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Mirage, won 13-8 · Tue 06 Oct, 20:03

DOBRO GTMaster Guardian I

The match

Aim

516 msTTD609 msTTK4.7°Crosshair↓38%1st bullet51%Spray20%Head68%Counter-strafe

Scoreboard

104ADR67%KAST

Positioning

Shots

23/37Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475847%
M4A1-S2938%
MP91250%
Desert Eagle520%
M4A4560%
Glock-18425%
SSG 082100%
USP-S250%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9417 1:38 3 kills (AK-47 ×3), 1 headshot, in 10.1 s CT4.6
15/9416 1:36 2 kills (M4A1-S ×2), a wallbang, in 17.9 s CT3.4
17/947 1:34 1 kill (AK-47), 1 through smoke T3.0
24/946 1:26 3 kills (AK-47 ×3), 2 headshots, in 55.7 s T2.7
48/9413 1:45 2 kills (USP-S ×2), all headshots, in 6.6 s CT0.9
54/9419 1:40 1 kill (M4A1-S) CT0.8
55/9420 1:20 1 kill (AK-47), 1 headshot CT0.8
58/9414 bomb 0:32 1 kill (MP9), 1 headshot CT0.7
62/9421 1:36 1 kill (AWP) CT0.6
78/9410 1:13 1 kill (AK-47) T0.0
85/948 1:03 1 kill (M4A4), 1 headshot T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:04 1v2 before the plant T · 67 HP · Palace Alleylost - died later, after 1 kill · first fight won, saw them first
10 1:13 1v5 before the plant T · 100 HP · Top Midlost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long
6 1:37 goodblinded ******* MakcyTka 4.1 s (1.3 s white)
7 1:47 goodblinded 女 Cold 3.1 s (0.6 s white)
14 1:40 wastedno enemy blinded for long
15 1:42 wastedbarely blinded CUDA ядра 1.4 s (0.1 s white); blinded mafyld0 2.8 s on the move through Catwalk - safe
16 1:43 goodblinded ko_oba 3.8 s (1.1 s white)
17 1:41 wastedno enemy blinded for long; blinded Agnostic 4.0 s holding Bombsite A - safe; blinded themselves 1.0 s on the move through Bombsite A - safe
18 1:41 wastedno enemy blinded for long
19 1:33 wastedno enemy blinded for long
19 1:26 wastedno enemy blinded for long; blinded Agnostic 3.6 s on the move through Bombsite A - safe; blinded themselves 2.1 s on the move through Palace Interior - safe
20 1:35 goodblinded Шишуля 5.0 s (2.2 s white)
21 1:27 goodblinded Шишуля 4.5 s (1.7 s white), ko_oba 4.2 s (1.4 s white) Agnostic peeked ko_oba 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 39 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:46 punishedhit by ko_oba with an HE out at Bombsite A, 0.7 s before the throw - seen by 1 enemy for 1.4 s, the nearest 968 units away, thrown in the open
21 1:29 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1152 units away

