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Mirage, won 13-8 · Tue 06 Oct, 20:03

-Vnzx-Master Guardian I

The match

Aim

391 msTTD1562 msTTK2.5°Crosshair↓50%1st bullet29%Spray10%Head64%Counter-strafe

Scoreboard

55ADR71%KAST

Positioning

Shots

16/29Rushed↓4/15Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-472330%
MAC-102124%
MP92114%
M4A1-S2152%
Galil AR771%
Glock-1850%
USP-S50%
Desert Eagle250%
SSG 0810%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/9417 1:47 1 kill (AWP), 1 through smoke CT3.0
26/942 1:42 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.1 s T2.6
31/9420 1:23 2 kills (M4A1-S ×2), 1 through smoke, in 25.6 s CT2.3
47/9416 1:27 1 kill (AWP), a no-scope CT1.0
72/9412 1:35 1 kill (Galil) T0.3
82/9419 1:39 1 kill (M4A1-S), 1 headshot CT-0.2
93/9414 bomb 0:27 1 kill (MP9), 1 headshot CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:15 1v3 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 11 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:12 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 977 units away
8 1:20 exposeda molotov at Middle - seen by 1 enemy for 3.1 s, the nearest 319 units away, thrown in the open
15 1:43 exposedan HE at Stairs - seen by 1 enemy for 0.4 s, the nearest 1097 units away; a jump throw
16 1:29 exposeda molotov at CT Spawn - seen by 1 enemy for 1.9 s, the nearest 77 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:41 tradeKorsager was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
3 1:37 holdheld with mafyld0, 659 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before mafyld0)
4 1:33 tradeAgnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
5 1:47 tradeKorsager was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
5 1:32 holdheld with DOBRO GT, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after DOBRO GT)
5 1:32 tradeDOBRO GT was killed 46 units away: not traded within 5 s (pros: 625 ms)
6 1:30 tradeKorsager was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with Agnostic, 823 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Agnostic)
6 1:23 tradeAgnostic was killed 747 units away: not traded within 5 s (pros: 625 ms)
6 1:08 trademafyld0 was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 trademafyld0 was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:40 tradeDOBRO GT was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
9 1:15 tradeAgnostic was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
10 1:22 trademafyld0 was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
10 1:15 tradeAgnostic was killed 93 units away: not traded within 5 s (pros: 969 ms)
15 1:38 holdheld with DOBRO GT, 468 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before DOBRO GT)
17 1:43 holdheld with Agnostic, 259 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Agnostic)
20 1:09 holdheld with Agnostic, 345 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Agnostic)
20 1:08 tradeAgnostic was killed 195 units away: not traded within 5 s (pros: 969 ms)
20 1:02 tradeDOBRO GT was killed 286 units away: you traded in 4,453 ms (pros: 1,641 ms)
20 1:00 holdheld with Korsager, 365 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Korsager)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 ko_obahit by themP2000453 ms–12.4°
2 1:42 CUDA ядраhit by themMP9328 ms–1.8°
2 1:42 CUDA ядраkilled themAK-47391 ms391 ms1.6°
2 1:34 ko_obakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 ******* MakcyTkahit themAK-471047 ms–0.6°
3 1:37 ******* MakcyTkakilled by themDesert Eagle78 ms984 ms0.5°
3 1:37 ******* MakcyTkahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 CUDA ядраhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 CUDA ядраhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:26 Шишуляkilled by themM4A1-S922 ms1547 ms28.4°
5 1:22 CUDA ядраkilled by themAK-47375 ms672 ms2.4°
6 1:20 ko_obahit themMAC-10578 ms–1.4°
6 1:04 ******* MakcyTkakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 女 Coldkilled by themM4A4578 ms938 ms16.6°
7 1:32 女 Coldhit themGalil AR578 ms–3.7°
8 bomb 0:39 女 Coldkilled by themAK-47406 ms406 ms0.6°
9 1:31 ko_obahit themMAC-10109 ms–2.8°
9 1:11 ko_obahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:08 ko_obakilled by themDesert Eagle531 ms531 ms3.7°
10 1:14 Шишуляkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 Шишуляhit themDesert Eagle156 ms–2.5°
11 1:18 Шишуляkilled by themAK-47656 ms969 ms12.6°
12 1:35 ******* MakcyTkakilled themGalil AR344 ms516 ms2.9°
12 1:29 ko_obakilled by themAWP484 ms484 ms2.9°
13 1:42 女 Coldkilled by themGlock-18531 ms1031 ms1.2°
14 bomb 0:28 ******* MakcyTkakilled themMP91750 ms2172 ms16.5°
14 bomb 0:27 ******* MakcyTkahit by themMAC-102047 ms–5.6°
15 1:38 女 Coldkilled by themDesert Eagle391 ms391 ms1.7°
16 1:27 女 Coldkilled themAWP2031 ms2031 ms8.8°
17 1:47 CUDA ядраkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:42 女 Coldkilled by themAK-47438 ms438 ms0.8°
19 1:39 CUDA ядраhit by themDesert Eagle234 ms–0.6°
19 1:39 CUDA ядраkilled themM4A1-S344 ms453 ms0.9°
20 1:25 Шишуляkilled themM4A1-S469 ms1672 ms5.0°
20 1:25 Шишуляhit by themGalil AR516 ms–3.6°
20 0:59 女 Coldkilled themM4A1-S125 ms1562 ms1.5°
20 0:58 女 Coldhit by themAK-47297 ms–1.0°
21 1:40 Шишуляkilled by themAK-47203 ms578 ms0.2°
21 1:40 Шишуляhit themAK-47266 ms–0.6°

