Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 90 | 26% |
| AK-47 | 30 | 27% |
| USP-S | 20 | 15% |
| Glock-18 | 12 | 42% |
| M4A1-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/111 | 10 round over | 1 kill (AK-47), 1 headshot T | 1.0 |
| 41/111 | 24 1:07 | 1 kill (MP7) CT | 1.0 |
| 50/111 | 16 0:29 | 1 kill (MP7), 1 through smoke CT | 0.8 |
| 84/111 | 21 1:10 | 1 kill (MP7) CT | -0.2 |
| 91/111 | 18 0:51 | 1 kill (AK-47) CT | -0.3 |
| 101/111 | 4 1:26 | 1 kill (MP7) T | -0.7 |
| 103/111 | 11 bomb 0:24 | 1 kill (AK-47) T | -0.7 |
| 105/111 | 2 1:46 | 1 kill (MP7), 1 headshot T | -1.0 |
| 108/111 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.4 |
| 110/111 | 17 1:09 | 1 kill (MP7) CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:10 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:14 | 1v5 before the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · saw each other |
| 16 0:31 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:12 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 19 0:35 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other |
Flashes
13 flashes: 4 good, 0 weak, 6 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded (Oo...|PoZeR|...oO) 3.2 s (0.6 s white) PRIVET peeked (Oo...|PoZeR|...oO) 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 4 1:17 | good | blinded Marv1n 4.9 s (2.1 s white); blinded kevich 3.3 s holding Mid Doors - safe kevich peeked Marv1n 1.9 s after the pop - too early - the enemy had recovered; hit them first |
| 5 1:48 | good | blinded GAZORPAZORFIELD 3.6 s (0.9 s white) |
| 6 1:41 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 12 1:48 | good | blinded GAZORPAZORFIELD 3.3 s (0.7 s white) |
| 15 1:45 | hurt the team | no enemy blinded for long; blinded GEGI 1.8 s holding Pit - took damage 0.1 s after the pop; blinded themselves 2.5 s on the move through Under A - safe; blinded санек трансмисия 4.0 s holding Long A - safe |
| 16 1:45 | blinded an enemy, but hurt the team too | blinded GAZORPAZORFIELD 3.1 s (0.6 s white); blinded PRIVET 1.3 s on the move through Long A - an enemy could see them; blinded themselves 1.3 s on the move through Under A - safe; blinded санек трансмисия 2.4 s holding Long A - safe PRIVET peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 18 1:45 | wasted | no enemy blinded for long; blinded themselves 1.3 s on the move through Under A - safe; blinded GEGI 1.9 s on the move through Long A - safe |
| 19 bomb 0:35 | wasted | no enemy blinded for long |
| 20 1:28 | wasted | no enemy blinded for long |
| 23 1:47 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding A Ramp - safe; blinded PRIVET 1.6 s on the move through Long Doors - safe; blinded санек трансмисия 1.5 s on the move through Long A - safe |
| 24 1:46 | blinded an enemy, but hurt the team too | blinded GAZORPAZORFIELD 3.6 s (0.9 s white); blinded kevich 3.3 s on the move through Long A - an enemy could see them; blinded themselves 3.0 s on the move through A Ramp - safe kevich peeked GAZORPAZORFIELD 0.1 s before the pop - late - it popped just after they showed; got hit first |
Throws
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:32 | exposed | a smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 2059 units away |
| 19 bomb 0:36 | exposed | a flash at B Doors - seen by 1 enemy for 0.9 s, the nearest 597 units away, thrown in the open |
| 24 1:15 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1302 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:33 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 0:48 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died | ||
| 22 bomb 0:27 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | санек трансмисия was killed 312 units away: you traded in 4,438 ms (pros: 625 ms) |
