Competitive · Tue 06 Oct, 20:03 · 21 rounds, 30 min · uploaded
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 15 | 4 | +8 | 108 | 44% | 67% | 6-1 | 8 | 5 | 0/4 | 500 ms | 688 ms | 2.7° | 40% | 35% | 28% | 83% | 27 | 3% 1/38 | 1 | 0 | 0 | 28% | 10% 1/10 | 0% 0/7 | 29% 10/35 | 7 | 3 | 25% 2/8 | 3% | 42% pro 56% | |||
![]() | 18 | 12 | 8 | +6 | 102 | 39% | 90% | 2-0 | 42 | 2 | 0/1 | 406 ms | 609 ms | 2.7° | 36% | 50% | 12% | 56% | 26 | 0% 0/36 | 0 | 0 | 0 | 7% | 12% 1/8 | 0/3 | 49% 17/35 | 12 | 5 | 25% 4/16 | 2% | 34% pro 56% | |||
![]() | 18 | 18 | 10 | +0 | 104 | 44% | 67% | 1-4 | 242 | 7 | 0/2 | 516 ms | 609 ms | 4.7° | 38% | 51% | 20% | 68% | 32 | 2% 1/40 | 1 | 0 | 0 | 46% | 10% 2/19 | 0% 0/7 | 62% 23/37 | 14 | 9 | 20% 2/10 | 1% | 27% pro 53% | |||
![]() | 17 | 9 | 3 | +8 | 63 | 35% | 76% | 0-4 | 17 | 6 | 2/2 | 438 ms | 703 ms | 3.1° | 31% | 33% | 13% | 69% | 26 | 6% 2/31 | 0 | 0 | 2 | 52% | 22% 2/9 | 0/2 | 42% 16/38 | 9 | 7 | 21% 4/19 | 5% | 37% pro 55% | |||
![]() | 9 | 14 | 7 | -5 | 55 | 33% | 71% | 2-1 | 61 | 0 | 0/1 | 391 ms | 1562 ms | 2.5° | 50% | 29% | 10% | 64% | 13 | 0% 0/24 | 0 | 0 | 0 | 44% | 0/3 | 0/4 | 55% 16/29 | 9 | 7 | 27% 4/15 | 9% | 33% pro 55% | |||
| Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | ||||||||||||||||||||||||||||||||
![]() | 30 | 18 | 2 | +12 | 141 | 77% | 76% | 4-0 | 144 | 12 | 0/4 | 468 ms | 640 ms | 2.5° | 39% | 33% | 38% | 78% | 36 | 2% 1/54 | 0 | 0 | 1 | 37% | 6% 2/32 | 0/2 | 45% 19/42 | 8 | 11 | 40% 4/10 | 5% | 32% pro 52% | |||
| 13 | 17 | 2 | -4 | 53 | 23% | 57% | 1-1 | 0 | 1 | 1/2 | 516 ms | 969 ms | 4.0° | 36% | 44% | 6% | 54% | 15 | 13% 4/30 | 3 | 0 | 1 | 30% | 0% 0/9 | 14% 1/7 | 58% 23/40 | 15 | 8 | 76% 16/21 | 0% | 31% pro 55% | ||||
![]() | 11 | 17 | 7 | -6 | 70 | 46% | 52% | 3-3 | 62 | 1 | 1/5 | 609 ms | 859 ms | 3.6° | 33% | 24% | 15% | 59% | 18 | 6% 2/33 | 1 | 0 | 1 | 9% | 0% 0/12 | 0/4 | 48% 16/33 | 9 | 7 | 31% 5/16 | 7% | 33% pro 56% | |||
| 10 | 16 | 4 | -6 | 60 | 30% | 62% | 1-3 | 28 | 10 | 0/2 | 398 ms | 375 ms | 3.7° | 70% | 14% | 15% | 87% | 18 | 10% 3/30 | 2 | 0 | 1 | 43% | 18% 2/11 | 0/3 | 29% 6/21 | 2 | 4 | 14% 1/7 | 0% | 48% pro 60% | ||||
| 4 | 18 | 3 | -14 | 32 | 25% | 38% | 1-4 | 0 | 0 | 0/1 | 516 ms | 672 ms | 4.7° | 31% | 26% | 4% | 69% | 11 | 9% 2/22 | 2 | 0 | 0 | 23% | 0% 0/7 | 0/1 | 47% 8/17 | 4 | 4 | – | 0% | 36% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 18 1:47 | 5 kills (AWP ×5), a wallbang, in 22.2 s CT | 18.7 | |
| 2 | 13 1:41 | 4 kills (Glock ×3, Knife), 2 headshots, in 9.2 s T | 8.9 | |
| 3 | 3 1:41 | 2 kills (Deagle ×2), 1 through smoke, a wallbang, all headshots, in 5 s CT | 8.8 | |
| 4 | 20 1:11 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 9.2 s T | 8.0 | |
| 5 | 4 1:33 | 4 kills (M4A1-S ×4), in 78.9 s CT | 7.7 | |
| 6 | 6 1:30 | 4 kills (AWP ×4), 1 headshot, in 68.1 s CT | 6.8 | |
| 7 | 3 1:43 | 3 kills (M4A4 ×3), 1 through smoke, all headshots, in 20.2 s CT | 6.3 | |
| 8 | 21 1:39 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 30.3 s T | 6.3 | |
| 9 | 21 1:26 | 3 kills (M4A4 ×3), 1 headshot, in 31.8 s CT | 6.2 | |
| 10 | 15 1:40 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 24 s CT | 5.8 | |
| 11 | 8 1:44 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 51.3 s CT | 4.9 | |
| 12 | 17 1:38 | 3 kills (AK-47 ×3), 1 headshot, in 10.1 s CT | 4.6 |
