Competitive · Fri 23 Oct, 16:42 · 24 rounds, 36 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 38 | 14 | 3 | +24 | 135 | 55% | 88% | 7-0 | 49 | 4 | 2/3 | 438 ms | 524 ms | 2.1° | 29% | 47% | 30% | 55% | 40 | 2% 1/50 | 0 | 1 | 0 | 58% | 0% 0/24 | 0/4 | 52% 33/63 | 20 | 13 | 40% 10/25 | 0% | 29% pro 53% | |||
![]() | 16 | 16 | 8 | +0 | 76 | 25% | 83% | 3-1 | 143 | 18 | 0/4 | 414 ms | 656 ms | 2.5° | 42% | 33% | 7% | 50% | 26 | 6% 2/35 | 0 | 0 | 2 | 18% | 0% 0/17 | 0/3 | 66% 21/32 | 15 | 6 | 40% 4/10 | 1% | 20% pro 51% | |||
![]() | 14 | 16 | 2 | -2 | 65 | 50% | 67% | 0-1 | 71 | 5 | 1/2 | 422 ms | 547 ms | 5.9° | 47% | 62% | 19% | 71% | 17 | 10% 3/29 | 2 | 0 | 1 | 41% | 12% 1/8 | 0% 0/7 | 59% 10/17 | 3 | 7 | – | 5% | 26% pro 52% | |||
![]() | 14 | 19 | 10 | -5 | 88 | 50% | 62% | 5-6 | 88 | 0 | – | 422 ms | 586 ms | 4.2° | 38% | 36% | 25% | 78% | 25 | 0% 0/37 | 0 | 0 | 0 | 4% | 0% 0/11 | 0% 0/5 | 46% 15/33 | 6 | 9 | 25% 2/8 | 1% | 34% pro 55% | |||
![]() | 10 | 15 | 7 | -5 | 44 | 30% | 71% | 1-0 | 46 | 9 | 0/5 | 531 ms | 812 ms | 5.0° | 25% | 25% | 6% | 42% | 18 | 10% 3/31 | 2 | 0 | 1 | 24% | 0% 0/19 | 0/2 | 68% 21/31 | 14 | 7 | 29% 4/14 | 22% | 24% pro 51% | |||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
![]() | 23 | 17 | 5 | +6 | 97 | 30% | 71% | 2-1 | 19 | 8 | 3/6 | 375 ms | 641 ms | 2.1° | 38% | 41% | 9% | 60% | 30 | 8% 3/40 | 0 | 2 | 1 | 10% | 0% 0/24 | 0% 0/7 | 51% 18/35 | 13 | 5 | 33% 4/12 | 2% | 38% pro 55% | |||
![]() | 17 | 19 | 4 | -2 | 78 | 29% | 58% | 0-3 | 158 | 8 | – | 492 ms | 664 ms | 4.8° | 26% | 45% | 8% | 65% | 24 | 3% 1/38 | 1 | 0 | 0 | 48% | 6% 1/17 | 0% 0/6 | 67% 26/39 | 11 | 15 | 33% 5/15 | 2% | 23% pro 52% | |||
![]() | 16 | 20 | 7 | -4 | 73 | 56% | 62% | 4-6 | 19 | 10 | 1/4 | 438 ms | 618 ms | 1.7° | 48% | 23% | 22% | 55% | 27 | 8% 3/39 | 1 | 0 | 2 | 10% | 6% 1/17 | 0% 0/6 | 51% 24/47 | 14 | 10 | 79% 15/19 | 1% | 37% pro 55% | |||
![]() | 14 | 20 | 9 | -6 | 71 | 43% | 62% | 1-3 | 3 | 12 | 0/3 | 367 ms | 562 ms | 4.8° | 38% | 44% | 14% | 47% | 24 | 0% 0/38 | 0 | 0 | 0 | 12% | 0% 0/10 | 1/4 | 68% 25/37 | 17 | 8 | 38% 6/16 | 5% | 33% pro 57% | |||
![]() | 10 | 16 | 3 | -6 | 52 | 40% | 58% | 1-3 | 0 | 5 | 0/4 | 484 ms | 570 ms | 1.8° | 40% | 38% | 14% | 72% | 18 | 0% 0/31 | 0 | 0 | 0 | 0% | 0% 0/10 | 0/1 | 43% 12/28 | 6 | 6 | 36% 4/11 | 0% | 41% pro 57% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 7 1:31 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 36.3 s T | 10.1 | |
| 2 | 16 1:41 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 69.2 s T | 8.8 | |
| 3 | 12 1:50 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 34.2 s T | 6.8 | |
| 4 | 3 1:07 | 4 kills (Galil ×3, M4A1-S), 2 headshots, in 37.8 s T | 6.3 | |
| 5 | 19 1:14 | 3 kills (AK-47 ×3), all headshots, in 38.6 s T | 5.1 | |
| 6 | 22 1:32 | 4 kills (AK-47 ×4), 1 through smoke, 1 headshot, in 79.8 s T | 5.1 | |
| 7 | 20 1:40 | 3 kills (M4A4 ×2, AK-47), all headshots, in 48.8 s CT | 4.8 | |
| 8 | 18 1:11 | 2 kills (MAG-7 ×2), all headshots, in 1.2 s CT | 4.3 | |
| 9 | 1 1:36 | 3 kills (USP-S ×3), all headshots, in 24.8 s CT | 4.3 | |
| 10 | 2 1:21 | 2 kills (MP9 ×2), all headshots, in 2.5 s CT | 3.9 | |
| 11 | 7 1:40 | 2 kills (M4A1-S ×2), in 2.9 s CT | 3.8 | |
| 12 | 9 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 46.5 s T | 3.5 |
