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Mirage, lost 8-13 · Tue 06 Oct, 20:03

女 ColdGold Nova Master

The match

Aim

468 msTTD640 msTTK2.5°Crosshair↓39%1st bullet33%Spray38%Head78%Counter-strafe

Scoreboard

141ADR76%KAST

Positioning

Shots

19/42Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47846%
AK-474943%
Glock-182030%
Desert Eagle650%
USP-S450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/9413 1:41 4 kills (Glock ×3, Knife), 2 headshots, in 9.2 s T8.9
4/9420 1:11 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 9.2 s T8.0
7/943 1:43 3 kills (M4A4 ×3), 1 through smoke, all headshots, in 20.2 s CT6.3
11/948 1:44 3 kills (AK-47 ×2, M4A4), 2 headshots, in 51.3 s CT4.9
22/947 1:37 2 kills (M4A4 ×2), all headshots, in 5.1 s CT2.7
25/949 1:28 2 kills (Deagle, AK-47), 1 headshot, in 12.8 s CT2.7
29/9415 1:38 1 kill (Deagle), 1 headshot T2.5
33/9412 1:42 2 kills (M4A4 ×2), all headshots, in 2.9 s CT2.2
34/942 1:41 1 kill (Deagle), 1 headshot CT2.1
50/9417 1:42 2 kills (AK-47 ×2), 1 headshot, in 26.2 s T0.9
56/9411 1:43 2 kills (M4A4 ×2), all headshots, in 27.1 s CT0.8
61/9416 1:43 1 kill (AK-47), 1 headshot T0.6
74/941 1:40 1 kill (USP-S), 1 headshot CT0.2
87/945 1:37 2 kills (M4A4, AK-47), 1 headshot, in 67.9 s CT-0.5
91/9414 bomb 0:26 1 kill (AK-47), 1 headshot T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:59 1v2 before the plant CT · 55 HP · Top Midlost - died with two or more on them at once · first fight lost, saw them first
8 1:03 1v3 before the plant CT · 100 HP · Palace Interiorlost - died later, after 2 kills · saw them first
14 bomb 0:27 1v3 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw them first
20 1:17 1v5 before the plant T · 100 HP · Top Midlost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 1 good, 2 weak, 8 wasted, 6 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 blinded an enemy, but hurt the team tooblinded mafyld0 3.7 s (1.0 s white); blinded ******* MakcyTka 4.3 s on the move through Bombsite A - ran into a fight
5 1:33 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
8 1:48 weakbarely blinded Agnostic 2.7 s (0.4 s white); blinded themselves 1.9 s on the move through Bombsite A - safe
8 bomb 0:34 wastedno enemy blinded for long
8 bomb 0:24 wastedno enemy blinded for long
9 1:39 hurt the teambarely blinded Korsager 0.6 s (0.1 s white); blinded ******* MakcyTka 1.9 s on the move through Middle - an enemy could see them; blinded themselves 2.8 s on the move through Snipers Nest - safe
9 1:36 wastedbarely blinded Korsager 1.3 s (0.1 s white); blinded themselves 1.2 s on the move through Middle - safe; blinded ******* MakcyTka 1.9 s holding Middle - safe
10 1:34 goodblinded -Vnzx- 4.7 s (1.9 s white); blinded themselves 1.7 s on the move through Apartments - safe
11 1:36 wastedno enemy blinded for long
12 1:36 wastedno enemy blinded for long; blinded themselves 3.0 s holding Middle - safe
14 1:42 misled a peekbarely blinded Korsager 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked Korsager 0.1 s after the pop; got hit first
14 1:40 wastedbarely blinded Korsager 1.4 s (0.1 s white)
15 1:44 wastedbarely blinded DOBRO GT 1.0 s (0.1 s white)
15 1:38 misled a peekbarely blinded DOBRO GT 0.8 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 0.2 s after the pop; hit them first
17 1:37 misled a peekbarely blinded DOBRO GT 0.7 s (0.1 s white), Agnostic 0.6 s (0.1 s white) the enemy was barely blinded, and ******* MakcyTka peeked DOBRO GT 2.6 s after the pop; got hit first
18 1:45 weakbarely blinded Korsager 1.6 s (0.1 s white)
21 1:24 hurt the teamno enemy blinded for long; blinded Шишуля 1.2 s on the move through Bombsite A - an enemy could see them; blinded ko_oba 1.1 s holding Scaffolding - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 40 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:52 exposeda smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1455 units away; a running throw
8 1:47 exposedan HE at Jungle - seen by 1 enemy for 0.4 s, the nearest 768 units away
8 bomb 0:15 punishedkilled by Korsager 0.4 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw
9 1:17 exposedan HE at Middle - seen by 1 enemy for 0.6 s, the nearest 1030 units away, thrown in the open; a running throw
12 1:31 punishedkilled by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 629 units away