| 1 1:34 | trade | PRIVET was killed 144 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:40 | trade | kevich was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:22 | line of fire | stood in kevich's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:13 | line of fire | stood in PRIVET's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 8 bomb 0:38 | trade | GEGI was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:49 | trade | GEGI was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:38 | hold | held with kevich, 149 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after kevich) |
| 11 1:27 | trade | GEGI was killed 333 units away: not traded within 5 s (pros: 625 ms) |
| 16 0:31 | trade | PRIVET was killed 280 units away: you traded in 2,172 ms (pros: 1,641 ms) |
| 17 1:12 | trade | kevich was killed 1491 units away: you traded in 3,688 ms (pros: 2,609 ms) |
| 19 1:11 | trade | санек трансмисия was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:19 | hold | held with санек трансмисия, 426 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before санек трансмисия) |
| 21 1:28 | trade | GEGI was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:50 | trade | санек трансмисия was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:27 | peek together | peeked the same enemy as kevich, 16 ms after them - a double peek |
| 23 1:20 | trade | санек трансмисия was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:08 | peek together | peeked the same enemy as санек трансмисия, 62 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit them | Glock-18 | 531 ms | – | 2.6° | ||
| 1 1:37 | hit by them | P2000 | 188 ms | – | 1.9° | ||
| 1 1:37 | killed them | Glock-18 | 203 ms | 500 ms | 5.4° | ||
| 1 1:29 | hit them | Glock-18 | 531 ms | – | 7.2° | ||
| 1 1:21 | killed by them | USP-S | 406 ms | 406 ms | 0.9° | ||
| 2 1:47 | killed them | MP7 | 359 ms | 1250 ms | 5.1° | ||
| 2 1:47 | hit by them | P90 | 516 ms | – | 2.9° | ||
| 2 1:44 | killed by them | Five-SeveN | 297 ms | 297 ms | 3.6° | ||
| 3 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | killed by them | SSG 08 | 500 ms | 500 ms | 2.0° | ||
| 4 1:27 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit by them | Desert Eagle | 406 ms | – | 6.5° | ||
| 7 1:38 | killed by them | M4A1-S | 562 ms | 969 ms | 8.1° | ||
| 7 1:38 | hit them | MP7 | 781 ms | – | 12.7° | ||
| 9 1:00 | killed by them | M4A1-S | 500 ms | 906 ms | 0.6° | ||
| 9 1:00 | hit them | AK-47 | 641 ms | – | 4.5° | ||
| 10 round over | killed them | AK-47 | 938 ms | 938 ms | 2.7° | ||
| 11 bomb 0:24 | hit by them | AK-47 | 578 ms | – | 9.3° | ||
| 11 bomb 0:24 | killed them | AK-47 | 656 ms | 844 ms | 18.6° | ||
| 11 bomb 0:23 | killed by them | AK-47 | 328 ms | 516 ms | 25.3° | ||
| 13 1:25 | hit by them | P2000 | 750 ms | – | 5.0° | ||
| 13 1:19 | killed by them | P250 | 891 ms | 891 ms | 4.2° | ||
| 14 1:11 | hit by them | MP7 | 391 ms | – | 1.3° | ||
| 14 1:10 | hit them | P2000 | 1031 ms | – | 2.2° | ||
| 14 bomb 0:39 | hit them | P2000 | 453 ms | – | 4.5° | ||
| 14 bomb 0:39 | killed by them | USP-S | 703 ms | 1094 ms | 1.2° | ||
| 14 bomb 0:39 | hit by them | Galil AR | 703 ms | – | 9.5° | ||
| 16 0:30 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:34 | killed by them | AK-47 | 266 ms | 266 ms | 16.6° | ||
| 17 1:09 | killed them | MP7 | 469 ms | 781 ms | 1.8° | ||
| 17 1:07 | hit by them | AK-47 | 1016 ms | – | 1.6° | ||
| 17 1:04 | killed by them | AK-47 | 344 ms | 344 ms | 7.2° | ||
| 18 0:51 | killed them | AK-47 | 938 ms | 1703 ms | 5.0° | ||
| 19 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | hit by them | MP7 | 500 ms | – | 13.0° | ||
| 19 bomb 0:31 | hit by them | AK-47 | 1484 ms | – | 10.2° | ||
| 19 bomb 0:31 | killed by them | MP7 | 266 ms | 422 ms | 1.5° | ||
| 20 1:18 | hit them | M4A4 | 188 ms | – | 5.4° | ||
| 20 1:18 | killed by them | Galil AR | 203 ms | 297 ms | 1.6° | ||
| 21 1:11 | hit by them | AK-47 | 281 ms | – | 1.5° | ||
| 21 1:10 | killed them | MP7 | 500 ms | 656 ms | 2.8° | ||
