ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-8 · Tue 06 Oct, 20:03

mafyld0Gold Nova Master

The match

Aim

500 msTTD688 msTTK2.7°Crosshair↓40%1st bullet35%Spray28%Head83%Counter-strafe

Scoreboard

108ADR67%KAST

Positioning

Shots

10/35Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475939%
USP-S1225%
Desert Eagle1030%
Glock-18667%
AWP667%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9418 1:47 5 kills (AWP ×5), a wallbang, in 22.2 s CT18.7
10/9415 1:40 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 24 s CT5.8
13/941 1:47 3 kills (Glock ×2, USP-S), all headshots, in 33.7 s T3.9
19/9420 1:37 1 kill (AWP), 1 through smoke CT3.0
30/948 1:46 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T2.3
35/946 1:12 1 kill (Deagle), 1 headshot T2.1
41/9411 1:12 1 kill (Deagle) T1.1
57/943 1:42 2 kills (AK-47 ×2), all headshots, in 9.8 s T0.8
60/944 1:28 1 kill (AK-47), 1 headshot T0.6
63/949 1:45 1 kill (AK-47) T0.5
68/9419 1:39 1 kill (AWP) CT0.4
73/9414 bomb 0:24 1 kill (M4A1-S), 1 headshot CT0.2
90/942 1:34 1 kill (AK-47) T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:38 1v3 after the plant T · 14 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
4 0:28 1v1 before the plant T · 19 HP · CT Spawnlost - died in the first fight · saw each other
11 0:52 1v2 before the plant T · 94 HP · Connectorlost - died in the first fight · they saw them first
12 1:21 1v3 before the plant T · 100 HP · Palace Interiorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:49 goodblinded ******* MakcyTka 4.1 s (1.3 s white), 女 Cold 3.8 s (1.1 s white)
9 1:50 goodblinded Шишуля 3.2 s (0.6 s white); blinded Agnostic 2.6 s holding Palace Alley - safe; blinded -Vnzx- 1.5 s on the move through T Spawn - safe
15 bomb 0:18 misled a peekbarely blinded ko_oba 0.8 s (0.1 s white), Шишуля 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Шишуля 1.9 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:37 exposeda molotov at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1175 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 29 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:39 女 ColdBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeDOBRO GT was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
3 1:47 line of firestood in Korsager's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:44 holdheld with DOBRO GT, 805 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:43 tradeDOBRO GT was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 holdheld with Korsager, 775 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:41 tradeKorsager was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
3 1:37 holdheld with -Vnzx-, 659 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after -Vnzx-)
3 1:36 trade-Vnzx- was killed 671 units away: you traded in 4,672 ms (pros: 625 ms)
3 bomb 0:38 tradeAgnostic was killed 404 units away: not traded within 5 s (pros: 625 ms)
6 1:31 holdheld with Korsager, 941 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Korsager)
6 1:30 tradeKorsager was killed 971 units away: not traded within 5 s (pros: 625 ms)
6 1:23 holdheld with Agnostic, 160 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:23 tradeAgnostic was killed 175 units away: not traded within 5 s (pros: 969 ms)
11 1:16 tradeAgnostic was killed 1717 units away: you traded in 4,453 ms (pros: 2,609 ms)
12 1:42 tradeDOBRO GT was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
