Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 46% |
| MAC-10 | 23 | 74% |
| MP9 | 20 | 40% |
| Galil AR | 15 | 47% |
| AWP | 12 | 50% |
| USP-S | 11 | 27% |
| P250 | 10 | 40% |
| M4A4 | 7 | 14% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/114 | 2 1:25 | 2 kills (MAC-10 ×2), 1 headshot, in 12.5 s T | 2.6 |
| 21/114 | 6 bomb 0:29 | 2 kills (MAC-10 ×2), in 5.2 s T | 2.0 |
| 23/114 | 5 1:17 | 1 kill (AWP), a wallbang T | 1.8 |
| 24/114 | 21 1:18 | 2 kills (AWP ×2), 1 headshot, in 24 s CT | 1.6 |
| 26/114 | 3 0:57 | 2 kills (Galil ×2), 1 headshot, in 12.8 s T | 1.6 |
| 27/114 | 17 1:27 | 2 kills (AWP ×2), in 48.3 s CT | 1.5 |
| 39/114 | 11 1:19 | 1 kill (AWP) T | 1.0 |
| 44/114 | 18 1:50 | 1 kill (AWP) CT | 1.0 |
| 45/114 | 20 1:37 | 1 kill (AWP) CT | 1.0 |
| 49/114 | 15 0:54 | 1 kill (AK-47) CT | 0.9 |
| 61/114 | 8 1:29 | 1 kill (Scout), 1 headshot T | 0.6 |
| 74/114 | 12 1:37 | 1 kill (AK-47) T | 0.3 |
| 76/114 | 19 1:04 | 1 kill (AWP), a no-scope CT | 0.2 |
| 79/114 | 14 1:25 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 89/114 | 10 1:30 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 109/114 | 1 1:14 | 1 kill (P250) T | -1.1 |
| 113/114 | 4 1:25 | 1 kill (AK-47) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:18 | 1v4 before the plant T · 38 HP · Catwalk | lost - died later, after 1 kill · saw each other |
| 2 1:13 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 6 bomb 0:25 | 1v3 after the plant T · 100 HP · Upper Tunnel | lost - saved, they defused it · first fight won, saw each other |
| 11 1:21 | 1v5 before the plant T · 75 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 22 0:03 | 1v1 before the plant CT · 14 HP · Middle | won - ran the clock out |
Flashes
27 flashes: 5 good, 6 weak, 14 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:28 | wasted | no enemy blinded for long |
| 3 1:47 | wasted | no enemy blinded for long |
| 3 1:42 | wasted | no enemy blinded for long |
| 4 1:45 | wasted | no enemy blinded for long |
| 4 1:40 | wasted | no enemy blinded for long |
| 5 1:35 | weak | barely blinded m0dy 2.0 s (0.2 s white), D I Z E R T O D 1.0 s (0.1 s white); blinded MAAC 1.5 s on the move through Long Doors - safe |
| 5 1:09 | wasted | no enemy blinded for long |
| 6 bomb 0:36 | wasted | no enemy blinded for long |
| 9 1:47 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through T Spawn - safe |
| 9 1:33 | misled a peek | barely blinded D I Z E R T O D 0.8 s (0.1 s white) the enemy was barely blinded, and ÄzZy ||| peeked D I Z E R T O D 1.3 s after the pop; got hit first |
| 11 1:35 | weak | barely blinded D I Z E R T O D 1.6 s (0.1 s white) |
| 11 1:33 | weak | barely blinded [EI] fidanovic 2.5 s (0.3 s white), D I Z E R T O D 1.8 s (0.1 s white) |
| 14 1:31 | good | blinded -taBL 5.1 s (2.3 s white); blinded themselves 3.8 s on the move through Catwalk - safe |
| 15 1:44 | good | blinded [EI] fidanovic 3.4 s (0.8 s white) |
| 15 1:42 | good | blinded [EI] fidanovic 3.5 s (0.8 s white); blinded Mr.White 1.6 s on the move through Long A - safe Mr.White peeked [EI] fidanovic 0.6 s after the pop - early - the enemy was already recovering; hit them first |
| 15 1:17 | wasted | barely blinded D I Z E R T O D 0.8 s (0.1 s white) |
| 17 1:44 | wasted | no enemy blinded for long; blinded leffeboy69 1.4 s on the move through Bombsite B - safe |
| 17 1:34 | wasted | no enemy blinded for long |
| 18 1:16 | misled a peek | barely blinded [EI] fidanovic 0.5 s (0.0 s white); blinded themselves 3.4 s on the move through Top Mid - safe the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 2.4 s after the pop; hit them first |
| 19 1:38 | wasted | no enemy blinded for long; blinded Mr.White 1.3 s holding Bombsite B - safe |
| 19 1:22 | wasted | no enemy blinded for long; blinded leffeboy69 4.6 s on the move through Mid Doors - safe |
