ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 8-13 · Tue 06 Oct, 20:03

ko_oba

The match

Aim

398 msTTD375 msTTK3.7°Crosshair↓70%1st bullet14%Spray15%Head87%Counter-strafe

Scoreboard

60ADR62%KAST

Positioning

Shots

6/21Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S1429%
AK-47119%
AWP989%
Desert Eagle850%
Glock-18450%
M4A1-S367%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/9412 1:29 2 kills (AWP ×2), in 11.6 s CT2.9
23/947 1:20 1 kill (AWP), a wallbang CT2.7
28/949 1:08 1 kill (Deagle), 1 headshot CT2.5
38/945 1:47 2 kills (AWP ×2), in 15 s CT1.8
45/948 1:03 1 kill (Deagle), 1 headshot CT1.0
46/9410 1:02 1 kill (AWP), a no-scope CT1.0
89/946 1:23 1 kill (AWP), 1 headshot CT-0.8
92/9415 bomb 0:09 1 kill (M4A1-S) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 bomb 0:16 1v3 after the plant T · 49 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · they saw them first
16 1:23 1v4 before the plant T · 9 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:10 weakbarely blinded DOBRO GT 1.8 s (0.1 s white); blinded 女 Cold 4.2 s holding Snipers Nest - safe
14 1:40 weakbarely blinded Korsager 1.6 s (0.1 s white)
15 bomb 0:23 goodblinded Agnostic 4.2 s (1.4 s white)
16 1:41 wastedbarely blinded -Vnzx- 0.6 s (0.1 s white)
17 1:48 wastedbarely blinded DOBRO GT 1.1 s (0.1 s white), -Vnzx- 0.6 s (0.1 s white)
17 1:47 goodblinded DOBRO GT 3.5 s (0.9 s white)
18 1:46 wastedno enemy blinded for long; blinded CUDA ядра 4.0 s holding Top Mid - safe
19 1:48 goodblinded Agnostic 3.2 s (0.6 s white); blinded themselves 4.0 s holding Top Mid - safe
20 1:44 weakbarely blinded mafyld0 2.9 s (0.5 s white)
20 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 0:31 punishedkilled by DOBRO GT with a smoke in hand at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 486 units away
12 1:22 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1131 units away
15 bomb 0:25 exposeda flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 849 units away

