Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 38% |
| Galil AR | 25 | 28% |
| MAC-10 | 18 | 33% |
| M4A1-S | 10 | 50% |
| USP-S | 6 | 33% |
| FAMAS | 1 | 0% |
| Desert Eagle | 1 | 0% |
| UMP-45 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/114 | 7 1:07 | 3 kills (AK-47 ×3), 2 headshots, in 60.1 s CT | 3.9 |
| 18/114 | 6 1:02 | 3 kills (AK-47 ×3), 1 headshot, in 41.8 s CT | 2.4 |
| 19/114 | 22 1:36 | 1 kill (Galil), 1 through smoke T | 2.1 |
| 36/114 | 3 1:01 | 1 kill (M4A1-S) CT | 1.0 |
| 55/114 | 1 1:27 | 2 kills (USP-S ×2), all headshots, in 8.8 s CT | 0.8 |
| 88/114 | 9 bomb 0:38 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 91/114 | 5 0:43 | 1 kill (UMP) CT | -0.3 |
| 98/114 | 8 0:40 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 102/114 | 17 1:36 | 1 kill (MAC-10) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:44 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
| 13 1:13 | 1v3 before the plant T · 69 HP · A Ramp | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:26 | good | blinded ÄzZy ||| 4.4 s (1.7 s white), MAAC 3.3 s (0.7 s white), leffeboy69 3.0 s (0.5 s white); blinded -taBL 3.8 s holding Mid Doors - safe |
| 14 1:46 | wasted | barely blinded Mr.White 0.6 s (0.0 s white) |
| 15 1:46 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - took damage 0.0 s after the pop; blinded D I Z E R T O D 1.9 s on the move through Long Doors - safe |
| 19 1:45 | weak | barely blinded Mr.White 2.0 s (0.2 s white) |
| 19 1:43 | wasted | barely blinded Mr.White 1.0 s (0.1 s white); blinded themselves 3.9 s holding Upper Tunnel - safe |
Throws
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:17 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 857 units away; a running throw |
| 9 1:01 | exposed | a smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 931 units away; a running throw |
| 19 1:47 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 658 units away; a running throw |
| 19 1:45 | punished | killed by Mr.White 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 536 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:44 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | hold | held with m0dy, 562 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after m0dy) |
| 1 1:19 | hold | held with -taBL, 684 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after -taBL) |
| 1 1:14 | trade | m0dy was killed 849 units away: you traded in 4,297 ms (pros: 2,031 ms) |
| 5 0:46 | trade | -taBL was killed 516 units away: you traded in 2,266 ms (pros: 2,031 ms) |
| 6 1:03 | peek together | peeked the same enemy as -taBL, 766 ms after them - late - your team-mate went first, as bait |
| 6 bomb 0:27 | hold | held with m0dy, 439 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before m0dy) |
| 8 0:51 | hold | held with -taBL, 194 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:50 | trade | -taBL was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:40 | trade | -taBL was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:33 | hold | held with D I Z E R T O D, 171 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after D I Z E R T O D) |
| 10 1:32 | hold | held with D I Z E R T O D, 163 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after D I Z E R T O D) |
| 10 1:32 | trade | D I Z E R T O D was killed 129 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:31 | trade | [EI] fidanovic was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | trade | m0dy was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:15 | trade | -taBL was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:13 | trade | D I Z E R T O D was killed 153 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:25 | trade | D I Z E R T O D was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:42 | trade | -taBL was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | hold | held with D I Z E R T O D, 159 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after D I Z E R T O D) |
| 17 1:38 | trade | [EI] fidanovic was killed 564 units away: you traded in 2,062 ms (pros: 625 ms) |
| 17 1:37 | trade | D I Z E R T O D was killed 165 units away: you traded in 1,188 ms (pros: 625 ms) |
| 18 1:50 | trade | m0dy was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:32 | hold | held with D I Z E R T O D, 1050 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | killed them | USP-S | 1156 ms | 1156 ms | 7.2° | ||
| 1 1:18 | killed them | USP-S | 109 ms | 109 ms | 1.2° | ||
| 2 1:25 | killed by them | MAC-10 | 188 ms | 500 ms | 4.8° | ||
| 3 1:02 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:29 | killed by them | M4A4 | 422 ms | 516 ms | 2.4° | ||
| 4 1:25 | killed by them | AK-47 | 562 ms | 1062 ms | 0.2° | ||
| 5 0:43 | killed them | UMP-45 | 297 ms | 297 ms | 0.8° | ||
| 6 1:02 | killed them | AK-47 | 875 ms | 875 ms | 5.5° | ||