| 21 0:47 | killed by them | Galil AR | 812 ms | 2141 ms | 27.3° | ||
| 21 0:47 | hit them | MP7 | 984 ms | – | 30.7° | ||
| 22 1:13 | hit them | MP7 | 594 ms | – | 8.7° | ||
| 22 bomb 0:26 | hit by them | AK-47 | 62 ms | – | 0.4° | ||
| 22 bomb 0:26 | hit them | AK-47 | 78 ms | – | 1.4° | ||
| 22 bomb 0:25 | hit by them | AK-47 | 141 ms | – | 0.5° | ||
| 22 bomb 0:23 | killed by them | AK-47 | 203 ms | 328 ms | 0.7° | ||
| 23 1:15 | killed by them | AWP | 344 ms | 344 ms | 1.1° | ||
| 24 1:07 | killed them | MP7 | 438 ms | 750 ms | 43.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 1147 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/4 | 48% / 52% | ||
| 1 1:37 | Glock-18 | 613 | fine - pros would have fired it too | 2/5 | killed them | 30% / 44% | |
| 1 1:29 | Glock-18 | 691 | fired while moving (232 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 17% / 51% | |
| 2 1:47 | MP7 | 854 | fired while moving (211 u/s), too fast to be accurate - stop first | 4/18 | killed them; 2 bullets after pros would have stopped | 1% / 61% | |
| 3 1:20 | MP7 | 1841 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 43% | |
| 4 1:27 | MP7 | 508 | fired while moving (219 u/s), too fast to be accurate - stop first | 5/15 | killed them | 26% / 53% | |
| 7 1:38 | MP7 | 471 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 20% / 58% | |
| 9 1:00 | AK-47 | 1037 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 52% / 52% | |
| 10 round over | AK-47 | 377 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 11 bomb 0:24 | AK-47 | 936 | fine - pros would have fired it too | 2/3 | killed them | 29% / 48% | |
| 13 1:25 | USP-S | 1796 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/8 | 3% / 45% | ||
| 13 1:22 | USP-S | 1672 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | 1% / 42% | ||
| 14 1:10 | USP-S | 790 | fine - pros would have fired it too | 1/8 | 67% / 67% | ||
| 14 bomb 0:39 | USP-S | 740 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 42% / 43% | |
| 17 1:09 | MP7 | 1200 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/11 | killed them | 18% / 60% | |
| 17 1:08 | MP7 | 1236 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/17 | 12 bullets after pros would have stopped | 9% / 46% | |
| 18 0:52 | AK-47 | 1083 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 18 0:51 | AK-47 | 953 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 63% | |
| 18 0:51 | AK-47 | 923 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 55% | |
| 18 0:51 | AK-47 | 919 | fine - pros would have fired it too | 2/2 | killed them | 74% / 74% | |
| 19 bomb 0:32 | AK-47 | 544 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/6 | 0% / 64% | ||
| 19 bomb 0:31 | AK-47 | 790 | aim far off: your crosshair was about 20.5 player widths (651 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 19 bomb 0:30 | AK-47 | 595 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 47% | |
| 20 1:18 | M4A1-S | 344 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 53% / 53% | |
| 21 1:11 | MP7 | 1591 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | killed them | 16% / 44% | |
| 21 0:48 | MP7 | 1096 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/17 | cut short (a death, a reload); 7 bullets after pros would have stopped | 1% / 54% | |
| 22 1:13 | MP7 | 1157 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/14 | 5 bullets after pros would have stopped | 1% / 45% | |
| 22 bomb 0:27 | AK-47 | 1979 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 16% / 43% | ||
| 22 bomb 0:26 | AK-47 | 1977 | fine - pros would have fired it too | 1/2 | 32% / 45% | ||
| 22 bomb 0:24 | AK-47 | 2008 | fine - pros would have fired it too | 0/4 | 3 bullets after pros would have stopped | 25% / 43% | |
| 24 1:07 | MP7 | 140 | fired while moving (198 u/s), too fast to be accurate - stop first | 4/7 | killed them | 17% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
