Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 45% |
| M4A4 | 23 | 52% |
| M4A1-S | 19 | 5% |
| FAMAS | 10 | 30% |
| MP7 | 9 | 33% |
| MAC-10 | 8 | 62% |
| MP9 | 6 | 17% |
| USP-S | 3 | 0% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/111 | 16 1:41 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 69.2 s T | 8.8 |
| 52/111 | 12 1:23 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 63/111 | 21 1:28 | 2 kills (Galil, M4A4), in 38 s T | 0.4 |
| 64/111 | 20 1:24 | 2 kills (AK-47 ×2), all headshots, in 30.8 s T | 0.4 |
| 72/111 | 15 1:27 | 1 kill (MAC-10) T | 0.1 |
| 87/111 | 22 1:13 | 1 kill (AK-47) T | -0.2 |
| 97/111 | 9 0:46 | 1 kill (M4A4) CT | -0.5 |
| 104/111 | 19 bomb 0:30 | 1 kill (MP7) T | -0.9 |
| 107/111 | 24 1:18 | 1 kill (AK-47) T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:47 | 1v1 before the plant CT · 2 HP · Short Stairs | lost - died in the first fight · saw them first |
| 9 0:59 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other |
| 20 1:11 | 1v3 before the plant T · 80 HP · Outside Tunnel | lost - died later, after 1 kill · saw each other |
Flashes
16 flashes: 6 good, 1 weak, 6 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:55 | wasted | no enemy blinded for long |
| 3 0:46 | wasted | no enemy blinded for long |
| 4 1:27 | weak | barely blinded GEGI 1.9 s (0.2 s white), Captainchook 1.0 s (0.1 s white) |
| 6 1:42 | wasted | no enemy blinded for long |
| 7 bomb 0:32 | misled a peek | barely blinded PRIVET 0.9 s (0.1 s white) the enemy was barely blinded, and (Oo...|PoZeR|...oO) peeked PRIVET 0.9 s after the pop; got hit first |
| 9 1:23 | wasted | no enemy blinded for long |
| 11 1:41 | good | blinded kevich 3.8 s (1.1 s white) |
| 11 1:32 | good | blinded Captainchook 5.0 s (2.1 s white), GEGI 4.6 s (1.8 s white) |
| 14 1:20 | wasted | no enemy blinded for long |
| 15 1:47 | good | blinded санек трансмисия 3.5 s (0.8 s white), GEGI 3.2 s (0.6 s white); blinded Marv1n 2.9 s on the move through Outside Long - safe; blinded Algizio 3.1 s on the move through Outside Long - safe GAZORPAZORFIELD peeked санек трансмисия 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 16 1:48 | good | blinded PRIVET 3.7 s (1.0 s white), санек трансмисия 3.4 s (0.8 s white); blinded Marv1n 3.3 s on the move through Outside Long - safe |
| 18 1:15 | misled a peek | barely blinded санек трансмисия 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked санек трансмисия 2.7 s after the pop; got hit first |
| 19 0:28 | wasted | barely blinded Captainchook 0.9 s (0.1 s white) |
| 20 1:25 | good | blinded GEGI 3.3 s (0.7 s white) |
| 21 0:39 | misled a peek | barely blinded PRIVET 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked PRIVET 1.2 s after the pop; hit them first |
| 24 1:46 | good | blinded kevich 3.6 s (0.9 s white); blinded Algizio 1.8 s on the move through Outside Long - safe GAZORPAZORFIELD peeked kevich 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
26 grenades: 22 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:29 | punished | hit by Captainchook 1.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 540 units away |
| 7 bomb 0:33 | punished | killed by PRIVET 1.6 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 185 units away |
| 15 1:29 | exposed | an HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 1296 units away |
| 19 bomb 0:37 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 643 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:50 | trade | GAZORPAZORFIELD was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | hold | held with (Oo...|PoZeR|...oO), 661 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before (Oo...|PoZeR|...oO)) |
| 9 1:38 | hold | held with Algizio, 590 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:38 | trade | Algizio was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:12 | trade | (Oo...|PoZeR|...oO) was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:59 | trade | Marv1n was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:41 | trade | Algizio was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:50 | hold | held with Marv1n, 979 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:50 | trade | Marv1n was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | hold | held with (Oo...|PoZeR|...oO), 883 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:38 | trade | (Oo...|PoZeR|...oO) was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | GAZORPAZORFIELD was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:20 | trade | Marv1n was killed 582 units away: you traded in 3,141 ms (pros: 2,031 ms) |
