Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 71 | 41% |
| P90 | 34 | 47% |
| Galil AR | 26 | 19% |
| M4A4 | 11 | 9% |
| USP-S | 8 | 38% |
| SSG 08 | 4 | 50% |
| M4A1-S | 4 | 100% |
| AWP | 2 | 100% |
| R8 Revolver | 1 | 0% |
| Desert Eagle | 1 | 0% |
| Tec-9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/111 | 19 1:14 | 3 kills (AK-47 ×3), all headshots, in 38.6 s T | 5.1 |
| 6/111 | 22 1:32 | 4 kills (AK-47 ×4), 1 through smoke, 1 headshot, in 79.8 s T | 5.1 |
| 13/111 | 23 1:26 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 17.8 s T | 3.4 |
| 25/111 | 9 1:49 | 2 kills (AWP ×2), in 31.6 s CT | 2.1 |
| 29/111 | 3 1:19 | 2 kills (Scout ×2), in 9.7 s CT | 1.6 |
| 30/111 | 11 1:10 | 2 kills (P90, AK-47), in 25.4 s CT | 1.5 |
| 33/111 | 17 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 19.4 s T | 1.1 |
| 81/111 | 7 bomb 0:33 | 1 kill (M4A1-S) CT | 0.0 |
| 82/111 | 10 bomb 0:31 | 1 kill (P90) CT | 0.0 |
| 85/111 | 13 1:32 | 1 kill (Tec-9), 1 headshot T | -0.2 |
| 89/111 | 16 bomb 0:34 | 1 kill (AK-47) T | -0.2 |
| 98/111 | 14 1:14 | 1 kill (Galil) T | -0.5 |
| 106/111 | 8 bomb 0:38 | 1 kill (M4A4) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:22 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later |
| 6 1:24 | 1v4 before the plant CT · 100 HP · Long A | lost - died in the first fight · they saw them first |
| 10 bomb 0:31 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 11 bomb 0:24 | 1v1 after the plant CT · 100 HP · Under A | won - defused it after 1 kill · first fight won, saw each other |
| 16 0:29 | 1v1 before the plant T · 29 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 22 bomb 0:26 | 1v2 after the plant T · 56 HP · Pit | won - killed both · first fight won, saw each other |
Flashes
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:38 | good | blinded Captainchook 4.9 s (2.0 s white), GEGI 4.1 s (1.4 s white) |
| 9 1:38 | wasted | no enemy blinded for long; blinded themselves 3.0 s on the move through Mid Doors - safe |
| 14 1:35 | wasted | no enemy blinded for long; blinded GAZORPAZORFIELD 1.3 s on the move through Lower Tunnel - safe; blinded Algizio 3.3 s on the move through Top Mid - safe; blinded themselves 3.9 s on the move through Top Mid - safe |
| 14 1:33 | wasted | no enemy blinded for long |
| 15 0:44 | wasted | no enemy blinded for long |
| 17 1:36 | good | blinded санек трансмисия 3.9 s (1.2 s white); blinded Marv1n 3.1 s on the move through Long Doors - safe; blinded Algizio 2.9 s on the move through Long Doors - safe; blinded Agnostic 1.7 s on the move through Long Doors - safe |
| 19 1:01 | wasted | no enemy blinded for long |
| 21 1:35 | misled a peek | barely blinded GEGI 0.5 s (0.0 s white) the enemy was barely blinded, and GAZORPAZORFIELD peeked GEGI 1.4 s after the pop; got hit first |
| 22 0:57 | wasted | barely blinded kevich 0.6 s (0.1 s white) |
| 24 1:47 | weak | barely blinded kevich 2.8 s (0.4 s white), Captainchook 2.4 s (0.2 s white), санек трансмисия 0.8 s (0.1 s white); blinded Algizio 2.4 s on the move through Outside Long - safe |
Throws
37 grenades: 33 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:24 | punished | killed by kevich 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 619 units away |
| 15 0:23 | punished | hit by PRIVET 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 772 units away; a running throw |
| 20 1:14 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 742 units away; a running throw |
| 22 1:06 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.5 s, the nearest 578 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:33 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 20 1:12 | Upper Tunnel | standing: crouched, they'd have seen only your head | died | ||
| 21 1:12 | Catwalk | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | Agnostic was killed 317 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:44 | hold | held with Algizio, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Algizio) |
| 4 1:43 | trade | GAZORPAZORFIELD was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | trade | Marv1n was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:50 | trade | GAZORPAZORFIELD was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | hold | held with Agnostic, 661 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Agnostic) |
