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Dust II, lost 11-13 · Fri 23 Oct, 16:42

GAZORPAZORFIELDMaster Guardian I

The match

Aim

438 msTTD618 msTTK1.7°Crosshair↓48%1st bullet23%Spray22%Head55%Counter-strafe

Scoreboard

73ADR62%KAST

Positioning

Shots

24/47Rushed↓15/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP78728%
USP-S1765%
AK-47157%
Five-SeveN1090%
Tec-9757%
SSG 082100%
AWP250%
M4A1-S10%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1111 1:36 3 kills (USP-S ×3), all headshots, in 24.8 s CT4.3
14/11114 1:40 3 kills (MP7 ×2, USP-S), in 33.3 s T3.2
15/11113 1:33 3 kills (USP-S ×2, Glock), 2 headshots, in 33.8 s T3.2
56/1116 1:41 1 kill (Scout), 1 headshot CT0.6
57/1117 1:39 1 kill (Five-SeveN) CT0.6
58/11111 1:27 1 kill (Five-SeveN), 1 headshot CT0.6
59/11119 1:40 1 kill (Tec-9), 1 headshot T0.6
78/1112 1:44 1 kill (Five-SeveN) CT0.1
83/11110 bomb 0:34 1 kill (AWP), a no-scope CT-0.1
92/1113 1:26 1 kill (MP7), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:24 1v2 before the plant CT · 100 HP · Catwalkwon - defused it after 2 kills · first fight won, saw each other
7 bomb 0:30 1v1 after the plant CT · 47 HP · Outside Tunnellost - died in the first fight · saw each other
12 1:16 1v4 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
18 1:10 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 4 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 hurt the teambarely blinded Captainchook 0.6 s (0.0 s white); blinded (Oo...|PoZeR|...oO) 1.1 s holding Long A - took damage 0.0 s after the pop; blinded themselves 1.4 s on the move through Long A - safe
7 1:28 wastedno enemy blinded for long
11 1:23 weakbarely blinded Captainchook 1.6 s (0.1 s white), kevich 1.2 s (0.1 s white)
13 1:48 goodblinded PRIVET 3.9 s (1.2 s white)
14 1:13 goodblinded Captainchook 3.9 s (1.2 s white)
15 1:48 blinded an enemy, but hurt the team tooblinded GEGI 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight
17 1:48 goodblinded санек трансмисия 3.7 s (1.0 s white); blinded themselves 1.0 s on the move through Long Doors - safe
21 1:48 goodblinded kevich 3.7 s (1.0 s white)
21 1:12 wastedno enemy blinded for long
22 1:19 wastedbarely blinded kevich 0.8 s (0.1 s white)
23 1:38 wastedno enemy blinded for long
24 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 21 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:22 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 978 units away, thrown in the open; a running throw
13 1:21 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1640 units away; a running throw
14 1:15 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 535 units away
15 1:50 exposeda flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1021 units away; a running throw
21 1:14 exposeda flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1140 units away