Every moment (111)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 23 1:26 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 17.8 s T | 3.4 | |
| 14 | 14 1:40 | 3 kills (MP7 ×2, USP-S), in 33.3 s T | 3.2 | |
| 15 | 13 1:33 | 3 kills (USP-S ×2, Glock), 2 headshots, in 33.8 s T | 3.2 | |
| 16 | 11 1:30 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 15.2 s T | 3.2 | |
| 17 | 4 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.4 s T | 3.1 | |
| 18 | 19 1:25 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12.7 s CT | 3.0 | |
| 19 | 2 1:21 | 2 kills (M4A1-S ×2), a wallbang, in 29.4 s CT | 2.8 | |
| 20 | 17 1:41 | 3 kills (AK-47 ×3), in 28.9 s T | 2.7 | |
| 21 | 18 1:14 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 10 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 44.9 s T | 2.3 | |
| 23 | 22 1:13 | 3 kills (Scout ×2, AK-47), 1 headshot, in 50.3 s CT | 2.3 | |
| 24 | 6 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 5.5 s T | 2.3 | |
| 25 | 9 1:49 | 2 kills (AWP ×2), in 31.6 s CT | 2.1 | |
| 26 | 23 1:28 | 1 kill (Deagle) CT | 2.1 | |
| 27 | 20 1:16 | 2 kills (M4A4 ×2), 1 headshot, in 4.9 s CT | 2.1 | |
| 28 | 9 1:12 | 2 kills (AK-47 ×2), all headshots, in 26.4 s T | 1.7 | |
| 29 | 3 1:19 | 2 kills (Scout ×2), in 9.7 s CT | 1.6 | |
| 30 | 11 1:10 | 2 kills (P90, AK-47), in 25.4 s CT | 1.5 | |
| 31 | 12 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 44.9 s T | 1.5 | |
| 32 | 6 1:43 | 2 kills (AK-47 ×2), all headshots, in 18.7 s T | 1.1 | |
| 33 | 17 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 19.4 s T | 1.1 | |
| 34 | 16 1:45 | 2 kills (M4A4 ×2), in 59.2 s CT | 1.0 | |
| 35 | 8 1:39 | 3 kills (AK-47 ×3), 2 headshots, in 73.1 s T | 1.0 | |
| 36 | 8 1:50 | 1 kill (AWP) T | 1.0 | |
| 37 | 10 round over | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 38 | 13 1:25 | 1 kill (Dualies), 1 through smoke, 1 headshot CT | 1.0 | |
| 39 | 15 0:21 | 1 kill (Scout) CT | 1.0 | |
| 40 | 24 1:30 | 1 kill (AK-47) T | 1.0 | |
| 41 | 24 1:07 | 1 kill (MP7) CT | 1.0 | |
| 42 | 24 1:07 | 1 kill (M4A1-S) CT | 1.0 | |
| 43 | 2 1:34 | 1 kill (Galil) T | 1.0 | |
| 44 | 11 1:20 | 1 kill (AK-47) T | 0.9 | |
| 45 | 5 1:17 | 1 kill (AK-47) T | 0.8 | |
| 46 | 16 1:20 | 1 kill (M4A4) CT | 0.8 | |
| 47 | 18 1:18 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 48 | 4 1:14 | 1 kill (AK-47) T | 0.8 | |
| 49 | 21 0:48 | 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT | 0.8 | |
| 50 | 16 0:29 | 1 kill (MP7), 1 through smoke CT | 0.8 | |
| 51 | 4 1:34 | 1 kill (AWP) CT | 0.7 | |
| 52 | 12 1:23 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 53 | 14 1:25 | 1 kill (MAC-10), 1 headshot T | 0.7 | |
| 54 | 3 1:15 | 1 kill (Scout) CT | 0.7 | |
| 55 | 19 0:55 | 1 kill (Scout) CT | 0.6 | |
| 56 | 6 1:41 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 57 | 7 1:39 | 1 kill (Five-SeveN) CT | 0.6 | |
| 58 | 11 1:27 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 | |
| 59 | 19 1:40 | 1 kill (Tec-9), 1 headshot T | 0.6 | |
| 60 | 1 1:44 | 2 kills (Glock ×2), 1 headshot, in 1.5 s T | 0.6 | |
| 61 | 3 1:25 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 62 | 15 0:21 | 1 kill (M4A4) CT | 0.5 | |
| 63 | 21 1:28 | 2 kills (Galil, M4A4), in 38 s T | 0.4 | |
