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Dust II, lost 11-13 · Fri 23 Oct, 16:42

AgnosticMaster Guardian I

The match

Aim

367 msTTD562 msTTK4.8°Crosshair↓38%1st bullet44%Spray14%Head47%Counter-strafe

Scoreboard

71ADR62%KAST

Positioning

Shots

25/37Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474245%
M4A42352%
M4A1-S195%
FAMAS1030%
MP7933%
MAC-10862%
MP9617%
USP-S30%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11116 1:41 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 69.2 s T8.8
52/11112 1:23 1 kill (M4A4), 1 headshot CT0.7
63/11121 1:28 2 kills (Galil, M4A4), in 38 s T0.4
64/11120 1:24 2 kills (AK-47 ×2), all headshots, in 30.8 s T0.4
72/11115 1:27 1 kill (MAC-10) T0.1
87/11122 1:13 1 kill (AK-47) T-0.2
97/1119 0:46 1 kill (M4A4) CT-0.5
104/11119 bomb 0:30 1 kill (MP7) T-0.9
107/11124 1:18 1 kill (AK-47) T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:47 1v1 before the plant CT · 2 HP · Short Stairslost - died in the first fight · saw them first
9 0:59 1v2 before the plant CT · 100 HP · Extended Alost - died later, after 1 kill · saw each other
20 1:11 1v3 before the plant T · 80 HP · Outside Tunnellost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 6 good, 1 weak, 6 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:55 wastedno enemy blinded for long
3 0:46 wastedno enemy blinded for long
4 1:27 weakbarely blinded GEGI 1.9 s (0.2 s white), Captainchook 1.0 s (0.1 s white)
6 1:42 wastedno enemy blinded for long
7 bomb 0:32 misled a peekbarely blinded PRIVET 0.9 s (0.1 s white) the enemy was barely blinded, and (Oo...|PoZeR|...oO) peeked PRIVET 0.9 s after the pop; got hit first
9 1:23 wastedno enemy blinded for long
11 1:41 goodblinded kevich 3.8 s (1.1 s white)
11 1:32 goodblinded Captainchook 5.0 s (2.1 s white), GEGI 4.6 s (1.8 s white)
14 1:20 wastedno enemy blinded for long
15 1:47 goodblinded санек трансмисия 3.5 s (0.8 s white), GEGI 3.2 s (0.6 s white); blinded Marv1n 2.9 s on the move through Outside Long - safe; blinded Algizio 3.1 s on the move through Outside Long - safe GAZORPAZORFIELD peeked санек трансмисия 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
16 1:48 goodblinded PRIVET 3.7 s (1.0 s white), санек трансмисия 3.4 s (0.8 s white); blinded Marv1n 3.3 s on the move through Outside Long - safe
18 1:15 misled a peekbarely blinded санек трансмисия 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked санек трансмисия 2.7 s after the pop; got hit first
19 0:28 wastedbarely blinded Captainchook 0.9 s (0.1 s white)
20 1:25 goodblinded GEGI 3.3 s (0.7 s white)
21 0:39 misled a peekbarely blinded PRIVET 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked PRIVET 1.2 s after the pop; hit them first
24 1:46 goodblinded kevich 3.6 s (0.9 s white); blinded Algizio 1.8 s on the move through Outside Long - safe GAZORPAZORFIELD peeked kevich 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:29 punishedhit by Captainchook 1.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 540 units away
7 bomb 0:33 punishedkilled by PRIVET 1.6 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 185 units away
15 1:29 exposedan HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 1296 units away
19 bomb 0:37 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 643 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:50 tradeGAZORPAZORFIELD was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 holdheld with (Oo...|PoZeR|...oO), 661 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before (Oo...|PoZeR|...oO))
9 1:38 holdheld with Algizio, 590 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:38 tradeAlgizio was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
9 1:12 trade(Oo...|PoZeR|...oO) was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
9 0:59 tradeMarv1n was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
10 1:41 tradeAlgizio was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
12 1:50 holdheld with Marv1n, 979 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:50 tradeMarv1n was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 holdheld with (Oo...|PoZeR|...oO), 883 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:38 trade(Oo...|PoZeR|...oO) was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeGAZORPAZORFIELD was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
