ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Fri 23 Oct, 16:42

PRIVETLegendary Eagle Master

The match

Aim

438 msTTD524 msTTK2.1°Crosshair↓29%1st bullet47%Spray30%Head55%Counter-strafe

Scoreboard

135ADR88%KAST

Positioning

Shots

33/63Rushed↓10/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477244%
M4A46152%
Galil AR2945%
MP72322%
Glock-181233%
M4A1-S425%
AWP450%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1117 1:31 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 36.3 s T10.1
3/11112 1:50 3 kills (AWP ×3), a wallbang, 1 headshot, in 34.2 s T6.8
4/1113 1:07 4 kills (Galil ×3, M4A1-S), 2 headshots, in 37.8 s T6.3
7/11120 1:40 3 kills (M4A4 ×2, AK-47), all headshots, in 48.8 s CT4.8
12/1119 1:45 3 kills (AK-47 ×3), 2 headshots, in 46.5 s T3.5
17/1114 1:43 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.4 s T3.1
24/1116 1:28 2 kills (AK-47 ×2), 1 headshot, in 5.5 s T2.3
34/11116 1:45 2 kills (M4A4 ×2), in 59.2 s CT1.0
35/1118 1:39 3 kills (AK-47 ×3), 2 headshots, in 73.1 s T1.0
43/1112 1:34 1 kill (Galil) T1.0
47/11118 1:18 1 kill (M4A4), 1 headshot CT0.8
49/11121 0:48 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT0.8
60/1111 1:44 2 kills (Glock ×2), 1 headshot, in 1.5 s T0.6
62/11115 0:21 1 kill (M4A4) CT0.5
67/11110 1:16 1 kill (AK-47), 1 headshot T0.3
70/11122 1:17 1 kill (M4A4), 1 headshot CT0.2
75/1115 1:22 1 kill (AK-47), 1 headshot T0.1
93/11117 1:44 1 kill (M4A4) CT-0.4
109/11124 1:19 1 kill (MP7) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:10 1v4 before the plant T · 100 HP · Upper Tunnelwon - killed all 4 · first fight won, saw each other
7 bomb 0:33 1v3 after the plant T · 68 HP · Holewon - killed all 3 · first fight won, saw each other
21 0:46 1v3 before the plant CT · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:23 goodblinded Agnostic 4.1 s (1.3 s white)
7 1:21 goodblinded Agnostic 4.9 s (2.1 s white)
7 bomb 0:37 wastedbarely blinded Agnostic 0.6 s (0.0 s white)
8 1:21 wastedno enemy blinded for long
8 1:19 hurt the teambarely blinded Marv1n 1.8 s (0.1 s white); blinded Captainchook 4.7 s on the move through Bombsite A - an enemy could see them; blinded themselves 1.5 s on the move through Bombsite A - safe
9 1:21 wastedno enemy blinded for long
10 1:49 wastedno enemy blinded for long; blinded Captainchook 2.1 s on the move through T Spawn - safe
10 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:22 exposeda flash at Extended A - seen by 1 enemy for 0.2 s, the nearest 899 units away; a running throw

