Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 39% |
| USP-S | 12 | 25% |
| Desert Eagle | 10 | 30% |
| Glock-18 | 6 | 67% |
| AWP | 6 | 67% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/94 | 18 1:47 | 5 kills (AWP ×5), a wallbang, in 22.2 s CT | 18.7 |
| 10/94 | 15 1:40 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 24 s CT | 5.8 |
| 13/94 | 1 1:47 | 3 kills (Glock ×2, USP-S), all headshots, in 33.7 s T | 3.9 |
| 19/94 | 20 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 30/94 | 8 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 2.3 |
| 35/94 | 6 1:12 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 41/94 | 11 1:12 | 1 kill (Deagle) T | 1.1 |
| 57/94 | 3 1:42 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 0.8 |
| 60/94 | 4 1:28 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 63/94 | 9 1:45 | 1 kill (AK-47) T | 0.5 |
| 68/94 | 19 1:39 | 1 kill (AWP) CT | 0.4 |
| 73/94 | 14 bomb 0:24 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 90/94 | 2 1:34 | 1 kill (AK-47) T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:38 | 1v3 after the plant T · 14 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 0:28 | 1v1 before the plant T · 19 HP · CT Spawn | lost - died in the first fight · saw each other |
| 11 0:52 | 1v2 before the plant T · 94 HP · Connector | lost - died in the first fight · they saw them first |
| 12 1:21 | 1v3 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
Flashes
3 flashes: 2 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:49 | good | blinded ******* MakcyTka 4.1 s (1.3 s white), 女 Cold 3.8 s (1.1 s white) |
| 9 1:50 | good | blinded Шишуля 3.2 s (0.6 s white); blinded Agnostic 2.6 s holding Palace Alley - safe; blinded -Vnzx- 1.5 s on the move through T Spawn - safe |
| 15 bomb 0:18 | misled a peek | barely blinded ko_oba 0.8 s (0.1 s white), Шишуля 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Шишуля 1.9 s after the pop; hit them first |
Throws
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:37 | exposed | a molotov at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1175 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:39 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | DOBRO GT was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:47 | line of fire | stood in Korsager's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:44 | hold | held with DOBRO GT, 805 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:43 | trade | DOBRO GT was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | hold | held with Korsager, 775 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:41 | trade | Korsager was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:37 | hold | held with -Vnzx-, 659 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after -Vnzx-) |
| 3 1:36 | trade | -Vnzx- was killed 671 units away: you traded in 4,672 ms (pros: 625 ms) |
| 3 bomb 0:38 | trade | Agnostic was killed 404 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:31 | hold | held with Korsager, 941 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Korsager) |
| 6 1:30 | trade | Korsager was killed 971 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:23 | hold | held with Agnostic, 160 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:23 | trade | Agnostic was killed 175 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:16 | trade | Agnostic was killed 1717 units away: you traded in 4,453 ms (pros: 2,609 ms) |
| 12 1:42 | trade | DOBRO GT was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:53 | line of fire | stood in Korsager's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:41 | trade | -Vnzx- was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:26 | trade | DOBRO GT was killed 1172 units away: you traded in 1,672 ms (pros: 2,609 ms) |
| 15 1:29 | hold | held with Korsager, 898 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Korsager) |
| 15 bomb 0:09 | hold | held with Agnostic, 89 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before Agnostic) |
| 17 1:43 | hold | held with -Vnzx-, 996 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:42 | trade | -Vnzx- was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | Glock-18 | 734 ms | 1234 ms | 4.1° | ||
| 1 1:39 | hit them | Glock-18 | 297 ms | – | 2.4° | ||
| 1 1:27 | hit by them | P2000 | 1141 ms | – | 8.9° | ||
| 1 1:26 | killed them | Glock-18 | 594 ms | 594 ms | 48.4° | ||
| 1 bomb 0:40 | killed them | USP-S | 1031 ms | 1031 ms | 36.2° | ||
| 2 1:34 | killed them | AK-47 | 797 ms | 797 ms | 6.9° | ||
| 3 1:42 | killed them | AK-47 | 203 ms | 203 ms | 0.6° | ||
| 3 1:32 | hit by them | Desert Eagle | 1078 ms | – | 12.5° | ||
| 3 1:32 | killed them | AK-47 | 1219 ms | 1219 ms | 3.9° | ||
| 3 1:28 | hit by them | MP9 | 2766 ms | – | 7.1° | ||
| 3 1:27 | hit them | AK-47 | 2453 ms | – | 4.7° | ||
| 3 bomb 0:39 | hit them | P2000 | 297 ms | – | 9.6° | ||
| 3 bomb 0:38 | hit them | P2000 | 719 ms | – | 51.1° | ||
| 3 bomb 0:37 | killed by them | M4A4 | 1875 ms | 1875 ms | 33.3° | ||
| 4 1:28 | killed them | AK-47 | 750 ms | 1344 ms | 5.5° | ||
| 4 1:24 | hit by them | AWP | 391 ms | – | 2.6° | ||
| 4 1:22 | hit them | AK-47 | 500 ms | – | 0.5° | ||
| 4 0:14 | killed by them | M4A1-S | 172 ms | 172 ms | 6.6° | ||
| 5 1:37 | killed by them | M4A4 | 188 ms | 281 ms | 1.1° | ||