Positioning

In 1 of your 54 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 43 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 32 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 0:50 KorsagerConnectorcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 trade******* MakcyTka was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 holdheld with ******* MakcyTka, 320 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after ******* MakcyTka)
3 1:32 trade******* MakcyTka was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:39 holdheld with CUDA ядра, 381 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after CUDA ядра)
3 bomb 0:39 holdheld with ko_oba, 624 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before ko_oba)
3 bomb 0:39 holdheld with CUDA ядра, 384 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after CUDA ядра)
3 bomb 0:39 holdheld with ko_oba, 620 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before ko_oba)
5 0:33 tradeШишуля was killed 774 units away: you traded in 3,781 ms (pros: 2,031 ms)
7 1:38 trade******* MakcyTka was killed 274 units away: not traded within 5 s (pros: 625 ms)
8 1:46 trade******* MakcyTka was killed 774 units away: you traded in 1,922 ms (pros: 2,031 ms)
8 1:44 tradeШишуля was killed 399 units away: you traded in 16 ms (pros: 625 ms)
9 1:52 line of firestood in CUDA ядра's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:44 holdheld with ******* MakcyTka, 718 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ******* MakcyTka)
11 1:28 tradeko_oba was killed 105 units away: not traded within 5 s (pros: 969 ms)
13 1:45 tradeCUDA ядра was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeШишуля was killed 778 units away: you traded in 1,141 ms (pros: 2,031 ms)
14 bomb 0:32 tradeШишуля was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 line of firestood in ko_oba's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 1:32 tradeШишуля was killed 266 units away: not traded within 5 s (pros: 1,641 ms)
17 1:47 tradeCUDA ядра was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 tradeko_oba was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
17 1:34 holdheld with ******* MakcyTka, 928 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:29 tradeШишуля was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
17 1:28 holdheld with ******* MakcyTka, 828 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:28 trade******* MakcyTka was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
21 1:26 tradeko_oba was killed 534 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 DOBRO GTkilled themUSP-S375 ms375 ms0.8°
1 1:39 mafyld0hit by themGlock-18297 ms–2.4°
1 1:27 Korsagerhit themP2000156 ms–0.5°
1 1:26 Korsagerkilled by themGlock-18109 ms109 ms0.9°
2 1:42 DOBRO GThit by themSSG 08406 ms–2.5°
2 1:41 DOBRO GTkilled themDesert Eagle969 ms969 ms2.1°
2 1:34 mafyld0killed by themAK-47797 ms797 ms6.9°
3 1:43 DOBRO GTkilled themM4A4500 ms594 ms8.0°
3 bomb 0:39 Agnostickilled themM4A4266 ms625 ms2.9°
3 bomb 0:38 mafyld0hit by themP2000719 ms–51.1°
3 bomb 0:37 mafyld0killed themM4A41875 ms1875 ms33.3°
4 1:28 mafyld0killed by themAK-47750 ms1344 ms5.5°
