Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 78 | 46% |
| AK-47 | 49 | 43% |
| Glock-18 | 20 | 30% |
| Desert Eagle | 6 | 50% |
| USP-S | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/94 | 13 1:41 | 4 kills (Glock ×3, Knife), 2 headshots, in 9.2 s T | 8.9 |
| 4/94 | 20 1:11 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 9.2 s T | 8.0 |
| 7/94 | 3 1:43 | 3 kills (M4A4 ×3), 1 through smoke, all headshots, in 20.2 s CT | 6.3 |
| 11/94 | 8 1:44 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 51.3 s CT | 4.9 |
| 22/94 | 7 1:37 | 2 kills (M4A4 ×2), all headshots, in 5.1 s CT | 2.7 |
| 25/94 | 9 1:28 | 2 kills (Deagle, AK-47), 1 headshot, in 12.8 s CT | 2.7 |
| 29/94 | 15 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 33/94 | 12 1:42 | 2 kills (M4A4 ×2), all headshots, in 2.9 s CT | 2.2 |
| 34/94 | 2 1:41 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 50/94 | 17 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 26.2 s T | 0.9 |
| 56/94 | 11 1:43 | 2 kills (M4A4 ×2), all headshots, in 27.1 s CT | 0.8 |
| 61/94 | 16 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 74/94 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 87/94 | 5 1:37 | 2 kills (M4A4, AK-47), 1 headshot, in 67.9 s CT | -0.5 |
| 91/94 | 14 bomb 0:26 | 1 kill (AK-47), 1 headshot T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:59 | 1v2 before the plant CT · 55 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw them first |
| 8 1:03 | 1v3 before the plant CT · 100 HP · Palace Interior | lost - died later, after 2 kills · saw them first |
| 14 bomb 0:27 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 20 1:17 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
17 flashes: 1 good, 2 weak, 8 wasted, 6 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | blinded an enemy, but hurt the team too | blinded mafyld0 3.7 s (1.0 s white); blinded ******* MakcyTka 4.3 s on the move through Bombsite A - ran into a fight |
| 5 1:33 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 8 1:48 | weak | barely blinded Agnostic 2.7 s (0.4 s white); blinded themselves 1.9 s on the move through Bombsite A - safe |
| 8 bomb 0:34 | wasted | no enemy blinded for long |
| 8 bomb 0:24 | wasted | no enemy blinded for long |
| 9 1:39 | hurt the team | barely blinded Korsager 0.6 s (0.1 s white); blinded ******* MakcyTka 1.9 s on the move through Middle - an enemy could see them; blinded themselves 2.8 s on the move through Snipers Nest - safe |
| 9 1:36 | wasted | barely blinded Korsager 1.3 s (0.1 s white); blinded themselves 1.2 s on the move through Middle - safe; blinded ******* MakcyTka 1.9 s holding Middle - safe |
| 10 1:34 | good | blinded -Vnzx- 4.7 s (1.9 s white); blinded themselves 1.7 s on the move through Apartments - safe |
| 11 1:36 | wasted | no enemy blinded for long |
| 12 1:36 | wasted | no enemy blinded for long; blinded themselves 3.0 s holding Middle - safe |
| 14 1:42 | misled a peek | barely blinded Korsager 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked Korsager 0.1 s after the pop; got hit first |
| 14 1:40 | wasted | barely blinded Korsager 1.4 s (0.1 s white) |
| 15 1:44 | wasted | barely blinded DOBRO GT 1.0 s (0.1 s white) |
| 15 1:38 | misled a peek | barely blinded DOBRO GT 0.8 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 0.2 s after the pop; hit them first |
| 17 1:37 | misled a peek | barely blinded DOBRO GT 0.7 s (0.1 s white), Agnostic 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 2.6 s after the pop; got hit first |
| 18 1:45 | weak | barely blinded Korsager 1.6 s (0.1 s white) |
| 21 1:24 | hurt the team | no enemy blinded for long; blinded Шишуля 1.2 s on the move through Bombsite A - an enemy could see them; blinded ko_oba 1.1 s holding Scaffolding - safe |
Throws
45 grenades: 40 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:52 | exposed | a smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1455 units away; a running throw |
