Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 58 | 47% |
| M4A1-S | 29 | 38% |
| MP9 | 12 | 50% |
| Desert Eagle | 5 | 20% |
| M4A4 | 5 | 60% |
| Glock-18 | 4 | 25% |
| SSG 08 | 2 | 100% |
| USP-S | 2 | 50% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/94 | 17 1:38 | 3 kills (AK-47 ×3), 1 headshot, in 10.1 s CT | 4.6 |
| 15/94 | 16 1:36 | 2 kills (M4A1-S ×2), a wallbang, in 17.9 s CT | 3.4 |
| 17/94 | 7 1:34 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 24/94 | 6 1:26 | 3 kills (AK-47 ×3), 2 headshots, in 55.7 s T | 2.7 |
| 48/94 | 13 1:45 | 2 kills (USP-S ×2), all headshots, in 6.6 s CT | 0.9 |
| 54/94 | 19 1:40 | 1 kill (M4A1-S) CT | 0.8 |
| 55/94 | 20 1:20 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 58/94 | 14 bomb 0:32 | 1 kill (MP9), 1 headshot CT | 0.7 |
| 62/94 | 21 1:36 | 1 kill (AWP) CT | 0.6 |
| 78/94 | 10 1:13 | 1 kill (AK-47) T | 0.0 |
| 85/94 | 8 1:03 | 1 kill (M4A4), 1 headshot T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:04 | 1v2 before the plant T · 67 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw them first |
| 10 1:13 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
12 flashes: 5 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long |
| 6 1:37 | good | blinded ******* MakcyTka 4.1 s (1.3 s white) |
| 7 1:47 | good | blinded 女 Cold 3.1 s (0.6 s white) |
| 14 1:40 | wasted | no enemy blinded for long |
| 15 1:42 | wasted | barely blinded CUDA ядра 1.4 s (0.1 s white); blinded mafyld0 2.8 s on the move through Catwalk - safe |
| 16 1:43 | good | blinded ko_oba 3.8 s (1.1 s white) |
| 17 1:41 | wasted | no enemy blinded for long; blinded Agnostic 4.0 s holding Bombsite A - safe; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 18 1:41 | wasted | no enemy blinded for long |
| 19 1:33 | wasted | no enemy blinded for long |
| 19 1:26 | wasted | no enemy blinded for long; blinded Agnostic 3.6 s on the move through Bombsite A - safe; blinded themselves 2.1 s on the move through Palace Interior - safe |
| 20 1:35 | good | blinded Шишуля 5.0 s (2.2 s white) |
| 21 1:27 | good | blinded Шишуля 4.5 s (1.7 s white), ko_oba 4.2 s (1.4 s white) Agnostic peeked ko_oba 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
41 grenades: 39 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:46 | punished | hit by ko_oba with an HE out at Bombsite A, 0.7 s before the throw - seen by 1 enemy for 1.4 s, the nearest 968 units away, thrown in the open |
| 21 1:29 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1152 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:33 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:47 | trade | Korsager was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | in their way | stood between -Vnzx- and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 5 1:41 | line of fire | stood in -Vnzx-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:40 | line of fire | stood in -Vnzx-'s line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 5 1:32 | hold | held with -Vnzx-, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before -Vnzx-) |
| 6 1:31 | hold | held with Korsager, 472 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:30 | trade | Korsager was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with Agnostic, 395 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:23 | trade | Agnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:34 | peek together | peeked the same enemy as Agnostic, 984 ms after them - late - your team-mate went first, as bait |
| 8 1:04 | hold | held with Agnostic, 936 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Agnostic) |
| 8 1:03 | trade | Agnostic was killed 973 units away: you traded in 766 ms (pros: 2,031 ms) |
