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Dust II, won 13-11 · Fri 23 Oct, 16:42

GEGIGold Nova III

The match

Aim

422 msTTD586 msTTK4.2°Crosshair↓38%1st bullet36%Spray25%Head78%Counter-strafe

Scoreboard

88ADR62%KAST

Positioning

Shots

15/33Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476543%
M4A41839%
MP71625%
M4A1-S1050%
Desert Eagle560%
AWP333%
CZ75-Auto30%
SSG 0820%
Glock-1810%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/11118 1:14 1 kill (Deagle), 1 headshot CT2.5
22/11110 1:41 3 kills (AK-47 ×3), 1 headshot, in 44.9 s T2.3
31/11112 1:42 2 kills (AK-47 ×2), 1 headshot, in 44.9 s T1.5
32/1116 1:43 2 kills (AK-47 ×2), all headshots, in 18.7 s T1.1
36/1118 1:50 1 kill (AWP) T1.0
46/11116 1:20 1 kill (M4A4) CT0.8
65/1115 1:41 2 kills (AK-47 ×2), all headshots, in 6.3 s T0.3
76/11115 1:44 1 kill (M4A1-S) CT0.1
102/11124 1:32 1 kill (M4A4) CT-0.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:20 weakbarely blinded Algizio 1.6 s (0.1 s white)
7 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
8 1:32 wastedno enemy blinded for long
12 1:34 wastedno enemy blinded for long; blinded Captainchook 1.9 s on the move through Catwalk - safe; blinded themselves 1.1 s holding Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:33 exposeda flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 768 units away
11 1:33 exposedan HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 1148 units away, thrown in the open; a running throw
15 1:48 punishedhit by GAZORPAZORFIELD 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 700 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:19 tradeCaptainchook was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
3 1:15 tradeсанек трансмисия was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
5 1:36 line of firestood in kevich's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:37 in their waystood between kevich and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 bomb 0:34 tradeсанек трансмисия was killed 366 units away: you traded in 2,891 ms (pros: 1,641 ms)
12 1:23 tradekevich was killed 926 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 GAZORPAZORFIELDkilled by themUSP-S344 ms344 ms0.7°
2 1:35 Agnostichit by themM4A4438 ms–0.2°
2 1:22 Marv1nkilled by themMP9719 ms1219 ms3.9°
3 1:52 Algiziohit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 GAZORPAZORFIELDhit by themMP7625 ms–6.1°
3 1:11 Agnostichit themMP7172 ms–2.0°
3 1:10 (Oo...|PoZeR|...oO)killed by themSSG 08375 ms375 ms1.1°
5 1:41 Agnostickilled themAK-47422 ms531 ms2.6°
5 1:35 Marv1nhit by themFive-SeveN469 ms–5.7°
5 1:34 Marv1nkilled themAK-47531 ms531 ms13.8°
5 1:25 Algiziohit themAK-47469 ms–7.0°
5 1:25 Algiziohit by themM4A4578 ms–23.2°
6 1:43 Algiziokilled themAK-47500 ms594 ms16.9°
6 1:25 Agnostichit by themMP9281 ms–5.7°
6 1:25 Agnostickilled themAK-47484 ms578 ms9.0°
7 1:40 GAZORPAZORFIELDhit themAK-47406 ms–1.3°
7 1:40 GAZORPAZORFIELDkilled by themFive-SeveN781 ms2016 ms3.8°
8 1:52 GAZORPAZORFIELDhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:50 GAZORPAZORFIELDhit by themSSG 08203 ms–0.6°
8 1:50 GAZORPAZORFIELDkilled themAWP281 ms281 ms0.3°
8 1:19 (Oo...|PoZeR|...oO)hit themAWP297 ms–4.4°
8 1:18 (Oo...|PoZeR|...oO)hit by themP2000328 ms–0.2°
8 bomb 0:38 (Oo...|PoZeR|...oO)killed by themM4A41156 ms1156 ms12.9°
9 1:49 (Oo...|PoZeR|...oO)killed by themAWP172 ms172 ms0.3°
10 1:41 Algiziokilled themAK-47531 ms734 ms5.4°
10 1:41 Algiziohit by themFAMAS688 ms–0.6°
10 1:20 Agnostickilled themAK-47391 ms688 ms4.5°
10 bomb 0:32 GAZORPAZORFIELDkilled themAK-47750 ms1047 ms6.0°
10 bomb 0:31 (Oo...|PoZeR|...oO)killed by themP90734 ms1156 ms15.9°
11 1:27 GAZORPAZORFIELDkilled by themFive-SeveN422 ms781 ms0.9°
12 1:43 Algiziohit by themM4A4375 ms–5.9°
12 1:43 Algiziokilled themAK-47391 ms594 ms3.5°
12 bomb 0:24 GAZORPAZORFIELDkilled themAK-47438 ms438 ms1.8°
13 1:33 GAZORPAZORFIELDkilled by themGlock-18328 ms328 ms3.6°
14 1:41 GAZORPAZORFIELDkilled by themMP7500 ms812 ms18.2°
15 1:46 GAZORPAZORFIELDhit by themMP7172 ms–1.7°
15 1:45 GAZORPAZORFIELDkilled themM4A1-S297 ms797 ms4.2°
15 1:27 Agnostichit themM4A4391 ms–3.6°
15 1:27 Agnostickilled by themMAC-10484 ms547 ms11.8°
16 1:20 Marv1nkilled themM4A4406 ms500 ms2.2°
16 1:20 Marv1nhit by themAK-47500 ms–6.6°
16 1:18 Agnostichit themM4A4344 ms–6.3°
16 1:17 Agnostickilled by themAK-47438 ms625 ms0.6°
17 1:23 (Oo...|PoZeR|...oO)killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:14 Algiziokilled themDesert Eagle234 ms234 ms2.4°
19 1:40 GAZORPAZORFIELDkilled by themTec-9500 ms938 ms0.6°
19 1:40 GAZORPAZORFIELDhit themAK-47859 ms–9.9°
20 1:24 Agnostickilled by themAK-47781 ms781 ms10.5°
21 1:33 GAZORPAZORFIELDhit themM4A4766 ms–3.5°
21 1:28 (Oo...|PoZeR|...oO)hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 (Oo...|PoZeR|...oO)hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Agnostickilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
22 1:30 Marv1nhit themDesert Eagle453 ms–7.4°
22 1:13 Agnostickilled by themAK-47359 ms750 ms4.9°
22 1:13 Agnostichit themDesert Eagle594 ms–15.8°
23 1:47 Algiziokilled by themAWP438 ms438 ms0.3°
24 1:33 (Oo...|PoZeR|...oO)killed themM4A4266 ms906 ms3.8°
24 1:31 Marv1nkilled by themAK-47234 ms641 ms3.9°
24 1:30 Marv1nhit themM4A4531 ms–1.6°