| 6 1:12 | hit by them | M4A4 | 688 ms | – | 7.2° | ||
| 6 1:12 | killed them | Desert Eagle | 922 ms | 922 ms | 1.9° | ||
| 6 1:08 | killed by them | AWP | 344 ms | 344 ms | 1.0° | ||
| 7 1:37 | killed by them | M4A4 | 453 ms | 812 ms | 3.3° | ||
| 8 1:46 | killed them | AK-47 | 391 ms | 391 ms | 3.6° | ||
| 8 1:46 | killed them | AK-47 | 1016 ms | 2266 ms | 1.4° | ||
| 8 1:44 | killed by them | M4A4 | 516 ms | 516 ms | 8.4° | ||
| 9 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | killed them | AK-47 | 594 ms | 688 ms | 5.1° | ||
| 9 1:41 | killed by them | Desert Eagle | 453 ms | 453 ms | 6.1° | ||
| 10 1:26 | hit by them | AK-47 | 438 ms | – | 4.0° | ||
| 10 1:23 | killed by them | AK-47 | 562 ms | 1422 ms | 4.4° | ||
| 10 1:23 | hit them | Desert Eagle | 297 ms | – | 3.4° | ||
| 11 1:12 | killed them | Desert Eagle | 875 ms | 875 ms | 1.2° | ||
| 11 0:49 | killed by them | AK-47 | 812 ms | 1125 ms | 1.6° | ||
| 12 1:18 | killed by them | AWP | 359 ms | 359 ms | 1.7° | ||
| 13 1:39 | killed by them | Glock-18 | 266 ms | 500 ms | 2.0° | ||
| 14 bomb 0:24 | killed them | M4A1-S | 359 ms | 359 ms | 0.8° | ||
| 15 1:41 | killed them | AK-47 | 500 ms | 688 ms | 0.9° | ||
| 15 1:41 | hit by them | AK-47 | 547 ms | – | 4.1° | ||
| 15 1:29 | killed them | AK-47 | 531 ms | 828 ms | 1.1° | ||
| 15 bomb 0:39 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:30 | killed them | AK-47 | 453 ms | 453 ms | 2.7° | ||
| 15 bomb 0:16 | hit them | AK-47 | 172 ms | – | 1.3° | ||
| 15 bomb 0:09 | killed by them | M4A1-S | 141 ms | 250 ms | 8.9° | ||
| 16 1:43 | killed by them | AK-47 | 703 ms | 703 ms | 1.3° | ||
| 18 1:47 | killed them | AWP | 359 ms | 359 ms | 1.0° | ||
| 18 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:33 | killed them | AWP | 297 ms | 297 ms | 1.1° | ||
| 18 1:25 | killed them | AWP | 484 ms | 484 ms | 4.2° | ||
| 19 1:39 | killed them | AWP | 297 ms | 297 ms | 2.7° | ||
| 20 1:37 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | killed by them | AK-47 | 906 ms | 2047 ms | 46.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1609 | fine - pros would have fired it too | 2/5 | killed them | 27% / 32% | |
| 1 1:39 | Glock-18 | 565 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 40% | |
| 1 1:26 | Glock-18 | 316 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 1 bomb 0:40 | USP-S | 1078 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 2 1:34 | AK-47 | 1413 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/5 | killed them | 13% / 46% | |
| 3 1:42 | AK-47 | 813 | fine - pros would have fired it too | 1/5 | killed them | 52% / 54% | |
| 3 1:32 | AK-47 | 359 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/6 | killed them | 23% / 52% | |
| 3 1:28 | AK-47 | 430 | fine - pros would have fired it too | 3/16 | cut short (a death, a reload) | 48% / 49% | |
| 3 bomb 0:38 | USP-S | 285 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 59% / 59% | |
| 4 1:28 | AK-47 | 485 | fine - pros would have fired it too | 4/12 | killed them | 58% / 59% | |
| 4 1:22 | AK-47 | 1698 | fine - pros would have fired it too | 1/6 | 2 bullets after pros would have stopped | 36% / 44% | |
| 6 1:13 | Desert Eagle | 717 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 26% / 55% | |
| 7 1:37 | Desert Eagle | 423 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 42% | |
| 8 1:46 | AK-47 | 218 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 58% | |
| 8 1:46 | AK-47 | 1059 | fine - pros would have fired it too | 4/8 | 39% / 46% | ||
| 8 1:45 | AK-47 | 1064 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/3 | killed them | 3% / 51% | |
| 9 1:47 | AK-47 | 1206 | fine - pros would have fired it too | 2/7 | 61% / 61% | ||
| 9 1:45 | AK-47 | 1132 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 46% | |
| 9 1:41 | AK-47 | 528 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 10 1:26 | Desert Eagle | 538 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 10 1:26 | Desert Eagle | 454 | fine - pros would have fired it too | 0/2 | 39% / 47% | ||
| 10 1:24 | Desert Eagle | 338 | fine - pros would have fired it too | 0/1 | 81% / 81% | ||
| 10 1:23 | Desert Eagle | 254 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 73% / 73% | |
| 11 1:12 | Desert Eagle | 502 | fine - pros would have fired it too | 1/3 | killed them | 58% / 59% | |
| 11 0:49 | AWP | 1241 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 63% | |
| 13 1:39 | USP-S | 1130 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 22% / 38% | |
| 14 bomb 0:24 | M4A1-S | 865 | fine - pros would have fired it too | 1/4 | killed them | 49% / 49% | |
| 15 1:41 | AK-47 | 1081 | fired while moving (88 u/s), too fast to be accurate - stop first | 3/8 | killed them | 26% / 69% | |
| 15 1:29 | AK-47 | 1238 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 15 bomb 0:30 | AK-47 | 345 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 47% | |
| 16 1:45 | M4A1-S | 1415 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 36% / 59% | |
| 18 1:47 | AWP | 1534 | fine - pros would have fired it too | 2/2 | killed them | 90% / 90% | |
| 18 1:25 | AWP | 884 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 19 1:39 | AWP | 1357 | fine - pros would have fired it too | 1/1 | killed them | 60% / 67% | |
| 21 1:26 | AWP | 885 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