| 64 | 20 1:24 | 2 kills (AK-47 ×2), all headshots, in 30.8 s T | 0.4 | |
| 65 | 5 1:41 | 2 kills (AK-47 ×2), all headshots, in 6.3 s T | 0.3 | |
| 66 | 6 1:39 | 1 kill (AK-47) T | 0.3 | |
| 67 | 10 1:16 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 68 | 15 0:30 | 1 kill (AWP) T | 0.3 | |
| 69 | 15 1:21 | 1 kill (XM1014) CT | 0.2 | |
| 70 | 22 1:17 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 71 | 21 0:46 | 2 kills (Galil, AK-47), in 29.4 s T | 0.2 | |
| 72 | 15 1:27 | 1 kill (MAC-10) T | 0.1 | |
| 73 | 11 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 74 | 21 0:50 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 75 | 5 1:22 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 76 | 15 1:44 | 1 kill (M4A1-S) CT | 0.1 | |
| 77 | 23 1:47 | 2 kills (AWP ×2), 1 headshot, in 32 s T | 0.1 | |
| 78 | 2 1:44 | 1 kill (Five-SeveN) CT | 0.1 | |
| 79 | 5 1:24 | 1 kill (AWP) T | 0.0 | |
| 80 | 7 1:43 | 1 kill (AK-47) T | 0.0 | |
| 81 | 7 bomb 0:33 | 1 kill (M4A1-S) CT | 0.0 | |
| 82 | 10 bomb 0:31 | 1 kill (P90) CT | 0.0 | |
| 83 | 10 bomb 0:34 | 1 kill (AWP), a no-scope CT | -0.1 | |
| 84 | 21 1:10 | 1 kill (MP7) CT | -0.2 | |
| 85 | 13 1:32 | 1 kill (Tec-9), 1 headshot T | -0.2 | |
| 86 | 20 1:18 | 1 kill (Galil), 1 headshot T | -0.2 | |
| 87 | 22 1:13 | 1 kill (AK-47) T | -0.2 | |
| 88 | 11 1:11 | 1 kill (MP9) CT | -0.2 | |
| 89 | 16 bomb 0:34 | 1 kill (AK-47) T | -0.2 | |
| 90 | 9 1:00 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 91 | 18 0:51 | 1 kill (AK-47) CT | -0.3 | |
| 92 | 3 1:26 | 1 kill (MP7), 1 headshot CT | -0.3 | |
| 93 | 17 1:44 | 1 kill (M4A4) CT | -0.4 | |
| 94 | 23 1:20 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 95 | 13 1:19 | 1 kill (P250) T | -0.4 | |
| 96 | 8 bomb 0:22 | 1 kill (AK-47) T | -0.5 | |
| 97 | 9 0:46 | 1 kill (M4A4) CT | -0.5 | |
| 98 | 14 1:14 | 1 kill (Galil) T | -0.5 | |
| 99 | 17 1:28 | 1 kill (M4A4) CT | -0.5 | |
| 100 | 24 1:44 | 1 kill (M4A4), 1 headshot CT | -0.7 | |
| 101 | 4 1:26 | 1 kill (MP7) T | -0.7 | |
| 102 | 24 1:32 | 1 kill (M4A4) CT | -0.7 | |
| 103 | 11 bomb 0:24 | 1 kill (AK-47) T | -0.7 | |
| 104 | 19 bomb 0:30 | 1 kill (MP7) T | -0.9 | |
| 105 | 2 1:46 | 1 kill (MP7), 1 headshot T | -1.0 | |
| 106 | 8 bomb 0:38 | 1 kill (M4A4) CT | -1.0 | |
| 107 | 24 1:18 | 1 kill (AK-47) T | -1.0 | |
| 108 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 109 | 24 1:19 | 1 kill (MP7) CT | -1.5 | |
| 110 | 17 1:09 | 1 kill (MP7) CT | -1.6 | |
| 111 | 1 1:41 | 1 kill (USP-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:24 | 1v2 before the plant CT · 100 HP · Catwalk | won - defused it after 2 kills · first fight won, saw each other | |
| 1 1:21 | 1v1 before the plant T · 52 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 2 1:19 | 1v3 before the plant T · 100 HP · Tunnel Stairs | lost - died later · saw each other | |
| 3 1:10 | 1v4 before the plant T · 100 HP · Upper Tunnel | won - killed all 4 · first fight won, saw each other | |
| 3 0:47 | 1v1 before the plant CT · 2 HP · Short Stairs | lost - died in the first fight · saw them first | |
| 4 1:14 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off | |
| 5 1:22 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later | |