| 6 bomb 0:25 | killed them | AK-47 | 766 ms | 859 ms | 53.2° | ||
| 6 round over | hit by them | M4A4 | 359 ms | – | 3.3° | ||
| 6 round over | killed them | AK-47 | 500 ms | 797 ms | 0.3° | ||
| 7 1:07 | killed them | AK-47 | 453 ms | 859 ms | 4.4° | ||
| 7 0:11 | hit by them | AK-47 | 312 ms | – | 2.7° | ||
| 7 0:11 | killed them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 7 0:07 | killed them | AK-47 | 359 ms | 359 ms | 4.6° | ||
| 8 0:41 | killed them | AK-47 | 703 ms | 2016 ms | 9.7° | ||
| 9 bomb 0:38 | killed them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 10 1:31 | hit them | AK-47 | 641 ms | – | 3.6° | ||
| 10 1:30 | killed by them | AK-47 | 938 ms | 1047 ms | 0.7° | ||
| 11 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | killed by them | AK-47 | 422 ms | 719 ms | 1.4° | ||
| 13 1:14 | killed by them | USP-S | 1109 ms | 2438 ms | 2.1° | ||
| 14 1:22 | killed by them | MP9 | 656 ms | 1281 ms | 25.1° | ||
| 15 1:45 | killed by them | MP9 | 344 ms | 484 ms | 2.3° | ||
| 16 1:19 | hit them | Galil AR | 391 ms | – | 8.1° | ||
| 16 1:19 | killed by them | M4A1-S | 578 ms | 781 ms | 18.7° | ||
| 17 1:37 | killed them | MAC-10 | 359 ms | 1562 ms | 4.6° | ||
| 17 1:27 | killed by them | AWP | 156 ms | 156 ms | 0.3° | ||
| 18 1:42 | hit them | Galil AR | 1125 ms | – | 11.8° | ||
| 18 1:42 | killed by them | M4A1-S | 1234 ms | 1328 ms | 15.7° | ||
| 19 1:44 | killed by them | AK-47 | 688 ms | 1500 ms | 2.3° | ||
| 20 1:16 | killed by them | AK-47 | 500 ms | 906 ms | 8.0° | ||
| 20 1:16 | hit them | AK-47 | 688 ms | – | 5.0° | ||
| 21 1:18 | hit them | Galil AR | 312 ms | – | 4.0° | ||
| 21 1:18 | killed by them | M4A4 | 422 ms | 781 ms | 0.4° | ||
| 22 1:36 | killed them | Galil AR | 422 ms | 609 ms | 2.3° | ||
| 22 1:36 | hit by them | M4A4 | 422 ms | – | 4.6° | ||
| 22 1:14 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 967 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% | |
| 1 1:27 | USP-S | 955 | fine - pros would have fired it too | 1/2 | killed them | 28% / 45% | |
| 1 1:19 | USP-S | 665 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 20% / 54% | ||
| 1 1:18 | USP-S | 618 | fine - pros would have fired it too | 1/1 | killed them | 42% / 44% | |
| 2 1:25 | FAMAS | 254 | too soon: your crosshair was still moving onto them, about 2.5 player widths (77 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 48% | |
| 3 1:01 | M4A1-S | 1185 | fine - pros would have fired it too | 2/4 | killed them | 28% / 50% | |
| 3 bomb 0:34 | AK-47 | 1404 | fine - pros would have fired it too | 0/2 | 44% / 46% | ||
| 3 bomb 0:29 | AK-47 | 1404 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 56% | |
| 4 1:25 | Desert Eagle | 1004 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 5 0:43 | UMP-45 | 514 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 6 1:03 | AK-47 | 980 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 6 1:02 | AK-47 | 993 | fine - pros would have fired it too | 1/3 | killed them | 42% / 48% | |
| 6 bomb 0:25 | AK-47 | 507 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/7 | killed them | 8% / 50% | |
| 6 bomb 0:12 | AK-47 | 643 | fine - pros would have fired it too | 2/10 | killed them | 29% / 50% | |
| 7 1:07 | AK-47 | 886 | fine - pros would have fired it too | 3/5 | killed them | 44% / 61% | |
| 7 0:11 | AK-47 | 1164 | fine - pros would have fired it too | 1/4 | killed them | 46% / 46% | |
| 7 0:07 | AK-47 | 476 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/7 | killed them | 16% / 62% | |
| 8 0:45 | AK-47 | 593 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 16% / 56% | ||
| 8 0:41 | AK-47 | 768 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 52% | |
| 8 0:40 | AK-47 | 775 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 9 0:09 | AK-47 | 1459 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 18% / 59% | ||
| 9 bomb 0:38 | AK-47 | 565 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | killed them | 27% / 58% | |
| 10 1:31 | AK-47 | 870 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 10 1:31 | AK-47 | 858 | fired while moving (128 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 18% / 61% | |
| 11 1:32 | M4A1-S | 1670 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/3 | 1% / 55% | ||
| 12 1:37 | M4A1-S | 1271 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 16 1:20 | Galil AR | 317 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 15% / 63% | |
| 17 1:37 | MAC-10 | 652 | fine - pros would have fired it too | 6/21 | killed them | 27% / 50% | |
| 18 1:43 | Galil AR | 278 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 24% / 48% | |
| 20 1:16 | AK-47 | 420 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 24% / 52% | |
| 21 1:18 | Galil AR | 462 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 56% / 79% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