Positioning

In 1 of your 50 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 23 of your 40 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:35 AgnosticMiddlestanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 line of firestood in санек трансмисия's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:47 in their waystood between санек трансмисия and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:37 tradeCaptainchook was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:33 tradeсанек трансмисия was killed 1017 units away: you traded in 2,641 ms (pros: 2,609 ms)
9 1:49 tradeGEGI was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 tradeCaptainchook was killed 227 units away: you traded in 1,125 ms (pros: 969 ms)
12 1:23 tradekevich was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 holdheld with санек трансмисия, 962 units and 116° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:25 tradeсанек трансмисия was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 holdheld with санек трансмисия, 330 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:41 tradeсанек трансмисия was killed 318 units away: not traded within 5 s (pros: 1,641 ms)
19 1:14 holdheld with санек трансмисия, 317 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before санек трансмисия)
20 1:24 tradeGEGI was killed 562 units away: not traded within 5 s (pros: 625 ms)
20 0:53 tradekevich was killed 766 units away: you traded in 1,578 ms (pros: 2,031 ms)
22 1:32 tradeсанек трансмисия was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
22 1:13 tradeGEGI was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
24 1:30 tradeGEGI was killed 829 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 (Oo...|PoZeR|...oO)hit by themP2000453 ms–3.1°
1 1:44 (Oo...|PoZeR|...oO)hit by themP2000750 ms–0.6°
1 1:44 Agnostickilled themGlock-18875 ms1109 ms0.3°
1 1:43 (Oo...|PoZeR|...oO)killed themGlock-182078 ms2547 ms0.7°
2 1:34 Agnostickilled themGalil AR234 ms594 ms1.2°
2 1:21 Algiziokilled by themM4A1-S359 ms562 ms1.8°
2 1:21 Algiziohit themGalil AR500 ms–2.1°
3 1:07 Algiziokilled themGalil AR516 ms516 ms0.3°
3 1:01 (Oo...|PoZeR|...oO)killed themM4A1-S516 ms516 ms0.9°
3 0:48 Marv1nkilled themGalil AR547 ms1266 ms7.7°
3 0:31 Agnostichit by themM4A4500 ms–14.7°
3 0:29 Agnostickilled themGalil AR344 ms344 ms3.8°
4 1:43 GAZORPAZORFIELDhit by themFive-SeveN344 ms–10.7°
4 1:43 GAZORPAZORFIELDkilled themAK-47406 ms406 ms15.2°
4 1:39 (Oo...|PoZeR|...oO)killed themAK-47109 ms312 ms0.7°
4 1:34 Marv1nkilled by themAWP297 ms297 ms0.8°
5 1:22 Algiziokilled themAK-47281 ms375 ms2.2°
5 1:22 Algiziohit by themM4A4344 ms–7.0°
6 1:28 GAZORPAZORFIELDkilled themAK-47531 ms531 ms18.9°
6 1:24 (Oo...|PoZeR|...oO)killed themAK-471250 ms2234 ms1.8°