| 6 1:24 | 1v4 before the plant CT · 100 HP · Long A | lost - died in the first fight · they saw them first | |
| 7 bomb 0:33 | 1v3 after the plant T · 68 HP · Hole | won - killed all 3 · first fight won, saw each other | |
| 7 bomb 0:30 | 1v1 after the plant CT · 47 HP · Outside Tunnel | lost - died in the first fight · saw each other | |
| 8 bomb 0:22 | 1v4 after the plant CT · 92 HP · Outside Long | lost - saved, the bomb went off · saw each other | |
| 9 0:59 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other | |
| 9 0:46 | 1v1 before the plant T · 100 HP · Short Stairs | won - killed them · first fight won, saw each other | |
| 10 bomb 0:31 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 1:10 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 bomb 0:24 | 1v1 after the plant CT · 100 HP · Under A | won - defused it after 1 kill · first fight won, saw each other | |
| 12 1:16 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 13 1:19 | 1v4 before the plant CT · 64 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 14 1:14 | 1v5 before the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · saw each other | |
| 15 0:21 | 1v3 before the plant T · 100 HP · Long Doors | lost - saved, the time ran out | |
| 16 0:31 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 0:29 | 1v1 before the plant T · 29 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 17 1:12 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:10 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 19 0:35 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other | |
| 20 1:11 | 1v3 before the plant T · 80 HP · Outside Tunnel | lost - died later, after 1 kill · saw each other | |
| 21 0:46 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 bomb 0:26 | 1v2 after the plant T · 56 HP · Pit | won - killed both · first fight won, saw each other | |
| 22 bomb 0:23 | 1v1 after the plant CT · 50 HP · Long A | lost - died later · saw each other | |
| 23 1:15 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 24 1:07 | 1v3 before the plant T · 1 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:47 | misled a peek | barely blinded GAZORPAZORFIELD 1.9 s (0.2 s white), (Oo...|PoZeR|...oO) 1.6 s (0.1 s white) the enemy was barely blinded, and Captainchook peeked GAZORPAZORFIELD 2.3 s after the pop; got hit first | |
| 2 1:47 | hurt the team | barely blinded Captainchook 0.6 s (0.0 s white); blinded (Oo...|PoZeR|...oO) 1.1 s holding Long A - took damage 0.0 s after the pop; blinded themselves 1.4 s on the move through Long A - safe | |
| 7 bomb 0:32 | misled a peek | barely blinded PRIVET 0.9 s (0.1 s white) the enemy was barely blinded, and (Oo...|PoZeR|...oO) peeked PRIVET 0.9 s after the pop; got hit first | |
| 8 1:19 | hurt the team | barely blinded Marv1n 1.8 s (0.1 s white); blinded Captainchook 4.7 s on the move through Bombsite A - an enemy could see them; blinded themselves 1.5 s on the move through Bombsite A - safe | |
| 15 1:48 | blinded an enemy, but hurt the team too | blinded GEGI 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight | |
| 15 1:45 | blinded an enemy, but hurt the team too | blinded санек трансмисия 4.0 s (1.3 s white); blinded GAZORPAZORFIELD 4.0 s on the move through Long Doors - died 0.6 s after the pop | |