Every moment (94)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:47 | 3 kills (Glock ×2, USP-S), all headshots, in 33.7 s T | 3.9 | |
| 14 | 11 1:40 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12 s T | 3.6 | |
| 15 | 16 1:36 | 2 kills (M4A1-S ×2), a wallbang, in 17.9 s CT | 3.4 | |
| 16 | 10 1:22 | 3 kills (AK-47 ×3), in 9.4 s CT | 3.1 | |
| 17 | 7 1:34 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 18 | 17 1:47 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 19 | 20 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 20 | 20 1:17 | 1 kill (AK-47), 1 through smoke CT | 3.0 | |
| 21 | 12 1:29 | 2 kills (AWP ×2), in 11.6 s CT | 2.9 | |
| 22 | 7 1:37 | 2 kills (M4A4 ×2), all headshots, in 5.1 s CT | 2.7 | |
| 23 | 7 1:20 | 1 kill (AWP), a wallbang CT | 2.7 | |
| 24 | 6 1:26 | 3 kills (AK-47 ×3), 2 headshots, in 55.7 s T | 2.7 | |
| 25 | 9 1:28 | 2 kills (Deagle, AK-47), 1 headshot, in 12.8 s CT | 2.7 | |
| 26 | 2 1:42 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.1 s T | 2.6 | |
| 27 | 9 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 28 | 9 1:08 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 29 | 15 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 30 | 8 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 2.3 | |
| 31 | 20 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, in 25.6 s CT | 2.3 | |
| 32 | 11 1:17 | 2 kills (AK-47 ×2), all headshots, in 25.3 s CT | 2.2 | |
| 33 | 12 1:42 | 2 kills (M4A4 ×2), all headshots, in 2.9 s CT | 2.2 | |
| 34 | 2 1:41 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 35 | 6 1:12 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 36 | 5 1:27 | 2 kills (Deagle ×2), all headshots, in 53.5 s T | 2.1 | |
| 37 | 14 bomb 0:38 | 1 kill (Deagle) T | 2.1 | |
| 38 | 5 1:47 | 2 kills (AWP ×2), in 15 s CT | 1.8 | |
| 39 | 9 1:36 | 1 kill (AK-47), 1 through smoke T | 1.5 | |
| 40 | 7 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 38.8 s T | 1.3 | |
| 41 | 11 1:12 | 1 kill (Deagle) T | 1.1 | |
| 42 | 4 1:38 | 1 kill (AK-47) T | 1.0 | |
| 43 | 5 1:21 | 1 kill (AK-47) CT | 1.0 | |
| 44 | 8 1:19 | 1 kill (AK-47) T | 1.0 | |
| 45 | 8 1:03 | 1 kill (Deagle), 1 headshot CT | 1.0 | |
| 46 | 10 1:02 | 1 kill (AWP), a no-scope CT | 1.0 | |
| 47 | 16 1:27 | 1 kill (AWP), a no-scope CT | 1.0 | |
| 48 | 13 1:45 | 2 kills (USP-S ×2), all headshots, in 6.6 s CT | 0.9 | |
| 49 | 19 1:42 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 50 | 17 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 26.2 s T | 0.9 | |
| 51 | 11 0:49 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 52 | 12 1:21 | 1 kill (M4A1-S) CT | 0.8 | |
| 53 | 14 1:34 | 1 kill (MAC-10) T | 0.8 | |
| 54 | 19 1:40 | 1 kill (M4A1-S) CT | 0.8 | |
| 55 | 20 1:20 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 56 | 11 1:43 | 2 kills (M4A4 ×2), all headshots, in 27.1 s CT | 0.8 | |
| 57 | 3 1:42 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 0.8 | |
| 58 | 14 bomb 0:32 | 1 kill (MP9), 1 headshot CT | 0.7 | |
| 59 | 14 1:31 | 2 kills (M4A4 ×2), in 2 s CT | 0.7 | |
| 60 | 4 1:28 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 61 | 16 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 62 | 21 1:36 | 1 kill (AWP) CT | 0.6 | |
| 63 | 9 1:45 | 1 kill (AK-47) T | 0.5 | |
| 64 | 9 1:43 | 1 kill (M4A1-S) CT | 0.5 | |
