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Dust II, won 13-11 · Fri 23 Oct, 16:42

санек трансмисияGold Nova I

The match

Aim

422 msTTD547 msTTK5.9°Crosshair↓47%1st bullet62%Spray19%Head71%Counter-strafe

Scoreboard

65ADR67%KAST

Positioning

Shots

10/17Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472241%
M4A41958%
Tec-91718%
Galil AR850%
M4A1-S862%
USP-S520%
MAG-7367%
XM10142100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11118 1:11 2 kills (MAG-7 ×2), all headshots, in 1.2 s CT4.3
18/11119 1:25 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12.7 s CT3.0
27/11120 1:16 2 kills (M4A4 ×2), 1 headshot, in 4.9 s CT2.1
28/1119 1:12 2 kills (AK-47 ×2), all headshots, in 26.4 s T1.7
42/11124 1:07 1 kill (M4A1-S) CT1.0
44/11111 1:20 1 kill (AK-47) T0.9
61/1113 1:25 1 kill (Galil), 1 headshot T0.5
69/11115 1:21 1 kill (XM1014) CT0.2
79/1115 1:24 1 kill (AWP) T0.0
99/11117 1:28 1 kill (M4A4) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:19 1v3 before the plant T · 100 HP · Tunnel Stairslost - died later · saw each other
9 0:46 1v1 before the plant T · 100 HP · Short Stairswon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded GAZORPAZORFIELD 3.8 s (1.1 s white), Marv1n 3.5 s (0.8 s white); blinded Captainchook 1.8 s on the move through T Spawn - safe
3 1:45 goodblinded Marv1n 3.5 s (0.8 s white), GAZORPAZORFIELD 3.0 s (0.5 s white)
4 1:48 wastedno enemy blinded for long; blinded Captainchook 1.5 s holding T Spawn - safe
4 1:30 wastedno enemy blinded for long
7 1:42 wastedno enemy blinded for long
8 1:46 wastedno enemy blinded for long
9 1:42 wastedno enemy blinded for long
10 1:42 wastedno enemy blinded for long
11 1:41 wastedno enemy blinded for long
12 1:42 wastedno enemy blinded for long; blinded GEGI 1.7 s holding Tunnel Stairs - safe; blinded themselves 1.0 s on the move through Upper Tunnel - safe
19 1:16 wastedno enemy blinded for long
23 1:47 wastedno enemy blinded for long; blinded Captainchook 1.0 s holding A Ramp - safe; blinded PRIVET 1.9 s on the move through Long Doors - safe; blinded themselves 1.8 s on the move through Long A - safe
24 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 44 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:47 punishedhit by GAZORPAZORFIELD 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 786 units away, thrown in the open; a running throw
21 0:53 exposeda molotov at Bombsite B - seen by 2 enemies for 4.0 s, the nearest 1450 units away, thrown in the open

