ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Fri 23 Oct, 16:42

CaptainchookSilver IV

The match

Aim

Scoreboard

44ADR71%KAST

Positioning

Shots

21/31Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP79026%
AK-473027%
USP-S2015%
Glock-181242%
M4A1-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/11110 round over 1 kill (AK-47), 1 headshot T1.0
41/11124 1:07 1 kill (MP7) CT1.0
50/11116 0:29 1 kill (MP7), 1 through smoke CT0.8
84/11121 1:10 1 kill (MP7) CT-0.2
91/11118 0:51 1 kill (AK-47) CT-0.3
101/1114 1:26 1 kill (MP7) T-0.7
103/11111 bomb 0:24 1 kill (AK-47) T-0.7
105/1112 1:46 1 kill (MP7), 1 headshot T-1.0
108/1111 1:37 1 kill (Glock), 1 headshot T-1.4
110/11117 1:09 1 kill (MP7) CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:10 1v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
14 1:14 1v5 before the plant CT · 100 HP · B Doorslost - died with two or more on them at once · saw each other
16 0:31 1v2 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
17 1:12 1v3 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
19 0:35 1v2 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 0 weak, 6 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded (Oo...|PoZeR|...oO) 3.2 s (0.6 s white) PRIVET peeked (Oo...|PoZeR|...oO) 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
4 1:17 goodblinded Marv1n 4.9 s (2.1 s white); blinded kevich 3.3 s holding Mid Doors - safe kevich peeked Marv1n 1.9 s after the pop - too early - the enemy had recovered; hit them first
5 1:48 goodblinded GAZORPAZORFIELD 3.6 s (0.9 s white)
6 1:41 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
12 1:48 goodblinded GAZORPAZORFIELD 3.3 s (0.7 s white)
15 1:45 hurt the teamno enemy blinded for long; blinded GEGI 1.8 s holding Pit - took damage 0.1 s after the pop; blinded themselves 2.5 s on the move through Under A - safe; blinded санек трансмисия 4.0 s holding Long A - safe
16 1:45 blinded an enemy, but hurt the team tooblinded GAZORPAZORFIELD 3.1 s (0.6 s white); blinded PRIVET 1.3 s on the move through Long A - an enemy could see them; blinded themselves 1.3 s on the move through Under A - safe; blinded санек трансмисия 2.4 s holding Long A - safe PRIVET peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; hit them first
18 1:45 wastedno enemy blinded for long; blinded themselves 1.3 s on the move through Under A - safe; blinded GEGI 1.9 s on the move through Long A - safe
19 bomb 0:35 wastedno enemy blinded for long
20 1:28 wastedno enemy blinded for long
23 1:47 wastedno enemy blinded for long; blinded themselves 1.4 s holding A Ramp - safe; blinded PRIVET 1.6 s on the move through Long Doors - safe; blinded санек трансмисия 1.5 s on the move through Long A - safe
24 1:46 blinded an enemy, but hurt the team tooblinded GAZORPAZORFIELD 3.6 s (0.9 s white); blinded kevich 3.3 s on the move through Long A - an enemy could see them; blinded themselves 3.0 s on the move through A Ramp - safe kevich peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:32 exposeda smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 2059 units away
19 bomb 0:36 exposeda flash at B Doors - seen by 1 enemy for 0.9 s, the nearest 597 units away, thrown in the open
24 1:15 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1302 units away; a running throw

