Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 72 | 44% |
| M4A4 | 61 | 52% |
| Galil AR | 29 | 45% |
| MP7 | 23 | 22% |
| Glock-18 | 12 | 33% |
| M4A1-S | 4 | 25% |
| AWP | 4 | 50% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/111 | 7 1:31 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 36.3 s T | 10.1 |
| 3/111 | 12 1:50 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 34.2 s T | 6.8 |
| 4/111 | 3 1:07 | 4 kills (Galil ×3, M4A1-S), 2 headshots, in 37.8 s T | 6.3 |
| 7/111 | 20 1:40 | 3 kills (M4A4 ×2, AK-47), all headshots, in 48.8 s CT | 4.8 |
| 12/111 | 9 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 46.5 s T | 3.5 |
| 17/111 | 4 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.4 s T | 3.1 |
| 24/111 | 6 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 5.5 s T | 2.3 |
| 34/111 | 16 1:45 | 2 kills (M4A4 ×2), in 59.2 s CT | 1.0 |
| 35/111 | 8 1:39 | 3 kills (AK-47 ×3), 2 headshots, in 73.1 s T | 1.0 |
| 43/111 | 2 1:34 | 1 kill (Galil) T | 1.0 |
| 47/111 | 18 1:18 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 49/111 | 21 0:48 | 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT | 0.8 |
| 60/111 | 1 1:44 | 2 kills (Glock ×2), 1 headshot, in 1.5 s T | 0.6 |
| 62/111 | 15 0:21 | 1 kill (M4A4) CT | 0.5 |
| 67/111 | 10 1:16 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 70/111 | 22 1:17 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 75/111 | 5 1:22 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 93/111 | 17 1:44 | 1 kill (M4A4) CT | -0.4 |
| 109/111 | 24 1:19 | 1 kill (MP7) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:10 | 1v4 before the plant T · 100 HP · Upper Tunnel | won - killed all 4 · first fight won, saw each other |
| 7 bomb 0:33 | 1v3 after the plant T · 68 HP · Hole | won - killed all 3 · first fight won, saw each other |
| 21 0:46 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:23 | good | blinded Agnostic 4.1 s (1.3 s white) |
| 7 1:21 | good | blinded Agnostic 4.9 s (2.1 s white) |
| 7 bomb 0:37 | wasted | barely blinded Agnostic 0.6 s (0.0 s white) |
| 8 1:21 | wasted | no enemy blinded for long |
| 8 1:19 | hurt the team | barely blinded Marv1n 1.8 s (0.1 s white); blinded Captainchook 4.7 s on the move through Bombsite A - an enemy could see them; blinded themselves 1.5 s on the move through Bombsite A - safe |
| 9 1:21 | wasted | no enemy blinded for long |
| 10 1:49 | wasted | no enemy blinded for long; blinded Captainchook 2.1 s on the move through T Spawn - safe |
| 10 1:47 | wasted | no enemy blinded for long |
Throws
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:22 | exposed | a flash at Extended A - seen by 1 enemy for 0.2 s, the nearest 899 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:35 | Middle | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | line of fire | stood in санек трансмисия's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:47 | in their way | stood between санек трансмисия and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:37 | trade | Captainchook was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:33 | trade | санек трансмисия was killed 1017 units away: you traded in 2,641 ms (pros: 2,609 ms) |
| 9 1:49 | trade | GEGI was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | trade | Captainchook was killed 227 units away: you traded in 1,125 ms (pros: 969 ms) |
