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Dust II, lost 11-13 · Fri 23 Oct, 16:42

(Oo...|PoZeR|...oO)Gold Nova Master

The match

Aim

Scoreboard

97ADR71%KAST

Positioning

Shots

18/35Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477141%
P903447%
Galil AR2619%
M4A4119%
USP-S838%
SSG 08450%
M4A1-S4100%
AWP2100%
R8 Revolver10%
Desert Eagle10%
Tec-91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11119 1:14 3 kills (AK-47 ×3), all headshots, in 38.6 s T5.1
6/11122 1:32 4 kills (AK-47 ×4), 1 through smoke, 1 headshot, in 79.8 s T5.1
13/11123 1:26 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 17.8 s T3.4
25/1119 1:49 2 kills (AWP ×2), in 31.6 s CT2.1
29/1113 1:19 2 kills (Scout ×2), in 9.7 s CT1.6
30/11111 1:10 2 kills (P90, AK-47), in 25.4 s CT1.5
33/11117 1:23 2 kills (AK-47 ×2), 1 headshot, in 19.4 s T1.1
81/1117 bomb 0:33 1 kill (M4A1-S) CT0.0
82/11110 bomb 0:31 1 kill (P90) CT0.0
85/11113 1:32 1 kill (Tec-9), 1 headshot T-0.2
89/11116 bomb 0:34 1 kill (AK-47) T-0.2
98/11114 1:14 1 kill (Galil) T-0.5
106/1118 bomb 0:38 1 kill (M4A4) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:22 1v5 before the plant CT · 100 HP · CT Spawnlost - died later
6 1:24 1v4 before the plant CT · 100 HP · Long Alost - died in the first fight · they saw them first
10 bomb 0:31 1v4 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw each other
11 bomb 0:24 1v1 after the plant CT · 100 HP · Under Awon - defused it after 1 kill · first fight won, saw each other
16 0:29 1v1 before the plant T · 29 HP · Bombsite Bwon - killed them · first fight won, saw each other
22 bomb 0:26 1v2 after the plant T · 56 HP · Pitwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:38 goodblinded Captainchook 4.9 s (2.0 s white), GEGI 4.1 s (1.4 s white)
9 1:38 wastedno enemy blinded for long; blinded themselves 3.0 s on the move through Mid Doors - safe
14 1:35 wastedno enemy blinded for long; blinded GAZORPAZORFIELD 1.3 s on the move through Lower Tunnel - safe; blinded Algizio 3.3 s on the move through Top Mid - safe; blinded themselves 3.9 s on the move through Top Mid - safe
14 1:33 wastedno enemy blinded for long
15 0:44 wastedno enemy blinded for long
17 1:36 goodblinded санек трансмисия 3.9 s (1.2 s white); blinded Marv1n 3.1 s on the move through Long Doors - safe; blinded Algizio 2.9 s on the move through Long Doors - safe; blinded Agnostic 1.7 s on the move through Long Doors - safe
19 1:01 wastedno enemy blinded for long
21 1:35 misled a peekbarely blinded GEGI 0.5 s (0.0 s white) the enemy was barely blinded, and GAZORPAZORFIELD peeked GEGI 1.4 s after the pop; got hit first
22 0:57 wastedbarely blinded kevich 0.6 s (0.1 s white)
24 1:47 weakbarely blinded kevich 2.8 s (0.4 s white), Captainchook 2.4 s (0.2 s white), санек трансмисия 0.8 s (0.1 s white); blinded Algizio 2.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 33 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:24 punishedkilled by kevich 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 619 units away
15 0:23 punishedhit by PRIVET 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 772 units away; a running throw
20 1:14 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 742 units away; a running throw
22 1:06 exposeda molotov at Catwalk - seen by 1 enemy for 0.5 s, the nearest 578 units away; a running throw