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 17 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:26 GAZORPAZORFIELDTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
9 0:46 AgnosticShort Stairscover not used: 96 units away, they'd have seen only your headkilled them
24 1:08 AlgizioBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:21 tradeGEGI was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
2 1:21 tradePRIVET was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with GEGI, 684 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:26 peek togetherpeeked the same enemy as kevich, 625 ms after them - late - your team-mate went first, as bait
3 1:26 tradekevich was killed 385 units away: you traded in 1,016 ms (pros: 625 ms)
3 1:19 tradeCaptainchook was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradekevich was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
9 0:46 tradePRIVET was killed 608 units away: you traded in 1,266 ms (pros: 2,031 ms)
11 1:24 tradePRIVET was killed 389 units away: you traded in 3,328 ms (pros: 625 ms)
17 1:41 tradePRIVET was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
18 1:00 line of firestood in kevich's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:14 holdheld with PRIVET, 317 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after PRIVET)
19 1:14 tradePRIVET was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
20 1:19 holdheld with Captainchook, 426 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Captainchook)
20 1:18 tradeCaptainchook was killed 392 units away: you traded in 1,750 ms (pros: 1,641 ms)
24 1:08 peek togetherpeeked the same enemy as Captainchook, 312 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 (Oo...|PoZeR|...oO)hit themTec-9609 ms–4.6°
1 1:43 Algiziokilled by themUSP-S969 ms2109 ms1.8°
2 0:52 Algiziokilled by themM4A1-S312 ms609 ms0.8°
3 1:26 GAZORPAZORFIELDhit by themMP7391 ms–5.9°
3 1:26 GAZORPAZORFIELDkilled themGalil AR547 ms1172 ms17.3°
3 1:15 Marv1nkilled by themSSG 08297 ms297 ms0.8°
5 1:24 GAZORPAZORFIELDkilled themAWP422 ms422 ms0.2°
6 1:41 GAZORPAZORFIELDkilled by themSSG 08266 ms266 ms0.9°
7 bomb 0:33 (Oo...|PoZeR|...oO)killed by themM4A1-S344 ms641 ms9.6°
7 bomb 0:33 (Oo...|PoZeR|...oO)hit themAK-47359 ms–6.6°
9 1:12 (Oo...|PoZeR|...oO)killed themAK-47375 ms375 ms0.9°
9 0:45 Agnostickilled themAK-47438 ms438 ms2.5°
10 bomb 0:34 GAZORPAZORFIELDkilled by themAWP438 ms438 ms28.5°
11 1:20 Algiziokilled themAK-47422 ms719 ms18.3°
11 1:20 Algiziohit by themM4A4719 ms–15.9°
11 1:11 (Oo...|PoZeR|...oO)killed by themP90328 ms750 ms4.4°
13 1:32 (Oo...|PoZeR|...oO)killed by themTec-994 ms94 ms0.2°
14 1:25 Marv1nkilled by themMAC-10281 ms359 ms1.6°
15 1:47 GAZORPAZORFIELDhit by themMP7391 ms–6.6°
15 1:21 Agnostickilled themXM1014266 ms609 ms5.9°
15 1:21 Agnostichit by themMAC-10312 ms–14.5°
15 0:30 Algiziokilled by themAWP578 ms578 ms0.4°
16 1:41 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:28 Agnostickilled themM4A4766 ms1125 ms6.1°
17 1:28 Marv1nkilled by themAK-471016 ms1328 ms35.0°
18 1:11 Agnostickilled themMAG-7547 ms547 ms51.6°
18 1:10 (Oo...|PoZeR|...oO)hit by themAK-47188 ms–7.1°
18 1:10 (Oo...|PoZeR|...oO)killed themMAG-7484 ms484 ms18.9°
19 1:25 GAZORPAZORFIELDkilled themAK-47438 ms438 ms0.6°
19 1:21 Algiziohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:13 Algiziokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:11 (Oo...|PoZeR|...oO)hit themAK-47641 ms–45.7°
19 1:11 (Oo...|PoZeR|...oO)killed by themAK-471125 ms1125 ms1.9°
20 1:16 Algiziokilled themM4A4188 ms375 ms12.9°
20 1:12 (Oo...|PoZeR|...oO)killed themM4A4281 ms812 ms3.9°
20 1:12 (Oo...|PoZeR|...oO)hit by themAK-47375 ms–2.1°
21 0:50 Algiziokilled by themAK-47172 ms172 ms0.7°
22 1:34 (Oo...|PoZeR|...oO)killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:20 Marv1nhit themP2000359 ms–3.2°
23 1:20 Marv1nkilled by themAK-47453 ms453 ms43.1°
24 1:07 Algiziokilled themM4A1-S250 ms953 ms3.1°

Shots

You fired 10 of your 17 first shots too soon: 7 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. 3 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 (Oo...|PoZeR|...oO)Tec-9659aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first3/13cut short (a death, a reload)1% / 53%
2 0:59 GAZORPAZORFIELDTec-91096aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/31% / 50%
2 0:53 Marv1nTec-91001fine - pros would have fired it too0/424% / 36%
3 1:26 GAZORPAZORFIELDGalil AR444aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/13killed them31% / 58%
5 1:24 GAZORPAZORFIELDAWP1297fine - pros would have fired it too1/1killed them58% / 71%
7 bomb 0:33 (Oo...|PoZeR|...oO)AK-47496fine - pros would have fired it too1/3cut short (a death, a reload)39% / 48%
9 1:12 (Oo...|PoZeR|...oO)AK-47813fine - pros would have fired it too1/5killed them38% / 46%
9 0:45 AgnosticAK-47873fired while moving (85 u/s), too fast to be accurate - stop first1/5killed them17% / 52%
11 1:21 AlgizioAK-47259fine - pros would have fired it too4/9killed them54% / 54%
11 1:11 (Oo...|PoZeR|...oO)AK-47366aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/4cut short (a death, a reload)2% / 59%
14 1:26 (Oo...|PoZeR|...oO)USP-S686fired while moving (30 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)9% / 50%
17 1:28 AgnosticM4A4386fine - pros would have fired it too5/5killed them37% / 51%
19 1:11 (Oo...|PoZeR|...oO)AK-471169fine - pros would have fired it too2/4cut short (a death, a reload)50% / 50%
20 1:12 (Oo...|PoZeR|...oO)M4A4749aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/14killed them14% / 59%
21 0:56 AlgizioAK-471843aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/53 bullets after pros would have stopped10% / 49%
23 1:20 Marv1nUSP-S113aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1cut short (a death, a reload)26% / 50%
24 1:07 AlgizioM4A1-S541fired while moving (146 u/s), too fast to be accurate - stop first5/8killed them30% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.