ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-9 · Sun 11 Oct, 17:02

ÄzZy |||Gold Nova III

The match

Aim

352 msTTD625 msTTK1.9°Crosshair↓41%1st bullet47%Spray14%Head82%Counter-strafe

Scoreboard

107ADR91%KAST

Positioning

Shots

12/42Rushed↓3/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473546%
MAC-102374%
MP92040%
Galil AR1547%
AWP1250%
USP-S1127%
P2501040%
M4A4714%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1142 1:25 2 kills (MAC-10 ×2), 1 headshot, in 12.5 s T2.6
21/1146 bomb 0:29 2 kills (MAC-10 ×2), in 5.2 s T2.0
23/1145 1:17 1 kill (AWP), a wallbang T1.8
24/11421 1:18 2 kills (AWP ×2), 1 headshot, in 24 s CT1.6
26/1143 0:57 2 kills (Galil ×2), 1 headshot, in 12.8 s T1.6
27/11417 1:27 2 kills (AWP ×2), in 48.3 s CT1.5
39/11411 1:19 1 kill (AWP) T1.0
44/11418 1:50 1 kill (AWP) CT1.0
45/11420 1:37 1 kill (AWP) CT1.0
49/11415 0:54 1 kill (AK-47) CT0.9
61/1148 1:29 1 kill (Scout), 1 headshot T0.6
74/11412 1:37 1 kill (AK-47) T0.3
76/11419 1:04 1 kill (AWP), a no-scope CT0.2
79/11414 1:25 1 kill (MP9), 1 headshot CT0.1
89/11410 1:30 1 kill (AK-47), 1 headshot T-0.2
109/1141 1:14 1 kill (P250) T-1.1
113/1144 1:25 1 kill (AK-47) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:18 1v4 before the plant T · 38 HP · Catwalklost - died later, after 1 kill · saw each other
2 1:13 1v3 before the plant T · 100 HP · Mid Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw them first
6 bomb 0:25 1v3 after the plant T · 100 HP · Upper Tunnellost - saved, they defused it · first fight won, saw each other
11 1:21 1v5 before the plant T · 75 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
22 0:03 1v1 before the plant CT · 14 HP · Middlewon - ran the clock out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
27 flashes: 5 good, 6 weak, 14 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:28 wastedno enemy blinded for long
3 1:47 wastedno enemy blinded for long
3 1:42 wastedno enemy blinded for long
4 1:45 wastedno enemy blinded for long
4 1:40 wastedno enemy blinded for long
5 1:35 weakbarely blinded m0dy 2.0 s (0.2 s white), D I Z E R T O D 1.0 s (0.1 s white); blinded MAAC 1.5 s on the move through Long Doors - safe
5 1:09 wastedno enemy blinded for long
6 bomb 0:36 wastedno enemy blinded for long
9 1:47 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through T Spawn - safe
9 1:33 misled a peekbarely blinded D I Z E R T O D 0.8 s (0.1 s white) the enemy was barely blinded, and ÄzZy ||| peeked D I Z E R T O D 1.3 s after the pop; got hit first
11 1:35 weakbarely blinded D I Z E R T O D 1.6 s (0.1 s white)
11 1:33 weakbarely blinded [EI] fidanovic 2.5 s (0.3 s white), D I Z E R T O D 1.8 s (0.1 s white)
14 1:31 goodblinded -taBL 5.1 s (2.3 s white); blinded themselves 3.8 s on the move through Catwalk - safe
15 1:44 goodblinded [EI] fidanovic 3.4 s (0.8 s white)
15 1:42 goodblinded [EI] fidanovic 3.5 s (0.8 s white); blinded Mr.White 1.6 s on the move through Long A - safe Mr.White peeked [EI] fidanovic 0.6 s after the pop - early - the enemy was already recovering; hit them first
15 1:17 wastedbarely blinded D I Z E R T O D 0.8 s (0.1 s white)
17 1:44 wastedno enemy blinded for long; blinded leffeboy69 1.4 s on the move through Bombsite B - safe
17 1:34 wastedno enemy blinded for long
18 1:16 misled a peekbarely blinded [EI] fidanovic 0.5 s (0.0 s white); blinded themselves 3.4 s on the move through Top Mid - safe the enemy was barely blinded, and Mr.White peeked [EI] fidanovic 2.4 s after the pop; hit them first
19 1:38 wastedno enemy blinded for long; blinded Mr.White 1.3 s holding Bombsite B - safe
