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Dust II, lost 9-13 · Sun 11 Oct, 17:02

Zιkοη❤Master Guardian II

The match

Aim

461 msTTD797 msTTK4.5°Crosshair↓12%1st bullet37%Spray19%Head88%Counter-strafe

Scoreboard

51ADR68%KAST

Positioning

Shots

18/31Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474738%
Galil AR2528%
MAC-101833%
M4A1-S1050%
USP-S633%
FAMAS10%
Desert Eagle10%
UMP-451100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1147 1:07 3 kills (AK-47 ×3), 2 headshots, in 60.1 s CT3.9
18/1146 1:02 3 kills (AK-47 ×3), 1 headshot, in 41.8 s CT2.4
19/11422 1:36 1 kill (Galil), 1 through smoke T2.1
36/1143 1:01 1 kill (M4A1-S) CT1.0
55/1141 1:27 2 kills (USP-S ×2), all headshots, in 8.8 s CT0.8
88/1149 bomb 0:38 1 kill (AK-47), 1 headshot CT-0.2
91/1145 0:43 1 kill (UMP) CT-0.3
98/1148 0:40 1 kill (AK-47), 1 headshot CT-0.6
102/11417 1:36 1 kill (MAC-10) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:44 1v2 before the plant CT · 100 HP · Mid Doorslost - died later · saw each other
13 1:13 1v3 before the plant T · 69 HP · A Ramplost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:26 goodblinded ÄzZy ||| 4.4 s (1.7 s white), MAAC 3.3 s (0.7 s white), leffeboy69 3.0 s (0.5 s white); blinded -taBL 3.8 s holding Mid Doors - safe
14 1:46 wastedbarely blinded Mr.White 0.6 s (0.0 s white)
15 1:46 hurt the teamno enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - took damage 0.0 s after the pop; blinded D I Z E R T O D 1.9 s on the move through Long Doors - safe
19 1:45 weakbarely blinded Mr.White 2.0 s (0.2 s white)
19 1:43 wastedbarely blinded Mr.White 1.0 s (0.1 s white); blinded themselves 3.9 s holding Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:17 exposedan HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 857 units away; a running throw
9 1:01 exposeda smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 931 units away; a running throw
19 1:47 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 658 units away; a running throw
19 1:45 punishedkilled by Mr.White 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 536 units away, thrown in the open; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:44 Mr.WhiteBombsite Acover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 holdheld with m0dy, 562 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after m0dy)
1 1:19 holdheld with -taBL, 684 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after -taBL)
1 1:14 tradem0dy was killed 849 units away: you traded in 4,297 ms (pros: 2,031 ms)
5 0:46 trade-taBL was killed 516 units away: you traded in 2,266 ms (pros: 2,031 ms)
6 1:03 peek togetherpeeked the same enemy as -taBL, 766 ms after them - late - your team-mate went first, as bait
6 bomb 0:27 holdheld with m0dy, 439 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before m0dy)
8 0:51 holdheld with -taBL, 194 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:50 trade-taBL was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
10 1:40 trade-taBL was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
10 1:33 holdheld with D I Z E R T O D, 171 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after D I Z E R T O D)
10 1:32 holdheld with D I Z E R T O D, 163 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after D I Z E R T O D)
10 1:32 tradeD I Z E R T O D was killed 129 units away: not traded within 5 s (pros: 969 ms)
13 1:31 trade[EI] fidanovic was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 tradem0dy was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
13 1:15 trade-taBL was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
13 1:13 tradeD I Z E R T O D was killed 153 units away: not traded within 5 s (pros: 625 ms)
16 1:25 tradeD I Z E R T O D was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
17 1:42 trade-taBL was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 holdheld with D I Z E R T O D, 159 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after D I Z E R T O D)
17 1:38 trade[EI] fidanovic was killed 564 units away: you traded in 2,062 ms (pros: 625 ms)
17 1:37 tradeD I Z E R T O D was killed 165 units away: you traded in 1,188 ms (pros: 625 ms)
18 1:50 tradem0dy was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
20 1:32 holdheld with D I Z E R T O D, 1050 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Agnostickilled themUSP-S1156 ms1156 ms7.2°
1 1:18 leffeboy69killed themUSP-S109 ms109 ms1.2°
2 1:25 ÄzZy |||killed by themMAC-10188 ms500 ms4.8°
3 1:02 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:29 Mr.Whitekilled by themM4A4422 ms516 ms2.4°
4 1:25 ÄzZy |||killed by themAK-47562 ms1062 ms0.2°