| 19 0:55 | trade | Marv1n was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:33 | hold | held with (Oo...|PoZeR|...oO), 708 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms before (Oo...|PoZeR|...oO)) |
| 21 1:30 | line of fire | stood in Marv1n's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:10 | trade | (Oo...|PoZeR|...oO) was killed 303 units away: not traded within 5 s (pros: 625 ms) |
| 21 0:48 | trade | GAZORPAZORFIELD was killed 893 units away: not traded within 5 s (pros: 625 ms) |
| 22 0:52 | trade | Marv1n was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:27 | hold | held with (Oo...|PoZeR|...oO), 198 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before (Oo...|PoZeR|...oO)) |
| 24 1:44 | trade | GAZORPAZORFIELD was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:19 | trade | Marv1n was killed 139 units away: you traded in 1,359 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | Glock-18 | 875 ms | 1109 ms | 0.3° | ||
| 2 1:40 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:35 | hit them | M4A4 | 438 ms | – | 0.2° | ||
| 2 1:34 | killed by them | Galil AR | 234 ms | 594 ms | 1.2° | ||
| 3 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | hit by them | MP7 | 172 ms | – | 2.0° | ||
| 3 0:31 | hit them | M4A4 | 500 ms | – | 14.7° | ||
| 3 0:29 | killed by them | Galil AR | 344 ms | 344 ms | 3.8° | ||
| 4 1:27 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit them | Desert Eagle | 406 ms | – | 6.5° | ||
| 5 1:41 | killed by them | AK-47 | 422 ms | 531 ms | 2.6° | ||
| 6 1:25 | hit them | MP9 | 281 ms | – | 5.7° | ||
| 6 1:25 | killed by them | AK-47 | 484 ms | 578 ms | 9.0° | ||
| 7 bomb 0:32 | killed by them | AK-47 | 297 ms | 500 ms | 2.8° | ||
| 8 1:39 | killed by them | AK-47 | 406 ms | 406 ms | 0.9° | ||
| 9 0:47 | killed them | M4A4 | 422 ms | 594 ms | 18.1° | ||
| 9 0:45 | killed by them | AK-47 | 438 ms | 438 ms | 2.5° | ||
| 10 1:20 | killed by them | AK-47 | 391 ms | 688 ms | 4.5° | ||
| 11 1:38 | hit by them | AK-47 | 516 ms | – | 2.2° | ||
| 11 1:31 | hit them | FAMAS | 344 ms | – | 4.7° | ||
| 11 1:30 | killed by them | AK-47 | 453 ms | 656 ms | 2.6° | ||
| 12 1:23 | killed them | M4A4 | 297 ms | 469 ms | 1.7° | ||
| 12 1:23 | hit by them | AK-47 | 391 ms | – | 1.6° | ||
| 12 1:16 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:27 | hit by them | M4A4 | 391 ms | – | 3.6° | ||
| 15 1:27 | killed them | MAC-10 | 484 ms | 547 ms | 11.8° | ||
| 15 1:21 | killed by them | XM1014 | 266 ms | 609 ms | 5.9° | ||
| 15 1:21 | hit them | MAC-10 | 312 ms | – | 14.5° | ||
| 16 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:18 | hit by them | M4A4 | 344 ms | – | 6.3° | ||
| 16 1:17 | killed them | AK-47 | 438 ms | 625 ms | 0.6° | ||
| 16 0:44 | killed them | AK-47 | 281 ms | 281 ms | 0.6° | ||
| 16 0:31 | killed them | AK-47 | 297 ms | 297 ms | 9.0° | ||
| 16 0:30 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | hit them | AK-47 | 375 ms | – | 3.2° | ||
| 17 1:28 | killed by them | M4A4 | 766 ms | 1125 ms | 6.1° | ||
| 18 1:11 | killed by them | MAG-7 | 547 ms | 547 ms | 51.6° | ||
| 19 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | hit them | MP7 | 500 ms | – | 13.0° | ||
| 19 bomb 0:31 | killed them | MP7 | 266 ms | 422 ms | 1.5° | ||
| 20 1:24 | killed them | AK-47 | 781 ms | 781 ms | 10.5° | ||
| 20 0:53 | killed them | AK-47 | 281 ms | 578 ms | 0.9° | ||
| 20 0:53 | hit by them | AK-47 | 438 ms | – | 8.0° | ||
| 20 0:51 | killed by them | AK-47 | 328 ms | 328 ms | 2.1° | ||
| 21 1:28 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:50 | killed them | M4A4 | 438 ms | 891 ms | 7.1° | ||
| 21 0:50 | hit by them | M4A4 | 547 ms | – | 1.7° | ||
| 21 bomb 0:40 | hit them | M4A4 | 469 ms | – | 1.0° | ||
| 21 bomb 0:40 | killed by them | AK-47 | 547 ms | 641 ms | 10.7° | ||
