Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 43% |
| M4A4 | 18 | 39% |
| MP7 | 16 | 25% |
| M4A1-S | 10 | 50% |
| Desert Eagle | 5 | 60% |
| AWP | 3 | 33% |
| CZ75-Auto | 3 | 0% |
| SSG 08 | 2 | 0% |
| Glock-18 | 1 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/111 | 18 1:14 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 22/111 | 10 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 44.9 s T | 2.3 |
| 31/111 | 12 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 44.9 s T | 1.5 |
| 32/111 | 6 1:43 | 2 kills (AK-47 ×2), all headshots, in 18.7 s T | 1.1 |
| 36/111 | 8 1:50 | 1 kill (AWP) T | 1.0 |
| 46/111 | 16 1:20 | 1 kill (M4A4) CT | 0.8 |
| 65/111 | 5 1:41 | 2 kills (AK-47 ×2), all headshots, in 6.3 s T | 0.3 |
| 76/111 | 15 1:44 | 1 kill (M4A1-S) CT | 0.1 |
| 102/111 | 24 1:32 | 1 kill (M4A4) CT | -0.7 |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:20 | weak | barely blinded Algizio 1.6 s (0.1 s white) |
| 7 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 8 1:32 | wasted | no enemy blinded for long |
| 12 1:34 | wasted | no enemy blinded for long; blinded Captainchook 1.9 s on the move through Catwalk - safe; blinded themselves 1.1 s holding Mid Doors - safe |
Throws
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:33 | exposed | a flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 768 units away |
| 11 1:33 | exposed | an HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 1148 units away, thrown in the open; a running throw |
| 15 1:48 | punished | hit by GAZORPAZORFIELD 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 700 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:19 | trade | Captainchook was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:15 | trade | санек трансмисия was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:36 | line of fire | stood in kevich's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:37 | in their way | stood between kevich and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 bomb 0:34 | trade | санек трансмисия was killed 366 units away: you traded in 2,891 ms (pros: 1,641 ms) |
| 12 1:23 | trade | kevich was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | USP-S | 344 ms | 344 ms | 0.7° | ||
| 2 1:35 | hit by them | M4A4 | 438 ms | – | 0.2° | ||
| 2 1:22 | killed by them | MP9 | 719 ms | 1219 ms | 3.9° | ||
| 3 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | hit by them | MP7 | 625 ms | – | 6.1° | ||
| 3 1:11 | hit them | MP7 | 172 ms | – | 2.0° | ||
| 3 1:10 | killed by them | SSG 08 | 375 ms | 375 ms | 1.1° | ||
| 5 1:41 | killed them | AK-47 | 422 ms | 531 ms | 2.6° | ||
| 5 1:35 | hit by them | Five-SeveN | 469 ms | – | 5.7° | ||
| 5 1:34 | killed them | AK-47 | 531 ms | 531 ms | 13.8° | ||
| 5 1:25 | hit them | AK-47 | 469 ms | – | 7.0° | ||
| 5 1:25 | hit by them | M4A4 | 578 ms | – | 23.2° | ||
| 6 1:43 | killed them | AK-47 | 500 ms | 594 ms | 16.9° | ||
| 6 1:25 | hit by them | MP9 | 281 ms | – | 5.7° | ||
| 6 1:25 | killed them | AK-47 | 484 ms | 578 ms | 9.0° | ||
| 7 1:40 | hit them | AK-47 | 406 ms | – | 1.3° | ||
| 7 1:40 | killed by them | Five-SeveN | 781 ms | 2016 ms | 3.8° | ||
| 8 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:50 | hit by them | SSG 08 | 203 ms | – | 0.6° | ||
| 8 1:50 | killed them | AWP | 281 ms | 281 ms | 0.3° | ||
| 8 1:19 | hit them | AWP | 297 ms | – | 4.4° | ||
| 8 1:18 | hit by them | P2000 | 328 ms | – | 0.2° | ||
| 8 bomb 0:38 | killed by them | M4A4 | 1156 ms | 1156 ms | 12.9° | ||
| 9 1:49 | killed by them | AWP | 172 ms | 172 ms | 0.3° | ||
| 10 1:41 | killed them | AK-47 | 531 ms | 734 ms | 5.4° | ||
| 10 1:41 | hit by them | FAMAS | 688 ms | – | 0.6° | ||
| 10 1:20 | killed them | AK-47 | 391 ms | 688 ms | 4.5° | ||
| 10 bomb 0:32 | killed them | AK-47 | 750 ms | 1047 ms | 6.0° | ||
| 10 bomb 0:31 | killed by them | P90 | 734 ms | 1156 ms | 15.9° | ||
| 11 1:27 | killed by them | Five-SeveN | 422 ms | 781 ms | 0.9° | ||
| 12 1:43 | hit by them | M4A4 | 375 ms | – | 5.9° | ||
| 12 1:43 | killed them | AK-47 | 391 ms | 594 ms | 3.5° | ||
| 12 bomb 0:24 | killed them | AK-47 | 438 ms | 438 ms | 1.8° | ||
| 13 1:33 | killed by them | Glock-18 | 328 ms | 328 ms | 3.6° | ||
| 14 1:41 | killed by them | MP7 | 500 ms | 812 ms | 18.2° | ||
| 15 1:46 | hit by them | MP7 | 172 ms | – | 1.7° | ||
| 15 1:45 | killed them | M4A1-S | 297 ms | 797 ms | 4.2° | ||
