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Mirage, won 13-8 · Tue 06 Oct, 20:03

AgnosticMaster Guardian I

The match

Aim

406 msTTD609 msTTK2.7°Crosshair↓36%1st bullet50%Spray12%Head56%Counter-strafe

Scoreboard

102ADR90%KAST

Positioning

Shots

17/35Rushed↓4/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475145%
M4A42875%
Desert Eagle1638%
USP-S911%
Glock-18540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/9421 1:26 3 kills (M4A4 ×3), 1 headshot, in 31.8 s CT6.2
20/9420 1:17 1 kill (AK-47), 1 through smoke CT3.0
36/945 1:27 2 kills (Deagle ×2), all headshots, in 53.5 s T2.1
39/949 1:36 1 kill (AK-47), 1 through smoke T1.5
40/947 1:38 2 kills (AK-47 ×2), 1 headshot, in 38.8 s T1.3
42/944 1:38 1 kill (AK-47) T1.0
44/948 1:19 1 kill (AK-47) T1.0
49/9419 1:42 1 kill (AK-47), 1 headshot CT0.9
59/9414 1:31 2 kills (M4A4 ×2), in 2 s CT0.7
66/9417 0:50 1 kill (AK-47), 1 headshot CT0.5
80/9415 bomb 0:16 1 kill (M4A4) CT-0.2
81/9412 1:31 1 kill (Galil) T-0.2
88/941 1:19 1 kill (Glock), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:21 1v4 before the plant T · 100 HP · Side Alleylost - died later, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:27 misled a peekbarely blinded ******* MakcyTka 0.7 s (0.1 s white); blinded -Vnzx- 3.9 s on the move through Snipers Nest - safe the enemy was barely blinded, and mafyld0 peeked ******* MakcyTka 2.1 s after the pop; hit them first
21 1:14 wastedbarely blinded Шишуля 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:04 punishedkilled by ko_oba 0.6 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 673 units away
17 1:44 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1343 units away; a running throw
20 1:40 punishedhit by Шишуля 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 994 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeDOBRO GT was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradeDOBRO GT was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
3 1:43 tradeDOBRO GT was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 tradeKorsager was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:39 peek togetherpeeked the same enemy as mafyld0, 31 ms after them - a double peek
5 1:32 tradeDOBRO GT was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
5 1:21 trade-Vnzx- was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
6 1:30 tradeKorsager was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with -Vnzx-, 823 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before -Vnzx-)
7 1:20 tradeDOBRO GT was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
8 1:04 holdheld with DOBRO GT, 936 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before DOBRO GT)
9 1:41 trademafyld0 was killed 533 units away: you traded in 5,000 ms (pros: 2,031 ms)
10 1:22 trademafyld0 was killed 203 units away: not traded within 5 s (pros: 969 ms)
11 1:19 holdheld with -Vnzx-, 486 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:17 trade-Vnzx- was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
13 1:41 trade-Vnzx- was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
13 1:39 trademafyld0 was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 tradeDOBRO GT was killed 427 units away: not traded within 5 s (pros: 625 ms)
14 1:34 tradeKorsager was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 trade-Vnzx- was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:09 holdheld with mafyld0, 89 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after mafyld0)
16 1:43 trademafyld0 was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 holdheld with -Vnzx-, 259 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before -Vnzx-)
17 1:42 trade-Vnzx- was killed 267 units away: not traded within 5 s (pros: 625 ms)
17 1:16 tradeDOBRO GT was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
20 1:11 trademafyld0 was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
20 1:09 holdheld with -Vnzx-, 345 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before -Vnzx-)
21 1:27 peek togetherpeeked the same enemy as mafyld0, 719 ms before them - early - you went first, alone
21 1:22 trademafyld0 was killed 591 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 ko_obakilled themGlock-18359 ms1219 ms1.6°
1 1:19 ko_obahit by themP2000844 ms–47.3°
3 bomb 0:39 女 Coldkilled by themM4A4266 ms625 ms2.9°
4 1:39 ******* MakcyTkakilled themAK-47203 ms594 ms3.9°
4 1:33 Шишуляkilled by themM4A1-S484 ms875 ms2.3°
4 1:33 Шишуляhit themAK-47484 ms–5.3°
5 1:27 ******* MakcyTkakilled themDesert Eagle1641 ms1641 ms4.5°
5 0:38 女 Coldhit themDesert Eagle906 ms–1.2°
5 0:33 Шишуляkilled themDesert Eagle156 ms156 ms2.0°
5 0:30 女 Coldhit themDesert Eagle359 ms–15.9°
5 0:29 女 Coldkilled by themAK-47422 ms422 ms4.3°
6 1:23 ******* MakcyTkahit by themAWP1562 ms–18.4°
6 1:23 ******* MakcyTkahit themDesert Eagle1781 ms–3.5°
6 1:23 ko_obakilled by themAWP281 ms281 ms3.7°
7 1:38 ******* MakcyTkakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:59 ko_obakilled themAK-4778 ms172 ms0.9°
8 1:29 ko_obahit by themDesert Eagle0 ms–0.0°
8 1:29 ko_obahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 CUDA ядраkilled themAK-47484 ms797 ms18.8°
8 1:03 ko_obakilled by themDesert Eagle375 ms375 ms3.2°
9 1:37 CUDA ядраhit by themDesert Eagle500 ms–6.8°
9 1:37 CUDA ядраkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:15 女 Coldkilled by themAK-47484 ms484 ms2.6°
10 1:32 女 Coldhit themAK-47156 ms–1.6°
10 1:32 女 Coldhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 Шишуляkilled by themAK-471031 ms1391 ms36.1°
11 1:46 ko_obahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 女 Coldkilled by themM4A4453 ms812 ms3.7°
11 1:17 女 Coldhit themDesert Eagle516 ms–0.8°
12 1:31 女 Coldkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
12 1:22 CUDA ядраkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:34 ******* MakcyTkahit themP20001281 ms–2.2°
13 1:33 ******* MakcyTkahit by themDesert Eagle1578 ms–3.1°
14 1:31 CUDA ядраkilled themM4A4391 ms562 ms7.2°
14 bomb 0:39 ko_obakilled themM4A4391 ms750 ms1.7°
14 bomb 0:39 ko_obahit by themDesert Eagle453 ms–4.3°
14 bomb 0:39 Шишуляkilled by themDesert Eagle469 ms969 ms12.6°
15 1:47 CUDA ядраhit themM4A4734 ms–10.8°
15 bomb 0:16 Шишуляkilled themM4A4188 ms188 ms0.9°
17 1:30 Шишуляhit themAK-47469 ms–0.9°
17 1:23 女 Coldhit themAK-47234 ms–2.5°
17 0:50 女 Coldkilled themAK-47344 ms344 ms2.9°
19 1:45 Шишуляhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:42 ko_obakilled themAK-47219 ms219 ms0.6°
19 1:15 ******* MakcyTkahit by themAK-47297 ms–2.1°
19 1:15 ******* MakcyTkahit themAK-47422 ms–1.4°
20 1:40 Шишуляhit by themGalil AR219 ms–0.8°
20 1:18 CUDA ядраkilled themAK-47203 ms609 ms4.1°
20 1:09 女 Coldkilled by themAK-47375 ms984 ms3.6°
21 1:26 ko_obakilled themM4A4438 ms1344 ms10.8°
21 1:24 女 Coldhit by themAK-47422 ms–1.5°
21 1:23 女 Coldkilled themM4A4672 ms766 ms9.9°
21 0:54 CUDA ядраkilled themM4A4766 ms1031 ms47.8°