| 15 1:45 | hurt the team | no enemy blinded for long; blinded GEGI 1.8 s holding Pit - took damage 0.1 s after the pop; blinded themselves 2.5 s on the move through Under A - safe; blinded санек трансмисия 4.0 s holding Long A - safe | |
| 16 1:45 | blinded an enemy, but hurt the team too | blinded GAZORPAZORFIELD 3.1 s (0.6 s white); blinded PRIVET 1.3 s on the move through Long A - an enemy could see them; blinded themselves 1.3 s on the move through Under A - safe; blinded санек трансмисия 2.4 s holding Long A - safe PRIVET peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; hit them first | |
| 17 1:13 | hurt the team | barely blinded kevich 0.8 s (0.1 s white); blinded Algizio 2.5 s on the move through Long A - an enemy could see them | |
| 18 1:15 | misled a peek | barely blinded санек трансмисия 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked санек трансмисия 2.7 s after the pop; got hit first | |
| 21 1:35 | misled a peek | barely blinded GEGI 0.5 s (0.0 s white) the enemy was barely blinded, and GAZORPAZORFIELD peeked GEGI 1.4 s after the pop; got hit first | |
| 21 0:39 | misled a peek | barely blinded PRIVET 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked PRIVET 1.2 s after the pop; hit them first | |
| 22 1:15 | hurt the team | no enemy blinded for long; blinded GAZORPAZORFIELD 2.0 s holding Mid Doors - an enemy could see them; blinded themselves 3.8 s holding Middle - took damage 0.5 s after the pop | |
| 24 1:46 | blinded an enemy, but hurt the team too | blinded GAZORPAZORFIELD 3.6 s (0.9 s white); blinded kevich 3.3 s on the move through Long A - an enemy could see them; blinded themselves 3.0 s on the move through A Ramp - safe kevich peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; got hit first | |
| 24 1:07 | blinded an enemy, but hurt the team too | blinded Agnostic 3.6 s (0.9 s white); blinded Captainchook 2.6 s on the move through Bombsite B - an enemy could see them; blinded санек трансмисия 3.1 s on the move through Bombsite B - an enemy could see them Captainchook peeked Agnostic 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:29 | punished | hit by Captainchook 1.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 540 units away | |
| 7 1:43 | punished | killed by kevich with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1051 units away | |
| 7 bomb 0:33 | punished | killed by PRIVET 1.6 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 185 units away | |
| 8 bomb 0:24 | punished | killed by kevich 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 619 units away | |
| 15 1:48 | punished | hit by GAZORPAZORFIELD 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 700 units away; a running throw | |
| 15 1:47 | punished | hit by GAZORPAZORFIELD 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 786 units away, thrown in the open; a running throw | |
| 15 0:23 | punished | hit by PRIVET 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 772 units away; a running throw | |
| 19 0:56 | punished | killed by kevich 0.9 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 698 units away | |
| 22 1:16 | punished | hit by PRIVET 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 684 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