| 10 1:36 | trade | Korsager was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | -Vnzx- was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | mafyld0 was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with -Vnzx-, 468 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after -Vnzx-) |
| 15 1:38 | trade | -Vnzx- was killed 444 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:43 | hold | held with -Vnzx-, 769 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:42 | trade | -Vnzx- was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | trade | Agnostic was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 375 ms | 375 ms | 0.8° | ||
| 2 1:47 | hit them | SSG 08 | 297 ms | – | 2.2° | ||
| 2 1:42 | hit them | SSG 08 | 406 ms | – | 2.5° | ||
| 2 1:41 | killed by them | Desert Eagle | 969 ms | 969 ms | 2.1° | ||
| 3 1:43 | killed by them | M4A4 | 500 ms | 594 ms | 8.0° | ||
| 4 1:43 | hit them | Glock-18 | 469 ms | – | 13.2° | ||
| 4 1:43 | killed by them | AK-47 | 516 ms | 812 ms | 4.7° | ||
| 5 1:32 | killed by them | AWP | 328 ms | 328 ms | 0.5° | ||
| 6 1:27 | killed them | AK-47 | 422 ms | 828 ms | 0.9° | ||
| 6 1:27 | hit by them | AK-47 | 625 ms | – | 1.8° | ||
| 6 1:15 | killed them | AK-47 | 1516 ms | 1516 ms | 31.5° | ||
| 6 0:31 | killed them | AK-47 | 531 ms | 531 ms | 8.6° | ||
| 6 0:22 | killed by them | AWP | 656 ms | 656 ms | 6.4° | ||
| 7 1:34 | killed them | AK-47 | 312 ms | 609 ms | 0.2° | ||
| 7 1:34 | hit by them | M4A4 | 547 ms | – | 2.1° | ||
| 7 1:20 | hit them | AK-47 | 688 ms | – | 4.1° | ||
| 7 1:20 | killed by them | AWP | 828 ms | 828 ms | 15.7° | ||
| 8 1:03 | killed them | M4A4 | 516 ms | 516 ms | 2.3° | ||
| 8 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:55 | killed by them | AK-47 | 375 ms | 578 ms | 2.1° | ||
| 8 bomb 0:40 | hit them | M4A4 | 938 ms | – | 1.8° | ||
| 9 1:43 | killed by them | M4A1-S | 438 ms | 734 ms | 1.0° | ||
| 9 1:43 | hit by them | Desert Eagle | 516 ms | – | 1.9° | ||
| 9 1:43 | hit them | AK-47 | 500 ms | – | 0.5° | ||
| 10 1:13 | killed them | AK-47 | 828 ms | 828 ms | 11.7° | ||
| 10 1:03 | hit by them | AWP | 391 ms | – | 6.1° | ||
| 10 1:02 | killed by them | AWP | 406 ms | 406 ms | 15.3° | ||
| 11 1:44 | killed by them | M4A4 | 312 ms | 766 ms | 1.5° | ||
| 12 1:47 | hit them | Desert Eagle | 516 ms | – | 1.8° | ||
| 12 1:42 | hit them | Desert Eagle | 578 ms | – | 5.7° | ||
| 12 1:42 | killed by them | M4A4 | 656 ms | 656 ms | 2.3° | ||
| 13 1:47 | hit by them | Glock-18 | 469 ms | – | 0.1° | ||
| 13 1:45 | killed them | USP-S | 344 ms | 344 ms | 0.7° | ||
| 13 1:38 | killed them | USP-S | 406 ms | 406 ms | 4.8° | ||
| 13 1:37 | killed by them | Glock-18 | 188 ms | 188 ms | 2.9° | ||
| 14 bomb 0:33 | killed them | MP9 | 422 ms | 844 ms | 1.2° | ||
| 14 bomb 0:26 | killed by them | AK-47 | 2109 ms | 2609 ms | 7.4° | ||
| 14 bomb 0:26 | hit them | MP9 | 562 ms | – | 53.0° | ||
| 15 1:37 | killed by them | Galil AR | 781 ms | 1594 ms | 10.5° | ||
| 15 1:37 | hit them | M4A4 | 1109 ms | – | 49.2° | ||
| 16 1:37 | killed them | M4A1-S | 562 ms | 969 ms | 10.8° | ||
| 16 1:32 | hit them | M4A4 | 781 ms | – | 1.5° | ||
| 16 1:18 | killed them | M4A1-S | 578 ms | 578 ms | 7.2° | ||
| 17 1:38 | killed them | AK-47 | 453 ms | 656 ms | 3.0° | ||
| 17 1:34 | hit them | AK-47 | 438 ms | – | 9.9° | ||
| 17 1:34 | hit by them | MAC-10 | 797 ms | – | 4.5° | ||
| 17 1:29 | killed them | AK-47 | 609 ms | 703 ms | 15.9° | ||
| 17 1:28 | killed them | AK-47 | 438 ms | 438 ms | 4.6° | ||
| 17 1:16 | killed by them | AK-47 | 500 ms | 609 ms | 15.8° | ||
| 17 1:16 | hit them | AK-47 | 516 ms | – | 38.5° | ||
| 19 1:46 | hit them | M4A4 | 109 ms | – | 2.0° | ||
| 19 1:46 | hit by them | AK-47 | 94 ms | – | 3.5° | ||
| 19 1:40 | killed them | M4A1-S | 281 ms | 484 ms | 4.8° | ||
| 20 1:20 | killed them | AK-47 | 78 ms | 78 ms | 3.3° | ||