| 8 1:47 | exposed | an HE at Jungle - seen by 1 enemy for 0.4 s, the nearest 768 units away |
| 8 bomb 0:15 | punished | killed by Korsager 0.4 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw |
| 9 1:17 | exposed | an HE at Middle - seen by 1 enemy for 0.6 s, the nearest 1030 units away, thrown in the open; a running throw |
| 12 1:31 | punished | killed by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 629 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 0:50 | Connector | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | ******* MakcyTka was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | hold | held with ******* MakcyTka, 320 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after ******* MakcyTka) |
| 3 1:32 | trade | ******* MakcyTka was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:39 | hold | held with CUDA ядра, 381 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after CUDA ядра) |
| 3 bomb 0:39 | hold | held with ko_oba, 624 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before ko_oba) |
| 3 bomb 0:39 | hold | held with CUDA ядра, 384 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after CUDA ядра) |
| 3 bomb 0:39 | hold | held with ko_oba, 620 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before ko_oba) |
| 5 0:33 | trade | Шишуля was killed 774 units away: you traded in 3,781 ms (pros: 2,031 ms) |
| 7 1:38 | trade | ******* MakcyTka was killed 274 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:46 | trade | ******* MakcyTka was killed 774 units away: you traded in 1,922 ms (pros: 2,031 ms) |
| 8 1:44 | trade | Шишуля was killed 399 units away: you traded in 16 ms (pros: 625 ms) |
| 9 1:52 | line of fire | stood in CUDA ядра's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:44 | hold | held with ******* MakcyTka, 718 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ******* MakcyTka) |
| 11 1:28 | trade | ko_oba was killed 105 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:45 | trade | CUDA ядра was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | Шишуля was killed 778 units away: you traded in 1,141 ms (pros: 2,031 ms) |
| 14 bomb 0:32 | trade | Шишуля was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | line of fire | stood in ko_oba's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 1:32 | trade | Шишуля was killed 266 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:47 | trade | CUDA ядра was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | trade | ko_oba was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:34 | hold | held with ******* MakcyTka, 928 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:29 | trade | Шишуля was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:28 | hold | held with ******* MakcyTka, 828 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:28 | trade | ******* MakcyTka was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:26 | trade | ko_oba was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | USP-S | 375 ms | 375 ms | 0.8° | ||
| 1 1:39 | hit by them | Glock-18 | 297 ms | – | 2.4° | ||
| 1 1:27 | hit them | P2000 | 156 ms | – | 0.5° | ||
| 1 1:26 | killed by them | Glock-18 | 109 ms | 109 ms | 0.9° | ||
| 2 1:42 | hit by them | SSG 08 | 406 ms | – | 2.5° | ||
| 2 1:41 | killed them | Desert Eagle | 969 ms | 969 ms | 2.1° | ||
| 2 1:34 | killed by them | AK-47 | 797 ms | 797 ms | 6.9° | ||
| 3 1:43 | killed them | M4A4 | 500 ms | 594 ms | 8.0° | ||
| 3 bomb 0:39 | killed them | M4A4 | 266 ms | 625 ms | 2.9° | ||
| 3 bomb 0:38 | hit by them | P2000 | 719 ms | – | 51.1° | ||
| 3 bomb 0:37 | killed them | M4A4 | 1875 ms | 1875 ms | 33.3° | ||
| 4 1:28 | killed by them | AK-47 | 750 ms | 1344 ms | 5.5° | ||
| 5 1:37 | killed them | M4A4 | 188 ms | 281 ms | 1.1° | ||
| 5 0:38 | hit by them | Desert Eagle | 906 ms | – | 1.2° | ||
| 5 0:30 | hit by them | Desert Eagle | 359 ms | – | 15.9° | ||
| 5 0:29 | killed them | AK-47 | 422 ms | 422 ms | 4.3° | ||