5 0:43 Mr.Whitekilled themUMP-45297 ms297 ms0.8°
6 1:02 Mr.Whitekilled themAK-47875 ms875 ms5.5°
6 bomb 0:25 leffeboy69killed themAK-47766 ms859 ms53.2°
6 round over ÄzZy |||hit by themM4A4359 ms–3.3°
6 round over ÄzZy |||killed themAK-47500 ms797 ms0.3°
7 1:07 MAACkilled themAK-47453 ms859 ms4.4°
7 0:11 ÄzZy |||hit by themAK-47312 ms–2.7°
7 0:11 ÄzZy |||killed themAK-47469 ms469 ms1.0°
7 0:07 Mr.Whitekilled themAK-47359 ms359 ms4.6°
8 0:41 Mr.Whitekilled themAK-47703 ms2016 ms9.7°
9 bomb 0:38 Agnostickilled themAK-47312 ms312 ms1.0°
10 1:31 ÄzZy |||hit themAK-47641 ms–3.6°
10 1:30 ÄzZy |||killed by themAK-47938 ms1047 ms0.7°
11 1:32 Mr.Whitehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 Mr.Whitehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 ÄzZy |||killed by themAK-47422 ms719 ms1.4°
13 1:14 MAACkilled by themUSP-S1109 ms2438 ms2.1°
14 1:22 MAACkilled by themMP9656 ms1281 ms25.1°
15 1:45 Mr.Whitekilled by themMP9344 ms484 ms2.3°
16 1:19 MAAChit themGalil AR391 ms–8.1°
16 1:19 MAACkilled by themM4A1-S578 ms781 ms18.7°
17 1:37 Agnostickilled themMAC-10359 ms1562 ms4.6°
17 1:27 ÄzZy |||killed by themAWP156 ms156 ms0.3°
18 1:42 MAAChit themGalil AR1125 ms–11.8°
18 1:42 MAACkilled by themM4A1-S1234 ms1328 ms15.7°
19 1:44 Mr.Whitekilled by themAK-47688 ms1500 ms2.3°
20 1:16 leffeboy69killed by themAK-47500 ms906 ms8.0°
20 1:16 leffeboy69hit themAK-47688 ms–5.0°
21 1:18 MAAChit themGalil AR312 ms–4.0°
21 1:18 MAACkilled by themM4A4422 ms781 ms0.4°
22 1:36 MAACkilled themGalil AR422 ms609 ms2.3°
22 1:36 MAAChit by themM4A4422 ms–4.6°
22 1:14 leffeboy69killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 18 of your 31 first shots too soon: 15 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 AgnosticUSP-S967aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
1 1:27 AgnosticUSP-S955fine - pros would have fired it too1/2killed them28% / 45%
1 1:19 leffeboy69USP-S665aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/220% / 54%
1 1:18 leffeboy69USP-S618fine - pros would have fired it too1/1killed them42% / 44%
2 1:25 ÄzZy |||FAMAS254too soon: your crosshair was still moving onto them, about 2.5 player widths (77 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 48%
3 1:01 AgnosticM4A1-S1185fine - pros would have fired it too2/4killed them28% / 50%
3 bomb 0:34 Mr.WhiteAK-471404fine - pros would have fired it too0/244% / 46%
3 bomb 0:29 Mr.WhiteAK-471404aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/2cut short (a death, a reload)1% / 56%
4 1:25 ÄzZy |||Desert Eagle1004fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
5 0:43 Mr.WhiteUMP-45514fine - pros would have fired it too1/5killed them62% / 62%
6 1:03 Mr.WhiteAK-47980aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 1:02 Mr.WhiteAK-47993fine - pros would have fired it too1/3killed them42% / 48%
6 bomb 0:25 leffeboy69AK-47507aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/7killed them8% / 50%
6 bomb 0:12 ÄzZy |||AK-47643fine - pros would have fired it too2/10killed them29% / 50%
7 1:07 MAACAK-47886fine - pros would have fired it too3/5killed them44% / 61%
7 0:11 ÄzZy |||AK-471164fine - pros would have fired it too1/4killed them46% / 46%
7 0:07 Mr.WhiteAK-47476aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/7killed them16% / 62%
8 0:45 Mr.WhiteAK-47593aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/316% / 56%
8 0:41 Mr.WhiteAK-47768aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 52%
8 0:40 Mr.WhiteAK-47775fine - pros would have fired it too1/4killed them65% / 65%
9 0:09 AgnosticAK-471459aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/318% / 59%
9 bomb 0:38 AgnosticAK-47565aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6killed them27% / 58%
10 1:31 ÄzZy |||AK-47870aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
10 1:31 ÄzZy |||AK-47858fired while moving (128 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)18% / 61%
11 1:32 ÄzZy |||M4A1-S1670aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/31% / 55%
12 1:37 ÄzZy |||M4A1-S1271fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
16 1:20 MAACGalil AR317aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/6cut short (a death, a reload)15% / 63%
17 1:37 AgnosticMAC-10652fine - pros would have fired it too6/21killed them27% / 50%
18 1:43 MAACGalil AR278fired while moving (173 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)24% / 48%
20 1:16 leffeboy69AK-47420aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/4cut short (a death, a reload)24% / 52%
21 1:18 MAACGalil AR462fired while moving (120 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)56% / 79%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.