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Dust II, lost 11-13 · Fri 23 Oct, 16:42

Marv1nMaster Guardian I

The match

Aim

Scoreboard

78ADR58%KAST

Positioning

Shots

26/39Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475235%
MP93266%
M4A1-S2060%
Galil AR1619%
Five-SeveN1513%
MAC-101450%
USP-S30%
SSG 08333%
MP730%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1112 1:21 2 kills (MP9 ×2), all headshots, in 2.5 s CT3.9
11/1117 1:40 2 kills (M4A1-S ×2), in 2.9 s CT3.8
20/11117 1:41 3 kills (AK-47 ×3), in 28.9 s T2.7
40/11124 1:30 1 kill (AK-47) T1.0
51/1114 1:34 1 kill (AWP) CT0.7
53/11114 1:25 1 kill (MAC-10), 1 headshot T0.7
54/1113 1:15 1 kill (Scout) CT0.7
71/11121 0:46 2 kills (Galil, AK-47), in 29.4 s T0.2
88/11111 1:11 1 kill (MP9) CT-0.2
90/1119 1:00 1 kill (M4A1-S), 1 headshot CT-0.3
94/11123 1:20 1 kill (AK-47), 1 headshot T-0.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 5 good, 0 weak, 9 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:09 wastedno enemy blinded for long
5 1:43 goodblinded kevich 3.9 s (1.2 s white)
6 1:45 goodblinded kevich 4.1 s (1.3 s white); blinded themselves 1.0 s holding Long A - safe
8 1:44 wastedno enemy blinded for long
10 1:43 wastedno enemy blinded for long
11 1:43 wastedno enemy blinded for long
13 1:37 goodblinded kevich 4.6 s (1.8 s white)
14 1:22 wastedno enemy blinded for long; blinded Agnostic 3.5 s on the move through Short Stairs - safe
15 1:45 blinded an enemy, but hurt the team tooblinded санек трансмисия 4.0 s (1.3 s white); blinded GAZORPAZORFIELD 4.0 s on the move through Long Doors - died 0.6 s after the pop
16 1:47 goodblinded санек трансмисия 3.6 s (0.9 s white)
17 1:47 goodblinded санек трансмисия 3.2 s (0.6 s white)
17 1:13 hurt the teambarely blinded kevich 0.8 s (0.1 s white); blinded Algizio 2.5 s on the move through Long A - an enemy could see them
18 1:43 wastedno enemy blinded for long
19 1:08 wastedno enemy blinded for long
22 1:15 hurt the teamno enemy blinded for long; blinded GAZORPAZORFIELD 2.0 s holding Mid Doors - an enemy could see them; blinded themselves 3.8 s holding Middle - took damage 0.5 s after the pop
23 1:21 wastedbarely blinded санек трансмисия 1.0 s (0.1 s white)
24 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 38 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 0:56 punishedkilled by kevich 0.9 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 698 units away
21 0:50 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1647 units away; a running throw
22 1:16 punishedhit by PRIVET 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 684 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 25 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:23 GEGIShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (2 times longer than pros stand there). You traded 5 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:26 tradeAgnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeAgnostic was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
7 1:43 tradeAlgizio was killed 767 units away: you traded in 2,844 ms (pros: 2,031 ms)
10 1:19 tradeAgnostic was killed 672 units away: not traded within 5 s (pros: 2,031 ms)
11 1:20 tradeAlgizio was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeGAZORPAZORFIELD was killed 1872 units away: you traded in 3,953 ms (pros: 2,609 ms)
14 1:26 peek togetherpeeked the same enemy as (Oo...|PoZeR|...oO), 766 ms after them - late - your team-mate went first, as bait
16 1:45 tradeGAZORPAZORFIELD was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 tradeGAZORPAZORFIELD was killed 778 units away: you traded in 3,000 ms (pros: 2,031 ms)
17 1:28 tradeAgnostic was killed 354 units away: you traded in 62 ms (pros: 625 ms)
20 1:41 in their waystood between GAZORPAZORFIELD and an enemy they could see, for 562 ms (pros: 125 ms at a time)
