ms3.5°
6 1:27 Mr.Whitehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:15 Agnostickilled by themAK-47500 ms500 ms3.0°
7 1:11 leffeboy69killed themM4A1-S891 ms891 ms1.0°
8 1:52 Mr.Whitehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 0:52 Agnostichit themAK-47438 ms–3.6°
8 0:46 ÄzZy |||killed themAK-47234 ms234 ms4.4°
8 0:35 Agnostickilled themAK-47562 ms562 ms4.4°
9 1:44 MAACkilled themAK-47250 ms250 ms5.3°
9 1:22 Mr.Whitekilled themAK-47500 ms906 ms2.7°
9 1:22 Mr.Whitehit by themP250562 ms–2.6°
10 bomb 0:29 Mr.Whitekilled themAK-47422 ms422 ms2.6°
10 bomb 0:28 Agnostickilled by themAK-4778 ms406 ms0.7°
11 1:27 Agnostickilled themM4A1-S266 ms375 ms1.1°
12 bomb 0:15 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 leffeboy69hit themP250406 ms–1.6°
13 1:41 leffeboy69killed themP2501969 ms1969 ms1.6°
13 1:32 Mr.Whitekilled by themUSP-S781 ms1234 ms0.5°
13 1:32 ÄzZy |||hit by themP2000812 ms–1.2°
14 1:20 ÄzZy |||killed themDesert Eagle297 ms1188 ms3.2°
14 1:20 ÄzZy |||hit by themMP9344 ms–1.4°
14 1:03 leffeboy69hit by themMP9344 ms–7.3°
14 0:23 Mr.Whitekilled by themMP9375 ms375 ms35.5°
15 1:42 ÄzZy |||hit by themMP9344 ms–8.5°
15 1:42 ÄzZy |||hit themAK-47422 ms–2.6°
15 1:41 Mr.Whitekilled by themMP9266 ms266 ms2.0°
16 1:18 Mr.Whitekilled by themM4A4344 ms609 ms10.5°
16 1:18 Mr.Whitehit themTec-9531 ms–12.9°
17 1:38 Agnostickilled by themM4A4344 ms797 ms4.6°
17 1:38 Agnostichit themAK-47797 ms–1.5°
18 1:20 Mr.Whitehit by themMP91500 ms–5.2°
18 1:15 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:13 Mr.Whitekilled by themMP9250 ms375 ms3.0°
19 1:30 Mr.Whitehit by themAK-47422 ms–3.0°
19 1:28 Mr.Whitehit themGalil AR469 ms–2.1°
19 1:27 Mr.Whitekilled by themAK-47562 ms1219 ms0.3°
20 1:31 MAAChit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:19 Agnostichit themAK-47516 ms–1.4°
20 1:18 Agnostickilled by themAK-47781 ms1094 ms26.2°
21 1:26 leffeboy69hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 leffeboy69killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 leffeboy69hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 0:58 MAACkilled themAK-47594 ms891 ms1.7°
21 bomb 0:29 Mr.Whitekilled by themM4A4656 ms1281 ms5.0°
22 0:57 Agnostickilled by themM4A4406 ms594 ms1.8°
22 0:57 Agnostichit themAK-47453 ms–1.4°

Shots

You fired 23 of your 44 first shots too soon: 12 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 ÄzZy |||Dual Berettas411fine - pros would have fired it too2/720% / 40%
1 1:16 ÄzZy |||Dual Berettas525aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/37% / 42%
2 1:13 MAACFAMAS826fine - pros would have fired it too4/7killed them54% / 54%
2 1:12 ÄzZy |||FAMAS444too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target2/3cut short (a death, a reload)13% / 53%
3 1:29 ÄzZy |||FAMAS1910aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/123% / 56%
3 1:22 ÄzZy |||FAMAS1740fired while moving (107 u/s), too fast to be accurate - stop first0/15% / 55%
3 1:22 ÄzZy |||FAMAS1740fired while moving (93 u/s), too fast to be accurate - stop first0/21% / 44%
3 1:21 ÄzZy |||FAMAS1745fine - pros would have fired it too1/234% / 43%
3 1:20 ÄzZy |||FAMAS1745aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/72 bullets after pros would have stopped23% / 50%
3 1:09 AgnosticFAMAS268aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)17% / 61%
4 1:17 AgnosticDesert Eagle518fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
5 1:32 AgnosticFAMAS264fine - pros would have fired it too5/7killed them62% / 62%
5 0:46 ÄzZy |||AK-471014fine - pros would have fired it too4/6killed them60% / 60%
6 1:15 AgnosticAK-47574too soon: your crosshair was still moving onto them, about 3 player widths (89 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 54%
7 1:12 leffeboy69M4A1-S1027fired while moving (84 u/s), too fast to be accurate - stop first1/10killed them35% / 63%
8 0:52 AgnosticAK-471052fine - pros would have fired it too3/860% / 60%
8 0:46 ÄzZy |||AK-47925fine - pros would have fired it too1/6killed them54% / 54%
8 0:35 AgnosticAK-471022fired while moving (102 u/s), too fast to be accurate - stop first1/7killed them2% / 51%
9 1:44 MAACAK-47811fine - pros would have fired it too1/6killed them36% / 46%
9 1:22 Mr.WhiteAK-47671fired while moving (97 u/s), too fast to be accurate - stop first4/10killed them26% / 65%
10 bomb 0:29 Mr.WhiteAK-471689fine - pros would have fired it too1/4killed them51% / 51%
10 bomb 0:28 AgnosticAK-472152fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped23% / 43%
11 1:27 AgnosticM4A1-S434fired while moving (107 u/s), too fast to be accurate - stop first2/6killed them15% / 54%
13 1:42 leffeboy69P2501606fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 39%
13 1:42 leffeboy69P2501602aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 43%
13 1:41 leffeboy69P2501616aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 48%
13 1:41 leffeboy69P2501652fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 1:41 leffeboy69P2501697fine - pros would have fired it too1/1killed them47% / 51%
13 1:32 ÄzZy |||P250910fired while moving (178 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 41%
13 1:31 ÄzZy |||P250911fine - pros would have fired it too0/1cut short (a death, a reload)33% / 41%
14 1:20 ÄzZy |||Desert Eagle687aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/119% / 45%
14 0:38 MAACDesert Eagle1237fine - pros would have fired it too0/145% / 45%
14 0:24 MAACDesert Eagle800fine - pros would have fired it too0/143% / 60%
15 1:45 Mr.WhiteAK-47714fired while moving (207 u/s), too fast to be accurate - stop first0/52% / 57%
15 1:42 ÄzZy |||AK-47337fired while moving (179 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)15% / 56%
16 1:18 Mr.WhiteTec-9238fired while moving (137 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)51% / 58%
17 1:39 AgnosticAK-471208aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/6cut short (a death, a reload)8% / 53%
19 1:30 ÄzZy |||Galil AR1790fired while moving (133 u/s), too fast to be accurate - stop first0/115% / 54%
19 1:28 Mr.WhiteGalil AR1475aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
19 1:27 Mr.WhiteGalil AR1476fine - pros would have fired it too2/4cut short (a death, a reload)69% / 69%
20 1:19 AgnosticAK-47241aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first3/8cut short (a death, a reload)4% / 57%
21 0:58 MAACAK-47907fine - pros would have fired it too3/9killed them36% / 46%
21 0:31 ÄzZy |||AK-471282fine - pros would have fired it too0/263% / 63%
22 0:57 AgnosticAK-47714fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.