Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 87 | 28% |
| USP-S | 17 | 65% |
| AK-47 | 15 | 7% |
| Five-SeveN | 10 | 90% |
| Tec-9 | 7 | 57% |
| SSG 08 | 2 | 100% |
| AWP | 2 | 50% |
| M4A1-S | 1 | 0% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/111 | 1 1:36 | 3 kills (USP-S ×3), all headshots, in 24.8 s CT | 4.3 |
| 14/111 | 14 1:40 | 3 kills (MP7 ×2, USP-S), in 33.3 s T | 3.2 |
| 15/111 | 13 1:33 | 3 kills (USP-S ×2, Glock), 2 headshots, in 33.8 s T | 3.2 |
| 56/111 | 6 1:41 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 57/111 | 7 1:39 | 1 kill (Five-SeveN) CT | 0.6 |
| 58/111 | 11 1:27 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 |
| 59/111 | 19 1:40 | 1 kill (Tec-9), 1 headshot T | 0.6 |
| 78/111 | 2 1:44 | 1 kill (Five-SeveN) CT | 0.1 |
| 83/111 | 10 bomb 0:34 | 1 kill (AWP), a no-scope CT | -0.1 |
| 92/111 | 3 1:26 | 1 kill (MP7), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:24 | 1v2 before the plant CT · 100 HP · Catwalk | won - defused it after 2 kills · first fight won, saw each other |
| 7 bomb 0:30 | 1v1 after the plant CT · 47 HP · Outside Tunnel | lost - died in the first fight · saw each other |
| 12 1:16 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 18 1:10 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
Flashes
12 flashes: 4 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | hurt the team | barely blinded Captainchook 0.6 s (0.0 s white); blinded (Oo...|PoZeR|...oO) 1.1 s holding Long A - took damage 0.0 s after the pop; blinded themselves 1.4 s on the move through Long A - safe |
| 7 1:28 | wasted | no enemy blinded for long |
| 11 1:23 | weak | barely blinded Captainchook 1.6 s (0.1 s white), kevich 1.2 s (0.1 s white) |
| 13 1:48 | good | blinded PRIVET 3.9 s (1.2 s white) |
| 14 1:13 | good | blinded Captainchook 3.9 s (1.2 s white) |
| 15 1:48 | blinded an enemy, but hurt the team too | blinded GEGI 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight |
| 17 1:48 | good | blinded санек трансмисия 3.7 s (1.0 s white); blinded themselves 1.0 s on the move through Long Doors - safe |
| 21 1:48 | good | blinded kevich 3.7 s (1.0 s white) |
| 21 1:12 | wasted | no enemy blinded for long |
| 22 1:19 | wasted | barely blinded kevich 0.8 s (0.1 s white) |
| 23 1:38 | wasted | no enemy blinded for long |
| 24 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
Throws
26 grenades: 21 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:22 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 978 units away, thrown in the open; a running throw |
| 13 1:21 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1640 units away; a running throw |
| 14 1:15 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 535 units away |
| 15 1:50 | exposed | a flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1021 units away; a running throw |
| 21 1:14 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1140 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:16 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died | ||
| 15 1:47 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 0:49 | Extended A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | (Oo...|PoZeR|...oO) was killed 606 units away: you traded in 1,469 ms (pros: 2,031 ms) |
| 10 1:41 | trade | Algizio was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:32 | peek together | peeked the same enemy as (Oo...|PoZeR|...oO), 219 ms before them - a double peek |
| 12 1:16 | trade | Agnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:40 | trade | Marv1n was killed 46 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:10 | trade | (Oo...|PoZeR|...oO) was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:17 | trade | Algizio was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 344 ms | 344 ms | 0.7° | ||