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:33 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 0:48 Marv1nBombsite Bcover not used: 32 units away, they'd have seen only your headdied
22 bomb 0:27 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeсанек трансмисия was killed 312 units away: you traded in 4,438 ms (pros: 625 ms)
1 1:34 tradePRIVET was killed 144 units away: not traded within 5 s (pros: 969 ms)
7 1:40 tradekevich was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
8 1:22 line of firestood in kevich's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:13 line of firestood in PRIVET's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
8 bomb 0:38 tradeGEGI was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
9 1:49 tradeGEGI was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
11 1:38 holdheld with kevich, 149 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after kevich)
11 1:27 tradeGEGI was killed 333 units away: not traded within 5 s (pros: 625 ms)
16 0:31 tradePRIVET was killed 280 units away: you traded in 2,172 ms (pros: 1,641 ms)
17 1:12 tradekevich was killed 1491 units away: you traded in 3,688 ms (pros: 2,609 ms)
19 1:11 tradeсанек трансмисия was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
20 1:19 holdheld with санек трансмисия, 426 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before санек трансмисия)
21 1:28 tradeGEGI was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
21 0:50 tradeсанек трансмисия was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:27 peek togetherpeeked the same enemy as kevich, 16 ms after them - a double peek
23 1:20 tradeсанек трансмисия was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
24 1:08 peek togetherpeeked the same enemy as санек трансмисия, 62 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Algiziohit themGlock-18531 ms–2.6°
1 1:37 Algiziohit by themP2000188 ms–1.9°
1 1:37 Algiziokilled themGlock-18203 ms500 ms5.4°
1 1:29 Marv1nhit themGlock-18531 ms–7.2°
1 1:21 GAZORPAZORFIELDkilled by themUSP-S406 ms406 ms0.9°
2 1:47 (Oo...|PoZeR|...oO)killed themMP7359 ms1250 ms5.1°
2 1:47 (Oo...|PoZeR|...oO)hit by themP90516 ms–2.9°
2 1:44 GAZORPAZORFIELDkilled by themFive-SeveN297 ms297 ms3.6°
3 1:23 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 (Oo...|PoZeR|...oO)killed by themSSG 08500 ms500 ms2.0°
4 1:27 Agnostickilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 Agnostichit by themDesert Eagle406 ms–6.5°
7 1:38 Marv1nkilled by themM4A1-S562 ms969 ms8.1°
7 1:38 Marv1nhit themMP7781 ms–12.7°
9 1:00 Marv1nkilled by themM4A1-S500 ms906 ms0.6°
9 1:00 Marv1nhit themAK-47641 ms–4.5°
10 round over (Oo...|PoZeR|...oO)killed themAK-47938 ms938 ms2.7°
11 bomb 0:24 Marv1nhit by themAK-47578 ms–9.3°
11 bomb 0:24 Marv1nkilled themAK-47656 ms844 ms18.6°
11 bomb 0:23 (Oo...|PoZeR|...oO)killed by themAK-47328 ms516 ms25.3°
13 1:25 GAZORPAZORFIELDhit by themP2000750 ms–5.0°
13 1:19 Algiziokilled by themP250891 ms891 ms4.2°
14 1:11 GAZORPAZORFIELDhit by themMP7391 ms–1.3°
14 1:10 GAZORPAZORFIELDhit themP20001031 ms–2.2°
14 bomb 0:39 GAZORPAZORFIELDhit themP2000453 ms–4.5°
14 bomb 0:39 GAZORPAZORFIELDkilled by themUSP-S703 ms1094 ms1.2°
14 bomb 0:39 (Oo...|PoZeR|...oO)hit by themGalil AR703 ms–9.5°
16 0:30 Agnostickilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
16 0:30 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:34 (Oo...|PoZeR|...oO)killed by themAK-47266 ms266 ms16.6°
17 1:09 Marv1nkilled themMP7469 ms781 ms1.8°
17 1:07 Algiziohit by themAK-471016 ms–1.6°
17 1:04 (Oo...|PoZeR|...oO)killed by themAK-47344 ms344 ms7.2°
18 0:51 GAZORPAZORFIELDkilled themAK-47938 ms1703 ms5.0°
19 1:07 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 Agnostichit by themMP7500 ms–13.0°
19 bomb 0:31 (Oo...|PoZeR|...oO)hit by themAK-471484 ms–10.2°
19 bomb 0:31 Agnostickilled by themMP7266 ms422 ms1.5°
20 1:18 Algiziohit themM4A4188 ms–5.4°
20 1:18 Algiziokilled by themGalil AR203 ms297 ms1.6°
21 1:11 (Oo...|PoZeR|...oO)hit by themAK-47281 ms–1.5°
21 1:10 (Oo...|PoZeR|...oO)killed themMP7500 ms656 ms2.8°
21 0:47 Marv1nkilled by themGalil AR812 ms2141 ms27.3°
21 0:47 Marv1nhit themMP7984 ms–30.7°
22 1:13 GAZORPAZORFIELDhit themMP7594 ms–8.7°
22 bomb 0:26 Agnostichit by themAK-4762 ms–0.4°
22 bomb 0:26 Agnostichit themAK-4778 ms–1.4°
22 bomb 0:25 (Oo...|PoZeR|...oO)hit by themAK-47141 ms–0.5°
22 bomb 0:23 (Oo...|PoZeR|...oO)killed by themAK-47203 ms328 ms0.7°
23 1:15 Algiziokilled by themAWP344 ms344 ms1.1°
24 1:07 Agnostickilled themMP7438 ms750 ms43.3°

