Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 18 | 11% |
| AK-47 | 16 | 50% |
| M4A1-S | 16 | 31% |
| Desert Eagle | 3 | 67% |
| USP-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 27/94 | 9 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 43/94 | 5 1:21 | 1 kill (AK-47) CT | 1.0 |
| 52/94 | 12 1:21 | 1 kill (M4A1-S) CT | 0.8 |
| 83/94 | 4 1:42 | 1 kill (AK-47) CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 1:00 | 1v2 before the plant T · 83 HP · CT Spawn | lost - died in the first fight · they saw them first |
Throws
1 grenade: 0 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:48 | punished | killed by -Vnzx- 0.9 s after throwing a smoke at Palace Alley, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 1219 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:35 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 1:19 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:32 | trade | ******* MakcyTka was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:39 | hold | held with 女 Cold, 381 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before 女 Cold) |
| 3 bomb 0:39 | hold | held with 女 Cold, 384 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before 女 Cold) |
| 7 1:38 | trade | ******* MakcyTka was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | Шишуля was killed 855 units away: you traded in 4,266 ms (pros: 2,031 ms) |
| 10 1:13 | trade | 女 Cold was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | ko_oba was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:47 | peek together | peeked the same enemy as ko_oba, 531 ms before them - early - you went first, alone |
| 19 1:40 | trade | 女 Cold was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | P2000 | 1141 ms | – | 8.9° | ||
| 1 1:26 | killed by them | Glock-18 | 594 ms | 594 ms | 48.4° | ||
| 2 1:42 | hit them | MP9 | 328 ms | – | 1.8° | ||
| 2 1:42 | killed by them | AK-47 | 391 ms | 391 ms | 1.6° | ||
| 3 1:28 | hit them | MP9 | 2766 ms | – | 7.1° | ||
| 3 1:27 | hit by them | AK-47 | 2453 ms | – | 4.7° | ||
| 3 bomb 0:39 | hit by them | P2000 | 297 ms | – | 9.6° | ||
| 4 1:43 | hit by them | Glock-18 | 469 ms | – | 13.2° | ||
| 4 1:43 | killed them | AK-47 | 516 ms | 812 ms | 4.7° | ||
| 4 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:50 | killed by them | AK-47 | 203 ms | 203 ms | 7.4° | ||
| 5 1:22 | killed them | AK-47 | 375 ms | 672 ms | 2.4° | ||
| 6 1:12 | hit them | M4A4 | 688 ms | – | 7.2° | ||
| 6 1:12 | killed by them | Desert Eagle | 922 ms | 922 ms | 1.9° | ||
| 7 1:34 | killed by them | AK-47 | 312 ms | 609 ms | 0.2° | ||
| 7 1:34 | hit them | M4A4 | 547 ms | – | 2.1° | ||
| 8 1:19 | killed by them | AK-47 | 484 ms | 797 ms | 18.8° | ||
| 9 1:41 | killed them | Desert Eagle | 453 ms | 453 ms | 6.1° | ||
| 9 1:37 | hit them | Desert Eagle | 500 ms | – | 6.8° | ||
| 9 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:40 | killed by them | AK-47 | 281 ms | 578 ms | 0.9° | ||
| 12 1:22 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | killed by them | M4A4 | 391 ms | 562 ms | 7.2° | ||
| 15 1:47 | hit by them | M4A4 | 734 ms | – | 10.8° | ||
| 15 1:41 | killed by them | AK-47 | 500 ms | 688 ms | 0.9° | ||
| 15 1:41 | hit them | AK-47 | 547 ms | – | 4.1° | ||
| 16 1:37 | killed by them | M4A1-S | 562 ms | 969 ms | 10.8° | ||
| 17 1:47 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:47 | killed by them | AWP | 359 ms | 359 ms | 1.0° | ||
| 19 1:39 | hit them | Desert Eagle | 234 ms | – | 0.6° | ||
| 19 1:39 | killed by them | M4A1-S | 344 ms | 453 ms | 0.9° | ||
| 20 1:18 | killed by them | AK-47 | 203 ms | 609 ms | 4.1° | ||
| 21 0:54 | killed by them | M4A4 | 766 ms | 1031 ms | 47.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 315 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 45% | |
| 2 1:42 | MP9 | 729 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 33% / 51% | |
| 3 1:28 | MP9 | 368 | fine - pros would have fired it too | 3/21 | 60% / 63% | ||
| 4 1:43 | AK-47 | 980 | fine - pros would have fired it too | 3/9 | killed them | 47% / 57% | |
| 5 1:22 | AK-47 | 442 | fired while moving (110 u/s), too fast to be accurate - stop first | 4/7 | killed them | 21% / 49% | |
| 6 1:13 | M4A1-S | 718 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 24% / 50% | |
| 7 1:35 | M4A1-S | 1284 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 62% | |
| 7 1:34 | M4A1-S | 1243 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 11% / 62% | ||
| 7 1:34 | M4A1-S | 820 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 57% / 57% | |
| 8 1:19 | MP9 | 326 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 8% / 56% | |
| 9 1:41 | Desert Eagle | 527 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 22% / 54% | |
| 11 1:40 | AK-47 | 753 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 46% | |
| 14 1:31 | Desert Eagle | 206 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 15 1:47 | AK-47 | 1442 | fine - pros would have fired it too | 0/4 | 51% / 51% | ||
| 15 1:41 | AK-47 | 1078 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 71% / 71% | |
| 19 1:39 | Desert Eagle | 1153 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 72% / 72% | |
| 21 0:54 | AK-47 | 463 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.