| 20 1:34 | wasted | no enemy blinded for long |
| 20 1:27 | weak | barely blinded [EI] fidanovic 2.0 s (0.2 s white), D I Z E R T O D 1.8 s (0.1 s white) |
| 21 1:41 | weak | barely blinded Zιkοη❤ 1.9 s (0.2 s white) |
| 21 1:35 | good | blinded -taBL 3.1 s (0.6 s white); blinded leffeboy69 3.1 s on the move through Bombsite A - safe |
| 22 1:34 | weak | barely blinded D I Z E R T O D 2.0 s (0.2 s white), Zιkοη❤ 0.5 s (0.0 s white) |
| 22 1:19 | good | blinded D I Z E R T O D 4.1 s (1.3 s white) |
Throws
60 grenades: 50 thrown safely, 8 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:47 | exposed | a flash at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1684 units away |
| 11 1:37 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1368 units away, thrown in the open; a running throw |
| 11 1:35 | punished | hit by -taBL 0.1 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1712 units away; a running throw |
| 12 bomb 0:29 | punished | killed by -taBL 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1231 units away, thrown in the open |
| 15 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 890 units away; a running throw |
| 15 1:46 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 845 units away |
| 18 1:31 | exposed | a smoke at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1111 units away |
| 19 1:40 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1960 units away; a running throw |
| 19 1:29 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1790 units away |
| 22 1:36 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 368 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | Agnostic was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:18 | trade | leffeboy69 was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:13 | trade | MAAC was killed 1051 units away: you traded in 828 ms (pros: 625 ms) |
| 3 1:04 | trade | leffeboy69 was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:01 | trade | Agnostic was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:20 | trade | leffeboy69 was killed 1337 units away: you traded in 2,859 ms (pros: 2,609 ms) |
| 7 1:07 | trade | MAAC was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | leffeboy69 was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:34 | peek together | peeked the same enemy as Mr.White, 922 ms before them - early - you went first, alone |
| 10 1:33 | peek together | peeked the same enemy as Agnostic, 156 ms after them - a double peek |
| 10 1:33 | peek together | peeked the same enemy as MAAC, 391 ms before them - early - you went first, alone |
| 11 1:34 | line of fire | stood in leffeboy69's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:29 | trade | Mr.White was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:27 | trade | Agnostic was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | MAAC was killed 80 units away: you traded in 3,109 ms (pros: 969 ms) |
| 11 1:21 | trade | leffeboy69 was killed 489 units away: you traded in 2,312 ms (pros: 1,641 ms) |
| 13 1:33 | hold | held with Mr.White, 287 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Mr.White) |
| 15 1:47 | in their way | stood between Mr.White and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:43 | line of fire | stood in Mr.White's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 15 1:37 | trade | Mr.White was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:30 | trade | MAAC was killed 710 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:13 | line of fire | stood in leffeboy69's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 21 1:22 | trade | leffeboy69 was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit by them | Dual Berettas | 562 ms | – | 16.2° | ||