| 8 1:39 | trade | Agnostic was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:31 | trade | GAZORPAZORFIELD was killed 309 units away: you traded in 391 ms (pros: 625 ms) |
| 11 1:20 | trade | Algizio was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:24 | trade | Marv1n was killed 651 units away: you traded in 1,266 ms (pros: 2,031 ms) |
| 12 1:50 | trade | Marv1n was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:11 | trade | Agnostic was killed 341 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:25 | trade | GAZORPAZORFIELD was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:13 | trade | Algizio was killed 1023 units away: you traded in 1,578 ms (pros: 2,609 ms) |
| 19 bomb 0:33 | hold | held with Agnostic, 708 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms after Agnostic) |
| 20 1:16 | trade | Algizio was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:12 | peek together | peeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone |
| 22 1:17 | trade | Algizio was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:52 | trade | Marv1n was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:27 | hold | held with Agnostic, 198 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Agnostic) |
| 22 bomb 0:26 | hold | held with Agnostic, 207 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 bomb 0:26 | trade | Agnostic was killed 204 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:44 | trade | GAZORPAZORFIELD was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | 453 ms | – | 3.1° | ||
| 1 1:44 | hit them | P2000 | 750 ms | – | 0.6° | ||
| 1 1:43 | hit by them | Tec-9 | 609 ms | – | 4.6° | ||
| 1 1:43 | killed by them | Glock-18 | 2078 ms | 2547 ms | 0.7° | ||
| 2 1:47 | killed by them | MP7 | 359 ms | 1250 ms | 5.1° | ||
| 2 1:47 | hit them | P90 | 516 ms | – | 2.9° | ||
| 3 1:19 | killed them | SSG 08 | 500 ms | 500 ms | 2.0° | ||
| 3 1:10 | killed them | SSG 08 | 375 ms | 375 ms | 1.1° | ||
| 3 1:01 | killed by them | M4A1-S | 516 ms | 516 ms | 0.9° | ||
| 4 1:39 | killed by them | AK-47 | 109 ms | 312 ms | 0.7° | ||
| 5 1:18 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:24 | killed by them | AK-47 | 1250 ms | 2234 ms | 1.8° | ||
| 7 bomb 0:33 | killed them | M4A1-S | 344 ms | 641 ms | 9.6° | ||
| 7 bomb 0:33 | hit by them | AK-47 | 359 ms | – | 6.6° | ||
| 7 bomb 0:30 | killed by them | AK-47 | 234 ms | 234 ms | 1.4° | ||
| 8 1:19 | hit by them | AWP | 297 ms | – | 4.4° | ||
| 8 1:18 | hit them | P2000 | 328 ms | – | 0.2° | ||
| 8 bomb 0:38 | killed them | M4A4 | 1156 ms | 1156 ms | 12.9° | ||
| 8 bomb 0:22 | killed by them | AK-47 | 375 ms | 375 ms | 7.7° | ||
| 9 1:49 | killed them | AWP | 172 ms | 172 ms | 0.3° | ||
| 9 1:18 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed by them | AK-47 | 375 ms | 375 ms | 0.9° | ||
| 10 bomb 0:31 | killed them | P90 | 734 ms | 1156 ms | 15.9° | ||
| 10 round over | killed by them | AK-47 | 938 ms | 938 ms | 2.7° | ||
| 11 1:11 | killed them | P90 | 328 ms | 750 ms | 4.4° | ||
| 11 bomb 0:23 | killed them | AK-47 | 328 ms | 516 ms | 25.3° | ||
| 12 1:41 | hit them | AWP | 203 ms | – | 0.3° | ||
| 12 1:38 | killed by them | AWP | 297 ms | 297 ms | 0.1° | ||
| 13 1:32 | killed them | Tec-9 | 94 ms | 94 ms | 0.2° | ||
| 13 1:25 | killed by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:14 | killed them | Galil AR | 844 ms | 1297 ms | 1.6° | ||
| 14 bomb 0:39 | hit them | Galil AR | 703 ms | – | 9.5° | ||
| 15 0:21 | killed by them | M4A4 | 203 ms | 469 ms | 0.9° | ||
| 16 0:48 | hit by them | SSG 08 | 297 ms | – | 1.7° | ||
| 16 bomb 0:34 | killed them | AK-47 | 266 ms | 266 ms | 16.6° | ||
| 17 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:04 | killed them | AK-47 | 344 ms | 344 ms | 7.2° | ||
| 18 1:10 | hit them | AK-47 | 188 ms | – | 7.1° | ||
| 18 1:10 | killed by them | MAG-7 | 484 ms | 484 ms | 18.9° | ||
| 19 1:14 | killed them | AK-47 | 312 ms | 312 ms | 1.2° | ||
| 19 1:11 | hit by them | AK-47 | 641 ms | – | 45.7° | ||
| 19 1:11 | killed them | AK-47 | 1125 ms | 1125 ms | 1.9° | ||
| 19 0:36 | killed them | AK-47 | 422 ms | 828 ms | 0.7° | ||
| 19 0:36 | hit by them | AK-47 | 547 ms | – | 7.4° | ||
| 19 bomb 0:31 | hit them | AK-47 | 1484 ms | – | 10.2° | ||
| 20 1:12 | killed by them | M4A4 | 281 ms | 812 ms | 3.9° | ||
| 20 1:12 | hit them | AK-47 | 375 ms | – | 2.1° | ||
