Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 38% |
| M4A4 | 13 | 8% |
| SSG 08 | 11 | 64% |
| Glock-18 | 8 | 12% |
| Dual Berettas | 7 | 14% |
| Desert Eagle | 5 | 60% |
| USP-S | 4 | 0% |
| M4A1-S | 4 | 50% |
| Galil AR | 3 | 33% |
| P250 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/111 | 11 1:30 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 15.2 s T | 3.2 |
| 23/111 | 22 1:13 | 3 kills (Scout ×2, AK-47), 1 headshot, in 50.3 s CT | 2.3 |
| 26/111 | 23 1:28 | 1 kill (Deagle) CT | 2.1 |
| 38/111 | 13 1:25 | 1 kill (Dualies), 1 through smoke, 1 headshot CT | 1.0 |
| 39/111 | 15 0:21 | 1 kill (Scout) CT | 1.0 |
| 45/111 | 5 1:17 | 1 kill (AK-47) T | 0.8 |
| 48/111 | 4 1:14 | 1 kill (AK-47) T | 0.8 |
| 55/111 | 19 0:55 | 1 kill (Scout) CT | 0.6 |
| 66/111 | 6 1:39 | 1 kill (AK-47) T | 0.3 |
| 80/111 | 7 1:43 | 1 kill (AK-47) T | 0.0 |
| 96/111 | 8 bomb 0:22 | 1 kill (AK-47) T | -0.5 |
| 100/111 | 24 1:44 | 1 kill (M4A4), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:21 | 1v1 before the plant T · 52 HP · Bombsite A | lost - died in the first fight · saw each other |
| 13 1:19 | 1v4 before the plant CT · 64 HP · Bombsite B | lost - died in the first fight · saw each other |
| 22 bomb 0:23 | 1v1 after the plant CT · 50 HP · Long A | lost - died later · saw each other |
| 23 1:15 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
20 flashes: 7 good, 2 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | good | blinded (Oo...|PoZeR|...oO) 3.6 s (1.0 s white), Agnostic 3.5 s (0.9 s white) PRIVET peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; hit them first |
| 2 1:47 | misled a peek | barely blinded GAZORPAZORFIELD 1.9 s (0.2 s white), (Oo...|PoZeR|...oO) 1.6 s (0.1 s white) the enemy was barely blinded, and Captainchook peeked GAZORPAZORFIELD 2.3 s after the pop; got hit first |
| 3 1:44 | wasted | no enemy blinded for long; blinded санек трансмисия 3.9 s on the move through Outside Long - safe |
| 4 1:33 | wasted | no enemy blinded for long |
| 5 1:47 | good | blinded Marv1n 3.5 s (0.8 s white) |
| 6 1:33 | wasted | no enemy blinded for long |
| 7 1:44 | good | blinded Marv1n 5.0 s (2.2 s white) |
| 8 1:44 | wasted | barely blinded Marv1n 0.8 s (0.1 s white) |
| 10 1:31 | wasted | no enemy blinded for long; blinded Captainchook 1.6 s holding Long Doors - safe; blinded themselves 3.4 s holding Long Doors - safe |
| 11 1:48 | weak | barely blinded GAZORPAZORFIELD 1.6 s (0.1 s white); blinded GEGI 1.3 s on the move through Top Mid - safe |
| 12 1:35 | wasted | no enemy blinded for long |
| 13 1:33 | good | blinded Algizio 3.5 s (0.9 s white) |
| 15 1:33 | wasted | no enemy blinded for long |
| 16 1:36 | wasted | no enemy blinded for long |
| 17 1:41 | weak | barely blinded Algizio 2.4 s (0.2 s white) |
| 17 1:27 | good | blinded Algizio 4.0 s (1.3 s white), Marv1n 3.7 s (1.0 s white); blinded санек трансмисия 1.7 s holding Long Doors - safe |
| 18 0:56 | wasted | no enemy blinded for long; blinded санек трансмисия 1.0 s holding Bombsite B - safe |
| 19 0:39 | good | blinded Agnostic 3.4 s (0.8 s white), (Oo...|PoZeR|...oO) 3.3 s (0.7 s white); blinded themselves 4.2 s holding B Doors - safe |
| 21 1:34 | good | blinded (Oo...|PoZeR|...oO) 4.2 s (1.4 s white), Algizio 3.7 s (1.0 s white) |
| 24 1:07 | blinded an enemy, but hurt the team too | blinded Agnostic 3.6 s (0.9 s white); blinded Captainchook 2.6 s on the move through Bombsite B - an enemy could see them; blinded санек трансмисия 3.1 s on the move through Bombsite B - an enemy could see them Captainchook peeked Agnostic 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
61 grenades: 59 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1094 units away; a running throw |