Positioning

In 3 of your 40 duels you showed more of yourself than you needed to (2 standing where crouching would have hidden you; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 31 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:33 CaptainchookBombsite Bcover not used: 32 units away, they'd have seen only your headlived
20 1:12 санек трансмисияUpper Tunnelstanding: crouched, they'd have seen only your headdied
21 1:12 CaptainchookCatwalkstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeAgnostic was killed 317 units away: not traded within 5 s (pros: 625 ms)
1 1:44 holdheld with Algizio, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Algizio)
4 1:43 tradeGAZORPAZORFIELD was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 tradeMarv1n was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
8 1:50 tradeGAZORPAZORFIELD was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 holdheld with Agnostic, 661 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Agnostic)
8 1:39 tradeAgnostic was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:31 tradeGAZORPAZORFIELD was killed 309 units away: you traded in 391 ms (pros: 625 ms)
11 1:20 tradeAlgizio was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:24 tradeMarv1n was killed 651 units away: you traded in 1,266 ms (pros: 2,031 ms)
12 1:50 tradeMarv1n was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
18 1:11 tradeAgnostic was killed 341 units away: not traded within 5 s (pros: 625 ms)
19 1:25 tradeGAZORPAZORFIELD was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
19 1:13 tradeAlgizio was killed 1023 units away: you traded in 1,578 ms (pros: 2,609 ms)
19 bomb 0:33 holdheld with Agnostic, 708 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms after Agnostic)
20 1:16 tradeAlgizio was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
21 1:12 peek togetherpeeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone
22 1:17 tradeAlgizio was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
22 0:52 tradeMarv1n was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:27 holdheld with Agnostic, 198 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Agnostic)
22 bomb 0:26 holdheld with Agnostic, 207 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 bomb 0:26 tradeAgnostic was killed 204 units away: not traded within 5 s (pros: 969 ms)
24 1:44 tradeGAZORPAZORFIELD was killed 850 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 PRIVEThit themP2000453 ms–3.1°
1 1:44 PRIVEThit themP2000750 ms–0.6°
1 1:43 санек трансмисияhit by themTec-9609 ms–4.6°
1 1:43 PRIVETkilled by themGlock-182078 ms2547 ms0.7°
2 1:47 Captainchookkilled by themMP7359 ms1250 ms5.1°
2 1:47 Captainchookhit themP90516 ms–2.9°
3 1:19 Captainchookkilled themSSG 08500 ms500 ms2.0°
3 1:10 GEGIkilled themSSG 08375 ms375 ms1.1°
3 1:01 PRIVETkilled by themM4A1-S516 ms516 ms0.9°
4 1:39 PRIVETkilled by themAK-47109 ms312 ms0.7°
5 1:18 kevichhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 kevichkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:24 PRIVETkilled by themAK-471250 ms2234 ms1.8°
7 bomb 0:33 санек трансмисияkilled themM4A1-S344 ms641 ms9.6°
7 bomb 0:33 санек трансмисияhit by themAK-47359 ms–6.6°
7 bomb 0:30 PRIVETkilled by themAK-47234 ms234 ms1.4°
8 1:19 GEGIhit by themAWP297 ms–4.4°
8 1:18 GEGIhit themP2000328 ms–0.2°
8 bomb 0:38 GEGIkilled themM4A41156 ms1156 ms12.9°
8 bomb 0:22 kevichkilled by themAK-47375 ms375 ms7.7°
9 1:49 GEGIkilled themAWP172 ms172 ms0.3°
9 1:18 kevichkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 санек трансмисияkilled by themAK-47375 ms375 ms0.9°
10 bomb 0:31 GEGIkilled themP90734 ms1156 ms15.9°
10 round over Captainchookkilled by themAK-47938 ms938 ms2.7°
11 1:11 санек трансмисияkilled themP90328 ms750 ms4.4°
11 bomb 0:23 Captainchookkilled themAK-47328 ms516 ms25.3°
12 1:41 PRIVEThit themAWP203 ms–0.3°
12 1:38 PRIVETkilled by themAWP297 ms297 ms0.1°
13 1:32 санек трансмисияkilled themTec-994 ms94 ms0.2°
13 1:25 kevichkilled by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
14 1:14 kevichkilled themGalil AR844 ms1297 ms1.6°
14 bomb 0:39 Captainchookhit themGalil AR703 ms–9.5°
15 0:21 PRIVETkilled by themM4A4203 ms469 ms0.9°
16 0:48 kevichhit by themSSG 08297 ms–1.7°
16 bomb 0:34 Captainchookkilled themAK-47266 ms266 ms16.6°
17 1:23 GEGIkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:04 Captainchookkilled themAK-47344 ms344 ms7.2°
18 1:10 санек трансмисияhit themAK-47188 ms–7.1°
18 1:10 санек трансмисияkilled by themMAG-7484 ms484 ms18.9°
19 1:14 PRIVETkilled themAK-47312 ms312 ms1.2°
19 1:11 санек трансмисияhit by themAK-47641 ms–45.7°
19 1:11 санек трансмисияkilled themAK-471125 ms1125 ms1.9°
19 0:36 kevichkilled themAK-47422 ms828 ms0.7°
19 0:36 kevichhit by themAK-47547 ms–7.4°
19 bomb 0:31 Captainchookhit themAK-471484 ms–10.2°
20 1:12 санек трансмисияkilled by themM4A4281 ms812 ms3.9°
20 1:12 санек трансмисияhit themAK-47375 ms–2.1°
21 1:28 GEGIhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 GEGIhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:11 Captainchookhit themAK-47281 ms–1.5°
21 1:10 Captainchookkilled by themMP7500 ms656 ms2.8°
22 1:34 санек трансмисияkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:03 PRIVEThit by themM4A4391 ms–5.2°
22 1:03 PRIVETkilled themAK-47719 ms812 ms6.4°
22 bomb 0:25 Captainchookhit themAK-47141 ms–0.5°
22 bomb 0:23 Captainchookkilled themAK-47203 ms328 ms0.7°
22 bomb 0:16 kevichkilled themAK-471172 ms1172 ms2.1°
23 1:27 PRIVETkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:09 kevichhit by themDesert Eagle375 ms–0.9°
23 1:09 kevichkilled themAK-47625 ms828 ms7.5°
24 1:33 GEGIkilled by themM4A4266 ms906 ms3.8°