| 21 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:11 | hit them | AK-47 | 281 ms | – | 1.5° | ||
| 21 1:10 | killed by them | MP7 | 500 ms | 656 ms | 2.8° | ||
| 22 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:03 | hit by them | M4A4 | 391 ms | – | 5.2° | ||
| 22 1:03 | killed them | AK-47 | 719 ms | 812 ms | 6.4° | ||
| 22 bomb 0:25 | hit them | AK-47 | 141 ms | – | 0.5° | ||
| 22 bomb 0:23 | killed them | AK-47 | 203 ms | 328 ms | 0.7° | ||
| 22 bomb 0:16 | killed them | AK-47 | 1172 ms | 1172 ms | 2.1° | ||
| 23 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:09 | hit by them | Desert Eagle | 375 ms | – | 0.9° | ||
| 23 1:09 | killed them | AK-47 | 625 ms | 828 ms | 7.5° | ||
| 24 1:33 | killed by them | M4A4 | 266 ms | 906 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1102 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/1 | 30% / 40% | ||
| 1 1:44 | USP-S | 886 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 41% | |
| 1 1:43 | USP-S | 887 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 50% / 51% | |
| 2 1:47 | P90 | 870 | fired while moving (220 u/s), too fast to be accurate - stop first | 6/15 | cut short (a death, a reload) | 57% / 73% | |
| 6 1:23 | Desert Eagle | 2447 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 24% | |
| 7 bomb 0:33 | M4A1-S | 496 | fine - pros would have fired it too | 4/7 | killed them | 41% / 51% | |
| 8 bomb 0:39 | M4A4 | 366 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/15 | killed them | 16% / 47% | |
| 9 1:49 | AWP | 2775 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 10 bomb 0:32 | P90 | 547 | fired while moving (135 u/s), too fast to be accurate - stop first | 5/18 | killed them | 32% / 47% | |
| 11 1:11 | P90 | 370 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/12 | killed them | 58% / 65% | |
| 11 bomb 0:23 | AK-47 | 334 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/7 | killed them | 14% / 59% | |
| 12 1:41 | AWP | 2413 | fine - pros would have fired it too | 1/1 | 75% / 75% | ||
| 13 1:32 | Tec-9 | 498 | fine - pros would have fired it too | 1/4 | killed them | 46% / 46% | |
| 14 1:26 | Galil AR | 678 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/6 | 11% / 48% | ||
| 14 1:25 | Galil AR | 662 | fine - pros would have fired it too | 0/4 | 42% / 47% | ||
| 14 1:15 | Galil AR | 424 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/13 | killed them | 44% / 68% | |
| 14 bomb 0:39 | Galil AR | 953 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/10 | 14% / 49% | ||
| 16 0:48 | AK-47 | 1246 | fine - pros would have fired it too | 0/4 | 31% / 50% | ||
| 16 bomb 0:34 | AK-47 | 284 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 17 1:04 | AK-47 | 374 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 62% | |
| 18 1:10 | AK-47 | 329 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 68% / 68% | |
| 19 1:14 | AK-47 | 701 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 19 1:12 | AK-47 | 1083 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 52% | |
| 19 1:12 | AK-47 | 1122 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 19 1:11 | AK-47 | 1169 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 45% | |
| 19 0:36 | AK-47 | 1016 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/11 | killed them | 33% / 59% | |
| 19 bomb 0:32 | AK-47 | 786 | fine - pros would have fired it too | 2/19 | cut short (a death, a reload); 3 bullets after pros would have stopped | 35% / 46% | |
| 20 1:12 | AK-47 | 749 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 3% / 46% | |
| 21 1:11 | AK-47 | 1587 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 5% / 44% | |
| 22 1:18 | AK-47 | 1776 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/3 | 3% / 54% | ||
| 22 1:03 | AK-47 | 540 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/10 | killed them | 25% / 51% | |
| 22 bomb 0:25 | AK-47 | 2009 | fine - pros would have fired it too | 2/4 | 1 bullet after pros would have stopped | 57% / 57% | |
| 22 bomb 0:23 | AK-47 | 1916 | fine - pros would have fired it too | 2/4 | killed them; 2 bullets after pros would have stopped | 73% / 73% | |
| 22 bomb 0:16 | AK-47 | 874 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 23 1:09 | AK-47 | 815 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 19% / 49% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