Shots

You fired 21 of your 31 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AlgizioGlock-181147fired while moving (228 u/s), too fast to be accurate - stop first1/448% / 52%
1 1:37 AlgizioGlock-18613fine - pros would have fired it too2/5killed them30% / 44%
1 1:29 Marv1nGlock-18691fired while moving (232 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)17% / 51%
2 1:47 (Oo...|PoZeR|...oO)MP7854fired while moving (211 u/s), too fast to be accurate - stop first4/18killed them; 2 bullets after pros would have stopped1% / 61%
3 1:20 (Oo...|PoZeR|...oO)MP71841fired while moving (193 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 43%
4 1:27 AgnosticMP7508fired while moving (219 u/s), too fast to be accurate - stop first5/15killed them26% / 53%
7 1:38 Marv1nMP7471fired while moving (216 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)20% / 58%
9 1:00 Marv1nAK-471037fine - pros would have fired it too1/4cut short (a death, a reload)52% / 52%
10 round over (Oo...|PoZeR|...oO)AK-47377fine - pros would have fired it too1/1killed them50% / 50%
11 bomb 0:24 Marv1nAK-47936fine - pros would have fired it too2/3killed them29% / 48%
13 1:25 GAZORPAZORFIELDUSP-S1796aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/83% / 45%
13 1:22 GAZORPAZORFIELDUSP-S1672fired while moving (120 u/s), too fast to be accurate - stop first0/21% / 42%
14 1:10 GAZORPAZORFIELDUSP-S790fine - pros would have fired it too1/867% / 67%
14 bomb 0:39 GAZORPAZORFIELDUSP-S740fine - pros would have fired it too2/4cut short (a death, a reload)42% / 43%
17 1:09 Marv1nMP71200fired while moving (114 u/s), too fast to be accurate - stop first3/11killed them18% / 60%
17 1:08 AlgizioMP71236fired while moving (195 u/s), too fast to be accurate - stop first0/1712 bullets after pros would have stopped9% / 46%
18 0:52 GAZORPAZORFIELDAK-471083fired while moving (209 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
18 0:51 GAZORPAZORFIELDAK-47953aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 63%
18 0:51 GAZORPAZORFIELDAK-47923aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 55%
18 0:51 GAZORPAZORFIELDAK-47919fine - pros would have fired it too2/2killed them74% / 74%
19 bomb 0:32 AgnosticAK-47544fired while moving (142 u/s), too fast to be accurate - stop first0/60% / 64%
19 bomb 0:31 (Oo...|PoZeR|...oO)AK-47790aim far off: your crosshair was about 20.5 player widths (651 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
19 bomb 0:30 AgnosticAK-47595aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 47%
20 1:18 AlgizioM4A1-S344fine - pros would have fired it too2/3cut short (a death, a reload)53% / 53%
21 1:11 (Oo...|PoZeR|...oO)MP71591aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/7killed them16% / 44%
21 0:48 Marv1nMP71096fired while moving (107 u/s), too fast to be accurate - stop first3/17cut short (a death, a reload); 7 bullets after pros would have stopped1% / 54%
22 1:13 GAZORPAZORFIELDMP71157fired while moving (156 u/s), too fast to be accurate - stop first1/145 bullets after pros would have stopped1% / 45%
22 bomb 0:27 AgnosticAK-471979aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/216% / 43%
22 bomb 0:26 AgnosticAK-471977fine - pros would have fired it too1/232% / 45%
22 bomb 0:24 (Oo...|PoZeR|...oO)AK-472008fine - pros would have fired it too0/43 bullets after pros would have stopped25% / 43%
24 1:07 AgnosticMP7140fired while moving (198 u/s), too fast to be accurate - stop first4/7killed them17% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.