21 1:10 trade(Oo...|PoZeR|...oO) was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
21 0:57 in their waystood between Algizio and an enemy they could see, for 938 ms (pros: 125 ms at a time)
21 0:56 line of firestood in Algizio's line of fire while they fought, for 1,438 ms (pros: 188 ms at a time)
22 1:17 tradeAlgizio was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
22 1:13 tradeGAZORPAZORFIELD was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
24 1:44 tradeGAZORPAZORFIELD was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
24 1:32 trade(Oo...|PoZeR|...oO) was killed 545 units away: you traded in 2,047 ms (pros: 2,031 ms)
24 1:21 peek togetherpeeked the same enemy as Agnostic, 219 ms before them - a double peek
24 1:21 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
24 1:20 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 kevichhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 kevichhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 kevichhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 Captainchookhit by themGlock-18531 ms–7.2°
2 1:22 GEGIkilled themMP9719 ms1219 ms3.9°
2 1:19 kevichkilled themMP9469 ms969 ms8.2°
2 1:19 kevichhit by themGalil AR750 ms–5.1°
3 1:15 санек трансмисияkilled themSSG 08297 ms297 ms0.8°
3 0:48 PRIVETkilled by themGalil AR547 ms1266 ms7.7°
4 1:34 PRIVETkilled themAWP297 ms297 ms0.8°
4 1:14 kevichkilled by themAK-47469 ms859 ms1.8°
5 1:38 kevichhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 GEGIhit themFive-SeveN469 ms–5.7°
5 1:34 GEGIkilled by themAK-47531 ms531 ms13.8°
6 1:40 kevichhit themMP9562 ms–0.6°
6 1:40 kevichkilled by themAK-47875 ms1578 ms3.1°
7 1:41 kevichkilled themM4A1-S328 ms531 ms0.7°
7 1:38 Captainchookkilled themM4A1-S562 ms969 ms8.1°
7 1:38 Captainchookhit by themMP7781 ms–12.7°
7 1:32 PRIVETkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 PRIVEThit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:20 kevichhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:14 PRIVETkilled by themAK-47469 ms672 ms45.8°
8 1:14 PRIVEThit themFive-SeveN531 ms–9.3°
9 1:00 Captainchookkilled themM4A1-S500 ms906 ms0.6°
9 1:00 Captainchookhit by themAK-47641 ms–4.5°
9 0:59 PRIVETkilled by themAK-47688 ms688 ms5.7°
10 1:17 PRIVEThit themM4A4750 ms–5.9°
10 1:16 PRIVETkilled by themAK-471031 ms1031 ms19.4°
11 1:11 kevichhit by themAK-47359 ms–1.8°
11 1:11 kevichkilled themMP9391 ms469 ms2.3°
11 bomb 0:24 Captainchookhit themAK-47578 ms–9.3°
11 bomb 0:24 Captainchookkilled by themAK-47656 ms844 ms18.6°
12 1:50 PRIVETkilled by themAWP219 ms219 ms1.1°
14 1:25 санек трансмисияkilled themMAC-10281 ms359 ms1.6°
15 0:35 kevichhit by themSSG 08406 ms–0.6°
15 0:35 kevichhit themMAC-10438 ms–0.9°
15 0:21 kevichkilled by themSSG 08312 ms312 ms3.8°
16 1:20 GEGIkilled by themM4A4406 ms500 ms2.2°
16 1:20 GEGIhit themAK-47500 ms–6.6°
17 1:42 PRIVETkilled themAK-47484 ms688 ms3.8°
17 1:42 PRIVEThit by themM4A4562 ms–0.9°
17 1:28 санек трансмисияkilled themAK-471016 ms1328 ms35.0°
17 1:12 kevichkilled themAK-47812 ms812 ms8.6°
17 1:09 Captainchookkilled by themMP7469 ms781 ms1.8°
18 1:18 PRIVETkilled by themM4A4344 ms438 ms1.9°
19 1:24 PRIVEThit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:55 kevichkilled by themSSG 08391 ms391 ms3.5°
20 1:40 PRIVETkilled by themM4A4438 ms625 ms2.5°
21 0:47 Captainchookkilled themGalil AR812 ms2141 ms27.3°
21 0:47 Captainchookhit by themMP7984 ms–30.7°
21 bomb 0:20 PRIVETkilled themAK-47469 ms562 ms0.4°
22 1:30 GEGIhit by themDesert Eagle453 ms–7.4°
22 1:16 PRIVEThit by themM4A4453 ms–1.2°
22 0:52 kevichkilled by themSSG 08328 ms328 ms1.0°
23 1:20 санек трансмисияhit by themP2000359 ms–3.2°
23 1:20 санек трансмисияkilled themAK-47453 ms453 ms43.1°
24 1:31 GEGIkilled themAK-47234 ms641 ms3.9°
24 1:30 GEGIhit by themM4A4531 ms–1.6°
24 1:20 PRIVETkilled by themMP7906 ms2125 ms12.6°
24 1:20 PRIVEThit themAK-47953 ms–7.0°