| 12 1:23 | trade | kevich was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | hold | held with санек трансмисия, 962 units and 116° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:25 | trade | санек трансмисия was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | hold | held with санек трансмисия, 330 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:41 | trade | санек трансмисия was killed 318 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:14 | hold | held with санек трансмисия, 317 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before санек трансмисия) |
| 20 1:24 | trade | GEGI was killed 562 units away: not traded within 5 s (pros: 625 ms) |
| 20 0:53 | trade | kevich was killed 766 units away: you traded in 1,578 ms (pros: 2,031 ms) |
| 22 1:32 | trade | санек трансмисия was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:13 | trade | GEGI was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:30 | trade | GEGI was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 453 ms | – | 3.1° | ||
| 1 1:44 | hit by them | P2000 | 750 ms | – | 0.6° | ||
| 1 1:44 | killed them | Glock-18 | 875 ms | 1109 ms | 0.3° | ||
| 1 1:43 | killed them | Glock-18 | 2078 ms | 2547 ms | 0.7° | ||
| 2 1:34 | killed them | Galil AR | 234 ms | 594 ms | 1.2° | ||
| 2 1:21 | killed by them | M4A1-S | 359 ms | 562 ms | 1.8° | ||
| 2 1:21 | hit them | Galil AR | 500 ms | – | 2.1° | ||
| 3 1:07 | killed them | Galil AR | 516 ms | 516 ms | 0.3° | ||
| 3 1:01 | killed them | M4A1-S | 516 ms | 516 ms | 0.9° | ||
| 3 0:48 | killed them | Galil AR | 547 ms | 1266 ms | 7.7° | ||
| 3 0:31 | hit by them | M4A4 | 500 ms | – | 14.7° | ||
| 3 0:29 | killed them | Galil AR | 344 ms | 344 ms | 3.8° | ||
| 4 1:43 | hit by them | Five-SeveN | 344 ms | – | 10.7° | ||
| 4 1:43 | killed them | AK-47 | 406 ms | 406 ms | 15.2° | ||
| 4 1:39 | killed them | AK-47 | 109 ms | 312 ms | 0.7° | ||
| 4 1:34 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 5 1:22 | killed them | AK-47 | 281 ms | 375 ms | 2.2° | ||
| 5 1:22 | hit by them | M4A4 | 344 ms | – | 7.0° | ||
| 6 1:28 | killed them | AK-47 | 531 ms | 531 ms | 18.9° | ||
| 6 1:24 | killed them | AK-47 | 1250 ms | 2234 ms | 1.8° | ||
| 7 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:32 | killed them | AK-47 | 297 ms | 500 ms | 2.8° | ||
| 7 bomb 0:30 | killed them | AK-47 | 234 ms | 234 ms | 1.4° | ||
| 7 bomb 0:18 | killed them | AK-47 | 391 ms | 391 ms | 1.1° | ||
| 8 1:39 | killed them | AK-47 | 406 ms | 406 ms | 0.9° | ||
| 8 1:14 | killed them | AK-47 | 469 ms | 672 ms | 45.8° | ||
| 8 1:14 | hit by them | Five-SeveN | 531 ms | – | 9.3° | ||
| 8 bomb 0:00 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | killed them | AK-47 | 359 ms | 469 ms | 5.0° | ||
| 9 1:46 | killed them | AK-47 | 438 ms | 1125 ms | 6.5° | ||
| 9 1:46 | hit by them | MP7 | 500 ms | – | 2.7° | ||
| 9 1:38 | killed them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 9 0:59 | killed them | AK-47 | 688 ms | 688 ms | 5.7° | ||
| 9 0:47 | killed by them | M4A4 | 422 ms | 594 ms | 18.1° | ||
| 10 1:17 | hit by them | M4A4 | 750 ms | – | 5.9° | ||
| 10 1:16 | killed them | AK-47 | 1031 ms | 1031 ms | 19.4° | ||
| 11 1:25 | killed by them | M4A4 | 688 ms | 1703 ms | 3.4° | ||
| 12 1:50 | killed them | AWP | 219 ms | 219 ms | 1.1° | ||
| 12 1:41 | hit by them | AWP | 203 ms | – | 0.3° | ||
| 12 1:38 | killed them | AWP | 297 ms | 297 ms | 0.1° | ||
| 12 1:16 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | killed by them | USP-S | 469 ms | 469 ms | 3.1° | ||
| 14 1:19 | killed by them | MP7 | 484 ms | 688 ms | 0.6° | ||
| 15 0:21 | killed them | M4A4 | 203 ms | 469 ms | 0.9° | ||
| 16 1:45 | killed them | M4A4 | 438 ms | 516 ms | 1.5° | ||
| 16 0:46 | killed them | M4A4 | 125 ms | 688 ms | 0.4° | ||
| 16 0:31 | killed by them | AK-47 | 297 ms | 297 ms | 9.0° | ||
| 17 1:45 | hit by them | MP7 | 531 ms | – | 1.4° | ||
| 17 1:45 | killed them | M4A4 | 641 ms | 1188 ms | 9.4° | ||