Shots

You fired 15 of your 33 first shots too soon: 9 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 GAZORPAZORFIELDGlock-18744aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)5% / 49%
3 1:11 AgnosticMP71259fired while moving (82 u/s), too fast to be accurate - stop first3/111 bullet after pros would have stopped47% / 56%
3 1:10 AgnosticMP71262aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/5cut short (a death, a reload)10% / 54%
5 1:41 AgnosticAK-47899fine - pros would have fired it too2/4killed them46% / 46%
5 1:35 Marv1nAK-47168fired while moving (135 u/s), too fast to be accurate - stop first1/7killed them28% / 50%
5 1:26 AlgizioAK-471017fired while moving (82 u/s), too fast to be accurate - stop first3/612% / 45%
6 1:43 AlgizioAK-4747fine - pros would have fired it too2/7killed them47% / 51%
6 1:25 AgnosticAK-47468fine - pros would have fired it too2/6killed them47% / 47%
7 1:40 GAZORPAZORFIELDAK-47882fine - pros would have fired it too2/977% / 77%
7 1:39 GAZORPAZORFIELDAK-47883aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/6cut short (a death, a reload)24% / 49%
8 bomb 0:39 (Oo...|PoZeR|...oO)AWP366aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)14% / 83%
10 1:42 AlgizioAK-47425fine - pros would have fired it too3/10killed them28% / 47%
10 1:20 AgnosticAK-47705fine - pros would have fired it too4/8killed them58% / 58%
10 bomb 0:32 GAZORPAZORFIELDAK-47273aim far off: your crosshair was about a player's width (35 units) off their body - get on target first4/11killed them12% / 59%
11 1:38 AgnosticAWP1348aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/119% / 63%
12 1:43 AlgizioAK-47413fired while moving (95 u/s), too fast to be accurate - stop first3/8killed them5% / 49%
12 bomb 0:24 GAZORPAZORFIELDAK-47410fine - pros would have fired it too1/1killed them54% / 55%
13 1:33 GAZORPAZORFIELDUSP-S236fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
14 1:41 GAZORPAZORFIELDCZ75-Auto205aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)14% / 53%
15 1:46 GAZORPAZORFIELDM4A1-S712aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/517% / 58%
15 1:45 GAZORPAZORFIELDM4A1-S764aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first4/11killed them7% / 58%
15 1:27 AgnosticM4A1-S1280fine - pros would have fired it too1/2cut short (a death, a reload)45% / 52%
16 1:20 Marv1nM4A4289fine - pros would have fired it too2/6killed them54% / 57%
16 1:18 AgnosticM4A4804fine - pros would have fired it too1/3cut short (a death, a reload)29% / 46%
18 1:14 AlgizioDesert Eagle324fine - pros would have fired it too1/1killed them42% / 54%
19 1:40 GAZORPAZORFIELDAK-47454fired while moving (80 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)35% / 62%
21 1:33 GAZORPAZORFIELDM4A41134fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
22 1:30 Marv1nDesert Eagle730fine - pros would have fired it too1/224% / 48%
22 1:13 AgnosticDesert Eagle265fine - pros would have fired it too1/2cut short (a death, a reload)38% / 55%
23 1:47 AlgizioDesert Eagle1656fired while moving (96 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)30% / 46%
24 1:33 (Oo...|PoZeR|...oO)M4A4209fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
24 1:32 (Oo...|PoZeR|...oO)M4A4225fine - pros would have fired it too1/5killed them34% / 52%
24 1:31 Marv1nM4A4492fine - pros would have fired it too1/4cut short (a death, a reload)51% / 51%

Positioning

In none of your 37 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 26 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.