ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Fri 23 Oct, 16:42

kevichMaster Guardian II

The match

Aim

Scoreboard

76ADR83%KAST

Positioning

Shots

21/32Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476038%
M4A4138%
SSG 081164%
Glock-18812%
Dual Berettas714%
Desert Eagle560%
USP-S40%
M4A1-S450%
Galil AR333%
P25020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/11111 1:30 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 15.2 s T3.2
23/11122 1:13 3 kills (Scout ×2, AK-47), 1 headshot, in 50.3 s CT2.3
26/11123 1:28 1 kill (Deagle) CT2.1
38/11113 1:25 1 kill (Dualies), 1 through smoke, 1 headshot CT1.0
39/11115 0:21 1 kill (Scout) CT1.0
45/1115 1:17 1 kill (AK-47) T0.8
48/1114 1:14 1 kill (AK-47) T0.8
55/11119 0:55 1 kill (Scout) CT0.6
66/1116 1:39 1 kill (AK-47) T0.3
80/1117 1:43 1 kill (AK-47) T0.0
96/1118 bomb 0:22 1 kill (AK-47) T-0.5
100/11124 1:44 1 kill (M4A4), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:21 1v1 before the plant T · 52 HP · Bombsite Alost - died in the first fight · saw each other
13 1:19 1v4 before the plant CT · 64 HP · Bombsite Blost - died in the first fight · saw each other
22 bomb 0:23 1v1 after the plant CT · 50 HP · Long Alost - died later · saw each other
23 1:15 1v4 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 7 good, 2 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 goodblinded (Oo...|PoZeR|...oO) 3.6 s (1.0 s white), Agnostic 3.5 s (0.9 s white) PRIVET peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; hit them first
2 1:47 misled a peekbarely blinded GAZORPAZORFIELD 1.9 s (0.2 s white), (Oo...|PoZeR|...oO) 1.6 s (0.1 s white) the enemy was barely blinded, and Captainchook peeked GAZORPAZORFIELD 2.3 s after the pop; got hit first
3 1:44 wastedno enemy blinded for long; blinded санек трансмисия 3.9 s on the move through Outside Long - safe
4 1:33 wastedno enemy blinded for long
5 1:47 goodblinded Marv1n 3.5 s (0.8 s white)
6 1:33 wastedno enemy blinded for long
7 1:44 goodblinded Marv1n 5.0 s (2.2 s white)
8 1:44 wastedbarely blinded Marv1n 0.8 s (0.1 s white)
10 1:31 wastedno enemy blinded for long; blinded Captainchook 1.6 s holding Long Doors - safe; blinded themselves 3.4 s holding Long Doors - safe
11 1:48 weakbarely blinded GAZORPAZORFIELD 1.6 s (0.1 s white); blinded GEGI 1.3 s on the move through Top Mid - safe
12 1:35 wastedno enemy blinded for long
13 1:33 goodblinded Algizio 3.5 s (0.9 s white)
15 1:33 wastedno enemy blinded for long
16 1:36 wastedno enemy blinded for long
17 1:41 weakbarely blinded Algizio 2.4 s (0.2 s white)
17 1:27 goodblinded Algizio 4.0 s (1.3 s white), Marv1n 3.7 s (1.0 s white); blinded санек трансмисия 1.7 s holding Long Doors - safe
18 0:56 wastedno enemy blinded for long; blinded санек трансмисия 1.0 s holding Bombsite B - safe
19 0:39 goodblinded Agnostic 3.4 s (0.8 s white), (Oo...|PoZeR|...oO) 3.3 s (0.7 s white); blinded themselves 4.2 s holding B Doors - safe
21 1:34 goodblinded (Oo...|PoZeR|...oO) 4.2 s (1.4 s white), Algizio 3.7 s (1.0 s white)
24 1:07 blinded an enemy, but hurt the team tooblinded Agnostic 3.6 s (0.9 s white); blinded Captainchook 2.6 s on the move through Bombsite B - an enemy could see them; blinded санек трансмисия 3.1 s on the move through Bombsite B - an enemy could see them Captainchook peeked Agnostic 0.8 s before the pop - too late - the flash popped after they showed; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 59 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1094 units away; a running throw
23 1:14 exposeda molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 1594 units away; a running throw