| 17 1:42 | killed by them | AK-47 | 484 ms | 688 ms | 3.8° | ||
| 17 1:42 | hit them | M4A4 | 562 ms | – | 0.9° | ||
| 18 1:18 | killed them | M4A4 | 344 ms | 438 ms | 1.9° | ||
| 19 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | killed by them | AK-47 | 312 ms | 312 ms | 1.2° | ||
| 20 1:40 | killed them | M4A4 | 438 ms | 625 ms | 2.5° | ||
| 20 1:40 | killed them | M4A4 | 484 ms | 1203 ms | 2.6° | ||
| 20 0:51 | killed them | AK-47 | 328 ms | 328 ms | 2.1° | ||
| 21 0:48 | killed them | AK-47 | 984 ms | 984 ms | 11.5° | ||
| 21 bomb 0:40 | hit by them | M4A4 | 469 ms | – | 1.0° | ||
| 21 bomb 0:40 | killed them | AK-47 | 547 ms | 641 ms | 10.7° | ||
| 21 bomb 0:20 | killed by them | AK-47 | 469 ms | 562 ms | 0.4° | ||
| 22 1:17 | hit by them | AK-47 | 531 ms | – | 12.6° | ||
| 22 1:17 | killed them | M4A4 | 719 ms | 797 ms | 2.6° | ||
| 22 1:16 | hit them | M4A4 | 453 ms | – | 1.2° | ||
| 22 1:03 | hit them | M4A4 | 391 ms | – | 5.2° | ||
| 22 1:03 | killed by them | AK-47 | 719 ms | 812 ms | 6.4° | ||
| 23 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:20 | killed them | MP7 | 906 ms | 2125 ms | 12.6° | ||
| 24 1:20 | hit by them | AK-47 | 953 ms | – | 7.0° | ||
| 24 1:18 | killed by them | AK-47 | 16 ms | 16 ms | 11.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1119 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/2 | 15% / 44% | ||
| 1 1:45 | Glock-18 | 911 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 4/12 | killed them | 3% / 48% | |
| 2 1:34 | Galil AR | 996 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 5/9 | killed them | 24% / 57% | |
| 2 1:23 | Galil AR | 948 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/1 | 12% / 45% | ||
| 2 1:21 | Galil AR | 858 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 53% / 53% | |
| 3 1:07 | Galil AR | 345 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/7 | killed them | 54% / 70% | |
| 3 1:01 | M4A1-S | 1175 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 3 1:01 | M4A1-S | 1177 | fine - pros would have fired it too | 1/6 | killed them | 33% / 45% | |
| 3 0:48 | Galil AR | 823 | fired while moving (95 u/s), too fast to be accurate - stop first | 5/12 | killed them | 17% / 48% | |
| 3 0:31 | Galil AR | 487 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/5 | 10% / 47% | ||
| 3 0:29 | Galil AR | 539 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/6 | killed them | 8% / 54% | |
| 4 1:43 | AK-47 | 225 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/6 | killed them | 24% / 52% | |
| 5 1:22 | AK-47 | 575 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/6 | killed them | 6% / 62% | |
| 6 1:28 | AK-47 | 466 | fine - pros would have fired it too | 1/5 | killed them | 55% / 55% | |
| 6 1:25 | AK-47 | 2282 | fine - pros would have fired it too | 0/1 | 40% / 44% | ||
| 6 1:24 | AK-47 | 2345 | fine - pros would have fired it too | 0/1 | 25% / 44% | ||
| 6 1:24 | AK-47 | 2398 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 23% / 51% | ||
| 6 1:24 | AK-47 | 2441 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/1 | 3% / 56% | ||
| 6 1:24 | AK-47 | 2447 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 14% / 51% | ||
| 6 1:23 | AK-47 | 2447 | fine - pros would have fired it too | 1/1 | 28% / 45% | ||
| 6 1:23 | AK-47 | 2447 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 6 1:23 | AK-47 | 2447 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 7 bomb 0:32 | AK-47 | 205 | fired while moving (167 u/s), too fast to be accurate - stop first | 3/7 | killed them | 17% / 49% | |
| 7 bomb 0:30 | AK-47 | 1200 | fine - pros would have fired it too | 1/5 | killed them | 36% / 55% | |