5 1:37 mafyld0killed themM4A4188 ms281 ms1.1°
5 0:38 Agnostichit by themDesert Eagle906 ms–1.2°
5 0:30 Agnostichit by themDesert Eagle359 ms–15.9°
5 0:29 Agnostickilled themAK-47422 ms422 ms4.3°
6 1:15 DOBRO GTkilled by themAK-471516 ms1516 ms31.5°
7 1:37 mafyld0killed themM4A4453 ms812 ms3.3°
7 1:32 -Vnzx-killed themM4A4578 ms938 ms16.6°
7 1:32 -Vnzx-hit by themGalil AR578 ms–3.7°
7 0:49 Korsagerhit themM4A4922 ms–5.8°
7 0:49 Korsagerkilled by themM4A1-S1531 ms1531 ms3.9°
8 1:44 mafyld0killed themM4A4516 ms516 ms8.4°
8 1:01 DOBRO GThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:55 DOBRO GTkilled themAK-47375 ms578 ms2.1°
8 bomb 0:40 DOBRO GThit by themM4A4938 ms–1.8°
8 bomb 0:39 -Vnzx-killed themAK-47406 ms406 ms0.6°
8 bomb 0:14 Korsagerkilled by themM4A1-S594 ms906 ms1.0°
9 1:43 DOBRO GThit themDesert Eagle516 ms–1.9°
9 1:29 Korsagerhit by themAK-47578 ms–1.6°
9 1:28 Korsagerkilled themDesert Eagle1312 ms1312 ms2.1°
9 1:15 Agnostickilled themAK-47484 ms484 ms2.6°
10 1:32 Agnostichit by themAK-47156 ms–1.6°
10 1:32 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 DOBRO GTkilled by themAK-47828 ms828 ms11.7°
11 1:44 DOBRO GTkilled themM4A4312 ms766 ms1.5°
11 1:27 Korsagerhit by themAK-47422 ms–2.0°
11 1:26 Korsagerhit themM4A4625 ms–2.0°
11 1:17 Agnostickilled themM4A4453 ms812 ms3.7°
11 1:17 Agnostichit by themDesert Eagle516 ms–0.8°
11 1:12 mafyld0killed by themDesert Eagle875 ms875 ms1.2°
12 1:42 DOBRO GThit by themDesert Eagle578 ms–5.7°
12 1:42 DOBRO GTkilled themM4A4656 ms656 ms2.3°
12 1:40 Korsagerhit by themAK-47453 ms–0.5°
12 1:40 Korsagerkilled themM4A4891 ms2062 ms22.6°
12 1:31 Agnostickilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 -Vnzx-killed themGlock-18531 ms1031 ms1.2°
13 1:39 mafyld0killed themGlock-18266 ms500 ms2.0°
13 1:37 DOBRO GTkilled themGlock-18188 ms188 ms2.9°
13 1:28 Korsagerhit by themP2000531 ms–1.0°
13 1:24 Korsagerkilled by themUSP-S328 ms1094 ms1.7°
13 1:23 Korsagerhit themGlock-18875 ms–3.5°
14 bomb 0:26 DOBRO GTkilled themAK-472109 ms2609 ms7.4°
14 bomb 0:26 DOBRO GThit by themMP9562 ms–53.0°
14 bomb 0:24 mafyld0killed by themM4A1-S359 ms359 ms0.8°
15 1:38 -Vnzx-killed themDesert Eagle391 ms391 ms1.7°
15 1:29 mafyld0killed by themAK-47531 ms828 ms1.1°
16 1:43 mafyld0killed themAK-47703 ms703 ms1.3°
16 1:27 -Vnzx-killed by themAWP2031 ms2031 ms8.8°
17 1:42 -Vnzx-killed themAK-47438 ms438 ms0.8°
17 1:23 Agnostichit by themAK-47234 ms–2.5°
17 1:16 DOBRO GTkilled themAK-47500 ms609 ms15.8°
17 1:16 DOBRO GThit by themAK-47516 ms–38.5°
17 0:50 Agnostickilled by themAK-47344 ms344 ms2.9°
18 1:36 mafyld0killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 DOBRO GThit by themM4A4109 ms–2.0°
19 1:46 DOBRO GThit themAK-4794 ms–3.5°
19 1:40 DOBRO GTkilled by themM4A1-S281 ms484 ms4.8°
20 1:13 mafyld0killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:09 Agnostickilled themAK-47375 ms984 ms3.6°
20 1:03 DOBRO GTkilled themAK-47594 ms891 ms4.6°
20 1:02 DOBRO GThit by themAK-47750 ms–23.1°
20 0:59 -Vnzx-killed by themM4A1-S125 ms1562 ms1.5°
20 0:58 -Vnzx-hit themAK-47297 ms–1.0°
21 1:24 Agnostichit themAK-47422 ms–1.5°
21 1:23 Agnostickilled by themM4A4672 ms766 ms9.9°