| 65 | 10 1:36 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 66 | 17 0:50 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 67 | 15 bomb 0:08 | 1 kill (AK-47) CT | 0.4 | |
| 68 | 19 1:39 | 1 kill (AWP) CT | 0.4 | |
| 69 | 8 bomb 0:14 | 1 kill (M4A1-S) T | 0.3 | |
| 70 | 4 1:16 | 2 kills (AK-47 ×2), 1 headshot, in 26.6 s T | 0.3 | |
| 71 | 15 1:36 | 1 kill (Galil) T | 0.3 | |
| 72 | 12 1:35 | 1 kill (Galil) T | 0.3 | |
| 73 | 14 bomb 0:24 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 74 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 75 | 2 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 0.2 | |
| 76 | 13 1:23 | 2 kills (USP-S ×2), 1 headshot, in 7.1 s CT | 0.1 | |
| 77 | 7 1:38 | 2 kills (Galil, M4A1-S), 1 headshot, in 48.8 s T | 0.1 | |
| 78 | 10 1:13 | 1 kill (AK-47) T | 0.0 | |
| 79 | 21 1:00 | 1 kill (AK-47) CT | -0.1 | |
| 80 | 15 bomb 0:16 | 1 kill (M4A4) CT | -0.2 | |
| 81 | 12 1:31 | 1 kill (Galil) T | -0.2 | |
| 82 | 19 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 83 | 4 1:42 | 1 kill (AK-47) CT | -0.3 | |
| 84 | 19 1:13 | 1 kill (AK-47) CT | -0.3 | |
| 85 | 8 1:03 | 1 kill (M4A4), 1 headshot T | -0.5 | |
| 86 | 16 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 9.2 s CT | -0.5 | |
| 87 | 5 1:37 | 2 kills (M4A4, AK-47), 1 headshot, in 67.9 s CT | -0.5 | |
| 88 | 1 1:19 | 1 kill (Glock), 1 headshot T | -0.7 | |
| 89 | 6 1:23 | 1 kill (AWP), 1 headshot CT | -0.8 | |
| 90 | 2 1:34 | 1 kill (AK-47) T | -1.1 | |
| 91 | 14 bomb 0:26 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 92 | 15 bomb 0:09 | 1 kill (M4A1-S) T | -1.8 | |
| 93 | 14 bomb 0:27 | 1 kill (MP9), 1 headshot CT | -1.9 | |
| 94 | 1 1:26 | 1 kill (Glock) T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:19 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw them first | |
| 2 1:31 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other | |
| 3 bomb 0:38 | 1v3 after the plant T · 14 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 4 0:50 | 1v2 before the plant CT · 46 HP · Palace Interior | won - killed both · first fight won, saw each other | |
| 4 0:28 | 1v1 before the plant T · 19 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 5 1:21 | 1v4 before the plant T · 100 HP · Side Alley | lost - died later, after 1 kill · saw them first | |
| 6 1:04 | 1v2 before the plant T · 67 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 0:31 | 1v1 before the plant CT · 60 HP · Jungle | won - killed them · first fight won, saw them first | |
| 7 0:59 | 1v2 before the plant CT · 55 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw them first | |
| 8 1:03 | 1v3 before the plant CT · 100 HP · Palace Interior | lost - died later, after 2 kills · saw them first | |
| 8 bomb 0:39 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 9 1:15 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 10 1:13 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 11 0:52 | 1v2 before the plant T · 94 HP · Connector | lost - died in the first fight · they saw them first | |
| 12 1:21 | 1v3 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 13 1:32 | 1v2 before the plant CT · 100 HP · CT Spawn | won - killed both · saw each other | |
| 13 1:23 | 1v1 before the plant T · 69 HP · Bombsite A | lost - died later · saw each other | |
