Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 35% |
| MP9 | 32 | 66% |
| M4A1-S | 20 | 60% |
| Galil AR | 16 | 19% |
| Five-SeveN | 15 | 13% |
| MAC-10 | 14 | 50% |
| USP-S | 3 | 0% |
| SSG 08 | 3 | 33% |
| MP7 | 3 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/111 | 2 1:21 | 2 kills (MP9 ×2), all headshots, in 2.5 s CT | 3.9 |
| 11/111 | 7 1:40 | 2 kills (M4A1-S ×2), in 2.9 s CT | 3.8 |
| 20/111 | 17 1:41 | 3 kills (AK-47 ×3), in 28.9 s T | 2.7 |
| 40/111 | 24 1:30 | 1 kill (AK-47) T | 1.0 |
| 51/111 | 4 1:34 | 1 kill (AWP) CT | 0.7 |
| 53/111 | 14 1:25 | 1 kill (MAC-10), 1 headshot T | 0.7 |
| 54/111 | 3 1:15 | 1 kill (Scout) CT | 0.7 |
| 71/111 | 21 0:46 | 2 kills (Galil, AK-47), in 29.4 s T | 0.2 |
| 88/111 | 11 1:11 | 1 kill (MP9) CT | -0.2 |
| 90/111 | 9 1:00 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 94/111 | 23 1:20 | 1 kill (AK-47), 1 headshot T | -0.4 |
Flashes
17 flashes: 5 good, 0 weak, 9 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:09 | wasted | no enemy blinded for long |
| 5 1:43 | good | blinded kevich 3.9 s (1.2 s white) |
| 6 1:45 | good | blinded kevich 4.1 s (1.3 s white); blinded themselves 1.0 s holding Long A - safe |
| 8 1:44 | wasted | no enemy blinded for long |
| 10 1:43 | wasted | no enemy blinded for long |
| 11 1:43 | wasted | no enemy blinded for long |
| 13 1:37 | good | blinded kevich 4.6 s (1.8 s white) |
| 14 1:22 | wasted | no enemy blinded for long; blinded Agnostic 3.5 s on the move through Short Stairs - safe |
| 15 1:45 | blinded an enemy, but hurt the team too | blinded санек трансмисия 4.0 s (1.3 s white); blinded GAZORPAZORFIELD 4.0 s on the move through Long Doors - died 0.6 s after the pop |
| 16 1:47 | good | blinded санек трансмисия 3.6 s (0.9 s white) |
| 17 1:47 | good | blinded санек трансмисия 3.2 s (0.6 s white) |
| 17 1:13 | hurt the team | barely blinded kevich 0.8 s (0.1 s white); blinded Algizio 2.5 s on the move through Long A - an enemy could see them |
| 18 1:43 | wasted | no enemy blinded for long |
| 19 1:08 | wasted | no enemy blinded for long |
| 22 1:15 | hurt the team | no enemy blinded for long; blinded GAZORPAZORFIELD 2.0 s holding Mid Doors - an enemy could see them; blinded themselves 3.8 s holding Middle - took damage 0.5 s after the pop |
| 23 1:21 | wasted | barely blinded санек трансмисия 1.0 s (0.1 s white) |
| 24 1:46 | wasted | no enemy blinded for long |
Throws
41 grenades: 38 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 0:56 | punished | killed by kevich 0.9 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 698 units away |
| 21 0:50 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1647 units away; a running throw |
| 22 1:16 | punished | hit by PRIVET 0.6 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 684 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:23 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (2 times longer than pros stand there). You traded 5 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:26 | trade | Agnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | Agnostic was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:43 | trade | Algizio was killed 767 units away: you traded in 2,844 ms (pros: 2,031 ms) |
| 10 1:19 | trade | Agnostic was killed 672 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:20 | trade | Algizio was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | GAZORPAZORFIELD was killed 1872 units away: you traded in 3,953 ms (pros: 2,609 ms) |
| 14 1:26 | peek together | peeked the same enemy as (Oo...|PoZeR|...oO), 766 ms after them - late - your team-mate went first, as bait |
| 16 1:45 | trade | GAZORPAZORFIELD was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | trade | GAZORPAZORFIELD was killed 778 units away: you traded in 3,000 ms (pros: 2,031 ms) |
| 17 1:28 | trade | Agnostic was killed 354 units away: you traded in 62 ms (pros: 625 ms) |
| 20 1:41 | in their way | stood between GAZORPAZORFIELD and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 21 1:10 | trade | (Oo...|PoZeR|...oO) was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:57 | in their way | stood between Algizio and an enemy they could see, for 938 ms (pros: 125 ms at a time) |