| 22 1:13 | killed them | AK-47 | 359 ms | 750 ms | 4.9° | ||
| 22 1:13 | hit by them | Desert Eagle | 594 ms | – | 15.8° | ||
| 22 1:01 | hit them | AK-47 | 391 ms | – | 0.8° | ||
| 22 0:59 | hit them | AK-47 | 16 ms | – | 1.5° | ||
| 22 0:58 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:26 | hit them | AK-47 | 62 ms | – | 0.4° | ||
| 22 bomb 0:26 | hit by them | AK-47 | 78 ms | – | 1.4° | ||
| 22 bomb 0:26 | killed by them | AK-47 | 31 ms | 125 ms | 0.9° | ||
| 24 1:18 | killed them | AK-47 | 16 ms | 16 ms | 11.7° | ||
| 24 1:07 | killed by them | MP7 | 438 ms | 750 ms | 43.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 590 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 63% / 65% | |
| 2 1:35 | M4A4 | 1728 | fine - pros would have fired it too | 1/2 | 64% / 64% | ||
| 2 1:34 | M4A4 | 997 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 45% | |
| 3 1:12 | M4A1-S | 1244 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | 6% / 58% | ||
| 3 1:11 | M4A1-S | 1257 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 60% | |
| 3 1:11 | M4A1-S | 1260 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/10 | 5 bullets after pros would have stopped | 8% / 45% | |
| 3 0:31 | M4A1-S | 494 | fine - pros would have fired it too | 1/9 | 35% / 48% | ||
| 3 0:29 | M4A1-S | 547 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 29% / 57% | |
| 4 1:27 | Desert Eagle | 440 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 57% / 62% | |
| 6 1:39 | MP9 | 1479 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | 22% / 52% | ||
| 6 1:25 | MP9 | 478 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 57% / 63% | |
| 8 1:39 | M4A4 | 803 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% | |
| 9 0:47 | M4A4 | 377 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/5 | killed them | 25% / 59% | |
| 11 1:39 | FAMAS | 1042 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/3 | 1% / 61% | ||
| 11 1:38 | FAMAS | 1348 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | 6% / 44% | ||
| 11 1:31 | FAMAS | 513 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/4 | cut short (a death, a reload) | 22% / 59% | |
| 12 1:23 | M4A4 | 390 | fine - pros would have fired it too | 2/7 | killed them | 52% / 52% | |
| 15 1:27 | MAC-10 | 1277 | fine - pros would have fired it too | 2/3 | killed them | 40% / 47% | |
| 15 1:21 | MAC-10 | 242 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 17% / 59% | |
| 16 1:27 | AK-47 | 2029 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 66% / 66% | |
| 16 1:18 | AK-47 | 809 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/8 | killed them | 25% / 69% | |
| 16 0:44 | AK-47 | 725 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 16 0:31 | AK-47 | 91 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/3 | killed them | 68% / 75% | |
| 17 1:32 | AK-47 | 1308 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 17 1:32 | AK-47 | 1315 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 64% | |
| 17 1:31 | AK-47 | 1322 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 1/5 | 1% / 53% | ||
| 19 bomb 0:31 | MP7 | 594 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/8 | killed them | 56% / 63% | |
| 20 1:31 | AK-47 | 1269 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 20 1:24 | AK-47 | 787 | fine - pros would have fired it too | 1/6 | killed them | 28% / 47% | |
| 20 0:58 | AK-47 | 523 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 20 0:53 | AK-47 | 645 | fine - pros would have fired it too | 3/7 | killed them | 32% / 56% | |
| 21 0:50 | M4A4 | 591 | fired while moving (115 u/s), too fast to be accurate - stop first | 5/9 | killed them | 11% / 50% | |
| 21 0:38 | M4A4 | 508 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 39% / 71% | |
| 22 1:13 | AK-47 | 256 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/8 | killed them | 40% / 58% | |
| 22 1:01 | AK-47 | 1588 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 51% | |
| 22 1:01 | AK-47 | 1583 | fine - pros would have fired it too | 1/2 | 50% / 50% | ||
| 22 bomb 0:26 | AK-47 | 1977 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 68% / 68% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
