Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 23 | 30% |
| MAC-10 | 21 | 24% |
| MP9 | 21 | 14% |
| M4A1-S | 21 | 52% |
| Galil AR | 7 | 71% |
| Glock-18 | 5 | 0% |
| USP-S | 5 | 0% |
| Desert Eagle | 2 | 50% |
| SSG 08 | 1 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/94 | 17 1:47 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 26/94 | 2 1:42 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.1 s T | 2.6 |
| 31/94 | 20 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, in 25.6 s CT | 2.3 |
| 47/94 | 16 1:27 | 1 kill (AWP), a no-scope CT | 1.0 |
| 72/94 | 12 1:35 | 1 kill (Galil) T | 0.3 |
| 82/94 | 19 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 93/94 | 14 bomb 0:27 | 1 kill (MP9), 1 headshot CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:15 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Throws
15 grenades: 11 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:12 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 977 units away |
| 8 1:20 | exposed | a molotov at Middle - seen by 1 enemy for 3.1 s, the nearest 319 units away, thrown in the open |
| 15 1:43 | exposed | an HE at Stairs - seen by 1 enemy for 0.4 s, the nearest 1097 units away; a jump throw |
| 16 1:29 | exposed | a molotov at CT Spawn - seen by 1 enemy for 1.9 s, the nearest 77 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:41 | trade | Korsager was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:37 | hold | held with mafyld0, 659 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before mafyld0) |
| 4 1:33 | trade | Agnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:47 | trade | Korsager was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:32 | hold | held with DOBRO GT, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after DOBRO GT) |
| 5 1:32 | trade | DOBRO GT was killed 46 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:30 | trade | Korsager was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with Agnostic, 823 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Agnostic) |
| 6 1:23 | trade | Agnostic was killed 747 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:08 | trade | mafyld0 was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | mafyld0 was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:40 | trade | DOBRO GT was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:15 | trade | Agnostic was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:22 | trade | mafyld0 was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:15 | trade | Agnostic was killed 93 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:38 | hold | held with DOBRO GT, 468 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before DOBRO GT) |
| 17 1:43 | hold | held with Agnostic, 259 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Agnostic) |
| 20 1:09 | hold | held with Agnostic, 345 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Agnostic) |
| 20 1:08 | trade | Agnostic was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:02 | trade | DOBRO GT was killed 286 units away: you traded in 4,453 ms (pros: 1,641 ms) |
| 20 1:00 | hold | held with Korsager, 365 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Korsager) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | P2000 | 453 ms | – | 12.4° | ||
| 2 1:42 | hit by them | MP9 | 328 ms | – | 1.8° | ||
| 2 1:42 | killed them | AK-47 | 391 ms | 391 ms | 1.6° | ||
| 2 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | hit them | AK-47 | 1047 ms | – | 0.6° | ||
| 3 1:37 | killed by them | Desert Eagle | 78 ms | 984 ms | 0.5° | ||
| 3 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:26 | killed by them | M4A1-S | 922 ms | 1547 ms | 28.4° | ||
| 5 1:22 | killed by them | AK-47 | 375 ms | 672 ms | 2.4° | ||
| 6 1:20 | hit them | MAC-10 | 578 ms | – | 1.4° | ||
| 6 1:04 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | killed by them | M4A4 | 578 ms | 938 ms | 16.6° | ||
| 7 1:32 | hit them | Galil AR | 578 ms | – | 3.7° | ||
| 8 bomb 0:39 | killed by them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 9 1:31 | hit them | MAC-10 | 109 ms | – | 2.8° | ||
