Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 45% |
| M4A4 | 28 | 75% |
| Desert Eagle | 16 | 38% |
| USP-S | 9 | 11% |
| Glock-18 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/94 | 21 1:26 | 3 kills (M4A4 ×3), 1 headshot, in 31.8 s CT | 6.2 |
| 20/94 | 20 1:17 | 1 kill (AK-47), 1 through smoke CT | 3.0 |
| 36/94 | 5 1:27 | 2 kills (Deagle ×2), all headshots, in 53.5 s T | 2.1 |
| 39/94 | 9 1:36 | 1 kill (AK-47), 1 through smoke T | 1.5 |
| 40/94 | 7 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 38.8 s T | 1.3 |
| 42/94 | 4 1:38 | 1 kill (AK-47) T | 1.0 |
| 44/94 | 8 1:19 | 1 kill (AK-47) T | 1.0 |
| 49/94 | 19 1:42 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 59/94 | 14 1:31 | 2 kills (M4A4 ×2), in 2 s CT | 0.7 |
| 66/94 | 17 0:50 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 80/94 | 15 bomb 0:16 | 1 kill (M4A4) CT | -0.2 |
| 81/94 | 12 1:31 | 1 kill (Galil) T | -0.2 |
| 88/94 | 1 1:19 | 1 kill (Glock), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:21 | 1v4 before the plant T · 100 HP · Side Alley | lost - died later, after 1 kill · saw them first |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:27 | misled a peek | barely blinded ******* MakcyTka 0.7 s (0.1 s white); blinded -Vnzx- 3.9 s on the move through Snipers Nest - safe the enemy was barely blinded, and mafyld0 peeked ******* MakcyTka 2.1 s after the pop; hit them first |
| 21 1:14 | wasted | barely blinded Шишуля 0.8 s (0.1 s white) |
Throws
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:04 | punished | killed by ko_oba 0.6 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 673 units away |
| 17 1:44 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1343 units away; a running throw |
| 20 1:40 | punished | hit by Шишуля 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 994 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | DOBRO GT was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | trade | DOBRO GT was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:43 | trade | DOBRO GT was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | trade | Korsager was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:39 | peek together | peeked the same enemy as mafyld0, 31 ms after them - a double peek |
| 5 1:32 | trade | DOBRO GT was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:21 | trade | -Vnzx- was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:30 | trade | Korsager was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with -Vnzx-, 823 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before -Vnzx-) |
| 7 1:20 | trade | DOBRO GT was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:04 | hold | held with DOBRO GT, 936 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before DOBRO GT) |
| 9 1:41 | trade | mafyld0 was killed 533 units away: you traded in 5,000 ms (pros: 2,031 ms) |
| 10 1:22 | trade | mafyld0 was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:19 | hold | held with -Vnzx-, 486 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:17 | trade | -Vnzx- was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:41 | trade | -Vnzx- was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:39 | trade | mafyld0 was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | trade | DOBRO GT was killed 427 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | trade | Korsager was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | trade | -Vnzx- was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:09 | hold | held with mafyld0, 89 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after mafyld0) |
| 16 1:43 | trade | mafyld0 was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | hold | held with -Vnzx-, 259 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before -Vnzx-) |
| 17 1:42 | trade | -Vnzx- was killed 267 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:16 | trade | DOBRO GT was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:11 | trade | mafyld0 was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:09 | hold | held with -Vnzx-, 345 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before -Vnzx-) |
| 21 1:27 | peek together | peeked the same enemy as mafyld0, 719 ms before them - early - you went first, alone |
| 21 1:22 | trade | mafyld0 was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed them | Glock-18 | 359 ms | 1219 ms | 1.6° | ||
| 1 1:19 | hit by them | P2000 | 844 ms | – | 47.3° | ||
| 3 bomb 0:39 | killed by them | M4A4 | 266 ms | 625 ms | 2.9° | ||
| 4 1:39 | killed them | AK-47 | 203 ms | 594 ms | 3.9° | ||
| 4 1:33 | killed by them | M4A1-S | 484 ms | 875 ms | 2.3° | ||
| 4 1:33 | hit them | AK-47 | 484 ms | – | 5.3° | ||
| 5 1:27 | killed them | Desert Eagle | 1641 ms | 1641 ms | 4.5° | ||
| 5 0:38 | hit them | Desert Eagle | 906 ms | – | 1.2° | ||
| 5 0:33 | killed them | Desert Eagle | 156 ms | 156 ms | 2.0° | ||
| 5 0:30 | hit them | Desert Eagle | 359 ms | – | 15.9° | ||
| 5 0:29 | killed by them | AK-47 | 422 ms | 422 ms | 4.3° | ||
| 6 1:23 | hit by them | AWP | 1562 ms | – | 18.4° | ||
| 6 1:23 | hit them | Desert Eagle | 1781 ms | – | 3.5° | ||
| 6 1:23 | killed by them | AWP | 281 ms | 281 ms | 3.7° | ||
| 7 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:59 | killed them | AK-47 | 78 ms | 172 ms | 0.9° | ||
| 8 1:29 | hit by them | Desert Eagle | 0 ms | – | 0.0° | ||
| 8 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | killed them | AK-47 | 484 ms | 797 ms | 18.8° | ||