7 1:32 Marv1nkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 Marv1nhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:32 Agnostickilled themAK-47297 ms500 ms2.8°
7 bomb 0:30 (Oo...|PoZeR|...oO)killed themAK-47234 ms234 ms1.4°
7 bomb 0:18 GAZORPAZORFIELDkilled themAK-47391 ms391 ms1.1°
8 1:39 Agnostickilled themAK-47406 ms406 ms0.9°
8 1:14 Marv1nkilled themAK-47469 ms672 ms45.8°
8 1:14 Marv1nhit by themFive-SeveN531 ms–9.3°
8 bomb 0:00 Algiziohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 round over Algiziohit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 round over Algiziokilled themAK-47359 ms469 ms5.0°
9 1:46 GAZORPAZORFIELDkilled themAK-47438 ms1125 ms6.5°
9 1:46 GAZORPAZORFIELDhit by themMP7500 ms–2.7°
9 1:38 Algiziokilled themAK-47328 ms328 ms1.2°
9 0:59 Marv1nkilled themAK-47688 ms688 ms5.7°
9 0:47 Agnostickilled by themM4A4422 ms594 ms18.1°
10 1:17 Marv1nhit by themM4A4750 ms–5.9°
10 1:16 Marv1nkilled themAK-471031 ms1031 ms19.4°
11 1:25 Algiziokilled by themM4A4688 ms1703 ms3.4°
12 1:50 Marv1nkilled themAWP219 ms219 ms1.1°
12 1:41 (Oo...|PoZeR|...oO)hit by themAWP203 ms–0.3°
12 1:38 (Oo...|PoZeR|...oO)killed themAWP297 ms297 ms0.1°
12 1:16 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 GAZORPAZORFIELDkilled by themUSP-S469 ms469 ms3.1°
14 1:19 GAZORPAZORFIELDkilled by themMP7484 ms688 ms0.6°
15 0:21 (Oo...|PoZeR|...oO)killed themM4A4203 ms469 ms0.9°
16 1:45 GAZORPAZORFIELDkilled themM4A4438 ms516 ms1.5°
16 0:46 Algiziokilled themM4A4125 ms688 ms0.4°
16 0:31 Agnostickilled by themAK-47297 ms297 ms9.0°
17 1:45 GAZORPAZORFIELDhit by themMP7531 ms–1.4°
17 1:45 GAZORPAZORFIELDkilled themM4A4641 ms1188 ms9.4°
17 1:42 Marv1nkilled by themAK-47484 ms688 ms3.8°
17 1:42 Marv1nhit themM4A4562 ms–0.9°
18 1:18 Marv1nkilled themM4A4344 ms438 ms1.9°
19 1:24 Marv1nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 (Oo...|PoZeR|...oO)killed by themAK-47312 ms312 ms1.2°
20 1:40 Marv1nkilled themM4A4438 ms625 ms2.5°
20 1:40 GAZORPAZORFIELDkilled themM4A4484 ms1203 ms2.6°
20 0:51 Agnostickilled themAK-47328 ms328 ms2.1°
21 0:48 GAZORPAZORFIELDkilled themAK-47984 ms984 ms11.5°
21 bomb 0:40 Agnostichit by themM4A4469 ms–1.0°
21 bomb 0:40 Agnostickilled themAK-47547 ms641 ms10.7°
21 bomb 0:20 Marv1nkilled by themAK-47469 ms562 ms0.4°
22 1:17 Algiziohit by themAK-47531 ms–12.6°
22 1:17 Algiziokilled themM4A4719 ms797 ms2.6°
22 1:16 Marv1nhit themM4A4453 ms–1.2°
22 1:03 (Oo...|PoZeR|...oO)hit themM4A4391 ms–5.2°
22 1:03 (Oo...|PoZeR|...oO)killed by themAK-47719 ms812 ms6.4°
23 1:27 (Oo...|PoZeR|...oO)killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:20 Marv1nkilled themMP7906 ms2125 ms12.6°
24 1:20 Marv1nhit by themAK-47953 ms–7.0°
24 1:18 Agnostickilled by themAK-4716 ms16 ms11.7°