| 1 1:21 | killed them | USP-S | 406 ms | 406 ms | 0.9° | ||
| 1 bomb 0:33 | killed them | USP-S | 547 ms | 547 ms | 9.6° | ||
| 2 1:44 | killed them | Five-SeveN | 297 ms | 297 ms | 3.6° | ||
| 3 1:31 | hit them | MP7 | 625 ms | – | 6.1° | ||
| 3 1:27 | killed them | MP7 | 328 ms | 828 ms | 1.0° | ||
| 3 1:26 | hit them | MP7 | 391 ms | – | 5.9° | ||
| 3 1:26 | killed by them | Galil AR | 547 ms | 1172 ms | 17.3° | ||
| 4 1:43 | hit them | Five-SeveN | 344 ms | – | 10.7° | ||
| 4 1:43 | killed by them | AK-47 | 406 ms | 406 ms | 15.2° | ||
| 5 1:24 | killed by them | AWP | 422 ms | 422 ms | 0.2° | ||
| 6 1:41 | killed them | SSG 08 | 266 ms | 266 ms | 0.9° | ||
| 6 1:28 | killed by them | AK-47 | 531 ms | 531 ms | 18.9° | ||
| 7 1:40 | hit by them | AK-47 | 406 ms | – | 1.3° | ||
| 7 1:40 | killed them | Five-SeveN | 781 ms | 2016 ms | 3.8° | ||
| 7 bomb 0:18 | killed by them | AK-47 | 391 ms | 391 ms | 1.1° | ||
| 8 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:50 | hit them | SSG 08 | 203 ms | – | 0.6° | ||
| 8 1:50 | killed by them | AWP | 281 ms | 281 ms | 0.3° | ||
| 9 1:46 | killed by them | AK-47 | 438 ms | 1125 ms | 6.5° | ||
| 9 1:46 | hit them | MP7 | 500 ms | – | 2.7° | ||
| 10 bomb 0:34 | killed them | AWP | 438 ms | 438 ms | 28.5° | ||
| 10 bomb 0:32 | killed by them | AK-47 | 750 ms | 1047 ms | 6.0° | ||
| 11 1:27 | killed them | Five-SeveN | 422 ms | 781 ms | 0.9° | ||
| 11 1:15 | killed by them | AK-47 | 844 ms | 1250 ms | 3.9° | ||
| 12 bomb 0:24 | killed by them | AK-47 | 438 ms | 438 ms | 1.8° | ||
| 13 1:33 | killed them | Glock-18 | 328 ms | 328 ms | 3.6° | ||
| 13 1:28 | killed them | USP-S | 469 ms | 469 ms | 3.1° | ||
| 13 1:25 | hit them | P2000 | 750 ms | – | 5.0° | ||
| 13 bomb 0:36 | hit by them | Dual Berettas | 1094 ms | – | 2.8° | ||
| 13 bomb 0:36 | killed them | USP-S | 1375 ms | 2547 ms | 1.1° | ||
| 14 1:41 | killed them | MP7 | 500 ms | 812 ms | 18.2° | ||
| 14 1:19 | killed them | MP7 | 484 ms | 688 ms | 0.6° | ||
| 14 1:11 | hit them | MP7 | 391 ms | – | 1.3° | ||
| 14 1:10 | hit by them | P2000 | 1031 ms | – | 2.2° | ||
| 14 bomb 0:39 | hit by them | P2000 | 453 ms | – | 4.5° | ||
| 14 bomb 0:39 | killed them | USP-S | 703 ms | 1094 ms | 1.2° | ||
| 15 1:47 | hit them | MP7 | 391 ms | – | 6.6° | ||
| 15 1:46 | hit them | MP7 | 172 ms | – | 1.7° | ||
| 15 1:45 | killed by them | M4A1-S | 297 ms | 797 ms | 4.2° | ||
| 16 1:45 | killed by them | M4A4 | 438 ms | 516 ms | 1.5° | ||
| 17 1:45 | hit them | MP7 | 531 ms | – | 1.4° | ||
| 17 1:45 | killed by them | M4A4 | 641 ms | 1188 ms | 9.4° | ||
| 18 0:51 | killed by them | AK-47 | 938 ms | 1703 ms | 5.0° | ||
| 19 1:40 | killed them | Tec-9 | 500 ms | 938 ms | 0.6° | ||
| 19 1:40 | hit by them | AK-47 | 859 ms | – | 9.9° | ||
| 19 1:25 | killed by them | AK-47 | 438 ms | 438 ms | 0.6° | ||
| 20 1:40 | killed by them | M4A4 | 484 ms | 1203 ms | 2.6° | ||
| 21 1:33 | hit by them | M4A4 | 766 ms | – | 3.5° | ||
| 21 0:48 | killed by them | AK-47 | 984 ms | 984 ms | 11.5° | ||
| 22 1:14 | hit by them | SSG 08 | 172 ms | – | 2.3° | ||
| 22 1:13 | hit by them | MP7 | 594 ms | – | 8.7° | ||
| 22 1:13 | killed by them | SSG 08 | 297 ms | 297 ms | 5.5° | ||
| 23 1:29 | killed by them | Desert Eagle | 422 ms | 750 ms | 16.0° | ||
| 24 1:44 | hit them | AK-47 | 1516 ms | – | 1.5° | ||
| 24 1:44 | killed by them | M4A4 | 1531 ms | 1531 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 732 | fine - pros would have fired it too | 1/1 | killed them | 39% / 49% | |
| 1 1:21 | USP-S | 950 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 1 bomb 0:33 | USP-S | 523 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 2 1:44 | Five-SeveN | 900 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 3 1:31 | MP7 | 1273 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 57% | |