| 21 0:56 | line of fire | stood in Algizio's line of fire while they fought, for 1,438 ms (pros: 188 ms at a time) |
| 22 1:17 | trade | Algizio was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:13 | trade | GAZORPAZORFIELD was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:44 | trade | GAZORPAZORFIELD was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:32 | trade | (Oo...|PoZeR|...oO) was killed 545 units away: you traded in 2,047 ms (pros: 2,031 ms) |
| 24 1:21 | peek together | peeked the same enemy as Agnostic, 219 ms before them - a double peek |
| 24 1:21 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 24 1:20 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | hit by them | Glock-18 | 531 ms | – | 7.2° | ||
| 2 1:22 | killed them | MP9 | 719 ms | 1219 ms | 3.9° | ||
| 2 1:19 | killed them | MP9 | 469 ms | 969 ms | 8.2° | ||
| 2 1:19 | hit by them | Galil AR | 750 ms | – | 5.1° | ||
| 3 1:15 | killed them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 3 0:48 | killed by them | Galil AR | 547 ms | 1266 ms | 7.7° | ||
| 4 1:34 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 4 1:14 | killed by them | AK-47 | 469 ms | 859 ms | 1.8° | ||
| 5 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | hit them | Five-SeveN | 469 ms | – | 5.7° | ||
| 5 1:34 | killed by them | AK-47 | 531 ms | 531 ms | 13.8° | ||
| 6 1:40 | hit them | MP9 | 562 ms | – | 0.6° | ||
| 6 1:40 | killed by them | AK-47 | 875 ms | 1578 ms | 3.1° | ||
| 7 1:41 | killed them | M4A1-S | 328 ms | 531 ms | 0.7° | ||
| 7 1:38 | killed them | M4A1-S | 562 ms | 969 ms | 8.1° | ||
| 7 1:38 | hit by them | MP7 | 781 ms | – | 12.7° | ||
| 7 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:14 | killed by them | AK-47 | 469 ms | 672 ms | 45.8° | ||
| 8 1:14 | hit them | Five-SeveN | 531 ms | – | 9.3° | ||
| 9 1:00 | killed them | M4A1-S | 500 ms | 906 ms | 0.6° | ||
| 9 1:00 | hit by them | AK-47 | 641 ms | – | 4.5° | ||
| 9 0:59 | killed by them | AK-47 | 688 ms | 688 ms | 5.7° | ||
| 10 1:17 | hit them | M4A4 | 750 ms | – | 5.9° | ||
| 10 1:16 | killed by them | AK-47 | 1031 ms | 1031 ms | 19.4° | ||
| 11 1:11 | hit by them | AK-47 | 359 ms | – | 1.8° | ||
| 11 1:11 | killed them | MP9 | 391 ms | 469 ms | 2.3° | ||
| 11 bomb 0:24 | hit them | AK-47 | 578 ms | – | 9.3° | ||
| 11 bomb 0:24 | killed by them | AK-47 | 656 ms | 844 ms | 18.6° | ||
| 12 1:50 | killed by them | AWP | 219 ms | 219 ms | 1.1° | ||
| 14 1:25 | killed them | MAC-10 | 281 ms | 359 ms | 1.6° | ||
| 15 0:35 | hit by them | SSG 08 | 406 ms | – | 0.6° | ||
| 15 0:35 | hit them | MAC-10 | 438 ms | – | 0.9° | ||
| 15 0:21 | killed by them | SSG 08 | 312 ms | 312 ms | 3.8° | ||
| 16 1:20 | killed by them | M4A4 | 406 ms | 500 ms | 2.2° | ||
| 16 1:20 | hit them | AK-47 | 500 ms | – | 6.6° | ||
| 17 1:42 | killed them | AK-47 | 484 ms | 688 ms | 3.8° | ||
| 17 1:42 | hit by them | M4A4 | 562 ms | – | 0.9° | ||
| 17 1:28 | killed them | AK-47 | 1016 ms | 1328 ms | 35.0° | ||
| 17 1:12 | killed them | AK-47 | 812 ms | 812 ms | 8.6° | ||
| 17 1:09 | killed by them | MP7 | 469 ms | 781 ms | 1.8° | ||
| 18 1:18 | killed by them | M4A4 | 344 ms | 438 ms | 1.9° | ||
| 19 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:55 | killed by them | SSG 08 | 391 ms | 391 ms | 3.5° | ||
| 20 1:40 | killed by them | M4A4 | 438 ms | 625 ms | 2.5° | ||
| 21 0:47 | killed them | Galil AR | 812 ms | 2141 ms | 27.3° | ||
| 21 0:47 | hit by them | MP7 | 984 ms | – | 30.7° | ||
| 21 bomb 0:20 | killed them | AK-47 | 469 ms | 562 ms | 0.4° | ||
| 22 1:30 | hit by them | Desert Eagle | 453 ms | – | 7.4° | ||
| 22 1:16 | hit by them | M4A4 | 453 ms | – | 1.2° | ||
| 22 0:52 | killed by them | SSG 08 | 328 ms | 328 ms | 1.0° | ||
| 23 1:20 | hit by them | P2000 | 359 ms | – | 3.2° | ||
| 23 1:20 | killed them | AK-47 | 453 ms | 453 ms | 43.1° | ||
| 24 1:31 | killed them | AK-47 | 234 ms | 641 ms | 3.9° | ||
| 24 1:30 | hit by them | M4A4 | 531 ms | – | 1.6° | ||
| 24 1:20 | killed by them | MP7 | 906 ms | 2125 ms | 12.6° | ||