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 27 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 round over AlgizioMiddlecover not used: 64 units away, they'd have seen only your headlived
22 1:15 GAZORPAZORFIELDB Doorscover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradePRIVET was killed 210 units away: not traded within 5 s (pros: 969 ms)
1 1:21 tradeCaptainchook was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
2 1:44 tradeCaptainchook was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with GEGI, 640 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:19 holdheld with GEGI, 996 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:38 tradeGEGI was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
11 1:38 holdheld with Captainchook, 149 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Captainchook)
11 1:27 tradeGEGI was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
14 1:19 tradePRIVET was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
16 1:17 tradeGEGI was killed 759 units away: not traded within 5 s (pros: 625 ms)
19 1:14 holdheld with PRIVET, 819 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:14 tradePRIVET was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:23 tradeCaptainchook was killed 564 units away: not traded within 5 s (pros: 625 ms)
23 1:47 tradeGEGI was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
23 1:15 tradeCaptainchook was killed 885 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Marv1nhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 Marv1nhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 Marv1nhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:33 GAZORPAZORFIELDkilled by themUSP-S547 ms547 ms9.6°
2 1:40 Agnostichit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:19 Marv1nkilled by themMP9469 ms969 ms8.2°
2 1:19 Marv1nhit themGalil AR750 ms–5.1°
3 1:27 GAZORPAZORFIELDkilled by themMP7328 ms828 ms1.0°
4 1:14 Marv1nkilled themAK-47469 ms859 ms1.8°
5 1:38 Marv1nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 (Oo...|PoZeR|...oO)hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 (Oo...|PoZeR|...oO)killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 Marv1nhit by themMP9562 ms–0.6°
6 1:40 Marv1nkilled themAK-47875 ms1578 ms3.1°
7 1:44 Algiziokilled themAK-47125 ms766 ms0.8°
7 1:41 Marv1nkilled by themM4A1-S328 ms531 ms0.7°
8 1:20 Marv1nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:22 (Oo...|PoZeR|...oO)killed themAK-47375 ms375 ms7.7°
8 round over Algiziohit themGlock-182047 ms–5.0°
9 1:18 (Oo...|PoZeR|...oO)killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 Agnostichit themAK-47516 ms–2.2°
11 1:31 Agnostichit by themFAMAS344 ms–4.7°
11 1:30 Agnostickilled themAK-47453 ms656 ms2.6°
11 1:15 GAZORPAZORFIELDkilled themAK-47844 ms1250 ms3.9°
11 1:11 Marv1nhit themAK-47359 ms–1.8°
11 1:11 Marv1nkilled by themMP9391 ms469 ms2.3°
12 1:23 Agnostickilled by themM4A4297 ms469 ms1.7°
12 1:23 Agnostichit themAK-47391 ms–1.6°
13 1:40 Agnostichit themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 (Oo...|PoZeR|...oO)killed themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 GAZORPAZORFIELDhit themDual Berettas1094 ms–2.8°
13 bomb 0:36 GAZORPAZORFIELDkilled by themUSP-S1375 ms2547 ms1.1°
14 1:14 (Oo...|PoZeR|...oO)killed by themGalil AR844 ms1297 ms1.6°
15 0:35 Marv1nhit themSSG 08406 ms–0.6°
15 0:35 Marv1nhit by themMAC-10438 ms–0.9°
15 0:21 Marv1nkilled themSSG 08312 ms312 ms3.8°
16 0:48 (Oo...|PoZeR|...oO)hit themSSG 08297 ms–1.7°
16 0:44 Agnostickilled by themAK-47281 ms281 ms0.6°
17 1:32 Agnostichit by themAK-47375 ms–3.2°
17 1:12 Marv1nkilled by themAK-47812 ms812 ms8.6°
19 0:55 Marv1nkilled themSSG 08391 ms391 ms3.5°
19 0:36 (Oo...|PoZeR|...oO)killed by themAK-47422 ms828 ms0.7°
19 0:36 (Oo...|PoZeR|...oO)hit themAK-47547 ms–7.4°
20 0:53 Agnostickilled by themAK-47281 ms578 ms0.9°
20 0:53 Agnostichit themAK-47438 ms–8.0°
21 0:50 Agnostickilled by themM4A4438 ms891 ms7.1°
21 0:50 Agnostichit themM4A4547 ms–1.7°
22 1:14 GAZORPAZORFIELDhit themSSG 08172 ms–2.3°
22 1:13 GAZORPAZORFIELDkilled themSSG 08297 ms297 ms5.5°
22 1:01 Agnostichit by themAK-47391 ms–0.8°
22 0:59 Agnostichit by themAK-4716 ms–1.5°
22 0:58 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:52 Marv1nkilled themSSG 08328 ms328 ms1.0°
22 bomb 0:26 Agnostickilled themAK-4731 ms125 ms0.9°
22 bomb 0:16 (Oo...|PoZeR|...oO)killed by themAK-471172 ms1172 ms2.1°
23 1:29 GAZORPAZORFIELDkilled themDesert Eagle422 ms750 ms16.0°
23 1:09 (Oo...|PoZeR|...oO)hit themDesert Eagle375 ms–0.9°
23 1:09 (Oo...|PoZeR|...oO)killed by themAK-47625 ms828 ms7.5°
24 1:44 GAZORPAZORFIELDhit by themAK-471516 ms–1.5°
24 1:44 GAZORPAZORFIELDkilled themM4A41531 ms1531 ms0.8°