Shots

You fired 33 of your 63 first shots too soon: 20 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 (Oo...|PoZeR|...oO)Glock-181119fired while moving (238 u/s), too fast to be accurate - stop first0/215% / 44%
1 1:45 (Oo...|PoZeR|...oO)Glock-18911aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first4/12killed them3% / 48%
2 1:34 AgnosticGalil AR996aim far off: your crosshair was about a player's width (24 units) off their body - get on target first5/9killed them24% / 57%
2 1:23 AlgizioGalil AR948fired while moving (175 u/s), too fast to be accurate - stop first0/112% / 45%
2 1:21 AlgizioGalil AR858fine - pros would have fired it too1/4cut short (a death, a reload)53% / 53%
3 1:07 AlgizioGalil AR345fired while moving (79 u/s), too fast to be accurate - stop first1/7killed them54% / 70%
3 1:01 (Oo...|PoZeR|...oO)M4A1-S1175fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
3 1:01 (Oo...|PoZeR|...oO)M4A1-S1177fine - pros would have fired it too1/6killed them33% / 45%
3 0:48 Marv1nGalil AR823fired while moving (95 u/s), too fast to be accurate - stop first5/12killed them17% / 48%
3 0:31 AgnosticGalil AR487too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/510% / 47%
3 0:29 AgnosticGalil AR539fired while moving (94 u/s), too fast to be accurate - stop first1/6killed them8% / 54%
4 1:43 GAZORPAZORFIELDAK-47225fired while moving (167 u/s), too fast to be accurate - stop first1/6killed them24% / 52%
5 1:22 AlgizioAK-47575fired while moving (93 u/s), too fast to be accurate - stop first2/6killed them6% / 62%
6 1:28 GAZORPAZORFIELDAK-47466fine - pros would have fired it too1/5killed them55% / 55%
6 1:25 (Oo...|PoZeR|...oO)AK-472282fine - pros would have fired it too0/140% / 44%
6 1:24 (Oo...|PoZeR|...oO)AK-472345fine - pros would have fired it too0/125% / 44%
6 1:24 (Oo...|PoZeR|...oO)AK-472398aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/123% / 51%
6 1:24 (Oo...|PoZeR|...oO)AK-472441aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/13% / 56%
6 1:24 (Oo...|PoZeR|...oO)AK-472447aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/114% / 51%
6 1:23 (Oo...|PoZeR|...oO)AK-472447fine - pros would have fired it too1/128% / 45%
6 1:23 (Oo...|PoZeR|...oO)AK-472447fine - pros would have fired it too1/152% / 52%
6 1:23 (Oo...|PoZeR|...oO)AK-472447fine - pros would have fired it too1/1killed them63% / 63%
7 bomb 0:32 AgnosticAK-47205fired while moving (167 u/s), too fast to be accurate - stop first3/7killed them17% / 49%
7 bomb 0:30 (Oo...|PoZeR|...oO)AK-471200fine - pros would have fired it too1/5killed them36% / 55%
7 bomb 0:18 GAZORPAZORFIELDAK-47859fine - pros would have fired it too1/3killed them30% / 54%
8 1:39 AgnosticAK-47805fired while moving (74 u/s), too fast to be accurate - stop first1/4killed them13% / 49%
8 1:14 Marv1nAK-47201fired while moving (162 u/s), too fast to be accurate - stop first2/8killed them1% / 48%
8 round over AlgizioAK-47463fine - pros would have fired it too2/6killed them59% / 59%
9 1:46 GAZORPAZORFIELDAK-47511aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/12killed them32% / 59%
9 1:38 AlgizioAK-47690fine - pros would have fired it too1/6killed them30% / 46%
9 1:18 Marv1nAWP1868aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/112% / 67%
9 0:59 Marv1nAK-471152fired while moving (84 u/s), too fast to be accurate - stop first1/8killed them1% / 54%
9 0:47 AgnosticAK-47386fired while moving (140 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 47%
10 1:17 Marv1nAK-471034fired while moving (145 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
10 1:17 Marv1nAK-471023aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/8killed them20% / 45%
12 1:50 Marv1nAWP2854fine - pros would have fired it too1/1killed them52% / 56%
12 1:41 (Oo...|PoZeR|...oO)AWP2413fine - pros would have fired it too1/2killed them52% / 56%
14 1:19 GAZORPAZORFIELDUSP-S662fine - pros would have fired it too0/1cut short (a death, a reload)35% / 38%
15 0:21 (Oo...|PoZeR|...oO)M4A4772fine - pros would have fired it too2/9killed them76% / 76%
16 1:45 GAZORPAZORFIELDM4A4966fired while moving (133 u/s), too fast to be accurate - stop first2/8killed them19% / 61%
16 0:46 AlgizioM4A41052fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
16 0:46 AlgizioM4A41043fine - pros would have fired it too2/6killed them51% / 51%
17 1:45 GAZORPAZORFIELDM4A4805fired while moving (91 u/s), too fast to be accurate - stop first5/14killed them14% / 50%
17 1:42 Marv1nM4A41128fine - pros would have fired it too2/3cut short (a death, a reload)41% / 45%
18 1:18 Marv1nM4A4420aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6killed them32% / 59%
20 1:40 Marv1nM4A41082fine - pros would have fired it too7/15killed them64% / 64%
20 1:31 AgnosticAK-471266fired while moving (104 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
20 1:31 AgnosticAK-471262aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/221% / 54%
20 1:24 AgnosticAK-471304fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
20 1:24 AgnosticAK-471304fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
20 0:52 AgnosticAK-47232fired while moving (104 u/s), too fast to be accurate - stop first1/7killed them14% / 60%
21 0:48 GAZORPAZORFIELDAK-471024fired while moving (170 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 50%
21 0:48 GAZORPAZORFIELDAK-471024fine - pros would have fired it too1/3killed them57% / 57%
21 0:38 AgnosticAK-47509fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 57%
21 bomb 0:40 AgnosticAK-47508fine - pros would have fired it too2/7killed them34% / 47%
21 bomb 0:20 Marv1nAK-471046fine - pros would have fired it too0/3cut short (a death, a reload)25% / 45%
22 1:18 AlgizioM4A4310aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/10killed them6% / 58%
22 1:16 Marv1nM4A4704fired while moving (94 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 59%
22 1:15 Marv1nM4A4688fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
22 1:14 Marv1nM4A4692aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/422% / 55%
22 1:05 (Oo...|PoZeR|...oO)M4A4587fired while moving (80 u/s), too fast to be accurate - stop first0/623% / 55%
22 1:03 (Oo...|PoZeR|...oO)M4A4541fine - pros would have fired it too2/5cut short (a death, a reload)30% / 50%
24 1:21 Marv1nMP7183fine - pros would have fired it too3/1237% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.