| 24 1:20 | hit them | AK-47 | 953 ms | – | 7.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 688 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 38% | |
| 2 1:22 | MP9 | 365 | fine - pros would have fired it too | 6/11 | killed them | 41% / 52% | |
| 2 1:19 | MP9 | 686 | fired while moving (94 u/s), too fast to be accurate - stop first | 7/13 | killed them | 21% / 50% | |
| 4 1:34 | AWP | 638 | fine - pros would have fired it too | 1/2 | killed them | 77% / 77% | |
| 5 1:42 | Five-SeveN | 1264 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/1 | 1% / 50% | ||
| 5 1:35 | Five-SeveN | 167 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 11% / 51% | |
| 6 1:40 | MP9 | 812 | fired while moving (137 u/s), too fast to be accurate - stop first | 4/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 46% | |
| 6 1:40 | MP9 | 810 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 11% / 48% | |
| 7 1:41 | M4A1-S | 582 | fired while moving (81 u/s), too fast to be accurate - stop first | 3/7 | killed them | 21% / 59% | |
| 7 1:38 | M4A1-S | 478 | fired while moving (88 u/s), too fast to be accurate - stop first | 4/10 | killed them | 18% / 62% | |
| 8 1:22 | Five-SeveN | 560 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/14 | 6% / 56% | ||
| 8 1:14 | Five-SeveN | 213 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 10% / 41% | |
| 9 1:18 | M4A1-S | 1868 | fine - pros would have fired it too | 0/5 | 3 bullets after pros would have stopped | 48% / 48% | |
| 9 1:00 | M4A1-S | 1036 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 3/9 | killed them | 8% / 61% | |
| 10 1:17 | M4A1-S | 1023 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 44% / 47% | |
| 11 1:11 | MP9 | 737 | fine - pros would have fired it too | 2/8 | killed them | 31% / 46% | |
| 11 bomb 0:24 | AK-47 | 948 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 50% | |
| 14 1:25 | MAC-10 | 622 | fine - pros would have fired it too | 2/7 | killed them | 48% / 48% | |
| 15 0:35 | MAC-10 | 947 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 5/12 | 7% / 59% | ||
| 15 0:34 | MAC-10 | 955 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/7 | 1% / 50% | ||
| 16 1:21 | AK-47 | 298 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 3% / 47% | |
| 17 1:42 | AK-47 | 1128 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/7 | killed them | 18% / 56% | |
| 17 1:28 | AK-47 | 422 | fine - pros would have fired it too | 4/7 | killed them | 69% / 69% | |
| 17 1:13 | AK-47 | 340 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/9 | killed them | 6% / 47% | |
| 17 1:09 | AK-47 | 1174 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 53% | |
| 19 1:24 | MP7 | 1255 | aim far off: your crosshair was about 10 player widths (320 units) off their body - get on target first | 0/3 | 1% / 45% | ||
| 21 0:56 | Galil AR | 1473 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 44% | |
| 21 0:53 | Galil AR | 1454 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 21 0:53 | Galil AR | 1454 | fine - pros would have fired it too | 0/1 | 46% / 46% | ||
| 21 0:48 | Galil AR | 1097 | fired while moving (143 u/s), too fast to be accurate - stop first | 2/8 | 6% / 51% | ||
| 21 0:47 | Galil AR | 1091 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 51% | |
| 21 0:46 | Galil AR | 1091 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | killed them | 18% / 45% | |
| 21 bomb 0:20 | AK-47 | 1046 | fine - pros would have fired it too | 2/7 | killed them | 39% / 46% | |
| 22 1:15 | AK-47 | 686 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 32% / 58% | ||
| 22 1:14 | AK-47 | 692 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 57% | |
| 22 1:14 | AK-47 | 693 | fine - pros would have fired it too | 0/3 | 42% / 53% | ||
| 23 1:20 | AK-47 | 106 | fine - pros would have fired it too | 1/6 | killed them | 36% / 48% | |
| 24 1:31 | AK-47 | 501 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 24 1:21 | AK-47 | 188 | fired while moving (184 u/s), too fast to be accurate - stop first | 4/19 | cut short (a death, a reload) | 11% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