| 14 bomb 0:27 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 15 bomb 0:16 | 1v3 after the plant T · 49 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · they saw them first | |
| 16 1:23 | 1v4 before the plant T · 9 HP · Catwalk | lost - died in the first fight · saw each other | |
| 18 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 19 1:39 | 1v5 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 1:17 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 3 kills · first fight won, saw each other | |
| 21 1:00 | 1v2 before the plant T · 83 HP · CT Spawn | lost - died in the first fight · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:35 | blinded an enemy, but hurt the team too | blinded mafyld0 3.7 s (1.0 s white); blinded ******* MakcyTka 4.3 s on the move through Bombsite A - ran into a fight | |
| 9 1:39 | hurt the team | barely blinded Korsager 0.6 s (0.1 s white); blinded ******* MakcyTka 1.9 s on the move through Middle - an enemy could see them; blinded themselves 2.8 s on the move through Snipers Nest - safe | |
| 11 1:36 | hurt the team | barely blinded ko_oba 0.6 s (0.0 s white); blinded themselves 5.2 s on the move through Palace Interior - an enemy could see them | |
| 14 1:42 | misled a peek | barely blinded Korsager 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked Korsager 0.1 s after the pop; got hit first | |
| 15 1:38 | misled a peek | barely blinded DOBRO GT 0.8 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 0.2 s after the pop; hit them first | |
| 15 bomb 0:18 | misled a peek | barely blinded ko_oba 0.8 s (0.1 s white), Шишуля 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Шишуля 1.9 s after the pop; hit them first | |
| 17 1:37 | misled a peek | barely blinded DOBRO GT 0.7 s (0.1 s white), Agnostic 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 2.6 s after the pop; got hit first | |
| 18 1:27 | misled a peek | barely blinded ******* MakcyTka 0.7 s (0.1 s white); blinded -Vnzx- 3.9 s on the move through Snipers Nest - safe the enemy was barely blinded, and mafyld0 peeked ******* MakcyTka 2.1 s after the pop; hit them first | |
| 21 1:24 | hurt the team | no enemy blinded for long; blinded Шишуля 1.2 s on the move through Bombsite A - an enemy could see them; blinded ko_oba 1.1 s holding Scaffolding - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 0:31 | punished | killed by DOBRO GT with a smoke in hand at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 486 units away | |
| 8 1:04 | punished | killed by ko_oba 0.6 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 673 units away | |
| 8 bomb 0:15 | punished | killed by Korsager 0.4 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw | |
| 12 1:31 | punished | killed by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 629 units away | |
| 13 1:46 | punished | hit by ko_oba with an HE out at Bombsite A, 0.7 s before the throw - seen by 1 enemy for 1.4 s, the nearest 968 units away, thrown in the open | |
| 17 1:48 | punished | killed by -Vnzx- 0.9 s after throwing a smoke at Palace Alley, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1219 units away; a running throw | |
| 20 1:40 | punished | hit by Шишуля 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 994 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