| 20 1:03 | killed by them | AK-47 | 594 ms | 891 ms | 4.6° | ||
| 20 1:02 | hit them | AK-47 | 750 ms | – | 23.1° | ||
| 21 1:36 | hit by them | AK-47 | 344 ms | – | 3.8° | ||
| 21 1:36 | killed them | AWP | 672 ms | 672 ms | 16.3° | ||
| 21 1:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 551 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 42% | |
| 3 1:44 | AK-47 | 1171 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 4 1:43 | Glock-18 | 972 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 47% / 51% | |
| 5 1:39 | Desert Eagle | 1115 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 5 1:37 | Desert Eagle | 1109 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 24% / 50% | ||
| 5 1:35 | Desert Eagle | 987 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/1 | 2% / 54% | ||
| 6 1:33 | AK-47 | 1089 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 8% / 48% | |
| 6 1:27 | AK-47 | 757 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/9 | killed them | 20% / 64% | |
| 6 1:15 | AK-47 | 160 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/5 | killed them | 33% / 54% | |
| 6 0:31 | AK-47 | 498 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 20% / 52% | |
| 7 1:34 | AK-47 | 823 | fired while moving (128 u/s), too fast to be accurate - stop first | 4/8 | killed them | 4% / 48% | |
| 7 1:20 | AK-47 | 639 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 41% / 47% | |
| 8 1:03 | M4A4 | 681 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 8 bomb 0:40 | M4A4 | 1079 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 35% / 45% | |
| 9 1:43 | AK-47 | 866 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 18% / 63% | |
| 10 1:13 | AK-47 | 1420 | fine - pros would have fired it too | 1/3 | killed them | 45% / 47% | |
| 10 1:03 | AK-47 | 243 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 12 1:42 | Desert Eagle | 958 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 48% | |
| 13 1:45 | USP-S | 819 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 13 1:40 | USP-S | 1044 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 14 bomb 0:33 | MP9 | 794 | fired while moving (119 u/s), too fast to be accurate - stop first | 5/13 | killed them | 16% / 50% | |
| 14 bomb 0:26 | MP9 | 394 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 50% / 59% | |
| 15 1:37 | M4A1-S | 664 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 1% / 47% | |
| 16 1:37 | M4A1-S | 658 | fine - pros would have fired it too | 5/8 | killed them | 53% / 53% | |
| 16 1:32 | M4A1-S | 1001 | fine - pros would have fired it too | 0/3 | 61% / 61% | ||
| 16 1:32 | M4A1-S | 765 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 59% | |
| 16 1:19 | M4A1-S | 657 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/8 | killed them | 8% / 54% | |
| 17 1:38 | AK-47 | 825 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/8 | killed them | 5% / 51% | |
| 17 1:34 | AK-47 | 775 | fine - pros would have fired it too | 3/16 | 73% / 73% | ||
| 17 1:30 | AK-47 | 228 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/7 | killed them | 10% / 49% | |
| 17 1:28 | AK-47 | 806 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 48% | |
| 17 1:16 | AK-47 | 537 | fired while moving (41 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 4% / 56% | |
| 19 1:46 | M4A1-S | 1004 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/8 | 3% / 46% | ||
| 19 1:40 | M4A1-S | 796 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 20 1:20 | AK-47 | 216 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/4 | killed them | 34% / 57% | |
| 20 1:02 | AK-47 | 947 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 43% / 47% | |
| 21 1:36 | AWP | 1610 | fine - pros would have fired it too | 1/2 | killed them | 41% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