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 29 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:16 kevichTop Midcover not used: 48 units away, they'd have seen only your headdied
15 1:47 санек трансмисияLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 0:49 PRIVETExtended Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 trade(Oo...|PoZeR|...oO) was killed 606 units away: you traded in 1,469 ms (pros: 2,031 ms)
10 1:41 tradeAlgizio was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:32 peek togetherpeeked the same enemy as (Oo...|PoZeR|...oO), 219 ms before them - a double peek
12 1:16 tradeAgnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
20 1:40 tradeMarv1n was killed 46 units away: not traded within 5 s (pros: 625 ms)
21 1:10 trade(Oo...|PoZeR|...oO) was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
22 1:17 tradeAlgizio was killed 462 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 GEGIkilled themUSP-S344 ms344 ms0.7°
1 1:21 Captainchookkilled themUSP-S406 ms406 ms0.9°
1 bomb 0:33 kevichkilled themUSP-S547 ms547 ms9.6°
2 1:44 Captainchookkilled themFive-SeveN297 ms297 ms3.6°
3 1:31 GEGIhit themMP7625 ms–6.1°
3 1:27 kevichkilled themMP7328 ms828 ms1.0°
3 1:26 санек трансмисияhit themMP7391 ms–5.9°
3 1:26 санек трансмисияkilled by themGalil AR547 ms1172 ms17.3°
4 1:43 PRIVEThit themFive-SeveN344 ms–10.7°
4 1:43 PRIVETkilled by themAK-47406 ms406 ms15.2°
5 1:24 санек трансмисияkilled by themAWP422 ms422 ms0.2°
6 1:41 санек трансмисияkilled themSSG 08266 ms266 ms0.9°
6 1:28 PRIVETkilled by themAK-47531 ms531 ms18.9°
7 1:40 GEGIhit by themAK-47406 ms–1.3°
7 1:40 GEGIkilled themFive-SeveN781 ms2016 ms3.8°
7 bomb 0:18 PRIVETkilled by themAK-47391 ms391 ms1.1°
8 1:52 GEGIhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:50 GEGIhit themSSG 08203 ms–0.6°
8 1:50 GEGIkilled by themAWP281 ms281 ms0.3°
9 1:46 PRIVETkilled by themAK-47438 ms1125 ms6.5°
9 1:46 PRIVEThit themMP7500 ms–2.7°
10 bomb 0:34 санек трансмисияkilled themAWP438 ms438 ms28.5°
10 bomb 0:32 GEGIkilled by themAK-47750 ms1047 ms6.0°
11 1:27 GEGIkilled themFive-SeveN422 ms781 ms0.9°
11 1:15 kevichkilled by themAK-47844 ms1250 ms3.9°
12 bomb 0:24 GEGIkilled by themAK-47438 ms438 ms1.8°
13 1:33 GEGIkilled themGlock-18328 ms328 ms3.6°
13 1:28 PRIVETkilled themUSP-S469 ms469 ms3.1°
13 1:25 Captainchookhit themP2000750 ms–5.0°
13 bomb 0:36 kevichhit by themDual Berettas1094 ms–2.8°
13 bomb 0:36 kevichkilled themUSP-S1375 ms2547 ms1.1°
14 1:41 GEGIkilled themMP7500 ms812 ms18.2°
14 1:19 PRIVETkilled themMP7484 ms688 ms0.6°
14 1:11 Captainchookhit themMP7391 ms–1.3°
14 1:10 Captainchookhit by themP20001031 ms–2.2°
14 bomb 0:39 Captainchookhit by themP2000453 ms–4.5°
14 bomb 0:39 Captainchookkilled themUSP-S703 ms1094 ms1.2°
15 1:47 санек трансмисияhit themMP7391 ms–6.6°
15 1:46 GEGIhit themMP7172 ms–1.7°
15 1:45 GEGIkilled by themM4A1-S297 ms797 ms4.2°
16 1:45 PRIVETkilled by themM4A4438 ms516 ms1.5°
17 1:45 PRIVEThit themMP7531 ms–1.4°
17 1:45 PRIVETkilled by themM4A4641 ms1188 ms9.4°
18 0:51 Captainchookkilled by themAK-47938 ms1703 ms5.0°
19 1:40 GEGIkilled themTec-9500 ms938 ms0.6°
19 1:40 GEGIhit by themAK-47859 ms–9.9°
19 1:25 санек трансмисияkilled by themAK-47438 ms438 ms0.6°
20 1:40 PRIVETkilled by themM4A4484 ms1203 ms2.6°
21 1:33 GEGIhit by themM4A4766 ms–3.5°
21 0:48 PRIVETkilled by themAK-47984 ms984 ms11.5°
22 1:14 kevichhit by themSSG 08172 ms–2.3°
22 1:13 Captainchookhit by themMP7594 ms–8.7°
22 1:13 kevichkilled by themSSG 08297 ms297 ms5.5°
23 1:29 kevichkilled by themDesert Eagle422 ms750 ms16.0°
24 1:44 kevichhit themAK-471516 ms–1.5°
24 1:44 kevichkilled by themM4A41531 ms1531 ms0.8°