Shots

You fired 26 of your 39 first shots too soon: 15 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 CaptainchookUSP-S688aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)6% / 38%
2 1:22 GEGIMP9365fine - pros would have fired it too6/11killed them41% / 52%
2 1:19 kevichMP9686fired while moving (94 u/s), too fast to be accurate - stop first7/13killed them21% / 50%
4 1:34 PRIVETAWP638fine - pros would have fired it too1/2killed them77% / 77%
5 1:42 kevichFive-SeveN1264aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/11% / 50%
5 1:35 GEGIFive-SeveN167aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2cut short (a death, a reload)11% / 51%
6 1:40 kevichMP9812fired while moving (137 u/s), too fast to be accurate - stop first4/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 46%
6 1:40 kevichMP9810aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/3cut short (a death, a reload)11% / 48%
7 1:41 kevichM4A1-S582fired while moving (81 u/s), too fast to be accurate - stop first3/7killed them21% / 59%
7 1:38 CaptainchookM4A1-S478fired while moving (88 u/s), too fast to be accurate - stop first4/10killed them18% / 62%
8 1:22 kevichFive-SeveN560aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/146% / 56%
8 1:14 PRIVETFive-SeveN213aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)10% / 41%
9 1:18 PRIVETM4A1-S1868fine - pros would have fired it too0/53 bullets after pros would have stopped48% / 48%
9 1:00 CaptainchookM4A1-S1036aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first3/9killed them8% / 61%
10 1:17 PRIVETM4A1-S1023fine - pros would have fired it too2/3cut short (a death, a reload)44% / 47%
11 1:11 kevichMP9737fine - pros would have fired it too2/8killed them31% / 46%
11 bomb 0:24 CaptainchookAK-47948fired while moving (142 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 50%
14 1:25 санек трансмисияMAC-10622fine - pros would have fired it too2/7killed them48% / 48%
15 0:35 kevichMAC-10947aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first5/127% / 59%
15 0:34 kevichMAC-10955aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/71% / 50%
16 1:21 GEGIAK-47298fired while moving (119 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)3% / 47%
17 1:42 PRIVETAK-471128aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/7killed them18% / 56%
17 1:28 санек трансмисияAK-47422fine - pros would have fired it too4/7killed them69% / 69%
17 1:13 kevichAK-47340fired while moving (109 u/s), too fast to be accurate - stop first1/9killed them6% / 47%
17 1:09 CaptainchookAK-471174aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)12% / 53%
19 1:24 санек трансмисияMP71255aim far off: your crosshair was about 10 player widths (320 units) off their body - get on target first0/31% / 45%
21 0:56 санек трансмисияGalil AR1473fired while moving (163 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 44%
21 0:53 санек трансмисияGalil AR1454fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
21 0:53 санек трансмисияGalil AR1454fine - pros would have fired it too0/146% / 46%
21 0:48 CaptainchookGalil AR1097fired while moving (143 u/s), too fast to be accurate - stop first2/86% / 51%
21 0:47 CaptainchookGalil AR1091aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 51%
21 0:46 CaptainchookGalil AR1091aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/6killed them18% / 45%
21 bomb 0:20 PRIVETAK-471046fine - pros would have fired it too2/7killed them39% / 46%
22 1:15 PRIVETAK-47686aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/532% / 58%
22 1:14 PRIVETAK-47692fired while moving (112 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 57%
22 1:14 PRIVETAK-47693fine - pros would have fired it too0/342% / 53%
23 1:20 санек трансмисияAK-47106fine - pros would have fired it too1/6killed them36% / 48%
24 1:31 GEGIAK-47501fine - pros would have fired it too4/8killed them55% / 55%
24 1:21 PRIVETAK-47188fired while moving (184 u/s), too fast to be accurate - stop first4/19cut short (a death, a reload)11% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.