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Stairs. Pros do that in about 1 duel in 16. You crouched in 9 of your 21 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:23 AgnosticStairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
6 1:20 -Vnzx-Stairscover not used: 16 units away, they'd have seen only your headlived
15 bomb 0:09 mafyld0Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 trade女 Cold was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:39 holdheld with 女 Cold, 624 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after 女 Cold)
3 bomb 0:39 holdheld with 女 Cold, 620 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after 女 Cold)
5 1:27 trade******* MakcyTka was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
6 1:26 tradeШишуля was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 holdheld with ******* MakcyTka, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after ******* MakcyTka)
9 1:36 tradeCUDA ядра was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 trade女 Cold was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
12 1:35 trade******* MakcyTka was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
15 1:40 tradeCUDA ядра was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 trade女 Cold was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:30 trade******* MakcyTka was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:16 tradeШишуля was killed 224 units away: not traded within 5 s (pros: 969 ms)
16 1:32 tradeШишуля was killed 249 units away: not traded within 5 s (pros: 625 ms)
16 1:27 trade女 Cold was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
17 1:47 tradeCUDA ядра was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
18 1:47 tradeCUDA ядра was killed 121 units away: not traded within 5 s (pros: 969 ms)
21 1:36 trade******* MakcyTka was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with Шишуля, 163 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Шишуля)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Korsagerhit by themGlock-18453 ms–11.3°
1 1:27 -Vnzx-hit themP2000453 ms–12.4°
1 1:24 Korsagerhit themP2000625 ms–46.3°
1 1:20 Agnostickilled by themGlock-18359 ms1219 ms1.6°
1 1:19 Agnostichit themP2000844 ms–47.3°
2 1:47 DOBRO GThit by themSSG 08297 ms–2.2°
2 1:34 -Vnzx-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:24 mafyld0hit themAWP391 ms–2.6°
4 1:22 mafyld0hit by themAK-47500 ms–0.5°
4 1:16 Korsagerkilled by themAK-47656 ms656 ms2.1°
5 1:47 Korsagerkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:32 DOBRO GTkilled themAWP328 ms328 ms0.5°
6 1:23 Agnostickilled themAWP281 ms281 ms3.7°
6 1:20 -Vnzx-hit by themMAC-10578 ms–1.4°
6 0:31 DOBRO GTkilled by themAK-47531 ms531 ms8.6°
7 1:20 DOBRO GThit by themAK-47688 ms–4.1°
7 1:20 DOBRO GTkilled themAWP828 ms828 ms15.7°
7 0:59 Agnostickilled by themAK-4778 ms172 ms0.9°
8 1:29 Agnostichit themDesert Eagle0 ms–0.0°
8 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:03 Agnostickilled themDesert Eagle375 ms375 ms3.2°
8 1:03 DOBRO GTkilled by themM4A4516 ms516 ms2.3°
9 1:31 -Vnzx-hit by themMAC-10109 ms–2.8°
9 1:11 -Vnzx-hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:08 -Vnzx-killed themDesert Eagle531 ms531 ms3.7°
10 1:03 DOBRO GThit themAWP391 ms–6.1°
10 1:02 DOBRO GTkilled themAWP406 ms406 ms15.3°
11 1:46 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:28 Korsagerkilled by themAK-47172 ms469 ms3.4°
12 1:29 -Vnzx-killed themAWP484 ms484 ms2.9°
12 1:18 mafyld0killed themAWP359 ms359 ms1.7°
13 1:47 DOBRO GThit themGlock-18469 ms–0.1°
13 1:45 DOBRO GTkilled by themUSP-S344 ms344 ms0.7°
14 bomb 0:39 Agnostickilled by themM4A4391 ms750 ms1.7°
14 bomb 0:39 Agnostichit themDesert Eagle453 ms–4.3°
15 bomb 0:35 Korsagerhit by themM4A4328 ms–1.6°
15 bomb 0:35 Korsagerhit themSSG 08375 ms–2.8°
15 bomb 0:09 mafyld0killed themM4A1-S141 ms250 ms8.9°
15 bomb 0:08 Korsagerkilled by themAK-47594 ms891 ms50.6°
16 1:34 Korsagerhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:33 Korsagerhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 Korsagerhit by themAK-4794 ms–3.4°
16 1:18 DOBRO GTkilled by themM4A1-S578 ms578 ms7.2°
17 1:38 DOBRO GTkilled by themAK-47453 ms656 ms3.0°
18 1:45 mafyld0killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:42 Agnostickilled by themAK-47219 ms219 ms0.6°
20 1:37 mafyld0hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 mafyld0killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:26 Agnostickilled by themM4A4438 ms1344 ms10.8°

Shots

You fired 6 of your 21 first shots too soon: 4 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 -Vnzx-USP-S600fine - pros would have fired it too2/1031% / 49%
1 1:24 KorsagerUSP-S345aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/2cut short (a death, a reload)3% / 42%
1 1:20 AgnosticUSP-S406aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3cut short (a death, a reload)16% / 44%
2 1:47 DOBRO GTDesert Eagle1637fine - pros would have fired it too0/132% / 42%
4 1:24 mafyld0AWP1621fine - pros would have fired it too1/266% / 66%
5 1:32 DOBRO GTAWP1422fine - pros would have fired it too1/1killed them70% / 70%
6 1:23 AgnosticAWP138fine - pros would have fired it too1/1killed them78% / 78%
7 1:20 DOBRO GTAWP638fine - pros would have fired it too1/1killed them74% / 74%
8 1:29 AgnosticDesert Eagle1393fine - pros would have fired it too1/178% / 78%
8 1:03 AgnosticDesert Eagle680fine - pros would have fired it too1/1killed them72% / 72%
9 1:31 -Vnzx-Desert Eagle821aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 49%
9 1:26 AgnosticDesert Eagle951fine - pros would have fired it too0/149% / 49%
9 1:08 -Vnzx-Desert Eagle1065fine - pros would have fired it too1/1killed them71% / 71%
10 1:03 DOBRO GTAWP243fine - pros would have fired it too2/2killed them75% / 75%
12 1:29 -Vnzx-AWP642fine - pros would have fired it too1/1killed them83% / 83%
12 1:18 mafyld0AWP859fine - pros would have fired it too1/1killed them74% / 79%
13 1:47 DOBRO GTGlock-181022fired while moving (240 u/s), too fast to be accurate - stop first2/616% / 50%
14 bomb 0:39 AgnosticDesert Eagle450fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
15 bomb 0:09 mafyld0M4A1-S244fired while moving (111 u/s), too fast to be accurate - stop first2/11killed them9% / 49%
16 1:19 DOBRO GTAK-47652aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)12% / 48%
17 1:38 DOBRO GTDesert Eagle824fine - pros would have fired it too0/1cut short (a death, a reload)33% / 37%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.