Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 14 | 29% |
| AK-47 | 11 | 9% |
| AWP | 9 | 89% |
| Desert Eagle | 8 | 50% |
| Glock-18 | 4 | 50% |
| M4A1-S | 3 | 67% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/94 | 12 1:29 | 2 kills (AWP ×2), in 11.6 s CT | 2.9 |
| 23/94 | 7 1:20 | 1 kill (AWP), a wallbang CT | 2.7 |
| 28/94 | 9 1:08 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 38/94 | 5 1:47 | 2 kills (AWP ×2), in 15 s CT | 1.8 |
| 45/94 | 8 1:03 | 1 kill (Deagle), 1 headshot CT | 1.0 |
| 46/94 | 10 1:02 | 1 kill (AWP), a no-scope CT | 1.0 |
| 89/94 | 6 1:23 | 1 kill (AWP), 1 headshot CT | -0.8 |
| 92/94 | 15 bomb 0:09 | 1 kill (M4A1-S) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 bomb 0:16 | 1v3 after the plant T · 49 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · they saw them first |
| 16 1:23 | 1v4 before the plant T · 9 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
10 flashes: 3 good, 3 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:10 | weak | barely blinded DOBRO GT 1.8 s (0.1 s white); blinded 女 Cold 4.2 s holding Snipers Nest - safe |
| 14 1:40 | weak | barely blinded Korsager 1.6 s (0.1 s white) |
| 15 bomb 0:23 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 16 1:41 | wasted | barely blinded -Vnzx- 0.6 s (0.1 s white) |
| 17 1:48 | wasted | barely blinded DOBRO GT 1.1 s (0.1 s white), -Vnzx- 0.6 s (0.1 s white) |
| 17 1:47 | good | blinded DOBRO GT 3.5 s (0.9 s white) |
| 18 1:46 | wasted | no enemy blinded for long; blinded CUDA ядра 4.0 s holding Top Mid - safe |
| 19 1:48 | good | blinded Agnostic 3.2 s (0.6 s white); blinded themselves 4.0 s holding Top Mid - safe |
| 20 1:44 | weak | barely blinded mafyld0 2.9 s (0.5 s white) |
| 20 1:43 | wasted | no enemy blinded for long |
Throws
22 grenades: 19 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 0:31 | punished | killed by DOBRO GT with a smoke in hand at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 486 units away |
| 12 1:22 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1131 units away |
| 15 bomb 0:25 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 849 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:23 | Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 6 1:20 | Stairs | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 15 bomb 0:09 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | 女 Cold was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:39 | hold | held with 女 Cold, 624 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after 女 Cold) |
| 3 bomb 0:39 | hold | held with 女 Cold, 620 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after 女 Cold) |
| 5 1:27 | trade | ******* MakcyTka was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:26 | trade | Шишуля was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | hold | held with ******* MakcyTka, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after ******* MakcyTka) |
| 9 1:36 | trade | CUDA ядра was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | trade | 女 Cold was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:35 | trade | ******* MakcyTka was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:40 | trade | CUDA ядра was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | trade | 女 Cold was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:30 | trade | ******* MakcyTka was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:16 | trade | Шишуля was killed 224 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:32 | trade | Шишуля was killed 249 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:27 | trade | 女 Cold was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:47 | trade | CUDA ядра was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:47 | trade | CUDA ядра was killed 121 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:36 | trade | ******* MakcyTka was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | hold | held with Шишуля, 163 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Шишуля) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | Glock-18 | 453 ms | – | 11.3° | ||
| 1 1:27 | hit them | P2000 | 453 ms | – | 12.4° | ||
| 1 1:24 | hit them | P2000 | 625 ms | – | 46.3° | ||
| 1 1:20 | killed by them | Glock-18 | 359 ms | 1219 ms | 1.6° | ||
| 1 1:19 | hit them | P2000 | 844 ms | – | 47.3° | ||
| 2 1:47 | hit by them | SSG 08 | 297 ms | – | 2.2° | ||