| 9 1:11 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:08 | killed by them | Desert Eagle | 531 ms | 531 ms | 3.7° | ||
| 10 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | hit them | Desert Eagle | 156 ms | – | 2.5° | ||
| 11 1:18 | killed by them | AK-47 | 656 ms | 969 ms | 12.6° | ||
| 12 1:35 | killed them | Galil AR | 344 ms | 516 ms | 2.9° | ||
| 12 1:29 | killed by them | AWP | 484 ms | 484 ms | 2.9° | ||
| 13 1:42 | killed by them | Glock-18 | 531 ms | 1031 ms | 1.2° | ||
| 14 bomb 0:28 | killed them | MP9 | 1750 ms | 2172 ms | 16.5° | ||
| 14 bomb 0:27 | hit by them | MAC-10 | 2047 ms | – | 5.6° | ||
| 15 1:38 | killed by them | Desert Eagle | 391 ms | 391 ms | 1.7° | ||
| 16 1:27 | killed them | AWP | 2031 ms | 2031 ms | 8.8° | ||
| 17 1:47 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:42 | killed by them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 19 1:39 | hit by them | Desert Eagle | 234 ms | – | 0.6° | ||
| 19 1:39 | killed them | M4A1-S | 344 ms | 453 ms | 0.9° | ||
| 20 1:25 | killed them | M4A1-S | 469 ms | 1672 ms | 5.0° | ||
| 20 1:25 | hit by them | Galil AR | 516 ms | – | 3.6° | ||
| 20 0:59 | killed them | M4A1-S | 125 ms | 1562 ms | 1.5° | ||
| 20 0:58 | hit by them | AK-47 | 297 ms | – | 1.0° | ||
| 21 1:40 | killed by them | AK-47 | 203 ms | 578 ms | 0.2° | ||
| 21 1:40 | hit them | AK-47 | 266 ms | – | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 834 | fine - pros would have fired it too | 0/6 | 37% / 38% | ||
| 1 1:20 | Glock-18 | 453 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/5 | 1% / 57% | ||
| 2 1:42 | AK-47 | 721 | fine - pros would have fired it too | 1/7 | killed them | 73% / 73% | |
| 2 1:15 | AK-47 | 1562 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 9% / 51% | ||
| 2 1:14 | AK-47 | 1564 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/4 | 4% / 49% | ||
| 2 1:14 | AK-47 | 1582 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 1/2 | 1% / 55% | ||
| 4 1:27 | AK-47 | 975 | aim far off: your crosshair was about 9 player widths (295 units) off their body - get on target first | 3/14 | cut short (a death, a reload) | 1% / 52% | |
| 5 1:22 | Desert Eagle | 445 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 40% / 50% | |
| 6 1:20 | MAC-10 | 947 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 6 1:19 | MAC-10 | 949 | fine - pros would have fired it too | 1/5 | 62% / 62% | ||
| 7 1:32 | Galil AR | 444 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 48% / 52% | |
| 9 1:31 | MAC-10 | 833 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/3 | 57% / 64% | ||
| 9 1:31 | MAC-10 | 813 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 9 1:30 | MAC-10 | 815 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 27% / 55% | ||
| 9 1:09 | MAC-10 | 1065 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 47% / 47% | |
| 10 1:13 | Desert Eagle | 484 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 12 1:35 | Galil AR | 671 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/9 | killed them | 18% / 50% | |
| 13 1:43 | USP-S | 755 | fine - pros would have fired it too | 0/5 | 28% / 43% | ||
| 13 1:42 | USP-S | 972 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 36% | |
| 13 1:41 | USP-S | 1021 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 41% | |
| 14 bomb 0:29 | MP9 | 732 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 14 bomb 0:28 | MP9 | 665 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/25 | killed them; 10 bullets after pros would have stopped | 22% / 62% | |
| 14 bomb 0:24 | MP9 | 543 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/9 | 55% / 67% | ||
| 16 1:27 | AWP | 47 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 19 1:39 | M4A1-S | 1153 | fine - pros would have fired it too | 2/6 | killed them | 45% / 45% | |
| 20 1:25 | M4A1-S | 871 | fine - pros would have fired it too | 5/16 | killed them | 31% / 54% | |
| 20 0:59 | M4A1-S | 1253 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 23% / 52% | ||
| 20 0:58 | M4A1-S | 1253 | fine - pros would have fired it too | 3/6 | killed them | 32% / 48% | |
| 21 1:40 | AK-47 | 1108 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 67% / 67% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