Shots

You fired 19 of your 42 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 DOBRO GTUSP-S552aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/1killed them14% / 57%
1 1:29 AgnosticUSP-S1018fired while moving (188 u/s), too fast to be accurate - stop first0/213% / 39%
1 1:27 KorsagerUSP-S698fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
2 1:42 DOBRO GTDesert Eagle1515fine - pros would have fired it too1/2killed them26% / 37%
3 1:44 DOBRO GTM4A41170fine - pros would have fired it too2/9killed them59% / 59%
3 bomb 0:38 mafyld0M4A4271fired while moving (77 u/s), too fast to be accurate - stop first1/12killed them48% / 57%
5 1:37 mafyld0M4A4714aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7killed them29% / 55%
5 0:30 AgnosticAK-47181fired while moving (122 u/s), too fast to be accurate - stop first1/7killed them3% / 63%
7 1:37 mafyld0M4A4435fine - pros would have fired it too5/11killed them38% / 47%
7 1:32 -Vnzx-M4A4444fine - pros would have fired it too5/9killed them27% / 49%
7 0:49 KorsagerM4A41309fine - pros would have fired it too4/7cut short (a death, a reload)33% / 45%
8 1:44 mafyld0M4A4753fine - pros would have fired it too1/5killed them68% / 68%
8 1:01 DOBRO GTAK-471631aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/74 bullets after pros would have stopped7% / 45%
8 0:55 DOBRO GTAK-471079fine - pros would have fired it too3/7killed them46% / 48%
8 bomb 0:39 -Vnzx-AK-47786fine - pros would have fired it too1/5killed them61% / 61%
9 1:43 DOBRO GTDesert Eagle1634too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target1/1cut short (a death, a reload)13% / 36%
9 1:29 KorsagerDesert Eagle770aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3killed them13% / 47%
9 1:15 AgnosticAK-47743fine - pros would have fired it too1/7killed them53% / 53%
11 1:44 DOBRO GTM4A41340fine - pros would have fired it too4/9killed them35% / 47%
11 1:27 KorsagerM4A4929fine - pros would have fired it too1/154 bullets after pros would have stopped30% / 46%
11 1:17 AgnosticM4A4827fine - pros would have fired it too4/8killed them70% / 70%
12 1:42 DOBRO GTM4A4958fired while moving (105 u/s), too fast to be accurate - stop first1/7killed them4% / 46%
12 1:40 KorsagerM4A41003fine - pros would have fired it too3/837% / 48%
12 1:39 KorsagerM4A41005fine - pros would have fired it too1/4killed them50% / 50%
13 1:42 -Vnzx-Glock-18980aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/5killed them4% / 45%
13 1:40 mafyld0Glock-181130fired while moving (169 u/s), too fast to be accurate - stop first2/6killed them36% / 45%
13 1:37 AgnosticGlock-18836aim far off: your crosshair was about 10.5 player widths (335 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 1:36 AgnosticGlock-18689fired while moving (138 u/s), too fast to be accurate - stop first0/111% / 42%
13 1:28 KorsagerGlock-18561fine - pros would have fired it too0/5cut short (a death, a reload)34% / 51%
13 1:24 KorsagerGlock-18532aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/3cut short (a death, a reload)1% / 41%
14 bomb 0:26 DOBRO GTAK-47395aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/13killed them8% / 60%
14 bomb 0:24 -Vnzx-AK-47544fired while moving (130 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)27% / 64%
15 1:38 -Vnzx-Desert Eagle1101fine - pros would have fired it too1/1killed them63% / 63%
16 1:43 mafyld0AK-47769fired while moving (89 u/s), too fast to be accurate - stop first1/6killed them11% / 50%
17 1:42 -Vnzx-AK-471132fine - pros would have fired it too1/4killed them67% / 67%
17 1:16 DOBRO GTAK-47536fine - pros would have fired it too2/7killed them68% / 68%
19 1:46 DOBRO GTAK-471006fine - pros would have fired it too1/122 bullets after pros would have stopped50% / 50%
20 1:09 AgnosticAK-471137fine - pros would have fired it too3/11killed them65% / 65%
20 1:03 DOBRO GTAK-47950fine - pros would have fired it too2/9killed them38% / 59%
20 0:59 -Vnzx-AK-471253aim far off: your crosshair was about 8 player widths (253 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 0:58 -Vnzx-AK-471253fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 48%
21 1:24 AgnosticAK-471048aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/5cut short (a death, a reload)15% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.