19 1:22 wastedno enemy blinded for long; blinded leffeboy69 4.6 s on the move through Mid Doors - safe
20 1:34 wastedno enemy blinded for long
20 1:27 weakbarely blinded [EI] fidanovic 2.0 s (0.2 s white), D I Z E R T O D 1.8 s (0.1 s white)
21 1:41 weakbarely blinded Zιkοη❤ 1.9 s (0.2 s white)
21 1:35 goodblinded -taBL 3.1 s (0.6 s white); blinded leffeboy69 3.1 s on the move through Bombsite A - safe
22 1:34 weakbarely blinded D I Z E R T O D 2.0 s (0.2 s white), Zιkοη❤ 0.5 s (0.0 s white)
22 1:19 goodblinded D I Z E R T O D 4.1 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
60 grenades: 50 thrown safely, 8 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:47 exposeda flash at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1684 units away
11 1:37 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1368 units away, thrown in the open; a running throw
11 1:35 punishedhit by -taBL 0.1 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1712 units away; a running throw
12 bomb 0:29 punishedkilled by -taBL 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1231 units away, thrown in the open
15 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 890 units away; a running throw
15 1:46 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 845 units away
18 1:31 exposeda smoke at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1111 units away
19 1:40 exposeda flash at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1960 units away; a running throw
19 1:29 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1790 units away
22 1:36 exposeda flash at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 368 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeAgnostic was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
1 1:18 tradeleffeboy69 was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
2 1:13 tradeMAAC was killed 1051 units away: you traded in 828 ms (pros: 625 ms)
3 1:04 tradeleffeboy69 was killed 243 units away: not traded within 5 s (pros: 969 ms)
3 1:01 tradeAgnostic was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
5 1:20 tradeleffeboy69 was killed 1337 units away: you traded in 2,859 ms (pros: 2,609 ms)
7 1:07 tradeMAAC was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeleffeboy69 was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
8 1:34 peek togetherpeeked the same enemy as Mr.White, 922 ms before them - early - you went first, alone
10 1:33 peek togetherpeeked the same enemy as Agnostic, 156 ms after them - a double peek
10 1:33 peek togetherpeeked the same enemy as MAAC, 391 ms before them - early - you went first, alone
11 1:34 line of firestood in leffeboy69's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:29 tradeMr.White was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
11 1:27 tradeAgnostic was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeMAAC was killed 80 units away: you traded in 3,109 ms (pros: 969 ms)
11 1:21 tradeleffeboy69 was killed 489 units away: you traded in 2,312 ms (pros: 1,641 ms)
13 1:33 holdheld with Mr.White, 287 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Mr.White)
15 1:47 in their waystood between Mr.White and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:43 line of firestood in Mr.White's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 1:37 tradeMr.White was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
18 1:30 tradeMAAC was killed 710 units away: not traded within 5 s (pros: 625 ms)
18 1:13 line of firestood in leffeboy69's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