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 19 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:33 ШишуляBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:47 tradeKorsager was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 in their waystood between -Vnzx- and an enemy they could see, for 312 ms (pros: 125 ms at a time)
5 1:41 line of firestood in -Vnzx-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:40 line of firestood in -Vnzx-'s line of fire while they fought, for 875 ms (pros: 188 ms at a time)
5 1:32 holdheld with -Vnzx-, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before -Vnzx-)
6 1:31 holdheld with Korsager, 472 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:30 tradeKorsager was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with Agnostic, 395 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:23 tradeAgnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
7 1:34 peek togetherpeeked the same enemy as Agnostic, 984 ms after them - late - your team-mate went first, as bait
8 1:04 holdheld with Agnostic, 936 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Agnostic)
8 1:03 tradeAgnostic was killed 973 units away: you traded in 766 ms (pros: 2,031 ms)
10 1:36 tradeKorsager was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 trade-Vnzx- was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 trademafyld0 was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with -Vnzx-, 468 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after -Vnzx-)
15 1:38 trade-Vnzx- was killed 444 units away: not traded within 5 s (pros: 625 ms)
17 1:43 holdheld with -Vnzx-, 769 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:42 trade-Vnzx- was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 tradeAgnostic was killed 888 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 女 Coldkilled by themUSP-S375 ms375 ms0.8°
2 1:47 ko_obahit themSSG 08297 ms–2.2°
2 1:42 女 Coldhit themSSG 08406 ms–2.5°
2 1:41 女 Coldkilled by themDesert Eagle969 ms969 ms2.1°
3 1:43 女 Coldkilled by themM4A4500 ms594 ms8.0°
4 1:43 CUDA ядраhit themGlock-18469 ms–13.2°
4 1:43 CUDA ядраkilled by themAK-47516 ms812 ms4.7°
5 1:32 ko_obakilled by themAWP328 ms328 ms0.5°
6 1:27 Шишуляkilled themAK-47422 ms828 ms0.9°
6 1:27 Шишуляhit by themAK-47625 ms–1.8°
6 1:15 女 Coldkilled themAK-471516 ms1516 ms31.5°
6 0:31 ko_obakilled themAK-47531 ms531 ms8.6°
6 0:22 ******* MakcyTkakilled by themAWP656 ms656 ms6.4°
7 1:34 CUDA ядраkilled themAK-47312 ms609 ms0.2°
7 1:34 CUDA ядраhit by themM4A4547 ms–2.1°
7 1:20 ko_obahit themAK-47688 ms–4.1°
7 1:20 ko_obakilled by themAWP828 ms828 ms15.7°
8 1:03 ko_obakilled themM4A4516 ms516 ms2.3°
8 1:01 女 Coldhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:55 女 Coldkilled by themAK-47375 ms578 ms2.1°
8 bomb 0:40 女 Coldhit themM4A4938 ms–1.8°
9 1:43 ******* MakcyTkakilled by themM4A1-S438 ms734 ms1.0°
9 1:43 女 Coldhit by themDesert Eagle516 ms–1.9°
9 1:43 ******* MakcyTkahit themAK-47500 ms–0.5°
10 1:13 女 Coldkilled themAK-47828 ms828 ms11.7°
10 1:03 ko_obahit by themAWP391 ms–6.1°
10 1:02 ko_obakilled by themAWP406 ms406 ms15.3°
11 1:44 女 Coldkilled by themM4A4312 ms766 ms1.5°
12 1:47 ******* MakcyTkahit themDesert Eagle516 ms–1.8°
12 1:42 女 Coldhit themDesert Eagle578 ms–5.7°
12 1:42 女 Coldkilled by themM4A4656 ms656 ms2.3°
13 1:47 ko_obahit by themGlock-18469 ms–0.1°
13 1:45 ko_obakilled themUSP-S344 ms344 ms0.7°
13 1:38 Шишуляkilled themUSP-S406 ms406 ms4.8°
13 1:37 女 Coldkilled by themGlock-18188 ms188 ms2.9°
14 bomb 0:33 Шишуляkilled themMP9422 ms844 ms1.2°
14 bomb 0:26 女 Coldkilled by themAK-472109 ms2609 ms7.4°
14 bomb 0:26 女 Coldhit themMP9562 ms–53.0°
15 1:37 ******* MakcyTkakilled by themGalil AR781 ms1594 ms10.5°
15 1:37 ******* MakcyTkahit themM4A41109 ms–49.2°
16 1:37 CUDA ядраkilled themM4A1-S562 ms969 ms10.8°
16 1:32 Шишуляhit themM4A4781 ms–1.5°
16 1:18 ko_obakilled themM4A1-S578 ms578 ms7.2°
17 1:38 ko_obakilled themAK-47453 ms656 ms3.0°
17 1:34 ******* MakcyTkahit themAK-47438 ms–9.9°
17 1:34 ******* MakcyTkahit by themMAC-10797 ms–4.5°
17 1:29 Шишуляkilled themAK-47609 ms703 ms15.9°
17 1:28 ******* MakcyTkakilled themAK-47438 ms438 ms4.6°
17 1:16 女 Coldkilled by themAK-47500 ms609 ms15.8°
17 1:16 女 Coldhit themAK-47516 ms–38.5°