13 1:53 line of firestood in Korsager's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:41 trade-Vnzx- was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:26 tradeDOBRO GT was killed 1172 units away: you traded in 1,672 ms (pros: 2,609 ms)
15 1:29 holdheld with Korsager, 898 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Korsager)
15 bomb 0:09 holdheld with Agnostic, 89 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before Agnostic)
17 1:43 holdheld with -Vnzx-, 996 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:42 trade-Vnzx- was killed 996 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 ******* MakcyTkakilled themGlock-18734 ms1234 ms4.1°
1 1:39 女 Coldhit themGlock-18297 ms–2.4°
1 1:27 CUDA ядраhit by themP20001141 ms–8.9°
1 1:26 CUDA ядраkilled themGlock-18594 ms594 ms48.4°
1 bomb 0:40 Шишуляkilled themUSP-S1031 ms1031 ms36.2°
2 1:34 女 Coldkilled themAK-47797 ms797 ms6.9°
3 1:42 Шишуляkilled themAK-47203 ms203 ms0.6°
3 1:32 ******* MakcyTkahit by themDesert Eagle1078 ms–12.5°
3 1:32 ******* MakcyTkakilled themAK-471219 ms1219 ms3.9°
3 1:28 CUDA ядраhit by themMP92766 ms–7.1°
3 1:27 CUDA ядраhit themAK-472453 ms–4.7°
3 bomb 0:39 CUDA ядраhit themP2000297 ms–9.6°
3 bomb 0:38 女 Coldhit themP2000719 ms–51.1°
3 bomb 0:37 女 Coldkilled by themM4A41875 ms1875 ms33.3°
4 1:28 女 Coldkilled themAK-47750 ms1344 ms5.5°
4 1:24 ko_obahit by themAWP391 ms–2.6°
4 1:22 ko_obahit themAK-47500 ms–0.5°
4 0:14 Шишуляkilled by themM4A1-S172 ms172 ms6.6°
5 1:37 女 Coldkilled by themM4A4188 ms281 ms1.1°
6 1:12 CUDA ядраhit by themM4A4688 ms–7.2°
6 1:12 CUDA ядраkilled themDesert Eagle922 ms922 ms1.9°
6 1:08 ******* MakcyTkakilled by themAWP344 ms344 ms1.0°
7 1:37 女 Coldkilled by themM4A4453 ms812 ms3.3°
8 1:46 ******* MakcyTkakilled themAK-47391 ms391 ms3.6°
8 1:46 Шишуляkilled themAK-471016 ms2266 ms1.4°
8 1:44 女 Coldkilled by themM4A4516 ms516 ms8.4°
9 1:47 Шишуляhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Шишуляkilled themAK-47594 ms688 ms5.1°
9 1:41 CUDA ядраkilled by themDesert Eagle453 ms453 ms6.1°
10 1:26 Шишуляhit by themAK-47438 ms–4.0°
10 1:23 Шишуляkilled by themAK-47562 ms1422 ms4.4°
10 1:23 Шишуляhit themDesert Eagle297 ms–3.4°
11 1:12 女 Coldkilled themDesert Eagle875 ms875 ms1.2°
11 0:49 ******* MakcyTkakilled by themAK-47812 ms1125 ms1.6°
12 1:18 ko_obakilled by themAWP359 ms359 ms1.7°
13 1:39 女 Coldkilled by themGlock-18266 ms500 ms2.0°
14 bomb 0:24 女 Coldkilled themM4A1-S359 ms359 ms0.8°
15 1:41 CUDA ядраkilled themAK-47500 ms688 ms0.9°
15 1:41 CUDA ядраhit by themAK-47547 ms–4.1°
15 1:29 女 Coldkilled themAK-47531 ms828 ms1.1°
15 bomb 0:39 ******* MakcyTkahit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:30 ******* MakcyTkakilled themAK-47453 ms453 ms2.7°
15 bomb 0:16 Шишуляhit themAK-47172 ms–1.3°
15 bomb 0:09 ko_obakilled by themM4A1-S141 ms250 ms8.9°
16 1:43 女 Coldkilled by themAK-47703 ms703 ms1.3°
18 1:47 CUDA ядраkilled themAWP359 ms359 ms1.0°
18 1:45 ko_obakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:36 女 Coldkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:33 Шишуляkilled themAWP297 ms297 ms1.1°
18 1:25 ******* MakcyTkakilled themAWP484 ms484 ms4.2°
19 1:39 Шишуляkilled themAWP297 ms297 ms2.7°
20 1:37 ko_obahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 ko_obakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:13 女 Coldkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 Шишуляkilled by themAK-47906 ms2047 ms46.5°

