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Dust II, lost 11-13 · Fri 23 Oct, 16:42

AlgizioMaster Guardian I

The match

Aim

484 msTTD570 msTTK1.8°Crosshair↓40%1st bullet38%Spray14%Head72%Counter-strafe

Scoreboard

52ADR58%KAST

Positioning

Shots

12/28Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471533%
USP-S1338%
M4A1-S1369%
M4A41225%
FAMAS617%
AWP560%
Desert Eagle20%
P250250%
Galil AR2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/1112 1:21 2 kills (M4A1-S ×2), a wallbang, in 29.4 s CT2.8
68/11115 0:30 1 kill (AWP) T0.3
73/11111 1:24 1 kill (M4A4), 1 headshot CT0.1
74/11121 0:50 1 kill (AK-47), 1 headshot T0.1
77/11123 1:47 2 kills (AWP ×2), 1 headshot, in 32 s T0.1
86/11120 1:18 1 kill (Galil), 1 headshot T-0.2
95/11113 1:19 1 kill (P250) T-0.4
111/1111 1:41 1 kill (USP-S) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:14 1v4 before the plant CT · 100 HP · Bombsite Blost - saved, the bomb went off
8 bomb 0:22 1v4 after the plant CT · 92 HP · Outside Longlost - saved, the bomb went off · saw each other
15 0:21 1v3 before the plant T · 100 HP · Long Doorslost - saved, the time ran out
24 1:07 1v3 before the plant T · 1 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 2 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:45 wastedbarely blinded Captainchook 1.2 s (0.1 s white); blinded GAZORPAZORFIELD 1.5 s holding Mid Doors - safe
13 1:45 wastedbarely blinded kevich 1.5 s (0.1 s white); blinded Marv1n 4.1 s on the move through Top Mid - safe; blinded themselves 3.8 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through Top Mid - safe
17 1:48 goodblinded санек трансмисия 3.6 s (0.9 s white)
17 1:12 wastedbarely blinded kevich 1.4 s (0.1 s white); blinded (Oo...|PoZeR|...oO) 2.8 s on the move through Catwalk - safe
18 1:48 weakbarely blinded kevich 2.2 s (0.2 s white)
22 1:44 wastedno enemy blinded for long
24 1:45 weakbarely blinded kevich 2.8 s (0.4 s white); blinded Agnostic 1.7 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 25 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:43 punishedkilled by kevich with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1051 units away
17 1:13 exposeda flash at Long A - seen by 1 enemy for 0.2 s, the nearest 867 units away, thrown in the open; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeAgnostic was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
1 1:44 holdheld with (Oo...|PoZeR|...oO), 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after (Oo...|PoZeR|...oO))
1 1:42 trade(Oo...|PoZeR|...oO) was killed 312 units away: not traded within 5 s (pros: 625 ms)
2 0:52 peek togetherpeeked the same enemy as Marv1n, 1,031 ms after them - late - your team-mate went first, as bait
2 0:52 peek togetherpeeked the same enemy as GAZORPAZORFIELD, 578 ms after them - late - your team-mate went first, as bait
8 1:50 tradeGAZORPAZORFIELD was killed 293 units away: not traded within 5 s (pros: 1,641 ms)
12 1:50 tradeMarv1n was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeAgnostic was killed 971 units away: not traded within 5 s (pros: 625 ms)
17 1:09 tradeMarv1n was killed 216 units away: not traded within 5 s (pros: 969 ms)
21 1:10 trade(Oo...|PoZeR|...oO) was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
22 1:32 line of firestood in (Oo...|PoZeR|...oO)'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
22 1:31 line of firestood in (Oo...|PoZeR|...oO)'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 санек трансмисияkilled themUSP-S969 ms2109 ms1.8°
1 1:41 Captainchookhit by themGlock-18531 ms–2.6°
1 1:37 Captainchookhit themP2000188 ms–1.9°
1 1:37 Captainchookkilled by themGlock-18203 ms500 ms5.4°
2 1:21 PRIVETkilled themM4A1-S359 ms562 ms1.8°
2 1:21 PRIVEThit by themGalil AR500 ms–2.1°
2 0:52 санек трансмисияkilled themM4A1-S312 ms609 ms0.8°
3 1:52 GEGIhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:07 PRIVETkilled by themGalil AR516 ms516 ms0.3°
5 1:25 GEGIhit by themAK-47469 ms–7.0°
5 1:25 GEGIhit themM4A4578 ms–23.2°
5 1:22 PRIVETkilled by themAK-47281 ms375 ms2.2°
5 1:22 PRIVEThit themM4A4344 ms–7.0°
6 1:43 GEGIkilled by themAK-47500 ms594 ms16.9°
7 1:44 kevichkilled by themAK-47125 ms766 ms0.8°
8 bomb 0:00 PRIVEThit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 round over PRIVEThit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 round over kevichhit by themGlock-182047 ms–5.0°
8 round over PRIVETkilled by themAK-47359 ms469 ms5.0°
9 1:38 PRIVETkilled by themAK-47328 ms328 ms1.2°
10 1:41 GEGIkilled by themAK-47531 ms734 ms5.4°
10 1:41 GEGIhit themFAMAS688 ms–0.6°
11 1:25 PRIVETkilled themM4A4688 ms1703 ms3.4°
11 1:20 санек трансмисияkilled by themAK-47422 ms719 ms18.3°
11 1:20 санек трансмисияhit themM4A4719 ms–15.9°
12 1:43 GEGIhit themM4A4375 ms–5.9°
12 1:43 GEGIkilled by themAK-47391 ms594 ms3.5°
13 1:19 Captainchookkilled themP250891 ms891 ms4.2°
15 0:30 санек трансмисияkilled themAWP578 ms578 ms0.4°
16 0:46 PRIVETkilled by themM4A4125 ms688 ms0.4°
17 1:07 Captainchookhit themAK-471016 ms–1.6°
18 1:14 GEGIkilled by themDesert Eagle234 ms234 ms2.4°
19 1:21 санек трансмисияhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:13 санек трансмисияkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:18 Captainchookhit by themM4A4188 ms–5.4°
20 1:18 Captainchookkilled themGalil AR203 ms297 ms1.6°
20 1:16 санек трансмисияkilled by themM4A4188 ms375 ms12.9°
21 0:50 санек трансмисияkilled themAK-47172 ms172 ms0.7°
22 1:17 PRIVEThit themAK-47531 ms–12.6°
22 1:17 PRIVETkilled by themM4A4719 ms797 ms2.6°
23 1:47 GEGIkilled themAWP438 ms438 ms0.3°
23 1:15 Captainchookkilled themAWP344 ms344 ms1.1°
24 1:07 санек трансмисияkilled by themM4A1-S250 ms953 ms3.1°