| 15 1:27 | hit them | M4A4 | 391 ms | – | 3.6° | ||
| 15 1:27 | killed by them | MAC-10 | 484 ms | 547 ms | 11.8° | ||
| 16 1:20 | killed them | M4A4 | 406 ms | 500 ms | 2.2° | ||
| 16 1:20 | hit by them | AK-47 | 500 ms | – | 6.6° | ||
| 16 1:18 | hit them | M4A4 | 344 ms | – | 6.3° | ||
| 16 1:17 | killed by them | AK-47 | 438 ms | 625 ms | 0.6° | ||
| 17 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:14 | killed them | Desert Eagle | 234 ms | 234 ms | 2.4° | ||
| 19 1:40 | killed by them | Tec-9 | 500 ms | 938 ms | 0.6° | ||
| 19 1:40 | hit them | AK-47 | 859 ms | – | 9.9° | ||
| 20 1:24 | killed by them | AK-47 | 781 ms | 781 ms | 10.5° | ||
| 21 1:33 | hit them | M4A4 | 766 ms | – | 3.5° | ||
| 21 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:30 | hit them | Desert Eagle | 453 ms | – | 7.4° | ||
| 22 1:13 | killed by them | AK-47 | 359 ms | 750 ms | 4.9° | ||
| 22 1:13 | hit them | Desert Eagle | 594 ms | – | 15.8° | ||
| 23 1:47 | killed by them | AWP | 438 ms | 438 ms | 0.3° | ||
| 24 1:33 | killed them | M4A4 | 266 ms | 906 ms | 3.8° | ||
| 24 1:31 | killed by them | AK-47 | 234 ms | 641 ms | 3.9° | ||
| 24 1:30 | hit them | M4A4 | 531 ms | – | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 744 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 49% | |
| 3 1:11 | MP7 | 1259 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/11 | 1 bullet after pros would have stopped | 47% / 56% | |
| 3 1:10 | MP7 | 1262 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 10% / 54% | |
| 5 1:41 | AK-47 | 899 | fine - pros would have fired it too | 2/4 | killed them | 46% / 46% | |
| 5 1:35 | AK-47 | 168 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/7 | killed them | 28% / 50% | |
| 5 1:26 | AK-47 | 1017 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/6 | 12% / 45% | ||
| 6 1:43 | AK-47 | 47 | fine - pros would have fired it too | 2/7 | killed them | 47% / 51% | |
| 6 1:25 | AK-47 | 468 | fine - pros would have fired it too | 2/6 | killed them | 47% / 47% | |
| 7 1:40 | AK-47 | 882 | fine - pros would have fired it too | 2/9 | 77% / 77% | ||
| 7 1:39 | AK-47 | 883 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 24% / 49% | |
| 8 bomb 0:39 | AWP | 366 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 83% | |
| 10 1:42 | AK-47 | 425 | fine - pros would have fired it too | 3/10 | killed them | 28% / 47% | |
| 10 1:20 | AK-47 | 705 | fine - pros would have fired it too | 4/8 | killed them | 58% / 58% | |
| 10 bomb 0:32 | AK-47 | 273 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 4/11 | killed them | 12% / 59% | |
| 11 1:38 | AWP | 1348 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 19% / 63% | ||
| 12 1:43 | AK-47 | 413 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/8 | killed them | 5% / 49% | |
| 12 bomb 0:24 | AK-47 | 410 | fine - pros would have fired it too | 1/1 | killed them | 54% / 55% | |
| 13 1:33 | USP-S | 236 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 14 1:41 | CZ75-Auto | 205 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 53% | |
| 15 1:46 | M4A1-S | 712 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | 17% / 58% | ||
| 15 1:45 | M4A1-S | 764 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 4/11 | killed them | 7% / 58% | |
| 15 1:27 | M4A1-S | 1280 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 45% / 52% | |
| 16 1:20 | M4A4 | 289 | fine - pros would have fired it too | 2/6 | killed them | 54% / 57% | |
| 16 1:18 | M4A4 | 804 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 29% / 46% | |
| 18 1:14 | Desert Eagle | 324 | fine - pros would have fired it too | 1/1 | killed them | 42% / 54% | |
| 19 1:40 | AK-47 | 454 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 35% / 62% | |
| 21 1:33 | M4A4 | 1134 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 22 1:30 | Desert Eagle | 730 | fine - pros would have fired it too | 1/2 | 24% / 48% | ||
| 22 1:13 | Desert Eagle | 265 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 38% / 55% | |
| 23 1:47 | Desert Eagle | 1656 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 30% / 46% | |
| 24 1:33 | M4A4 | 209 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 24 1:32 | M4A4 | 225 | fine - pros would have fired it too | 1/5 | killed them | 34% / 52% | |
| 24 1:31 | M4A4 | 492 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 51% / 51% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