| 6 1:15 | killed by them | AK-47 | 1516 ms | 1516 ms | 31.5° | ||
| 7 1:37 | killed them | M4A4 | 453 ms | 812 ms | 3.3° | ||
| 7 1:32 | killed them | M4A4 | 578 ms | 938 ms | 16.6° | ||
| 7 1:32 | hit by them | Galil AR | 578 ms | – | 3.7° | ||
| 7 0:49 | hit them | M4A4 | 922 ms | – | 5.8° | ||
| 7 0:49 | killed by them | M4A1-S | 1531 ms | 1531 ms | 3.9° | ||
| 8 1:44 | killed them | M4A4 | 516 ms | 516 ms | 8.4° | ||
| 8 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:55 | killed them | AK-47 | 375 ms | 578 ms | 2.1° | ||
| 8 bomb 0:40 | hit by them | M4A4 | 938 ms | – | 1.8° | ||
| 8 bomb 0:39 | killed them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 8 bomb 0:14 | killed by them | M4A1-S | 594 ms | 906 ms | 1.0° | ||
| 9 1:43 | hit them | Desert Eagle | 516 ms | – | 1.9° | ||
| 9 1:29 | hit by them | AK-47 | 578 ms | – | 1.6° | ||
| 9 1:28 | killed them | Desert Eagle | 1312 ms | 1312 ms | 2.1° | ||
| 9 1:15 | killed them | AK-47 | 484 ms | 484 ms | 2.6° | ||
| 10 1:32 | hit by them | AK-47 | 156 ms | – | 1.6° | ||
| 10 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed by them | AK-47 | 828 ms | 828 ms | 11.7° | ||
| 11 1:44 | killed them | M4A4 | 312 ms | 766 ms | 1.5° | ||
| 11 1:27 | hit by them | AK-47 | 422 ms | – | 2.0° | ||
| 11 1:26 | hit them | M4A4 | 625 ms | – | 2.0° | ||
| 11 1:17 | killed them | M4A4 | 453 ms | 812 ms | 3.7° | ||
| 11 1:17 | hit by them | Desert Eagle | 516 ms | – | 0.8° | ||
| 11 1:12 | killed by them | Desert Eagle | 875 ms | 875 ms | 1.2° | ||
| 12 1:42 | hit by them | Desert Eagle | 578 ms | – | 5.7° | ||
| 12 1:42 | killed them | M4A4 | 656 ms | 656 ms | 2.3° | ||
| 12 1:40 | hit by them | AK-47 | 453 ms | – | 0.5° | ||
| 12 1:40 | killed them | M4A4 | 891 ms | 2062 ms | 22.6° | ||
| 12 1:31 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | killed them | Glock-18 | 531 ms | 1031 ms | 1.2° | ||
| 13 1:39 | killed them | Glock-18 | 266 ms | 500 ms | 2.0° | ||
| 13 1:37 | killed them | Glock-18 | 188 ms | 188 ms | 2.9° | ||
| 13 1:28 | hit by them | P2000 | 531 ms | – | 1.0° | ||
| 13 1:24 | killed by them | USP-S | 328 ms | 1094 ms | 1.7° | ||
| 13 1:23 | hit them | Glock-18 | 875 ms | – | 3.5° | ||
| 14 bomb 0:26 | killed them | AK-47 | 2109 ms | 2609 ms | 7.4° | ||
| 14 bomb 0:26 | hit by them | MP9 | 562 ms | – | 53.0° | ||
| 14 bomb 0:24 | killed by them | M4A1-S | 359 ms | 359 ms | 0.8° | ||
| 15 1:38 | killed them | Desert Eagle | 391 ms | 391 ms | 1.7° | ||
| 15 1:29 | killed by them | AK-47 | 531 ms | 828 ms | 1.1° | ||
| 16 1:43 | killed them | AK-47 | 703 ms | 703 ms | 1.3° | ||
| 16 1:27 | killed by them | AWP | 2031 ms | 2031 ms | 8.8° | ||
| 17 1:42 | killed them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 17 1:23 | hit by them | AK-47 | 234 ms | – | 2.5° | ||
| 17 1:16 | killed them | AK-47 | 500 ms | 609 ms | 15.8° | ||
| 17 1:16 | hit by them | AK-47 | 516 ms | – | 38.5° | ||
| 17 0:50 | killed by them | AK-47 | 344 ms | 344 ms | 2.9° | ||
| 18 1:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | hit by them | M4A4 | 109 ms | – | 2.0° | ||
| 19 1:46 | hit them | AK-47 | 94 ms | – | 3.5° | ||
| 19 1:40 | killed by them | M4A1-S | 281 ms | 484 ms | 4.8° | ||
| 20 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:09 | killed them | AK-47 | 375 ms | 984 ms | 3.6° | ||
| 20 1:03 | killed them | AK-47 | 594 ms | 891 ms | 4.6° | ||
| 20 1:02 | hit by them | AK-47 | 750 ms | – | 23.1° | ||
| 20 0:59 | killed by them | M4A1-S | 125 ms | 1562 ms | 1.5° | ||
| 20 0:58 | hit them | AK-47 | 297 ms | – | 1.0° | ||
| 21 1:24 | hit them | AK-47 | 422 ms | – | 1.5° | ||
| 21 1:23 | killed by them | M4A4 | 672 ms | 766 ms | 9.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 552 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/1 | killed them | 14% / 57% | |
| 1 1:29 | USP-S | 1018 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/2 | 13% / 39% | ||
| 1 1:27 | USP-S | 698 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 2 1:42 | Desert Eagle | 1515 | fine - pros would have fired it too | 1/2 | killed them | 26% / 37% | |