Shots

You fired 10 of your 35 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 ******* MakcyTkaGlock-181609fine - pros would have fired it too2/5killed them27% / 32%
1 1:39 女 ColdGlock-18565fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 40%
1 1:26 CUDA ядраGlock-18316fine - pros would have fired it too1/2killed them47% / 47%
1 bomb 0:40 ШишуляUSP-S1078fine - pros would have fired it too1/1killed them49% / 49%
2 1:34 女 ColdAK-471413aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/5killed them13% / 46%
3 1:42 ШишуляAK-47813fine - pros would have fired it too1/5killed them52% / 54%
3 1:32 ******* MakcyTkaAK-47359fired while moving (125 u/s), too fast to be accurate - stop first1/6killed them23% / 52%
3 1:28 CUDA ядраAK-47430fine - pros would have fired it too3/16cut short (a death, a reload)48% / 49%
3 bomb 0:38 女 ColdUSP-S285fine - pros would have fired it too1/6cut short (a death, a reload)59% / 59%
4 1:28 女 ColdAK-47485fine - pros would have fired it too4/12killed them58% / 59%
4 1:22 ko_obaAK-471698fine - pros would have fired it too1/62 bullets after pros would have stopped36% / 44%
6 1:13 CUDA ядраDesert Eagle717aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them26% / 55%
7 1:37 女 ColdDesert Eagle423fine - pros would have fired it too0/2cut short (a death, a reload)38% / 42%
8 1:46 ******* MakcyTkaAK-47218fired while moving (97 u/s), too fast to be accurate - stop first1/5killed them21% / 58%
8 1:46 ШишуляAK-471059fine - pros would have fired it too4/839% / 46%
8 1:45 ШишуляAK-471064fired while moving (83 u/s), too fast to be accurate - stop first1/3killed them3% / 51%
9 1:47 ШишуляAK-471206fine - pros would have fired it too2/761% / 61%
9 1:45 ШишуляAK-471132fired while moving (89 u/s), too fast to be accurate - stop first2/6killed them7% / 46%
9 1:41 CUDA ядраAK-47528fired while moving (203 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 47%
10 1:26 ШишуляDesert Eagle538fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
10 1:26 ШишуляDesert Eagle454fine - pros would have fired it too0/239% / 47%
10 1:24 ШишуляDesert Eagle338fine - pros would have fired it too0/181% / 81%
10 1:23 ШишуляDesert Eagle254fine - pros would have fired it too1/1cut short (a death, a reload)73% / 73%
11 1:12 女 ColdDesert Eagle502fine - pros would have fired it too1/3killed them58% / 59%
11 0:49 ******* MakcyTkaAWP1241aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)16% / 63%
13 1:39 女 ColdUSP-S1130fine - pros would have fired it too0/2cut short (a death, a reload)22% / 38%
14 bomb 0:24 女 ColdM4A1-S865fine - pros would have fired it too1/4killed them49% / 49%
15 1:41 CUDA ядраAK-471081fired while moving (88 u/s), too fast to be accurate - stop first3/8killed them26% / 69%
15 1:29 女 ColdAK-471238fine - pros would have fired it too2/5killed them54% / 54%
15 bomb 0:30 ******* MakcyTkaAK-47345fired while moving (125 u/s), too fast to be accurate - stop first1/5killed them15% / 47%
16 1:45 ШишуляM4A1-S1415fine - pros would have fired it too0/51 bullet after pros would have stopped36% / 59%
18 1:47 CUDA ядраAWP1534fine - pros would have fired it too2/2killed them90% / 90%
18 1:25 ******* MakcyTkaAWP884fine - pros would have fired it too1/1killed them92% / 92%
19 1:39 ШишуляAWP1357fine - pros would have fired it too1/1killed them60% / 67%
21 1:26 ko_obaAWP885fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.