Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 15 | 33% |
| USP-S | 13 | 38% |
| M4A1-S | 13 | 69% |
| M4A4 | 12 | 25% |
| FAMAS | 6 | 17% |
| AWP | 5 | 60% |
| Desert Eagle | 2 | 0% |
| P250 | 2 | 50% |
| Galil AR | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/111 | 2 1:21 | 2 kills (M4A1-S ×2), a wallbang, in 29.4 s CT | 2.8 |
| 68/111 | 15 0:30 | 1 kill (AWP) T | 0.3 |
| 73/111 | 11 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 74/111 | 21 0:50 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 77/111 | 23 1:47 | 2 kills (AWP ×2), 1 headshot, in 32 s T | 0.1 |
| 86/111 | 20 1:18 | 1 kill (Galil), 1 headshot T | -0.2 |
| 95/111 | 13 1:19 | 1 kill (P250) T | -0.4 |
| 111/111 | 1 1:41 | 1 kill (USP-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:14 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off |
| 8 bomb 0:22 | 1v4 after the plant CT · 92 HP · Outside Long | lost - saved, the bomb went off · saw each other |
| 15 0:21 | 1v3 before the plant T · 100 HP · Long Doors | lost - saved, the time ran out |
| 24 1:07 | 1v3 before the plant T · 1 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 2 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:45 | wasted | barely blinded Captainchook 1.2 s (0.1 s white); blinded GAZORPAZORFIELD 1.5 s holding Mid Doors - safe |
| 13 1:45 | wasted | barely blinded kevich 1.5 s (0.1 s white); blinded Marv1n 4.1 s on the move through Top Mid - safe; blinded themselves 3.8 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through Top Mid - safe |
| 17 1:48 | good | blinded санек трансмисия 3.6 s (0.9 s white) |
| 17 1:12 | wasted | barely blinded kevich 1.4 s (0.1 s white); blinded (Oo...|PoZeR|...oO) 2.8 s on the move through Catwalk - safe |
| 18 1:48 | weak | barely blinded kevich 2.2 s (0.2 s white) |
| 22 1:44 | wasted | no enemy blinded for long |
| 24 1:45 | weak | barely blinded kevich 2.8 s (0.4 s white); blinded Agnostic 1.7 s on the move through Outside Long - safe |
Throws
27 grenades: 25 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:43 | punished | killed by kevich with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1051 units away |
| 17 1:13 | exposed | a flash at Long A - seen by 1 enemy for 0.2 s, the nearest 867 units away, thrown in the open; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | Agnostic was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:44 | hold | held with (Oo...|PoZeR|...oO), 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after (Oo...|PoZeR|...oO)) |
| 1 1:42 | trade | (Oo...|PoZeR|...oO) was killed 312 units away: not traded within 5 s (pros: 625 ms) |
| 2 0:52 | peek together | peeked the same enemy as Marv1n, 1,031 ms after them - late - your team-mate went first, as bait |
| 2 0:52 | peek together | peeked the same enemy as GAZORPAZORFIELD, 578 ms after them - late - your team-mate went first, as bait |
| 8 1:50 | trade | GAZORPAZORFIELD was killed 293 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:50 | trade | Marv1n was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | Agnostic was killed 971 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:09 | trade | Marv1n was killed 216 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:10 | trade | (Oo...|PoZeR|...oO) was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:32 | line of fire | stood in (Oo...|PoZeR|...oO)'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 22 1:31 | line of fire | stood in (Oo...|PoZeR|...oO)'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | USP-S | 969 ms | 2109 ms | 1.8° | ||
| 1 1:41 | hit by them | Glock-18 | 531 ms | – | 2.6° | ||
| 1 1:37 | hit them | P2000 | 188 ms | – | 1.9° | ||
| 1 1:37 | killed by them | Glock-18 | 203 ms | 500 ms | 5.4° | ||
| 2 1:21 | killed them | M4A1-S | 359 ms | 562 ms | 1.8° | ||
| 2 1:21 | hit by them | Galil AR | 500 ms | – | 2.1° | ||
| 2 0:52 | killed them | M4A1-S | 312 ms | 609 ms | 0.8° | ||
| 3 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:07 | killed by them | Galil AR | 516 ms | 516 ms | 0.3° | ||
| 5 1:25 | hit by them | AK-47 | 469 ms | – | 7.0° | ||
| 5 1:25 | hit them | M4A4 | 578 ms | – | 23.2° | ||
| 5 1:22 | killed by them | AK-47 | 281 ms | 375 ms | 2.2° | ||
| 5 1:22 | hit them | M4A4 | 344 ms | – | 7.0° | ||