| 23 1:14 | exposed | a molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 1594 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 round over | Middle | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 22 1:15 | B Doors | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | PRIVET was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:21 | trade | Captainchook was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:44 | trade | Captainchook was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with GEGI, 640 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:19 | hold | held with GEGI, 996 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:38 | trade | GEGI was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:38 | hold | held with Captainchook, 149 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Captainchook) |
| 11 1:27 | trade | GEGI was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:19 | trade | PRIVET was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:17 | trade | GEGI was killed 759 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:14 | hold | held with PRIVET, 819 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:14 | trade | PRIVET was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:23 | trade | Captainchook was killed 564 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:47 | trade | GEGI was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:15 | trade | Captainchook was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:33 | killed by them | USP-S | 547 ms | 547 ms | 9.6° | ||
| 2 1:40 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:19 | killed by them | MP9 | 469 ms | 969 ms | 8.2° | ||
| 2 1:19 | hit them | Galil AR | 750 ms | – | 5.1° | ||
| 3 1:27 | killed by them | MP7 | 328 ms | 828 ms | 1.0° | ||
| 4 1:14 | killed them | AK-47 | 469 ms | 859 ms | 1.8° | ||
| 5 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit by them | MP9 | 562 ms | – | 0.6° | ||
| 6 1:40 | killed them | AK-47 | 875 ms | 1578 ms | 3.1° | ||
| 7 1:44 | killed them | AK-47 | 125 ms | 766 ms | 0.8° | ||
| 7 1:41 | killed by them | M4A1-S | 328 ms | 531 ms | 0.7° | ||
| 8 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:22 | killed them | AK-47 | 375 ms | 375 ms | 7.7° | ||
| 8 round over | hit them | Glock-18 | 2047 ms | – | 5.0° | ||
| 9 1:18 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit them | AK-47 | 516 ms | – | 2.2° | ||
| 11 1:31 | hit by them | FAMAS | 344 ms | – | 4.7° | ||
| 11 1:30 | killed them | AK-47 | 453 ms | 656 ms | 2.6° | ||
| 11 1:15 | killed them | AK-47 | 844 ms | 1250 ms | 3.9° | ||
| 11 1:11 | hit them | AK-47 | 359 ms | – | 1.8° | ||
| 11 1:11 | killed by them | MP9 | 391 ms | 469 ms | 2.3° | ||
| 12 1:23 | killed by them | M4A4 | 297 ms | 469 ms | 1.7° | ||
| 12 1:23 | hit them | AK-47 | 391 ms | – | 1.6° | ||
| 13 1:40 | hit them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | killed them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | hit them | Dual Berettas | 1094 ms | – | 2.8° | ||
| 13 bomb 0:36 | killed by them | USP-S | 1375 ms | 2547 ms | 1.1° | ||
| 14 1:14 | killed by them | Galil AR | 844 ms | 1297 ms | 1.6° | ||
| 15 0:35 | hit them | SSG 08 | 406 ms | – | 0.6° | ||
| 15 0:35 | hit by them | MAC-10 | 438 ms | – | 0.9° | ||
| 15 0:21 | killed them | SSG 08 | 312 ms | 312 ms | 3.8° | ||
| 16 0:48 | hit them | SSG 08 | 297 ms | – | 1.7° | ||
| 16 0:44 | killed by them | AK-47 | 281 ms | 281 ms | 0.6° | ||
| 17 1:32 | hit by them | AK-47 | 375 ms | – | 3.2° | ||
| 17 1:12 | killed by them | AK-47 | 812 ms | 812 ms | 8.6° | ||
| 19 0:55 | killed them | SSG 08 | 391 ms | 391 ms | 3.5° | ||
| 19 0:36 | killed by them | AK-47 | 422 ms | 828 ms | 0.7° | ||
| 19 0:36 | hit them | AK-47 | 547 ms | – | 7.4° | ||
| 20 0:53 | killed by them | AK-47 | 281 ms | 578 ms | 0.9° | ||
| 20 0:53 | hit them | AK-47 | 438 ms | – | 8.0° | ||
| 21 0:50 | killed by them | M4A4 | 438 ms | 891 ms | 7.1° | ||
| 21 0:50 | hit them | M4A4 | 547 ms | – | 1.7° | ||