| 1 1:16 | hit them | P250 | 391 ms | – | 2.0° | ||
| 1 1:15 | killed them | P250 | 484 ms | 1031 ms | 2.6° | ||
| 1 1:14 | hit by them | P2000 | 844 ms | – | 1.0° | ||
| 1 1:12 | hit by them | P2000 | 531 ms | – | 0.1° | ||
| 1 1:10 | hit them | P250 | 625 ms | – | 1.3° | ||
| 2 1:25 | killed them | MAC-10 | 188 ms | 500 ms | 4.8° | ||
| 2 1:13 | killed them | MAC-10 | 438 ms | 1125 ms | 41.7° | ||
| 2 1:12 | hit by them | FAMAS | 359 ms | – | 46.0° | ||
| 2 0:51 | killed by them | M4A4 | 438 ms | 438 ms | 2.3° | ||
| 3 1:21 | hit them | Galil AR | 203 ms | – | 0.4° | ||
| 3 1:21 | hit by them | FAMAS | 266 ms | – | 0.1° | ||
| 3 0:57 | killed them | Galil AR | 188 ms | 359 ms | 2.3° | ||
| 3 0:57 | hit by them | M4A4 | 312 ms | – | 11.8° | ||
| 3 0:45 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:44 | killed them | Galil AR | 297 ms | 297 ms | 1.1° | ||
| 4 1:25 | killed them | AK-47 | 562 ms | 1062 ms | 0.2° | ||
| 4 1:25 | killed by them | M4A4 | 531 ms | 2094 ms | 0.8° | ||
| 5 1:17 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:46 | killed by them | AK-47 | 609 ms | 906 ms | 3.5° | ||
| 6 bomb 0:29 | killed them | MAC-10 | 359 ms | 672 ms | 3.2° | ||
| 6 bomb 0:24 | killed them | MAC-10 | 297 ms | 438 ms | 7.6° | ||
| 6 round over | hit them | M4A4 | 359 ms | – | 3.3° | ||
| 6 round over | killed by them | AK-47 | 500 ms | 797 ms | 0.3° | ||
| 7 0:11 | hit them | AK-47 | 312 ms | – | 2.7° | ||
| 7 0:11 | killed by them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 8 1:32 | hit by them | M4A4 | 734 ms | – | 5.0° | ||
| 8 1:29 | killed them | SSG 08 | 641 ms | 641 ms | 1.2° | ||
| 8 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:46 | killed by them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 9 1:31 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:32 | hit them | AK-47 | 109 ms | – | 3.7° | ||
| 10 1:31 | hit by them | AK-47 | 641 ms | – | 3.6° | ||
| 10 1:30 | killed them | AK-47 | 938 ms | 1047 ms | 0.7° | ||
| 10 1:26 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | killed them | AWP | 344 ms | 344 ms | 1.6° | ||
| 11 1:15 | hit by them | M4A4 | 203 ms | – | 10.0° | ||
| 11 1:13 | killed by them | AK-47 | 406 ms | 406 ms | 4.2° | ||
| 12 1:38 | killed them | AK-47 | 422 ms | 719 ms | 1.4° | ||
| 12 bomb 0:29 | killed by them | AK-47 | 750 ms | 953 ms | 4.9° | ||
| 13 1:32 | hit them | P2000 | 812 ms | – | 1.2° | ||
| 13 1:24 | killed by them | Glock-18 | 875 ms | 2516 ms | 3.9° | ||
| 13 1:23 | hit them | P2000 | 406 ms | – | 6.8° | ||
| 13 1:23 | hit by them | Glock-18 | 859 ms | – | 14.3° | ||
| 14 1:25 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:20 | killed by them | Desert Eagle | 297 ms | 1188 ms | 3.2° | ||
| 14 1:20 | hit them | MP9 | 344 ms | – | 1.4° | ||
| 15 1:42 | hit them | MP9 | 344 ms | – | 8.5° | ||
| 15 1:42 | hit by them | AK-47 | 422 ms | – | 2.6° | ||
| 15 0:54 | killed them | AK-47 | 297 ms | 703 ms | 1.9° | ||
| 15 0:38 | killed by them | AK-47 | 844 ms | 938 ms | 1.7° | ||
| 17 1:27 | killed them | AWP | 156 ms | 156 ms | 0.3° | ||
| 17 0:38 | killed them | AWP | 1078 ms | 1078 ms | 24.0° | ||
| 18 1:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | hit by them | AK-47 | 94 ms | – | 0.4° | ||
| 19 1:04 | killed them | AWP | 297 ms | 297 ms | 7.8° | ||
| 20 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:50 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:49 | killed by them | AK-47 | 234 ms | 1031 ms | 1.0° | ||
| 21 1:18 | killed them | AWP | 609 ms | 609 ms | 1.6° | ||
| 21 1:12 | hit by them | AK-47 | 984 ms | – | 2.6° | ||
| 21 1:03 | hit by them | AK-47 | 359 ms | – | 0.5° | ||
| 21 0:54 | killed them | AWP | 203 ms | 203 ms | 0.9° | ||
| 22 1:27 | hit by them | AK-47 | 375 ms | – | 9.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | P250 | 411 | fine - pros would have fired it too | 0/1 | 34% / 46% | ||