| 7 bomb 0:18 | AK-47 | 859 | fine - pros would have fired it too | 1/3 | killed them | 30% / 54% | |
| 8 1:39 | AK-47 | 805 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 49% | |
| 8 1:14 | AK-47 | 201 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 48% | |
| 8 round over | AK-47 | 463 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 9 1:46 | AK-47 | 511 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/12 | killed them | 32% / 59% | |
| 9 1:38 | AK-47 | 690 | fine - pros would have fired it too | 1/6 | killed them | 30% / 46% | |
| 9 1:18 | AWP | 1868 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 12% / 67% | ||
| 9 0:59 | AK-47 | 1152 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 54% | |
| 9 0:47 | AK-47 | 386 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 47% | |
| 10 1:17 | AK-47 | 1034 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 10 1:17 | AK-47 | 1023 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/8 | killed them | 20% / 45% | |
| 12 1:50 | AWP | 2854 | fine - pros would have fired it too | 1/1 | killed them | 52% / 56% | |
| 12 1:41 | AWP | 2413 | fine - pros would have fired it too | 1/2 | killed them | 52% / 56% | |
| 14 1:19 | USP-S | 662 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 38% | |
| 15 0:21 | M4A4 | 772 | fine - pros would have fired it too | 2/9 | killed them | 76% / 76% | |
| 16 1:45 | M4A4 | 966 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/8 | killed them | 19% / 61% | |
| 16 0:46 | M4A4 | 1052 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 16 0:46 | M4A4 | 1043 | fine - pros would have fired it too | 2/6 | killed them | 51% / 51% | |
| 17 1:45 | M4A4 | 805 | fired while moving (91 u/s), too fast to be accurate - stop first | 5/14 | killed them | 14% / 50% | |
| 17 1:42 | M4A4 | 1128 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 41% / 45% | |
| 18 1:18 | M4A4 | 420 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | killed them | 32% / 59% | |
| 20 1:40 | M4A4 | 1082 | fine - pros would have fired it too | 7/15 | killed them | 64% / 64% | |
| 20 1:31 | AK-47 | 1266 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 20 1:31 | AK-47 | 1262 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 21% / 54% | ||
| 20 1:24 | AK-47 | 1304 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 20 1:24 | AK-47 | 1304 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 20 0:52 | AK-47 | 232 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/7 | killed them | 14% / 60% | |
| 21 0:48 | AK-47 | 1024 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 50% | |
| 21 0:48 | AK-47 | 1024 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 21 0:38 | AK-47 | 509 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 57% | |
| 21 bomb 0:40 | AK-47 | 508 | fine - pros would have fired it too | 2/7 | killed them | 34% / 47% | |
| 21 bomb 0:20 | AK-47 | 1046 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 25% / 45% | |
| 22 1:18 | M4A4 | 310 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/10 | killed them | 6% / 58% | |
| 22 1:16 | M4A4 | 704 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 59% | |
| 22 1:15 | M4A4 | 688 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 22 1:14 | M4A4 | 692 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | 22% / 55% | ||
| 22 1:05 | M4A4 | 587 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/6 | 23% / 55% | ||
| 22 1:03 | M4A4 | 541 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 30% / 50% | |
| 24 1:21 | MP7 | 183 | fine - pros would have fired it too | 3/12 | 37% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