Shots

You fired 16 of your 29 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 ko_obaGlock-18834fine - pros would have fired it too0/637% / 38%
1 1:20 ko_obaGlock-18453aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/51% / 57%
2 1:42 CUDA ядраAK-47721fine - pros would have fired it too1/7killed them73% / 73%
2 1:15 ******* MakcyTkaAK-471562aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/29% / 51%
2 1:14 ******* MakcyTkaAK-471564fired while moving (79 u/s), too fast to be accurate - stop first1/44% / 49%
2 1:14 ******* MakcyTkaAK-471582aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first1/21% / 55%
4 1:27 ШишуляAK-47975aim far off: your crosshair was about 9 player widths (295 units) off their body - get on target first3/14cut short (a death, a reload)1% / 52%
5 1:22 CUDA ядраDesert Eagle445fired while moving (120 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)40% / 50%
6 1:20 ko_obaMAC-10947fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
6 1:19 ko_obaMAC-10949fine - pros would have fired it too1/562% / 62%
7 1:32 女 ColdGalil AR444fine - pros would have fired it too2/4cut short (a death, a reload)48% / 52%
9 1:31 ko_obaMAC-10833fired while moving (121 u/s), too fast to be accurate - stop first1/357% / 64%
9 1:31 ko_obaMAC-10813aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
9 1:30 ko_obaMAC-10815aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/227% / 55%
9 1:09 ko_obaMAC-101065fine - pros would have fired it too0/3cut short (a death, a reload)47% / 47%
10 1:13 ШишуляDesert Eagle484fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
12 1:35 ******* MakcyTkaGalil AR671fired while moving (96 u/s), too fast to be accurate - stop first3/9killed them18% / 50%
13 1:43 ШишуляUSP-S755fine - pros would have fired it too0/528% / 43%
13 1:42 女 ColdUSP-S972fired while moving (105 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 36%
13 1:41 女 ColdUSP-S1021fired while moving (139 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 41%
14 bomb 0:29 ******* MakcyTkaMP9732fired while moving (240 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
14 bomb 0:28 ******* MakcyTkaMP9665fired while moving (233 u/s), too fast to be accurate - stop first3/25killed them; 10 bullets after pros would have stopped22% / 62%
14 bomb 0:24 女 ColdMP9543fired while moving (200 u/s), too fast to be accurate - stop first0/955% / 67%
16 1:27 女 ColdAWP47fine - pros would have fired it too1/1killed them86% / 86%
19 1:39 CUDA ядраM4A1-S1153fine - pros would have fired it too2/6killed them45% / 45%
20 1:25 ШишуляM4A1-S871fine - pros would have fired it too5/16killed them31% / 54%
20 0:59 女 ColdM4A1-S1253aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/523% / 52%
20 0:58 女 ColdM4A1-S1253fine - pros would have fired it too3/6killed them32% / 48%
21 1:40 ШишуляAK-471108fine - pros would have fired it too2/4cut short (a death, a reload)67% / 67%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 16 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.