Shots

You fired 24 of your 47 first shots too soon: 14 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 15 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 GEGIUSP-S732fine - pros would have fired it too1/1killed them39% / 49%
1 1:21 CaptainchookUSP-S950fine - pros would have fired it too1/1killed them62% / 62%
1 bomb 0:33 kevichUSP-S523fine - pros would have fired it too1/1killed them71% / 71%
2 1:44 CaptainchookFive-SeveN900fine - pros would have fired it too1/1killed them51% / 51%
3 1:31 GEGIMP71273fired while moving (93 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 57%
3 1:27 kevichMP7856fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 62%
3 1:26 kevichMP7852fine - pros would have fired it too3/5killed them35% / 46%
3 1:26 санек трансмисияMP7443aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/5cut short (a death, a reload)19% / 52%
4 1:43 PRIVETFive-SeveN221fine - pros would have fired it too1/1cut short (a death, a reload)55% / 56%
6 1:28 PRIVETUSP-S465aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)8% / 47%
7 1:40 GEGIFive-SeveN882fine - pros would have fired it too5/6killed them30% / 36%
9 1:46 PRIVETMP7521aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/11cut short (a death, a reload)11% / 53%
10 bomb 0:34 санек трансмисияAWP153fine - pros would have fired it too1/2killed them73% / 73%
11 1:27 GEGIFive-SeveN511fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
11 1:27 GEGIFive-SeveN535fine - pros would have fired it too1/1killed them58% / 58%
12 bomb 0:24 GEGIM4A1-S409fired while moving (133 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)48% / 70%
13 1:33 GEGIGlock-18225fine - pros would have fired it too1/3killed them45% / 45%
13 1:28 PRIVETUSP-S816fine - pros would have fired it too1/1killed them57% / 57%
13 1:25 CaptainchookUSP-S1785fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
13 1:25 CaptainchookUSP-S1785aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 40%
13 1:24 CaptainchookUSP-S1785fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
13 bomb 0:37 kevichUSP-S1226fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 35%
13 bomb 0:36 kevichUSP-S1219fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
13 bomb 0:36 kevichUSP-S1219fired while moving (115 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 57%
13 bomb 0:35 kevichUSP-S1219fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 41%
13 bomb 0:35 kevichUSP-S1219fired while moving (93 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 61%
13 bomb 0:35 kevichUSP-S1219fine - pros would have fired it too1/1killed them33% / 43%
14 1:41 GEGIMP7215fired while moving (140 u/s), too fast to be accurate - stop first4/12killed them2% / 55%
14 1:19 PRIVETMP7676fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 48%
14 1:19 PRIVETMP7657fine - pros would have fired it too1/2killed them72% / 72%
14 1:11 CaptainchookMP7795fired while moving (109 u/s), too fast to be accurate - stop first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 75%
14 1:10 CaptainchookMP7789fired while moving (85 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)11% / 52%
14 bomb 0:39 CaptainchookUSP-S742aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 55%
14 bomb 0:38 CaptainchookUSP-S739fine - pros would have fired it too1/1killed them66% / 66%
15 1:47 санек трансмисияMP7898fired while moving (212 u/s), too fast to be accurate - stop first1/755% / 69%
15 1:46 GEGIMP7708fired while moving (152 u/s), too fast to be accurate - stop first1/427% / 56%
15 1:45 GEGIMP7769fired while moving (196 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)51% / 62%
16 1:45 PRIVETAK-47966aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/2cut short (a death, a reload)4% / 58%
17 1:45 PRIVETMP7823fired while moving (117 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)9% / 61%
19 1:40 GEGITec-9449fine - pros would have fired it too4/5killed them58% / 58%
19 1:25 санек трансмисияAK-471054fired while moving (135 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)23% / 70%
21 0:48 PRIVETMP71029fired while moving (94 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload); 1 bullet after pros would have stopped51% / 61%
22 1:16 kevichTec-9869aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/13% / 52%
22 1:15 kevichTec-9815aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
22 1:13 CaptainchookTec-91115aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)7% / 40%
24 1:45 kevichAK-47735fired while moving (181 u/s), too fast to be accurate - stop first0/103% / 62%
24 1:44 kevichAK-47725aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first1/2cut short (a death, a reload)2% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.