Shots

You fired 21 of your 32 first shots too soon: 15 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 GAZORPAZORFIELDGlock-18533fine - pros would have fired it too0/1cut short (a death, a reload)25% / 47%
2 1:19 Marv1nGalil AR685aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3cut short (a death, a reload)20% / 51%
3 1:27 GAZORPAZORFIELDP250854fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
4 1:15 Marv1nAK-47674aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first4/10killed them9% / 61%
6 1:40 Marv1nAK-47812fired while moving (100 u/s), too fast to be accurate - stop first4/15killed them1% / 55%
7 1:44 AlgizioAK-471051fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 52%
7 1:43 AlgizioAK-471051fine - pros would have fired it too3/5killed them58% / 58%
7 1:41 Marv1nAK-47581fired while moving (207 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)9% / 56%
8 bomb 0:26 (Oo...|PoZeR|...oO)AK-47536fired while moving (89 u/s), too fast to be accurate - stop first0/61% / 48%
8 bomb 0:22 (Oo...|PoZeR|...oO)AK-47652fired while moving (198 u/s), too fast to be accurate - stop first1/3killed them5% / 48%
8 round over AlgizioGlock-181345aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/515% / 43%
8 round over AlgizioGlock-181313fine - pros would have fired it too0/417% / 35%
11 1:38 AgnosticAK-471058aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/513% / 56%
11 1:31 AgnosticAK-47557fired while moving (164 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 56%
11 1:16 GAZORPAZORFIELDAK-47885fired while moving (161 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
11 1:15 GAZORPAZORFIELDAK-47836fired while moving (57 u/s), too fast to be accurate - stop first4/8killed them4% / 54%
11 1:11 Marv1nAK-47737fired while moving (183 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)17% / 59%
12 1:23 AgnosticAK-47392fired while moving (99 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)38% / 68%
13 bomb 0:37 GAZORPAZORFIELDDual Berettas1231fired while moving (102 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 37%
13 bomb 0:36 GAZORPAZORFIELDDual Berettas1219aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/6cut short (a death, a reload)8% / 35%
14 1:15 (Oo...|PoZeR|...oO)USP-S439fine - pros would have fired it too0/4cut short (a death, a reload)36% / 41%
17 1:13 Marv1nDesert Eagle354fine - pros would have fired it too0/2cut short (a death, a reload)30% / 44%
19 0:36 (Oo...|PoZeR|...oO)AK-471002fine - pros would have fired it too1/3cut short (a death, a reload)38% / 48%
20 0:53 AgnosticAK-47618fine - pros would have fired it too1/2cut short (a death, a reload)37% / 46%
21 0:50 AgnosticM4A1-S584fine - pros would have fired it too2/4cut short (a death, a reload)29% / 51%
22 bomb 0:26 AgnosticAK-471810fine - pros would have fired it too2/5killed them59% / 59%
22 bomb 0:20 (Oo...|PoZeR|...oO)AK-471211fired while moving (94 u/s), too fast to be accurate - stop first0/41% / 55%
22 bomb 0:17 (Oo...|PoZeR|...oO)AK-47879fired while moving (133 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 60%
23 1:29 GAZORPAZORFIELDDesert Eagle199aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/3killed them24% / 55%
23 1:09 AgnosticDesert Eagle980fired while moving (120 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)5% / 38%
24 1:45 GAZORPAZORFIELDM4A4743fired while moving (222 u/s), too fast to be accurate - stop first0/111 bullet after pros would have stopped0% / 55%
24 1:44 GAZORPAZORFIELDM4A4725fired while moving (104 u/s), too fast to be accurate - stop first1/7killed them13% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.