16 1:20 tradeMarv1n was killed 582 units away: you traded in 3,141 ms (pros: 2,031 ms)
19 0:55 tradeMarv1n was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:33 holdheld with (Oo...|PoZeR|...oO), 708 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms before (Oo...|PoZeR|...oO))
21 1:30 line of firestood in Marv1n's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:10 trade(Oo...|PoZeR|...oO) was killed 303 units away: not traded within 5 s (pros: 625 ms)
21 0:48 tradeGAZORPAZORFIELD was killed 893 units away: not traded within 5 s (pros: 625 ms)
22 0:52 tradeMarv1n was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:27 holdheld with (Oo...|PoZeR|...oO), 198 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before (Oo...|PoZeR|...oO))
24 1:44 tradeGAZORPAZORFIELD was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
24 1:19 tradeMarv1n was killed 139 units away: you traded in 1,359 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 PRIVETkilled by themGlock-18875 ms1109 ms0.3°
2 1:40 kevichhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:35 GEGIhit themM4A4438 ms–0.2°
2 1:34 PRIVETkilled by themGalil AR234 ms594 ms1.2°
3 1:23 Captainchookhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 GEGIhit by themMP7172 ms–2.0°
3 0:31 PRIVEThit themM4A4500 ms–14.7°
3 0:29 PRIVETkilled by themGalil AR344 ms344 ms3.8°
4 1:27 Captainchookkilled by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 Captainchookhit themDesert Eagle406 ms–6.5°
5 1:41 GEGIkilled by themAK-47422 ms531 ms2.6°
6 1:25 GEGIhit themMP9281 ms–5.7°
6 1:25 GEGIkilled by themAK-47484 ms578 ms9.0°
7 bomb 0:32 PRIVETkilled by themAK-47297 ms500 ms2.8°
8 1:39 PRIVETkilled by themAK-47406 ms406 ms0.9°
9 0:47 PRIVETkilled themM4A4422 ms594 ms18.1°
9 0:45 санек трансмисияkilled by themAK-47438 ms438 ms2.5°
10 1:20 GEGIkilled by themAK-47391 ms688 ms4.5°
11 1:38 kevichhit by themAK-47516 ms–2.2°
11 1:31 kevichhit themFAMAS344 ms–4.7°
11 1:30 kevichkilled by themAK-47453 ms656 ms2.6°
12 1:23 kevichkilled themM4A4297 ms469 ms1.7°
12 1:23 kevichhit by themAK-47391 ms–1.6°
12 1:16 PRIVETkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 kevichhit by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 kevichhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
15 1:27 GEGIhit by themM4A4391 ms–3.6°
15 1:27 GEGIkilled themMAC-10484 ms547 ms11.8°
15 1:21 санек трансмисияkilled by themXM1014266 ms609 ms5.9°
15 1:21 санек трансмисияhit themMAC-10312 ms–14.5°
16 1:41 санек трансмисияkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 санек трансмисияhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:18 GEGIhit by themM4A4344 ms–6.3°
16 1:17 GEGIkilled themAK-47438 ms625 ms0.6°
16 0:44 kevichkilled themAK-47281 ms281 ms0.6°
16 0:31 PRIVETkilled themAK-47297 ms297 ms9.0°
16 0:30 Captainchookkilled by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
16 0:30 Captainchookhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 kevichhit themAK-47375 ms–3.2°
17 1:28 санек трансмисияkilled by themM4A4766 ms1125 ms6.1°
18 1:11 санек трансмисияkilled by themMAG-7547 ms547 ms51.6°
19 1:07 Captainchookhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 Captainchookhit themMP7500 ms–13.0°
19 bomb 0:31 Captainchookkilled themMP7266 ms422 ms1.5°
20 1:24 GEGIkilled themAK-47781 ms781 ms10.5°
20 0:53 kevichkilled themAK-47281 ms578 ms0.9°
20 0:53 kevichhit by themAK-47438 ms–8.0°
20 0:51 PRIVETkilled by themAK-47328 ms328 ms2.1°
21 1:28 GEGIkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 0:50 kevichkilled themM4A4438 ms891 ms7.1°
21 0:50 kevichhit by themM4A4547 ms–1.7°
21 bomb 0:40 PRIVEThit themM4A4469 ms–1.0°
21 bomb 0:40 PRIVETkilled by themAK-47547 ms641 ms10.7°
22 1:13 GEGIkilled themAK-47359 ms750 ms4.9°
22 1:13 GEGIhit by themDesert Eagle594 ms–15.8°
22 1:01 kevichhit themAK-47391 ms–0.8°
22 0:59 kevichhit themAK-4716 ms–1.5°
22 0:58 kevichhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:26 Captainchookhit themAK-4762 ms–0.4°
22 bomb 0:26 Captainchookhit by themAK-4778 ms–1.4°
22 bomb 0:26 kevichkilled by themAK-4731 ms125 ms0.9°
24 1:18 PRIVETkilled themAK-4716 ms16 ms11.7°
24 1:07 Captainchookkilled by themMP7438 ms750 ms43.3°