| 1 1:19 | P250 | 413 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 40% | |
| 1 1:19 | P250 | 413 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 16% / 51% | ||
| 1 1:16 | P250 | 534 | fine - pros would have fired it too | 1/1 | 34% / 50% | ||
| 1 1:15 | P250 | 684 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 1 1:10 | P250 | 674 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 18% / 38% | |
| 2 1:25 | MAC-10 | 257 | fine - pros would have fired it too | 4/10 | killed them | 61% / 62% | |
| 2 1:13 | MAC-10 | 433 | fine - pros would have fired it too | 7/15 | killed them | 51% / 51% | |
| 3 1:22 | Galil AR | 1739 | fine - pros would have fired it too | 0/3 | 49% / 59% | ||
| 3 1:21 | Galil AR | 1740 | fine - pros would have fired it too | 0/3 | 58% / 58% | ||
| 3 1:21 | Galil AR | 1745 | fine - pros would have fired it too | 2/3 | 29% / 44% | ||
| 3 1:20 | Galil AR | 1745 | fine - pros would have fired it too | 2/3 | 56% / 56% | ||
| 3 0:57 | Galil AR | 540 | fine - pros would have fired it too | 2/7 | killed them | 55% / 55% | |
| 3 0:44 | Galil AR | 952 | fine - pros would have fired it too | 1/5 | killed them | 41% / 46% | |
| 4 1:26 | AK-47 | 1005 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/11 | killed them | 18% / 59% | |
| 4 1:24 | AK-47 | 1196 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 4 1:23 | AK-47 | 1145 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 52% / 52% | |
| 6 bomb 0:29 | MAC-10 | 558 | fine - pros would have fired it too | 3/12 | killed them | 58% / 58% | |
| 6 bomb 0:24 | MAC-10 | 398 | fine - pros would have fired it too | 3/9 | killed them | 48% / 54% | |
| 6 bomb 0:17 | M4A4 | 1036 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/2 | 5% / 46% | ||
| 6 bomb 0:12 | M4A4 | 648 | aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 1% / 50% | |
| 7 0:11 | AK-47 | 1165 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 47% | |
| 10 1:32 | AK-47 | 836 | fine - pros would have fired it too | 2/9 | 56% / 56% | ||
| 10 1:31 | AK-47 | 861 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/11 | killed them | 16% / 63% | |
| 11 1:19 | AWP | 523 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 12 1:38 | AK-47 | 1281 | fine - pros would have fired it too | 3/9 | killed them | 48% / 50% | |
| 13 1:32 | USP-S | 915 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | 20% / 54% | ||
| 13 1:25 | USP-S | 887 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 48% | |
| 13 1:24 | USP-S | 890 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 6% / 51% | |
| 15 1:42 | MP9 | 340 | fine - pros would have fired it too | 6/19 | 40% / 62% | ||
| 15 0:54 | AK-47 | 1114 | fine - pros would have fired it too | 4/9 | killed them | 39% / 56% | |
| 15 0:38 | AK-47 | 976 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 45% | |
| 17 1:27 | AWP | 2017 | fine - pros would have fired it too | 1/1 | killed them | 48% / 65% | |
| 17 0:38 | AWP | 1869 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 19 1:04 | AWP | 316 | fired while moving (44 u/s), too fast to be accurate - stop first | 1/1 | killed them | 42% / 66% | |
| 20 1:32 | AWP | 750 | fine - pros would have fired it too | 0/2 | 65% / 67% | ||
| 20 0:59 | AWP | 1166 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | 3% / 71% | ||
| 21 1:18 | AWP | 1528 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 21 1:12 | AWP | 1632 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 21 1:03 | AWP | 2280 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 65% | |
| 21 0:54 | AWP | 2139 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 21 0:31 | AWP | 1256 | fine - pros would have fired it too | 0/2 | 60% / 70% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