| 8 1:03 | killed by them | Desert Eagle | 375 ms | 375 ms | 3.2° | ||
| 9 1:37 | hit by them | Desert Eagle | 500 ms | – | 6.8° | ||
| 9 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:15 | killed by them | AK-47 | 484 ms | 484 ms | 2.6° | ||
| 10 1:32 | hit them | AK-47 | 156 ms | – | 1.6° | ||
| 10 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | killed by them | AK-47 | 1031 ms | 1391 ms | 36.1° | ||
| 11 1:46 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | killed by them | M4A4 | 453 ms | 812 ms | 3.7° | ||
| 11 1:17 | hit them | Desert Eagle | 516 ms | – | 0.8° | ||
| 12 1:31 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:22 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:34 | hit them | P2000 | 1281 ms | – | 2.2° | ||
| 13 1:33 | hit by them | Desert Eagle | 1578 ms | – | 3.1° | ||
| 14 1:31 | killed them | M4A4 | 391 ms | 562 ms | 7.2° | ||
| 14 bomb 0:39 | killed them | M4A4 | 391 ms | 750 ms | 1.7° | ||
| 14 bomb 0:39 | hit by them | Desert Eagle | 453 ms | – | 4.3° | ||
| 14 bomb 0:39 | killed by them | Desert Eagle | 469 ms | 969 ms | 12.6° | ||
| 15 1:47 | hit them | M4A4 | 734 ms | – | 10.8° | ||
| 15 bomb 0:16 | killed them | M4A4 | 188 ms | 188 ms | 0.9° | ||
| 17 1:30 | hit them | AK-47 | 469 ms | – | 0.9° | ||
| 17 1:23 | hit them | AK-47 | 234 ms | – | 2.5° | ||
| 17 0:50 | killed them | AK-47 | 344 ms | 344 ms | 2.9° | ||
| 19 1:45 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:42 | killed them | AK-47 | 219 ms | 219 ms | 0.6° | ||
| 19 1:15 | hit by them | AK-47 | 297 ms | – | 2.1° | ||
| 19 1:15 | hit them | AK-47 | 422 ms | – | 1.4° | ||
| 20 1:40 | hit by them | Galil AR | 219 ms | – | 0.8° | ||
| 20 1:18 | killed them | AK-47 | 203 ms | 609 ms | 4.1° | ||
| 20 1:09 | killed by them | AK-47 | 375 ms | 984 ms | 3.6° | ||
| 21 1:26 | killed them | M4A4 | 438 ms | 1344 ms | 10.8° | ||
| 21 1:24 | hit by them | AK-47 | 422 ms | – | 1.5° | ||
| 21 1:23 | killed them | M4A4 | 672 ms | 766 ms | 9.9° | ||
| 21 0:54 | killed them | M4A4 | 766 ms | 1031 ms | 47.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Glock-18 | 276 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 1 1:20 | Glock-18 | 379 | fine - pros would have fired it too | 2/4 | killed them | 62% / 62% | |
| 4 1:39 | AK-47 | 388 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/8 | killed them | 5% / 61% | |
| 4 1:33 | AK-47 | 419 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 36% / 77% | |
| 5 1:30 | Desert Eagle | 752 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 5 1:28 | Desert Eagle | 843 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 45% | |
| 5 0:38 | Desert Eagle | 495 | fine - pros would have fired it too | 1/2 | 40% / 44% | ||
| 5 0:33 | Desert Eagle | 1113 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 5 0:30 | Desert Eagle | 178 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 51% | |
| 6 1:24 | Desert Eagle | 598 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 55% / 75% | |
| 8 1:19 | AK-47 | 324 | fired while moving (159 u/s), too fast to be accurate - stop first | 4/8 | killed them | 4% / 56% | |
| 9 1:36 | AK-47 | 507 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/7 | killed them | 0% / 56% | |
| 9 1:26 | AK-47 | 954 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 14% / 47% | ||
| 10 1:32 | AK-47 | 723 | fine - pros would have fired it too | 4/4 | 60% / 60% | ||
| 11 1:17 | Desert Eagle | 827 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 43% | |
| 13 1:36 | USP-S | 761 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 13 1:36 | USP-S | 664 | fine - pros would have fired it too | 0/1 | 26% / 40% | ||
| 13 1:35 | USP-S | 597 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 13 1:34 | USP-S | 570 | fine - pros would have fired it too | 1/5 | 65% / 65% | ||
| 13 1:32 | USP-S | 51 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 57% | |
| 14 1:31 | M4A4 | 247 | fired while moving (200 u/s), too fast to be accurate - stop first | 3/8 | killed them | 46% / 67% | |
| 14 bomb 0:39 | M4A4 | 475 | fired while moving (167 u/s), too fast to be accurate - stop first | 5/8 | killed them | 4% / 61% | |
| 15 1:47 | M4A4 | 1437 | fine - pros would have fired it too | 1/2 | 69% / 69% | ||
| 15 bomb 0:16 | M4A4 | 815 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/4 | killed them | 27% / 68% | |
| 17 1:30 | AK-47 | 756 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 2/6 | 24% / 58% | ||
| 17 1:23 | AK-47 | 1128 | fine - pros would have fired it too | 1/9 | 2 bullets after pros would have stopped | 37% / 52% | |
| 17 0:50 | AK-47 | 615 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 19 1:42 | AK-47 | 1674 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 19 1:40 | AK-47 | 1633 | aim far off: your crosshair was about 7.5 player widths (234 units) off their body - get on target first | 0/2 | 2% / 58% | ||
| 19 1:15 | AK-47 | 831 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/9 | 11% / 47% | ||
| 20 1:09 | AK-47 | 1137 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/4 | 1% / 45% | ||
| 21 1:26 | M4A4 | 1497 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 47% | |
| 21 1:26 | M4A4 | 1558 | fine - pros would have fired it too | 2/3 | killed them | 56% / 56% | |
| 21 1:24 | M4A4 | 1037 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/8 | killed them | 4% / 45% | |
| 21 0:54 | M4A4 | 470 | fine - pros would have fired it too | 4/4 | killed them | 35% / 49% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