21 1:22 tradeleffeboy69 was killed 654 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 [EI] fidanovichit by themDual Berettas562 ms–16.2°
1 1:16 [EI] fidanovichit themP250391 ms–2.0°
1 1:15 m0dykilled themP250484 ms1031 ms2.6°
1 1:14 m0dyhit by themP2000844 ms–1.0°
1 1:12 -taBLhit by themP2000531 ms–0.1°
1 1:10 -taBLhit themP250625 ms–1.3°
2 1:25 Zιkοη❤killed themMAC-10188 ms500 ms4.8°
2 1:13 [EI] fidanovickilled themMAC-10438 ms1125 ms41.7°
2 1:12 [EI] fidanovichit by themFAMAS359 ms–46.0°
2 0:51 m0dykilled by themM4A4438 ms438 ms2.3°
3 1:21 [EI] fidanovichit themGalil AR203 ms–0.4°
3 1:21 [EI] fidanovichit by themFAMAS266 ms–0.1°
3 0:57 -taBLkilled themGalil AR188 ms359 ms2.3°
3 0:57 -taBLhit by themM4A4312 ms–11.8°
3 0:45 D I Z E R T O Dhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
3 0:44 D I Z E R T O Dkilled themGalil AR297 ms297 ms1.1°
4 1:25 Zιkοη❤killed themAK-47562 ms1062 ms0.2°
4 1:25 m0dykilled by themM4A4531 ms2094 ms0.8°
5 1:17 D I Z E R T O Dkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 0:46 [EI] fidanovickilled by themAK-47609 ms906 ms3.5°
6 bomb 0:29 -taBLkilled themMAC-10359 ms672 ms3.2°
6 bomb 0:24 D I Z E R T O Dkilled themMAC-10297 ms438 ms7.6°
6 round over Zιkοη❤hit themM4A4359 ms–3.3°
6 round over Zιkοη❤killed by themAK-47500 ms797 ms0.3°
7 0:11 Zιkοη❤hit themAK-47312 ms–2.7°
7 0:11 Zιkοη❤killed by themAK-47469 ms469 ms1.0°
8 1:32 D I Z E R T O Dhit by themM4A4734 ms–5.0°
8 1:29 D I Z E R T O Dkilled themSSG 08641 ms641 ms1.2°
8 1:22 m0dyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:46 [EI] fidanovickilled by themAK-47234 ms234 ms4.4°
9 1:31 D I Z E R T O Dkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 D I Z E R T O Dhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 -taBLhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:32 D I Z E R T O Dhit themAK-47109 ms–3.7°
10 1:31 Zιkοη❤hit by themAK-47641 ms–3.6°
10 1:30 Zιkοη❤killed themAK-47938 ms1047 ms0.7°
10 1:26 m0dykilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:35 -taBLhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 m0dykilled themAWP344 ms344 ms1.6°
11 1:15 -taBLhit by themM4A4203 ms–10.0°
11 1:13 D I Z E R T O Dkilled by themAK-47406 ms406 ms4.2°
12 1:38 Zιkοη❤killed themAK-47422 ms719 ms1.4°
12 bomb 0:29 -taBLkilled by themAK-47750 ms953 ms4.9°
13 1:32 [EI] fidanovichit themP2000812 ms–1.2°
13 1:24 -taBLkilled by themGlock-18875 ms2516 ms3.9°
13 1:23 D I Z E R T O Dhit themP2000406 ms–6.8°
13 1:23 D I Z E R T O Dhit by themGlock-18859 ms–14.3°
14 1:25 -taBLkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:20 [EI] fidanovickilled by themDesert Eagle297 ms1188 ms3.2°
14 1:20 [EI] fidanovichit themMP9344 ms–1.4°
15 1:42 [EI] fidanovichit themMP9344 ms–8.5°
15 1:42 [EI] fidanovichit by themAK-47422 ms–2.6°
15 0:54 -taBLkilled themAK-47297 ms703 ms1.9°
15 0:38 D I Z E R T O Dkilled by themAK-47844 ms938 ms1.7°
17 1:27 Zιkοη❤killed themAWP156 ms156 ms0.3°
17 0:38 m0dykilled themAWP1078 ms1078 ms24.0°
18 1:50 m0dykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 -taBLhit by themAK-4794 ms–0.4°
19 1:04 -taBLkilled themAWP297 ms297 ms7.8°
20 1:37 m0dykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:31 D I Z E R T O Dhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:50 D I Z E R T O Dhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:49 -taBLkilled by themAK-47234 ms1031 ms1.0°
21 1:18 D I Z E R T O Dkilled themAWP609 ms609 ms1.6°
21 1:12 m0dyhit by themAK-47984 ms–2.6°
21 1:03 m0dyhit by themAK-47359 ms–0.5°
21 0:54 m0dykilled themAWP203 ms203 ms0.9°
22 1:27 D I Z E R T O Dhit by themAK-47375 ms–9.1°