Shots

You fired 12 of your 28 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 санек трансмисияUSP-S883aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/11killed them7% / 54%
1 1:37 CaptainchookUSP-S616fine - pros would have fired it too1/2cut short (a death, a reload)28% / 50%
2 1:21 PRIVETM4A1-S858fired while moving (138 u/s), too fast to be accurate - stop first2/6killed them28% / 62%
2 0:52 санек трансмисияM4A1-S736aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/7killed them24% / 50%
5 1:25 GEGIM4A1-S1011aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/711% / 47%
5 1:22 PRIVETM4A1-S570fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
7 1:44 kevichAWP1051fine - pros would have fired it too0/1cut short (a death, a reload)47% / 69%
8 round over kevichDesert Eagle1368aim far off: your crosshair was about 32.5 player widths (1036 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 37%
8 round over kevichDesert Eagle1318fired while moving (181 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 34%
10 1:41 GEGIFAMAS425fine - pros would have fired it too1/6cut short (a death, a reload)59% / 59%
11 1:25 PRIVETM4A4441fired while moving (127 u/s), too fast to be accurate - stop first3/1142% / 68%
11 1:20 санек трансмисияM4A4221fine - pros would have fired it too1/2cut short (a death, a reload)34% / 48%
12 1:43 GEGIM4A1-S414fine - pros would have fired it too3/3cut short (a death, a reload)53% / 53%
13 1:20 CaptainchookP250807fired while moving (113 u/s), too fast to be accurate - stop first1/3killed them49% / 52%
15 1:50 kevichAWP3013aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/127% / 66%
15 0:30 санек трансмисияAWP1336fine - pros would have fired it too1/1killed them59% / 64%
17 1:08 CaptainchookAK-471238aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/321% / 57%
17 1:07 CaptainchookAK-471225fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
17 1:07 CaptainchookAK-471225fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
18 1:14 GEGIAK-47325fired while moving (88 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)40% / 64%
20 1:18 CaptainchookGalil AR338fine - pros would have fired it too2/6killed them57% / 57%
21 0:56 санек трансмисияAK-471843fired while moving (78 u/s), too fast to be accurate - stop first0/112% / 47%
21 0:53 санек трансмисияAK-471849fine - pros would have fired it too0/140% / 43%
21 0:53 санек трансмисияAK-471849fine - pros would have fired it too0/158% / 58%
21 0:50 санек трансмисияAK-471848fine - pros would have fired it too1/1killed them71% / 71%
22 1:17 PRIVETAK-47306fine - pros would have fired it too2/3cut short (a death, a reload)52% / 52%
23 1:47 GEGIAWP1655fine - pros would have fired it too1/1killed them82% / 82%
23 1:15 CaptainchookAWP1036fine - pros would have fired it too1/1killed them79% / 79%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 18 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.