| 2 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:24 | hit them | AWP | 391 ms | – | 2.6° | ||
| 4 1:22 | hit by them | AK-47 | 500 ms | – | 0.5° | ||
| 4 1:16 | killed by them | AK-47 | 656 ms | 656 ms | 2.1° | ||
| 5 1:47 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:32 | killed them | AWP | 328 ms | 328 ms | 0.5° | ||
| 6 1:23 | killed them | AWP | 281 ms | 281 ms | 3.7° | ||
| 6 1:20 | hit by them | MAC-10 | 578 ms | – | 1.4° | ||
| 6 0:31 | killed by them | AK-47 | 531 ms | 531 ms | 8.6° | ||
| 7 1:20 | hit by them | AK-47 | 688 ms | – | 4.1° | ||
| 7 1:20 | killed them | AWP | 828 ms | 828 ms | 15.7° | ||
| 7 0:59 | killed by them | AK-47 | 78 ms | 172 ms | 0.9° | ||
| 8 1:29 | hit them | Desert Eagle | 0 ms | – | 0.0° | ||
| 8 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:03 | killed them | Desert Eagle | 375 ms | 375 ms | 3.2° | ||
| 8 1:03 | killed by them | M4A4 | 516 ms | 516 ms | 2.3° | ||
| 9 1:31 | hit by them | MAC-10 | 109 ms | – | 2.8° | ||
| 9 1:11 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:08 | killed them | Desert Eagle | 531 ms | 531 ms | 3.7° | ||
| 10 1:03 | hit them | AWP | 391 ms | – | 6.1° | ||
| 10 1:02 | killed them | AWP | 406 ms | 406 ms | 15.3° | ||
| 11 1:46 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:28 | killed by them | AK-47 | 172 ms | 469 ms | 3.4° | ||
| 12 1:29 | killed them | AWP | 484 ms | 484 ms | 2.9° | ||
| 12 1:18 | killed them | AWP | 359 ms | 359 ms | 1.7° | ||
| 13 1:47 | hit them | Glock-18 | 469 ms | – | 0.1° | ||
| 13 1:45 | killed by them | USP-S | 344 ms | 344 ms | 0.7° | ||
| 14 bomb 0:39 | killed by them | M4A4 | 391 ms | 750 ms | 1.7° | ||
| 14 bomb 0:39 | hit them | Desert Eagle | 453 ms | – | 4.3° | ||
| 15 bomb 0:35 | hit by them | M4A4 | 328 ms | – | 1.6° | ||
| 15 bomb 0:35 | hit them | SSG 08 | 375 ms | – | 2.8° | ||
| 15 bomb 0:09 | killed them | M4A1-S | 141 ms | 250 ms | 8.9° | ||
| 15 bomb 0:08 | killed by them | AK-47 | 594 ms | 891 ms | 50.6° | ||
| 16 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | hit by them | AK-47 | 94 ms | – | 3.4° | ||
| 16 1:18 | killed by them | M4A1-S | 578 ms | 578 ms | 7.2° | ||
| 17 1:38 | killed by them | AK-47 | 453 ms | 656 ms | 3.0° | ||
| 18 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:42 | killed by them | AK-47 | 219 ms | 219 ms | 0.6° | ||
| 20 1:37 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:26 | killed by them | M4A4 | 438 ms | 1344 ms | 10.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 600 | fine - pros would have fired it too | 2/10 | 31% / 49% | ||
| 1 1:24 | USP-S | 345 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 42% | |
| 1 1:20 | USP-S | 406 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 16% / 44% | |
| 2 1:47 | Desert Eagle | 1637 | fine - pros would have fired it too | 0/1 | 32% / 42% | ||
| 4 1:24 | AWP | 1621 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 5 1:32 | AWP | 1422 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 6 1:23 | AWP | 138 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 7 1:20 | AWP | 638 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 8 1:29 | Desert Eagle | 1393 | fine - pros would have fired it too | 1/1 | 78% / 78% | ||
| 8 1:03 | Desert Eagle | 680 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 9 1:31 | Desert Eagle | 821 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 49% | |
| 9 1:26 | Desert Eagle | 951 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 9 1:08 | Desert Eagle | 1065 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 10 1:03 | AWP | 243 | fine - pros would have fired it too | 2/2 | killed them | 75% / 75% | |
| 12 1:29 | AWP | 642 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 1:18 | AWP | 859 | fine - pros would have fired it too | 1/1 | killed them | 74% / 79% | |
| 13 1:47 | Glock-18 | 1022 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | 16% / 50% | ||
| 14 bomb 0:39 | Desert Eagle | 450 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 15 bomb 0:09 | M4A1-S | 244 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/11 | killed them | 9% / 49% | |
| 16 1:19 | AK-47 | 652 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 12% / 48% | |
| 17 1:38 | Desert Eagle | 824 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 37% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.