Shots

You fired 12 of your 42 first shots too soon: 7 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 [EI] fidanovicP250411fine - pros would have fired it too0/134% / 46%
1 1:19 [EI] fidanovicP250413fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 40%
1 1:19 [EI] fidanovicP250413aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/116% / 51%
1 1:16 [EI] fidanovicP250534fine - pros would have fired it too1/134% / 50%
1 1:15 m0dyP250684fine - pros would have fired it too2/4killed them56% / 56%
1 1:10 -taBLP250674fine - pros would have fired it too1/3cut short (a death, a reload)18% / 38%
2 1:25 Zιkοη❤MAC-10257fine - pros would have fired it too4/10killed them61% / 62%
2 1:13 [EI] fidanovicMAC-10433fine - pros would have fired it too7/15killed them51% / 51%
3 1:22 [EI] fidanovicGalil AR1739fine - pros would have fired it too0/349% / 59%
3 1:21 [EI] fidanovicGalil AR1740fine - pros would have fired it too0/358% / 58%
3 1:21 [EI] fidanovicGalil AR1745fine - pros would have fired it too2/329% / 44%
3 1:20 [EI] fidanovicGalil AR1745fine - pros would have fired it too2/356% / 56%
3 0:57 -taBLGalil AR540fine - pros would have fired it too2/7killed them55% / 55%
3 0:44 D I Z E R T O DGalil AR952fine - pros would have fired it too1/5killed them41% / 46%
4 1:26 Zιkοη❤AK-471005fired while moving (98 u/s), too fast to be accurate - stop first4/11killed them18% / 59%
4 1:24 m0dyAK-471196fired while moving (76 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
4 1:23 m0dyAK-471145fine - pros would have fired it too0/4cut short (a death, a reload)52% / 52%
6 bomb 0:29 -taBLMAC-10558fine - pros would have fired it too3/12killed them58% / 58%
6 bomb 0:24 D I Z E R T O DMAC-10398fine - pros would have fired it too3/9killed them48% / 54%
6 bomb 0:17 Zιkοη❤M4A41036fired while moving (222 u/s), too fast to be accurate - stop first0/25% / 46%
6 bomb 0:12 Zιkοη❤M4A4648aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first2/7cut short (a death, a reload)1% / 50%
7 0:11 Zιkοη❤AK-471165fine - pros would have fired it too1/3cut short (a death, a reload)47% / 47%
10 1:32 D I Z E R T O DAK-47836fine - pros would have fired it too2/956% / 56%
10 1:31 Zιkοη❤AK-47861fired while moving (208 u/s), too fast to be accurate - stop first2/11killed them16% / 63%
11 1:19 m0dyAWP523fine - pros would have fired it too1/1killed them80% / 80%
12 1:38 Zιkοη❤AK-471281fine - pros would have fired it too3/9killed them48% / 50%
13 1:32 [EI] fidanovicUSP-S915aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/420% / 54%
13 1:25 -taBLUSP-S887aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 48%
13 1:24 -taBLUSP-S890aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/6cut short (a death, a reload)6% / 51%
15 1:42 [EI] fidanovicMP9340fine - pros would have fired it too6/1940% / 62%
15 0:54 -taBLAK-471114fine - pros would have fired it too4/9killed them39% / 56%
15 0:38 D I Z E R T O DAK-47976fine - pros would have fired it too0/1cut short (a death, a reload)44% / 45%
17 1:27 Zιkοη❤AWP2017fine - pros would have fired it too1/1killed them48% / 65%
17 0:38 m0dyAWP1869fine - pros would have fired it too1/1killed them84% / 84%
19 1:04 -taBLAWP316fired while moving (44 u/s), too fast to be accurate - stop first1/1killed them42% / 66%
20 1:32 D I Z E R T O DAWP750fine - pros would have fired it too0/265% / 67%
20 0:59 D I Z E R T O DAWP1166aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/13% / 71%
21 1:18 D I Z E R T O DAWP1528fine - pros would have fired it too1/1killed them73% / 73%
21 1:12 m0dyAWP1632fine - pros would have fired it too0/271% / 71%
21 1:03 m0dyAWP2280aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)16% / 65%
21 0:54 m0dyAWP2139fine - pros would have fired it too1/1killed them73% / 73%
21 0:31 [EI] fidanovicAWP1256fine - pros would have fired it too0/260% / 70%

Positioning

In none of your 48 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 12 of your 41 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.