Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 22 | 41% |
| M4A4 | 19 | 58% |
| Tec-9 | 17 | 18% |
| Galil AR | 8 | 50% |
| M4A1-S | 8 | 62% |
| USP-S | 5 | 20% |
| MAG-7 | 3 | 67% |
| XM1014 | 2 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/111 | 18 1:11 | 2 kills (MAG-7 ×2), all headshots, in 1.2 s CT | 4.3 |
| 18/111 | 19 1:25 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12.7 s CT | 3.0 |
| 27/111 | 20 1:16 | 2 kills (M4A4 ×2), 1 headshot, in 4.9 s CT | 2.1 |
| 28/111 | 9 1:12 | 2 kills (AK-47 ×2), all headshots, in 26.4 s T | 1.7 |
| 42/111 | 24 1:07 | 1 kill (M4A1-S) CT | 1.0 |
| 44/111 | 11 1:20 | 1 kill (AK-47) T | 0.9 |
| 61/111 | 3 1:25 | 1 kill (Galil), 1 headshot T | 0.5 |
| 69/111 | 15 1:21 | 1 kill (XM1014) CT | 0.2 |
| 79/111 | 5 1:24 | 1 kill (AWP) T | 0.0 |
| 99/111 | 17 1:28 | 1 kill (M4A4) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:19 | 1v3 before the plant T · 100 HP · Tunnel Stairs | lost - died later · saw each other |
| 9 0:46 | 1v1 before the plant T · 100 HP · Short Stairs | won - killed them · first fight won, saw each other |
Flashes
13 flashes: 2 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded GAZORPAZORFIELD 3.8 s (1.1 s white), Marv1n 3.5 s (0.8 s white); blinded Captainchook 1.8 s on the move through T Spawn - safe |
| 3 1:45 | good | blinded Marv1n 3.5 s (0.8 s white), GAZORPAZORFIELD 3.0 s (0.5 s white) |
| 4 1:48 | wasted | no enemy blinded for long; blinded Captainchook 1.5 s holding T Spawn - safe |
| 4 1:30 | wasted | no enemy blinded for long |
| 7 1:42 | wasted | no enemy blinded for long |
| 8 1:46 | wasted | no enemy blinded for long |
| 9 1:42 | wasted | no enemy blinded for long |
| 10 1:42 | wasted | no enemy blinded for long |
| 11 1:41 | wasted | no enemy blinded for long |
| 12 1:42 | wasted | no enemy blinded for long; blinded GEGI 1.7 s holding Tunnel Stairs - safe; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 19 1:16 | wasted | no enemy blinded for long |
| 23 1:47 | wasted | no enemy blinded for long; blinded Captainchook 1.0 s holding A Ramp - safe; blinded PRIVET 1.9 s on the move through Long Doors - safe; blinded themselves 1.8 s on the move through Long A - safe |
| 24 1:26 | wasted | no enemy blinded for long |
Throws
46 grenades: 44 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:47 | punished | hit by GAZORPAZORFIELD 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 786 units away, thrown in the open; a running throw |
| 21 0:53 | exposed | a molotov at Bombsite B - seen by 2 enemies for 4.0 s, the nearest 1450 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:26 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 9 0:46 | Short Stairs | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 24 1:08 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:21 | trade | GEGI was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:21 | trade | PRIVET was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with GEGI, 684 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:26 | peek together | peeked the same enemy as kevich, 625 ms after them - late - your team-mate went first, as bait |
| 3 1:26 | trade | kevich was killed 385 units away: you traded in 1,016 ms (pros: 625 ms) |
| 3 1:19 | trade | Captainchook was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | kevich was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:46 | trade | PRIVET was killed 608 units away: you traded in 1,266 ms (pros: 2,031 ms) |
| 11 1:24 | trade | PRIVET was killed 389 units away: you traded in 3,328 ms (pros: 625 ms) |
| 17 1:41 | trade | PRIVET was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:00 | line of fire | stood in kevich's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:14 | hold | held with PRIVET, 317 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after PRIVET) |
| 19 1:14 | trade | PRIVET was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:19 | hold | held with Captainchook, 426 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Captainchook) |
| 20 1:18 | trade | Captainchook was killed 392 units away: you traded in 1,750 ms (pros: 1,641 ms) |
| 24 1:08 | peek together | peeked the same enemy as Captainchook, 312 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Tec-9 | 609 ms | – | 4.6° | ||