Shots

You fired 17 of your 35 first shots too soon: 12 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 ko_obaGlock-18276fine - pros would have fired it too0/271% / 71%
1 1:20 ko_obaGlock-18379fine - pros would have fired it too2/4killed them62% / 62%
4 1:39 ******* MakcyTkaAK-47388fired while moving (133 u/s), too fast to be accurate - stop first4/8killed them5% / 61%
4 1:33 ШишуляAK-47419fired while moving (94 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)36% / 77%
5 1:30 ******* MakcyTkaDesert Eagle752fired while moving (190 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
5 1:28 ******* MakcyTkaDesert Eagle843fired while moving (191 u/s), too fast to be accurate - stop first1/4killed them13% / 45%
5 0:38 女 ColdDesert Eagle495fine - pros would have fired it too1/240% / 44%
5 0:33 ШишуляDesert Eagle1113fine - pros would have fired it too1/1killed them49% / 49%
5 0:30 女 ColdDesert Eagle178fine - pros would have fired it too1/1cut short (a death, a reload)47% / 51%
6 1:24 ******* MakcyTkaDesert Eagle598fired while moving (230 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)55% / 75%
8 1:19 CUDA ядраAK-47324fired while moving (159 u/s), too fast to be accurate - stop first4/8killed them4% / 56%
9 1:36 CUDA ядраAK-47507fired while moving (150 u/s), too fast to be accurate - stop first2/7killed them0% / 56%
9 1:26 ko_obaAK-47954aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/514% / 47%
10 1:32 女 ColdAK-47723fine - pros would have fired it too4/460% / 60%
11 1:17 女 ColdDesert Eagle827fine - pros would have fired it too1/1cut short (a death, a reload)40% / 43%
13 1:36 女 ColdUSP-S761aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
13 1:36 ******* MakcyTkaUSP-S664fine - pros would have fired it too0/126% / 40%
13 1:35 ******* MakcyTkaUSP-S597fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
13 1:34 ******* MakcyTkaUSP-S570fine - pros would have fired it too1/565% / 65%
13 1:32 女 ColdUSP-S51fine - pros would have fired it too0/1cut short (a death, a reload)37% / 57%
14 1:31 CUDA ядраM4A4247fired while moving (200 u/s), too fast to be accurate - stop first3/8killed them46% / 67%
14 bomb 0:39 ko_obaM4A4475fired while moving (167 u/s), too fast to be accurate - stop first5/8killed them4% / 61%
15 1:47 CUDA ядраM4A41437fine - pros would have fired it too1/269% / 69%
15 bomb 0:16 ШишуляM4A4815fired while moving (159 u/s), too fast to be accurate - stop first1/4killed them27% / 68%
17 1:30 ШишуляAK-47756too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target2/624% / 58%
17 1:23 女 ColdAK-471128fine - pros would have fired it too1/92 bullets after pros would have stopped37% / 52%
17 0:50 女 ColdAK-47615fine - pros would have fired it too1/4killed them61% / 61%
19 1:42 ko_obaAK-471674fine - pros would have fired it too1/2killed them66% / 66%
19 1:40 ШишуляAK-471633aim far off: your crosshair was about 7.5 player widths (234 units) off their body - get on target first0/22% / 58%
19 1:15 ******* MakcyTkaAK-47831fired while moving (82 u/s), too fast to be accurate - stop first3/911% / 47%
20 1:09 女 ColdAK-471137aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/41% / 45%
21 1:26 ko_obaM4A41497fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 47%
21 1:26 ko_obaM4A41558fine - pros would have fired it too2/3killed them56% / 56%
21 1:24 女 ColdM4A41037fired while moving (114 u/s), too fast to be accurate - stop first2/8killed them4% / 45%
21 0:54 CUDA ядраM4A4470fine - pros would have fired it too4/4killed them35% / 49%

Positioning

In none of your 36 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 30 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.