| 22 1:14 | hit them | SSG 08 | 172 ms | – | 2.3° | ||
| 22 1:13 | killed them | SSG 08 | 297 ms | 297 ms | 5.5° | ||
| 22 1:01 | hit by them | AK-47 | 391 ms | – | 0.8° | ||
| 22 0:59 | hit by them | AK-47 | 16 ms | – | 1.5° | ||
| 22 0:58 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:52 | killed them | SSG 08 | 328 ms | 328 ms | 1.0° | ||
| 22 bomb 0:26 | killed them | AK-47 | 31 ms | 125 ms | 0.9° | ||
| 22 bomb 0:16 | killed by them | AK-47 | 1172 ms | 1172 ms | 2.1° | ||
| 23 1:29 | killed them | Desert Eagle | 422 ms | 750 ms | 16.0° | ||
| 23 1:09 | hit them | Desert Eagle | 375 ms | – | 0.9° | ||
| 23 1:09 | killed by them | AK-47 | 625 ms | 828 ms | 7.5° | ||
| 24 1:44 | hit by them | AK-47 | 1516 ms | – | 1.5° | ||
| 24 1:44 | killed them | M4A4 | 1531 ms | 1531 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | Glock-18 | 533 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 47% | |
| 2 1:19 | Galil AR | 685 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 20% / 51% | |
| 3 1:27 | P250 | 854 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 4 1:15 | AK-47 | 674 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 4/10 | killed them | 9% / 61% | |
| 6 1:40 | AK-47 | 812 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/15 | killed them | 1% / 55% | |
| 7 1:44 | AK-47 | 1051 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 52% | |
| 7 1:43 | AK-47 | 1051 | fine - pros would have fired it too | 3/5 | killed them | 58% / 58% | |
| 7 1:41 | AK-47 | 581 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 9% / 56% | |
| 8 bomb 0:26 | AK-47 | 536 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/6 | 1% / 48% | ||
| 8 bomb 0:22 | AK-47 | 652 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/3 | killed them | 5% / 48% | |
| 8 round over | Glock-18 | 1345 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 15% / 43% | ||
| 8 round over | Glock-18 | 1313 | fine - pros would have fired it too | 0/4 | 17% / 35% | ||
| 11 1:38 | AK-47 | 1058 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | 13% / 56% | ||
| 11 1:31 | AK-47 | 557 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 56% | |
| 11 1:16 | AK-47 | 885 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 11 1:15 | AK-47 | 836 | fired while moving (57 u/s), too fast to be accurate - stop first | 4/8 | killed them | 4% / 54% | |
| 11 1:11 | AK-47 | 737 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 17% / 59% | |
| 12 1:23 | AK-47 | 392 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 38% / 68% | |
| 13 bomb 0:37 | Dual Berettas | 1231 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 37% | |
| 13 bomb 0:36 | Dual Berettas | 1219 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 8% / 35% | |
| 14 1:15 | USP-S | 439 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 36% / 41% | |
| 17 1:13 | Desert Eagle | 354 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 44% | |
| 19 0:36 | AK-47 | 1002 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 38% / 48% | |
| 20 0:53 | AK-47 | 618 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 46% | |
| 21 0:50 | M4A1-S | 584 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 29% / 51% | |
| 22 bomb 0:26 | AK-47 | 1810 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 22 bomb 0:20 | AK-47 | 1211 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | 1% / 55% | ||
| 22 bomb 0:17 | AK-47 | 879 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 60% | |
| 23 1:29 | Desert Eagle | 199 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/3 | killed them | 24% / 55% | |
| 23 1:09 | Desert Eagle | 980 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 5% / 38% | |
| 24 1:45 | M4A4 | 743 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/11 | 1 bullet after pros would have stopped | 0% / 55% | |
| 24 1:44 | M4A4 | 725 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