Shots

You fired 18 of your 35 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 PRIVETUSP-S1102fired while moving (168 u/s), too fast to be accurate - stop first1/130% / 40%
1 1:44 PRIVETUSP-S886fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 41%
1 1:43 PRIVETUSP-S887fine - pros would have fired it too0/4cut short (a death, a reload)50% / 51%
2 1:47 CaptainchookP90870fired while moving (220 u/s), too fast to be accurate - stop first6/15cut short (a death, a reload)57% / 73%
6 1:23 PRIVETDesert Eagle2447aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)8% / 24%
7 bomb 0:33 санек трансмисияM4A1-S496fine - pros would have fired it too4/7killed them41% / 51%
8 bomb 0:39 GEGIM4A4366fired while moving (225 u/s), too fast to be accurate - stop first1/15killed them16% / 47%
9 1:49 GEGIAWP2775fine - pros would have fired it too1/1killed them81% / 81%
10 bomb 0:32 GEGIP90547fired while moving (135 u/s), too fast to be accurate - stop first5/18killed them32% / 47%
11 1:11 санек трансмисияP90370fired while moving (230 u/s), too fast to be accurate - stop first5/12killed them58% / 65%
11 bomb 0:23 CaptainchookAK-47334fired while moving (215 u/s), too fast to be accurate - stop first3/7killed them14% / 59%
12 1:41 PRIVETAWP2413fine - pros would have fired it too1/175% / 75%
13 1:32 санек трансмисияTec-9498fine - pros would have fired it too1/4killed them46% / 46%
14 1:26 санек трансмисияGalil AR678fired while moving (188 u/s), too fast to be accurate - stop first0/611% / 48%
14 1:25 санек трансмисияGalil AR662fine - pros would have fired it too0/442% / 47%
14 1:15 kevichGalil AR424fired while moving (105 u/s), too fast to be accurate - stop first4/13killed them44% / 68%
14 bomb 0:39 CaptainchookGalil AR953fired while moving (160 u/s), too fast to be accurate - stop first1/1014% / 49%
16 0:48 kevichAK-471246fine - pros would have fired it too0/431% / 50%
16 bomb 0:34 CaptainchookAK-47284fine - pros would have fired it too1/5killed them72% / 72%
17 1:04 CaptainchookAK-47374fired while moving (99 u/s), too fast to be accurate - stop first1/6killed them10% / 62%
18 1:10 санек трансмисияAK-47329fine - pros would have fired it too3/4cut short (a death, a reload)68% / 68%
19 1:14 PRIVETAK-47701fine - pros would have fired it too1/5killed them73% / 73%
19 1:12 санек трансмисияAK-471083aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 52%
19 1:12 санек трансмисияAK-471122fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
19 1:11 санек трансмисияAK-471169fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 45%
19 0:36 kevichAK-471016aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/11killed them33% / 59%
19 bomb 0:32 CaptainchookAK-47786fine - pros would have fired it too2/19cut short (a death, a reload); 3 bullets after pros would have stopped35% / 46%
20 1:12 санек трансмисияAK-47749fired while moving (189 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)3% / 46%
21 1:11 CaptainchookAK-471587fired while moving (119 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)5% / 44%
22 1:18 kevichAK-471776fired while moving (98 u/s), too fast to be accurate - stop first0/33% / 54%
22 1:03 PRIVETAK-47540aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/10killed them25% / 51%
22 bomb 0:25 CaptainchookAK-472009fine - pros would have fired it too2/41 bullet after pros would have stopped57% / 57%
22 bomb 0:23 CaptainchookAK-471916fine - pros would have fired it too2/4killed them; 2 bullets after pros would have stopped73% / 73%
22 bomb 0:16 kevichAK-47874fine - pros would have fired it too1/4killed them74% / 74%
23 1:09 kevichAK-47815too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target3/9killed them19% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.