| 3 1:44 | M4A4 | 1170 | fine - pros would have fired it too | 2/9 | killed them | 59% / 59% | |
| 3 bomb 0:38 | M4A4 | 271 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/12 | killed them | 48% / 57% | |
| 5 1:37 | M4A4 | 714 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | killed them | 29% / 55% | |
| 5 0:30 | AK-47 | 181 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 63% | |
| 7 1:37 | M4A4 | 435 | fine - pros would have fired it too | 5/11 | killed them | 38% / 47% | |
| 7 1:32 | M4A4 | 444 | fine - pros would have fired it too | 5/9 | killed them | 27% / 49% | |
| 7 0:49 | M4A4 | 1309 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 33% / 45% | |
| 8 1:44 | M4A4 | 753 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 8 1:01 | AK-47 | 1631 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/7 | 4 bullets after pros would have stopped | 7% / 45% | |
| 8 0:55 | AK-47 | 1079 | fine - pros would have fired it too | 3/7 | killed them | 46% / 48% | |
| 8 bomb 0:39 | AK-47 | 786 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 9 1:43 | Desert Eagle | 1634 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 1/1 | cut short (a death, a reload) | 13% / 36% | |
| 9 1:29 | Desert Eagle | 770 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | killed them | 13% / 47% | |
| 9 1:15 | AK-47 | 743 | fine - pros would have fired it too | 1/7 | killed them | 53% / 53% | |
| 11 1:44 | M4A4 | 1340 | fine - pros would have fired it too | 4/9 | killed them | 35% / 47% | |
| 11 1:27 | M4A4 | 929 | fine - pros would have fired it too | 1/15 | 4 bullets after pros would have stopped | 30% / 46% | |
| 11 1:17 | M4A4 | 827 | fine - pros would have fired it too | 4/8 | killed them | 70% / 70% | |
| 12 1:42 | M4A4 | 958 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/7 | killed them | 4% / 46% | |
| 12 1:40 | M4A4 | 1003 | fine - pros would have fired it too | 3/8 | 37% / 48% | ||
| 12 1:39 | M4A4 | 1005 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 13 1:42 | Glock-18 | 980 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/5 | killed them | 4% / 45% | |
| 13 1:40 | Glock-18 | 1130 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/6 | killed them | 36% / 45% | |
| 13 1:37 | Glock-18 | 836 | aim far off: your crosshair was about 10.5 player widths (335 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 1:36 | Glock-18 | 689 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | 11% / 42% | ||
| 13 1:28 | Glock-18 | 561 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 34% / 51% | |
| 13 1:24 | Glock-18 | 532 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 1% / 41% | |
| 14 bomb 0:26 | AK-47 | 395 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/13 | killed them | 8% / 60% | |
| 14 bomb 0:24 | AK-47 | 544 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 27% / 64% | |
| 15 1:38 | Desert Eagle | 1101 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 16 1:43 | AK-47 | 769 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/6 | killed them | 11% / 50% | |
| 17 1:42 | AK-47 | 1132 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 17 1:16 | AK-47 | 536 | fine - pros would have fired it too | 2/7 | killed them | 68% / 68% | |
| 19 1:46 | AK-47 | 1006 | fine - pros would have fired it too | 1/12 | 2 bullets after pros would have stopped | 50% / 50% | |
| 20 1:09 | AK-47 | 1137 | fine - pros would have fired it too | 3/11 | killed them | 65% / 65% | |
| 20 1:03 | AK-47 | 950 | fine - pros would have fired it too | 2/9 | killed them | 38% / 59% | |
| 20 0:59 | AK-47 | 1253 | aim far off: your crosshair was about 8 player widths (253 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 0:58 | AK-47 | 1253 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 48% | |
| 21 1:24 | AK-47 | 1048 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 15% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