19 1:46 女 Coldhit themM4A4109 ms–2.0°
19 1:46 女 Coldhit by themAK-4794 ms–3.5°
19 1:40 女 Coldkilled themM4A1-S281 ms484 ms4.8°
20 1:20 ******* MakcyTkakilled themAK-4778 ms78 ms3.3°
20 1:03 女 Coldkilled by themAK-47594 ms891 ms4.6°
20 1:02 女 Coldhit themAK-47750 ms–23.1°
21 1:36 ******* MakcyTkahit by themAK-47344 ms–3.8°
21 1:36 ******* MakcyTkakilled themAWP672 ms672 ms16.3°
21 1:10 Шишуляkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 23 of your 37 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 女 ColdGlock-18551fired while moving (214 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 42%
3 1:44 女 ColdAK-471171aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)5% / 47%
4 1:43 CUDA ядраGlock-18972fired while moving (240 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)47% / 51%
5 1:39 ******* MakcyTkaDesert Eagle1115fine - pros would have fired it too0/151% / 51%
5 1:37 ******* MakcyTkaDesert Eagle1109aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/224% / 50%
5 1:35 ******* MakcyTkaDesert Eagle987aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/12% / 54%
6 1:33 ******* MakcyTkaAK-471089fired while moving (84 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped8% / 48%
6 1:27 ШишуляAK-47757aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/9killed them20% / 64%
6 1:15 女 ColdAK-47160fired while moving (144 u/s), too fast to be accurate - stop first1/5killed them33% / 54%
6 0:31 ko_obaAK-47498aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them20% / 52%
7 1:34 CUDA ядраAK-47823fired while moving (128 u/s), too fast to be accurate - stop first4/8killed them4% / 48%
7 1:20 ko_obaAK-47639fine - pros would have fired it too2/2cut short (a death, a reload)41% / 47%
8 1:03 ko_obaM4A4681fine - pros would have fired it too1/4killed them59% / 59%
8 bomb 0:40 女 ColdM4A41079fine - pros would have fired it too2/2cut short (a death, a reload)35% / 45%
9 1:43 ******* MakcyTkaAK-47866fired while moving (196 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)18% / 63%
10 1:13 女 ColdAK-471420fine - pros would have fired it too1/3killed them45% / 47%
10 1:03 ko_obaAK-47243aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
12 1:42 女 ColdDesert Eagle958fine - pros would have fired it too1/1cut short (a death, a reload)36% / 48%
13 1:45 ko_obaUSP-S819fine - pros would have fired it too1/2killed them47% / 47%
13 1:40 ШишуляUSP-S1044fine - pros would have fired it too0/251% / 51%
14 bomb 0:33 ШишуляMP9794fired while moving (119 u/s), too fast to be accurate - stop first5/13killed them16% / 50%
14 bomb 0:26 女 ColdMP9394fired while moving (106 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)50% / 59%
15 1:37 ******* MakcyTkaM4A1-S664aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first1/7cut short (a death, a reload)1% / 47%
16 1:37 CUDA ядраM4A1-S658fine - pros would have fired it too5/8killed them53% / 53%
16 1:32 ko_obaM4A1-S1001fine - pros would have fired it too0/361% / 61%
16 1:32 ШишуляM4A1-S765fired while moving (104 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 59%
16 1:19 ko_obaM4A1-S657fired while moving (183 u/s), too fast to be accurate - stop first1/8killed them8% / 54%
17 1:38 ko_obaAK-47825aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/8killed them5% / 51%
17 1:34 ******* MakcyTkaAK-47775fine - pros would have fired it too3/1673% / 73%
17 1:30 ШишуляAK-47228aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/7killed them10% / 49%
17 1:28 ******* MakcyTkaAK-47806fired while moving (136 u/s), too fast to be accurate - stop first1/7killed them1% / 48%
17 1:16 女 ColdAK-47537fired while moving (41 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)4% / 56%
19 1:46 女 ColdM4A1-S1004fired while moving (105 u/s), too fast to be accurate - stop first1/83% / 46%
19 1:40 女 ColdM4A1-S796fine - pros would have fired it too2/6killed them57% / 57%
20 1:20 ******* MakcyTkaAK-47216fired while moving (115 u/s), too fast to be accurate - stop first1/4killed them34% / 57%
20 1:02 女 ColdAK-47947fine - pros would have fired it too2/2cut short (a death, a reload)43% / 47%
21 1:36 ******* MakcyTkaAWP1610fine - pros would have fired it too1/2killed them41% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.