| 6 1:43 | killed by them | AK-47 | 500 ms | 594 ms | 16.9° | ||
| 7 1:44 | killed by them | AK-47 | 125 ms | 766 ms | 0.8° | ||
| 8 bomb 0:00 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | hit by them | Glock-18 | 2047 ms | – | 5.0° | ||
| 8 round over | killed by them | AK-47 | 359 ms | 469 ms | 5.0° | ||
| 9 1:38 | killed by them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 10 1:41 | killed by them | AK-47 | 531 ms | 734 ms | 5.4° | ||
| 10 1:41 | hit them | FAMAS | 688 ms | – | 0.6° | ||
| 11 1:25 | killed them | M4A4 | 688 ms | 1703 ms | 3.4° | ||
| 11 1:20 | killed by them | AK-47 | 422 ms | 719 ms | 18.3° | ||
| 11 1:20 | hit them | M4A4 | 719 ms | – | 15.9° | ||
| 12 1:43 | hit them | M4A4 | 375 ms | – | 5.9° | ||
| 12 1:43 | killed by them | AK-47 | 391 ms | 594 ms | 3.5° | ||
| 13 1:19 | killed them | P250 | 891 ms | 891 ms | 4.2° | ||
| 15 0:30 | killed them | AWP | 578 ms | 578 ms | 0.4° | ||
| 16 0:46 | killed by them | M4A4 | 125 ms | 688 ms | 0.4° | ||
| 17 1:07 | hit them | AK-47 | 1016 ms | – | 1.6° | ||
| 18 1:14 | killed by them | Desert Eagle | 234 ms | 234 ms | 2.4° | ||
| 19 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:18 | hit by them | M4A4 | 188 ms | – | 5.4° | ||
| 20 1:18 | killed them | Galil AR | 203 ms | 297 ms | 1.6° | ||
| 20 1:16 | killed by them | M4A4 | 188 ms | 375 ms | 12.9° | ||
| 21 0:50 | killed them | AK-47 | 172 ms | 172 ms | 0.7° | ||
| 22 1:17 | hit them | AK-47 | 531 ms | – | 12.6° | ||
| 22 1:17 | killed by them | M4A4 | 719 ms | 797 ms | 2.6° | ||
| 23 1:47 | killed them | AWP | 438 ms | 438 ms | 0.3° | ||
| 23 1:15 | killed them | AWP | 344 ms | 344 ms | 1.1° | ||
| 24 1:07 | killed by them | M4A1-S | 250 ms | 953 ms | 3.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 883 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/11 | killed them | 7% / 54% | |
| 1 1:37 | USP-S | 616 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 50% | |
| 2 1:21 | M4A1-S | 858 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/6 | killed them | 28% / 62% | |
| 2 0:52 | M4A1-S | 736 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/7 | killed them | 24% / 50% | |
| 5 1:25 | M4A1-S | 1011 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | 11% / 47% | ||
| 5 1:22 | M4A1-S | 570 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 7 1:44 | AWP | 1051 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 69% | |
| 8 round over | Desert Eagle | 1368 | aim far off: your crosshair was about 32.5 player widths (1036 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 37% | |
| 8 round over | Desert Eagle | 1318 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 34% | |
| 10 1:41 | FAMAS | 425 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 59% / 59% | |
| 11 1:25 | M4A4 | 441 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/11 | 42% / 68% | ||
| 11 1:20 | M4A4 | 221 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 48% | |
| 12 1:43 | M4A1-S | 414 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 53% / 53% | |
| 13 1:20 | P250 | 807 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/3 | killed them | 49% / 52% | |
| 15 1:50 | AWP | 3013 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 27% / 66% | ||
| 15 0:30 | AWP | 1336 | fine - pros would have fired it too | 1/1 | killed them | 59% / 64% | |
| 17 1:08 | AK-47 | 1238 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 21% / 57% | ||
| 17 1:07 | AK-47 | 1225 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 17 1:07 | AK-47 | 1225 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 18 1:14 | AK-47 | 325 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 40% / 64% | |
| 20 1:18 | Galil AR | 338 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 21 0:56 | AK-47 | 1843 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | 12% / 47% | ||
| 21 0:53 | AK-47 | 1849 | fine - pros would have fired it too | 0/1 | 40% / 43% | ||
| 21 0:53 | AK-47 | 1849 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 21 0:50 | AK-47 | 1848 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 22 1:17 | AK-47 | 306 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 52% / 52% | |
| 23 1:47 | AWP | 1655 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 23 1:15 | AWP | 1036 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