| 1 1:43 | killed by them | USP-S | 969 ms | 2109 ms | 1.8° | ||
| 2 0:52 | killed by them | M4A1-S | 312 ms | 609 ms | 0.8° | ||
| 3 1:26 | hit by them | MP7 | 391 ms | – | 5.9° | ||
| 3 1:26 | killed them | Galil AR | 547 ms | 1172 ms | 17.3° | ||
| 3 1:15 | killed by them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 5 1:24 | killed them | AWP | 422 ms | 422 ms | 0.2° | ||
| 6 1:41 | killed by them | SSG 08 | 266 ms | 266 ms | 0.9° | ||
| 7 bomb 0:33 | killed by them | M4A1-S | 344 ms | 641 ms | 9.6° | ||
| 7 bomb 0:33 | hit them | AK-47 | 359 ms | – | 6.6° | ||
| 9 1:12 | killed them | AK-47 | 375 ms | 375 ms | 0.9° | ||
| 9 0:45 | killed them | AK-47 | 438 ms | 438 ms | 2.5° | ||
| 10 bomb 0:34 | killed by them | AWP | 438 ms | 438 ms | 28.5° | ||
| 11 1:20 | killed them | AK-47 | 422 ms | 719 ms | 18.3° | ||
| 11 1:20 | hit by them | M4A4 | 719 ms | – | 15.9° | ||
| 11 1:11 | killed by them | P90 | 328 ms | 750 ms | 4.4° | ||
| 13 1:32 | killed by them | Tec-9 | 94 ms | 94 ms | 0.2° | ||
| 14 1:25 | killed by them | MAC-10 | 281 ms | 359 ms | 1.6° | ||
| 15 1:47 | hit by them | MP7 | 391 ms | – | 6.6° | ||
| 15 1:21 | killed them | XM1014 | 266 ms | 609 ms | 5.9° | ||
| 15 1:21 | hit by them | MAC-10 | 312 ms | – | 14.5° | ||
| 15 0:30 | killed by them | AWP | 578 ms | 578 ms | 0.4° | ||
| 16 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:28 | killed them | M4A4 | 766 ms | 1125 ms | 6.1° | ||
| 17 1:28 | killed by them | AK-47 | 1016 ms | 1328 ms | 35.0° | ||
| 18 1:11 | killed them | MAG-7 | 547 ms | 547 ms | 51.6° | ||
| 18 1:10 | hit by them | AK-47 | 188 ms | – | 7.1° | ||
| 18 1:10 | killed them | MAG-7 | 484 ms | 484 ms | 18.9° | ||
| 19 1:25 | killed them | AK-47 | 438 ms | 438 ms | 0.6° | ||
| 19 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:11 | hit them | AK-47 | 641 ms | – | 45.7° | ||
| 19 1:11 | killed by them | AK-47 | 1125 ms | 1125 ms | 1.9° | ||
| 20 1:16 | killed them | M4A4 | 188 ms | 375 ms | 12.9° | ||
| 20 1:12 | killed them | M4A4 | 281 ms | 812 ms | 3.9° | ||
| 20 1:12 | hit by them | AK-47 | 375 ms | – | 2.1° | ||
| 21 0:50 | killed by them | AK-47 | 172 ms | 172 ms | 0.7° | ||
| 22 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:20 | hit them | P2000 | 359 ms | – | 3.2° | ||
| 23 1:20 | killed by them | AK-47 | 453 ms | 453 ms | 43.1° | ||
| 24 1:07 | killed them | M4A1-S | 250 ms | 953 ms | 3.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Tec-9 | 659 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 3/13 | cut short (a death, a reload) | 1% / 53% | |
| 2 0:59 | Tec-9 | 1096 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/3 | 1% / 50% | ||
| 2 0:53 | Tec-9 | 1001 | fine - pros would have fired it too | 0/4 | 24% / 36% | ||
| 3 1:26 | Galil AR | 444 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/13 | killed them | 31% / 58% | |
| 5 1:24 | AWP | 1297 | fine - pros would have fired it too | 1/1 | killed them | 58% / 71% | |
| 7 bomb 0:33 | AK-47 | 496 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 39% / 48% | |
| 9 1:12 | AK-47 | 813 | fine - pros would have fired it too | 1/5 | killed them | 38% / 46% | |
| 9 0:45 | AK-47 | 873 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 52% | |
| 11 1:21 | AK-47 | 259 | fine - pros would have fired it too | 4/9 | killed them | 54% / 54% | |
| 11 1:11 | AK-47 | 366 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 59% | |
| 14 1:26 | USP-S | 686 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 9% / 50% | |
| 17 1:28 | M4A4 | 386 | fine - pros would have fired it too | 5/5 | killed them | 37% / 51% | |
| 19 1:11 | AK-47 | 1169 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 50% / 50% | |
| 20 1:12 | M4A4 | 749 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/14 | killed them | 14% / 59% | |
| 21 0:56 | AK-47 | 1843 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 3 bullets after pros would have stopped | 10% / 49% | |
| 23 1:20 | USP-S | 113 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 26% / 50% | |
| 24 1:07 | M4A1-S | 541 | fired while moving (146 u/s), too fast to be accurate - stop first | 5/8 | killed them | 30% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