Shots

You fired 25 of your 37 first shots too soon: 17 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 PRIVETUSP-S590fired while moving (111 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)63% / 65%
2 1:35 GEGIM4A41728fine - pros would have fired it too1/264% / 64%
2 1:34 PRIVETM4A4997aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)22% / 45%
3 1:12 GEGIM4A1-S1244fired while moving (91 u/s), too fast to be accurate - stop first0/26% / 58%
3 1:11 GEGIM4A1-S1257aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 60%
3 1:11 GEGIM4A1-S1260aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/105 bullets after pros would have stopped8% / 45%
3 0:31 PRIVETM4A1-S494fine - pros would have fired it too1/935% / 48%
3 0:29 PRIVETM4A1-S547fired while moving (190 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)29% / 57%
4 1:27 CaptainchookDesert Eagle440fired while moving (115 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)57% / 62%
6 1:39 GEGIMP91479fired while moving (112 u/s), too fast to be accurate - stop first0/322% / 52%
6 1:25 GEGIMP9478fired while moving (170 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)57% / 63%
8 1:39 PRIVETM4A4803fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%
9 0:47 PRIVETM4A4377aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/5killed them25% / 59%
11 1:39 kevichFAMAS1042fired while moving (106 u/s), too fast to be accurate - stop first0/31% / 61%
11 1:38 GEGIFAMAS1348aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/46% / 44%
11 1:31 kevichFAMAS513fired while moving (112 u/s), too fast to be accurate - stop first4/4cut short (a death, a reload)22% / 59%
12 1:23 kevichM4A4390fine - pros would have fired it too2/7killed them52% / 52%
15 1:27 GEGIMAC-101277fine - pros would have fired it too2/3killed them40% / 47%
15 1:21 санек трансмисияMAC-10242aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/7cut short (a death, a reload)17% / 59%
16 1:27 kevichAK-472029fine - pros would have fired it too0/21 bullet after pros would have stopped66% / 66%
16 1:18 GEGIAK-47809fired while moving (111 u/s), too fast to be accurate - stop first3/8killed them25% / 69%
16 0:44 kevichAK-47725fine - pros would have fired it too1/3killed them59% / 59%
16 0:31 PRIVETAK-4791fired while moving (99 u/s), too fast to be accurate - stop first1/3killed them68% / 75%
17 1:32 kevichAK-471308fired while moving (99 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
17 1:32 kevichAK-471315fired while moving (133 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 64%
17 1:31 kevichAK-471322aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first1/51% / 53%
19 bomb 0:31 CaptainchookMP7594fired while moving (88 u/s), too fast to be accurate - stop first2/8killed them56% / 63%
20 1:31 PRIVETAK-471269aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
20 1:24 GEGIAK-47787fine - pros would have fired it too1/6killed them28% / 47%
20 0:58 санек трансмисияAK-47523fired while moving (199 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
20 0:53 kevichAK-47645fine - pros would have fired it too3/7killed them32% / 56%
21 0:50 kevichM4A4591fired while moving (115 u/s), too fast to be accurate - stop first5/9killed them11% / 50%
21 0:38 PRIVETM4A4508fired while moving (125 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)39% / 71%
22 1:13 GEGIAK-47256fired while moving (99 u/s), too fast to be accurate - stop first3/8killed them40% / 58%
22 1:01 kevichAK-471588fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 51%
22 1:01 kevichAK-471583fine - pros would have fired it too1/250% / 50%
22 bomb 0:26 CaptainchookAK-471977fine - pros would have fired it too1/1cut short (a death, a reload)68% / 68%

Positioning

In none of your 38 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 26 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.