| 3 1:27 | MP7 | 856 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 62% | |
| 3 1:26 | MP7 | 852 | fine - pros would have fired it too | 3/5 | killed them | 35% / 46% | |
| 3 1:26 | MP7 | 443 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 19% / 52% | |
| 4 1:43 | Five-SeveN | 221 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 56% | |
| 6 1:28 | USP-S | 465 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 47% | |
| 7 1:40 | Five-SeveN | 882 | fine - pros would have fired it too | 5/6 | killed them | 30% / 36% | |
| 9 1:46 | MP7 | 521 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/11 | cut short (a death, a reload) | 11% / 53% | |
| 10 bomb 0:34 | AWP | 153 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 11 1:27 | Five-SeveN | 511 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 11 1:27 | Five-SeveN | 535 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 12 bomb 0:24 | M4A1-S | 409 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 48% / 70% | |
| 13 1:33 | Glock-18 | 225 | fine - pros would have fired it too | 1/3 | killed them | 45% / 45% | |
| 13 1:28 | USP-S | 816 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 13 1:25 | USP-S | 1785 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 13 1:25 | USP-S | 1785 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 40% | |
| 13 1:24 | USP-S | 1785 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 13 bomb 0:37 | USP-S | 1226 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 35% | |
| 13 bomb 0:36 | USP-S | 1219 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 13 bomb 0:36 | USP-S | 1219 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 57% | |
| 13 bomb 0:35 | USP-S | 1219 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 41% | |
| 13 bomb 0:35 | USP-S | 1219 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 61% | |
| 13 bomb 0:35 | USP-S | 1219 | fine - pros would have fired it too | 1/1 | killed them | 33% / 43% | |
| 14 1:41 | MP7 | 215 | fired while moving (140 u/s), too fast to be accurate - stop first | 4/12 | killed them | 2% / 55% | |
| 14 1:19 | MP7 | 676 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 48% | |
| 14 1:19 | MP7 | 657 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 14 1:11 | MP7 | 795 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 75% | |
| 14 1:10 | MP7 | 789 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 11% / 52% | |
| 14 bomb 0:39 | USP-S | 742 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 55% | |
| 14 bomb 0:38 | USP-S | 739 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 15 1:47 | MP7 | 898 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/7 | 55% / 69% | ||
| 15 1:46 | MP7 | 708 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/4 | 27% / 56% | ||
| 15 1:45 | MP7 | 769 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 51% / 62% | |
| 16 1:45 | AK-47 | 966 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 58% | |
| 17 1:45 | MP7 | 823 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 9% / 61% | |
| 19 1:40 | Tec-9 | 449 | fine - pros would have fired it too | 4/5 | killed them | 58% / 58% | |
| 19 1:25 | AK-47 | 1054 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 23% / 70% | |
| 21 0:48 | MP7 | 1029 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload); 1 bullet after pros would have stopped | 51% / 61% | |
| 22 1:16 | Tec-9 | 869 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 3% / 52% | ||
| 22 1:15 | Tec-9 | 815 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 22 1:13 | Tec-9 | 1115 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 40% | |
| 24 1:45 | AK-47 | 735 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/10 | 3% / 62% | ||
| 24 1:44 | AK-47 | 725 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 2% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
